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00:02:43 <coopserver> *** Godde has left the game (Leaving) 00:07:43 <AlphaSC> gj :D 00:08:04 *** Hazzard_ has quit IRC 00:16:49 *** Hazzard has joined #openttdcoop 00:18:08 <Hazzard> !players 00:18:08 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 00:23:02 <Hazzard> !password 00:23:02 <coopserver> Hazzard: growth 00:23:25 <coopserver> *** Game paused (connecting clients) 00:23:31 <coopserver> *** Hazzard has joined 00:23:31 <coopserver> *** Game unpaused (connecting clients) 00:25:25 <Hazzard> hmm 00:27:15 *** Mark has quit IRC 00:27:59 *** Mark has joined #openttdcoop 00:27:59 *** Webster sets mode: +o Mark 00:49:14 <Hazzard> @gap 3 00:49:14 <Webster> Hazzard: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 00:54:53 <AlphaSC> !password 00:54:53 <coopserver> AlphaSC: append 00:55:16 <coopserver> *** Game paused (connecting clients) 00:55:20 <coopserver> *** AlphaSC has joined 00:55:21 <coopserver> *** Game unpaused (connecting clients) 00:55:23 <coopserver> <Hazzard> Hey 00:55:27 <coopserver> <AlphaSC> hey 00:55:55 <coopserver> <AlphaSC> what means Hei? 00:56:06 <coopserver> <Hazzard> hei -> hay -> grain 00:56:09 <coopserver> <Hazzard> :D 00:56:11 <coopserver> <AlphaSC> :D 00:56:19 <coopserver> <AlphaSC> fucking amricans 00:56:24 <coopserver> <AlphaSC> lol 00:56:25 <coopserver> <Hazzard> XD 00:56:33 <coopserver> <AlphaSC> im happy that i understand its grain ^ 00:56:52 <coopserver> <AlphaSC> you going to to a a brainmelter? :O 00:57:08 <coopserver> <AlphaSC> to do* 00:57:19 <coopserver> <Hazzard> brainmelter? 00:57:26 <coopserver> <AlphaSC> not? 00:57:54 <coopserver> <Hazzard> Technical name is a "diverging" interchange - tracks switch sides 01:01:48 <coopserver> <Hazzard> brb 01:01:51 <coopserver> <AlphaSC> k 01:20:25 <coopserver> <Hazzard> back 01:20:28 <coopserver> <AlphaSC> wb haz 01:21:06 <coopserver> <AlphaSC> just finished bbh03 01:21:20 <coopserver> <Hazzard> Nice 01:21:46 <coopserver> <Hazzard> Is it syncronized on the left turn? 01:22:03 <coopserver> <AlphaSC> plz sign it 01:22:16 <coopserver> <AlphaSC> usually i would yes :D 01:22:17 <coopserver> <AlphaSC> y 01:22:30 <coopserver> <Hazzard> I don't wan't to go to the effort of counting 01:22:36 <coopserver> <AlphaSC> oh 01:22:43 <coopserver> <AlphaSC> the diagonal 01:22:45 <coopserver> <AlphaSC> well 01:22:56 <coopserver> <AlphaSC> it isnt i guess? :D 01:23:48 <coopserver> <AlphaSC> how would you syn it? 01:23:57 <coopserver> <Hazzard> we can count it 01:24:15 <coopserver> <AlphaSC> 4.5 and 5.5 01:24:24 <coopserver> <AlphaSC> most inner is 4.5 01:26:22 <coopserver> <Hazzard> hmm 01:26:31 <coopserver> <AlphaSC> what mean lin 01:26:36 <coopserver> <Hazzard> linear 01:26:38 <coopserver> <AlphaSC> k 01:27:41 <coopserver> <Hazzard> oH 01:28:19 <coopserver> <AlphaSC> you think 01:29:09 <coopserver> <Hazzard> Yeah, that works 01:29:26 <coopserver> <AlphaSC> and other side? 01:29:41 <coopserver> <AlphaSC> guess it doesnt matter where i add the cross 01:29:47 <coopserver> <AlphaSC> right? 01:30:08 <coopserver> <Hazzard> Yeah 01:30:19 <coopserver> <AlphaSC> and why 01:30:27 <coopserver> <AlphaSC> did you cange exit /entry? 01:31:03 <coopserver> <Hazzard> both sides need to be symetrical 01:31:17 <coopserver> <AlphaSC> oh well 01:31:24 <coopserver> <AlphaSC> you unsync them :D 01:31:28 <coopserver> <AlphaSC> with the X 01:31:31 <coopserver> <AlphaSC> true 01:32:12 <coopserver> <Hazzard> X's hopefully won't get in the way 01:32:13 <coopserver> <AlphaSC> thx 01:32:18 <coopserver> <AlphaSC> well 01:32:25 <coopserver> <AlphaSC> only if trains cant join 01:32:29 <coopserver> <Hazzard> YEah 01:32:30 <coopserver> <Hazzard> Yeah 01:32:34 <coopserver> <AlphaSC> but in that case 01:32:42 <coopserver> <AlphaSC> we need expand :) 01:33:02 <coopserver> <AlphaSC> thx for the advice, i didnt think about sync on that line 01:33:28 <coopserver> <Hazzard> Np 01:34:00 <coopserver> <AlphaSC> we make a refit game 01:34:34 <coopserver> <AlphaSC> did you play one before? 01:34:39 <coopserver> <Hazzard> Yeah 01:35:10 <coopserver> <AlphaSC> nice 01:39:11 <coopserver> <Hazzard> Done :D 01:39:29 <coopserver> <AlphaSC> now station? 01:39:36 <coopserver> <Hazzard> Yup 01:39:37 <coopserver> <AlphaSC> or wanna make more network 01:39:51 <coopserver> <AlphaSC> i finish fruits drop atm 01:40:03 <coopserver> <Hazzard> Ok 01:40:11 <coopserver> <AlphaSC> are we using same design? 01:40:25 <coopserver> <AlphaSC> i copy one from the advanced building revue 11 01:40:29 <coopserver> <Hazzard> not neccesarily 01:40:34 <coopserver> <AlphaSC> it says 01:40:43 <coopserver> <AlphaSC> there are not really many options ti build 01:40:53 <coopserver> <AlphaSC> the one im using, is optimal 01:41:26 <coopserver> <AlphaSC> article says u can build different, but not better :D 01:42:01 <coopserver> <Hazzard> different can be more interesting though 01:42:05 <coopserver> <AlphaSC> sure 01:42:09 <coopserver> <AlphaSC> im looking for it 01:42:17 <coopserver> <AlphaSC> but my first refit 01:42:18 <Hazzard> This design is interesting: http://blog.openttdcoop.org/files/blog/V453000/abr11_psg205_drop3.png 01:42:24 <coopserver> <AlphaSC> need understand basic first 01:42:41 <coopserver> <AlphaSC> its same 01:42:47 <coopserver> <AlphaSC> it termini 01:42:50 <coopserver> <AlphaSC> i use roro 01:42:57 <coopserver> <AlphaSC> feeling like roro is better 01:43:07 <coopserver> <AlphaSC> cuz it cant jam that easy 01:43:13 <coopserver> <Hazzard> Yeah 01:43:16 <coopserver> <AlphaSC> but i might be wrong, just my opinion 01:43:35 <coopserver> <AlphaSC> but make termini 01:43:42 <coopserver> <AlphaSC> better than making all same 01:44:06 <coopserver> <AlphaSC> i make next also termini than 01:44:22 <coopserver> <AlphaSC> if jam, we just make it biiger :D 01:45:25 <coopserver> <AlphaSC> damn, i love building on a fresh map from early begin 01:45:46 <coopserver> <Hazzard> Yes 01:46:16 <coopserver> <Hazzard> I like to try to come up with something unique when I build 01:46:29 <coopserver> <AlphaSC> yeah sure 01:46:30 <coopserver> <Hazzard> sometimes it works, often it doesn't 01:46:34 <coopserver> <AlphaSC> lol 01:46:47 <coopserver> <AlphaSC> as u know, i dont play for so long 01:46:56 <coopserver> <AlphaSC> whats usual refit for u 01:47:00 <coopserver> <AlphaSC> i new for me :) 01:47:13 <coopserver> <Hazzard> I don't know if I've really done anything big with it 01:47:17 <coopserver> <AlphaSC> some time, i ll make new inventions :) 01:47:25 <coopserver> <Hazzard> I guess this will be my first attempt 01:47:33 <coopserver> <AlphaSC> im curious 01:52:14 <coopserver> <Hazzard> I wonder I could put some V logic in this 01:52:25 <coopserver> <AlphaSC> you mean the splitter? 01:52:32 <coopserver> <Hazzard> V453 01:52:38 <coopserver> <Hazzard> -> crazy 01:52:47 <coopserver> <AlphaSC> u speak about logic 01:52:55 <coopserver> <AlphaSC> i thought u mean logic spliters 01:55:24 <coopserver> <AlphaSC> hm 02:03:03 <coopserver> <AlphaSC> i grap a coffee 02:03:04 <coopserver> <AlphaSC> brb 02:14:17 <AlphaSC> back 02:14:35 <coopserver> <Hazzard> wb :D 02:14:43 <coopserver> <AlphaSC> ty 02:16:28 <coopserver> <AlphaSC> what time for u ? 02:16:38 <coopserver> <Hazzard> 7:15 pm 02:16:44 <coopserver> <AlphaSC> :D 02:16:48 <coopserver> <AlphaSC> early evening 02:17:04 <coopserver> <AlphaSC> i 9 hour ahead :O 02:17:14 <coopserver> <AlphaSC> u west coast then 02:17:38 <Hazzard> yup 02:19:11 <coopserver> <AlphaSC> ok nice 02:19:17 <coopserver> <AlphaSC> this should be fine 02:21:03 <coopserver> <AlphaSC> this fucking farm at woods still not dead :D 02:21:53 <coopserver> <AlphaSC> :D 02:22:03 <coopserver> <Hazzard> screw that drop, I don't know what to do 02:22:04 <coopserver> <AlphaSC> u saw that at v´s msh 02:22:12 <coopserver> <AlphaSC> haha 02:22:14 *** Spanderson has joined #openttdcoop 02:22:28 <coopserver> <AlphaSC> whats up with ur drop? 02:22:43 <coopserver> <AlphaSC> u wanna copy the pic u send the link from? 02:22:46 <coopserver> <Hazzard> I don't know what design to use 02:22:49 <coopserver> <AlphaSC> or invent something new? 02:23:05 <coopserver> <Hazzard> Its all been invented already! >.< 02:23:14 <coopserver> <AlphaSC> hm, pretty much 02:23:22 <coopserver> <AlphaSC> but well 02:23:33 <coopserver> <AlphaSC> at some point, overflows and shit doesnt exist 02:23:40 <coopserver> <AlphaSC> thing is 02:23:42 <Spanderson> !password 02:23:42 <coopserver> Spanderson: equals 02:23:54 <coopserver> <AlphaSC> i dont know yet, what problems are there with refit stations 02:24:06 <coopserver> *** Game paused (connecting clients) 02:24:10 <coopserver> <AlphaSC> if you know a problem, than try make better 02:24:10 <coopserver> *** Spanderson has joined 02:24:10 <coopserver> *** Game unpaused (connecting clients) 02:24:15 <coopserver> <AlphaSC> and made invetion :) 02:24:21 <coopserver> <Hazzard> Hello :D 02:24:52 <coopserver> <Spanderson> hi! 02:24:57 <coopserver> <AlphaSC> hello 02:29:15 <Sylf> !password 02:29:15 <coopserver> Sylf: equals 02:29:18 <coopserver> *** Game paused (connecting clients) 02:29:22 <coopserver> *** Sylf has joined 02:29:22 <coopserver> *** Game unpaused (connecting clients) 02:29:31 <coopserver> <AlphaSC> hi 02:29:33 <coopserver> <Sylf> hi 02:30:12 <coopserver> <Sylf> hm 02:30:15 <coopserver> <Sylf> refit game eh 02:30:22 <coopserver> <AlphaSC> y 02:30:37 <coopserver> <AlphaSC> u dont like? 02:31:02 <coopserver> <Sylf> it's ok 02:31:11 <coopserver> <Hazzard> Have any ideas for a refit station? 02:31:26 <coopserver> <Sylf> I just need to read up on this game's flavor of refit plan 02:31:46 <coopserver> *** Sylf has joined company #1 02:32:46 <coopserver> <Hazzard> dammit v 02:32:48 <coopserver> <Hazzard> XD 02:32:53 <coopserver> <AlphaSC> ? 02:32:57 <coopserver> <Hazzard> Oil drop isn't next to the refinery 02:33:15 <coopserver> <Sylf> :P 02:33:24 <coopserver> <AlphaSC> guys to lazy :D 02:35:18 <coopserver> <Hazzard> lol 02:35:39 <coopserver> <AlphaSC> sup 02:35:42 <coopserver> <Hazzard> i know what i am doing XD 02:35:49 <coopserver> <Sylf> suuuuuuure 02:35:58 <coopserver> <Spanderson> whats with the random mile long monorail? 02:36:18 <coopserver> <Hazzard> there is a bunch of cargo waiting even though it is supposed to go to the refinery 02:37:05 <coopserver> <Sylf> hm 02:39:00 *** Mark has quit IRC 02:47:57 *** Mark has joined #openttdcoop 02:47:57 *** Webster sets mode: +o Mark 02:53:05 <coopserver> <AlphaSC> hm 02:53:19 <coopserver> <AlphaSC> haz, you thinking about ur grain drop? :D 02:53:27 <Hazzard> you can build ti 02:53:29 <Hazzard> it 02:53:34 <coopserver> <AlphaSC> lol no 02:53:47 <coopserver> <AlphaSC> your name already on it :)) 02:53:56 <coopserver> <AlphaSC> i do cooper or livestock 02:56:39 <Hazzard> my name is only on the hub 02:56:50 <coopserver> *** Hazzard has joined spectators 02:58:47 *** spanderson] has joined #openttdcoop 02:59:32 <coopserver> *** Spanderson has left the game (Leaving) 02:59:35 *** spanderson] has quit IRC 03:00:45 <coopserver> <AlphaSC> your joiners can block, sylf 03:04:24 *** Spanderson has quit IRC 03:10:30 <coopserver> *** Hazzard has joined company #1 03:17:17 <coopserver> <AlphaSC> why can u tunnel under building, but not bridge them :O 03:17:29 <coopserver> <AlphaSC> makes no sense actually 03:17:36 <coopserver> <Hazzard> building are tall 03:17:47 <coopserver> <AlphaSC> well i go 1 tile higher 03:17:52 <coopserver> <AlphaSC> it should be possible 03:17:53 <coopserver> <Hazzard> but if you dig in the ground there is a void of emptyness 03:17:54 <coopserver> <Sylf> it might change in the future. who knows. 03:18:14 <coopserver> <AlphaSC> in real life, you can also brdige buildings :D 03:18:16 <coopserver> <Hazzard> It might be nice to be able to bridge bridges 03:18:26 <coopserver> <Sylf> you can sure build a small shack under bridges 03:18:41 <coopserver> <Sylf> I haven't seen bridges over skyscrapers yet. 03:19:03 <coopserver> <AlphaSC> i ve seen bridges over farms 03:19:14 <coopserver> <Hazzard> lagg 03:19:27 <coopserver> *** Hazzard has left the game (general timeout) 03:19:35 <Hazzard> ): 03:19:45 <Hazzard> !password 03:19:46 <coopserver> Hazzard: cleans 03:19:52 <coopserver> *** Game paused (connecting clients) 03:19:59 <coopserver> *** Hazzard has joined 03:20:00 <coopserver> *** Game unpaused (connecting clients) 03:22:42 <coopserver> <AlphaSC> hm 03:22:51 <coopserver> <AlphaSC> for refit stations 03:22:58 <coopserver> <AlphaSC> how many depots are needed? 03:23:04 <coopserver> <AlphaSC> if i build it termini 03:23:19 <coopserver> <AlphaSC> can i say 1 depot for 1,2,3,4 stations? 03:23:28 <coopserver> <Hazzard> I have no idea 03:23:39 <coopserver> <AlphaSC> guess 1 depot for 2 stations for sure 03:23:54 <coopserver> <AlphaSC> cuz drop + pickup from that one train 03:24:07 <coopserver> <AlphaSC> maybe 1 depot 3 stations 03:24:18 <coopserver> <Hazzard> That's what this design uses 03:24:18 <coopserver> <AlphaSC> 1 load, 1 refit, 1 drop 03:24:50 <coopserver> <AlphaSC> hm, guess i ll do that 03:24:55 <coopserver> <AlphaSC> otherwise no space 03:27:33 <coopserver> <AlphaSC> hm, but roro so much better than 03:29:32 <coopserver> <AlphaSC> ah, u also copy that 03:29:37 <coopserver> <AlphaSC> u stole my idea :DDD 03:29:52 <coopserver> <Hazzard> :D 03:29:59 <coopserver> <Hazzard> I stole it from someone else 03:30:00 <coopserver> <AlphaSC> looks goods 03:30:06 <coopserver> <AlphaSC> i know :P 03:30:21 <coopserver> <AlphaSC> ok, now you screwed me 03:34:59 *** Mark has quit IRC 03:35:59 <coopserver> <AlphaSC> hm 03:37:30 <coopserver> <AlphaSC> does this make sense? :O 03:37:51 <coopserver> <Hazzard> You could do that in less space 03:37:53 <coopserver> <AlphaSC> i never see it like this 03:38:02 <coopserver> <AlphaSC> but it seems pretty logical 03:38:06 <coopserver> <Hazzard> Yeah 03:38:10 <coopserver> <AlphaSC> trains are in a circle 03:38:15 <coopserver> <AlphaSC> and can never block 03:38:16 <coopserver> <Hazzard> I think it makes more sense like this... 03:38:27 <coopserver> <AlphaSC> :D 03:38:34 <coopserver> <AlphaSC> come on 03:38:45 <coopserver> <AlphaSC> its 5:38 am over here 03:38:58 <coopserver> <AlphaSC> im tired as fuck :D 03:39:00 <coopserver> <AlphaSC> damn 03:42:54 <coopserver> <AlphaSC> this termini is as fast as roro 03:43:19 <coopserver> <AlphaSC> i u make same amount of platforms i guess 03:49:02 <coopserver> <AlphaSC> dont forget waypint 03:49:08 <coopserver> <Hazzard> oh, yes 03:49:53 <coopserver> <AlphaSC> looks very nice :D 03:50:14 <coopserver> <Hazzard> Thanks :P 03:50:25 <coopserver> <Sylf> hrmrmmmm 03:50:42 <coopserver> <Sylf> do you guys mind if I reload this game once with another version of ISR? 03:50:57 <coopserver> <Hazzard> Not me 03:51:15 <coopserver> <AlphaSC> but same amouint of progress? 03:51:21 <coopserver> <AlphaSC> i dont care about newgrfs 03:51:35 <coopserver> <Sylf> saving the game now 03:51:45 <coopserver> <AlphaSC> haz 03:51:55 <coopserver> <AlphaSC> i cant rename the station to Grain Drop 03:52:04 <coopserver> <AlphaSC> name is given already 03:52:06 <coopserver> <AlphaSC> hm 03:52:15 <coopserver> <Sylf> use space in front of the name 03:52:25 <coopserver> <Sylf> and it'll be drop/pickup 03:52:29 <coopserver> <AlphaSC> no, why is there a grain drop :D 03:52:43 <coopserver> <Sylf> it's in the network plan 03:52:44 <coopserver> <AlphaSC> ah see 03:53:12 <coopserver> <Sylf> put space in front of the main station name, not the station in the plan 03:55:23 <coopserver> <AlphaSC> hm, pretty late, but i think you forgot choices at on joiner 03:55:30 <coopserver> <AlphaSC> sylf 03:55:54 <coopserver> <AlphaSC> ups _:D 03:55:58 <coopserver> <AlphaSC> nvm 03:56:35 <coopserver> <Sylf> damn CL 03:58:22 <coopserver> <Hazzard> I gtg 03:58:35 <coopserver> *** Hazzard has left the game (Leaving) 03:58:38 <coopserver> <AlphaSC> bye 04:02:01 *** KWKdesign has quit IRC 04:02:32 *** KWKdesign has joined #openttdcoop 04:05:20 <coopserver> *** Sylf has left the game (Leaving) 04:08:04 <Sylf> !rcon ls 04:08:05 <coopserver> 0) .. (Parent directory) 04:08:06 <coopserver> 1) psg279restart1.sav 04:08:07 <coopserver> 2) psg279start3.sav 04:08:08 <coopserver> 3) psg279start2.sav 04:08:09 <Sylf> !rcon load 1 04:08:09 <coopserver> 4) psg279start1.sav 04:08:10 <coopserver> Starting new game 04:08:10 <coopserver> Sylf: You have 25 more messages. Type !less to view them 04:08:13 <coopserver> *** AlphaSC has left the game (connection lost) 04:08:13 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26436) 04:08:13 <coopserver> *** Game paused (number of players) 04:08:19 <Sylf> !password 04:08:19 <coopserver> Sylf: hanger 04:08:22 <AlphaSC> !password 04:08:22 <coopserver> AlphaSC: hanger 04:08:27 <coopserver> *** Game still paused (connecting clients, number of players) 04:08:32 <coopserver> *** AlphaSC has joined 04:08:35 <coopserver> *** Sylf has joined 04:08:35 <coopserver> *** Game still paused (number of players) 04:08:42 <coopserver> <AlphaSC> tzzzz 04:08:44 <Sylf> oops, wrong save spot 04:09:11 <Sylf> !rcon load 1 04:09:12 <coopserver> Starting new game 04:09:12 <coopserver> *** AlphaSC has left the game (connection lost) 04:09:12 <coopserver> *** Sylf has left the game (connection lost) 04:09:12 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26436) 04:09:12 <coopserver> *** Game paused (number of players) 04:09:18 <coopserver> *** Game still paused (connecting clients, number of players) 04:09:21 <AlphaSC> !password 04:09:21 <coopserver> *** Sylf has joined 04:09:21 <coopserver> AlphaSC: hanger 04:09:22 <coopserver> *** Game still paused (number of players) 04:09:27 <coopserver> *** Game still paused (connecting clients, number of players) 04:09:31 <coopserver> *** AlphaSC has joined 04:09:31 <coopserver> *** Game still paused (number of players) 04:09:37 <coopserver> *** Sylf has joined company #1 04:09:47 <coopserver> *** AlphaSC has joined company #1 04:09:47 <coopserver> *** Game unpaused (number of players) 04:10:03 <coopserver> <AlphaSC> ok and whats different now? 04:10:24 <coopserver> <Sylf> just newer version of the station set 04:10:28 <coopserver> <AlphaSC> my stations changed :O 04:10:34 <coopserver> <AlphaSC> tzzzz 04:18:08 <Hazzard> !password 04:18:08 <coopserver> Hazzard: nparam 04:18:22 <coopserver> *** Game paused (connecting clients) 04:18:26 <coopserver> *** Hazzard has joined 04:18:26 <coopserver> *** Game unpaused (connecting clients) 04:18:41 <coopserver> *** Hazzard has left the game (Leaving) 04:36:46 *** KWKdesign has quit IRC 04:50:01 <coopserver> <Sylf> are you working on anything ASC? 04:50:15 <coopserver> <AlphaSC> atm not, finished livestock 04:50:30 <coopserver> <Sylf> kk. time to log off for the night 04:50:32 <coopserver> <Sylf> GN 04:50:33 <coopserver> *** Sylf has left the game (Leaving) 04:50:33 <coopserver> *** Game paused (number of players) 04:50:43 <coopserver> <AlphaSC> gn8 04:57:10 <coopserver> *** AlphaSC has left the game (Leaving) 04:57:16 *** AlphaSC has quit IRC 04:59:46 *** Hazzard has quit IRC 05:00:05 <V453000> !password 05:00:05 <coopserver> V453000: newtop 05:00:27 <coopserver> *** Game still paused (connecting clients, number of players) 05:00:29 <coopserver> *** V453000 has joined 05:00:29 <coopserver> *** Game still paused (number of players) 05:01:43 <coopserver> <V453000> =D 05:03:07 <coopserver> *** V453000 has left the game (Leaving) 05:43:35 *** Djanxy has joined #openttdcoop 06:27:17 *** maddy_ has quit IRC 06:32:59 <planetmaker> !companies 06:32:59 <coopserver> planetmaker: Company '1' (Orange): Plennpool Transport, Founded in 2100, Vehicles owned: 14 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 06:34:22 *** MaximumTimbo has joined #openttdcoop 06:34:35 <planetmaker> !dl 06:34:35 <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 06:34:36 <coopserver> planetmaker: http://www.openttd.org/en/download-trunk/r26436 06:34:38 <MaximumTimbo> When does the next game start? 06:34:58 <planetmaker> there's only 14 trains on the map. So this didn't exactly start yet 06:35:50 <planetmaker> I'd expect more people will soonish join 06:36:04 <V453000> we started it yesterday evening. 06:36:33 <planetmaker> that's extremely new :) 06:37:12 <MaximumTimbo> Damn, I still have the wrong version... 06:37:19 <planetmaker> !help 06:37:19 <coopserver> planetmaker: http://wiki.openttdcoop.org/Soap 06:37:25 <V453000> @quickstart 06:37:26 <planetmaker> @quickstart 06:37:26 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 06:37:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 06:37:29 <V453000> (: 06:37:31 <planetmaker> :) 06:38:02 <MaximumTimbo> Oh I know, guys... nightly build... I jumped the gun and got the wrong one 06:38:23 <planetmaker> !revision 06:38:23 <coopserver> planetmaker: Game version is r26436. Use Download <os-version> to get a direct download link. 06:38:46 <planetmaker> might as well update server 06:38:49 <planetmaker> !update 06:38:49 <coopserver> Starting update... 06:39:03 <V453000> y 06:39:17 <V453000> I was in a bit of a hurry yesterday so didnt have time for that :) 06:39:51 <planetmaker> oh, no worries. I know how it goes :) 06:39:58 <planetmaker> perfect time for update now anyway 06:40:16 <planetmaker> !playercount 06:40:17 <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation 06:41:43 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 06:41:43 <coopserver> Game successfully updated 06:41:44 <coopserver> Server Shutting down 06:41:44 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 06:41:54 <planetmaker> ah, just wanted to mock its slowness :P 06:42:08 <coopserver> Server is starting 06:42:46 <MaximumTimbo> !password 06:42:46 <coopserver> Not connected!! 06:42:49 <planetmaker> MaximumTimbo, new game and new game version are often related, but not always 06:42:51 <planetmaker> !apconnect 06:42:52 <coopserver> Connecting... 06:43:11 <planetmaker> hm 06:43:13 <planetmaker> !apconnect 06:43:13 <coopserver> Connecting... 06:43:14 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26552) 06:43:18 <planetmaker> there you go :) 06:43:38 <planetmaker> enjoy. 06:43:42 * planetmaker is off to work :( 06:43:44 <V453000> !dl win64 06:43:44 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip 06:43:47 * V453000 is AT work =D 06:44:01 <MaximumTimbo> WoW! I can't play on the level as y'all I just wanted to watch... 06:44:12 <MaximumTimbo> and learn 06:44:15 <V453000> trying is the best start you can do ;) 06:46:57 <MaximumTimbo> I get the basics... signals are still a little confusing. but I am learning. I have been wanting someone to look at a save I have and give me pointers. I really want to understand the not, and, or logic that ya'll have implemented within the game. It is fascinating! 06:47:20 <V453000> !password 06:47:20 <coopserver> V453000: bridge 06:47:34 <coopserver> *** Game still paused (connecting clients, number of players) 06:47:36 <coopserver> *** V453000 has joined 06:47:36 <coopserver> *** Game still paused (number of players) 06:47:45 <V453000> the binary logic is just an edge case really 06:50:21 <MaximumTimbo> just tried to join. Still saying version mismatch, even though I just ran the update also... 06:50:30 <coopserver> <V453000> 26552? 06:50:34 <MaximumTimbo> yes 06:50:44 <coopserver> <V453000> which server are you connecting to 06:50:49 <V453000> !ip 06:50:50 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 06:50:59 <MaximumTimbo> yes 06:51:30 <V453000> doesnt it say newgrf mismatch? 06:52:01 *** V453000 changes topic to "Cooperative OpenTTD | PSG279 (r26552) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 06:52:09 <MaximumTimbo> I will try resetting my machine... 06:52:19 <V453000> dont think that will change anything 06:52:19 *** MaximumTimbo has quit IRC 06:52:20 <V453000> but try :d 06:54:26 *** MaximumTimbo has joined #openttdcoop 06:55:23 <MaximumTimbo> ok let's see... 06:55:26 <V453000> :) 06:56:37 <MaximumTimbo> bah still version mismatch... I really don't want to unistall/reinstall. 06:57:12 <V453000> and you dont have newgrf mismatch, right? 06:57:21 <V453000> red error, not yelloéw 06:57:44 <V453000> and you are joining the public server, not any other 06:58:03 <MaximumTimbo> I did all that already... and ran the updates after I ran the update to the nightly build 06:58:05 <V453000> cause there are the pro zone and welcome server 06:58:18 <V453000> and when you open OpenTTD, it writes 26652? 06:58:21 <MaximumTimbo> Yes I am trying to join the Public Server 06:58:41 <MaximumTimbo> When do you see this? 06:58:52 <V453000> in the window top, or in the main menu 06:59:18 <V453000> just start openttd and you see it immediately 06:59:39 <V453000> ... you got our grf pack? 06:59:40 <V453000> !grf 06:59:40 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 07:00:06 <MaximumTimbo> it says (I am using linux) 1.4.0.... but I have been ... yes I have the grf pack. 07:00:26 <V453000> well then you have 1.4.0 and not 26552 07:00:37 <MaximumTimbo> but I have been running a script to get the nightly builds 07:00:40 <V453000> just take the zip from !dl 07:00:49 <V453000> and unzip it into your openttd folder 07:00:53 <V453000> !dl lin 07:00:54 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-linux-generic-i686.tar.xz 07:01:11 <V453000> !dl lin64 07:01:11 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-linux-generic-amd64.tar.xz 07:01:18 <V453000> oh that exists too :) idk which you want 07:01:22 <V453000> I use windoze 07:02:52 <MaximumTimbo> ok I try again now... 07:03:45 <V453000> or just unzip the zip into any folder 07:03:47 <V453000> it will work there 07:03:48 <MaximumTimbo> Damn.. I'm going to have to do something else. 07:03:54 <V453000> without disrupting your 1.4.0 07:03:55 <V453000> sure :) 07:03:59 <V453000> I will be aroudn for the whole day 07:04:14 <MaximumTimbo> no kidding... awww but what about the grf? 07:06:04 <MaximumTimbo> !password 07:06:04 <coopserver> MaximumTimbo: danish 07:06:26 <MaximumTimbo> !password 07:06:26 <coopserver> MaximumTimbo: danish 07:06:43 <coopserver> *** Game still paused (connecting clients, number of players) 07:06:48 <coopserver> *** MAXtim has joined 07:06:48 <coopserver> *** Game still paused (number of players) 07:07:00 <coopserver> <MAXtim> I'm in! 07:09:31 <MaximumTimbo> Thanks for the help V453000 ! I feel dumb now... 07:09:41 <V453000> you are welcome :) 07:09:46 <coopserver> <V453000> also hi (: 07:10:54 <coopserver> <MAXtim> Indeed. So, game is paused because there isn't enough people on the server. Is this your work? 07:11:11 <coopserver> <V453000> 2 or more people are needed in the company 07:11:14 <coopserver> <V453000> feel free to join it 07:11:29 <coopserver> *** MAXtim has joined company #1 07:11:30 <coopserver> *** Game unpaused (number of players) 07:11:30 <coopserver> <V453000> I did a few things yes, you can read who did what by the signs 07:13:54 <coopserver> <MAXtim> Junction BBH 03/AlphaSC. Why the square with the combo signal? 07:14:01 <coopserver> <V453000> @@prio 07:14:02 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 07:14:11 <coopserver> <V453000> chain of presignals 07:14:36 <coopserver> <MAXtim> This is a concept I am having trouble with... 07:14:58 <coopserver> <V453000> it is rather simple 07:15:09 <coopserver> <V453000> just know that signal transmits anywhere until the next signal 07:15:15 <coopserver> <V453000> and that the direction where it is facing matters 07:16:46 <coopserver> <V453000> easiest way to get your head around it is trying to build some 07:28:16 <coopserver> *** MAXtim has left the game (general timeout) 07:28:16 <coopserver> *** Game paused (number of players) 07:28:53 <coopserver> *** V453000 has left the game (Leaving) 07:35:59 *** MaximumTimbo has quit IRC 07:37:54 *** valhallasw has joined #openttdcoop 08:08:08 *** Grimalkin has joined #openttdcoop 08:08:13 <Grimalkin> !playercount 08:08:13 <coopserver> Grimalkin: The server is empty, noone is connected. Feel free to remedy this situation 08:08:51 <Grimalkin> !password 08:08:51 <coopserver> Grimalkin: enough 08:09:09 <Grimalkin> anyone else around, willing to join/play during hte next few hours? 08:09:50 <V453000> hy 08:09:55 <Grimalkin> hi V453000 08:09:59 <Grimalkin> !dl win64 08:09:59 <coopserver> Grimalkin: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip 08:10:23 <V453000> !ip 08:10:23 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 08:10:42 <V453000> !password 08:10:42 <coopserver> V453000: enough 08:10:50 <coopserver> *** Game still paused (connecting clients, number of players) 08:10:52 <coopserver> *** V453000 has joined 08:10:52 <coopserver> *** Game still paused (number of players) 08:11:00 <V453000> !players 08:11:00 <coopserver> V453000: Spectators: Client 13 (V453000) 08:11:04 <V453000> !rcon move 13 1 08:11:05 <coopserver> *** V453000 has joined company #1 08:11:16 <coopserver> *** Game still paused (connecting clients, number of players) 08:11:19 <coopserver> *** Grimalkin has joined 08:11:19 <coopserver> *** Game still paused (number of players) 08:11:19 <coopserver> *** Game unpaused (number of players) 08:11:30 <coopserver> <Grimalkin> chaos? 08:11:34 <coopserver> <V453000> ? 08:11:49 <coopserver> <Grimalkin> ah never mind 08:11:55 <coopserver> <V453000> :) 08:11:59 <coopserver> <Grimalkin> I only saw the welcome message, not the network play 08:12:01 <coopserver> <Grimalkin> plan* 08:12:07 <coopserver> <V453000> :) 08:14:20 *** KrunchyAl has joined #openttdcoop 08:14:31 <coopserver> <Grimalkin> rubber station is nice :-) 08:14:38 <coopserver> <V453000> :) 08:15:02 <coopserver> <Grimalkin> copper ore is last main station, I think 08:15:18 <coopserver> <V453000> I think so too 08:15:30 <coopserver> <Grimalkin> can I make an attemp for that? 08:15:36 <coopserver> <V453000> sure 08:15:45 <coopserver> <V453000> just make sure it has what a refit station needs 08:15:49 <coopserver> <Grimalkin> 8-10 platoforms, I assume? 08:16:01 <coopserver> <V453000> doesnt matter much 08:16:18 <coopserver> <Grimalkin> ok, will do. Else you can always nuke it ;-) 08:34:30 <coopserver> <V453000> got stuck on something? 08:37:08 <coopserver> <Grimalkin> no had some collaegues dropping by 08:37:10 <coopserver> <Grimalkin> sorry :-) 08:37:31 <coopserver> <V453000> no problem at all I was just wondering if I you wanted to ask about something :p 08:42:11 <coopserver> <Grimalkin> ok, back to work :-) 08:46:10 *** KrunchyAl has quit IRC 08:46:35 *** KrunchyAl has joined #openttdcoop 08:49:08 <coopserver> <V453000> btw you dont need the waiting spaces after platforms ;) 08:49:10 <coopserver> <V453000> saves space 08:49:28 <coopserver> <V453000> but meh, platforms can be moved later 08:49:34 <coopserver> <Grimalkin> ah ok, I did it cause I wasnt sure about the one depot being enough 08:49:52 <coopserver> <Grimalkin> better have some spare room now, than move everything later :) 08:50:00 <coopserver> <V453000> if depot was not enough, solution is to double depot, not make longer waiting bay ;) 08:50:09 <coopserver> <Grimalkin> ok, makes sense too 08:50:23 <coopserver> <Grimalkin> but I wasnt sure if I can squeeze in a double depot for every 2 platforms there 08:50:46 <coopserver> <V453000> you could if you had the bays shorter :P 08:51:05 <coopserver> <Grimalkin> :-P Its a chicken and egg problem then 08:51:12 <coopserver> <V453000> not exactly :D 08:53:29 <coopserver> <V453000> just make the things you need 08:53:44 <coopserver> <V453000> all this could be shorter 08:53:50 <coopserver> <Grimalkin> true, thank you 08:53:53 <coopserver> <V453000> saves a lot of space ;) 08:54:03 <coopserver> <V453000> 2nd thing, you dont need that blue stuff 08:54:08 <coopserver> <V453000> just have 1 depot per platform and you are safe 08:54:19 <coopserver> <Grimalkin> true too :-) saves 2x the space 08:54:30 <coopserver> <V453000> quite 08:54:38 <coopserver> <Grimalkin> redoing stuff 08:54:51 <coopserver> <V453000> probably the best solution in this case 08:55:51 <coopserver> <V453000> and yeah that depot trick is quite good :P 09:08:15 <coopserver> <Grimalkin> does the exit need mixing? 09:10:45 <coopserver> <V453000> nah 09:11:00 <coopserver> <V453000> giving choices to exit is Usually just waste of space 09:11:05 <coopserver> <V453000> not always, but usually is 09:16:50 <coopserver> <Grimalkin> are there flaws in my build? 09:16:59 <coopserver> <Grimalkin> major ones, I mean :p cause offcourse there are :-) 09:17:20 <coopserver> <V453000> well the entrance could use presignals 09:17:32 <coopserver> <V453000> same for the entrance to copper pickup 09:17:36 <coopserver> <V453000> other than that it should be okay 09:17:47 <coopserver> <Grimalkin> ok ty 09:17:47 <coopserver> <V453000> check that you have waypoint in front of every depot :) 09:18:08 <coopserver> <Grimalkin> I think I do, but will double check 09:19:48 <coopserver> <V453000> one missing :P 09:20:02 <coopserver> <V453000> anyway I go for lunch 09:20:03 <coopserver> <Grimalkin> ah oopz :-) 09:20:05 <coopserver> <V453000> cya later :) 09:20:07 <coopserver> <Grimalkin> I'm off too 09:20:12 <coopserver> <Grimalkin> ty for staying online / advice 09:20:26 <coopserver> <Grimalkin> and see you later! 09:20:29 <coopserver> *** Grimalkin has joined spectators 09:20:29 <coopserver> *** Game paused (number of players) 09:20:40 <coopserver> *** Grimalkin has left the game (Leaving) 09:23:19 <coopserver> *** V453000 has left the game (Leaving) 09:56:15 *** KrunchyAl has quit IRC 09:56:38 *** KrunchyAl has joined #openttdcoop 10:13:02 *** Brumi has joined #openttdcoop 10:16:02 *** Brumi has quit IRC 10:18:23 *** Brumi has joined #openttdcoop 10:22:30 <Grimalkin> hi Brumi 10:22:43 <Brumi> hello :) 10:22:53 <Grimalkin> are you in the mood for some coop? 10:23:13 <Brumi> unfortunately I barely have any time now 10:23:17 <Grimalkin> oh, a pitty 10:23:23 <Brumi> lots of assignments... 10:23:24 <Grimalkin> then I'll wait for the next volunteer 10:23:25 <Grimalkin> :-) 10:23:29 <Brumi> :) 10:23:35 <Grimalkin> !password 10:23:35 <coopserver> Grimalkin: answer 10:23:52 <coopserver> *** Game still paused (connecting clients, number of players) 10:23:57 <coopserver> *** Grimalkin has joined 10:23:57 <coopserver> *** Game still paused (number of players) 10:24:33 <V453000> !password 10:24:33 <coopserver> V453000: answer 10:24:50 <coopserver> *** Game still paused (connecting clients, number of players) 10:24:52 <coopserver> *** V453000 has joined 10:24:52 <coopserver> *** Game still paused (number of players) 10:24:52 <coopserver> *** Game unpaused (number of players) 10:24:53 <coopserver> <V453000> hy 10:24:55 <coopserver> <Grimalkin> hi there 10:24:59 <coopserver> <Grimalkin> thx for joining 10:25:02 <coopserver> <V453000> yw 10:25:36 <coopserver> <Grimalkin> should I start a sideline somewhere? 10:25:42 <coopserver> <V453000> yeah 10:25:47 <coopserver> <V453000> preferably not terribly close to a BBH 10:25:51 <coopserver> <V453000> other than that, basically anywhere 10:26:03 <coopserver> <Grimalkin> or finish the main line first, maybe? 10:26:16 <coopserver> <V453000> tis pretty much finished 10:29:26 <coopserver> <Grimalkin> hmm, should the mainline use stepped/doubled climbing ? or are the trains strong enough? 10:32:05 <coopserver> <V453000> I think trains are strong enough 10:33:05 *** Maraxus has joined #openttdcoop 10:33:05 *** ChanServ sets mode: +o Maraxus 10:36:27 <Maraxus> !password 10:36:28 <coopserver> Maraxus: helper 10:36:40 <coopserver> *** Game paused (connecting clients) 10:36:42 <coopserver> *** Maraxus has joined 10:36:42 <coopserver> *** Game unpaused (connecting clients) 10:36:49 <coopserver> <Maraxus> hi 10:37:09 <coopserver> <Grimalkin> hi Maraxus 10:40:35 <coopserver> <V453000> hihi 10:50:08 <coopserver> <V453000> caution, my machinery factory is going to look amazing =D 10:57:19 <coopserver> <Grimalkin> quite large for a slh, but should be functional 10:57:55 <coopserver> <V453000> looks fine except that one spot 10:58:00 <coopserver> <Grimalkin> ah yes 10:58:07 <coopserver> <Grimalkin> was PBS before :-) 10:58:15 <coopserver> <Grimalkin> but I reworked the area & removed it afterwards :-) 10:58:39 <coopserver> <V453000> :) 11:04:04 <coopserver> *** Grimalkin has joined spectators 11:04:16 <coopserver> <V453000> not interested to connect primaries? :P 11:05:55 <Grimalkin> I need a few minutes break for other work ;-) 11:05:59 <coopserver> <V453000> :) 11:08:21 <Godde> !dl lin64 11:08:21 <coopserver> Godde: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-linux-generic-amd64.tar.xz 11:09:56 <Godde> !password 11:09:56 <coopserver> Godde: parnum 11:10:01 <coopserver> *** Game paused (connecting clients) 11:10:03 <coopserver> *** Godde has joined 11:10:04 <coopserver> *** Game unpaused (connecting clients) 11:10:50 <coopserver> <V453000> hy 11:11:30 *** a_sad_dude has quit IRC 11:14:36 <coopserver> *** Godde has left the game (Leaving) 11:14:48 <coopserver> <Grimalkin> hi /bye Godde 11:15:02 <Godde> Bye bye :P 11:15:14 <Godde> I've got a couple of assignments, no time for ottd D: 11:15:54 <coopserver> <Grimalkin> hmm, is there a factory drop in this plan? 11:16:04 <coopserver> <V453000> no, that is the whole point? 11:16:23 <coopserver> <V453000> trains bring goods back to the SL 11:16:28 <coopserver> <V453000> see SL 01 11:16:54 <coopserver> <Grimalkin> where to get goods from a cupper ore drop then? from oil drop/ sawmill drop too? 11:17:10 <coopserver> <V453000> what? 11:17:21 <coopserver> <Grimalkin> cupper pickup isnt really usefull witouth a factory, is it? 11:17:35 <coopserver> <V453000> just buy a factory there 11:17:42 <coopserver> <Maraxus> there is a factory there 11:17:42 <coopserver> <Grimalkin> ah ok, and no deliveries. kk 11:17:50 <coopserver> <V453000> there 11:17:55 <coopserver> <V453000> connected it to the local factory 11:18:01 <coopserver> <Grimalkin> so its not cupper pickup, but goods pickup. got it 11:18:13 <coopserver> *** Grimalkin has joined company #1 11:18:25 <coopserver> <V453000> copper ore goods pickup 11:18:30 <coopserver> <V453000> there are many goods pickups 11:18:57 <coopserver> <V453000> :d my oil wells alreadyh produce 800 11:18:58 <coopserver> <Grimalkin> kk 11:19:04 <coopserver> <Grimalkin> *ok 11:31:00 *** KrunchyAl_ has joined #openttdcoop 11:34:30 *** KrunchyAl has quit IRC 11:34:43 <coopserver> *** Grimalkin has joined spectators 11:43:39 *** Djanxy has quit IRC 11:50:00 <coopserver> <Grimalkin> ok, got some time now :-) 11:50:40 <coopserver> <Grimalkin> can I useone single goods drop for the sideline? or does it need to be one drop per station specifically? 11:50:50 <coopserver> <V453000> yes 11:50:52 <coopserver> <V453000> you can unify it 11:50:53 <coopserver> <Grimalkin> because there arent many cities nearby there atm 11:51:01 <coopserver> <Grimalkin> ok ty 11:51:10 <coopserver> <V453000> do your sideline any way you want really, it just has to work :) 11:51:26 <coopserver> <Grimalkin> ok 11:51:39 <coopserver> *** Grimalkin has joined company #1 11:58:13 <coopserver> <V453000> aaand SL 01 has all cargoes now :D 11:58:49 <coopserver> <V453000> pf 12:01:50 <coopserver> <V453000> is that an overflow for the wood? 12:02:04 <coopserver> <V453000> or refit depot? 12:02:29 <coopserver> <V453000> hm I guess the depots behind the goods drop are not to be used (: 12:10:25 *** a_sad_dude has joined #openttdcoop 12:15:35 <coopserver> <V453000> if you make X entry signal, train wont go to depot unless platform is free 12:15:52 <coopserver> <V453000> which isnt helping terribly much in this case actually 12:15:58 <coopserver> <V453000> :d 12:16:06 <coopserver> <V453000> anyway, the depots should have a waiting bay in front of them 12:16:14 <coopserver> <Grimalkin> isnt the depot the waiting bay like this? 12:16:19 <coopserver> <V453000> not very well 12:16:39 <coopserver> <V453000> it can break 12:16:49 <coopserver> <Grimalkin> I assume it can :-) 12:17:28 <coopserver> <Grimalkin> but, it has a waiting bay too & is miles away from the SLH, so I assume it will block the ML 12:17:30 <coopserver> <Grimalkin> ;-) 12:17:47 <coopserver> <Grimalkin> but, if you can show me a better way to do, please correct it :-) 12:17:47 <coopserver> <V453000> well it can break a lot 12:18:15 <coopserver> <V453000> the red parts need to be 3 tiles each to make it safe 12:18:28 <coopserver> <Grimalkin> point taken 12:18:32 <coopserver> <Grimalkin> you are right, offcourse 12:19:39 <coopserver> <Grimalkin> better now? :-) 12:19:46 <coopserver> <V453000> the top one is 2 12:20:47 <coopserver> <V453000> great 12:20:50 <coopserver> <Grimalkin> ok, ty 12:20:54 <coopserver> <Grimalkin> good points 12:20:56 <coopserver> <V453000> one last tiny adjustment: 12:21:06 <coopserver> <Grimalkin> sure, tell me? 12:21:09 <coopserver> <V453000> it is always best when a train has only 1 possible depot after waypoint 12:21:25 <coopserver> <V453000> so its good to move it after the split 12:21:30 <coopserver> <Grimalkin> ah, ok 12:21:43 <coopserver> <Grimalkin> thx for the advice, didnt knew that :-) 12:21:52 <coopserver> <V453000> various things can happen, most of them were bugs which are probably fixed, but it is just simplier that way :P 12:22:01 <coopserver> <V453000> this way you can be sure it is correct 12:22:17 <coopserver> <Grimalkin> true, WPs are easier to move/reposition than depots/other components 12:22:33 <coopserver> <V453000> well that too :) 12:22:48 <coopserver> <V453000> I rather meant, it can happen that the train forgets to autoreplace when it visits the wrong depot etc 12:23:07 <coopserver> <V453000> as in: when train goes through waypoint, it chooses depot. But if due to red signal it goes to the other depot, it "can" break 12:23:18 <coopserver> <Grimalkin> ok, makes sense 12:23:25 <coopserver> <V453000> it probably would not, but I have experienced a lot of cases of weird stuff, so better safe 12:23:38 <coopserver> <Grimalkin> dont create difficult situation for the code to handle, but keep it KISS :-) 12:23:45 <coopserver> <V453000> +- :) 12:31:22 <coopserver> <V453000> looking good :) 12:32:01 <coopserver> <Grimalkin> thankx 12:35:47 <V453000> your reward :D you are the first one to see it https://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png 12:36:09 <V453000> not neeearly done but got the main part 12:37:15 <Grimalkin> cool! :-) 12:38:01 <Grimalkin> You might want to add some wormweels 12:38:30 <Grimalkin> worm drives* 12:38:59 <Grimalkin> makes more sense than that broper pendiculaar weel 12:38:59 <V453000> I know what you mean 12:39:01 <V453000> probably elsewhere 12:39:11 <V453000> also I already got that kind of thing +- 12:39:18 <V453000> https://dev.openttdcoop.org/attachments/download/6040/FPP_01.png 12:39:47 <Grimalkin> oh, ok, didnt see that one yet. I saw the oil-ref already 12:39:51 <V453000> :) 12:39:58 <V453000> ... btw the wheels are animated already =D 12:40:01 <Grimalkin> weird 2> 1 pipe merger in there, though :p 12:40:03 <V453000> including the belt aroudn it 12:40:05 <Grimalkin> oh, nice :D 12:40:42 <Grimalkin> how many different frames did you have to render, to make the animation smooth? 12:40:51 <Grimalkin> 4-10? 12:41:50 <V453000> I will actually render 128 12:41:57 <V453000> there will be also other longer animations 12:42:11 <V453000> e.g. products travelling on the belt, robots putting the products on the belt, ... 12:42:25 <V453000> while during the 128, 10% of the belt moves 12:42:48 <Grimalkin> wow, you've put yourself really high goals! :-) 12:42:59 <coopserver> <V453000> well rendering more or less frames is just time 12:43:09 <Grimalkin> if all the dynamics are inside, yes 12:43:11 <coopserver> <V453000> modelling and animating the robots is more complicated :) 12:43:35 <Grimalkin> but typically devellopers cut corners by just moving things themselves & making some screenshots in between :p 12:43:59 <V453000> well I am very interested in making the models as I learn a lot by it 12:44:10 <V453000> which is kind of the main purpose of the thing I am doing 12:44:17 <V453000> that it outputs a newGRF is just a bonus 12:44:27 <Grimalkin> btw, the gear ratios seem off, to move both sides of the belt (for the machinery factory) 12:44:33 <Grimalkin> just one side is connected, I assume? 12:44:42 <V453000> no they work 12:44:59 <Grimalkin> ah never mind 12:45:00 <Grimalkin> I'm blind 12:45:10 <Grimalkin> size doesnt matter, as long as the tooth speed is similar 12:45:28 <V453000> yes, each of them rotates different speed as they should 12:45:32 <V453000> I got it calculated 12:45:35 <Grimalkin> courses about dynamics were long time ago ;-) 12:46:03 <V453000> well I just made easy diameters 1, 1.5, 2, 3, 4 12:46:10 <V453000> so it was easy to wire together :P 12:46:18 <V453000> the belt was ass, that I admit :D 12:46:53 <Grimalkin> I can imagine :D 12:47:20 <V453000> in fact, the belt doesnt even fit to my calculations 12:47:21 <V453000> like, at all 12:47:32 <V453000> calculated teeth were 71. Now there are 10 12:47:41 <V453000> not even talking about speed :D there I completely missed the calculation 12:47:46 <V453000> but it works perfectly it seems 12:47:56 <V453000> [after manual adjusting] 12:48:40 <Grimalkin> with enough time (and patience), trial and error gets you somewhere :-) 12:48:43 <V453000> frame renders about 4 minutes so first animated preview perhaps tomorrow :D 12:48:44 <V453000> yes 12:49:04 <V453000> (VERY) surprisingly, the belt moves Exactly 10% per 128 frames 12:49:10 <V453000> OR the units are wtf. 12:49:16 <V453000> (entirely possible, I dont think it is 10%) 12:49:34 <V453000> well it might well be 10% 12:49:35 <V453000> ok 13:03:47 <coopserver> <Grimalkin> also all types are available on SLH02 now 13:04:09 <coopserver> *** Grimalkin has joined spectators 13:05:00 <coopserver> <Maraxus> I'm off - cu later 13:05:01 <coopserver> <V453000> :) 13:05:03 <coopserver> <Grimalkin> same here 13:05:07 <coopserver> <V453000> cya 13:05:10 <coopserver> *** V453000 has joined spectators 13:05:10 <coopserver> *** Game paused (number of players) 13:05:13 <coopserver> *** Maraxus has left the game (Leaving) 13:05:15 <coopserver> *** Grimalkin has left the game (Leaving) 13:05:20 *** Grimalkin has quit IRC 13:05:26 *** Maraxus has quit IRC 13:07:18 *** AlphaSC has joined #openttdcoop 13:07:31 <AlphaSC> !players 13:07:31 <coopserver> AlphaSC: There are currently 0 players and 1 spectators, making a total of 1 clients connected 13:09:06 <AlphaSC> !dl 13:09:06 <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 13:09:07 <coopserver> AlphaSC: http://www.openttd.org/en/download-trunk/r26552 13:10:45 <AlphaSC> !password 13:10:45 <coopserver> AlphaSC: moment 13:10:51 <coopserver> *** Game still paused (connecting clients, number of players) 13:10:55 <coopserver> *** AlphaSC has joined 13:10:55 <coopserver> *** Game still paused (number of players) 13:11:34 <coopserver> *** V453000 has joined company #1 13:11:36 <coopserver> <V453000> yo 13:11:45 <coopserver> <AlphaSC> yo 13:11:48 <coopserver> <AlphaSC> whats up 13:12:05 <V453000> this 13:12:05 <V453000> https://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png 13:12:55 <AlphaSC> a gear, nice ;D 13:13:19 <coopserver> <V453000> other than that, we got all drops working now 13:13:39 <coopserver> <AlphaSC> were the problems? 13:13:57 <coopserver> <V453000> no problems? :D 13:14:10 <coopserver> <AlphaSC> ok nice 13:14:25 <coopserver> <AlphaSC> fruits isnt going yet 13:14:33 <coopserver> <V453000> myeah 13:14:37 <coopserver> <V453000> but trains are on the way :D 13:14:46 <coopserver> <AlphaSC> need ffp then 13:15:10 <coopserver> <V453000> y 13:15:55 <coopserver> *** AlphaSC has joined company #1 13:15:55 <coopserver> *** Game unpaused (number of players) 13:16:04 <coopserver> <AlphaSC> goods drop slh02 13:16:34 <coopserver> <V453000> well not all my stations accept goods yet either 13:16:34 <coopserver> <AlphaSC> we refot there, and then again at stations? 13:16:56 <coopserver> <V453000> I believe only at stations 13:17:04 <coopserver> <V453000> y 13:17:12 <coopserver> <AlphaSC> k 13:17:22 <coopserver> <AlphaSC> wonder about the depots there 13:17:29 <coopserver> <V453000> can probably be deleted 13:17:36 <coopserver> <AlphaSC> done 13:18:18 <coopserver> <AlphaSC> what do think of livestock drop 13:18:45 <coopserver> <V453000> is k :) 13:18:53 <coopserver> <AlphaSC> this is and roro must be best, not? 13:19:02 <coopserver> <AlphaSC> cuz can never jam 13:19:14 <coopserver> <V453000> what do you mean? 13:19:28 <coopserver> <AlphaSC> there cant come in too many trains 13:19:42 <coopserver> <V453000> where 13:19:44 <coopserver> <V453000> to the depot? 13:19:45 <coopserver> <AlphaSC> that trains get stucked/stored in there 13:19:57 <coopserver> <V453000> right ... that shouldnt happen due to the double presignal 13:22:10 <coopserver> <AlphaSC> why no prio? 13:22:18 <coopserver> <V453000> both parts have choices 13:22:19 <coopserver> <V453000> why prio 13:22:27 <coopserver> <AlphaSC> amd why u only delete it at one side :D 13:22:31 <coopserver> <AlphaSC> k 13:22:36 <coopserver> <V453000> asdf 13:22:42 <coopserver> <V453000> didnt notice you added the other 13:22:56 <coopserver> <V453000> o 13:22:58 <coopserver> <V453000> no busses =D 13:22:59 <coopserver> <AlphaSC> sure 13:23:00 <coopserver> <V453000> meh 13:29:28 <coopserver> <V453000> bitch town refuses to accept goods 13:29:41 <coopserver> <AlphaSC> why u take the smallest? 13:29:45 <coopserver> <V453000> I wonder if japanese towns make not (city) towns accept goods or not 13:29:47 <coopserver> <V453000> I take all 13:29:48 <coopserver> <AlphaSC> so many bog towns there .D 13:35:32 *** KrunchyAl_ has quit IRC 13:35:37 <coopserver> <V453000> there, great solution 13:35:37 <coopserver> <V453000> =D 13:35:55 *** KrunchyAl_ has joined #openttdcoop 13:37:16 <coopserver> <AlphaSC> ? 13:37:23 <coopserver> <V453000> me transfers shit 13:37:37 <coopserver> <AlphaSC> lol 13:43:48 <coopserver> <V453000> going home 13:43:49 <coopserver> <V453000> back laterz 13:43:50 <coopserver> <V453000> cya 13:43:52 <coopserver> <AlphaSC> k 13:43:53 <coopserver> *** V453000 has left the game (Leaving) 13:43:53 <coopserver> *** Game paused (number of players) 13:43:53 <coopserver> <AlphaSC> bb 13:43:59 *** KrunchyAl_ has quit IRC 13:44:19 <AlphaSC> game stopped arghhhhhhhhhhhhhhh :d 13:44:48 <coopserver> *** AlphaSC has joined spectators 14:06:15 *** KrunchyAl_ has joined #openttdcoop 14:14:19 *** KrunchyAl_ has quit IRC 14:30:18 *** KWKdesign has joined #openttdcoop 14:53:54 *** tycoondemon has quit IRC 14:56:30 *** KrunchyAl_ has joined #openttdcoop 15:14:24 *** KrunchyAl_ has quit IRC 15:14:48 *** KrunchyAl_ has joined #openttdcoop 15:16:50 *** KenjiE20 has quit IRC 15:18:07 *** KenjiE20 has joined #openttdcoop 15:18:07 *** ChanServ sets mode: +o KenjiE20 15:22:49 *** KrunchyAl_ has quit IRC 15:24:02 *** KWKdesign has quit IRC 15:24:31 *** KWKdesign has joined #openttdcoop 15:27:29 *** Maraxus has joined #openttdcoop 15:27:30 *** ChanServ sets mode: +o Maraxus 15:40:56 *** KrunchyAl_ has joined #openttdcoop 15:50:59 *** KrunchyAl_ has quit IRC 15:51:22 *** KrunchyAl_ has joined #openttdcoop 15:55:10 <coopserver> *** AlphaSC has joined company #1 15:59:24 *** KrunchyAl_ has quit IRC 16:02:33 *** valhallasw has quit IRC 16:05:58 *** Progman has joined #openttdcoop 16:06:03 <AlphaSC> !unpause 16:06:49 <Sylf> !unpause 16:06:50 <coopserver> *** Game unpaused (number of players) 16:06:54 <Sylf> :P 16:06:57 <AlphaSC> _D 16:07:08 <AlphaSC> damn, i must be admin to use it, would be to easy:D 16:07:19 <AlphaSC> hey sylf, u slept well? :)) 16:07:31 <Sylf> not long enough 16:07:41 <coopserver> <AlphaSC> damn, sucks :D 16:07:54 <Sylf> must be the old age 16:08:00 <coopserver> <AlphaSC> lol 16:08:07 <coopserver> <AlphaSC> you west or east coast? 16:08:16 <Sylf> neither. smack in the middle 16:08:33 <Sylf> at least 20 hours drive from ANY coast 16:08:39 <coopserver> <AlphaSC> :o 16:08:51 *** KrunchyAl_ has joined #openttdcoop 16:08:51 <coopserver> <AlphaSC> u kinds stuck then ^^ 16:09:45 <coopserver> <AlphaSC> which time you got then? 16:09:46 <Sylf> it's ok. it's a good rail country for america 16:09:50 <Sylf> central 16:11:04 <coopserver> <AlphaSC> k, thats 11:11 am ^^ 16:12:16 <Sylf> yeah. been awake for 5 hours 16:12:37 <coopserver> <AlphaSC> oh, than u got up quit early 16:20:23 *** KrunchyAl_ has quit IRC 16:20:46 *** KrunchyAl_ has joined #openttdcoop 16:28:06 *** valhallasw has joined #openttdcoop 16:28:49 *** KrunchyAl_ has quit IRC 16:29:33 <Sylf> !password 16:29:33 <coopserver> Sylf: raised 16:30:03 <Sylf> oh, game got updated last night 16:30:11 <coopserver> <AlphaSC> what u mean? 16:30:11 <Sylf> !dl 16:30:11 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:30:12 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26552 16:30:22 <coopserver> <AlphaSC> stzations had chenged 16:30:37 <coopserver> <AlphaSC> i had do redo them all 16:30:38 <Sylf> the game version is different from last night 16:30:42 <coopserver> <AlphaSC> yes 16:31:12 <Sylf> I only updated the station grf, not the game version itself 16:31:38 <coopserver> <AlphaSC> yeah, its k. didnt knew what you meant there 16:32:02 <coopserver> *** Game paused (connecting clients) 16:32:07 <coopserver> *** Sylf has joined 16:32:07 <coopserver> *** Game unpaused (connecting clients) 16:32:46 <coopserver> *** Sylf has joined company #1 16:40:57 <coopserver> <AlphaSC> slh 03 is nice :D 16:41:10 <coopserver> <AlphaSC> guess this is my smallest so far 16:54:16 <coopserver> <AlphaSC> are you playing atm? 16:54:27 <coopserver> <Sylf> yeah 16:54:36 <coopserver> <Sylf> making SLH next to Wrutfield 16:54:39 <coopserver> <AlphaSC> can you have a look at DROP SLH03 16:54:50 <coopserver> <AlphaSC> its a stion 16:54:57 <coopserver> <AlphaSC> i want drop there the good and food 16:55:01 <coopserver> <AlphaSC> than refit 16:55:10 <coopserver> <Sylf> yup 16:55:11 <coopserver> <AlphaSC> and pick up at stuff 16:55:13 *** tycoondemon has joined #openttdcoop 16:55:19 <coopserver> <AlphaSC> is that right? 16:55:32 <coopserver> <AlphaSC> my first refit, so i want ask, not that i make it wrong 16:55:39 <coopserver> <Sylf> yeah, looks good 16:55:58 <coopserver> <AlphaSC> ok, might have to ask for orders later again 16:56:05 <coopserver> <AlphaSC> i connect now industries 16:56:24 <coopserver> <Sylf> hm 16:56:29 <coopserver> <AlphaSC> ? 16:56:31 <coopserver> <Sylf> we should work on grouping the trains 16:56:36 <coopserver> <AlphaSC> .... 16:56:46 <coopserver> <AlphaSC> dont tell me, i always do it 16:56:47 <coopserver> <Sylf> SL 02 is already grouped with SL 01 16:56:50 <coopserver> <AlphaSC> y 16:56:58 <coopserver> <AlphaSC> v, doesnt group trains :D 16:57:12 <coopserver> <AlphaSC> and the other guy, idk him, seems also not to do 16:57:21 <coopserver> <AlphaSC> i will group my trains to SLH 03 16:57:23 <coopserver> <AlphaSC> and so on 16:57:50 <coopserver> <AlphaSC> guess its better to group for slh than make groups for e.g. wood, copper and so on 16:57:52 <Jam35> !dl 16:57:52 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:57:53 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26552 16:57:54 <coopserver> <AlphaSC> what do you think? 16:58:27 <coopserver> <Sylf> hrmrmrm 16:58:36 <coopserver> <Sylf> Goods drop 2 doesn't accept goods 16:58:58 <coopserver> <AlphaSC> hm 16:58:59 <Godde> !password 16:58:59 <coopserver> Godde: obtain 16:59:04 <coopserver> *** Game paused (connecting clients) 16:59:06 <coopserver> *** Godde has joined 16:59:06 <coopserver> <AlphaSC> i had it accepting later 16:59:07 <coopserver> *** Game unpaused (connecting clients) 16:59:16 <coopserver> <AlphaSC> i mean earlyer 16:59:28 <coopserver> <AlphaSC> now it does 17:00:26 <coopserver> <Sylf> that should create a better insurance for the future 17:02:15 <Jam35> !password 17:02:15 <coopserver> Jam35: obtain 17:02:22 <coopserver> *** Game paused (connecting clients) 17:02:29 <coopserver> *** Jam35 has joined 17:02:29 <coopserver> *** Game unpaused (connecting clients) 17:02:32 <coopserver> <Jam35> helo 17:02:35 <coopserver> <Sylf> hd 17:02:36 <coopserver> <AlphaSC> hi jam35 17:02:37 <coopserver> <Sylf> hi 17:10:37 <coopserver> *** Godde has left the game (Leaving) 17:13:56 <V453000> hyhyhy 17:13:58 <V453000> !password 17:13:58 <coopserver> V453000: reject 17:13:59 <coopserver> <AlphaSC> hi 17:14:35 <V453000> !dl win64 17:14:35 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip 17:15:27 <coopserver> *** Jam35 has joined company #1 17:16:36 <V453000> !password 17:16:36 <coopserver> V453000: reject 17:16:43 <coopserver> *** Game paused (connecting clients) 17:16:44 <coopserver> *** V453000 has joined 17:16:45 <coopserver> *** Game unpaused (connecting clients) 17:16:46 <coopserver> <V453000> hyyyyyyyyyyy 17:16:49 <coopserver> <V453000> yeti smash 17:17:07 <V453000> today dose for yeti people: http://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png 17:20:58 <coopserver> <V453000> yay, Sylf (: hi 17:21:03 <coopserver> <Sylf> hihi 17:21:04 <coopserver> <V453000> havent seen you in a while 17:21:18 <coopserver> <V453000> admittedly I go sleep early lately :| 17:25:30 <coopserver> <AlphaSC> V435000 17:25:39 <coopserver> <V453000> my ass is grass 17:26:03 <coopserver> <AlphaSC> i did a drop for goods/food at slh 03 17:26:09 <coopserver> <AlphaSC> and refit all trains there 17:26:23 <coopserver> <AlphaSC> you and the other guy do refit at every stations 17:26:33 <coopserver> <V453000> both approaches are fine 17:26:35 <coopserver> <AlphaSC> are there any downsides to my/urs? 17:26:40 <coopserver> <V453000> not really 17:26:42 <coopserver> <AlphaSC> k 17:26:44 <coopserver> <V453000> the only difference is within the SL 17:26:47 <coopserver> <V453000> which doesnt really matter 17:26:58 <coopserver> <V453000> the ML efficiency is unchanged 17:27:03 <coopserver> <V453000> which is all that matters 17:27:15 <coopserver> <AlphaSC> hm, i felt like, with one drop + refit 17:27:27 <coopserver> <V453000> in some spots the unified drop/refit approach might be mroe fitting thus smaller, in some places the spread out might be more fitting and space saving 17:27:30 <coopserver> <AlphaSC> i safe many space at the stations and its easyer/cleaner 17:27:42 <coopserver> <V453000> I think having refit at every station is more expandable, but that might not be true either 17:27:45 <coopserver> <AlphaSC> ok, 17:27:59 <coopserver> <AlphaSC> more expandable? 17:28:18 <coopserver> <AlphaSC> a station without that can be expanded easyer, not? 17:28:20 <coopserver> <V453000> in case your SL gets monstrous, like LL_RR (which is not massively uncommon), you would get the refit station to be quite big 17:28:25 <coopserver> <V453000> sure 17:28:30 <coopserver> <V453000> it just depends how space allows 17:28:32 <coopserver> <AlphaSC> true 17:28:37 <coopserver> <AlphaSC> but again 17:28:47 <coopserver> <AlphaSC> make 1 station big, other still unchanged 17:28:52 <coopserver> <V453000> with the refit at every station teh stations will probablyn ever need expanding and the space efficiency is spread over the whole area 17:28:52 <coopserver> <AlphaSC> hm 17:28:52 <coopserver> <Sylf> I'm taking the hybrid approach here 17:29:05 <coopserver> <V453000> I think all approaches are fine, just matter of convenience 17:29:10 <coopserver> <Sylf> a few drop stations for the SL, but not 1 per primary 17:29:12 <coopserver> <V453000> ye 17:29:20 <coopserver> <V453000> I have one for two stations too 17:29:23 <coopserver> <V453000> just as fits 17:29:29 <coopserver> <AlphaSC> hm 17:29:38 <coopserver> <AlphaSC> guess i ve to se how it works 17:29:49 <coopserver> <AlphaSC> than i ve my own opinion whats best 17:29:59 <coopserver> <V453000> there isnt really any best here 17:30:05 <coopserver> <V453000> depends on situation 17:30:36 <coopserver> <V453000> if you have one town in the area, thing is solved, if you have no big area where you could build a big station, same but the other way around 17:30:54 <coopserver> <AlphaSC> true 17:31:11 <coopserver> <AlphaSC> i reserve some space, if i need to expand it 17:31:12 <coopserver> <V453000> same as building other things, often many different things work just fine, but due to fitting some area/space, some is more convenient 17:31:14 <coopserver> <AlphaSC> good hint 17:32:13 <coopserver> <V453000> in general, I think the more spread out things are, the more potential throughput you get 17:32:22 <coopserver> <AlphaSC> hm 17:32:32 <coopserver> <AlphaSC> not true 17:32:40 <coopserver> <AlphaSC> u just spread the problem 17:32:42 <coopserver> <V453000> example - having spread out LLLL_RRRR traffic over whole map is better than having LL_RR on one end, and LLLLLLL_RRRRRR on the other 17:32:54 <coopserver> <V453000> you do, and that way you use more tiles 17:33:07 <coopserver> <V453000> for example you are probably never going to use the space around primaries very efficiently 17:33:08 <coopserver> <AlphaSC> sure, you just make that it fits 17:33:19 <coopserver> <AlphaSC> by thinking ahead 17:33:22 <coopserver> <V453000> well yes but some things are just condensed in one spot 17:33:32 <coopserver> <AlphaSC> i know 17:33:34 <coopserver> <V453000> so it is often a good move to distribute those condensed spots 17:33:40 <coopserver> <V453000> just general concept 17:33:43 <coopserver> <AlphaSC> that why we split drops in every coner 17:33:50 <coopserver> <AlphaSC> so we have easy game 17:34:02 <coopserver> <V453000> not necessarily easy 17:34:03 <coopserver> <V453000> more fun 17:34:09 <coopserver> <V453000> expanding over whole map, not in one corner 17:34:19 <coopserver> <AlphaSC> well, otherwise you would need in that aread like 10L10R 17:34:25 <coopserver> <AlphaSC> and rest map is lr 17:34:42 <coopserver> <V453000> well if it is the only thing needed in that area, it is actually quite easy 17:36:50 <AlphaSC> :O 17:36:57 <coopserver> <V453000> wat 17:37:23 <coopserver> <AlphaSC> lets say 1500 trains go to 1 area and all drop/load there 17:37:30 <coopserver> <AlphaSC> getting quit messy, i guess :D 17:37:38 <coopserver> <V453000> not necessarily 17:37:58 <coopserver> <V453000> such game generally just becomes build-one-pattern-in-large-scale 17:38:02 <coopserver> <V453000> which is just copypaste really 17:42:30 *** Djanxy has joined #openttdcoop 17:42:38 <coopserver> <AlphaSC> hm, guess i like refits :P 17:42:53 <coopserver> <V453000> ofc refit is my favourite shit 17:43:12 <coopserver> <AlphaSC> guess i can see why :D 17:43:32 <coopserver> <AlphaSC> its fun for now, lets how it will turn out :D 17:45:27 <coopserver> <V453000> this kind of refit is especially great due to simple orders and maximum efficiency 17:45:35 <coopserver> <AlphaSC> yes 17:45:40 <coopserver> <V453000> the older versions with conditionals were more annoying 17:45:43 <coopserver> <V453000> still awesome though 17:49:15 <coopserver> <V453000> what do you guys think about the rail fast acceleration now? 17:49:26 <coopserver> <V453000> cause it got improved quite a bit in teh last version 17:49:45 <coopserver> <Sylf> it's not as bad as I remember 17:49:50 <coopserver> <Sylf> actually usable 17:49:52 <coopserver> <V453000> that is for sure :) 17:49:58 <coopserver> <V453000> I think it should be usable 17:50:11 <coopserver> <V453000> just the double heading gives less capacity over medium/strong 17:50:35 <Maraxus> !password 17:50:35 <coopserver> Maraxus: rework 17:50:36 <coopserver> <V453000> which is 20% for TL3 - quite a lot 17:50:46 <coopserver> *** Game paused (connecting clients) 17:50:49 <coopserver> *** Maraxus has joined 17:50:49 <coopserver> *** Game unpaused (connecting clients) 17:50:53 <coopserver> <Maraxus> hi 17:50:55 <coopserver> <V453000> hi 17:52:29 <coopserver> <V453000> Sylf seen yeti things yet? :P 17:52:51 <coopserver> <Sylf> the latest rendering? 17:52:57 <coopserver> <V453000> any of it 17:53:12 <coopserver> <Sylf> yeah 17:53:17 <coopserver> <V453000> images, concept in general, ... 17:54:01 <coopserver> <V453000> the latest render of the wheels will be animated (: I got them work properly, with the right speeds etc 17:55:50 <coopserver> <V453000> atm I think machinery [ES] is not going to stabilize production, but just make workers add more production - be more efficient 17:57:09 *** KrunchyAl_ has joined #openttdcoop 18:00:28 *** ODM has joined #openttdcoop 18:00:28 *** ChanServ sets mode: +o ODM 18:01:19 <coopserver> <AlphaSC> cl2 in merge of slh is ok? 18:01:30 <coopserver> *** Jam35 has joined spectators 18:01:44 <coopserver> <Sylf> not desirable 18:01:53 <coopserver> <AlphaSC> what :D 18:02:09 <coopserver> <Sylf> at slh 6? 18:05:18 *** Progman has quit IRC 18:08:18 <orudge> planetmaker: ping :) 18:12:45 <coopserver> <AlphaSC> :O 18:17:55 <coopserver> *** Sylf has left the game (Leaving) 18:25:30 <coopserver> <V453000> AlphaSC: good start but you did not follow the logic till the end :P 18:25:38 <coopserver> <AlphaSC> ? 18:25:47 <coopserver> <V453000> ah 18:25:49 <coopserver> <V453000> that is Maraxus 18:25:51 <coopserver> <V453000> sorry (: 18:25:53 <coopserver> <AlphaSC> lol 18:26:01 <coopserver> <AlphaSC> i NEVER fail :P 18:26:08 <coopserver> <V453000> liez 18:27:34 <coopserver> <Maraxus> which logic and where? 18:38:34 <coopserver> <V453000> the logic of the hub 18:38:47 <coopserver> <V453000> with the tiny start I thought you go for something like SLH 01 18:39:03 <coopserver> <V453000> this red part is unnecessarily big 18:39:29 <Djanxy> !dl win64 18:39:30 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip 18:39:52 <coopserver> <V453000> the green part would solve that 18:40:01 <coopserver> <V453000> but as you want :) 18:40:09 <coopserver> <V453000> just a corner hub concept Igot 18:40:27 <coopserver> <V453000> feel free to remove my hints (: 18:40:36 <Djanxy> !password 18:40:36 <coopserver> Djanxy: behalf 18:40:41 <coopserver> <Maraxus> hints are always good to have :) 18:40:46 <coopserver> *** Game paused (connecting clients) 18:40:48 <coopserver> *** Djanxy has joined 18:40:48 <coopserver> *** Game unpaused (connecting clients) 18:41:02 <coopserver> <Djanxy> ello 18:41:05 <coopserver> <V453000> hyhyhy 18:41:07 <coopserver> <Maraxus> hi 18:41:07 <coopserver> <AlphaSC> hihi+ 18:41:13 <coopserver> <AlphaSC> hi mara 18:43:14 *** Grimalkin has joined #openttdcoop 18:45:16 <Grimalkin> !playercount 18:45:16 <coopserver> Grimalkin: There are currently 3 players and 2 spectators, making a total of 5 clients connected 18:45:22 <Grimalkin> !password 18:45:22 <coopserver> Grimalkin: option 18:45:53 <AlphaSC> hi mr oslo :D 18:46:26 <coopserver> *** Game paused (connecting clients) 18:46:34 <coopserver> *** Grimalkin has joined 18:46:34 <coopserver> *** Game unpaused (connecting clients) 18:50:51 *** AlphaSC has quit IRC 18:50:57 *** AlphaSC has joined #openttdcoop 18:57:56 <coopserver> <Grimalkin> cool, 7 SLH's already 19:01:07 <coopserver> <V453000> looking good Maraxus 19:01:15 <coopserver> <Maraxus> ty 19:03:16 <coopserver> <AlphaSC> tzzz 19:03:31 <coopserver> <AlphaSC> mine gone the moment trains arrive 19:03:43 <coopserver> *** Grimalkin has started a new company #2 19:03:51 <coopserver> <Grimalkin> pff 19:03:55 <coopserver> <Grimalkin> ment JOIN company 19:03:59 <coopserver> <Grimalkin> misclick 19:04:04 <coopserver> <Grimalkin> can I abaondon it? 19:04:24 <coopserver> <AlphaSC> just leave it? 19:04:32 <coopserver> <Grimalkin> yeah but it stays around then, no? 19:04:43 <coopserver> <AlphaSC> admin will care 19:04:44 <coopserver> *** Grimalkin has joined spectators 19:04:48 <coopserver> *** Grimalkin has joined company #1 19:04:55 <coopserver> <V453000> :D 19:04:59 <coopserver> <Grimalkin> I hope so. Sorry admins ... 19:04:59 <coopserver> *** V453000 has joined company #2 19:05:01 <coopserver> <V453000> ME VS ALL 19:05:12 <coopserver> *** V453000 has joined spectators 19:05:26 <V453000> !rcon reset_company 2 19:05:27 <coopserver> Company deleted. 19:05:34 <coopserver> <Grimalkin> thank you 19:08:59 <coopserver> <V453000> yw 19:09:57 <coopserver> <V453000> you know what time it is 19:10:00 <coopserver> <V453000> beer time motherfuckers 19:10:03 <coopserver> *** V453000 has left the game (Leaving) 19:10:05 <V453000> ;cyaz 19:10:09 <coopserver> <AlphaSC> bb 19:11:07 <coopserver> <Maraxus> cu 19:23:05 *** ODM has quit IRC 19:24:02 <coopserver> <AlphaSC> grimalkin 19:24:06 <coopserver> <Grimalkin> yeah? 19:24:12 <coopserver> <AlphaSC> slh 08 19:24:17 <coopserver> <AlphaSC> in which direction do you go 19:24:26 <coopserver> <AlphaSC> im also looking around int that area 19:24:27 <coopserver> <Grimalkin> probably West 19:24:30 <coopserver> <Grimalkin> to the edge 19:24:38 <coopserver> <Grimalkin> but I was planning to make the drop near Wrinningville 19:24:44 <coopserver> <AlphaSC> k 19:24:52 <coopserver> <AlphaSC> i take the topside ml than 19:24:54 <coopserver> <Grimalkin> ok 19:25:21 <coopserver> <AlphaSC> will be pretty big sidlane there 19:25:31 <coopserver> <AlphaSC> maybe 2 more bbh 19:26:08 <coopserver> <Grimalkin> more to MSH fruit? 19:26:44 <coopserver> <AlphaSC> yeah be st u go more down 19:27:03 <coopserver> <AlphaSC> than we can make 2 bbh 19:27:08 <coopserver> <Grimalkin> hmm, BBH towards where? 19:27:18 <coopserver> <Grimalkin> I dont get it, sorry :-) 19:27:31 <coopserver> <AlphaSC> towards topside 19:27:35 <coopserver> <AlphaSC> there is also a sign 19:27:45 <coopserver> <AlphaSC> bbhh04 and bbh05 needs connect 19:27:52 <coopserver> <AlphaSC> and than make sidlane between 19:27:53 <coopserver> <Grimalkin> why add a BBH? traffic can use the normal mainline, no? 19:27:57 <coopserver> <Grimalkin> the existing one? 19:28:00 <coopserver> <AlphaSC> why 19:28:07 <coopserver> <AlphaSC> you see 19:28:07 <coopserver> <Grimalkin> it is there already :p 19:28:09 <coopserver> <AlphaSC> how big 19:28:14 <coopserver> <AlphaSC> that will be? 19:28:21 <coopserver> <AlphaSC> and trains might need go top or down 19:28:37 <coopserver> <Grimalkin> isnt that the whole point of making a ringlike network? ;-) 19:28:48 <coopserver> <AlphaSC> we dont have a ring? 19:28:56 <coopserver> <Grimalkin> else you can make a web-like network plan, but thats less crowded per line 19:28:59 <coopserver> <AlphaSC> dont get it, whats the problem u seeing 19:29:00 <coopserver> <Grimalkin> thus less fun to expand ;-) 19:29:12 <coopserver> <AlphaSC> we 19:29:18 <coopserver> <AlphaSC> have no ring 19:29:20 <coopserver> <AlphaSC> as u can see 19:29:27 <coopserver> <Grimalkin> adding a BBH = changing the network plan, i mean 19:29:47 <coopserver> <AlphaSC> why not 19:30:01 <coopserver> <AlphaSC> if its better 19:30:17 <coopserver> <Grimalkin> since it influences the whole network 19:30:30 <coopserver> <AlphaSC> lol 19:30:32 <coopserver> <Grimalkin> will make less trafic at some lines, thus less interesting there 19:31:05 <coopserver> <AlphaSC> more trains or expand where most traffic is 19:31:45 <coopserver> <AlphaSC> than you can also agruee, the place where u build the slh 19:32:02 <coopserver> <AlphaSC> influence the whole network and make trains the one route more than the other 19:32:03 <coopserver> <Grimalkin> true. If you think it should be more downwards, I'll move it :-) 19:32:24 <coopserver> <AlphaSC> guss its better 19:32:27 <coopserver> <AlphaSC> if we expand 19:32:38 <coopserver> <Grimalkin> I agree, yes 19:32:39 <coopserver> <AlphaSC> better not have hubs to close to each other 19:32:47 <coopserver> <AlphaSC> you can make it in the corner 19:32:57 <coopserver> <AlphaSC> bit down from your sign SLH08 19:33:14 <coopserver> <AlphaSC> dont be scare to move ml if needed 19:33:42 <coopserver> <AlphaSC> im bit afk, brb 19:33:48 <coopserver> *** AlphaSC has joined spectators 19:33:49 <coopserver> <Grimalkin> ok, thank you for the advice 19:48:31 <coopserver> *** Jam35 has joined company #1 20:01:30 <coopserver> <Grimalkin> train 182 seems to have weird orders, no? order 5 seems wrong imho 20:01:41 <coopserver> <Grimalkin> probably duplicated from order 2 20:10:46 <coopserver> <AlphaSC> back 20:11:03 <coopserver> <Grimalkin> welcome back 20:11:19 <coopserver> <Grimalkin> could you please check if I didnt make any large mistakes at SLH08? 20:11:36 <coopserver> <AlphaSC> sure sec 20:11:43 <coopserver> *** AlphaSC has joined company #1 20:11:53 <coopserver> <AlphaSC> cl issues 20:12:03 <coopserver> <Grimalkin> only after splits I think 20:12:10 <coopserver> <AlphaSC> well u got space 20:12:14 <coopserver> <Grimalkin> not in a full line (as far as i know) 20:12:29 <coopserver> <Grimalkin> where do you mean, specifically? 20:13:09 <coopserver> <AlphaSC> i think 20:13:15 <coopserver> <AlphaSC> if im honest 20:13:22 <coopserver> <AlphaSC> and game will go on 20:13:30 <coopserver> <AlphaSC> with lets say 3l or 4l_4r 20:13:36 <coopserver> <AlphaSC> this part will be fucked up 20:13:45 <coopserver> <AlphaSC> u build drop between ml 20:13:50 <coopserver> <AlphaSC> into slh and bbh 20:13:56 <coopserver> <AlphaSC> # 20:14:03 <coopserver> <AlphaSC> just my opinion ^^ 20:14:50 <coopserver> <AlphaSC> and u get in the bbh for sure 20:15:22 <coopserver> <Grimalkin> I'll move it then :- 20:15:28 <coopserver> <Grimalkin> I just enjoyed building it 20:15:37 <coopserver> <AlphaSC> i mean, just think ahead 20:15:42 <coopserver> <AlphaSC> i could imagine 20:15:47 <coopserver> <AlphaSC> wiht expanding ml 20:15:48 <coopserver> <Grimalkin> point taken :-) 20:15:52 <coopserver> <AlphaSC> we get troubles 20:16:08 <coopserver> <AlphaSC> maybe drop at wrenham 20:16:10 <coopserver> <Grimalkin> though 20:16:14 <coopserver> <Grimalkin> you got space around 20:16:19 <coopserver> <AlphaSC> than u can make a nice corner slh 20:16:22 <coopserver> <Grimalkin> u know what: lets KEEP the SLH :p 20:16:28 <coopserver> <Grimalkin> if it gives troubles 20:16:30 <coopserver> <AlphaSC> y 20:16:32 <coopserver> <Grimalkin> we can nuke it then :-) 20:16:39 <coopserver> <AlphaSC> nono, dont nuke 20:16:55 <coopserver> <AlphaSC> just make it all downside from town 20:16:56 <coopserver> <Grimalkin> the whole concept changes now 20:17:02 <coopserver> <Grimalkin> ah, ok 20:17:08 <coopserver> <Grimalkin> that was like that before 20:17:12 <coopserver> <Grimalkin> but there is the forest 20:17:28 <coopserver> <AlphaSC> welll, 45 minutes ago 20:17:55 <coopserver> <AlphaSC> u said u make the corner slh, cuz u see, as i do, troubles later on 20:18:00 <Grimalkin> brb 20:18:06 <coopserver> *** Grimalkin has left the game (Leaving) 20:18:20 <Grimalkin> !password 20:18:20 <coopserver> Grimalkin: nbtext 20:18:30 <coopserver> *** Game paused (connecting clients) 20:18:34 <coopserver> *** Grimalkin has joined 20:18:35 <coopserver> *** Game unpaused (connecting clients) 20:19:25 <coopserver> <AlphaSC> i mean do how u like it, but i for my part hate it, if smth isnt working/has to be changed dramaticlly 20:19:33 <coopserver> <AlphaSC> that why i gave u my opinion there 20:27:03 <coopserver> *** Grimalkin has left the game (general timeout) 20:29:25 *** Grimalkin_ has joined #openttdcoop 20:29:30 <Grimalkin_> !password 20:29:30 <coopserver> Grimalkin_: costly 20:29:31 <Grimalkin_> sorry 20:29:35 <coopserver> <AlphaSC> ? 20:29:45 <coopserver> *** Game paused (connecting clients) 20:29:55 <Grimalkin_> laptop battery empty :-) 20:30:00 <coopserver> <AlphaSC> :D 20:30:06 <coopserver> *** Grimalkin has joined 20:30:06 <coopserver> *** Game unpaused (connecting clients) 20:31:26 <coopserver> *** Grimalkin has left the game (general timeout) 20:31:29 <Grimalkin_> hmm 20:31:34 <Grimalkin_> !password 20:31:34 <coopserver> Grimalkin_: costly 20:31:42 <coopserver> *** Game paused (connecting clients) 20:31:56 <coopserver> <AlphaSC> ur inet 20:31:58 <coopserver> <AlphaSC> to slow 20:32:05 <coopserver> <AlphaSC> u need ages to connect 20:32:15 <coopserver> <AlphaSC> thats why u drop 20:32:15 <coopserver> *** Game unpaused (connecting clients) 20:32:34 <Grimalkin_> slow reconnect, for some reason 20:32:42 <Grimalkin_> it wasnt before :-) 20:32:48 <Grimalkin_> I'll try again in a few mins 20:32:49 <coopserver> <AlphaSC> yeah ur inet 20:33:27 <coopserver> *** Game paused (connecting clients) 20:33:34 <Grimalkin_> ah, much faster now 20:33:37 <coopserver> *** Grimalkin has joined 20:33:37 <coopserver> *** Game unpaused (connecting clients) 20:34:32 *** Grimalkin has quit IRC 20:38:15 <coopserver> <Grimalkin> oh, my SLH is attracting copper drop trains :s 20:38:26 <coopserver> <AlphaSC> lol 20:38:39 <coopserver> <Grimalkin> probably someone is rebuilding the mainline? 20:38:40 <coopserver> <AlphaSC> i had to cut line for bridges 20:38:42 <coopserver> <AlphaSC> thats why 20:38:45 <coopserver> <Grimalkin> kk no problem 20:51:33 *** KrunchyAl_ has quit IRC 20:51:57 *** KrunchyAl_ has joined #openttdcoop 20:59:27 *** Progman has joined #openttdcoop 21:00:00 *** KrunchyAl_ has quit IRC 21:00:24 <coopserver> *** Grimalkin has left the game (Leaving) 21:00:26 <Grimalkin_> off 21:00:27 <Grimalkin_> laterz 21:00:31 <coopserver> <AlphaSC> bb 21:00:41 <coopserver> <Maraxus> cu 21:04:23 <coopserver> <AlphaSC> jam35 21:07:23 <coopserver> <AlphaSC> someone wanna do bbh05? 21:08:31 <coopserver> <Jam35> not me 21:08:32 *** Grimalkin_ has quit IRC 21:08:47 <coopserver> <Jam35> should really go 21:08:55 <coopserver> <AlphaSC> otherwise i ve done, which sucks :/ 21:08:57 <coopserver> <AlphaSC> np 21:09:01 <coopserver> <Maraxus> nor me - busy with sl07 21:10:27 <coopserver> <AlphaSC> hm, not sure 21:10:32 <coopserver> <AlphaSC> what you guys think 21:10:47 <coopserver> <AlphaSC> make new conenct bbh04 and bbh05 and make slhs on it 21:10:53 <coopserver> <AlphaSC> to cover that area 21:11:09 <coopserver> <AlphaSC> or i do bbh04 as SLH with LLRR output 21:11:22 <coopserver> <AlphaSC> for now, and we could use it as bbh later on 21:11:25 <coopserver> <Jam35> yes why not just have 2 slh? 21:11:34 <coopserver> <AlphaSC> cuz the space it will cover is kinda huge 21:11:55 <coopserver> <Jam35> not really more than any other 21:12:01 <coopserver> <AlphaSC> going with 2 bbh makes short travel 21:12:22 *** Hazzard has joined #openttdcoop 21:12:49 <Hazzard> !players 21:12:49 <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected 21:12:54 <Hazzard> !password 21:12:54 <coopserver> Hazzard: hanger 21:13:16 <Hazzard> !dl win64 21:13:16 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip 21:13:19 <coopserver> <Jam35> It's not needed but idc what you do 21:13:41 <coopserver> <Jam35> anyway 21:13:43 <coopserver> <Jam35> bb 21:13:46 <coopserver> *** Jam35 has left the game (Leaving) 21:13:49 <coopserver> <AlphaSC> gn8 21:14:15 <coopserver> <Maraxus> cu 21:15:23 <Hazzard> !password 21:15:23 <coopserver> Hazzard: revere 21:15:30 <coopserver> *** Game paused (connecting clients) 21:15:37 <coopserver> *** Hazzard has joined 21:15:37 <coopserver> *** Game unpaused (connecting clients) 21:15:41 <coopserver> <AlphaSC> hihi 21:17:00 <coopserver> <Hazzard> heyey 21:17:12 <coopserver> <AlphaSC> how u doin 21:17:12 <coopserver> <Maraxus> hi 21:22:11 *** KrunchyAl_ has joined #openttdcoop 21:24:18 <coopserver> *** Game paused (connecting clients) 21:24:20 <coopserver> *** V453000 has joined 21:24:20 <coopserver> *** Game unpaused (connecting clients) 21:24:23 <coopserver> <V453000> yeti smash 21:24:50 <coopserver> <Hazzard> Yoooo 21:29:32 <coopserver> <AlphaSC> v, your shits busy :D 21:29:36 <coopserver> <V453000> im there already 21:29:40 <coopserver> <V453000> improving this 21:29:41 <coopserver> <V453000> shit 21:29:42 <coopserver> <AlphaSC> y 21:30:14 *** KrunchyAl_ has quit IRC 21:35:00 <Sylf> !password 21:35:00 <coopserver> Sylf: statue 21:35:09 <coopserver> *** Game paused (connecting clients) 21:35:13 <coopserver> *** Sylf has joined 21:35:13 <coopserver> *** Game unpaused (connecting clients) 21:35:29 <coopserver> *** Sylf has joined company #1 21:35:31 <coopserver> <V453000> hy 21:35:38 <coopserver> <Sylf> hihi 21:35:40 <coopserver> <AlphaSC> hi 21:36:20 <coopserver> <Maraxus> hi 21:51:10 <coopserver> <AlphaSC> what :D 21:51:30 *** Progman has quit IRC 21:51:39 <coopserver> <Sylf> I thought the area was split in 2 along the line 21:51:58 <coopserver> <Hazzard> LOL 21:52:02 <coopserver> <AlphaSC> no, i made it, cuz i was thinking of 2 bbh 21:52:13 <coopserver> <AlphaSC> u saw me building drop :D 21:52:17 <coopserver> <AlphaSC> no excuses 21:52:50 <coopserver> <Sylf> BBH? what? 21:53:14 <coopserver> <AlphaSC> 2 bbh 21:53:23 <coopserver> <AlphaSC> and make a line between them 21:53:27 <coopserver> <AlphaSC> and slh at it 21:53:34 <coopserver> <Sylf> that's not in the network plan 21:53:35 <coopserver> <AlphaSC> but than i just made one big lsh 21:53:40 <coopserver> <AlphaSC> y 21:53:59 <coopserver> <Sylf> well ok 21:54:18 <coopserver> <AlphaSC> i just explained you why there is line ;) 21:54:31 <coopserver> <Sylf> I still don't under stand 21:54:38 <coopserver> <Sylf> that line's not in the plan 21:54:43 <coopserver> <Sylf> so we don't build that main line 21:54:48 <coopserver> <AlphaSC> yeah 21:54:52 <coopserver> <AlphaSC> we dont make that 21:54:56 <coopserver> <AlphaSC> i already told 21:55:10 <coopserver> <AlphaSC> i was thinking baout... but gave up on that 21:55:13 <coopserver> <Sylf> then I still don't understand this conversation 21:55:15 <coopserver> <AlphaSC> and just made a slh 21:55:47 <coopserver> <Sylf> that SLH 10's gonna cover the whole area 21:55:51 <coopserver> <AlphaSC> yes 21:55:51 <coopserver> <Sylf> ok, I got it. 21:58:11 <coopserver> <AlphaSC> but we both work on this area if oyu want 21:58:29 <coopserver> <AlphaSC> we go llrr output at slh10 21:58:46 <coopserver> <AlphaSC> my idea was as before, going with on central drop for food/goods 21:58:56 <coopserver> <AlphaSC> but we can change that 21:59:33 <coopserver> <Sylf> there are only so many towns there 21:59:39 <coopserver> <Sylf> keep your plan 21:59:54 <coopserver> <AlphaSC> well you make a food drop atfort puf 22:00:37 <coopserver> <Sylf> you want to split food and goods drop? 22:00:48 <coopserver> <AlphaSC> just an idea, what do think? 22:01:08 <coopserver> <AlphaSC> we got big area and many productions 22:01:21 <coopserver> <Sylf> still, that drop station is oversized 22:01:21 <coopserver> <AlphaSC> what would be best, you go lot experience 22:01:24 <coopserver> <AlphaSC> :O 22:01:27 <coopserver> <AlphaSC> lets see 22:01:28 <coopserver> <Sylf> but we can make it work 22:01:40 <coopserver> <Sylf> it'll just be underutilized 22:01:42 <coopserver> <AlphaSC> i build big, and its still to small 22:01:42 <coopserver> <Sylf> no harm done 22:01:45 <coopserver> <AlphaSC> ull see :D 22:03:34 <coopserver> <AlphaSC> hm but here will 100 trains or more later 22:03:45 <coopserver> <V453000> you could use that drop for 2 SLHs 22:03:52 <coopserver> <V453000> just make it terminus so trains dont take the SL as shortcut 22:04:02 <coopserver> <AlphaSC> its termi 22:04:07 <coopserver> <V453000> exactly 22:04:26 <coopserver> <AlphaSC> but we ve llrr slh 22:04:29 <coopserver> <AlphaSC> so 22:04:33 <coopserver> <AlphaSC> np 22:04:58 <coopserver> <V453000> idk if that is a good idae 22:04:59 <coopserver> <V453000> but k 22:05:57 <coopserver> *** Hazzard has left the game (Leaving) 22:06:03 <coopserver> <V453000> having 3 SLHs coing to the one station would be quite cool actually 22:06:05 <coopserver> <V453000> but meh :) 22:06:58 <coopserver> <Sylf> I like that idea... 22:07:11 <coopserver> <AlphaSC> can still do 22:07:39 <coopserver> <AlphaSC> only thing sucks, u delted dat slh :/ 22:08:19 <coopserver> <AlphaSC> so we make 1 drop for goods + food 22:08:24 <coopserver> <AlphaSC> and for slh10 +11 22:08:38 <coopserver> <AlphaSC> what about the sidlines 22:08:48 <coopserver> <AlphaSC> we shouldnt connect them then? 22:09:12 <coopserver> <Sylf> just build like normal 22:09:12 <coopserver> <V453000> just connect it to the station 22:09:18 <coopserver> <AlphaSC> k 22:09:34 <coopserver> <AlphaSC> and drop for food and goods? 22:09:41 <coopserver> <AlphaSC> cuz i start stations now 22:09:43 <coopserver> <AlphaSC> need to know 22:10:47 <coopserver> <V453000> what 22:10:54 <coopserver> <V453000> you drop food and goods from all 3 SLHs at that one spot 22:11:03 <coopserver> <AlphaSC> 3 slhs? 22:11:10 <coopserver> <V453000> well 2 for now 22:11:15 <coopserver> <V453000> 3rd can be added from the last end 22:23:53 <coopserver> <Sylf> are we not using separate goods and food drops for the area? 22:24:00 <coopserver> <AlphaSC> only 1 22:24:21 <coopserver> <AlphaSC> if we stick with what v said 22:24:55 <coopserver> <AlphaSC> lol 22:24:58 <coopserver> <AlphaSC> fruits goin ham 22:25:02 <coopserver> <AlphaSC> 630 :D 22:25:57 *** KrunchyAl_ has joined #openttdcoop 22:26:09 <coopserver> <AlphaSC> we ve 2 entrys 22:26:21 <coopserver> <AlphaSC> i made them seperate rails 22:26:29 <coopserver> <AlphaSC> cuz i planned for llrr 22:27:05 <coopserver> <Sylf> we can't separate that at entrance 22:27:31 <coopserver> <AlphaSC> i mean 22:27:39 <coopserver> <AlphaSC> every entry rail got 6 stations 22:27:42 <coopserver> <Sylf> trains from grain and livestock places will all take SLH 11 to get in the side line 22:27:44 <coopserver> <AlphaSC> we can either conenct them 22:28:09 <coopserver> <AlphaSC> or you take 1 rail (6 station for slh11) 22:28:14 <coopserver> <AlphaSC> and me 6 for slh10 22:28:20 <coopserver> <AlphaSC> just look at station 22:28:26 <coopserver> <Sylf> don't count like that 22:28:26 <coopserver> <AlphaSC> u will understand what i mean 22:28:46 <coopserver> <Sylf> you can't separate the entry like that 22:28:49 <coopserver> <Sylf> like I said 22:29:15 <coopserver> <Sylf> the trains carrying food will enter from SLH 11 because of where the FPPs are 22:29:20 <coopserver> <AlphaSC> y 22:31:57 <coopserver> <AlphaSC> no 22:31:58 <coopserver> <AlphaSC> wtf 22:32:02 <coopserver> <AlphaSC> cl3 :D 22:32:12 <coopserver> <AlphaSC> :P 22:33:59 *** KrunchyAl_ has quit IRC 22:34:00 <coopserver> <AlphaSC> nice, looks good 22:34:06 <coopserver> <AlphaSC> #i add trains now 22:34:17 *** Evelina has joined #openttdcoop 22:34:37 <Evelina> OpenTTD 22:35:01 <coopserver> <V453000> ah right (: 22:36:21 <coopserver> <AlphaSC> hm 22:36:35 <coopserver> <AlphaSC> haz his trains from slh09 in other groups 22:43:13 <Evelina> How do you get into the real game? 22:43:22 <V453000> @quickstart 22:43:23 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:43:29 <coopserver> <Sylf> @quickstart 22:43:30 <V453000> this way :) 22:45:13 *** valhallasw has quit IRC 22:46:54 <coopserver> <AlphaSC> hm 22:47:00 <coopserver> <Sylf> mh? 22:47:06 <coopserver> <AlphaSC> really need alot of trains for that 700 production 22:47:18 <coopserver> <AlphaSC> at 22 already 22:48:30 <Evelina> !password 22:48:30 <coopserver> Evelina: hstdin 22:48:34 <Evelina> hstdin 22:49:59 *** Evelina has quit IRC 22:51:52 *** Evelina has joined #openttdcoop 22:52:18 <Evelina> When will the game be? 22:52:30 <Evelina> When will the game be? 22:52:32 <coopserver> <AlphaSC> there is one going 22:52:35 <V453000> how about right now? 22:52:36 <V453000> !ip 22:52:36 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 22:58:21 <Evelina> Can I join? 22:58:23 <coopserver> <AlphaSC> damn, this is just awesome :d 22:58:30 <coopserver> <AlphaSC> yeah sure, hopp in 22:58:30 <coopserver> <Sylf> yup, come and join 22:58:38 <AlphaSC> !dl 22:58:38 <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 22:58:39 <coopserver> AlphaSC: http://www.openttd.org/en/download-trunk/r26552 22:58:40 <AlphaSC> !password 22:58:40 <coopserver> AlphaSC: notify 22:59:16 <coopserver> <AlphaSC> like this 2 lsh 1 drop thing :D 22:59:48 <coopserver> <AlphaSC> its kinda what i wanted to achieve with the 2 bbh 23:00:11 <coopserver> <AlphaSC> with this trains can at least come from slh 11 23:00:26 <coopserver> <AlphaSC> just need travel long way if they leave sl 23:01:43 <Evelina> So, you go to r2652, and toggle multiplayer? 23:01:55 <coopserver> <AlphaSC> y 23:02:12 <coopserver> <AlphaSC> dont forget to set ur nickname in the top right of multiplayer 23:02:29 <Evelina> !help 23:02:29 <coopserver> Evelina: http://wiki.openttdcoop.org/Soap 23:02:47 *** Evelina has quit IRC 23:03:03 <V453000> ok 23:04:54 <coopserver> <AlphaSC> ok, now i understand what u meant with busy sls later 23:07:10 *** Evelina has joined #openttdcoop 23:07:27 <Evelina> !apconnect 23:07:54 <coopserver> <AlphaSC> sylf 23:07:59 <coopserver> <Sylf> yo 23:08:07 <coopserver> <AlphaSC> the reserver next to ur slh04 drop 23:08:11 <Evelina> What does sylf mean? 23:08:14 <coopserver> <AlphaSC> is that used? 23:08:17 <coopserver> <V453000> a nickname 23:08:25 <coopserver> <AlphaSC> it seems to be to short 23:08:28 <coopserver> <Sylf> reverser? 23:08:42 <coopserver> <Sylf> oh that. 23:08:42 <Evelina> !strt 23:08:46 <coopserver> <Sylf> no, it's not used 23:08:46 <coopserver> <AlphaSC> !this 23:08:47 <Evelina> !start 23:08:49 <coopserver> <V453000> rule n1: trains are not smart 23:08:53 <coopserver> <Sylf> That was a station 23:09:00 <coopserver> <AlphaSC> k 23:09:20 <coopserver> <AlphaSC> 550 trains already :D 23:09:20 <coopserver> <Sylf> "sylf" doesn't have any meaning, Eva 23:09:20 <Evelina> !vehicles 23:09:20 <coopserver> Evelina: Total vehicles per type: Rail: 551, Road: 4, Water: 0, Air: 0 23:09:22 <coopserver> <AlphaSC> after 1 day 23:09:41 <Evelina> !info 23:09:41 <coopserver> Evelina: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26552, date: Apr 22 2206, clients connected: 5, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 23:10:25 <coopserver> <V453000> Sylf is meaningless =D 23:10:39 <coopserver> <Sylf> :o 23:15:29 <Evelina> Is there a start button 23:16:00 <Sylf> have you played openttd before? 23:16:19 <Evelina> Yes, but I cannot seem to find your server. 23:16:29 <coopserver> <V453000> there is Add Server button at the bottom 23:16:33 <Sylf> !ip 23:16:33 <coopserver> Sylf: publicserver-new.openttdcoop.org:3983 23:16:36 <V453000> put that there 23:16:42 <Sylf> that's the server 23:16:55 <V453000> and I gtfo, waking up early 23:16:56 <V453000> cyaz 23:17:02 <coopserver> <AlphaSC> bb 23:17:02 <coopserver> <Sylf> cya 23:17:10 <coopserver> *** V453000 has left the game (Leaving) 23:17:33 <coopserver> <Maraxus> I'm off as well - gn 23:17:38 <coopserver> <AlphaSC> gn8 23:17:47 <coopserver> *** Maraxus has left the game (Leaving) 23:17:56 *** Maraxus has quit IRC 23:18:19 <Evelina> What is the IP address? 23:18:40 <Sylf> !ip 23:18:40 <coopserver> Sylf: publicserver-new.openttdcoop.org:3983 23:18:47 <AlphaSC> address got posted like 2-3 times already 23:18:59 <AlphaSC> its still the same :P 23:20:04 <Sylf> we're not on something like... a moving target, phantom server 23:20:11 <coopserver> <AlphaSC> _D 23:20:23 <coopserver> <AlphaSC> would be nice through 23:21:19 *** Evelina has quit IRC 23:25:38 <coopserver> <Sylf> the path from Bundworth rubber to the rubber station is so far 23:25:51 <coopserver> <Sylf> a huge detour for such a short trip 23:26:29 <coopserver> <AlphaSC> yeah, with many other too ^^ 23:27:27 *** KrunchyAl_ has joined #openttdcoop 23:33:24 <coopserver> <Sylf> oh. awesome. 23:33:39 <coopserver> <Sylf> someone didn't put "leave empty" at a drop station 23:33:54 <coopserver> <AlphaSC> :O which 23:33:59 <coopserver> <Sylf> copper drop 23:34:22 <coopserver> <Sylf> now the copper drop station is collecting copper ore from the nearby mine 23:34:33 <coopserver> <AlphaSC> oh, that is forever 23:34:47 <coopserver> <AlphaSC> and its not that 23:34:53 <coopserver> <AlphaSC> guess it got droped 23:35:01 <coopserver> <AlphaSC> when there wasnt a plant yet 23:35:07 <coopserver> <AlphaSC> same is for fruits and wood 23:35:16 <coopserver> <Sylf> there is a copper ore there now 23:35:20 <coopserver> <AlphaSC> y 23:35:22 <coopserver> <Sylf> the mine is now serviced 23:35:29 *** KrunchyAl_ has quit IRC 23:35:47 <coopserver> <AlphaSC> wtf 23:36:20 *** Hazzard has quit IRC 23:36:46 <coopserver> <Sylf> I've already fixed 2 groups of trains so far 23:37:16 <coopserver> <AlphaSC> from where d o they come? 23:37:31 <coopserver> <Sylf> I'm not tracking those 23:38:20 <coopserver> <Sylf> I'll redo the drop station after this 23:38:45 <coopserver> <AlphaSC> why? :O 23:38:55 <coopserver> <AlphaSC> so it stops collectiong? 23:38:55 <coopserver> <Sylf> so we stop collecting the ore from that mine 23:38:59 <coopserver> <Sylf> yup 23:39:06 <coopserver> <AlphaSC> well, u need to redo all trains 23:39:14 <coopserver> <Sylf> yeah. 23:39:14 <coopserver> <AlphaSC> are you sure about that? 23:39:24 <coopserver> <Sylf> I'm the masocist who's done this many times before 23:39:31 <coopserver> <AlphaSC> than good luck :D 23:39:41 <coopserver> <AlphaSC> dont mess it up :P 23:39:50 <coopserver> <Sylf> I never fail. 23:39:58 <coopserver> <AlphaSC> haha 23:42:03 <coopserver> <Sylf> :O @ Train 316 23:42:19 <coopserver> <Sylf> that is some refit order 23:42:43 <coopserver> <AlphaSC> from mara staion? 23:42:49 <coopserver> <Sylf> yeah 23:43:03 <coopserver> <AlphaSC> # 23:43:24 <coopserver> <AlphaSC> against the plan :P 23:46:16 <coopserver> <Sylf> :O 23:46:21 <coopserver> <AlphaSC> :D 23:46:21 <coopserver> <AlphaSC> asd 23:46:27 <coopserver> <AlphaSC> lag 23:46:30 <coopserver> <Sylf> naughty 23:46:35 <coopserver> <AlphaSC> lagging 23:46:55 <coopserver> <Sylf> lagging too much to escape the officials? 23:47:07 <coopserver> <AlphaSC> it wasnt me!!!! :D 23:47:38 <coopserver> <AlphaSC> already 45 trains at one pickup :D 23:47:49 <coopserver> <AlphaSC> scary 23:47:58 <coopserver> <AlphaSC> do we need overflows? 23:48:10 <coopserver> <AlphaSC> or how do u manage these big picks? 23:48:19 <coopserver> <AlphaSC> if production goes down 23:48:30 <coopserver> <Sylf> we shouldn't 23:48:47 <phatmatt> !players 23:48:47 <coopserver> phatmatt: There are currently 2 players and 1 spectators, making a total of 3 clients connected 23:48:52 <coopserver> <AlphaSC> hm 23:48:56 <coopserver> <AlphaSC> #k 23:49:03 <coopserver> <Sylf> if the production goes beyond 800/mo, we should have some safety 23:49:09 <coopserver> <AlphaSC> y 23:49:13 <coopserver> <AlphaSC> its 900+ 23:49:17 <coopserver> <AlphaSC> 45 trains 23:49:23 <coopserver> <AlphaSC> 992 23:49:30 <coopserver> <Sylf> either stop adding trains, or add an efficient overflow 23:49:37 <coopserver> <AlphaSC> stop adding trains? 23:49:39 <coopserver> <AlphaSC> wtf 23:49:49 <coopserver> <AlphaSC> i add as many as i need! 23:49:50 <coopserver> <Sylf> yes, stop adding trains, and start adding other stations 23:49:57 <coopserver> <Sylf> MOAR HUBS! 23:50:04 <coopserver> <AlphaSC> MOAR HUBS FOR? 23:58:45 <coopserver> <AlphaSC> oh, u fixed that cooper mine already 23:58:51 <coopserver> <Sylf> yupyup 23:59:19 <coopserver> <AlphaSC> i bit afk 23:59:21 <coopserver> <AlphaSC> brb 23:59:31 <coopserver> *** AlphaSC has joined spectators