Config
Log for #openttdcoop on 2nd May 2014:
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00:02:43  <coopserver> *** Godde has left the game (Leaving)
00:07:43  <AlphaSC> gj :D
00:08:04  *** Hazzard_ has quit IRC
00:16:49  *** Hazzard has joined #openttdcoop
00:18:08  <Hazzard> !players
00:18:08  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
00:23:02  <Hazzard> !password
00:23:02  <coopserver> Hazzard: growth
00:23:25  <coopserver> *** Game paused (connecting clients)
00:23:31  <coopserver> *** Hazzard has joined
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00:25:25  <Hazzard> hmm
00:27:15  *** Mark has quit IRC
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00:27:59  *** Webster sets mode: +o Mark
00:49:14  <Hazzard> @gap 3
00:49:14  <Webster> Hazzard: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
00:54:53  <AlphaSC> !password
00:54:53  <coopserver> AlphaSC: append
00:55:16  <coopserver> *** Game paused (connecting clients)
00:55:20  <coopserver> *** AlphaSC has joined
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00:55:23  <coopserver> <Hazzard> Hey
00:55:27  <coopserver> <AlphaSC> hey
00:55:55  <coopserver> <AlphaSC> what means Hei?
00:56:06  <coopserver> <Hazzard> hei -> hay -> grain
00:56:09  <coopserver> <Hazzard> :D
00:56:11  <coopserver> <AlphaSC> :D
00:56:19  <coopserver> <AlphaSC> fucking amricans
00:56:24  <coopserver> <AlphaSC> lol
00:56:25  <coopserver> <Hazzard> XD
00:56:33  <coopserver> <AlphaSC> im happy that i understand its grain ^
00:56:52  <coopserver> <AlphaSC> you going to to a a brainmelter? :O
00:57:08  <coopserver> <AlphaSC> to do*
00:57:19  <coopserver> <Hazzard> brainmelter?
00:57:26  <coopserver> <AlphaSC> not?
00:57:54  <coopserver> <Hazzard> Technical name is a "diverging" interchange - tracks switch sides
01:01:48  <coopserver> <Hazzard> brb
01:01:51  <coopserver> <AlphaSC> k
01:20:25  <coopserver> <Hazzard> back
01:20:28  <coopserver> <AlphaSC> wb haz
01:21:06  <coopserver> <AlphaSC> just finished bbh03
01:21:20  <coopserver> <Hazzard> Nice
01:21:46  <coopserver> <Hazzard> Is it syncronized on the left turn?
01:22:03  <coopserver> <AlphaSC> plz sign it
01:22:16  <coopserver> <AlphaSC> usually i would yes :D
01:22:17  <coopserver> <AlphaSC> y
01:22:30  <coopserver> <Hazzard> I don't wan't to go to the effort of counting
01:22:36  <coopserver> <AlphaSC> oh
01:22:43  <coopserver> <AlphaSC> the diagonal
01:22:45  <coopserver> <AlphaSC> well
01:22:56  <coopserver> <AlphaSC> it isnt i guess? :D
01:23:48  <coopserver> <AlphaSC> how would you syn it?
01:23:57  <coopserver> <Hazzard> we can count it
01:24:15  <coopserver> <AlphaSC> 4.5 and 5.5
01:24:24  <coopserver> <AlphaSC> most inner is 4.5
01:26:22  <coopserver> <Hazzard> hmm
01:26:31  <coopserver> <AlphaSC> what mean lin
01:26:36  <coopserver> <Hazzard> linear
01:26:38  <coopserver> <AlphaSC> k
01:27:41  <coopserver> <Hazzard> oH
01:28:19  <coopserver> <AlphaSC> you think
01:29:09  <coopserver> <Hazzard> Yeah, that works
01:29:26  <coopserver> <AlphaSC> and other side?
01:29:41  <coopserver> <AlphaSC> guess it doesnt matter where i add the cross
01:29:47  <coopserver> <AlphaSC> right?
01:30:08  <coopserver> <Hazzard> Yeah
01:30:19  <coopserver> <AlphaSC> and why
01:30:27  <coopserver> <AlphaSC> did you cange exit /entry?
01:31:03  <coopserver> <Hazzard> both sides need to be symetrical
01:31:17  <coopserver> <AlphaSC> oh well
01:31:24  <coopserver> <AlphaSC> you unsync them :D
01:31:28  <coopserver> <AlphaSC> with the X
01:31:31  <coopserver> <AlphaSC> true
01:32:12  <coopserver> <Hazzard> X's hopefully won't get in the way
01:32:13  <coopserver> <AlphaSC> thx
01:32:18  <coopserver> <AlphaSC> well
01:32:25  <coopserver> <AlphaSC> only if trains cant join
01:32:29  <coopserver> <Hazzard> YEah
01:32:30  <coopserver> <Hazzard> Yeah
01:32:34  <coopserver> <AlphaSC> but in that case
01:32:42  <coopserver> <AlphaSC> we need expand :)
01:33:02  <coopserver> <AlphaSC> thx for the advice, i didnt think about sync on that line
01:33:28  <coopserver> <Hazzard> Np
01:34:00  <coopserver> <AlphaSC> we make a refit game
01:34:34  <coopserver> <AlphaSC> did you play one before?
01:34:39  <coopserver> <Hazzard> Yeah
01:35:10  <coopserver> <AlphaSC> nice
01:39:11  <coopserver> <Hazzard> Done :D
01:39:29  <coopserver> <AlphaSC> now station?
01:39:36  <coopserver> <Hazzard> Yup
01:39:37  <coopserver> <AlphaSC> or wanna make more network
01:39:51  <coopserver> <AlphaSC> i finish fruits drop atm
01:40:03  <coopserver> <Hazzard> Ok
01:40:11  <coopserver> <AlphaSC> are we using same design?
01:40:25  <coopserver> <AlphaSC> i copy one from the advanced building revue 11
01:40:29  <coopserver> <Hazzard> not neccesarily
01:40:34  <coopserver> <AlphaSC> it says
01:40:43  <coopserver> <AlphaSC> there are not really many options ti build
01:40:53  <coopserver> <AlphaSC> the one im using, is optimal
01:41:26  <coopserver> <AlphaSC> article says u can build different, but not better :D
01:42:01  <coopserver> <Hazzard> different can be more interesting though
01:42:05  <coopserver> <AlphaSC> sure
01:42:09  <coopserver> <AlphaSC> im looking for it
01:42:17  <coopserver> <AlphaSC> but my first refit
01:42:18  <Hazzard> This design is interesting: http://blog.openttdcoop.org/files/blog/V453000/abr11_psg205_drop3.png
01:42:24  <coopserver> <AlphaSC> need understand basic first
01:42:41  <coopserver> <AlphaSC> its same
01:42:47  <coopserver> <AlphaSC> it termini
01:42:50  <coopserver> <AlphaSC> i use roro
01:42:57  <coopserver> <AlphaSC> feeling like roro is better
01:43:07  <coopserver> <AlphaSC> cuz it cant jam that easy
01:43:13  <coopserver> <Hazzard> Yeah
01:43:16  <coopserver> <AlphaSC> but i might be wrong, just my opinion
01:43:35  <coopserver> <AlphaSC> but make termini
01:43:42  <coopserver> <AlphaSC> better than making all same
01:44:06  <coopserver> <AlphaSC> i make next also termini than
01:44:22  <coopserver> <AlphaSC> if jam, we just make it biiger :D
01:45:25  <coopserver> <AlphaSC> damn, i love building on a fresh map from early begin
01:45:46  <coopserver> <Hazzard> Yes
01:46:16  <coopserver> <Hazzard> I like to try to come up with something unique when I build
01:46:29  <coopserver> <AlphaSC> yeah sure
01:46:30  <coopserver> <Hazzard> sometimes it works, often it doesn't
01:46:34  <coopserver> <AlphaSC> lol
01:46:47  <coopserver> <AlphaSC> as u know, i dont play for so long
01:46:56  <coopserver> <AlphaSC> whats usual refit for u
01:47:00  <coopserver> <AlphaSC> i new for me :)
01:47:13  <coopserver> <Hazzard> I don't know if I've really done anything big with it
01:47:17  <coopserver> <AlphaSC> some time, i ll make new inventions :)
01:47:25  <coopserver> <Hazzard> I guess this will be my first attempt
01:47:33  <coopserver> <AlphaSC> im curious
01:52:14  <coopserver> <Hazzard> I wonder I could put some V logic in this
01:52:25  <coopserver> <AlphaSC> you mean the splitter?
01:52:32  <coopserver> <Hazzard> V453
01:52:38  <coopserver> <Hazzard> -> crazy
01:52:47  <coopserver> <AlphaSC> u speak about logic
01:52:55  <coopserver> <AlphaSC> i thought u mean logic spliters
01:55:24  <coopserver> <AlphaSC> hm
02:03:03  <coopserver> <AlphaSC> i grap a coffee
02:03:04  <coopserver> <AlphaSC> brb
02:14:17  <AlphaSC> back
02:14:35  <coopserver> <Hazzard> wb :D
02:14:43  <coopserver> <AlphaSC> ty
02:16:28  <coopserver> <AlphaSC> what time for u ?
02:16:38  <coopserver> <Hazzard> 7:15 pm
02:16:44  <coopserver> <AlphaSC> :D
02:16:48  <coopserver> <AlphaSC> early evening
02:17:04  <coopserver> <AlphaSC> i 9 hour ahead :O
02:17:14  <coopserver> <AlphaSC> u west coast then
02:17:38  <Hazzard> yup
02:19:11  <coopserver> <AlphaSC> ok nice
02:19:17  <coopserver> <AlphaSC> this should be fine
02:21:03  <coopserver> <AlphaSC> this fucking farm at woods still not dead :D
02:21:53  <coopserver> <AlphaSC> :D
02:22:03  <coopserver> <Hazzard> screw that drop, I don't know what to do
02:22:04  <coopserver> <AlphaSC> u saw that at v´s msh
02:22:12  <coopserver> <AlphaSC> haha
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02:22:28  <coopserver> <AlphaSC> whats up with ur drop?
02:22:43  <coopserver> <AlphaSC> u wanna copy the pic u send the link from?
02:22:46  <coopserver> <Hazzard> I don't know what design to use
02:22:49  <coopserver> <AlphaSC> or invent something new?
02:23:05  <coopserver> <Hazzard> Its all been invented already! >.<
02:23:14  <coopserver> <AlphaSC> hm, pretty much
02:23:22  <coopserver> <AlphaSC> but well
02:23:33  <coopserver> <AlphaSC> at some point, overflows and shit doesnt exist
02:23:40  <coopserver> <AlphaSC> thing is
02:23:42  <Spanderson> !password
02:23:42  <coopserver> Spanderson: equals
02:23:54  <coopserver> <AlphaSC> i dont know yet, what problems are there with refit stations
02:24:06  <coopserver> *** Game paused (connecting clients)
02:24:10  <coopserver> <AlphaSC> if you know a problem, than try make better
02:24:10  <coopserver> *** Spanderson has joined
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02:24:15  <coopserver> <AlphaSC> and made invetion :)
02:24:21  <coopserver> <Hazzard> Hello :D
02:24:52  <coopserver> <Spanderson> hi!
02:24:57  <coopserver> <AlphaSC> hello
02:29:15  <Sylf> !password
02:29:15  <coopserver> Sylf: equals
02:29:18  <coopserver> *** Game paused (connecting clients)
02:29:22  <coopserver> *** Sylf has joined
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02:29:31  <coopserver> <AlphaSC> hi
02:29:33  <coopserver> <Sylf> hi
02:30:12  <coopserver> <Sylf> hm
02:30:15  <coopserver> <Sylf> refit game eh
02:30:22  <coopserver> <AlphaSC> y
02:30:37  <coopserver> <AlphaSC> u dont like?
02:31:02  <coopserver> <Sylf> it's ok
02:31:11  <coopserver> <Hazzard> Have any ideas for  a refit station?
02:31:26  <coopserver> <Sylf> I just need to read up on this game's flavor of refit plan
02:31:46  <coopserver> *** Sylf has joined company #1
02:32:46  <coopserver> <Hazzard> dammit v
02:32:48  <coopserver> <Hazzard> XD
02:32:53  <coopserver> <AlphaSC> ?
02:32:57  <coopserver> <Hazzard> Oil drop isn't next to the refinery
02:33:15  <coopserver> <Sylf> :P
02:33:24  <coopserver> <AlphaSC> guys to lazy :D
02:35:18  <coopserver> <Hazzard> lol
02:35:39  <coopserver> <AlphaSC> sup
02:35:42  <coopserver> <Hazzard> i know what i am doing XD
02:35:49  <coopserver> <Sylf> suuuuuuure
02:35:58  <coopserver> <Spanderson> whats with the random mile long monorail?
02:36:18  <coopserver> <Hazzard> there is a bunch of cargo waiting even though it is supposed to go to the refinery
02:37:05  <coopserver> <Sylf> hm
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02:47:57  *** Webster sets mode: +o Mark
02:53:05  <coopserver> <AlphaSC> hm
02:53:19  <coopserver> <AlphaSC> haz, you thinking about ur grain drop? :D
02:53:27  <Hazzard> you can build ti
02:53:29  <Hazzard> it
02:53:34  <coopserver> <AlphaSC> lol no
02:53:47  <coopserver> <AlphaSC> your name already on it :))
02:53:56  <coopserver> <AlphaSC> i do cooper or livestock
02:56:39  <Hazzard> my name is only on the hub
02:56:50  <coopserver> *** Hazzard has joined spectators
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03:00:45  <coopserver> <AlphaSC> your joiners can block, sylf
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03:17:17  <coopserver> <AlphaSC> why can u tunnel under building, but not bridge them :O
03:17:29  <coopserver> <AlphaSC> makes no sense actually
03:17:36  <coopserver> <Hazzard> building are tall
03:17:47  <coopserver> <AlphaSC> well i go 1 tile higher
03:17:52  <coopserver> <AlphaSC> it should be possible
03:17:53  <coopserver> <Hazzard> but if you dig in the ground there is a void of emptyness
03:17:54  <coopserver> <Sylf> it might change in the future.  who knows.
03:18:14  <coopserver> <AlphaSC> in real life, you can also brdige buildings :D
03:18:16  <coopserver> <Hazzard> It might be nice to be able to bridge bridges
03:18:26  <coopserver> <Sylf> you can sure build a small shack under bridges
03:18:41  <coopserver> <Sylf> I haven't seen bridges over skyscrapers yet.
03:19:03  <coopserver> <AlphaSC> i ve seen bridges over farms
03:19:14  <coopserver> <Hazzard> lagg
03:19:27  <coopserver> *** Hazzard has left the game (general timeout)
03:19:35  <Hazzard> ):
03:19:45  <Hazzard> !password
03:19:46  <coopserver> Hazzard: cleans
03:19:52  <coopserver> *** Game paused (connecting clients)
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03:22:42  <coopserver> <AlphaSC> hm
03:22:51  <coopserver> <AlphaSC> for refit stations
03:22:58  <coopserver> <AlphaSC> how many depots are needed?
03:23:04  <coopserver> <AlphaSC> if i build it termini
03:23:19  <coopserver> <AlphaSC> can i say 1 depot for 1,2,3,4 stations?
03:23:28  <coopserver> <Hazzard> I have no idea
03:23:39  <coopserver> <AlphaSC> guess 1 depot for 2 stations for sure
03:23:54  <coopserver> <AlphaSC> cuz drop + pickup from that one train
03:24:07  <coopserver> <AlphaSC> maybe 1 depot 3 stations
03:24:18  <coopserver> <Hazzard> That's what this design uses
03:24:18  <coopserver> <AlphaSC> 1 load, 1 refit, 1 drop
03:24:50  <coopserver> <AlphaSC> hm, guess i ll do that
03:24:55  <coopserver> <AlphaSC> otherwise no space
03:27:33  <coopserver> <AlphaSC> hm, but roro so much better than
03:29:32  <coopserver> <AlphaSC> ah, u also copy that
03:29:37  <coopserver> <AlphaSC> u stole my idea :DDD
03:29:52  <coopserver> <Hazzard> :D
03:29:59  <coopserver> <Hazzard> I stole it from someone else
03:30:00  <coopserver> <AlphaSC> looks goods
03:30:06  <coopserver> <AlphaSC> i know :P
03:30:21  <coopserver> <AlphaSC> ok, now you screwed me
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03:35:59  <coopserver> <AlphaSC> hm
03:37:30  <coopserver> <AlphaSC> does this make sense? :O
03:37:51  <coopserver> <Hazzard> You could do that in less space
03:37:53  <coopserver> <AlphaSC> i never see it like this
03:38:02  <coopserver> <AlphaSC> but it seems pretty logical
03:38:06  <coopserver> <Hazzard> Yeah
03:38:10  <coopserver> <AlphaSC> trains are in a circle
03:38:15  <coopserver> <AlphaSC> and can never block
03:38:16  <coopserver> <Hazzard> I think it makes more sense like this...
03:38:27  <coopserver> <AlphaSC> :D
03:38:34  <coopserver> <AlphaSC> come on
03:38:45  <coopserver> <AlphaSC> its 5:38 am over here
03:38:58  <coopserver> <AlphaSC> im tired as fuck :D
03:39:00  <coopserver> <AlphaSC> damn
03:42:54  <coopserver> <AlphaSC> this termini is as fast as roro
03:43:19  <coopserver> <AlphaSC> i u make same amount of platforms i guess
03:49:02  <coopserver> <AlphaSC> dont forget waypint
03:49:08  <coopserver> <Hazzard> oh, yes
03:49:53  <coopserver> <AlphaSC> looks very nice :D
03:50:14  <coopserver> <Hazzard> Thanks :P
03:50:25  <coopserver> <Sylf> hrmrmmmm
03:50:42  <coopserver> <Sylf> do you guys mind if I reload this game once with another version of ISR?
03:50:57  <coopserver> <Hazzard> Not me
03:51:15  <coopserver> <AlphaSC> but same amouint of progress?
03:51:21  <coopserver> <AlphaSC> i dont care about newgrfs
03:51:35  <coopserver> <Sylf> saving the game now
03:51:45  <coopserver> <AlphaSC> haz
03:51:55  <coopserver> <AlphaSC> i cant rename the station to Grain Drop
03:52:04  <coopserver> <AlphaSC> name is given already
03:52:06  <coopserver> <AlphaSC> hm
03:52:15  <coopserver> <Sylf> use space in front of the name
03:52:25  <coopserver> <Sylf> and it'll be drop/pickup
03:52:29  <coopserver> <AlphaSC> no, why is there a grain drop :D
03:52:43  <coopserver> <Sylf> it's in the network plan
03:52:44  <coopserver> <AlphaSC> ah see
03:53:12  <coopserver> <Sylf> put space in front of the main station name, not the station in the plan
03:55:23  <coopserver> <AlphaSC> hm, pretty late, but i think you forgot choices at on joiner
03:55:30  <coopserver> <AlphaSC> sylf
03:55:54  <coopserver> <AlphaSC> ups _:D
03:55:58  <coopserver> <AlphaSC> nvm
03:56:35  <coopserver> <Sylf> damn CL
03:58:22  <coopserver> <Hazzard> I gtg
03:58:35  <coopserver> *** Hazzard has left the game (Leaving)
03:58:38  <coopserver> <AlphaSC> bye
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04:05:20  <coopserver> *** Sylf has left the game (Leaving)
04:08:04  <Sylf> !rcon ls
04:08:05  <coopserver> 0) .. (Parent directory)
04:08:06  <coopserver> 1) psg279restart1.sav
04:08:07  <coopserver> 2) psg279start3.sav
04:08:08  <coopserver> 3) psg279start2.sav
04:08:09  <Sylf> !rcon load 1
04:08:09  <coopserver> 4) psg279start1.sav
04:08:10  <coopserver> Starting new game
04:08:10  <coopserver> Sylf: You have 25 more messages. Type !less to view them
04:08:13  <coopserver> *** AlphaSC has left the game (connection lost)
04:08:13  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26436)
04:08:13  <coopserver> *** Game paused (number of players)
04:08:19  <Sylf> !password
04:08:19  <coopserver> Sylf: hanger
04:08:22  <AlphaSC> !password
04:08:22  <coopserver> AlphaSC: hanger
04:08:27  <coopserver> *** Game still paused (connecting clients, number of players)
04:08:32  <coopserver> *** AlphaSC has joined
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04:08:35  <coopserver> *** Game still paused (number of players)
04:08:42  <coopserver> <AlphaSC> tzzzz
04:08:44  <Sylf> oops, wrong save spot
04:09:11  <Sylf> !rcon load 1
04:09:12  <coopserver> Starting new game
04:09:12  <coopserver> *** AlphaSC has left the game (connection lost)
04:09:12  <coopserver> *** Sylf has left the game (connection lost)
04:09:12  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26436)
04:09:12  <coopserver> *** Game paused (number of players)
04:09:18  <coopserver> *** Game still paused (connecting clients, number of players)
04:09:21  <AlphaSC> !password
04:09:21  <coopserver> *** Sylf has joined
04:09:21  <coopserver> AlphaSC: hanger
04:09:22  <coopserver> *** Game still paused (number of players)
04:09:27  <coopserver> *** Game still paused (connecting clients, number of players)
04:09:31  <coopserver> *** AlphaSC has joined
04:09:31  <coopserver> *** Game still paused (number of players)
04:09:37  <coopserver> *** Sylf has joined company #1
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04:09:47  <coopserver> *** Game unpaused (number of players)
04:10:03  <coopserver> <AlphaSC> ok and whats different now?
04:10:24  <coopserver> <Sylf> just newer version of the station set
04:10:28  <coopserver> <AlphaSC> my stations changed :O
04:10:34  <coopserver> <AlphaSC> tzzzz
04:18:08  <Hazzard> !password
04:18:08  <coopserver> Hazzard: nparam
04:18:22  <coopserver> *** Game paused (connecting clients)
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04:50:01  <coopserver> <Sylf> are you working on anything ASC?
04:50:15  <coopserver> <AlphaSC> atm not, finished livestock
04:50:30  <coopserver> <Sylf> kk.  time to log off for the night
04:50:32  <coopserver> <Sylf> GN
04:50:33  <coopserver> *** Sylf has left the game (Leaving)
04:50:33  <coopserver> *** Game paused (number of players)
04:50:43  <coopserver> <AlphaSC> gn8
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05:00:05  <V453000> !password
05:00:05  <coopserver> V453000: newtop
05:00:27  <coopserver> *** Game still paused (connecting clients, number of players)
05:00:29  <coopserver> *** V453000 has joined
05:00:29  <coopserver> *** Game still paused (number of players)
05:01:43  <coopserver> <V453000> =D
05:03:07  <coopserver> *** V453000 has left the game (Leaving)
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06:32:59  <planetmaker> !companies
06:32:59  <coopserver> planetmaker: Company '1' (Orange): Plennpool Transport, Founded in 2100, Vehicles owned: 14 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:34:22  *** MaximumTimbo has joined #openttdcoop
06:34:35  <planetmaker> !dl
06:34:35  <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
06:34:36  <coopserver> planetmaker: http://www.openttd.org/en/download-trunk/r26436
06:34:38  <MaximumTimbo> When does the next game start?
06:34:58  <planetmaker> there's only 14 trains on the map. So this didn't exactly start yet
06:35:50  <planetmaker> I'd expect more people will soonish join
06:36:04  <V453000> we started it yesterday evening.
06:36:33  <planetmaker> that's extremely new :)
06:37:12  <MaximumTimbo> Damn, I still have the wrong version...
06:37:19  <planetmaker> !help
06:37:19  <coopserver> planetmaker: http://wiki.openttdcoop.org/Soap
06:37:25  <V453000> @quickstart
06:37:26  <planetmaker> @quickstart
06:37:26  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:37:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:37:29  <V453000> (:
06:37:31  <planetmaker> :)
06:38:02  <MaximumTimbo> Oh I know, guys... nightly build... I jumped the gun and got the wrong one
06:38:23  <planetmaker> !revision
06:38:23  <coopserver> planetmaker: Game version is r26436. Use Download <os-version> to get a direct download link.
06:38:46  <planetmaker> might as well update server
06:38:49  <planetmaker> !update
06:38:49  <coopserver> Starting update...
06:39:03  <V453000> y
06:39:17  <V453000> I was in a bit of a hurry yesterday so didnt have time for that :)
06:39:51  <planetmaker> oh, no worries. I know how it goes :)
06:39:58  <planetmaker> perfect time for update now anyway
06:40:16  <planetmaker> !playercount
06:40:17  <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation
06:41:43  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
06:41:43  <coopserver> Game successfully updated
06:41:44  <coopserver> Server Shutting down
06:41:44  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
06:41:54  <planetmaker> ah, just wanted to mock its slowness :P
06:42:08  <coopserver> Server is starting
06:42:46  <MaximumTimbo> !password
06:42:46  <coopserver> Not connected!!
06:42:49  <planetmaker> MaximumTimbo, new game and new game version are often related, but not always
06:42:51  <planetmaker> !apconnect
06:42:52  <coopserver> Connecting...
06:43:11  <planetmaker> hm
06:43:13  <planetmaker> !apconnect
06:43:13  <coopserver> Connecting...
06:43:14  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26552)
06:43:18  <planetmaker> there you go :)
06:43:38  <planetmaker> enjoy.
06:43:42  * planetmaker is off to work :(
06:43:44  <V453000> !dl win64
06:43:44  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
06:43:47  * V453000 is AT work =D
06:44:01  <MaximumTimbo> WoW! I can't play on the level as y'all I just wanted to watch...
06:44:12  <MaximumTimbo> and learn
06:44:15  <V453000> trying is the best start you can do ;)
06:46:57  <MaximumTimbo> I get the basics... signals are still a little confusing. but I am learning. I have been wanting someone to look at a save I have and give me pointers. I really want to understand the not, and, or logic that ya'll have implemented within the game. It is fascinating!
06:47:20  <V453000> !password
06:47:20  <coopserver> V453000: bridge
06:47:34  <coopserver> *** Game still paused (connecting clients, number of players)
06:47:36  <coopserver> *** V453000 has joined
06:47:36  <coopserver> *** Game still paused (number of players)
06:47:45  <V453000> the binary logic is just an edge case really
06:50:21  <MaximumTimbo> just tried to join. Still saying version mismatch, even though I just ran the update also...
06:50:30  <coopserver> <V453000> 26552?
06:50:34  <MaximumTimbo> yes
06:50:44  <coopserver> <V453000> which server are you connecting to
06:50:49  <V453000> !ip
06:50:50  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
06:50:59  <MaximumTimbo> yes
06:51:30  <V453000> doesnt it say newgrf mismatch?
06:52:01  *** V453000 changes topic to "Cooperative OpenTTD | PSG279 (r26552) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
06:52:09  <MaximumTimbo> I will try resetting my machine...
06:52:19  <V453000> dont think that will change anything
06:52:19  *** MaximumTimbo has quit IRC
06:52:20  <V453000> but try :d
06:54:26  *** MaximumTimbo has joined #openttdcoop
06:55:23  <MaximumTimbo> ok let's see...
06:55:26  <V453000> :)
06:56:37  <MaximumTimbo> bah still version mismatch... I really don't want to unistall/reinstall.
06:57:12  <V453000> and you dont have newgrf mismatch, right?
06:57:21  <V453000> red error, not yelloéw
06:57:44  <V453000> and you are joining the public server, not any other
06:58:03  <MaximumTimbo> I did all that already... and ran the updates after I ran the update to the nightly build
06:58:05  <V453000> cause there are the pro zone and welcome server
06:58:18  <V453000> and when you open OpenTTD, it writes 26652?
06:58:21  <MaximumTimbo> Yes I am trying to join the Public Server
06:58:41  <MaximumTimbo> When do you see this?
06:58:52  <V453000> in the window top, or in the main menu
06:59:18  <V453000> just start openttd and you see it immediately
06:59:39  <V453000> ... you got our grf pack?
06:59:40  <V453000> !grf
06:59:40  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
07:00:06  <MaximumTimbo> it says (I am using linux) 1.4.0.... but I have been ... yes I have the grf pack.
07:00:26  <V453000> well then you have 1.4.0 and not 26552
07:00:37  <MaximumTimbo> but I have been running a script to get the nightly builds
07:00:40  <V453000> just take the zip from !dl
07:00:49  <V453000> and unzip it into your openttd folder
07:00:53  <V453000> !dl lin
07:00:54  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-linux-generic-i686.tar.xz
07:01:11  <V453000> !dl lin64
07:01:11  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-linux-generic-amd64.tar.xz
07:01:18  <V453000> oh that exists too :) idk which you want
07:01:22  <V453000> I use windoze
07:02:52  <MaximumTimbo> ok I try again now...
07:03:45  <V453000> or just unzip the zip into any folder
07:03:47  <V453000> it will work there
07:03:48  <MaximumTimbo> Damn.. I'm going to have to do something else.
07:03:54  <V453000> without disrupting your 1.4.0
07:03:55  <V453000> sure :)
07:03:59  <V453000> I will be aroudn for the whole day
07:04:14  <MaximumTimbo> no kidding... awww but what about the grf?
07:06:04  <MaximumTimbo> !password
07:06:04  <coopserver> MaximumTimbo: danish
07:06:26  <MaximumTimbo> !password
07:06:26  <coopserver> MaximumTimbo: danish
07:06:43  <coopserver> *** Game still paused (connecting clients, number of players)
07:06:48  <coopserver> *** MAXtim has joined
07:06:48  <coopserver> *** Game still paused (number of players)
07:07:00  <coopserver> <MAXtim> I'm in!
07:09:31  <MaximumTimbo> Thanks for the help V453000 ! I feel dumb now...
07:09:41  <V453000> you are welcome :)
07:09:46  <coopserver> <V453000> also hi (:
07:10:54  <coopserver> <MAXtim> Indeed. So, game is paused because there isn't enough people on the server. Is this your work?
07:11:11  <coopserver> <V453000> 2 or more people are needed in the company
07:11:14  <coopserver> <V453000> feel free to join it
07:11:29  <coopserver> *** MAXtim has joined company #1
07:11:30  <coopserver> *** Game unpaused (number of players)
07:11:30  <coopserver> <V453000> I did a few things yes, you can read who did what by the signs
07:13:54  <coopserver> <MAXtim> Junction BBH 03/AlphaSC. Why the square with the combo signal?
07:14:01  <coopserver> <V453000> @@prio
07:14:02  <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities
07:14:11  <coopserver> <V453000> chain of presignals
07:14:36  <coopserver> <MAXtim> This is a concept I am having trouble with...
07:14:58  <coopserver> <V453000> it is rather simple
07:15:09  <coopserver> <V453000> just know that signal transmits anywhere until the next signal
07:15:15  <coopserver> <V453000> and that the direction where it is facing matters
07:16:46  <coopserver> <V453000> easiest way to get your head around it is trying to build some
07:28:16  <coopserver> *** MAXtim has left the game (general timeout)
07:28:16  <coopserver> *** Game paused (number of players)
07:28:53  <coopserver> *** V453000 has left the game (Leaving)
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08:08:13  <Grimalkin> !playercount
08:08:13  <coopserver> Grimalkin: The server is empty, noone is connected. Feel free to remedy this situation
08:08:51  <Grimalkin> !password
08:08:51  <coopserver> Grimalkin: enough
08:09:09  <Grimalkin> anyone else around, willing to join/play during hte next few hours?
08:09:50  <V453000> hy
08:09:55  <Grimalkin> hi V453000
08:09:59  <Grimalkin> !dl win64
08:09:59  <coopserver> Grimalkin: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
08:10:23  <V453000> !ip
08:10:23  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
08:10:42  <V453000> !password
08:10:42  <coopserver> V453000: enough
08:10:50  <coopserver> *** Game still paused (connecting clients, number of players)
08:10:52  <coopserver> *** V453000 has joined
08:10:52  <coopserver> *** Game still paused (number of players)
08:11:00  <V453000> !players
08:11:00  <coopserver> V453000: Spectators: Client 13 (V453000)
08:11:04  <V453000> !rcon move 13 1
08:11:05  <coopserver> *** V453000 has joined company #1
08:11:16  <coopserver> *** Game still paused (connecting clients, number of players)
08:11:19  <coopserver> *** Grimalkin has joined
08:11:19  <coopserver> *** Game still paused (number of players)
08:11:19  <coopserver> *** Game unpaused (number of players)
08:11:30  <coopserver> <Grimalkin> chaos?
08:11:34  <coopserver> <V453000> ?
08:11:49  <coopserver> <Grimalkin> ah never mind
08:11:55  <coopserver> <V453000> :)
08:11:59  <coopserver> <Grimalkin> I only saw the welcome message, not the network play
08:12:01  <coopserver> <Grimalkin> plan*
08:12:07  <coopserver> <V453000> :)
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08:14:31  <coopserver> <Grimalkin> rubber station is nice :-)
08:14:38  <coopserver> <V453000> :)
08:15:02  <coopserver> <Grimalkin> copper ore is last main station, I think
08:15:18  <coopserver> <V453000> I think so too
08:15:30  <coopserver> <Grimalkin> can I make an attemp for that?
08:15:36  <coopserver> <V453000> sure
08:15:45  <coopserver> <V453000> just make sure it has what a refit station needs
08:15:49  <coopserver> <Grimalkin> 8-10 platoforms, I assume?
08:16:01  <coopserver> <V453000> doesnt matter much
08:16:18  <coopserver> <Grimalkin> ok, will do. Else you can always nuke it ;-)
08:34:30  <coopserver> <V453000> got stuck on something?
08:37:08  <coopserver> <Grimalkin> no had some collaegues dropping by
08:37:10  <coopserver> <Grimalkin> sorry :-)
08:37:31  <coopserver> <V453000> no problem at all I was just wondering if I you wanted to ask about something :p
08:42:11  <coopserver> <Grimalkin> ok, back to work :-)
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08:49:08  <coopserver> <V453000> btw you dont need the waiting spaces after platforms ;)
08:49:10  <coopserver> <V453000> saves space
08:49:28  <coopserver> <V453000> but meh, platforms can be moved later
08:49:34  <coopserver> <Grimalkin> ah ok, I did it cause I wasnt sure about the one depot being enough
08:49:52  <coopserver> <Grimalkin> better have some spare room now, than move everything later :)
08:50:00  <coopserver> <V453000> if depot was not enough, solution is to double depot, not make longer waiting bay ;)
08:50:09  <coopserver> <Grimalkin> ok, makes sense too
08:50:23  <coopserver> <Grimalkin> but I wasnt sure if I can squeeze in a double depot for every 2 platforms there
08:50:46  <coopserver> <V453000> you could if you had the bays shorter :P
08:51:05  <coopserver> <Grimalkin>  :-P Its a chicken and egg problem then
08:51:12  <coopserver> <V453000> not exactly :D
08:53:29  <coopserver> <V453000> just make the things you need
08:53:44  <coopserver> <V453000> all this could be shorter
08:53:50  <coopserver> <Grimalkin> true, thank you
08:53:53  <coopserver> <V453000> saves a lot of space ;)
08:54:03  <coopserver> <V453000> 2nd thing, you dont need that blue stuff
08:54:08  <coopserver> <V453000> just have 1 depot per platform and you are safe
08:54:19  <coopserver> <Grimalkin> true too :-) saves 2x the space
08:54:30  <coopserver> <V453000> quite
08:54:38  <coopserver> <Grimalkin> redoing stuff
08:54:51  <coopserver> <V453000> probably the best solution in this case
08:55:51  <coopserver> <V453000> and yeah that depot trick is quite good :P
09:08:15  <coopserver> <Grimalkin> does the exit need mixing?
09:10:45  <coopserver> <V453000> nah
09:11:00  <coopserver> <V453000> giving choices to exit is Usually just waste of space
09:11:05  <coopserver> <V453000> not always, but usually is
09:16:50  <coopserver> <Grimalkin> are there flaws in my build?
09:16:59  <coopserver> <Grimalkin> major ones, I mean :p cause offcourse there are :-)
09:17:20  <coopserver> <V453000> well the entrance could use presignals
09:17:32  <coopserver> <V453000> same for the entrance to copper pickup
09:17:36  <coopserver> <V453000> other than that it should be okay
09:17:47  <coopserver> <Grimalkin> ok ty
09:17:47  <coopserver> <V453000> check that you have waypoint in front of every depot :)
09:18:08  <coopserver> <Grimalkin> I think I do, but will double check
09:19:48  <coopserver> <V453000> one missing :P
09:20:02  <coopserver> <V453000> anyway I go for lunch
09:20:03  <coopserver> <Grimalkin> ah oopz :-)
09:20:05  <coopserver> <V453000> cya later :)
09:20:07  <coopserver> <Grimalkin> I'm off too
09:20:12  <coopserver> <Grimalkin> ty for staying online / advice
09:20:26  <coopserver> <Grimalkin> and see you later!
09:20:29  <coopserver> *** Grimalkin has joined spectators
09:20:29  <coopserver> *** Game paused (number of players)
09:20:40  <coopserver> *** Grimalkin has left the game (Leaving)
09:23:19  <coopserver> *** V453000 has left the game (Leaving)
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10:22:30  <Grimalkin> hi Brumi
10:22:43  <Brumi> hello :)
10:22:53  <Grimalkin> are you in the mood for some coop?
10:23:13  <Brumi> unfortunately I barely have any time now
10:23:17  <Grimalkin> oh, a pitty
10:23:23  <Brumi> lots of assignments...
10:23:24  <Grimalkin> then I'll wait for the next volunteer
10:23:25  <Grimalkin>  :-)
10:23:29  <Brumi> :)
10:23:35  <Grimalkin> !password
10:23:35  <coopserver> Grimalkin: answer
10:23:52  <coopserver> *** Game still paused (connecting clients, number of players)
10:23:57  <coopserver> *** Grimalkin has joined
10:23:57  <coopserver> *** Game still paused (number of players)
10:24:33  <V453000> !password
10:24:33  <coopserver> V453000: answer
10:24:50  <coopserver> *** Game still paused (connecting clients, number of players)
10:24:52  <coopserver> *** V453000 has joined
10:24:52  <coopserver> *** Game still paused (number of players)
10:24:52  <coopserver> *** Game unpaused (number of players)
10:24:53  <coopserver> <V453000> hy
10:24:55  <coopserver> <Grimalkin> hi there
10:24:59  <coopserver> <Grimalkin> thx for joining
10:25:02  <coopserver> <V453000> yw
10:25:36  <coopserver> <Grimalkin> should I start a sideline somewhere?
10:25:42  <coopserver> <V453000> yeah
10:25:47  <coopserver> <V453000> preferably not terribly close to a BBH
10:25:51  <coopserver> <V453000> other than that, basically anywhere
10:26:03  <coopserver> <Grimalkin> or finish the main line first, maybe?
10:26:16  <coopserver> <V453000> tis pretty much finished
10:29:26  <coopserver> <Grimalkin> hmm, should the mainline use stepped/doubled climbing ? or are the trains strong enough?
10:32:05  <coopserver> <V453000> I think trains are strong enough
10:33:05  *** Maraxus has joined #openttdcoop
10:33:05  *** ChanServ sets mode: +o Maraxus
10:36:27  <Maraxus> !password
10:36:28  <coopserver> Maraxus: helper
10:36:40  <coopserver> *** Game paused (connecting clients)
10:36:42  <coopserver> *** Maraxus has joined
10:36:42  <coopserver> *** Game unpaused (connecting clients)
10:36:49  <coopserver> <Maraxus> hi
10:37:09  <coopserver> <Grimalkin> hi Maraxus
10:40:35  <coopserver> <V453000> hihi
10:50:08  <coopserver> <V453000> caution, my machinery factory is going to look amazing =D
10:57:19  <coopserver> <Grimalkin> quite large for a slh, but should be functional
10:57:55  <coopserver> <V453000> looks fine except that one spot
10:58:00  <coopserver> <Grimalkin> ah yes
10:58:07  <coopserver> <Grimalkin> was PBS before :-)
10:58:15  <coopserver> <Grimalkin> but I reworked the area & removed it afterwards :-)
10:58:39  <coopserver> <V453000> :)
11:04:04  <coopserver> *** Grimalkin has joined spectators
11:04:16  <coopserver> <V453000> not interested to connect primaries? :P
11:05:55  <Grimalkin> I need a few minutes break for other work ;-)
11:05:59  <coopserver> <V453000> :)
11:08:21  <Godde> !dl lin64
11:08:21  <coopserver> Godde: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-linux-generic-amd64.tar.xz
11:09:56  <Godde> !password
11:09:56  <coopserver> Godde: parnum
11:10:01  <coopserver> *** Game paused (connecting clients)
11:10:03  <coopserver> *** Godde has joined
11:10:04  <coopserver> *** Game unpaused (connecting clients)
11:10:50  <coopserver> <V453000> hy
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11:14:36  <coopserver> *** Godde has left the game (Leaving)
11:14:48  <coopserver> <Grimalkin> hi /bye Godde
11:15:02  <Godde> Bye bye :P
11:15:14  <Godde> I've got a couple of assignments, no time for ottd D:
11:15:54  <coopserver> <Grimalkin> hmm, is there a factory drop in this plan?
11:16:04  <coopserver> <V453000> no, that is the whole point?
11:16:23  <coopserver> <V453000> trains bring goods back to the SL
11:16:28  <coopserver> <V453000> see SL 01
11:16:54  <coopserver> <Grimalkin> where to get goods from a cupper ore drop then? from oil drop/ sawmill drop too?
11:17:10  <coopserver> <V453000> what?
11:17:21  <coopserver> <Grimalkin> cupper pickup isnt really usefull witouth a factory, is it?
11:17:35  <coopserver> <V453000> just buy a factory there
11:17:42  <coopserver> <Maraxus> there is a factory there
11:17:42  <coopserver> <Grimalkin> ah ok, and no deliveries. kk
11:17:50  <coopserver> <V453000> there
11:17:55  <coopserver> <V453000> connected it to the local factory
11:18:01  <coopserver> <Grimalkin> so its not cupper pickup, but goods pickup. got it
11:18:13  <coopserver> *** Grimalkin has joined company #1
11:18:25  <coopserver> <V453000> copper ore goods pickup
11:18:30  <coopserver> <V453000> there are many goods pickups
11:18:57  <coopserver> <V453000> :d my oil wells alreadyh produce 800
11:18:58  <coopserver> <Grimalkin> kk
11:19:04  <coopserver> <Grimalkin> *ok
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11:50:00  <coopserver> <Grimalkin> ok, got some time now :-)
11:50:40  <coopserver> <Grimalkin> can I useone  single goods drop for the sideline? or does it need to be one drop per station specifically?
11:50:50  <coopserver> <V453000> yes
11:50:52  <coopserver> <V453000> you can unify it
11:50:53  <coopserver> <Grimalkin> because there arent many cities nearby there atm
11:51:01  <coopserver> <Grimalkin> ok ty
11:51:10  <coopserver> <V453000> do your sideline any way you want really, it just has to work :)
11:51:26  <coopserver> <Grimalkin> ok
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11:58:13  <coopserver> <V453000> aaand SL 01 has all cargoes now :D
11:58:49  <coopserver> <V453000> pf
12:01:50  <coopserver> <V453000> is that an overflow for the wood?
12:02:04  <coopserver> <V453000> or refit depot?
12:02:29  <coopserver> <V453000> hm I guess the depots behind the goods drop are not to be used (:
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12:15:35  <coopserver> <V453000> if you make X entry signal, train wont go to depot unless platform is free
12:15:52  <coopserver> <V453000> which isnt helping terribly much in this case actually
12:15:58  <coopserver> <V453000> :d
12:16:06  <coopserver> <V453000> anyway, the depots should have a waiting bay in front of them
12:16:14  <coopserver> <Grimalkin> isnt the depot the waiting bay like this?
12:16:19  <coopserver> <V453000> not very well
12:16:39  <coopserver> <V453000> it can break
12:16:49  <coopserver> <Grimalkin> I assume it can :-)
12:17:28  <coopserver> <Grimalkin> but, it has a waiting bay too & is miles away from the SLH, so I assume it will block the ML
12:17:30  <coopserver> <Grimalkin>  ;-)
12:17:47  <coopserver> <Grimalkin> but, if you can show me a better way to do, please correct it :-)
12:17:47  <coopserver> <V453000> well it can break a lot
12:18:15  <coopserver> <V453000> the red parts need to be 3 tiles each to make it safe
12:18:28  <coopserver> <Grimalkin> point taken
12:18:32  <coopserver> <Grimalkin> you are right, offcourse
12:19:39  <coopserver> <Grimalkin> better now? :-)
12:19:46  <coopserver> <V453000> the top one is 2
12:20:47  <coopserver> <V453000> great
12:20:50  <coopserver> <Grimalkin> ok, ty
12:20:54  <coopserver> <Grimalkin> good points
12:20:56  <coopserver> <V453000> one last tiny adjustment:
12:21:06  <coopserver> <Grimalkin> sure, tell me?
12:21:09  <coopserver> <V453000> it is always best when a train has only 1 possible depot after waypoint
12:21:25  <coopserver> <V453000> so its good to move it after the split
12:21:30  <coopserver> <Grimalkin> ah, ok
12:21:43  <coopserver> <Grimalkin> thx for the advice, didnt knew that :-)
12:21:52  <coopserver> <V453000> various things can happen, most of them were bugs which are probably fixed, but it is just simplier that way :P
12:22:01  <coopserver> <V453000> this way you can be sure it is correct
12:22:17  <coopserver> <Grimalkin> true, WPs are easier to move/reposition than depots/other components
12:22:33  <coopserver> <V453000> well that too :)
12:22:48  <coopserver> <V453000> I rather meant, it can happen that the train forgets to autoreplace when it visits the wrong depot etc
12:23:07  <coopserver> <V453000> as in: when train goes through waypoint, it chooses depot. But if due to red signal it goes to the other depot, it "can" break
12:23:18  <coopserver> <Grimalkin> ok, makes sense
12:23:25  <coopserver> <V453000> it probably would not, but I have experienced a lot of cases of weird stuff, so better safe
12:23:38  <coopserver> <Grimalkin> dont create difficult situation for the code to handle, but keep it KISS :-)
12:23:45  <coopserver> <V453000> +- :)
12:31:22  <coopserver> <V453000> looking good :)
12:32:01  <coopserver> <Grimalkin> thankx
12:35:47  <V453000> your reward :D you are the first one to see it https://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png
12:36:09  <V453000> not neeearly done but got the main part
12:37:15  <Grimalkin> cool! :-)
12:38:01  <Grimalkin> You might want to add some wormweels
12:38:30  <Grimalkin> worm drives*
12:38:59  <Grimalkin> makes more sense than that broper pendiculaar weel
12:38:59  <V453000> I know what you mean
12:39:01  <V453000> probably elsewhere
12:39:11  <V453000> also I already got that kind of thing +-
12:39:18  <V453000> https://dev.openttdcoop.org/attachments/download/6040/FPP_01.png
12:39:47  <Grimalkin> oh, ok, didnt see that one yet. I saw the oil-ref already
12:39:51  <V453000> :)
12:39:58  <V453000> ... btw the wheels are animated already =D
12:40:01  <Grimalkin> weird 2> 1 pipe merger in there, though :p
12:40:03  <V453000> including the belt aroudn it
12:40:05  <Grimalkin> oh, nice :D
12:40:42  <Grimalkin> how many different frames did you have to render, to make the animation smooth?
12:40:51  <Grimalkin> 4-10?
12:41:50  <V453000> I will actually render 128
12:41:57  <V453000> there will be also other longer animations
12:42:11  <V453000> e.g. products travelling on the belt, robots putting the products on the belt, ...
12:42:25  <V453000> while during the 128, 10% of the belt moves
12:42:48  <Grimalkin> wow, you've put yourself really high goals! :-)
12:42:59  <coopserver> <V453000> well rendering more or less frames is just time
12:43:09  <Grimalkin> if all the dynamics are inside, yes
12:43:11  <coopserver> <V453000> modelling and animating the robots is more complicated :)
12:43:35  <Grimalkin> but typically devellopers cut corners by just moving things themselves & making some screenshots in between :p
12:43:59  <V453000> well I am very interested in making the models as I learn a lot by it
12:44:10  <V453000> which is kind of the main purpose of the thing I am doing
12:44:17  <V453000> that it outputs a newGRF is just a bonus
12:44:27  <Grimalkin> btw, the gear ratios seem off, to move both sides of the belt (for the machinery factory)
12:44:33  <Grimalkin> just one side is connected, I assume?
12:44:42  <V453000> no they work
12:44:59  <Grimalkin> ah never mind
12:45:00  <Grimalkin> I'm blind
12:45:10  <Grimalkin> size doesnt matter, as long as the tooth speed is similar
12:45:28  <V453000> yes, each of them rotates different speed as they should
12:45:32  <V453000> I got it calculated
12:45:35  <Grimalkin> courses about dynamics were long time ago ;-)
12:46:03  <V453000> well I just made easy diameters 1, 1.5, 2, 3, 4
12:46:10  <V453000> so it was easy to wire together :P
12:46:18  <V453000> the belt was ass, that I admit :D
12:46:53  <Grimalkin> I can imagine :D
12:47:20  <V453000> in fact, the belt doesnt even fit to my calculations
12:47:21  <V453000> like, at all
12:47:32  <V453000> calculated teeth were 71. Now there are 10
12:47:41  <V453000> not even talking about speed :D there I completely missed the calculation
12:47:46  <V453000> but it works perfectly it seems
12:47:56  <V453000> [after manual adjusting]
12:48:40  <Grimalkin> with enough time (and patience), trial and error gets you somewhere :-)
12:48:43  <V453000> frame renders about 4 minutes so first animated preview perhaps tomorrow :D
12:48:44  <V453000> yes
12:49:04  <V453000> (VERY) surprisingly, the belt moves Exactly 10% per 128 frames
12:49:10  <V453000> OR the units are wtf.
12:49:16  <V453000> (entirely possible, I dont think it is 10%)
12:49:34  <V453000> well it might well be 10%
12:49:35  <V453000> ok
13:03:47  <coopserver> <Grimalkin> also all types are available on SLH02 now
13:04:09  <coopserver> *** Grimalkin has joined spectators
13:05:00  <coopserver> <Maraxus> I'm off - cu later
13:05:01  <coopserver> <V453000> :)
13:05:03  <coopserver> <Grimalkin> same here
13:05:07  <coopserver> <V453000> cya
13:05:10  <coopserver> *** V453000 has joined spectators
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13:07:31  <AlphaSC> !players
13:07:31  <coopserver> AlphaSC: There are currently 0 players and 1 spectators, making a total of 1 clients connected
13:09:06  <AlphaSC> !dl
13:09:06  <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
13:09:07  <coopserver> AlphaSC: http://www.openttd.org/en/download-trunk/r26552
13:10:45  <AlphaSC> !password
13:10:45  <coopserver> AlphaSC: moment
13:10:51  <coopserver> *** Game still paused (connecting clients, number of players)
13:10:55  <coopserver> *** AlphaSC has joined
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13:11:36  <coopserver> <V453000> yo
13:11:45  <coopserver> <AlphaSC> yo
13:11:48  <coopserver> <AlphaSC> whats up
13:12:05  <V453000> this
13:12:05  <V453000> https://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png
13:12:55  <AlphaSC> a gear, nice ;D
13:13:19  <coopserver> <V453000> other than that, we got all drops working now
13:13:39  <coopserver> <AlphaSC> were the problems?
13:13:57  <coopserver> <V453000> no problems? :D
13:14:10  <coopserver> <AlphaSC> ok nice
13:14:25  <coopserver> <AlphaSC> fruits isnt going yet
13:14:33  <coopserver> <V453000> myeah
13:14:37  <coopserver> <V453000> but trains are on the way :D
13:14:46  <coopserver> <AlphaSC> need ffp then
13:15:10  <coopserver> <V453000> y
13:15:55  <coopserver> *** AlphaSC has joined company #1
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13:16:04  <coopserver> <AlphaSC> goods drop slh02
13:16:34  <coopserver> <V453000> well not all my stations accept goods yet either
13:16:34  <coopserver> <AlphaSC> we refot there, and then again at stations?
13:16:56  <coopserver> <V453000> I believe only at stations
13:17:04  <coopserver> <V453000> y
13:17:12  <coopserver> <AlphaSC> k
13:17:22  <coopserver> <AlphaSC> wonder about the depots there
13:17:29  <coopserver> <V453000> can probably be deleted
13:17:36  <coopserver> <AlphaSC> done
13:18:18  <coopserver> <AlphaSC> what do think of livestock drop
13:18:45  <coopserver> <V453000> is k :)
13:18:53  <coopserver> <AlphaSC> this is and roro must be best, not?
13:19:02  <coopserver> <AlphaSC> cuz can never jam
13:19:14  <coopserver> <V453000> what do you mean?
13:19:28  <coopserver> <AlphaSC> there cant come in too many trains
13:19:42  <coopserver> <V453000> where
13:19:44  <coopserver> <V453000> to the depot?
13:19:45  <coopserver> <AlphaSC> that trains get stucked/stored in there
13:19:57  <coopserver> <V453000> right ... that shouldnt happen due to the double presignal
13:22:10  <coopserver> <AlphaSC> why no prio?
13:22:18  <coopserver> <V453000> both parts have choices
13:22:19  <coopserver> <V453000> why prio
13:22:27  <coopserver> <AlphaSC> amd why u only delete it at one side :D
13:22:31  <coopserver> <AlphaSC> k
13:22:36  <coopserver> <V453000> asdf
13:22:42  <coopserver> <V453000> didnt notice you added the other
13:22:56  <coopserver> <V453000> o
13:22:58  <coopserver> <V453000> no busses =D
13:22:59  <coopserver> <AlphaSC> sure
13:23:00  <coopserver> <V453000> meh
13:29:28  <coopserver> <V453000> bitch town refuses to accept goods
13:29:41  <coopserver> <AlphaSC> why u take the smallest?
13:29:45  <coopserver> <V453000> I wonder if japanese towns make not (city) towns accept goods or not
13:29:47  <coopserver> <V453000> I take all
13:29:48  <coopserver> <AlphaSC> so many bog towns there .D
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13:35:37  <coopserver> <V453000> there, great solution
13:35:37  <coopserver> <V453000> =D
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13:37:16  <coopserver> <AlphaSC> ?
13:37:23  <coopserver> <V453000> me transfers shit
13:37:37  <coopserver> <AlphaSC> lol
13:43:48  <coopserver> <V453000> going home
13:43:49  <coopserver> <V453000> back laterz
13:43:50  <coopserver> <V453000> cya
13:43:52  <coopserver> <AlphaSC> k
13:43:53  <coopserver> *** V453000 has left the game (Leaving)
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13:43:53  <coopserver> <AlphaSC> bb
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13:44:19  <AlphaSC> game stopped arghhhhhhhhhhhhhhh :d
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16:06:03  <AlphaSC> !unpause
16:06:49  <Sylf> !unpause
16:06:50  <coopserver> *** Game unpaused (number of players)
16:06:54  <Sylf> :P
16:06:57  <AlphaSC> _D
16:07:08  <AlphaSC> damn, i must be admin to use it, would be to easy:D
16:07:19  <AlphaSC> hey sylf, u slept well? :))
16:07:31  <Sylf> not long enough
16:07:41  <coopserver> <AlphaSC> damn, sucks :D
16:07:54  <Sylf> must be the old age
16:08:00  <coopserver> <AlphaSC> lol
16:08:07  <coopserver> <AlphaSC> you west or east coast?
16:08:16  <Sylf> neither.  smack in the middle
16:08:33  <Sylf> at least 20 hours drive from ANY coast
16:08:39  <coopserver> <AlphaSC> :o
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16:08:51  <coopserver> <AlphaSC> u kinds stuck then ^^
16:09:45  <coopserver> <AlphaSC> which time you got then?
16:09:46  <Sylf> it's ok.  it's a good rail country for america
16:09:50  <Sylf> central
16:11:04  <coopserver> <AlphaSC> k, thats 11:11 am ^^
16:12:16  <Sylf> yeah.  been awake for 5 hours
16:12:37  <coopserver> <AlphaSC> oh, than u got up quit early
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16:29:33  <Sylf> !password
16:29:33  <coopserver> Sylf: raised
16:30:03  <Sylf> oh, game got updated last night
16:30:11  <coopserver> <AlphaSC> what u mean?
16:30:11  <Sylf> !dl
16:30:11  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:30:12  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26552
16:30:22  <coopserver> <AlphaSC> stzations had chenged
16:30:37  <coopserver> <AlphaSC> i had do redo them all
16:30:38  <Sylf> the game version is different from last night
16:30:42  <coopserver> <AlphaSC> yes
16:31:12  <Sylf> I only updated the station grf, not the game version itself
16:31:38  <coopserver> <AlphaSC> yeah, its k. didnt knew what you meant there
16:32:02  <coopserver> *** Game paused (connecting clients)
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16:40:57  <coopserver> <AlphaSC> slh 03 is nice :D
16:41:10  <coopserver> <AlphaSC> guess this is my smallest so far
16:54:16  <coopserver> <AlphaSC> are you playing atm?
16:54:27  <coopserver> <Sylf> yeah
16:54:36  <coopserver> <Sylf> making SLH next to Wrutfield
16:54:39  <coopserver> <AlphaSC> can you have a look at DROP SLH03
16:54:50  <coopserver> <AlphaSC> its a stion
16:54:57  <coopserver> <AlphaSC> i want drop there the good and food
16:55:01  <coopserver> <AlphaSC> than refit
16:55:10  <coopserver> <Sylf> yup
16:55:11  <coopserver> <AlphaSC> and pick up at stuff
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16:55:19  <coopserver> <AlphaSC> is that right?
16:55:32  <coopserver> <AlphaSC> my first refit, so i want ask, not that i make it wrong
16:55:39  <coopserver> <Sylf> yeah, looks good
16:55:58  <coopserver> <AlphaSC> ok, might have to ask for orders later again
16:56:05  <coopserver> <AlphaSC> i connect now industries
16:56:24  <coopserver> <Sylf> hm
16:56:29  <coopserver> <AlphaSC> ?
16:56:31  <coopserver> <Sylf> we should work on grouping the trains
16:56:36  <coopserver> <AlphaSC> ....
16:56:46  <coopserver> <AlphaSC> dont tell me, i always do it
16:56:47  <coopserver> <Sylf> SL 02 is already grouped with SL 01
16:56:50  <coopserver> <AlphaSC> y
16:56:58  <coopserver> <AlphaSC> v, doesnt group trains :D
16:57:12  <coopserver> <AlphaSC> and the other guy, idk him, seems also not to do
16:57:21  <coopserver> <AlphaSC> i will group my trains to SLH 03
16:57:23  <coopserver> <AlphaSC> and so on
16:57:50  <coopserver> <AlphaSC> guess its better to group for slh than make groups for e.g. wood, copper and so on
16:57:52  <Jam35> !dl
16:57:52  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:57:53  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26552
16:57:54  <coopserver> <AlphaSC> what do you think?
16:58:27  <coopserver> <Sylf> hrmrmrm
16:58:36  <coopserver> <Sylf> Goods drop 2 doesn't accept goods
16:58:58  <coopserver> <AlphaSC> hm
16:58:59  <Godde> !password
16:58:59  <coopserver> Godde: obtain
16:59:04  <coopserver> *** Game paused (connecting clients)
16:59:06  <coopserver> *** Godde has joined
16:59:06  <coopserver> <AlphaSC> i had it accepting later
16:59:07  <coopserver> *** Game unpaused (connecting clients)
16:59:16  <coopserver> <AlphaSC> i mean earlyer
16:59:28  <coopserver> <AlphaSC> now it does
17:00:26  <coopserver> <Sylf> that should create a better insurance for the future
17:02:15  <Jam35> !password
17:02:15  <coopserver> Jam35: obtain
17:02:22  <coopserver> *** Game paused (connecting clients)
17:02:29  <coopserver> *** Jam35 has joined
17:02:29  <coopserver> *** Game unpaused (connecting clients)
17:02:32  <coopserver> <Jam35> helo
17:02:35  <coopserver> <Sylf> hd
17:02:36  <coopserver> <AlphaSC> hi jam35
17:02:37  <coopserver> <Sylf> hi
17:10:37  <coopserver> *** Godde has left the game (Leaving)
17:13:56  <V453000> hyhyhy
17:13:58  <V453000> !password
17:13:58  <coopserver> V453000: reject
17:13:59  <coopserver> <AlphaSC> hi
17:14:35  <V453000> !dl win64
17:14:35  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
17:15:27  <coopserver> *** Jam35 has joined company #1
17:16:36  <V453000> !password
17:16:36  <coopserver> V453000: reject
17:16:43  <coopserver> *** Game paused (connecting clients)
17:16:44  <coopserver> *** V453000 has joined
17:16:45  <coopserver> *** Game unpaused (connecting clients)
17:16:46  <coopserver> <V453000> hyyyyyyyyyyy
17:16:49  <coopserver> <V453000> yeti smash
17:17:07  <V453000> today dose for yeti people: http://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png
17:20:58  <coopserver> <V453000> yay, Sylf (: hi
17:21:03  <coopserver> <Sylf> hihi
17:21:04  <coopserver> <V453000> havent seen you in a while
17:21:18  <coopserver> <V453000> admittedly I go sleep early lately :|
17:25:30  <coopserver> <AlphaSC> V435000
17:25:39  <coopserver> <V453000> my ass is grass
17:26:03  <coopserver> <AlphaSC> i did a drop for goods/food at slh 03
17:26:09  <coopserver> <AlphaSC> and refit all trains there
17:26:23  <coopserver> <AlphaSC> you and the other guy do refit at every stations
17:26:33  <coopserver> <V453000> both approaches are fine
17:26:35  <coopserver> <AlphaSC> are there any downsides to my/urs?
17:26:40  <coopserver> <V453000> not really
17:26:42  <coopserver> <AlphaSC> k
17:26:44  <coopserver> <V453000> the only difference is within the SL
17:26:47  <coopserver> <V453000> which doesnt really matter
17:26:58  <coopserver> <V453000> the ML efficiency is unchanged
17:27:03  <coopserver> <V453000> which is all that matters
17:27:15  <coopserver> <AlphaSC> hm, i felt like, with one drop + refit
17:27:27  <coopserver> <V453000> in some spots the unified drop/refit approach might be mroe fitting thus smaller, in some places the spread out might be more fitting and space saving
17:27:30  <coopserver> <AlphaSC> i safe many space at the stations and its easyer/cleaner
17:27:42  <coopserver> <V453000> I think having refit at every station is more expandable, but that might not be true either
17:27:45  <coopserver> <AlphaSC> ok,
17:27:59  <coopserver> <AlphaSC> more expandable?
17:28:18  <coopserver> <AlphaSC> a station without that can be expanded easyer, not?
17:28:20  <coopserver> <V453000> in case your SL gets monstrous, like LL_RR (which is not massively uncommon), you would get the refit station to be quite big
17:28:25  <coopserver> <V453000> sure
17:28:30  <coopserver> <V453000> it just depends how space allows
17:28:32  <coopserver> <AlphaSC> true
17:28:37  <coopserver> <AlphaSC> but again
17:28:47  <coopserver> <AlphaSC> make 1 station big, other still unchanged
17:28:52  <coopserver> <V453000> with the refit at every station teh stations will probablyn ever need expanding and the space efficiency is spread over the whole area
17:28:52  <coopserver> <AlphaSC> hm
17:28:52  <coopserver> <Sylf> I'm taking the hybrid approach here
17:29:05  <coopserver> <V453000> I think all approaches are fine, just matter of convenience
17:29:10  <coopserver> <Sylf> a few drop stations for the SL, but not 1 per primary
17:29:12  <coopserver> <V453000> ye
17:29:20  <coopserver> <V453000> I have one for two stations too
17:29:23  <coopserver> <V453000> just as fits
17:29:29  <coopserver> <AlphaSC> hm
17:29:38  <coopserver> <AlphaSC> guess i ve to se how it works
17:29:49  <coopserver> <AlphaSC> than i ve my own opinion whats best
17:29:59  <coopserver> <V453000> there isnt really any best here
17:30:05  <coopserver> <V453000> depends on situation
17:30:36  <coopserver> <V453000> if you have one town in the area, thing is solved, if you have no big area where you could build a big station, same but the other way around
17:30:54  <coopserver> <AlphaSC> true
17:31:11  <coopserver> <AlphaSC> i reserve some space, if i need to expand it
17:31:12  <coopserver> <V453000> same as building other things, often many different things work just fine, but due to fitting some area/space, some is more convenient
17:31:14  <coopserver> <AlphaSC> good hint
17:32:13  <coopserver> <V453000> in general, I think the more spread out things are, the more potential throughput you get
17:32:22  <coopserver> <AlphaSC> hm
17:32:32  <coopserver> <AlphaSC> not true
17:32:40  <coopserver> <AlphaSC> u just spread the problem
17:32:42  <coopserver> <V453000> example - having spread out LLLL_RRRR traffic over whole map is better than having LL_RR on one end, and LLLLLLL_RRRRRR on the other
17:32:54  <coopserver> <V453000> you do, and that way you use more tiles
17:33:07  <coopserver> <V453000> for example you are probably never going to use the space around primaries very efficiently
17:33:08  <coopserver> <AlphaSC> sure, you just make that it fits
17:33:19  <coopserver> <AlphaSC> by thinking ahead
17:33:22  <coopserver> <V453000> well yes but some things are just condensed in one spot
17:33:32  <coopserver> <AlphaSC> i know
17:33:34  <coopserver> <V453000> so it is often a good move to distribute those condensed spots
17:33:40  <coopserver> <V453000> just general concept
17:33:43  <coopserver> <AlphaSC> that why we split drops in every coner
17:33:50  <coopserver> <AlphaSC> so we have easy game
17:34:02  <coopserver> <V453000> not necessarily easy
17:34:03  <coopserver> <V453000> more fun
17:34:09  <coopserver> <V453000> expanding over whole map, not in one corner
17:34:19  <coopserver> <AlphaSC> well, otherwise you would need in that aread like 10L10R
17:34:25  <coopserver> <AlphaSC> and rest map is lr
17:34:42  <coopserver> <V453000> well if it is the only thing needed in that area, it is actually quite easy
17:36:50  <AlphaSC> :O
17:36:57  <coopserver> <V453000> wat
17:37:23  <coopserver> <AlphaSC> lets say 1500 trains go to 1 area and all drop/load there
17:37:30  <coopserver> <AlphaSC> getting quit messy, i guess :D
17:37:38  <coopserver> <V453000> not necessarily
17:37:58  <coopserver> <V453000> such game generally just becomes build-one-pattern-in-large-scale
17:38:02  <coopserver> <V453000> which is just copypaste really
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17:42:38  <coopserver> <AlphaSC> hm, guess i like refits :P
17:42:53  <coopserver> <V453000> ofc refit is my favourite shit
17:43:12  <coopserver> <AlphaSC> guess i can see why :D
17:43:32  <coopserver> <AlphaSC> its fun for now, lets how it will turn out :D
17:45:27  <coopserver> <V453000> this kind of refit is especially great due to simple orders and maximum efficiency
17:45:35  <coopserver> <AlphaSC> yes
17:45:40  <coopserver> <V453000> the older versions with conditionals were more annoying
17:45:43  <coopserver> <V453000> still awesome though
17:49:15  <coopserver> <V453000> what do you guys think about the rail fast acceleration now?
17:49:26  <coopserver> <V453000> cause it got improved quite a bit in teh last version
17:49:45  <coopserver> <Sylf> it's not as bad as I remember
17:49:50  <coopserver> <Sylf> actually usable
17:49:52  <coopserver> <V453000> that is for sure :)
17:49:58  <coopserver> <V453000> I think it should be usable
17:50:11  <coopserver> <V453000> just the double heading gives less capacity over medium/strong
17:50:35  <Maraxus> !password
17:50:35  <coopserver> Maraxus: rework
17:50:36  <coopserver> <V453000> which is 20% for TL3 - quite a lot
17:50:46  <coopserver> *** Game paused (connecting clients)
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17:50:53  <coopserver> <Maraxus> hi
17:50:55  <coopserver> <V453000> hi
17:52:29  <coopserver> <V453000> Sylf seen yeti things yet? :P
17:52:51  <coopserver> <Sylf> the latest rendering?
17:52:57  <coopserver> <V453000> any of it
17:53:12  <coopserver> <Sylf> yeah
17:53:17  <coopserver> <V453000> images, concept in general, ...
17:54:01  <coopserver> <V453000> the latest render of the wheels will be animated (: I got them work properly, with the right speeds etc
17:55:50  <coopserver> <V453000> atm I think machinery  [ES] is not going to stabilize production, but just make workers add more production - be more efficient
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18:01:19  <coopserver> <AlphaSC> cl2 in merge of slh is ok?
18:01:30  <coopserver> *** Jam35 has joined spectators
18:01:44  <coopserver> <Sylf> not desirable
18:01:53  <coopserver> <AlphaSC> what :D
18:02:09  <coopserver> <Sylf> at slh 6?
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18:08:18  <orudge> planetmaker: ping :)
18:12:45  <coopserver> <AlphaSC> :O
18:17:55  <coopserver> *** Sylf has left the game (Leaving)
18:25:30  <coopserver> <V453000> AlphaSC: good start but you did not follow the logic till the end :P
18:25:38  <coopserver> <AlphaSC> ?
18:25:47  <coopserver> <V453000> ah
18:25:49  <coopserver> <V453000> that is Maraxus
18:25:51  <coopserver> <V453000> sorry (:
18:25:53  <coopserver> <AlphaSC> lol
18:26:01  <coopserver> <AlphaSC> i NEVER fail :P
18:26:08  <coopserver> <V453000> liez
18:27:34  <coopserver> <Maraxus> which logic and where?
18:38:34  <coopserver> <V453000> the logic of the hub
18:38:47  <coopserver> <V453000> with the tiny start I thought you go for something like SLH 01
18:39:03  <coopserver> <V453000> this red part is unnecessarily big
18:39:29  <Djanxy> !dl win64
18:39:30  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
18:39:52  <coopserver> <V453000> the green part would solve that
18:40:01  <coopserver> <V453000> but as you want :)
18:40:09  <coopserver> <V453000> just a corner hub concept Igot
18:40:27  <coopserver> <V453000> feel free to remove my hints (:
18:40:36  <Djanxy> !password
18:40:36  <coopserver> Djanxy: behalf
18:40:41  <coopserver> <Maraxus> hints are always good to have :)
18:40:46  <coopserver> *** Game paused (connecting clients)
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18:41:02  <coopserver> <Djanxy> ello
18:41:05  <coopserver> <V453000> hyhyhy
18:41:07  <coopserver> <Maraxus> hi
18:41:07  <coopserver> <AlphaSC> hihi+
18:41:13  <coopserver> <AlphaSC> hi mara
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18:45:16  <Grimalkin> !playercount
18:45:16  <coopserver> Grimalkin: There are currently 3 players and 2 spectators, making a total of 5 clients connected
18:45:22  <Grimalkin> !password
18:45:22  <coopserver> Grimalkin: option
18:45:53  <AlphaSC> hi mr oslo :D
18:46:26  <coopserver> *** Game paused (connecting clients)
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18:57:56  <coopserver> <Grimalkin> cool, 7 SLH's already
19:01:07  <coopserver> <V453000> looking good Maraxus
19:01:15  <coopserver> <Maraxus> ty
19:03:16  <coopserver> <AlphaSC> tzzz
19:03:31  <coopserver> <AlphaSC> mine gone the moment trains arrive
19:03:43  <coopserver> *** Grimalkin has started a new company #2
19:03:51  <coopserver> <Grimalkin> pff
19:03:55  <coopserver> <Grimalkin> ment JOIN company
19:03:59  <coopserver> <Grimalkin> misclick
19:04:04  <coopserver> <Grimalkin> can I abaondon it?
19:04:24  <coopserver> <AlphaSC> just leave it?
19:04:32  <coopserver> <Grimalkin> yeah but it stays around then, no?
19:04:43  <coopserver> <AlphaSC> admin will care
19:04:44  <coopserver> *** Grimalkin has joined spectators
19:04:48  <coopserver> *** Grimalkin has joined company #1
19:04:55  <coopserver> <V453000> :D
19:04:59  <coopserver> <Grimalkin> I hope so. Sorry admins ...
19:04:59  <coopserver> *** V453000 has joined company #2
19:05:01  <coopserver> <V453000> ME VS ALL
19:05:12  <coopserver> *** V453000 has joined spectators
19:05:26  <V453000> !rcon reset_company 2
19:05:27  <coopserver> Company deleted.
19:05:34  <coopserver> <Grimalkin> thank you
19:08:59  <coopserver> <V453000> yw
19:09:57  <coopserver> <V453000> you know what time it is
19:10:00  <coopserver> <V453000> beer time motherfuckers
19:10:03  <coopserver> *** V453000 has left the game (Leaving)
19:10:05  <V453000> ;cyaz
19:10:09  <coopserver> <AlphaSC> bb
19:11:07  <coopserver> <Maraxus> cu
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19:24:02  <coopserver> <AlphaSC> grimalkin
19:24:06  <coopserver> <Grimalkin> yeah?
19:24:12  <coopserver> <AlphaSC> slh 08
19:24:17  <coopserver> <AlphaSC> in which direction do you go
19:24:26  <coopserver> <AlphaSC> im also looking around int that area
19:24:27  <coopserver> <Grimalkin> probably West
19:24:30  <coopserver> <Grimalkin> to the edge
19:24:38  <coopserver> <Grimalkin> but I was planning to make the drop near Wrinningville
19:24:44  <coopserver> <AlphaSC> k
19:24:52  <coopserver> <AlphaSC> i take the topside ml than
19:24:54  <coopserver> <Grimalkin> ok
19:25:21  <coopserver> <AlphaSC> will be pretty big sidlane there
19:25:31  <coopserver> <AlphaSC> maybe 2 more bbh
19:26:08  <coopserver> <Grimalkin> more to MSH fruit?
19:26:44  <coopserver> <AlphaSC> yeah be st u go more down
19:27:03  <coopserver> <AlphaSC> than we can make 2 bbh
19:27:08  <coopserver> <Grimalkin> hmm, BBH towards where?
19:27:18  <coopserver> <Grimalkin> I dont get it, sorry :-)
19:27:31  <coopserver> <AlphaSC> towards topside
19:27:35  <coopserver> <AlphaSC> there is also a sign
19:27:45  <coopserver> <AlphaSC> bbhh04 and bbh05 needs connect
19:27:52  <coopserver> <AlphaSC> and than make sidlane between
19:27:53  <coopserver> <Grimalkin> why add a BBH? traffic can use the normal mainline, no?
19:27:57  <coopserver> <Grimalkin> the existing one?
19:28:00  <coopserver> <AlphaSC> why
19:28:07  <coopserver> <AlphaSC> you see
19:28:07  <coopserver> <Grimalkin> it is there already :p
19:28:09  <coopserver> <AlphaSC> how big
19:28:14  <coopserver> <AlphaSC> that will be?
19:28:21  <coopserver> <AlphaSC> and trains might need go top or down
19:28:37  <coopserver> <Grimalkin> isnt that the whole point of making a ringlike network? ;-)
19:28:48  <coopserver> <AlphaSC> we dont have a ring?
19:28:56  <coopserver> <Grimalkin> else you can make a web-like network plan, but thats less crowded per line
19:28:59  <coopserver> <AlphaSC> dont get it, whats the problem u seeing
19:29:00  <coopserver> <Grimalkin> thus less fun to expand ;-)
19:29:12  <coopserver> <AlphaSC> we
19:29:18  <coopserver> <AlphaSC> have no ring
19:29:20  <coopserver> <AlphaSC> as u  can see
19:29:27  <coopserver> <Grimalkin> adding a BBH = changing the network plan, i mean
19:29:47  <coopserver> <AlphaSC> why not
19:30:01  <coopserver> <AlphaSC> if its better
19:30:17  <coopserver> <Grimalkin> since it influences the whole network
19:30:30  <coopserver> <AlphaSC> lol
19:30:32  <coopserver> <Grimalkin> will make less trafic at some lines, thus less interesting there
19:31:05  <coopserver> <AlphaSC> more trains or expand where most traffic is
19:31:45  <coopserver> <AlphaSC> than you can also agruee, the place where u build the slh
19:32:02  <coopserver> <AlphaSC> influence the whole network and make trains the one route more than the other
19:32:03  <coopserver> <Grimalkin> true. If you think it should be more downwards, I'll move it :-)
19:32:24  <coopserver> <AlphaSC> guss its better
19:32:27  <coopserver> <AlphaSC> if we expand
19:32:38  <coopserver> <Grimalkin> I agree, yes
19:32:39  <coopserver> <AlphaSC> better not have hubs to close to each other
19:32:47  <coopserver> <AlphaSC> you can make it in the corner
19:32:57  <coopserver> <AlphaSC> bit down from your sign SLH08
19:33:14  <coopserver> <AlphaSC> dont be scare to move ml if needed
19:33:42  <coopserver> <AlphaSC> im bit afk, brb
19:33:48  <coopserver> *** AlphaSC has joined spectators
19:33:49  <coopserver> <Grimalkin> ok, thank you for the advice
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20:01:30  <coopserver> <Grimalkin> train 182 seems to have weird orders, no? order 5 seems wrong imho
20:01:41  <coopserver> <Grimalkin> probably duplicated from order 2
20:10:46  <coopserver> <AlphaSC> back
20:11:03  <coopserver> <Grimalkin> welcome back
20:11:19  <coopserver> <Grimalkin> could you please check if I didnt make any large mistakes at SLH08?
20:11:36  <coopserver> <AlphaSC> sure sec
20:11:43  <coopserver> *** AlphaSC has joined company #1
20:11:53  <coopserver> <AlphaSC> cl issues
20:12:03  <coopserver> <Grimalkin> only after splits I think
20:12:10  <coopserver> <AlphaSC> well u got space
20:12:14  <coopserver> <Grimalkin> not in a full line (as far as i know)
20:12:29  <coopserver> <Grimalkin> where do you mean, specifically?
20:13:09  <coopserver> <AlphaSC> i think
20:13:15  <coopserver> <AlphaSC> if im honest
20:13:22  <coopserver> <AlphaSC> and game will go on
20:13:30  <coopserver> <AlphaSC> with lets say 3l or 4l_4r
20:13:36  <coopserver> <AlphaSC> this part will be fucked up
20:13:45  <coopserver> <AlphaSC> u build drop between ml
20:13:50  <coopserver> <AlphaSC> into slh and bbh
20:13:56  <coopserver> <AlphaSC> #
20:14:03  <coopserver> <AlphaSC> just my opinion ^^
20:14:50  <coopserver> <AlphaSC> and u get in the bbh for sure
20:15:22  <coopserver> <Grimalkin> I'll move it then :-
20:15:28  <coopserver> <Grimalkin> I just enjoyed building it
20:15:37  <coopserver> <AlphaSC> i mean, just think ahead
20:15:42  <coopserver> <AlphaSC> i could imagine
20:15:47  <coopserver> <AlphaSC> wiht expanding ml
20:15:48  <coopserver> <Grimalkin> point taken :-)
20:15:52  <coopserver> <AlphaSC> we get troubles
20:16:08  <coopserver> <AlphaSC> maybe drop at wrenham
20:16:10  <coopserver> <Grimalkin> though
20:16:14  <coopserver> <Grimalkin> you got space around
20:16:19  <coopserver> <AlphaSC> than u can make a nice corner slh
20:16:22  <coopserver> <Grimalkin> u know what: lets KEEP the SLH :p
20:16:28  <coopserver> <Grimalkin> if it gives troubles
20:16:30  <coopserver> <AlphaSC> y
20:16:32  <coopserver> <Grimalkin> we can nuke it then :-)
20:16:39  <coopserver> <AlphaSC> nono, dont nuke
20:16:55  <coopserver> <AlphaSC> just make it all downside from town
20:16:56  <coopserver> <Grimalkin> the whole concept changes now
20:17:02  <coopserver> <Grimalkin> ah, ok
20:17:08  <coopserver> <Grimalkin> that was like that before
20:17:12  <coopserver> <Grimalkin> but there is the forest
20:17:28  <coopserver> <AlphaSC> welll, 45 minutes ago
20:17:55  <coopserver> <AlphaSC> u said u make the corner slh, cuz u see, as i do, troubles later on
20:18:00  <Grimalkin> brb
20:18:06  <coopserver> *** Grimalkin has left the game (Leaving)
20:18:20  <Grimalkin> !password
20:18:20  <coopserver> Grimalkin: nbtext
20:18:30  <coopserver> *** Game paused (connecting clients)
20:18:34  <coopserver> *** Grimalkin has joined
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20:19:25  <coopserver> <AlphaSC> i mean do how u like it, but i for my part hate it, if smth isnt working/has to be changed dramaticlly
20:19:33  <coopserver> <AlphaSC> that why i gave u my opinion there
20:27:03  <coopserver> *** Grimalkin has left the game (general timeout)
20:29:25  *** Grimalkin_ has joined #openttdcoop
20:29:30  <Grimalkin_> !password
20:29:30  <coopserver> Grimalkin_: costly
20:29:31  <Grimalkin_> sorry
20:29:35  <coopserver> <AlphaSC> ?
20:29:45  <coopserver> *** Game paused (connecting clients)
20:29:55  <Grimalkin_> laptop battery empty :-)
20:30:00  <coopserver> <AlphaSC> :D
20:30:06  <coopserver> *** Grimalkin has joined
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20:31:26  <coopserver> *** Grimalkin has left the game (general timeout)
20:31:29  <Grimalkin_> hmm
20:31:34  <Grimalkin_> !password
20:31:34  <coopserver> Grimalkin_: costly
20:31:42  <coopserver> *** Game paused (connecting clients)
20:31:56  <coopserver> <AlphaSC> ur inet
20:31:58  <coopserver> <AlphaSC> to slow
20:32:05  <coopserver> <AlphaSC> u need ages to connect
20:32:15  <coopserver> <AlphaSC> thats why u drop
20:32:15  <coopserver> *** Game unpaused (connecting clients)
20:32:34  <Grimalkin_> slow reconnect, for some reason
20:32:42  <Grimalkin_> it wasnt before :-)
20:32:48  <Grimalkin_> I'll try again in a few mins
20:32:49  <coopserver> <AlphaSC> yeah ur inet
20:33:27  <coopserver> *** Game paused (connecting clients)
20:33:34  <Grimalkin_> ah, much faster now
20:33:37  <coopserver> *** Grimalkin has joined
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20:38:15  <coopserver> <Grimalkin> oh, my SLH is attracting copper drop trains :s
20:38:26  <coopserver> <AlphaSC> lol
20:38:39  <coopserver> <Grimalkin> probably someone is rebuilding the mainline?
20:38:40  <coopserver> <AlphaSC> i had to cut line for bridges
20:38:42  <coopserver> <AlphaSC> thats why
20:38:45  <coopserver> <Grimalkin> kk no problem
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21:00:24  <coopserver> *** Grimalkin has left the game (Leaving)
21:00:26  <Grimalkin_> off
21:00:27  <Grimalkin_> laterz
21:00:31  <coopserver> <AlphaSC> bb
21:00:41  <coopserver> <Maraxus> cu
21:04:23  <coopserver> <AlphaSC> jam35
21:07:23  <coopserver> <AlphaSC> someone wanna do bbh05?
21:08:31  <coopserver> <Jam35> not me
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21:08:47  <coopserver> <Jam35> should really go
21:08:55  <coopserver> <AlphaSC> otherwise i ve done, which sucks :/
21:08:57  <coopserver> <AlphaSC> np
21:09:01  <coopserver> <Maraxus> nor me - busy with sl07
21:10:27  <coopserver> <AlphaSC> hm, not sure
21:10:32  <coopserver> <AlphaSC> what you guys think
21:10:47  <coopserver> <AlphaSC> make new conenct bbh04 and bbh05 and make slhs on it
21:10:53  <coopserver> <AlphaSC> to cover that area
21:11:09  <coopserver> <AlphaSC> or i do bbh04 as SLH with LLRR output
21:11:22  <coopserver> <AlphaSC> for now, and we could use it as bbh later on
21:11:25  <coopserver> <Jam35> yes why not just have 2 slh?
21:11:34  <coopserver> <AlphaSC> cuz the space it will cover is kinda huge
21:11:55  <coopserver> <Jam35> not really more than any other
21:12:01  <coopserver> <AlphaSC> going with 2 bbh makes short travel
21:12:22  *** Hazzard has joined #openttdcoop
21:12:49  <Hazzard> !players
21:12:49  <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected
21:12:54  <Hazzard> !password
21:12:54  <coopserver> Hazzard: hanger
21:13:16  <Hazzard> !dl win64
21:13:16  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
21:13:19  <coopserver> <Jam35> It's not needed but idc what you do
21:13:41  <coopserver> <Jam35> anyway
21:13:43  <coopserver> <Jam35> bb
21:13:46  <coopserver> *** Jam35 has left the game (Leaving)
21:13:49  <coopserver> <AlphaSC> gn8
21:14:15  <coopserver> <Maraxus> cu
21:15:23  <Hazzard> !password
21:15:23  <coopserver> Hazzard: revere
21:15:30  <coopserver> *** Game paused (connecting clients)
21:15:37  <coopserver> *** Hazzard has joined
21:15:37  <coopserver> *** Game unpaused (connecting clients)
21:15:41  <coopserver> <AlphaSC> hihi
21:17:00  <coopserver> <Hazzard> heyey
21:17:12  <coopserver> <AlphaSC> how u doin
21:17:12  <coopserver> <Maraxus> hi
21:22:11  *** KrunchyAl_ has joined #openttdcoop
21:24:18  <coopserver> *** Game paused (connecting clients)
21:24:20  <coopserver> *** V453000 has joined
21:24:20  <coopserver> *** Game unpaused (connecting clients)
21:24:23  <coopserver> <V453000> yeti smash
21:24:50  <coopserver> <Hazzard> Yoooo
21:29:32  <coopserver> <AlphaSC> v, your shits busy :D
21:29:36  <coopserver> <V453000> im there already
21:29:40  <coopserver> <V453000> improving this
21:29:41  <coopserver> <V453000> shit
21:29:42  <coopserver> <AlphaSC> y
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21:35:00  <Sylf> !password
21:35:00  <coopserver> Sylf: statue
21:35:09  <coopserver> *** Game paused (connecting clients)
21:35:13  <coopserver> *** Sylf has joined
21:35:13  <coopserver> *** Game unpaused (connecting clients)
21:35:29  <coopserver> *** Sylf has joined company #1
21:35:31  <coopserver> <V453000> hy
21:35:38  <coopserver> <Sylf> hihi
21:35:40  <coopserver> <AlphaSC> hi
21:36:20  <coopserver> <Maraxus> hi
21:51:10  <coopserver> <AlphaSC> what :D
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21:51:39  <coopserver> <Sylf> I thought the area was split in 2 along the line
21:51:58  <coopserver> <Hazzard> LOL
21:52:02  <coopserver> <AlphaSC> no, i made it, cuz i was thinking of 2 bbh
21:52:13  <coopserver> <AlphaSC> u saw me building drop :D
21:52:17  <coopserver> <AlphaSC> no excuses
21:52:50  <coopserver> <Sylf> BBH? what?
21:53:14  <coopserver> <AlphaSC> 2 bbh
21:53:23  <coopserver> <AlphaSC> and make a line between them
21:53:27  <coopserver> <AlphaSC> and slh at it
21:53:34  <coopserver> <Sylf> that's not in the network plan
21:53:35  <coopserver> <AlphaSC> but than i just made one big lsh
21:53:40  <coopserver> <AlphaSC> y
21:53:59  <coopserver> <Sylf> well ok
21:54:18  <coopserver> <AlphaSC> i just explained you why there is line ;)
21:54:31  <coopserver> <Sylf> I still don't under stand
21:54:38  <coopserver> <Sylf> that line's not in the plan
21:54:43  <coopserver> <Sylf> so we don't build that main line
21:54:48  <coopserver> <AlphaSC> yeah
21:54:52  <coopserver> <AlphaSC> we dont make that
21:54:56  <coopserver> <AlphaSC> i already told
21:55:10  <coopserver> <AlphaSC> i was thinking baout... but gave up on that
21:55:13  <coopserver> <Sylf> then I still don't understand this conversation
21:55:15  <coopserver> <AlphaSC> and just made a slh
21:55:47  <coopserver> <Sylf> that SLH 10's gonna cover the whole area
21:55:51  <coopserver> <AlphaSC> yes
21:55:51  <coopserver> <Sylf> ok, I got it.
21:58:11  <coopserver> <AlphaSC> but we both work on this area if oyu want
21:58:29  <coopserver> <AlphaSC> we go llrr output at slh10
21:58:46  <coopserver> <AlphaSC> my idea was as before, going with on central drop for food/goods
21:58:56  <coopserver> <AlphaSC> but we can change that
21:59:33  <coopserver> <Sylf> there are only so many towns there
21:59:39  <coopserver> <Sylf> keep your plan
21:59:54  <coopserver> <AlphaSC> well you make a food drop atfort puf
22:00:37  <coopserver> <Sylf> you want to split food and goods drop?
22:00:48  <coopserver> <AlphaSC> just an idea, what do think?
22:01:08  <coopserver> <AlphaSC> we got big area and many productions
22:01:21  <coopserver> <Sylf> still, that drop station is oversized
22:01:21  <coopserver> <AlphaSC> what would be best, you go lot experience
22:01:24  <coopserver> <AlphaSC> :O
22:01:27  <coopserver> <AlphaSC> lets see
22:01:28  <coopserver> <Sylf> but we can make it work
22:01:40  <coopserver> <Sylf> it'll just be underutilized
22:01:42  <coopserver> <AlphaSC> i build big, and its still to small
22:01:42  <coopserver> <Sylf> no harm done
22:01:45  <coopserver> <AlphaSC> ull see :D
22:03:34  <coopserver> <AlphaSC> hm but here will 100 trains or more later
22:03:45  <coopserver> <V453000> you could use that drop for 2 SLHs
22:03:52  <coopserver> <V453000> just make it terminus so trains dont take the SL as shortcut
22:04:02  <coopserver> <AlphaSC> its termi
22:04:07  <coopserver> <V453000> exactly
22:04:26  <coopserver> <AlphaSC> but we ve llrr slh
22:04:29  <coopserver> <AlphaSC> so
22:04:33  <coopserver> <AlphaSC> np
22:04:58  <coopserver> <V453000> idk if that is a good idae
22:04:59  <coopserver> <V453000> but k
22:05:57  <coopserver> *** Hazzard has left the game (Leaving)
22:06:03  <coopserver> <V453000> having 3 SLHs coing to the one station would be quite cool actually
22:06:05  <coopserver> <V453000> but meh :)
22:06:58  <coopserver> <Sylf> I like that idea...
22:07:11  <coopserver> <AlphaSC> can still do
22:07:39  <coopserver> <AlphaSC> only thing sucks, u delted dat slh :/
22:08:19  <coopserver> <AlphaSC> so we make 1 drop for goods + food
22:08:24  <coopserver> <AlphaSC> and for slh10 +11
22:08:38  <coopserver> <AlphaSC> what about the sidlines
22:08:48  <coopserver> <AlphaSC> we shouldnt connect them then?
22:09:12  <coopserver> <Sylf> just build like normal
22:09:12  <coopserver> <V453000> just connect it to the station
22:09:18  <coopserver> <AlphaSC> k
22:09:34  <coopserver> <AlphaSC> and drop for food and goods?
22:09:41  <coopserver> <AlphaSC> cuz i start stations now
22:09:43  <coopserver> <AlphaSC> need to know
22:10:47  <coopserver> <V453000> what
22:10:54  <coopserver> <V453000> you drop food and goods from all 3 SLHs at that one spot
22:11:03  <coopserver> <AlphaSC> 3 slhs?
22:11:10  <coopserver> <V453000> well 2 for now
22:11:15  <coopserver> <V453000> 3rd can be added from the last end
22:23:53  <coopserver> <Sylf> are we not using separate goods and food drops for the area?
22:24:00  <coopserver> <AlphaSC> only 1
22:24:21  <coopserver> <AlphaSC> if we stick with what v said
22:24:55  <coopserver> <AlphaSC> lol
22:24:58  <coopserver> <AlphaSC> fruits goin ham
22:25:02  <coopserver> <AlphaSC> 630 :D
22:25:57  *** KrunchyAl_ has joined #openttdcoop
22:26:09  <coopserver> <AlphaSC> we ve 2 entrys
22:26:21  <coopserver> <AlphaSC> i made them seperate rails
22:26:29  <coopserver> <AlphaSC> cuz i planned for llrr
22:27:05  <coopserver> <Sylf> we can't separate that at entrance
22:27:31  <coopserver> <AlphaSC> i mean
22:27:39  <coopserver> <AlphaSC> every entry rail got 6 stations
22:27:42  <coopserver> <Sylf> trains from grain and livestock places will all take SLH 11 to get in the side line
22:27:44  <coopserver> <AlphaSC> we can either conenct them
22:28:09  <coopserver> <AlphaSC> or you take 1 rail (6 station for slh11)
22:28:14  <coopserver> <AlphaSC> and me 6 for slh10
22:28:20  <coopserver> <AlphaSC> just look at station
22:28:26  <coopserver> <Sylf> don't count like that
22:28:26  <coopserver> <AlphaSC> u will understand what i mean
22:28:46  <coopserver> <Sylf> you can't separate the entry like that
22:28:49  <coopserver> <Sylf> like I said
22:29:15  <coopserver> <Sylf> the trains carrying food will enter from SLH 11 because of where the FPPs are
22:29:20  <coopserver> <AlphaSC> y
22:31:57  <coopserver> <AlphaSC> no
22:31:58  <coopserver> <AlphaSC> wtf
22:32:02  <coopserver> <AlphaSC> cl3 :D
22:32:12  <coopserver> <AlphaSC> :P
22:33:59  *** KrunchyAl_ has quit IRC
22:34:00  <coopserver> <AlphaSC> nice, looks good
22:34:06  <coopserver> <AlphaSC> #i add trains now
22:34:17  *** Evelina has joined #openttdcoop
22:34:37  <Evelina> OpenTTD
22:35:01  <coopserver> <V453000> ah right (:
22:36:21  <coopserver> <AlphaSC> hm
22:36:35  <coopserver> <AlphaSC> haz his trains from slh09 in other groups
22:43:13  <Evelina> How do you get into the real game?
22:43:22  <V453000> @quickstart
22:43:23  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:43:29  <coopserver> <Sylf> @quickstart
22:43:30  <V453000> this way :)
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22:46:54  <coopserver> <AlphaSC> hm
22:47:00  <coopserver> <Sylf> mh?
22:47:06  <coopserver> <AlphaSC> really need alot of trains for that 700 production
22:47:18  <coopserver> <AlphaSC> at 22 already
22:48:30  <Evelina> !password
22:48:30  <coopserver> Evelina: hstdin
22:48:34  <Evelina> hstdin
22:49:59  *** Evelina has quit IRC
22:51:52  *** Evelina has joined #openttdcoop
22:52:18  <Evelina> When will the game be?
22:52:30  <Evelina> When will the game be?
22:52:32  <coopserver> <AlphaSC> there is one going
22:52:35  <V453000> how about right now?
22:52:36  <V453000> !ip
22:52:36  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
22:58:21  <Evelina> Can I join?
22:58:23  <coopserver> <AlphaSC> damn, this is just awesome :d
22:58:30  <coopserver> <AlphaSC> yeah sure, hopp in
22:58:30  <coopserver> <Sylf> yup, come and join
22:58:38  <AlphaSC> !dl
22:58:38  <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
22:58:39  <coopserver> AlphaSC: http://www.openttd.org/en/download-trunk/r26552
22:58:40  <AlphaSC> !password
22:58:40  <coopserver> AlphaSC: notify
22:59:16  <coopserver> <AlphaSC> like this 2 lsh 1 drop thing :D
22:59:48  <coopserver> <AlphaSC> its kinda what i wanted to achieve with the 2 bbh
23:00:11  <coopserver> <AlphaSC> with this trains can at least come from slh 11
23:00:26  <coopserver> <AlphaSC> just need travel long way if they leave sl
23:01:43  <Evelina> So, you go to r2652, and toggle multiplayer?
23:01:55  <coopserver> <AlphaSC> y
23:02:12  <coopserver> <AlphaSC> dont forget to set ur nickname in the top right of multiplayer
23:02:29  <Evelina> !help
23:02:29  <coopserver> Evelina: http://wiki.openttdcoop.org/Soap
23:02:47  *** Evelina has quit IRC
23:03:03  <V453000> ok
23:04:54  <coopserver> <AlphaSC> ok, now i understand what u meant with busy sls  later
23:07:10  *** Evelina has joined #openttdcoop
23:07:27  <Evelina> !apconnect
23:07:54  <coopserver> <AlphaSC> sylf
23:07:59  <coopserver> <Sylf> yo
23:08:07  <coopserver> <AlphaSC> the reserver next to ur slh04 drop
23:08:11  <Evelina> What does sylf mean?
23:08:14  <coopserver> <AlphaSC> is that used?
23:08:17  <coopserver> <V453000> a nickname
23:08:25  <coopserver> <AlphaSC> it seems to be to short
23:08:28  <coopserver> <Sylf> reverser?
23:08:42  <coopserver> <Sylf> oh that.
23:08:42  <Evelina> !strt
23:08:46  <coopserver> <Sylf> no, it's not used
23:08:46  <coopserver> <AlphaSC> !this
23:08:47  <Evelina> !start
23:08:49  <coopserver> <V453000> rule n1: trains are not smart
23:08:53  <coopserver> <Sylf> That was a station
23:09:00  <coopserver> <AlphaSC> k
23:09:20  <coopserver> <AlphaSC> 550 trains already :D
23:09:20  <coopserver> <Sylf> "sylf" doesn't have any meaning, Eva
23:09:20  <Evelina> !vehicles
23:09:20  <coopserver> Evelina: Total vehicles per type: Rail: 551, Road: 4, Water: 0, Air: 0
23:09:22  <coopserver> <AlphaSC> after 1 day
23:09:41  <Evelina> !info
23:09:41  <coopserver> Evelina: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26552, date: Apr 22 2206, clients connected: 5, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
23:10:25  <coopserver> <V453000> Sylf is meaningless =D
23:10:39  <coopserver> <Sylf> :o
23:15:29  <Evelina> Is there a start button
23:16:00  <Sylf> have you played openttd before?
23:16:19  <Evelina> Yes, but I cannot seem to find your server.
23:16:29  <coopserver> <V453000> there is Add Server button at the bottom
23:16:33  <Sylf> !ip
23:16:33  <coopserver> Sylf: publicserver-new.openttdcoop.org:3983
23:16:36  <V453000> put that there
23:16:42  <Sylf> that's the server
23:16:55  <V453000> and I gtfo, waking up early
23:16:56  <V453000> cyaz
23:17:02  <coopserver> <AlphaSC> bb
23:17:02  <coopserver> <Sylf> cya
23:17:10  <coopserver> *** V453000 has left the game (Leaving)
23:17:33  <coopserver> <Maraxus> I'm off as well - gn
23:17:38  <coopserver> <AlphaSC> gn8
23:17:47  <coopserver> *** Maraxus has left the game (Leaving)
23:17:56  *** Maraxus has quit IRC
23:18:19  <Evelina> What is the IP address?
23:18:40  <Sylf> !ip
23:18:40  <coopserver> Sylf: publicserver-new.openttdcoop.org:3983
23:18:47  <AlphaSC> address got posted like 2-3 times already
23:18:59  <AlphaSC> its still the same :P
23:20:04  <Sylf> we're not on something like... a moving target, phantom server
23:20:11  <coopserver> <AlphaSC> _D
23:20:23  <coopserver> <AlphaSC> would be nice through
23:21:19  *** Evelina has quit IRC
23:25:38  <coopserver> <Sylf> the path from Bundworth rubber to the rubber station is so far
23:25:51  <coopserver> <Sylf> a huge detour for such a short trip
23:26:29  <coopserver> <AlphaSC> yeah, with many other too ^^
23:27:27  *** KrunchyAl_ has joined #openttdcoop
23:33:24  <coopserver> <Sylf> oh.  awesome.
23:33:39  <coopserver> <Sylf> someone didn't put "leave empty" at a drop station
23:33:54  <coopserver> <AlphaSC> :O which
23:33:59  <coopserver> <Sylf> copper drop
23:34:22  <coopserver> <Sylf> now the copper drop station is collecting copper ore from the nearby mine
23:34:33  <coopserver> <AlphaSC> oh, that is forever
23:34:47  <coopserver> <AlphaSC> and its not that
23:34:53  <coopserver> <AlphaSC> guess it got droped
23:35:01  <coopserver> <AlphaSC> when there wasnt a plant yet
23:35:07  <coopserver> <AlphaSC> same is for fruits and wood
23:35:16  <coopserver> <Sylf> there is a copper ore there now
23:35:20  <coopserver> <AlphaSC> y
23:35:22  <coopserver> <Sylf> the mine is now serviced
23:35:29  *** KrunchyAl_ has quit IRC
23:35:47  <coopserver> <AlphaSC> wtf
23:36:20  *** Hazzard has quit IRC
23:36:46  <coopserver> <Sylf> I've already fixed 2 groups of trains so far
23:37:16  <coopserver> <AlphaSC> from where d o they come?
23:37:31  <coopserver> <Sylf> I'm not tracking those
23:38:20  <coopserver> <Sylf> I'll redo the drop station after this
23:38:45  <coopserver> <AlphaSC> why? :O
23:38:55  <coopserver> <AlphaSC> so it stops collectiong?
23:38:55  <coopserver> <Sylf> so we stop collecting the ore from that mine
23:38:59  <coopserver> <Sylf> yup
23:39:06  <coopserver> <AlphaSC> well, u need to redo all trains
23:39:14  <coopserver> <Sylf> yeah.
23:39:14  <coopserver> <AlphaSC> are you sure about that?
23:39:24  <coopserver> <Sylf> I'm the masocist who's done this many times before
23:39:31  <coopserver> <AlphaSC> than good luck :D
23:39:41  <coopserver> <AlphaSC> dont mess it up :P
23:39:50  <coopserver> <Sylf> I never fail.
23:39:58  <coopserver> <AlphaSC> haha
23:42:03  <coopserver> <Sylf> :O @ Train 316
23:42:19  <coopserver> <Sylf> that is some refit order
23:42:43  <coopserver> <AlphaSC> from mara staion?
23:42:49  <coopserver> <Sylf> yeah
23:43:03  <coopserver> <AlphaSC> #
23:43:24  <coopserver> <AlphaSC> against the plan :P
23:46:16  <coopserver> <Sylf> :O
23:46:21  <coopserver> <AlphaSC> :D
23:46:21  <coopserver> <AlphaSC> asd
23:46:27  <coopserver> <AlphaSC> lag
23:46:30  <coopserver> <Sylf> naughty
23:46:35  <coopserver> <AlphaSC> lagging
23:46:55  <coopserver> <Sylf> lagging too much to escape the officials?
23:47:07  <coopserver> <AlphaSC> it wasnt me!!!! :D
23:47:38  <coopserver> <AlphaSC> already 45 trains at one pickup :D
23:47:49  <coopserver> <AlphaSC> scary
23:47:58  <coopserver> <AlphaSC> do we need overflows?
23:48:10  <coopserver> <AlphaSC> or how do u manage these big picks?
23:48:19  <coopserver> <AlphaSC> if production goes down
23:48:30  <coopserver> <Sylf> we shouldn't
23:48:47  <phatmatt> !players
23:48:47  <coopserver> phatmatt: There are currently 2 players and 1 spectators, making a total of 3 clients connected
23:48:52  <coopserver> <AlphaSC> hm
23:48:56  <coopserver> <AlphaSC> #k
23:49:03  <coopserver> <Sylf> if the production goes beyond 800/mo, we should have some safety
23:49:09  <coopserver> <AlphaSC> y
23:49:13  <coopserver> <AlphaSC> its 900+
23:49:17  <coopserver> <AlphaSC> 45 trains
23:49:23  <coopserver> <AlphaSC> 992
23:49:30  <coopserver> <Sylf> either stop adding trains, or add an efficient overflow
23:49:37  <coopserver> <AlphaSC> stop adding trains?
23:49:39  <coopserver> <AlphaSC> wtf
23:49:49  <coopserver> <AlphaSC> i add as many as i need!
23:49:50  <coopserver> <Sylf> yes, stop adding trains, and start adding other stations
23:49:57  <coopserver> <Sylf> MOAR HUBS!
23:50:04  <coopserver> <AlphaSC> MOAR HUBS FOR?
23:58:45  <coopserver> <AlphaSC> oh, u fixed that cooper mine already
23:58:51  <coopserver> <Sylf> yupyup
23:59:19  <coopserver> <AlphaSC> i bit afk
23:59:21  <coopserver> <AlphaSC> brb
23:59:31  <coopserver> *** AlphaSC has joined spectators

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