Config
Log for #openttdcoop on 3rd May 2014:
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00:01:43  <Sylf> !auto
00:01:44  <coopserver> *** Game paused (number of players)
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00:42:49  <Hazzard> !players
00:42:49  <coopserver> Hazzard: There are currently 0 players and 3 spectators, making a total of 3 clients connected
00:42:54  <Hazzard> !password
00:42:55  <coopserver> Hazzard: copies
00:43:00  <coopserver> *** Game still paused (connecting clients, number of players)
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01:05:46  <AlphaSC> !help
01:05:46  <coopserver> AlphaSC: http://wiki.openttdcoop.org/Soap
01:08:38  <coopserver> *** AlphaSC has joined company #1
01:08:38  <coopserver> *** Game unpaused (number of players)
01:08:45  <coopserver> <Hazzard> Hey :)
01:08:48  <coopserver> <AlphaSC> hey haz
01:09:04  <coopserver> <AlphaSC> i added 2 penalty
01:09:06  <coopserver> <AlphaSC> at ur drop
01:09:11  <coopserver> <Hazzard> thanks
01:09:15  <coopserver> <AlphaSC> dont know if u wanna keep it or rebuild the entry
01:09:25  <coopserver> <AlphaSC> but now its split better
01:09:55  <coopserver> <Hazzard> It may be worth redoing the junction at some point
01:10:06  <coopserver> <Hazzard> Before there was a industry blocking the far side
01:10:12  <coopserver> <Hazzard> But it's fine for now
01:10:24  <coopserver> <AlphaSC> which junction?
01:10:33  <coopserver> <AlphaSC> the msh?
01:10:41  <coopserver> <Hazzard> at the station
01:10:45  <coopserver> <Hazzard> entry
01:10:45  <coopserver> <AlphaSC> oh ok
01:10:54  <coopserver> <AlphaSC> well the penalty works
01:11:03  <coopserver> <AlphaSC> guess its fine
01:11:57  <coopserver> <AlphaSC> 4 depot seems to less :D
01:12:10  <coopserver> <AlphaSC> cant wait to see it under stress
01:12:15  <coopserver> <AlphaSC> at the game v used it
01:12:25  <coopserver> <AlphaSC> he had a seperate area to refit aswell
01:12:26  <coopserver> <Hazzard> Yeah
01:12:32  <coopserver> <Hazzard> oh, didn't notice
01:12:35  <coopserver> <AlphaSC> :)
01:12:42  <coopserver> <AlphaSC> doubt that
01:12:47  <coopserver> <AlphaSC> that is why tell you
01:12:55  <coopserver> <AlphaSC> check the safegame
01:13:00  <coopserver> <AlphaSC> savegame*
01:13:13  <coopserver> <AlphaSC> its an addional 4-6 depots, not sure
01:13:20  <coopserver> <AlphaSC> but trains had other oders
01:13:23  <coopserver> <AlphaSC> guess we will see
01:13:37  <coopserver> <AlphaSC> maybe it will just work like a charm
01:14:34  <coopserver> <AlphaSC> btw haz
01:14:38  <coopserver> <Hazzard> ?
01:14:44  <coopserver> <AlphaSC> we group trains for every slh
01:14:54  <coopserver> <AlphaSC> you added some trains for sl9
01:15:06  <coopserver> <Hazzard> Yeah, that'll have f'd that up
01:15:12  <coopserver> <Hazzard> didn't realise
01:15:15  <coopserver> <AlphaSC> dont know where else, at least from they sl 9 they in different groups somewhere
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01:28:03  <coopserver> <AlphaSC> u dont make food/good drop?
01:28:12  <coopserver> <AlphaSC> or make later one?
01:28:31  <coopserver> <Hazzard> I'm going to have a second network
01:28:34  <coopserver> <Hazzard> transfer
01:28:37  <coopserver> <AlphaSC> oh
01:30:58  <coopserver> <AlphaSC> but with tranfer network, it wont be so awesomly blanced like with the original networkplan
01:31:17  <coopserver> <Hazzard> What do you mean?
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01:34:06  <coopserver> <Hazzard> ?
01:35:11  <coopserver> <AlphaSC> idk man :P
01:35:20  <coopserver> <AlphaSC> guess i ll make srnw refit
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01:48:41  <coopserver> *** Djanxy has left the game (Leaving)
02:15:38  <coopserver> <AlphaSC> haz u working on smth?
02:15:44  <coopserver> <Hazzard> yeah
02:15:53  <coopserver> <AlphaSC> u need long to finish?
02:15:57  <coopserver> <AlphaSC> i g2g
02:15:57  <coopserver> <Hazzard> no
02:16:06  <coopserver> <AlphaSC> i wait, tell me when u finsih
02:17:01  <coopserver> <AlphaSC> almost 700 trains
02:18:57  <coopserver> <Hazzard> done
02:19:00  <coopserver> <AlphaSC> kk
02:19:03  <coopserver> <AlphaSC> wish u gn8
02:19:10  <coopserver> <Hazzard> night
02:19:10  <coopserver> <AlphaSC> see ya tomorrow
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09:25:20  *** ChanServ sets mode: +o Maraxus
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09:59:42  <Godde> !players
09:59:42  <coopserver> Godde: The server is empty, noone is connected. Feel free to remedy this situation
09:59:55  <Godde> !password
09:59:55  <coopserver> Godde: negate
10:01:16  <coopserver> *** Game still paused (connecting clients, number of players)
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10:03:43  <Vinnie> !dl win64
10:03:43  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
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10:04:22  <Vinnie> !password
10:04:22  <coopserver> Vinnie: negate
10:04:25  <coopserver> *** Game still paused (connecting clients, number of players)
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10:04:44  <coopserver> <Godde> ohi
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10:04:48  <coopserver> <Vinnie> hi
10:04:48  <coopserver> <Jam35> hio
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10:06:41  <Maraxus> !password
10:06:41  <coopserver> Maraxus: negate
10:06:52  <coopserver> *** Game paused (connecting clients)
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10:07:03  <coopserver> <Maraxus> hi
10:07:10  <coopserver> <Vinnie> hi
10:07:23  <coopserver> <Jam35> hi
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13:06:13  <MrD2DG> !dl win32
13:06:13  <coopserver> MrD2DG: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win32.zip
13:06:23  <MrD2DG> !dl win64
13:06:23  <coopserver> MrD2DG: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
13:07:56  <MrD2DG> !password
13:07:56  <coopserver> MrD2DG: notify
13:08:16  <coopserver> *** Jam35 has joined company #1
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13:08:56  <coopserver> <Jam35> hi
13:09:02  <coopserver> <MrD2DG> Hihi
13:09:09  <coopserver> <Jam35> just about to make some lunch but stay in co
13:09:16  <coopserver> <MrD2DG> Cool
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13:24:14  <V453000> !password
13:24:14  <coopserver> V453000: rather
13:24:22  <coopserver> *** Game paused (connecting clients)
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13:24:26  <coopserver> <V453000> yeti smash
13:24:31  <coopserver> <MrD2DG> YOYO
13:29:05  <coopserver> <V453000> hi
13:29:07  <coopserver> <V453000> how yeti are you
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13:29:26  <coopserver> <MrD2DG> How yeti?
13:29:31  <coopserver> <V453000> yes
13:29:37  <coopserver> <MrD2DG> I do not know this scale :P
13:30:00  <V453000> http://dev.openttdcoop.org/attachments/download/6060/Machinery_Factory_00.png
13:30:02  <V453000> this scale
13:30:09  <coopserver> <V453000> (:
13:30:15  <coopserver> <V453000> ... no progress since ystrday :d
13:30:27  <MrD2DG> Haha cool
13:30:53  <coopserver> <V453000> is animated already :) rendering just takes time
13:31:18  <coopserver> <MrD2DG> You got an ETA or something yet for this project?
13:31:43  <coopserver> <V453000> I think it is within realms of possibility that I Might have 0.0.1 done by my birthday
13:31:49  <coopserver> <V453000> which is June 29
13:31:56  <AlphaSC> !password
13:31:56  <coopserver> AlphaSC: memset
13:32:02  <coopserver> *** Game paused (connecting clients)
13:32:02  <coopserver> <MrD2DG> 0.0.1 Haha
13:32:04  <coopserver> <MrD2DG> Nice
13:32:07  <coopserver> <V453000> but, that is without animated yetis and machinery
13:32:13  <coopserver> *** AlphaSC has joined
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13:32:18  <coopserver> <AlphaSC> hi
13:32:23  <coopserver> <MrD2DG> YOYO
13:32:30  <coopserver> <V453000> inactive/active sprites somewhat, no yetis, some basic way how it works
13:32:31  <coopserver> <V453000> hi
13:32:34  <coopserver> <AlphaSC> omfg the FRUITS
13:32:46  <coopserver> <MrD2DG> Ah cool
13:33:01  <coopserver> <V453000> yetis alone will probably take at least a month
13:33:38  <coopserver> <V453000> just want to have something playable now, that is the first goal
13:33:45  <coopserver> <V453000> improving and enhancing later
13:33:58  <coopserver> <MrD2DG> Sounds good
13:34:19  <coopserver> <V453000> cause from NUTS I know that I wont let it die until I feel like it is "done", and I want it to be playable asap :)
13:34:31  <coopserver> <MrD2DG> Haha
13:34:37  <coopserver> <MrD2DG> So Yeti's are the workers?
13:34:41  <coopserver> <V453000> yes
13:34:55  <coopserver> <MrD2DG> How the they be animated, on industries?
13:35:14  <coopserver> <V453000> well e.g. big fat dumb yeti with a pickaxe in stone quarry
13:35:34  <coopserver> <MrD2DG> Lol ohh
13:35:37  <coopserver> <V453000> the industries will have 0 production when no yetis are delivered, at which point there will be no animation
13:35:37  <coopserver> <MrD2DG> I get it now
13:35:51  <coopserver> <V453000> when you deliver workers, production continues
13:35:56  <coopserver> <MrD2DG> Cool
13:35:58  <coopserver> <V453000> idk the exact mechanism yet
13:36:24  <coopserver> <V453000> would be stupid to lose your gained production if you delivered yetis all the time and then stopped for one month
13:36:31  <coopserver> <V453000> BUT
13:37:05  <coopserver> <V453000> I think it would be totally reasonable to have production matter on: 1. amount of yetis delivered, 2. amount of machinery delivered (machinery makes workers more efficient), and 3. current date
13:37:25  <coopserver> <MrD2DG> Sounds a bit like FIRS
13:37:28  <coopserver> <V453000> that way, you could stop delivering for a year and not care - unless the industry would die, but then you could just fund a new one which works the same way
13:40:01  <coopserver> <V453000> yeah a bit like FIRS
13:40:05  <coopserver> <V453000> but better and systematic :)
13:44:43  <coopserver> <V453000> I think the date-related production also gives some awesome
13:44:53  <coopserver> <V453000> because I could have permanently growing industries - slowly, but still
13:45:02  <coopserver> <V453000> which gives the amazing mechanic original industries give
13:45:06  <coopserver> <V453000> - you cant "win" the game
13:45:15  <coopserver> <V453000> you always get jams sooner or later
13:45:21  <coopserver> <V453000> unless your network is totally perfect
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13:46:20  <coopserver> <MrD2DG> Yeah, that sounds good
13:46:42  <coopserver> <V453000> will see :)
13:47:01  <coopserver> <V453000> I believe I will recode the mechanism countless times anyway
13:50:04  <coopserver> <MrD2DG> Just noticed, some of the WET engines says that they eat cargo
13:50:12  <coopserver> <MrD2DG> They don't actually do this, do they?
13:50:58  <coopserver> <V453000> they reduce cargo payment
13:51:01  <coopserver> <V453000> all they dop
13:51:08  <coopserver> <V453000> do
13:51:08  <coopserver> <MrD2DG> Oh
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14:48:05  <Sylf> !password
14:48:05  <coopserver> Sylf: bundle
14:48:19  <coopserver> *** Game paused (connecting clients)
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14:57:01  <coopserver> <V453000> hy Sylf (:
14:57:15  <coopserver> <Sylf> morning
14:57:26  <coopserver> <V453000> it is beer time not morning
14:57:35  <coopserver> <Sylf> :P
15:04:13  <coopserver> *** AlphaSC has joined company #1
15:07:57  <coopserver> <AlphaSC> around slh04 its getting busy
15:08:43  <coopserver> *** Sylf has left the game (general timeout)
15:08:52  <Sylf> !password
15:08:52  <coopserver> Sylf: french
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15:48:45  <Hazzard> !players
15:48:46  <coopserver> Hazzard: There are currently 3 players and 0 spectators, making a total of 3 clients connected
15:48:57  <Hazzard> !password
15:48:57  <coopserver> Hazzard: aystar
15:49:26  <coopserver> *** Game paused (connecting clients)
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15:50:01  <coopserver> <Hazzard> Hey guys
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16:00:28  <coopserver> <MrD2DG> Oh
16:00:30  <coopserver> <MrD2DG> Hihi
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16:15:56  <Sylf> !password
16:15:56  <coopserver> Sylf: primes
16:16:00  <coopserver> *** Game paused (connecting clients)
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16:16:38  <coopserver> <Hazzard> Hey Sylf
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16:49:50  <Maraxus> !password
16:49:50  <coopserver> Maraxus: deltax
16:50:11  <coopserver> *** Game paused (connecting clients)
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17:03:27  <AlphaSC> !password
17:03:27  <coopserver> AlphaSC: admins
17:03:46  <coopserver> *** Game paused (connecting clients)
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17:04:00  <coopserver> <AlphaSC> sup sons
17:10:53  <coopserver> <AlphaSC> sylf
17:10:56  <coopserver> <Sylf> yo
17:11:02  <coopserver> <AlphaSC> u at sanigworth
17:11:10  <coopserver> <Sylf> yes
17:11:22  <coopserver> <AlphaSC> how u plan it? do you refit at the drop?
17:11:38  <coopserver> <AlphaSC> or do i need to add wp + refit depot at pick
17:11:55  <coopserver> <Sylf> which one?  the forest one?
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17:12:07  <coopserver> <AlphaSC> i did he rubber behind
17:12:13  <coopserver> <AlphaSC> i see, will need wp
17:13:25  <coopserver> <Sylf> my forest is constructed such that it accepts goods too
17:14:10  <coopserver> <AlphaSC> k
17:14:43  <coopserver> <AlphaSC> i ll drop at heston then i guess
17:19:04  <coopserver> <AlphaSC> u ve orders mid
17:19:32  <coopserver> <Sylf> It's just my default setting
17:19:44  <coopserver> <AlphaSC> i ve it with far end
17:19:50  <coopserver> <AlphaSC> does it matter?
17:19:52  <coopserver> <Sylf> no
17:19:59  <coopserver> <AlphaSC> i read about it
17:20:23  <coopserver> <AlphaSC> in some game the used to make special train behaviour, so trains hold mid station and stuff
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18:16:28  <coopserver> <Hazzard> How's everything going?
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18:47:49  <Grimalkin> !playercount
18:47:50  <coopserver> Grimalkin: There are currently 3 players and 1 spectators, making a total of 4 clients connected
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18:51:21  <coopserver> <AlphaSC> #hi
18:51:45  <coopserver> <Hazzard> hello
18:52:59  <Grimalkin> !password
18:52:59  <coopserver> Grimalkin: dumper
18:53:38  <coopserver> *** Game paused (connecting clients)
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18:53:51  <coopserver> <AlphaSC> hi
18:53:58  <coopserver> <Grimalkin> hello AlphaSC
18:54:02  <coopserver> <AlphaSC> me made groups for trains
18:54:09  <coopserver> <AlphaSC> we group them for every SLH
18:54:21  <coopserver> <AlphaSC> see that you that for your next trains you add
18:54:38  <coopserver> <Grimalkin> ah, yes, I forgot to do that earlier
18:54:42  <coopserver> <Grimalkin> good point
18:54:42  <coopserver> <AlphaSC> np
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19:14:18  <coopserver> <Grimalkin> SLH04 is congested
19:14:33  <coopserver> <AlphaSC> wait some min
19:14:50  <coopserver> <Grimalkin> ah,you were working on SLH03?
19:14:56  <coopserver> <Grimalkin> were/are
19:15:14  <coopserver> <AlphaSC> yes
19:15:33  <coopserver> <Grimalkin> ok then it will be solved probably
19:15:41  <coopserver> <AlphaSC> did more joiner, better exit, blancer and expo at town
19:15:55  <coopserver> <AlphaSC> were jamming heavly with only 1 line out
19:16:05  <coopserver> <Grimalkin> btw, can you help me? how do I turn off the "train xx is getting old" messages? the rest are not popping up anymore
19:16:24  <coopserver> <AlphaSC> i disabled all msg
19:16:31  <coopserver> <AlphaSC> in menu
19:16:35  <coopserver> <AlphaSC> /option
19:16:41  <coopserver> <AlphaSC> its the ticker
19:16:46  <coopserver> <AlphaSC> u ve to disable
19:16:59  <coopserver> <AlphaSC> but time ago, you need to search for that
19:16:59  <coopserver> <Grimalkin> so did i, but still these come trough :-p
19:17:09  <coopserver> <AlphaSC> its ticker
19:17:30  <coopserver> <AlphaSC> where u from?
19:18:28  <coopserver> <AlphaSC> make sure you get all the option
19:18:44  <coopserver> <AlphaSC> in the categori menu
19:21:05  <coopserver> <Grimalkin> ok, found it
19:21:09  <coopserver> <AlphaSC> :)
19:21:19  <coopserver> <AlphaSC> shits annoying as fuck
19:21:19  <coopserver> <Grimalkin> called "Advice/information on company's vehicles"
19:21:23  <coopserver> <AlphaSC> y
19:21:28  <coopserver> <AlphaSC> i ve german version
19:21:30  <coopserver> <Grimalkin> in Expert settings
19:21:36  <coopserver> <AlphaSC> dont know all english names
19:21:40  <coopserver> <Grimalkin> in uk version here
19:21:52  <coopserver> <Grimalkin> but languages can be easily switched
19:21:55  <coopserver> <AlphaSC> u from england?
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19:32:07  <coopserver> <AlphaSC> almost 1000 trains
19:45:19  <coopserver> <AlphaSC> bbh01 -bbh03 pretty busy
19:45:33  <coopserver> <AlphaSC> i mean 01-02
19:45:44  <coopserver> <AlphaSC> need there expandsoon i guess
19:46:15  <coopserver> <AlphaSC> from top comming
19:46:20  <coopserver> <AlphaSC> they all on outerline
19:53:50  <coopserver> <Hazzard> 01 - 02?
19:54:04  <coopserver> <AlphaSC> the connect there yes
19:54:17  <coopserver> <AlphaSC> 01 over slh 11 and slh 4 to 02
19:54:17  <coopserver> <Hazzard> Yeah
19:54:30  <coopserver> <AlphaSC> we needexpand there first i guess
19:54:49  <coopserver> <AlphaSC> my area top also pretty busy
19:54:59  <coopserver> <AlphaSC> we got 180 trains livestock
19:55:07  <coopserver> <AlphaSC> + 180 slh03
19:55:19  <coopserver> <AlphaSC> and another 50 at slh06
19:55:31  <coopserver> <AlphaSC> 1/3 of all trains
19:56:27  <coopserver> <Hazzard> I think trains with better acceleration would help
19:56:30  <coopserver> <AlphaSC> they nice think about refit is, that it is pretty balanced taraffic
19:56:33  <coopserver> <AlphaSC> y
19:56:35  <coopserver> <AlphaSC> also
19:56:43  <coopserver> <AlphaSC> but also can expand :)
19:57:05  <coopserver> <AlphaSC> i ll add some trains, so we get the 1000 :D
19:57:50  <coopserver> <AlphaSC> 1001 :)
19:58:39  <coopserver> <AlphaSC> slh 11
19:58:46  <coopserver> <AlphaSC> gets troubl joining
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20:02:50  <coopserver> <Hazzard> The destructive interferience is pretty bad there
20:02:57  <coopserver> <Hazzard> It's time to upgrade
20:03:00  <coopserver> <Hazzard> :)
20:03:05  <coopserver> <AlphaSC> dont know words
20:03:14  <coopserver> <AlphaSC> but i started upgrade already
20:03:22  <coopserver> <AlphaSC> atbb02
20:03:33  <coopserver> <AlphaSC> down towards slh04
20:03:34  <Hazzard> http://wiki.openttdcoop.org/Destructive_Interference
20:03:48  <Hazzard> It means the synchronized bridges just end up blocking eachother
20:04:08  <coopserver> <Hazzard> like at !here
20:04:15  <coopserver> <AlphaSC> just call it evil mode :D
20:04:19  <coopserver> <AlphaSC> y
20:04:25  <coopserver> <AlphaSC> go expand :D
20:04:40  <coopserver> <Hazzard> :3
20:04:45  <coopserver> <AlphaSC> <333
20:04:58  <coopserver> <AlphaSC> i hated expand, now i like it :D
20:05:35  <coopserver> <Grimalkin> solved now :p
20:06:17  <coopserver> <AlphaSC> 3l3r gogo :D
20:11:20  <coopserver> <AlphaSC> tzzz
20:11:28  <coopserver> <Hazzard> :S
20:11:32  <coopserver> <AlphaSC> only thing i hate are still buildings in my way D
20:12:04  <coopserver> <AlphaSC> dont know why ppl install industrie there
20:14:10  <coopserver> <AlphaSC> i need to cut some tunnel/rebuild
20:14:14  <coopserver> <AlphaSC> dont wonder
20:14:21  <coopserver> <AlphaSC> but will be fast#
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20:14:44  <coopserver> <Hazzard> of course
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20:15:40  <coopserver> <Grimalkin> nice overflows in Donfingford / Wefingfield area, AlphaSC!
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20:18:52  <coopserver> <Hazzard> ?
20:18:55  <coopserver> <AlphaSC> ?
20:19:05  <coopserver> <Hazzard> ??
20:19:12  <coopserver> <Grimalkin> !
20:19:17  <coopserver> <Grimalkin> never mind (as usual)
20:19:18  <coopserver> <Hazzard> w
20:19:30  <coopserver> <Grimalkin> well done Hazzard :-)
20:19:48  <coopserver> <AlphaSC> wtf u talking about?
20:20:04  <coopserver> <Grimalkin> about the third in SLH11
20:20:08  <coopserver> <AlphaSC> ah
20:20:35  <coopserver> <Hazzard> I can do the bottom part
20:20:50  <coopserver> <Grimalkin> but  BBH 01 to W might be more tricky
20:21:04  <coopserver> <AlphaSC> u not finish 3rd at bbh01
20:21:06  <coopserver> <Hazzard> I put a bit of a hack in the north part
20:21:32  <coopserver> <AlphaSC> they cant go bottom from 3rd at 01
20:21:32  <coopserver> <Grimalkin> u mean the BBH 01 is ok for the moment?
20:21:35  <coopserver> <Grimalkin> 3> 2+2?
20:21:36  <coopserver> <AlphaSC> no
20:23:13  <coopserver> <AlphaSC> :D
20:23:17  <coopserver> <AlphaSC> damn fruits
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20:27:55  <coopserver> <Hazzard> Bam
20:28:47  <coopserver> <AlphaSC> guess need to nuke a bit :/
20:29:25  <coopserver> <Grimalkin> laterz
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20:31:30  <coopserver> <Hazzard> Where are you working at?
20:31:35  <coopserver> <AlphaSC> im 02
20:31:39  <coopserver> <AlphaSC> still :)
20:31:43  <coopserver> <AlphaSC> its kinda messy
20:31:48  <coopserver> <AlphaSC> to expand
20:32:11  <coopserver> <AlphaSC> surrond by productions
20:33:50  <coopserver> <AlphaSC> hasz
20:33:55  <coopserver> <AlphaSC> as i said, 01
20:34:02  <coopserver> <AlphaSC> 3rd cant go to other side
20:34:11  <coopserver> <Hazzard> oh ,XD
20:34:31  <coopserver> <Hazzard> my bad
20:34:49  <coopserver> <AlphaSC> np, i would even tell u 3 times, till u read it :D
20:35:10  <coopserver> <Hazzard> :D
20:35:12  <coopserver> <AlphaSC> i kill merge bbh02
20:35:17  <coopserver> <AlphaSC> to get 3rd
20:37:19  <coopserver> <Hazzard> @gap 3
20:37:22  <Hazzard> @gap 3
20:37:22  <Webster> Hazzard: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:38:27  <coopserver> <AlphaSC> fuck this
20:39:42  <coopserver> <Hazzard> Are you giving up?
20:39:45  <coopserver> <AlphaSC> no
20:43:14  <coopserver> <AlphaSC> fuck :D
20:43:35  <coopserver> <AlphaSC> ok easy
20:46:32  <coopserver> <Hazzard> XD
20:46:35  <coopserver> <AlphaSC> ?=
20:46:46  <coopserver> <Hazzard> look at the livestock drop
20:46:51  <coopserver> <Hazzard> :D
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20:53:26  <coopserver> <AlphaSC> guess this should help
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21:10:13  <coopserver> <AlphaSC> where u at now?
21:10:32  <coopserver> <Hazzard> I'm just looking right now
21:10:37  <coopserver> <AlphaSC> me2
21:10:43  <coopserver> <AlphaSC> but all seems in orders
21:10:50  <coopserver> <Hazzard> Oh right
21:10:53  <coopserver> <AlphaSC> no troubles after that reset
21:10:58  <coopserver> <Hazzard> I didn't finish BBH 01
21:12:34  <coopserver> <Hazzard> I gtg, brb
21:12:39  <coopserver> <AlphaSC> kk
21:12:41  <coopserver> <Hazzard> or maybe not brb
21:12:51  <coopserver> <AlphaSC> k
21:12:58  <coopserver> <AlphaSC> u leve game running?
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