Config
Log for #openttdcoop on 18th June 2014:
Times are UTC Toggle Colours
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05:15:11  <trollblut> !password
05:15:11  <coopserver> trollblut: nvargs
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07:20:12  <planetmaker> Taede, I made last night a terrible hack with the PS. But how did it work before that servers were compiled with lzma?
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09:59:07  <trollblut> !password
09:59:07  <coopserver> trollblut: events
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14:14:06  <nicfer> !date
14:14:06  <coopserver> Jan 01 2130
14:14:40  <nicfer> !password
14:14:40  <coopserver> nicfer: really
14:14:48  <coopserver> *** Game still paused (connecting clients, number of players)
14:14:54  <nicfer> really?
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14:21:21  <trollblut> lol
14:21:40  <trollblut> !password
14:21:40  <coopserver> trollblut: tracks
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14:30:15  <coopserver> <trollblut> the wood pickups vary from 4 to 6 tiles
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15:00:13  <coopserver> <nicfer> shall I connect Lanford Lumbermill to Sonnpool Bridge Factory or to the currently existent Grudinghead drop?
15:00:42  <coopserver> <trollblut> 1 moment
15:01:04  <coopserver> <trollblut> shouldn't we start going for the drop?
15:03:47  <coopserver> <nicfer> you mean goods drop?
15:04:06  <coopserver> <trollblut> should be the long term goal, shouldn't it?
15:04:39  <coopserver> <trollblut> are we going to carry all the wood to one station?
15:04:46  <coopserver> <trollblut> or just the goods?
15:05:17  <coopserver> <nicfer> first the wood
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15:49:13  <Hazzard> !players
15:49:13  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
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15:52:07  <trollblut> !password
15:52:07  <coopserver> trollblut: funded
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16:17:26  <Hazzard> !password
16:17:26  <coopserver> Hazzard: exists
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16:51:57  <coopserver> <trollblut> we will need thrice as much lumber mills to cut down all trees :-/
16:52:10  <coopserver> <Hazzard> e`
16:52:14  <coopserver> <Hazzard> Yeah
16:52:24  <coopserver> <Hazzard> But that'll make it more fun
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17:07:10  <coopserver> <Hazzard> fuck
17:07:25  <coopserver> <Hazzard> :|||
17:07:38  <coopserver> <Hazzard> wtf
17:07:44  <coopserver> <Hazzard> ok
17:07:53  <coopserver> <Hazzard> :|
17:08:18  <Mark> you ok there?
17:08:42  <Mark> !dl win64
17:08:42  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip
17:09:18  <Mark> !password
17:09:18  <coopserver> Mark: chosen
17:09:22  <coopserver> *** Game paused (connecting clients)
17:09:23  <Hazzard> just crashing some trains
17:09:24  <coopserver> *** Mark has joined
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17:09:25  <coopserver> <Mark> hi
17:09:25  <Hazzard> :)
17:09:26  <coopserver> <trollblut> hi
17:10:00  <coopserver> <Mark> oh tree chopping game?
17:10:07  <coopserver> <Hazzard> yup
17:10:08  <coopserver> <Mark> tree planting rather
17:11:00  <coopserver> <Mark> sorry
17:11:02  <coopserver> <Mark> ;)
17:11:05  <coopserver> <Mark> you need that signal
17:11:11  <coopserver> <trollblut> i don't really understand the point of the goods thing though
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17:12:07  <coopserver> <trollblut> if we transport the wood to nearby factories, and the goods to nearby towns, where is the need for a bigger mainline?
17:12:23  <coopserver> <Mark> you dont take goods to nearby towns i think
17:12:50  <coopserver> <trollblut> plan says drop goods at all towns
17:12:57  <coopserver> <Mark> not nearby towns
17:13:04  <coopserver> <trollblut> should we first gather all the goods, and then spread them again?
17:13:10  <coopserver> <Mark> i guess
17:13:25  <coopserver> <trollblut> feels kind of redundant
17:13:46  <coopserver> <Mark> V cant make plans
17:13:49  <coopserver> <Mark> noobie
17:13:59  <Mark> V453000
17:14:33  <coopserver> <Mark> ill stick to planting trees
17:17:19  <coopserver> <Hazzard> brb
17:17:22  <coopserver> *** Hazzard has left the game (Leaving)
17:19:22  <Hazzard> !password
17:19:23  <coopserver> Hazzard: chosen
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17:29:17  <coopserver> <Hazzard> There we go
17:29:21  <coopserver> <Hazzard> That took too long
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18:23:16  <coopserver> <Hazzard> You doing anything?
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19:09:00  <nicfer> !password
19:09:00  <coopserver> nicfer: nbytes
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19:11:06  <coopserver> <Hazzard> Hello
19:11:10  <coopserver> <nicfer> hi
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19:41:13  <nicfer1> !password
19:41:13  <coopserver> nicfer1: ensure
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19:49:30  <Sylf> !password
19:49:30  <coopserver> Sylf: ensure
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19:50:28  <coopserver> <Hazzard> Hello
19:51:20  <coopserver> <Sylf> this smells too much like chaos game
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19:51:31  <coopserver> <Hazzard> lol
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20:26:24  <trollblut> !password
20:26:24  <coopserver> trollblut: gunzip
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20:55:31  <trollblut> spain just got owned. ESP 0 - 2 CHI. damn that must hurt.
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21:15:21  <coopserver> <trollblut> so how do we go about this?
21:15:32  <coopserver> <Hazzard> Building the mainline?
21:15:33  <coopserver> <trollblut> this looks too much like an ffa
21:15:59  <coopserver> <Hazzard> In a way it is
21:16:21  <Sylf> ffa?
21:16:33  <coopserver> <trollblut> free for all
21:20:43  <coopserver> <trollblut> we could use the factory at the east end as a destination for the mainline
21:21:06  <coopserver> <Hazzard> Yeah
21:21:50  <coopserver> <trollblut> how many tiles for wood transport?
21:22:01  <Hazzard> TL 9 trains ?
21:22:13  <coopserver> <trollblut> for goods
21:22:19  <coopserver> <trollblut> wood isn't defined
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21:23:11  <coopserver> <Hazzard> Oh, local networks can be whatever
21:23:45  <coopserver> <Hazzard> plan says TL 2-5 for each network
21:24:16  <coopserver> <trollblut> the plan of v makes a ml obsolete
21:24:31  <coopserver> <Hazzard> ML is for the goods
21:24:32  <coopserver> <trollblut> if the goal is to deliver goods to every city
21:25:24  <coopserver> <Hazzard> Well, it's to deliver goods from every city to every other city
21:34:08  <coopserver> <nicfer> punville lol
21:34:15  <coopserver> <Hazzard> :)
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21:49:45  <coopserver> <Hazzard> added a spacer?
21:49:57  <coopserver> <nicfer> yeah
21:50:08  <coopserver> <Hazzard> thanks
21:50:27  <coopserver> <Hazzard> Lots of these networks don't have their authors labeled
21:51:00  <coopserver> <nicfer> because sometimes the stations get visited too soon and trains leave with few cargo
21:56:32  <coopserver> <Hazzard> We need multiple industries per town
21:56:38  <coopserver> <Hazzard> someone needs to fix that setting
22:00:46  <coopserver> *** trollblut has left the game (general timeout)
22:17:37  <coopserver> <nicfer> are you gonna do something?
22:21:35  <coopserver> *** nicfer has left the game (Leaving)
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22:23:13  <Sylf> !rcon set multiple_industry_per_town
22:23:14  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
22:23:16  <Sylf> !rcon set multiple_industry_per_town 1
22:23:25  <Sylf> Hazzard: done.
22:23:42  <coopserver> <Hazzard> :D
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