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Log for #openttdcoop on 4th July 2014:
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06:48:34  <Webster> (005) [484951821665193984] @OpenTTDNews> The hunt for bugs in OpenTTD 1.4 continues. Today you can get your hands on the first release candidate for 1.4.2. http://t.co/i1NwfRAPcV
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07:33:00  <planetmaker> !ding
07:33:01  <coopserver> Dong! reply took 0:00:00.052695
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08:31:35  <zxbiohazardzx> !players
08:31:35  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
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11:09:04  <Alphasc> !dl
11:09:05  <coopserver> Alphasc: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
11:09:06  <coopserver> Alphasc: http://www.openttd.org/en/download-trunk/r26650
11:13:12  <zxbiohazardzx> !password
11:13:13  <coopserver> zxbiohazardzx: unshow
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11:15:50  <V453000> yoyo
11:20:25  <zxbiohazardzx> sup sup
11:22:08  <zxbiohazardzx> how long has the current anti-wood game been running
11:22:17  <V453000> idk but probably new one soon
11:22:44  <zxbiohazardzx> nice :)
11:23:10  <V453000> could happen tonight
11:26:09  <zxbiohazardzx> ill see when it happens
11:26:18  <zxbiohazardzx> anyone able to pop in to unpause current?
11:27:47  <V453000> !unpause
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12:25:56  <LoPo> hi
12:27:36  <LoPo> !dl
12:27:36  <coopserver> LoPo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:27:37  <coopserver> LoPo: http://www.openttd.org/en/download-trunk/r26650
12:27:47  <LoPo> !dl win64
12:27:47  <coopserver> LoPo: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip
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12:28:45  <LoPo> !password
12:28:45  <coopserver> LoPo: retire
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12:36:33  <V453000> hyhy
12:36:45  <LoPo> :)
12:37:23  <V453000> how yeti are you
12:38:26  <LoPo> yeti enough, i guess :>
12:39:09  <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/Previews this much?
12:40:17  <V453000> feel free to make a new game here btw if you want :)
12:40:25  <coopserver> <ZxBiohazardZx> hehe
12:40:30  <coopserver> <ZxBiohazardZx> go go new map?
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12:40:59  <LoPo> maybe, im just a tourist for now :P
12:41:21  <V453000> k :)
12:41:24  <LoPo> brb
12:43:32  <nicfer> !playercount
12:43:32  <coopserver> nicfer: There are currently 1 players and 1 spectators, making a total of 2 clients connected
12:44:07  <nicfer> !password
12:44:07  <coopserver> nicfer: partly
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13:10:39  <coopserver> <nicfer> what's supposed to do the 'broken due to inconsistancies' circuit?
13:18:16  <coopserver> <ZxBiohazardZx> see the other cells
13:18:24  <coopserver> <ZxBiohazardZx> they regulate traffic over stations apparently
13:18:36  <coopserver> <ZxBiohazardZx> implicit orders mess it up thugh
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13:37:48  <zxbiohazardzx> ok im out
13:37:48  <zxbiohazardzx> cya
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13:52:30  <Sylf> how do implicit orders mess anything up?
14:01:24  <planetmaker> they can't
14:01:32  <V453000> ^
14:01:47  <planetmaker> they can only show you that your orders are messed-up in the first place. Or your track network. Or both
14:02:06  <planetmaker> But they don't change a thing which wouldn't happen without them. They're just a record of where trains stopped
14:02:18  <planetmaker> on the way to the next scheduled halt
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14:02:26  <planetmaker> they're never considered for path finding
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14:07:42  <Sylf> OK, question #2 - how do we convince people that?
14:08:29  <Sylf> :P
14:09:14  <V453000> you write a page about it and bash them with it every time they dare say otherwise
14:09:22  <V453000> a wiki page*
14:11:37  <Sylf> Myth Busters Openttd Edition!
14:12:01  <V453000> y
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14:38:10  <luaduck> SOAP is meant to auto-reconnect when the map restarts isn't it
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15:08:31  <planetmaker> usually yes, luaduck. Actually on map load it will not even disconnect
15:08:34  <planetmaker> just on server restart
15:08:44  <luaduck> hm, our SOAP seemed to lose connection
15:09:06  <luaduck> also it reloaded a save file when the map restarted
15:10:15  <coopserver> <nicfer> shall I disconnect the broken logic circuit since it forbids trains from entering stations
15:10:39  <planetmaker> what do you mean with 'map started'?
15:21:15  <coopserver> <LoPo> why is it broken?
15:21:25  <coopserver> <LoPo> to me, it works fine
15:21:38  <coopserver> <LoPo> "like intended"
15:22:50  <Sylf> Then, the intention was broken to start with?  :P
15:22:50  <coopserver> <nicfer> sometimes it lets two trains enter the junction and sometimes it lets no train go through
15:23:57  <coopserver> <nicfer> wait, the intention of the circuit is to cycle trains to drop goods over different stations'
15:23:58  <coopserver> <nicfer> ?
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15:24:17  <coopserver> <LoPo> yes
15:26:13  <coopserver> <nicfer> how does it work? it seems that the memory cells stay red until a train arrives the free station
15:28:43  <coopserver> <LoPo> hmmm?
15:28:59  <coopserver> <LoPo> yes they stay red untill all are red
15:29:24  <coopserver> <nicfer> how does them unlock?
15:29:38  <coopserver> <LoPo> the not gate resets it
15:32:00  <coopserver> <nicfer> ah, now I understand
15:33:10  <coopserver> <LoPo> its like a flip-flop
15:33:14  <coopserver> <nicfer> when does the 3rd train go? it seems random after each unlock
15:33:35  <coopserver> <LoPo> 3rd train?
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15:33:43  <coopserver> <nicfer> #301
15:34:09  <coopserver> <LoPo> oh that is some kind of delay
15:34:38  <coopserver> <LoPo> because the trains are kinda long
15:34:39  <coopserver> <nicfer> it seems to reset all the station entries
15:34:54  <coopserver> <LoPo> no the not-gate does that
15:34:56  <coopserver> <LoPo> look
15:35:09  <coopserver> <LoPo> i stopped the delay train now
15:35:31  <coopserver> <LoPo> see
15:36:30  <coopserver> <nicfer> I mean, when it advances, all stations entries go green
15:36:50  <coopserver> <LoPo> yes
15:37:20  <coopserver> <LoPo> because now the not gate is blocked -> green for all entrances
15:38:09  <coopserver> <LoPo> but i dont realy get the delay
15:39:07  <coopserver> <nicfer> so those are the remaining questions, 1. it's quite random when the delay train advances...
15:39:22  <coopserver> <nicfer> 2. what is the goal of said train?
15:42:03  <coopserver> <nicfer> looks like the delay train advances if, during a reset, the NOT trains are in a specific position
15:43:34  <coopserver> <LoPo> the delay train moves when all memory is red
15:44:11  <coopserver> <LoPo> im gona change it a bit
15:46:01  <coopserver> <nicfer> wait, so the delay train moves when all the stations are actually occupied?
15:46:17  <coopserver> <LoPo> well served
15:56:26  <coopserver> <LoPo> now reconnect :P
15:59:24  <coopserver> <LoPo> think it works better now
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16:03:28  <V453000> !password
16:03:28  <coopserver> V453000: latent
16:03:40  <V453000> !grf
16:03:40  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
16:04:54  <coopserver> *** Game paused (connecting clients)
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16:05:01  <coopserver> <V453000> yoyoyo wtf yeti yoyo
16:05:07  <coopserver> <LoPo> omg
16:05:49  <coopserver> <V453000> well the amount of trees certainly did not create a huge amount of ML traffic XD
16:06:14  <coopserver> <V453000> b4d pl4n
16:06:35  <coopserver> <LoPo> hehe
16:06:52  <coopserver> <LoPo> nice Invisible mono trains btw :)
16:06:56  <coopserver> <V453000> :)
16:06:56  <coopserver> <LoPo> i like those
16:07:09  <coopserver> <V453000> its meow chameleon
16:07:25  <coopserver> <V453000> so they get them purr bonuses too
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16:59:27  <LoPo> !auto
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17:09:50  <Hazzard> !date
17:09:50  <coopserver> Apr 17 2270
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17:41:55  <LoPo> ey Hazzard
17:42:04  <Hazzard> Hello
17:42:06  <Hazzard> :D
17:42:29  <LoPo> sup? :)
17:44:48  <V453000> nohi
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18:22:11  <fleet75> !password
18:22:11  <coopserver> fleet75: barren
18:22:51  <coopserver> *** Game still paused (connecting clients, number of players)
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18:22:55  <coopserver> <fleet75> HI
18:22:57  <coopserver> <fleet75> crap
18:23:05  <coopserver> <fleet75> so
18:23:08  <coopserver> <fleet75> not on huh
18:23:11  <coopserver> <fleet75> damn
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19:04:35  <sdf> !dl
19:04:36  <coopserver> sdf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:04:37  <coopserver> sdf: http://www.openttd.org/en/download-trunk/r26650
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20:53:53  <sdf> !dl
20:53:53  <coopserver> sdf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:53:54  <coopserver> sdf: http://www.openttd.org/en/download-trunk/r26650
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21:28:36  <sdf> !password
21:28:36  <coopserver> sdf: ground
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