Config
Log for #openttdcoop on 10th July 2014:
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00:02:27  <nicfer> hey
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00:40:37  <LoPo> !password
00:40:38  <coopserver> LoPo: packet
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08:22:30  *** Webster sets mode: +o Mark
08:43:31  <Yhag> !password
08:43:31  <coopserver> Yhag: solved
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08:45:56  <V453000> helllo
08:46:26  <Yhag> Hello
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08:55:12  <Yhag> What world generation settings do you usually use for this server?
08:57:49  <V453000> @maps
08:57:50  <Webster> Creating Maps at #openttdcoop - http://blog.openttdcoop.org/2012/10/16/creating-maps/
08:58:00  <V453000> this pretty much
09:01:34  <Yhag> Thanks, hadn't found that one yet...
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09:52:45  <V453000> now you did :)
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10:07:14  <Mark> morning
10:07:38  <V453000> afternoon
10:12:07  <Mark> !password
10:12:07  <coopserver> Mark: double
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10:15:43  <V453000> !iú
10:15:45  <V453000> !ip
10:15:45  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
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10:16:02  <coopserver> <V453000> yoyo
10:16:44  <coopserver> <Mark> hoho
10:17:17  <coopserver> <Mark> oh?
10:17:23  <coopserver> <V453000> see the girder bridge
10:17:35  <coopserver> <Mark> yea its cool
10:17:44  <coopserver> <V453000> what oh then (:
10:18:19  <coopserver> <V453000> why the fuck does train 162 have no orders
10:18:34  <coopserver> <V453000> AND it can find a depot from the ML
10:18:36  <coopserver> <V453000> :d
10:30:27  <Yhag> !password
10:30:27  <coopserver> Yhag: digest
10:30:35  <coopserver> *** Game paused (connecting clients)
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10:31:57  <coopserver> <V453000> replacing to cephalic carnage
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11:16:06  <coopserver> <Mark> still 26 not replaced
11:24:10  <coopserver> <V453000> just find the pickup primaries
11:24:18  <coopserver> <Yhag> Iron Ore drop had no depots on exit
11:24:28  <coopserver> <V453000> which should not be there Yhag
11:24:30  <coopserver> <Mark> it doesnt need it
11:24:31  <coopserver> <V453000> depots MUST be behind terminus
11:24:39  <coopserver> <Yhag> Ah sorry
11:24:47  <coopserver> <V453000>  @@servicing
11:24:48  <coopserver> <Yhag> Figured iron ore trains werent being replaced.
11:24:49  <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
11:24:51  <coopserver> <Mark> only primary and secondary pickups should have depots
11:25:00  <coopserver> <Yhag> Understood =)
11:25:37  <coopserver> <Yhag> I'll add a depot to the iron ore mine then.
11:25:44  <coopserver> <Mark> :)
11:25:51  <coopserver> <V453000> that is the correct solution :)
11:25:53  <coopserver> <Mark> i already did a few
11:26:05  <coopserver> <Mark> turns out most of the stations were ones i built or moved
11:26:27  <coopserver> <Mark> as usual
11:28:02  <coopserver> <Mark> bbh08 is a mess
11:28:22  <coopserver> <Mark> thats what you get if you dont leave space at the start
11:28:42  <coopserver> <V453000> all I am saying :)
11:29:44  <coopserver> <Mark> next abr: building expandable
11:30:03  <coopserver> <Mark> and, proper expanding
11:30:57  <coopserver> <V453000> proper expanding is simply proper building
11:31:06  <coopserver> <Mark> obvisously
11:31:27  <coopserver> <V453000> but playing "normal games" (from L_R) was intended to be a next ABR
11:31:40  <coopserver> <Mark> nice
11:32:04  <coopserver> <Mark> not building primary pickups too close to ML would also be good
11:32:12  <coopserver> <V453000> meh
11:32:15  <coopserver> <Mark> and definetly not in the middle of BBHs
11:32:29  <coopserver> <V453000> just obstacle :)
11:32:36  <coopserver> <V453000> if you leave more space, it works
11:32:55  <coopserver> <V453000> but yeah not transporting it is generally a good idea
11:33:34  <coopserver> <Mark> not transporting anything for an easy game
11:35:32  <coopserver> <V453000> well you usually can get enough primaries to demolish any network with it anyway
11:35:56  <coopserver> <Mark> for sure
11:36:10  <coopserver> <V453000> -> ignoring the inside-BBH ones doesnt hurt :)
11:36:23  <coopserver> <Mark> no endgame ever services all primaries
11:41:29  <coopserver> <V453000> :)
11:41:47  <coopserver> <V453000> after 2 years and 3 months medium monorail class gets 4 unique sprites
11:41:51  <coopserver> <V453000> what an achievement
11:41:56  <coopserver> <V453000> light speed development
11:42:05  <coopserver> <Mark> what
11:42:18  <coopserver> <V453000> medium monorail class has 3 trains which look 100% the same
11:42:32  <coopserver> <V453000> like If I  Survive atm
11:42:52  <coopserver> <Mark> right D:
11:42:59  <coopserver> <V453000> just drew 2 new and upgraded 4, so they will vary
11:43:06  <coopserver> <Mark> :)
11:43:28  <coopserver> <V453000> yeti on hold for now
11:43:34  <coopserver> <Mark> aww
11:43:38  <coopserver> <V453000> cant code it for shit
11:43:45  <coopserver> <V453000> will try again later
11:44:20  <coopserver> <V453000> currently I have industries which look as they should, but dont quite work :D
11:44:37  <coopserver> <V453000> both primaries and secondaries produce constant amount (no increases/decreases)
11:44:52  <coopserver> <V453000> in case of secondaries it means that they do not care if you delivered something or not, they still produce the same :D
11:44:59  <coopserver> <Mark> heh
11:45:05  <coopserver> <V453000> so you can just move things between fancy images
11:45:07  <coopserver> <V453000> basically
11:45:11  <coopserver> <Mark> is it hard to code that?
11:45:15  <coopserver> <V453000> as hell
11:45:43  <coopserver> <V453000> probably moderately easy once you know how to do it, but the path to get there is total wtf, reading through NML documentation, and industries are super confusing
11:46:48  <coopserver> <V453000> and I just dont have the energy to do that, definitely not right now
11:47:22  <coopserver> <Mark> i can imagine
11:47:55  <coopserver> <V453000> what I am thinking about doing is creating at least something super basic
11:48:08  <coopserver> <V453000> as in, workers not doing what they should, getting some original-like mechanism
11:48:30  <coopserver> <V453000> and releasing it, returning to something more complicated later, or even somebody might help me make something more complicated, someone who actually understands coding
11:49:19  <coopserver> <V453000> but with industries you actually need to make the function which controls growth/decreasin/closing/delivery/production upon delivery/stockpile/dependencies of multipler inputs and outputs on each other, ...
11:49:22  <coopserver> <Mark> surely you'd figure it out eventually
11:49:31  <coopserver> <Mark> hmm
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11:49:36  <coopserver> <V453000> and FIRS is so holy shit level templated that I just cant read through it
11:49:40  <coopserver> <Mark> sounds complicated
11:50:00  <coopserver> <V453000> in compare to trains it is brutal
11:50:07  <coopserver> <V453000> trains simply work, perhaps not great, but work
11:50:13  <coopserver> <Mark> :D
11:50:14  <coopserver> <V453000> from the start
11:50:44  <coopserver> <V453000> but yeah I still believe I will get there someday somehow, but it wont be easy
11:51:14  <coopserver> <V453000> and since I spent a lot of effort on making the images lately, I am quite exhausted, need to do some little bits of drawing and enhancements for NUTS, where I quickly see the results :)
11:51:22  <coopserver> <V453000> I think that will give me the energy I need
11:51:42  <coopserver> <Mark> hopefully
11:51:49  <coopserver> <Mark> someone might come along to help you out
11:51:59  <coopserver> <V453000> rule of making newgrfs number one
11:52:03  <coopserver> <V453000> never rely on anybody else :P
11:52:03  <coopserver> <Mark> though im guessing only a handful of people actually understand industry coding
11:52:12  <coopserver> <V453000> yes, plus that
11:52:23  <coopserver> <Mark> well thats the number one rule in life in general :P
11:52:30  <coopserver> <V453000> not entirely
11:52:34  <coopserver> <V453000> but yeah
11:52:37  <coopserver> <Mark> if you want something done right, do it yourself :D
11:53:03  <coopserver> <V453000> pretty much, but in commercial parts the important things are done because someone is made to do them
11:53:28  <coopserver> <Mark> yeah that helps too
11:53:30  <coopserver> <V453000> here it does not matter how good the idea is if there is nobody to spend hundreds of hours to get it done
11:54:12  <coopserver> <V453000> if someone helps you in commercial area, you can rely on the fact that you have somebody to do it with
11:54:29  <coopserver> <V453000> or if he disappears ,the company will likely get someone else, perhaps not of the same quality, but someone
11:54:40  <coopserver> <Mark> :)
11:54:48  <coopserver> <V453000> when I started NUTS, there was a guy named Hanf who helped me start the coding, but he left very quickly afterwards
11:55:17  <coopserver> <V453000> then I realized that it simply wont work as a team effort
11:55:32  <coopserver> <V453000> if it is to be good, it has to be one person
11:56:11  <coopserver> <Mark> i suppose
11:56:15  <coopserver> <Mark> ive gotta go now
11:56:18  <coopserver> <V453000> you can only make spineless strange hybrids of "generally correct ideas" if you have team effort - prime example 2cc set, dutch train set and similar
11:56:27  <coopserver> <V453000> cya :) I am at work so I should go too :)
11:56:30  <coopserver> <Mark> :D
11:56:32  <coopserver> <V453000> (go draw more sprites) :>
11:56:34  <coopserver> <Mark> ive got a birthday
11:56:36  <coopserver> <Mark> beers to drink
11:56:39  <coopserver> <V453000> OOO :D
11:56:41  <coopserver> <V453000> happy birthday
11:56:42  <coopserver> <Mark> cakes to eat
11:56:42  <coopserver> <V453000> bitch
11:56:49  <coopserver> <Mark> well not my birthday
11:56:52  <coopserver> <Mark> my dad's
11:57:00  <coopserver> <V453000> doesnt matter, it can be happy regardless
11:57:03  <coopserver> <Mark> :)
11:57:15  <coopserver> <Mark> good luck working ;)
11:57:17  <coopserver> <Mark> byebye
11:57:18  <coopserver> *** Mark has left the game (Leaving)
11:57:19  <coopserver> <V453000> cya :)
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12:57:23  <nicfer> !pc
12:57:27  <nicfer> !playercount
12:57:27  <coopserver> nicfer: The server is empty, noone is connected. Feel free to remedy this situation
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13:38:59  <zxbiohazardzx> !info
13:38:59  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Jun 30 2054, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
13:39:01  <zxbiohazardzx> !players
13:39:01  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
13:39:05  <zxbiohazardzx> !password
13:39:05  <coopserver> zxbiohazardzx: master
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16:43:18  <Jam35> !password
16:43:18  <coopserver> Jam35: flying
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16:51:31  <V453000> yoyo
16:52:14  <coopserver> <Jam35> hihi
16:56:29  <V453000> !password
16:56:29  <coopserver> V453000: fields
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16:56:40  <coopserver> <V453000> yooo
17:02:51  <coopserver> <Jam35> ohi
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17:03:00  <coopserver> <V453000> ohiohi
17:03:09  <coopserver> <Jam35> that too
17:03:23  <coopserver> <V453000> ohi then
17:03:29  <coopserver> <Jam35> was fak
17:03:42  <coopserver> <Jam35> or afk
17:04:01  <coopserver> <V453000> fak all the tiem
17:04:28  <coopserver> <V453000> iz fine,  I just made a glorious discovery that all of the monorail intercity sprites I drew are 2px too short :D
17:04:42  <coopserver> <Jam35> oops :)
17:04:42  <coopserver> <V453000> so the wagons dont create seamless train nicely
17:04:55  <coopserver> <V453000> need to use different template becuse it doesnt fit in this one :D
17:05:04  <coopserver> <V453000> but well, not a ginormous amount of work
17:05:15  <coopserver> <Jam35> sounds annoying though
17:05:30  <coopserver> <V453000> well I should have tried if first if the template is fitting :)
17:05:50  <coopserver> <V453000> it is like 5% extra work
17:05:52  <coopserver> <V453000> or less
17:06:07  <coopserver> <Jam35> enough :)
17:08:01  <coopserver> <V453000> mhm :)
17:08:11  <coopserver> <V453000> I might also redraw PURR
17:08:23  <coopserver> <V453000> the gray part is way too basic and the colour is too fat
17:09:02  <coopserver> <Jam35> I like the grey most :)
17:09:08  <coopserver> <V453000> I mean the edge
17:09:11  <coopserver> <V453000> not CLEAN
17:09:49  <coopserver> <Jam35> It's about the same as mono width
17:09:50  <Hazzard> !password
17:09:50  <coopserver> Hazzard: costly
17:10:36  <coopserver> <Jam35> only 3 or 4 pixels wide
17:10:51  <coopserver> *** Game paused (connecting clients)
17:10:55  <coopserver> <Jam35> or do you mean too bright?
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17:11:14  <coopserver> <Hazzard> Hmm
17:11:17  <coopserver> <Hazzard> It's been a while
17:11:25  <coopserver> <Jam35> :)
17:11:31  <coopserver> <Jam35> you missed some stuff yes
17:11:46  <coopserver> <V453000> yeah but monorail is considerably less contrasty with a shining colour
17:11:49  <coopserver> <V453000> hy
17:12:07  <coopserver> <V453000> also I am considering to have kind of 3 tracks
17:12:21  <coopserver> <V453000> one mono-ish, 2 rail-ish, and edges maglev-ish
17:13:07  <coopserver> <Jam35> but they all still work for any train i guess
17:13:14  <coopserver> <Jam35> it would be nice to have styles
17:13:15  <coopserver> <V453000> yes
17:13:29  <coopserver> <V453000> what kind of styles?
17:13:38  <coopserver> <Jam35> well, as you mention
17:13:48  <coopserver> <V453000> well that is all within one track
17:13:53  <coopserver> <V453000> like "really" universal
17:14:34  <coopserver> <Jam35> maybe more like old, modern and future
17:15:17  <coopserver> <V453000> it isnt easy to even fit them in it in the first place :P
17:15:42  <coopserver> <Jam35> then you are not 'copying' the current rail types but defining your own
17:18:52  <coopserver> <V453000> of course I am drawin my own, but they can look similar-ish :P
17:19:24  <coopserver> <Jam35> no, I mean if that was something you wanted to avoid
17:20:15  <coopserver> <Jam35> because they are universal
17:20:28  <coopserver> <V453000> idk what do you mean tbh
17:21:25  <coopserver> <Jam35> cba to explain :)
17:21:54  <coopserver> <Jam35> it is universal rail but you want to make it in style of normal railtypes
17:22:10  <coopserver> <V453000> quite
17:22:15  <coopserver> <Jam35> I would not
17:22:38  <coopserver> <V453000> hm :)
17:22:56  <coopserver> <V453000> WHY =D
17:23:12  <coopserver> <Jam35> because they are universal
17:23:18  <coopserver> <Jam35> any train may use it
17:23:31  <coopserver> <V453000> well yea so they could have all 3 track types represented inside
17:24:02  <coopserver> <Jam35> and then you change it to match current train?
17:24:14  <coopserver> <V453000> no
17:24:18  <coopserver> <Jam35> kind of defeats the point
17:24:20  <coopserver> <Jam35> oh
17:24:20  <coopserver> <V453000> you just have the combined one all the time
17:24:36  <coopserver> <Jam35> now idk what you mean :P
17:25:38  <coopserver> <Jam35> you want all 3 rail types in one sprite? idk :)
17:25:43  <coopserver> <V453000> basically yes
17:26:13  <coopserver> <Jam35> best of luck :)
17:26:41  <coopserver> <V453000> :D
17:26:47  <coopserver> <Jam35> brb
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17:27:43  <Maraxus> !password
17:27:43  <coopserver> Maraxus: colors
17:27:54  <coopserver> *** Game paused (connecting clients)
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17:28:03  <coopserver> <Maraxus> hi
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19:54:09  <coopserver> <Jam35> gg
19:59:23  <coopserver> <Jam35> er
19:59:26  <coopserver> <Jam35> yeah ok
19:59:35  <coopserver> <Jam35> fixed the overflow did ya?
19:59:48  <coopserver> <Maraxus> no
19:59:56  <coopserver> <Jam35> not you :)
20:00:05  <coopserver> <Jam35> the sign that is there
20:00:25  <coopserver> <Maraxus> well - he tried, but didn't quite get it
20:00:33  <coopserver> <Jam35> hm
20:00:50  <coopserver> <Jam35> now it jams all :)
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20:07:13  <Yhag> !password
20:07:14  <coopserver> Yhag: honour
20:07:25  <coopserver> *** Game paused (connecting clients)
20:07:26  <coopserver> *** Yhag has joined
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20:58:44  <coopserver> <Jam35> finally found out 1.5 is not enough now
20:59:28  <coopserver> <Maraxus> yeah - needs 2
21:01:37  <coopserver> <Jam35> i'll fix some more tomorrow if they're causing a problem
21:01:44  <coopserver> <Jam35> gtg bb
21:01:57  <coopserver> *** Jam35 has left the game (Leaving)
21:01:57  <coopserver> *** Game paused (number of players)
21:01:59  <coopserver> <Maraxus> I'm off as well - gn
21:02:04  <Jam35> gn
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