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00:02:27 <nicfer> hey 00:06:03 *** KWKdesign has quit IRC 00:06:18 *** KWKdesign has joined #openttdcoop 00:12:38 *** [1]Mark has joined #openttdcoop 00:16:45 *** Mark has quit IRC 00:16:45 *** [1]Mark is now known as Mark 00:19:29 <coopserver> *** n1cfer has joined company #1 00:26:10 <coopserver> *** n1cfer has joined spectators 00:40:37 <LoPo> !password 00:40:38 <coopserver> LoPo: packet 00:40:49 <coopserver> *** Game still paused (connecting clients, number of players) 00:40:53 <coopserver> *** LoPo has joined 00:40:53 <coopserver> *** Game still paused (number of players) 00:46:31 <coopserver> *** LoPo has left the game (Leaving) 00:49:44 *** KWKdesign has quit IRC 00:49:59 *** KWKdesign has joined #openttdcoop 00:57:39 *** Mark has quit IRC 02:00:19 *** luaduck is now known as luaduck_zzz 02:18:33 *** KWKdesign has quit IRC 02:18:40 *** KWKdesign has joined #openttdcoop 02:25:13 *** Hazzard_ has joined #openttdcoop 02:32:24 *** Hazzard has quit IRC 02:51:13 *** Djanxy has quit IRC 03:38:44 <coopserver> *** n1cfer has left the game (Leaving) 03:38:46 *** nicfer has quit IRC 04:07:41 *** KWKdesign has quit IRC 04:08:25 *** KWKdesign has joined #openttdcoop 06:16:51 *** Hazzard_ has quit IRC 07:14:35 *** KWKdesign has quit IRC 07:14:55 *** KWKdesign has joined #openttdcoop 08:22:30 *** Mark has joined #openttdcoop 08:22:30 *** Webster sets mode: +o Mark 08:43:31 <Yhag> !password 08:43:31 <coopserver> Yhag: solved 08:43:37 <coopserver> *** Game still paused (connecting clients, number of players) 08:43:38 <coopserver> *** Yhag has joined 08:43:38 <coopserver> *** Game still paused (number of players) 08:45:56 <V453000> helllo 08:46:26 <Yhag> Hello 08:51:24 <coopserver> *** Yhag has left the game (Leaving) 08:55:12 <Yhag> What world generation settings do you usually use for this server? 08:57:49 <V453000> @maps 08:57:50 <Webster> Creating Maps at #openttdcoop - http://blog.openttdcoop.org/2012/10/16/creating-maps/ 08:58:00 <V453000> this pretty much 09:01:34 <Yhag> Thanks, hadn't found that one yet... 09:08:27 *** Djanxy has joined #openttdcoop 09:22:34 *** Mark has quit IRC 09:28:26 *** Mark has joined #openttdcoop 09:28:26 *** Webster sets mode: +o Mark 09:37:29 *** Djanxy has quit IRC 09:52:45 <V453000> now you did :) 09:55:28 *** Mark has quit IRC 10:03:56 *** Mark has joined #openttdcoop 10:03:56 *** Webster sets mode: +o Mark 10:07:14 <Mark> morning 10:07:38 <V453000> afternoon 10:12:07 <Mark> !password 10:12:07 <coopserver> Mark: double 10:12:12 <coopserver> *** Game still paused (connecting clients, number of players) 10:12:18 <coopserver> *** Mark has joined 10:12:18 <coopserver> *** Game still paused (number of players) 10:15:43 <V453000> !iú 10:15:45 <V453000> !ip 10:15:45 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 10:15:59 <coopserver> *** Game still paused (connecting clients, number of players) 10:16:00 <coopserver> *** V453000 has joined 10:16:01 <coopserver> *** Game still paused (number of players) 10:16:01 <coopserver> *** Game unpaused (number of players) 10:16:02 <coopserver> <V453000> yoyo 10:16:44 <coopserver> <Mark> hoho 10:17:17 <coopserver> <Mark> oh? 10:17:23 <coopserver> <V453000> see the girder bridge 10:17:35 <coopserver> <Mark> yea its cool 10:17:44 <coopserver> <V453000> what oh then (: 10:18:19 <coopserver> <V453000> why the fuck does train 162 have no orders 10:18:34 <coopserver> <V453000> AND it can find a depot from the ML 10:18:36 <coopserver> <V453000> :d 10:30:27 <Yhag> !password 10:30:27 <coopserver> Yhag: digest 10:30:35 <coopserver> *** Game paused (connecting clients) 10:30:37 <coopserver> *** Yhag has joined 10:30:37 <coopserver> *** Game unpaused (connecting clients) 10:31:57 <coopserver> <V453000> replacing to cephalic carnage 10:38:12 *** Brumi has joined #openttdcoop 10:39:48 <coopserver> *** Yhag has joined company #1 11:15:31 *** Djanxy has joined #openttdcoop 11:16:06 <coopserver> <Mark> still 26 not replaced 11:24:10 <coopserver> <V453000> just find the pickup primaries 11:24:18 <coopserver> <Yhag> Iron Ore drop had no depots on exit 11:24:28 <coopserver> <V453000> which should not be there Yhag 11:24:30 <coopserver> <Mark> it doesnt need it 11:24:31 <coopserver> <V453000> depots MUST be behind terminus 11:24:39 <coopserver> <Yhag> Ah sorry 11:24:47 <coopserver> <V453000> @@servicing 11:24:48 <coopserver> <Yhag> Figured iron ore trains werent being replaced. 11:24:49 <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/ 11:24:51 <coopserver> <Mark> only primary and secondary pickups should have depots 11:25:00 <coopserver> <Yhag> Understood =) 11:25:37 <coopserver> <Yhag> I'll add a depot to the iron ore mine then. 11:25:44 <coopserver> <Mark> :) 11:25:51 <coopserver> <V453000> that is the correct solution :) 11:25:53 <coopserver> <Mark> i already did a few 11:26:05 <coopserver> <Mark> turns out most of the stations were ones i built or moved 11:26:27 <coopserver> <Mark> as usual 11:28:02 <coopserver> <Mark> bbh08 is a mess 11:28:22 <coopserver> <Mark> thats what you get if you dont leave space at the start 11:28:42 <coopserver> <V453000> all I am saying :) 11:29:44 <coopserver> <Mark> next abr: building expandable 11:30:03 <coopserver> <Mark> and, proper expanding 11:30:57 <coopserver> <V453000> proper expanding is simply proper building 11:31:06 <coopserver> <Mark> obvisously 11:31:27 <coopserver> <V453000> but playing "normal games" (from L_R) was intended to be a next ABR 11:31:40 <coopserver> <Mark> nice 11:32:04 <coopserver> <Mark> not building primary pickups too close to ML would also be good 11:32:12 <coopserver> <V453000> meh 11:32:15 <coopserver> <Mark> and definetly not in the middle of BBHs 11:32:29 <coopserver> <V453000> just obstacle :) 11:32:36 <coopserver> <V453000> if you leave more space, it works 11:32:55 <coopserver> <V453000> but yeah not transporting it is generally a good idea 11:33:34 <coopserver> <Mark> not transporting anything for an easy game 11:35:32 <coopserver> <V453000> well you usually can get enough primaries to demolish any network with it anyway 11:35:56 <coopserver> <Mark> for sure 11:36:10 <coopserver> <V453000> -> ignoring the inside-BBH ones doesnt hurt :) 11:36:23 <coopserver> <Mark> no endgame ever services all primaries 11:41:29 <coopserver> <V453000> :) 11:41:47 <coopserver> <V453000> after 2 years and 3 months medium monorail class gets 4 unique sprites 11:41:51 <coopserver> <V453000> what an achievement 11:41:56 <coopserver> <V453000> light speed development 11:42:05 <coopserver> <Mark> what 11:42:18 <coopserver> <V453000> medium monorail class has 3 trains which look 100% the same 11:42:32 <coopserver> <V453000> like If I Survive atm 11:42:52 <coopserver> <Mark> right D: 11:42:59 <coopserver> <V453000> just drew 2 new and upgraded 4, so they will vary 11:43:06 <coopserver> <Mark> :) 11:43:28 <coopserver> <V453000> yeti on hold for now 11:43:34 <coopserver> <Mark> aww 11:43:38 <coopserver> <V453000> cant code it for shit 11:43:45 <coopserver> <V453000> will try again later 11:44:20 <coopserver> <V453000> currently I have industries which look as they should, but dont quite work :D 11:44:37 <coopserver> <V453000> both primaries and secondaries produce constant amount (no increases/decreases) 11:44:52 <coopserver> <V453000> in case of secondaries it means that they do not care if you delivered something or not, they still produce the same :D 11:44:59 <coopserver> <Mark> heh 11:45:05 <coopserver> <V453000> so you can just move things between fancy images 11:45:07 <coopserver> <V453000> basically 11:45:11 <coopserver> <Mark> is it hard to code that? 11:45:15 <coopserver> <V453000> as hell 11:45:43 <coopserver> <V453000> probably moderately easy once you know how to do it, but the path to get there is total wtf, reading through NML documentation, and industries are super confusing 11:46:48 <coopserver> <V453000> and I just dont have the energy to do that, definitely not right now 11:47:22 <coopserver> <Mark> i can imagine 11:47:55 <coopserver> <V453000> what I am thinking about doing is creating at least something super basic 11:48:08 <coopserver> <V453000> as in, workers not doing what they should, getting some original-like mechanism 11:48:30 <coopserver> <V453000> and releasing it, returning to something more complicated later, or even somebody might help me make something more complicated, someone who actually understands coding 11:49:19 <coopserver> <V453000> but with industries you actually need to make the function which controls growth/decreasin/closing/delivery/production upon delivery/stockpile/dependencies of multipler inputs and outputs on each other, ... 11:49:22 <coopserver> <Mark> surely you'd figure it out eventually 11:49:31 <coopserver> <Mark> hmm 11:49:34 *** EyeMWing has joined #openttdcoop 11:49:36 <coopserver> <V453000> and FIRS is so holy shit level templated that I just cant read through it 11:49:40 <coopserver> <Mark> sounds complicated 11:50:00 <coopserver> <V453000> in compare to trains it is brutal 11:50:07 <coopserver> <V453000> trains simply work, perhaps not great, but work 11:50:13 <coopserver> <Mark> :D 11:50:14 <coopserver> <V453000> from the start 11:50:44 <coopserver> <V453000> but yeah I still believe I will get there someday somehow, but it wont be easy 11:51:14 <coopserver> <V453000> and since I spent a lot of effort on making the images lately, I am quite exhausted, need to do some little bits of drawing and enhancements for NUTS, where I quickly see the results :) 11:51:22 <coopserver> <V453000> I think that will give me the energy I need 11:51:42 <coopserver> <Mark> hopefully 11:51:49 <coopserver> <Mark> someone might come along to help you out 11:51:59 <coopserver> <V453000> rule of making newgrfs number one 11:52:03 <coopserver> <V453000> never rely on anybody else :P 11:52:03 <coopserver> <Mark> though im guessing only a handful of people actually understand industry coding 11:52:12 <coopserver> <V453000> yes, plus that 11:52:23 <coopserver> <Mark> well thats the number one rule in life in general :P 11:52:30 <coopserver> <V453000> not entirely 11:52:34 <coopserver> <V453000> but yeah 11:52:37 <coopserver> <Mark> if you want something done right, do it yourself :D 11:53:03 <coopserver> <V453000> pretty much, but in commercial parts the important things are done because someone is made to do them 11:53:28 <coopserver> <Mark> yeah that helps too 11:53:30 <coopserver> <V453000> here it does not matter how good the idea is if there is nobody to spend hundreds of hours to get it done 11:54:12 <coopserver> <V453000> if someone helps you in commercial area, you can rely on the fact that you have somebody to do it with 11:54:29 <coopserver> <V453000> or if he disappears ,the company will likely get someone else, perhaps not of the same quality, but someone 11:54:40 <coopserver> <Mark> :) 11:54:48 <coopserver> <V453000> when I started NUTS, there was a guy named Hanf who helped me start the coding, but he left very quickly afterwards 11:55:17 <coopserver> <V453000> then I realized that it simply wont work as a team effort 11:55:32 <coopserver> <V453000> if it is to be good, it has to be one person 11:56:11 <coopserver> <Mark> i suppose 11:56:15 <coopserver> <Mark> ive gotta go now 11:56:18 <coopserver> <V453000> you can only make spineless strange hybrids of "generally correct ideas" if you have team effort - prime example 2cc set, dutch train set and similar 11:56:27 <coopserver> <V453000> cya :) I am at work so I should go too :) 11:56:30 <coopserver> <Mark> :D 11:56:32 <coopserver> <V453000> (go draw more sprites) :> 11:56:34 <coopserver> <Mark> ive got a birthday 11:56:36 <coopserver> <Mark> beers to drink 11:56:39 <coopserver> <V453000> OOO :D 11:56:41 <coopserver> <V453000> happy birthday 11:56:42 <coopserver> <Mark> cakes to eat 11:56:42 <coopserver> <V453000> bitch 11:56:49 <coopserver> <Mark> well not my birthday 11:56:52 <coopserver> <Mark> my dad's 11:57:00 <coopserver> <V453000> doesnt matter, it can be happy regardless 11:57:03 <coopserver> <Mark> :) 11:57:15 <coopserver> <Mark> good luck working ;) 11:57:17 <coopserver> <Mark> byebye 11:57:18 <coopserver> *** Mark has left the game (Leaving) 11:57:19 <coopserver> <V453000> cya :) 11:57:23 <coopserver> *** V453000 has left the game (Leaving) 11:57:23 <coopserver> *** Game paused (number of players) 12:03:30 *** KWKdesign has quit IRC 12:03:45 *** KWKdesign has joined #openttdcoop 12:12:35 *** KWKdesign has quit IRC 12:12:53 *** KWKdesign has joined #openttdcoop 12:31:34 *** Djanxy has quit IRC 12:34:54 <coopserver> *** Yhag has left the game (Leaving) 12:39:38 *** KWKdesign has quit IRC 12:39:58 *** KWKdesign has joined #openttdcoop 12:53:22 *** nicfer has joined #openttdcoop 12:57:23 <nicfer> !pc 12:57:27 <nicfer> !playercount 12:57:27 <coopserver> nicfer: The server is empty, noone is connected. Feel free to remedy this situation 13:38:47 *** zxbiohazardzx has joined #openttdcoop 13:38:59 <zxbiohazardzx> !info 13:38:59 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Jun 30 2054, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 13:39:01 <zxbiohazardzx> !players 13:39:01 <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation 13:39:05 <zxbiohazardzx> !password 13:39:05 <coopserver> zxbiohazardzx: master 13:39:18 <coopserver> *** Game still paused (connecting clients, number of players) 13:39:20 <coopserver> *** ZxBiohazardZx has joined 13:39:20 <coopserver> *** Game still paused (number of players) 13:45:24 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 13:45:28 *** zxbiohazardzx has quit IRC 14:35:21 *** luaduck_zzz is now known as luaduck 14:58:46 *** Brumi_ has joined #openttdcoop 15:01:52 *** KWKdesign has quit IRC 15:02:04 *** KWKdesign has joined #openttdcoop 15:04:15 *** Brumi has quit IRC 16:13:05 *** Brumi_ has quit IRC 16:15:03 *** Progman has joined #openttdcoop 16:15:07 *** Hazzard has joined #openttdcoop 16:43:18 <Jam35> !password 16:43:18 <coopserver> Jam35: flying 16:43:23 <coopserver> *** Game still paused (connecting clients, number of players) 16:43:26 <coopserver> *** Jam35 has joined 16:43:26 <coopserver> *** Game still paused (number of players) 16:51:31 <V453000> yoyo 16:52:14 <coopserver> <Jam35> hihi 16:56:29 <V453000> !password 16:56:29 <coopserver> V453000: fields 16:56:37 <coopserver> *** Game still paused (connecting clients, number of players) 16:56:39 <coopserver> *** V453000 has joined 16:56:39 <coopserver> *** Game still paused (number of players) 16:56:40 <coopserver> <V453000> yooo 17:02:51 <coopserver> <Jam35> ohi 17:02:57 <coopserver> *** Jam35 has joined company #1 17:02:57 <coopserver> *** Game unpaused (number of players) 17:03:00 <coopserver> <V453000> ohiohi 17:03:09 <coopserver> <Jam35> that too 17:03:23 <coopserver> <V453000> ohi then 17:03:29 <coopserver> <Jam35> was fak 17:03:42 <coopserver> <Jam35> or afk 17:04:01 <coopserver> <V453000> fak all the tiem 17:04:28 <coopserver> <V453000> iz fine, I just made a glorious discovery that all of the monorail intercity sprites I drew are 2px too short :D 17:04:42 <coopserver> <Jam35> oops :) 17:04:42 <coopserver> <V453000> so the wagons dont create seamless train nicely 17:04:55 <coopserver> <V453000> need to use different template becuse it doesnt fit in this one :D 17:05:04 <coopserver> <V453000> but well, not a ginormous amount of work 17:05:15 <coopserver> <Jam35> sounds annoying though 17:05:30 <coopserver> <V453000> well I should have tried if first if the template is fitting :) 17:05:50 <coopserver> <V453000> it is like 5% extra work 17:05:52 <coopserver> <V453000> or less 17:06:07 <coopserver> <Jam35> enough :) 17:08:01 <coopserver> <V453000> mhm :) 17:08:11 <coopserver> <V453000> I might also redraw PURR 17:08:23 <coopserver> <V453000> the gray part is way too basic and the colour is too fat 17:09:02 <coopserver> <Jam35> I like the grey most :) 17:09:08 <coopserver> <V453000> I mean the edge 17:09:11 <coopserver> <V453000> not CLEAN 17:09:49 <coopserver> <Jam35> It's about the same as mono width 17:09:50 <Hazzard> !password 17:09:50 <coopserver> Hazzard: costly 17:10:36 <coopserver> <Jam35> only 3 or 4 pixels wide 17:10:51 <coopserver> *** Game paused (connecting clients) 17:10:55 <coopserver> <Jam35> or do you mean too bright? 17:10:56 <coopserver> *** Hazzard has joined 17:10:56 <coopserver> *** Game unpaused (connecting clients) 17:11:14 <coopserver> <Hazzard> Hmm 17:11:17 <coopserver> <Hazzard> It's been a while 17:11:25 <coopserver> <Jam35> :) 17:11:31 <coopserver> <Jam35> you missed some stuff yes 17:11:46 <coopserver> <V453000> yeah but monorail is considerably less contrasty with a shining colour 17:11:49 <coopserver> <V453000> hy 17:12:07 <coopserver> <V453000> also I am considering to have kind of 3 tracks 17:12:21 <coopserver> <V453000> one mono-ish, 2 rail-ish, and edges maglev-ish 17:13:07 <coopserver> <Jam35> but they all still work for any train i guess 17:13:14 <coopserver> <Jam35> it would be nice to have styles 17:13:15 <coopserver> <V453000> yes 17:13:29 <coopserver> <V453000> what kind of styles? 17:13:38 <coopserver> <Jam35> well, as you mention 17:13:48 <coopserver> <V453000> well that is all within one track 17:13:53 <coopserver> <V453000> like "really" universal 17:14:34 <coopserver> <Jam35> maybe more like old, modern and future 17:15:17 <coopserver> <V453000> it isnt easy to even fit them in it in the first place :P 17:15:42 <coopserver> <Jam35> then you are not 'copying' the current rail types but defining your own 17:18:52 <coopserver> <V453000> of course I am drawin my own, but they can look similar-ish :P 17:19:24 <coopserver> <Jam35> no, I mean if that was something you wanted to avoid 17:20:15 <coopserver> <Jam35> because they are universal 17:20:28 <coopserver> <V453000> idk what do you mean tbh 17:21:25 <coopserver> <Jam35> cba to explain :) 17:21:54 <coopserver> <Jam35> it is universal rail but you want to make it in style of normal railtypes 17:22:10 <coopserver> <V453000> quite 17:22:15 <coopserver> <Jam35> I would not 17:22:38 <coopserver> <V453000> hm :) 17:22:56 <coopserver> <V453000> WHY =D 17:23:12 <coopserver> <Jam35> because they are universal 17:23:18 <coopserver> <Jam35> any train may use it 17:23:31 <coopserver> <V453000> well yea so they could have all 3 track types represented inside 17:24:02 <coopserver> <Jam35> and then you change it to match current train? 17:24:14 <coopserver> <V453000> no 17:24:18 <coopserver> <Jam35> kind of defeats the point 17:24:20 <coopserver> <Jam35> oh 17:24:20 <coopserver> <V453000> you just have the combined one all the time 17:24:36 <coopserver> <Jam35> now idk what you mean :P 17:25:38 <coopserver> <Jam35> you want all 3 rail types in one sprite? idk :) 17:25:43 <coopserver> <V453000> basically yes 17:26:13 <coopserver> <Jam35> best of luck :) 17:26:41 <coopserver> <V453000> :D 17:26:47 <coopserver> <Jam35> brb 17:26:51 <coopserver> *** Jam35 has joined spectators 17:27:02 *** Maraxus has joined #openttdcoop 17:27:02 *** ChanServ sets mode: +o Maraxus 17:27:43 <Maraxus> !password 17:27:43 <coopserver> Maraxus: colors 17:27:54 <coopserver> *** Game paused (connecting clients) 17:27:57 <coopserver> *** Maraxus has joined 17:27:57 <coopserver> *** Game unpaused (connecting clients) 17:28:03 <coopserver> <Maraxus> hi 17:44:43 *** ODM has joined #openttdcoop 17:44:43 *** ChanServ sets mode: +o ODM 17:56:28 <coopserver> *** Jam35 has joined company #1 18:13:51 <coopserver> *** Hazzard has left the game (Leaving) 18:18:35 *** Yhag_ has joined #openttdcoop 18:19:41 <coopserver> *** V453000 has left the game (Leaving) 18:25:13 *** Yhag has quit IRC 19:16:07 *** Yhag_ is now known as Yhag 19:20:13 *** Hazzard has quit IRC 19:54:09 <coopserver> <Jam35> gg 19:59:23 <coopserver> <Jam35> er 19:59:26 <coopserver> <Jam35> yeah ok 19:59:35 <coopserver> <Jam35> fixed the overflow did ya? 19:59:48 <coopserver> <Maraxus> no 19:59:56 <coopserver> <Jam35> not you :) 20:00:05 <coopserver> <Jam35> the sign that is there 20:00:25 <coopserver> <Maraxus> well - he tried, but didn't quite get it 20:00:33 <coopserver> <Jam35> hm 20:00:50 <coopserver> <Jam35> now it jams all :) 20:02:45 *** cb has joined #openttdcoop 20:07:13 <Yhag> !password 20:07:14 <coopserver> Yhag: honour 20:07:25 <coopserver> *** Game paused (connecting clients) 20:07:26 <coopserver> *** Yhag has joined 20:07:26 <coopserver> *** Game unpaused (connecting clients) 20:09:01 *** ODM has quit IRC 20:20:15 <coopserver> *** Yhag has joined spectators 20:20:19 <coopserver> *** Yhag has left the game (Leaving) 20:55:03 *** Yhag has quit IRC 20:58:44 <coopserver> <Jam35> finally found out 1.5 is not enough now 20:59:28 <coopserver> <Maraxus> yeah - needs 2 21:01:37 <coopserver> <Jam35> i'll fix some more tomorrow if they're causing a problem 21:01:44 <coopserver> <Jam35> gtg bb 21:01:57 <coopserver> *** Jam35 has left the game (Leaving) 21:01:57 <coopserver> *** Game paused (number of players) 21:01:59 <coopserver> <Maraxus> I'm off as well - gn 21:02:04 <Jam35> gn 21:02:12 <coopserver> *** Maraxus has left the game (Leaving) 21:02:41 *** Maraxus has quit IRC 21:21:50 *** Djanxy has joined #openttdcoop 21:36:58 *** Progman has quit IRC 21:39:34 *** anderson has joined #openttdcoop 21:40:18 *** anderson has left #openttdcoop 21:50:51 *** Brumi has joined #openttdcoop 22:20:07 *** KWKdesign has quit IRC 22:20:18 *** KWKdesign has joined #openttdcoop 23:34:07 *** Brumi has quit IRC