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Log for #openttdcoop on 11th July 2014:
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17:20:38  <Jam35> !password
17:20:38  <coopserver> Jam35: should
17:20:45  <coopserver> *** Game still paused (connecting clients, number of players)
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17:48:44  <LoPo> !password
17:48:44  <coopserver> LoPo: exceed
17:48:52  <coopserver> *** Game still paused (connecting clients, number of players)
17:48:56  <V453000> yoyo
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17:49:04  <coopserver> <LoPo> hi
17:49:18  <coopserver> *** Game still paused (connecting clients, number of players)
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17:49:28  <coopserver> <V453000> meltahs
17:51:40  <coopserver> <LoPo> nice
17:53:45  <coopserver> <V453000> got new nuts ready, monorail intercity is not shit now :) but requires correct usage
17:53:59  <coopserver> <V453000> as in, they got HELL of a lot of power (like 50 000hp)
17:54:09  <coopserver> <V453000> but shit capacity, which increases with train length
17:54:15  <coopserver> <V453000> so you can only use long trains, which means long CL
17:55:12  <coopserver> <LoPo> intressting :)
17:55:32  <coopserver> <V453000> trains with shit acceleration are just not fun to play with
17:55:49  <coopserver> <LoPo> true :P
17:55:51  <coopserver> <V453000> well, the current version still does not have some "awesome" acceleration, but it is nice enough for 600 kmh
17:56:10  <coopserver> <V453000> 0-200 like instantly, and then it is a bit slower
17:56:13  <coopserver> <V453000> which is fine
17:56:18  <coopserver> <LoPo> i also started a SP game with logic trains as engines
17:56:23  <coopserver> <V453000> :d
17:57:34  <coopserver> <V453000> and I got major success with coding yeti thanks th help from other people :)
17:58:01  <coopserver> <LoPo> :) nice
18:01:51  <Maraxus> !password
18:01:52  <coopserver> Maraxus: jacket
18:02:00  <coopserver> *** Game paused (connecting clients)
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18:02:10  <coopserver> <Maraxus> hi
18:19:29  <coopserver> <V453000> hy
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18:24:27  *** Webster sets mode: +o Mark
18:30:28  <Mark> yo
18:30:42  <Mark> !password
18:30:42  <coopserver> Mark: refnum
18:30:56  <coopserver> *** Game paused (connecting clients)
18:30:57  <coopserver> <LoPo> hi
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18:31:01  <coopserver> <Maraxus> hi
18:43:31  <coopserver> <V453000> breaking news
18:43:37  <coopserver> <V453000> yeti might be done within a few days
18:43:59  <coopserver> <Mark> better hurry the fuck up
18:44:02  <coopserver> <Maraxus> nice :)
18:44:03  <coopserver> <Mark> you found a coder? :P
18:44:22  <coopserver> <Mark> or did you see the light yourself?
18:44:32  <coopserver> <V453000> the light is FUCKING invisible
18:44:38  <coopserver> <V453000> frosch is helping me
18:45:49  <coopserver> <Mark> nice
18:53:58  <coopserver> <LoPo> hmmm
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18:56:13  <V453000> OMFG SmatZ  :D
18:56:14  <V453000> hi
19:03:33  <coopserver> *** Jam35 has left the game (general timeout)
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19:12:07  <coopserver> <LoPo> see you later, time for beer
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19:19:44  <coopserver> <V453000> excellent, 6000 lines of code and I dont even have any animation and like half of industries
19:19:47  <coopserver> <V453000> mess incoming
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20:04:32  <V453000> no animations, yeti has 28 MB :D
20:11:48  <planetmaker> you don't exactly see me surprised :)
20:13:59  <V453000> neither >]
20:14:01  <V453000> :)
20:23:59  <coopserver> <Maraxus> I'm off - gn
20:24:12  <coopserver> *** Maraxus has left the game (Leaving)
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21:10:48  <coopserver> *** Mark has left the game (general timeout)
21:10:48  <coopserver> *** Game paused (number of players)
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22:18:18  <coopserver> *** LoPo has joined company #1
22:18:20  <coopserver> <LoPo> hi
22:20:29  <LoPo> !unpause
22:20:30  <coopserver> *** Game unpaused (number of players)
22:21:48  <V453000> hy
22:22:01  <coopserver> <LoPo> lo
22:22:09  <coopserver> <LoPo> working on yeti?
22:22:16  <V453000> hi
22:22:19  <V453000> I think I am done :)
22:22:25  <V453000> +-
22:22:28  <V453000> last touches
22:22:53  <coopserver> <LoPo> :)
22:26:28  <V453000> functionality isnt 100%, but it is very interesting and I would say quite fun already
22:27:25  <V453000> the production mechanism looks ultra sophisticated
22:27:35  <coopserver> <LoPo> :P
22:27:41  <coopserver> <LoPo> but does it works?
22:27:50  <V453000> yeah it does
22:27:58  <V453000> the only problem is that production does not increase much
22:28:16  <coopserver> <LoPo> well, i mean does it work as intended?
22:28:35  <coopserver> <LoPo> sometimes, simplicity is the key
22:28:41  <V453000> yeah kind of does
22:28:51  <V453000> it doesnt have all of the features but the core is functional
22:29:05  <V453000> e.g. industries that accept 3 cargoes do not care which cargo arrived
22:29:19  <V453000> in final there should be a bonus if you deliver 2, or 3, cargoes
22:29:29  <coopserver> <LoPo> :)
22:29:36  <coopserver> <LoPo> that is a good thing then
22:30:23  <V453000> what is especially awesome is that if you deliver 2000 workers, they will start being consumed very quickly
22:30:28  <V453000> and production goes very high
22:30:37  <V453000> but if you deliver 200, they are consumed slowly and production is lower
22:30:58  <V453000> so it reacts to how much you deliver, not just Y/N like FIRS used to and quite still does because the limits are low
22:31:49  <coopserver> <LoPo> that sounds intressting
22:31:57  <coopserver> <LoPo> so there is an optimum
22:32:06  <V453000> no not quite
22:32:10  <V453000> it is linear
22:32:16  <coopserver> <LoPo> ...
22:32:17  <V453000> that is one of the missing features
22:32:32  <coopserver> <LoPo> how is consuming faster linear?>
22:32:33  <V453000> it does not quite matter if you feed 1 industry sky high or use 10 smaller ones I think
22:32:45  <coopserver> <LoPo> yes ok
22:32:51  <V453000> because the amount of things you gain from workers is still in the same ratio I believe
22:32:56  <coopserver> <LoPo> but im talking about what you just said
22:33:02  <coopserver> <LoPo> oh
22:33:09  <coopserver> <LoPo> and what about time?
22:33:29  <V453000> time is unimportant because without workers things do not produce anything at all
22:33:48  <V453000> which is by design, that is how I intended it
22:33:50  <coopserver> <LoPo> thats not what i mean
22:34:04  <V453000> what time then
22:34:05  <coopserver> <LoPo> i mean; if i deliver 2k workers
22:34:19  <coopserver> <LoPo> it will produce faster
22:34:37  <coopserver> <LoPo> faster in, 1) more in less time, or something else?
22:34:55  <V453000> I am not sure about that
22:35:16  <V453000> the industry consumes 10% of available suppplies per -amountoftime-
22:35:23  <V453000> sooo theoretically it does not matter
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