Config
Log for #openttdcoop on 26th July 2014:
Times are UTC Toggle Colours
01:34:54  <Djanxy> !password
01:34:54  <coopserver> Djanxy: formal
01:35:01  <coopserver> *** Game still paused (connecting clients, number of players)
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02:38:11  <Sylf> !password
02:38:11  <coopserver> Sylf: argidx
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08:58:33  <Maraxus> !password
08:58:33  <coopserver> Maraxus: sample
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09:03:30  <coopserver> <Jam35> hi
09:03:56  <Maraxus> hi
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09:30:57  <V453000> !password
09:30:57  <coopserver> V453000: stages
09:31:10  <coopserver> *** Game paused (connecting clients)
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09:31:15  <coopserver> <V453000> yoyo
09:31:20  <coopserver> <Maraxus> hi
09:31:30  <coopserver> <Jam35> oye
09:35:04  <coopserver> <V453000> btw I am aware of the things where industries show below trains etc
09:35:15  <coopserver> <V453000> will try to fix but I dont understand how it works there yet
09:35:46  <coopserver> <Jam35> I wasn't sure
09:35:51  <coopserver> <Jam35> thought you might bw
09:35:53  <coopserver> <Jam35> be
09:39:06  <coopserver> <V453000> slugs rule
09:42:29  <coopserver> <V453000> how is it so far? good fun? different?
09:43:27  <coopserver> <Jam35> fun yes
09:43:32  <coopserver> <Jam35> not so different
09:43:38  <coopserver> <Jam35> but interesting
09:44:05  <coopserver> <Jam35> my plan isn't that 'different' is mostly why :)
09:44:38  <coopserver> <V453000> it should get more interesting with more changes to the mechanism, but true that it wont change the network itself :)
09:44:59  <coopserver> <Jam35> it makes sidelines complicated
09:45:05  <coopserver> <Jam35> i'm thinking atm
09:45:14  <coopserver> <Jam35> trying to think of a nice way
09:47:34  <coopserver> <V453000> sidelines complicated is fun alone :)
09:47:44  <coopserver> <V453000> the point is that it will matter later, how much of which cargo you get
09:47:51  <coopserver> <V453000> aka, some balance will be optimal solution
09:48:15  <coopserver> <Jam35> yeah I know, wasn't a criticism
09:48:29  <coopserver> <Jam35> and now trying to get used to productions etc
09:48:31  <coopserver> <V453000> I know it wasnt, I am just saying :)
09:49:26  <coopserver> <V453000> you saw the latest scheme?
09:49:43  <coopserver> <Jam35> er
09:49:45  <coopserver> <Jam35> dunno
09:49:48  <V453000> http://dev.openttdcoop.org/attachments/download/6306/YETIscheme06-03.png
09:49:52  <V453000> this is the plan for future
09:50:13  <V453000> unwritten thing is that delivering multiple cargoes give bonus, so it motivates to use everything
09:50:39  <V453000> second thing is that town size could be removed in some parameter thing, so that the yeti yard would get to higher "tech" and being more effective, but needing more food
09:51:09  <V453000> that will definitely get a parameter because I dont want to make it 100% forced to grow towns
09:51:21  <coopserver> <Jam35> trading idea is nice
09:52:04  <coopserver> <V453000> sure that is for the case where you have grown your town enough but need to feed it better
09:52:18  <coopserver> <V453000> OR if you for some reason are not getting enough food at any point in the game :)
09:54:24  <coopserver> <V453000> I think what could change some things  in normal games would be making workers keep their value over time of transporting
09:54:34  <coopserver> <V453000> which would mean it would motivate to deliver to far away industries ... at least later on
09:54:42  <coopserver> <V453000> and the workers are a lot of throughput
09:55:39  <coopserver> <V453000> anyway gtg
09:55:40  <coopserver> <V453000> cya later :)
09:55:44  <coopserver> *** V453000 has left the game (Leaving)
10:24:26  <coopserver> <Jam35> oh
10:24:34  <coopserver> <Jam35> did you start again?
10:24:59  <coopserver> <Maraxus> not much - thinking about starting steel mill
10:25:26  <coopserver> <Jam35> I thought something was already started there
10:25:50  <coopserver> <Maraxus> tried twice, but didn't get it to work
10:26:00  <coopserver> <Jam35> tight area
10:26:07  <coopserver> <Maraxus> yes
10:26:18  <coopserver> <Jam35> those industries aren't helping either :)
10:26:32  <coopserver> <Maraxus> not much :)
10:29:45  <coopserver> <Jam35> oh dear
10:29:47  <coopserver> <Jam35> so
10:29:57  <coopserver> <Jam35> iron ore opened next to animal farm
10:30:05  <coopserver> <Jam35> now it takes all yetis
10:30:22  <coopserver> <Jam35> so the farm stopped producing
10:30:29  <coopserver> <Jam35> not cool :)
10:31:30  <coopserver> <Maraxus> nope - move station out of catchment range?
10:31:36  <coopserver> <Jam35> done
10:31:58  <coopserver> <Jam35> still I don't see why it takes ALL workers
10:32:54  <coopserver> <Jam35> I guess V hasn't dealt with that yet
10:33:05  <coopserver> <Maraxus> probably not
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11:23:05  <coopserver> <Maraxus> death steel mill ready
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12:06:15  <zxbiohazardzx> !players
12:06:15  <coopserver> zxbiohazardzx: There are currently 2 players and 0 spectators, making a total of 2 clients connected
12:06:21  <zxbiohazardzx> !info
12:06:21  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Nov 25 2144, clients connected: 2, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
12:06:23  <zxbiohazardzx> !password
12:06:23  <coopserver> zxbiohazardzx: oldest
12:06:51  <coopserver> *** Game paused (connecting clients)
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13:04:41  <coopserver> <ZxBiohazardZx> darn cowpigs
13:04:54  <coopserver> <ZxBiohazardZx> still not liking my dropoff & transfer system
13:05:37  <coopserver> <Jam35> yeah it's tricky
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14:02:58  <coopserver> <Maraxus> I'm off - cu later
14:03:09  <Jam35> cya
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14:26:50  <coopserver> <ZxBiohazardZx> what do grain farms need lol
14:27:00  <coopserver> <ZxBiohazardZx> " site unsuitable" lol
14:27:22  <coopserver> <Jam35> hm not sure
14:27:30  <coopserver> <Jam35> just flat land large enough
14:27:52  <coopserver> <ZxBiohazardZx> hehe
14:28:05  <coopserver> <ZxBiohazardZx> that did the trick
14:28:25  <coopserver> <Jam35> maybe too much but still :)
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14:52:38  <V453000> !password
14:52:38  <coopserver> V453000: bought
14:52:48  <coopserver> *** Game paused (connecting clients)
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14:52:55  <coopserver> <V453000> heyo motherfuckers
14:52:58  <coopserver> <ZxBiohazardZx> omg its V
14:53:02  <coopserver> <ZxBiohazardZx> dat YETI :P
14:54:19  <coopserver> <Jam35> helo
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15:11:21  <coopserver> *** V453000 has left the game (Leaving)
15:13:56  <coopserver> <ZxBiohazardZx> gotta run
15:14:04  <coopserver> <ZxBiohazardZx> we have a JAM in the netwok it seems
15:14:06  <coopserver> <ZxBiohazardZx> SLH01
15:14:09  <coopserver> <Jam35> ok np
15:14:11  <coopserver> <Jam35> mhm
15:14:15  <coopserver> <Jam35> building
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15:14:43  <coopserver> <ZxBiohazardZx> it blocks all Main Line
15:15:12  <nicfer> !password
15:15:12  <coopserver> nicfer: quoted
15:15:13  <coopserver> <ZxBiohazardZx> nvm it moves
15:15:14  <coopserver> <ZxBiohazardZx> oh well
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16:00:56  <coopserver> <n1cfer> is the overflow correct?
16:01:07  <coopserver> <Jam35> ...
16:01:48  <coopserver> <n1cfer> I'm off for some minutes
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16:03:07  <coopserver> <Jam35> looks ok I think
16:03:13  <coopserver> <Jam35> needs testing :)
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16:23:25  <coopserver> <n1cfer> back
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17:52:09  <coopserver> <n1cfer> shall I connect Duntburg Uranium Mine to SLH02?
17:52:53  <coopserver> <Jam35> up to you
17:52:57  <coopserver> <Jam35> or new hub
18:28:59  <coopserver> <n1cfer> SL01 STONE DROP may be giving workers also to the uranium mine
18:29:29  <coopserver> <Jam35> mhm
18:29:37  <coopserver> <Jam35> had that problem already
18:29:53  <coopserver> <n1cfer> I saw the quarry with workers
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19:00:09  <Hazzard_> !players
19:00:09  <coopserver> Hazzard_: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:00:12  <Hazzard_> !password
19:00:12  <coopserver> Hazzard_: escape
19:00:30  <coopserver> *** Game still paused (connecting clients, number of players)
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19:00:41  <coopserver> <Hazzard> oh
19:01:06  <coopserver> <Hazzard> I'm missing all the fun
19:01:31  <coopserver> *** Jam35 has joined company #1
19:01:31  <coopserver> *** Game unpaused (number of players)
19:01:37  <coopserver> <Jam35> what fun?
19:01:37  <coopserver> <Hazzard> :)
19:01:42  <coopserver> <Jam35> not really
19:01:42  <coopserver> <Hazzard> Lol
19:01:46  <coopserver> <Jam35> ofc
19:02:02  <coopserver> <Hazzard> What's that mean?
19:02:08  <coopserver> <Jam35> of course
19:02:20  <coopserver> <Jam35> is how I use it anyway :P
19:02:31  <coopserver> <Hazzard> wait, no, I already know that
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19:02:44  *** Hazzard_ is now known as Hazzard
19:04:04  <coopserver> <Hazzard> My mousewheel has turned into a random number generator
19:04:19  <coopserver> <Jam35> how? :)
19:04:32  <coopserver> <Jam35> you mean broken? :)
19:04:36  <coopserver> <Hazzard> Yup
19:07:18  <coopserver> <Jam35> supplies are too thin on the ground
19:07:27  <coopserver> <Jam35> might need more workes
19:07:32  <coopserver> <Jam35> +r
19:07:45  <coopserver> <Hazzard> lol
19:07:53  <coopserver> <Jam35> oh :)
19:08:02  <coopserver> <Hazzard> XD
19:08:22  <coopserver> <Jam35> production drops to zero which I dislike
19:08:45  <coopserver> <Jam35> I think there should be a minimum production whatever
19:09:04  <coopserver> <Jam35> and means you are not forced to start with workers
19:09:28  <coopserver> <Hazzard> That would be especially dificult without cheats
19:10:08  <coopserver> <Hazzard> whats with all the "2B" and "4x"
19:10:32  <coopserver> <Jam35> codes for the industries
19:11:02  <coopserver> <Hazzard> Is that industry-specific?
19:11:04  <coopserver> <Jam35> kind of groups them in their respective chains
19:11:09  <coopserver> <Hazzard> ok
19:11:27  <coopserver> <Hazzard> That animation :D
19:11:32  <coopserver> <Jam35> yeah :)
19:11:48  <coopserver> <Jam35> the size of the file :D
19:11:55  <coopserver> <Hazzard> That too XD
19:13:05  <Hazzard> y
19:13:06  <Hazzard> y
19:13:11  <Hazzard> dammit
19:13:24  <coopserver> <Hazzard> It was ~140 Mib
19:13:38  <coopserver> <Hazzard> Or something like that
19:14:59  <coopserver> <Jam35> ~15 industries still to animate
19:15:08  <coopserver> <Jam35> or at least to include
19:15:13  <coopserver> <Jam35> yes...
19:15:15  <coopserver> <Jam35> huge
19:15:29  <V453000> http://dev.openttdcoop.org/attachments/download/6305/YETIscheme06-02.png this might explain the 2A 4X etc :P
19:15:36  <V453000> btw there is a new method I now use so it wont be 140*16
19:15:42  <V453000> but could be like 20*16
19:15:44  <V453000> or so
19:15:53  <V453000> still, I probably wont animate all of them (much)
19:16:04  <coopserver> <Hazzard> I don't understand why this gearing ratio works
19:16:10  <coopserver> <Hazzard> It seems too random
19:16:16  <coopserver> <Jam35> ok but I for one will not be keeping every version you release like with NUTS
19:16:33  <V453000> it isnt random at all HAzzard :)
19:16:42  <V453000> sure Jam35 why keep old versions anyway :)
19:16:58  <coopserver> <Jam35> I know but then I load an old save game
19:17:01  <coopserver> <Hazzard> Did you calculate it out?
19:17:13  <V453000> bananas, you can download it anytime :)
19:17:25  <V453000> yes Hazzard, their diameters are related
19:17:38  <V453000> 1m, 1.5m, 2m, 3m, 4m and 5m in my scale units
19:18:00  <V453000> 1 m has 6 dents for example
19:18:03  <V453000> 1.5 9
19:18:07  <V453000> 2 12
19:18:08  <V453000> etc
19:18:13  <V453000> means dents have same size
19:18:27  <V453000> -> rotation by those multipliers also influences the  speed the same way
19:18:29  <V453000> --> works :D
19:18:38  <coopserver> <Hazzard> :P
19:19:37  <coopserver> <Hazzard> I like the batteries
19:19:50  <coopserver> <Hazzard> Is there going to be a 32bpp nuts?
19:21:39  <coopserver> <Hazzard> oh, industry just died in front of my face
19:21:50  <coopserver> <Hazzard> ...
19:22:01  <coopserver> <Hazzard> ?
19:22:31  <coopserver> <Hazzard> Did you do that?
19:22:38  <coopserver> <Jam35> what?
19:22:43  <coopserver> <Jam35> tf
19:22:44  <coopserver> <Jam35> yes
19:22:55  <coopserver> <Hazzard> lol
19:23:15  <coopserver> <Jam35> I saw it too :)
19:23:32  <coopserver> <Jam35> I might need the space to condense stuff down
19:23:37  <coopserver> <Jam35> if icbb
19:31:31  <coopserver> <Hazzard> wow
19:31:33  <coopserver> <Hazzard> pigcows
19:31:47  <coopserver> <Jam35> hm :)
19:32:13  <coopserver> <Hazzard> I'm laughing right now
19:33:30  <coopserver> <Jam35> they NEED to be animated :P
19:33:39  <coopserver> <Hazzard> yeah
19:33:59  <coopserver> <Hazzard> That'll be hard though
19:34:17  <coopserver> <Jam35> part of the reason I want to see it :)
19:38:25  <Hazzard> V453000:  When was the nyan taken out?
19:39:30  <coopserver> <Jam35> when he was contacted by the lawyers :P
19:39:46  <Hazzard> really?
19:39:52  <coopserver> <Jam35> no
19:39:55  <coopserver> <Jam35> well idk :)
19:40:06  <Hazzard> ok :P
19:40:12  <Hazzard> I still have it as my avatar
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19:43:38  <coopserver> <Jam35> see !hi
19:44:43  <coopserver> <Hazzard> oj
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20:04:34  <V453000> idk, somewhere in version like 1.0.0 or earlier I believe
20:05:16  <Hazzard> current version is 0.7.3?
20:05:29  *** luaduck_zzz is now known as luaduck
20:06:07  <V453000> eh I meant 0.1.0 ofc
20:06:18  <Hazzard> ok
20:06:20  <V453000> but thinking again I think it still was in 0.1.3
20:06:22  <V453000> but dunno
20:06:24  <V453000> :D
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20:06:57  <V453000> PS pigcows will surely be animated at some point, I will do character animation after I get YETI to work as the future concept scheme tells
20:07:03  <V453000> http://dev.openttdcoop.org/attachments/download/6306/YETIscheme06-03.png
20:07:38  <Hazzard> Just adding an exchange port?
20:08:06  <Hazzard> What does that do though?
20:09:49  <Hazzard> ohhh, I see
20:41:44  <V453000> not just :) whole town etc mechanism would change plus you would get a bonus when you deliver 2 or 3 cargoes instead of just one to e.g. food plant
20:44:19  <Hazzard> oki
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21:13:40  <V453000> !password
21:13:40  <coopserver> V453000: vertex
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21:13:48  <coopserver> *** Game paused (connecting clients)
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21:13:53  <coopserver> <V453000> yoyoyoyo
21:14:02  <coopserver> <Jam35> oyooooy
21:14:16  <coopserver> <V453000> iron ore drop looks fun :)
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21:14:53  <coopserver> <V453000> SL1 is holy fuck XD
21:14:56  <coopserver> <Jam35> yeah
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21:15:03  <coopserver> <Jam35> not so much
21:15:10  <Chris_> !password
21:15:10  <coopserver> Chris_: vertex
21:15:23  <coopserver> <V453000> looks nice though
21:15:54  <coopserver> <Jam35> hard to add anything
21:15:59  <coopserver> <Jam35> industries i mean
21:16:00  <coopserver> <V453000> :)
21:16:11  <coopserver> <Jam35> and we need more
21:16:20  <coopserver> <V453000> well you dont need more industries
21:16:25  <coopserver> <V453000> you need more worker yards
21:16:32  <coopserver> <V453000> if you need more production
21:16:44  <coopserver> <Jam35> I just added one to SL01
21:16:53  <coopserver> <V453000> :)
21:17:27  <Chris_> !dl
21:17:27  <coopserver> Chris_: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:17:28  <coopserver> Chris_: http://www.openttd.org/en/download-trunk/r26650
21:18:26  <coopserver> <Jam35> more workers at other (new) hubs would be good
21:18:36  <coopserver> <Jam35> and therefore more industries
21:18:47  <coopserver> <Jam35> would help overall
21:19:07  <coopserver> <Jam35> :more food/bm
21:19:24  <coopserver> <Jam35> which are mostly queued up
21:21:01  <coopserver> <V453000> :)
21:21:04  <Sylf> !password
21:21:04  <coopserver> Sylf: vertex
21:21:06  <coopserver> *** Game paused (connecting clients)
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21:21:18  <coopserver> <V453000> hysylf
21:21:22  <coopserver> <Sylf> hy
21:21:27  <coopserver> <Jam35> hiee
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21:39:15  <coopserver> <Jam35> train boats say loading speed 5
21:39:21  <coopserver> <Jam35> does that mean 5 stages?
21:39:33  <coopserver> <Sylf> 5 units per turn
21:40:11  <coopserver> <Jam35> 5 units per wagon per turn
21:40:20  <coopserver> <Sylf> yeah
21:40:26  <coopserver> <Jam35> so 8 stages
21:40:28  <coopserver> <Jam35> hm
21:40:39  <coopserver> <V453000> 45 / 5
21:40:40  <coopserver> <V453000> 9
21:40:44  <coopserver> <V453000> 2 stages for small ships
21:40:46  <coopserver> <V453000> 40 / 20
21:46:32  <coopserver> <Jam35> don't know whether to replace or not
21:46:50  <coopserver> <Jam35> SL01 shit I mean
21:46:51  <coopserver> <V453000> replace the invisible engines? or?
21:46:57  <coopserver> <Jam35> ye
21:47:03  <coopserver> <V453000> ships certainly are ultra effective for TL2
21:47:43  <coopserver> <V453000> but the headless chameleons look nice :)
21:47:52  <coopserver> <Jam35> yes :)
21:48:24  <coopserver> <Jam35> Can't they have higher capacity than 'normal' chami
21:48:35  <coopserver> <Jam35> cos they look like the should have
21:49:10  <coopserver> <V453000> yeah that could be at least a bit higher :) not like wagons but a bit higher
21:51:42  <coopserver> <Jam35> I want ants
21:51:55  <coopserver> <Jam35> easy to draw: a single black pixel
21:52:05  <coopserver> <Jam35> holds the cargo above :)
21:52:16  <coopserver> <V453000> sure draw them :D
21:53:24  <coopserver> <Jam35> can't really work for pax :P
21:53:33  <coopserver> <V453000> CAN :D
21:53:50  <coopserver> <V453000> and nobody says they ahve to be able to load pax
21:53:57  <coopserver> <Jam35> true :)
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21:54:28  <coopserver> <Jam35> hard to see empty trains :)
21:54:45  <coopserver> <V453000> meh :)
21:54:55  <coopserver> <V453000> the ants can be a bit larger than live ants, like slugs :P
21:54:59  <coopserver> <V453000> or turtles
21:55:21  <coopserver> <Jam35> mm
21:55:38  <coopserver> <Jam35> I may have an attempt some time :)
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21:58:09  <Chris_> !help
21:58:09  <coopserver> Chris_: http://wiki.openttdcoop.org/Soap
21:58:45  <coopserver> <V453000> :)
21:58:59  <Chris_> !grf
21:58:59  <coopserver> Chris_: http://wiki.openttdcoop.org/GRF
22:14:01  <Chris_> !password
22:14:01  <coopserver> Chris_: proper
22:14:14  <coopserver> *** Game paused (connecting clients)
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22:31:38  <coopserver> <Jam35> industry prospecting not implemented?
22:31:44  <coopserver> <Jam35> it's set
22:31:46  <coopserver> <Sylf> oh?
22:31:58  <coopserver> <Jam35> but can place by choice
22:32:01  <coopserver> <Sylf> oh
22:32:19  <coopserver> <Sylf> so they're all secondaries :P
22:32:24  <coopserver> <Jam35> yeah :)
22:32:33  <coopserver> <Jam35> which is actually quite handy
22:32:37  <coopserver> <Jam35> here at least
22:33:00  <coopserver> <Sylf> I could use founding of towns...
22:33:13  <coopserver> <Sylf> build an SSH around BBH3
22:33:17  <coopserver> <Jam35> oh that can be rcon ed
22:33:25  <coopserver> <Sylf> yup
22:34:36  <coopserver> <Jam35> do it :P
22:34:49  <Sylf> meh
22:34:57  <Sylf> gotta look up the rcon setting
22:35:15  <coopserver> <Jam35> !rcon set found_town 1
22:35:15  <Sylf> !rcon set found_town
22:35:16  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
22:35:31  <Sylf> !rcon set found_town 1
22:35:33  <Sylf> !rcon set found_town
22:35:34  <coopserver> Current value for 'found_town' is: '1' (min: 0, max: 2)
22:45:58  <coopserver> <Jam35> I gtg bfn
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