Config
Log for #openttdcoop on 30th July 2014:
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00:07:48  *** Hazzard has joined #openttdcoop
00:17:41  <Generalcamo> !password
00:17:41  <coopserver> Generalcamo: procid
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00:24:40  <nicfer> !password
00:24:40  <coopserver> nicfer: procid
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00:25:02  <coopserver> <Generalcamo> Hi
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04:44:51  <V453000> !password
04:44:51  <coopserver> V453000: always
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04:51:45  <Abacus> !password
04:51:45  <coopserver> Abacus: always
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05:43:21  <V453000> !password
05:43:21  <coopserver> V453000: vertex
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05:45:17  <Hazzard> !players
05:45:18  <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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05:45:41  <coopserver> *** Hazzard has joined
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05:45:43  <coopserver> <Hazzard> Hello
05:45:43  <coopserver> <V453000> hyhy
05:45:46  <coopserver> *** Hazzard has joined company #1
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05:46:54  <coopserver> <Hazzard> Are you going to submit a plan?
05:47:14  <coopserver> <V453000> probably yes
05:47:25  <coopserver> <Hazzard> I look forward to seeing it :)
05:54:43  <coopserver> <V453000> id do something like this
05:56:39  <coopserver> <Hazzard> Won't trains always get stuck reversing at only A&B?
05:56:46  <coopserver> <Hazzard> err A&D
05:57:04  <coopserver> <V453000> I dont think so but I am still thinking about the mechanism
05:57:21  <coopserver> <V453000> could simply make them go from B to D
05:57:26  <coopserver> <V453000> hm
05:57:36  <coopserver> <V453000> no that doesnt make sense
05:58:20  <coopserver> <Hazzard> Do you think it will help with load balancing or is it more for fun?
05:58:33  <coopserver> <V453000> it isnt just fun
05:58:45  <coopserver> <V453000> they should attempt to remain in the places they loaded 100%
05:58:59  <coopserver> <V453000> so if it loads 100% somewhere, it should stay servicing that station
05:59:04  <coopserver> <V453000> cause it has too much pax apparently
06:00:41  <coopserver> <V453000> this first part easily makes sense
06:01:13  <coopserver> <Hazzard> itsjust like a turing machine
06:01:24  <coopserver> <V453000> kind of I guess
06:01:46  <coopserver> <V453000> making the orders would be hell it seems
06:01:59  <coopserver> <Hazzard> It would be cool if orders could actually be scripted and the trains has an extra condition base on some var "state" .... lol
06:02:54  <coopserver> <Hazzard> I imagine there would be a "go to X and reverse" set of orders (or "state" kinda) and a "go to X and continue" state
06:05:55  <coopserver> <Hazzard> Its going to have some sort of state memory
06:06:10  <coopserver> <V453000> or just
06:07:19  <coopserver> <V453000> run in circles
06:07:27  <coopserver> <V453000> when you load 100%, reverse
06:07:35  <coopserver> <Hazzard> That works
06:07:53  <coopserver> <Hazzard> It won't be CW vs CCW balanced though
06:08:00  <coopserver> <V453000> it will
06:08:01  <coopserver> <Hazzard> which is ok
06:08:09  <coopserver> <V453000> it also works for the other half
06:08:14  <coopserver> <Hazzard> Oh
06:08:30  <coopserver> <V453000> it is like "if full, then bounce between stations"
06:08:36  <coopserver> <V453000> if not full, go to another
06:09:51  <coopserver> <Hazzard> It doesn't really keep them at the station though, if the neiboring stations are not full
06:10:22  <coopserver> <V453000> sure then the other half will keep them there hopefully?
06:10:23  <coopserver> <V453000> or
06:10:24  <coopserver> <V453000> hm
06:11:03  <coopserver> <V453000> it should be load at D, check for load, go to the next station without reversing, then go back or continue based on result from D
06:11:43  <coopserver> <V453000> but if load at D is low, then go back to C and then to D
06:13:29  <coopserver> <Hazzard> It could be possible to do it SRNW style
06:13:36  <coopserver> <Hazzard> I think
06:13:53  <coopserver> <Hazzard> eh, maybe not
06:14:01  <Hazzard> T
06:14:11  <coopserver> <Hazzard> That would probably involve depots
06:14:21  <coopserver> <V453000> depots? :D
06:14:40  <coopserver> <Hazzard> to make the SRNW trains go to the next order
06:14:56  <coopserver> <Hazzard> It would be ugly :/
06:15:01  <coopserver> <V453000> well
06:15:06  <coopserver> <V453000> you dont need to do that if you give them orders
06:15:10  <coopserver> <V453000> conditionals already do that
06:18:13  <coopserver> <V453000> yeah but putting that into orders is kind of mayhem :D but feel free tot ry
06:18:18  <coopserver> <Hazzard> There would have to be 4 blocks of orders
06:18:50  <coopserver> <Hazzard> a dimension for was full/not-full and a dimension for ccw/cw
06:19:13  <coopserver> <V453000> ye
06:26:00  <coopserver> <Hazzard> ok
06:29:26  <coopserver> *** V453000 has left the game (general timeout)
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06:33:19  <V453000> asdf
06:33:21  <V453000> bsod :D
06:33:23  <V453000> !password
06:33:23  <coopserver> V453000: paints
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06:33:59  <coopserver> <V453000> nice wtf
06:34:14  <coopserver> <Hazzard> Now that I started I have to finish
06:34:24  <coopserver> <V453000> good good :)
06:34:43  <coopserver> <V453000> now try to write that into the train orders XD
06:36:56  <coopserver> *** Hazzard has joined spectators
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06:36:59  <coopserver> <V453000> want to make multiple companies to make the signs colored?
06:37:06  <coopserver> <Hazzard> :)
06:37:06  <coopserver> <V453000> better orientation
06:37:12  <V453000> !rcon set max_companies
06:37:13  <coopserver> Current value for 'max_companies' is: '15' (min: 1, max: 15)
06:37:20  <coopserver> *** V453000 has joined spectators
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06:37:22  <coopserver> *** V453000 has started a new company #2
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06:37:26  <coopserver> <V453000> competition (:
06:37:43  <coopserver> *** Hazzard has joined company #2
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06:39:12  <coopserver> <V453000> feel free to make more companies :P
06:39:22  <V453000> !rcon set autoclean
06:39:23  <coopserver> 'autoclean' is an unknown setting.
06:39:27  <V453000> !rcon set autoclean_noveh
06:39:28  <coopserver> 'autoclean_noveh' is an unknown setting.
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06:39:45  <coopserver> <Hazzard> This would be easy if there was an "import" option for orders
06:39:51  <V453000> !rcon set autoclean_novehicles
06:39:52  <coopserver> Current value for 'autoclean_novehicles' is: '1' (min: (0) 0, max: 240)
06:39:55  <V453000> !rcon set autoclean_novehicles 0
06:40:05  <coopserver> <V453000> well yeah, isnt :P
06:40:11  <coopserver> *** V453000 has joined company #1
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06:41:25  <coopserver> *** Hazzard has started a new company #3
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06:42:15  <coopserver> <Hazzard> lol
06:42:37  <coopserver> <V453000> ?
06:43:10  <coopserver> *** Hazzard has joined company #3
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06:43:24  <coopserver> *** Hazzard has started a new company #5
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06:43:35  <coopserver> <Hazzard> I'm enjoying this
06:43:41  <coopserver> <V453000> k :D
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06:44:35  <coopserver> *** Hazzard has started a new company #6
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06:45:56  <coopserver> *** Hazzard has started a new company #8
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06:46:44  <coopserver> *** Hazzard has started a new company #9
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06:47:10  <coopserver> <Hazzard> Ok
06:47:14  <coopserver> <V453000> :D
06:47:30  <coopserver> <Hazzard> That was mostly pointless but :D
06:47:47  <coopserver> <V453000> well if it helps you orientate in it when writing orders, it is handy :)
06:48:09  <coopserver> <Hazzard> I think it's possible
06:48:27  <coopserver> *** Hazzard has joined company #3
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06:49:46  <coopserver> <Hazzard> I need to go sleep
06:49:58  <coopserver> <V453000> k :)
06:50:03  <coopserver> <Hazzard> `night
06:50:05  <coopserver> *** Hazzard has left the game (Leaving)
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06:50:09  <coopserver> <V453000> cya
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08:44:44  *** ChanServ sets mode: +o Maraxus
08:45:29  <Maraxus> !password
08:45:29  <coopserver> Maraxus: patric
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10:07:53  <[FR]Syl59> !password
10:07:53  <coopserver> [FR]Syl59: collar
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10:15:41  <buppy_> !download lin64
10:15:41  <coopserver> buppy_: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-linux-generic-amd64.tar.xz
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10:29:10  <buppy_> !password
10:29:10  <coopserver> buppy_: beside
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10:40:24  <Jam35> !password
10:40:24  <coopserver> Jam35: beside
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13:00:32  <Generalcamo> !password
13:00:32  <coopserver> Generalcamo: plenty
13:00:36  <coopserver> *** Game still paused (connecting clients, number of players)
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13:01:35  <coopserver> *** Generalcamo has started a new company #10
13:01:48  <coopserver> *** Generalcamo has joined company #1
13:02:01  <coopserver> *** Generalcamo has joined company #10
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13:09:03  <planetmaker> !companies
13:09:04  <coopserver> planetmaker: Company '1' (Orange): OpenTTDCoop, Founded in 2200, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:05  <coopserver> planetmaker: Company '2' (Mauve): border, Founded in 2222, Vehicles owned: 1 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:06  <coopserver> planetmaker: Company '3' (Red): red, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:07  <coopserver> planetmaker: Company '4' (Cream): brown, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:08  <coopserver> planetmaker: Company '5' (Blue): blue, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:09  <coopserver> planetmaker: Company '6' (Purple): purple, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:10  <coopserver> planetmaker: Company '7' (Light Blue): bluegreen, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:11  <coopserver> planetmaker: Company '8' (Dark Green): green, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:12  <coopserver> planetmaker: Company '9' (Green): lightgreen, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:09:13  <coopserver> planetmaker: An error has occurred and has been logged. Please contact this bot's administrator for more information.
13:09:21  <planetmaker> uhu
13:10:58  <V453000> :d
13:11:09  <V453000> error?
13:12:52  <Generalcamo> Company 10 can be deleted
13:13:03  <Generalcamo> The rest of the companies however are being used for someone's plan
13:13:09  <Generalcamo> Logic Gates and whatnot
13:14:33  <coopserver> *** Player has joined company #1
13:17:30  <Generalcamo> !password
13:17:30  <coopserver> Generalcamo: digest
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13:18:32  <coopserver> <Player> |
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13:18:35  <coopserver> <V453000> hyhy
13:18:39  <coopserver> <Generalcamo> Hi
13:18:47  <coopserver> <V453000> uhmmm
13:18:47  <coopserver> <Generalcamo> So, I presume we are moving into the Voting Phase?
13:18:48  <coopserver> <V453000> who is Player
13:18:49  <coopserver> <Player> hyeo
13:18:57  <coopserver> <Player> !name Jam35
13:18:57  <coopserver> *** Player has changed his/her name to Jam35
13:19:00  <coopserver> <V453000> omg that one
13:19:00  <coopserver> <Jam35> surprise !
13:19:14  <Jam35> @stage voting
13:19:14  *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26650) | STAGE: voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
13:19:17  <coopserver> <V453000> yes I guess we can start voting
13:19:18  <coopserver> <V453000> g
13:19:53  <coopserver> <Generalcamo> We all agree on Monorail PAX, so that should not be too hard to figure out
13:20:36  <coopserver> <V453000> ofc cuz the trains are awesome
13:20:55  <coopserver> <Generalcamo> Not sure why people are using the vanilla monorail tracks
13:21:05  <coopserver> <V453000> why not
13:21:16  <coopserver> <Generalcamo> The PURR tracks look awesome, plus they can be colour coded
13:21:23  <coopserver> <V453000> nice to hear :)
13:21:36  <coopserver> <V453000> but since it is just visual difference, some people might prefer monorail :P
13:21:37  <coopserver> <Jam35> my plan is mono tracks to show the train type
13:21:48  <coopserver> <Jam35> not saying the network has to be
13:21:54  <coopserver> <Jam35> I prefer purr i think
13:21:55  <coopserver> <V453000> plus that
13:22:29  <coopserver> <Generalcamo> My plan is probably the most insane one here. Crazy enough to work.. or at least look cool
13:23:10  <coopserver> <Jam35> I don't get it
13:23:15  <coopserver> <Jam35> but nm :)
13:23:31  <coopserver> <Jam35> where is the plan?
13:23:38  <coopserver> <Generalcamo> Centre of the map
13:23:46  <coopserver> <Generalcamo> Closest to the welcome signs
13:23:56  <coopserver> <Jam35> yeah but it doesn't really define the shape of the network
13:24:33  <coopserver> <Generalcamo> ..you are right.. serves me right for making that at 1AM in the morning
13:25:12  <coopserver> <V453000> your plan is basically defining a main station hub
13:25:17  <coopserver> <Jam35> as a concept
13:25:20  <coopserver> <Jam35> ^
13:25:34  <coopserver> <Jam35> which we do all the time
13:25:45  <coopserver> <Jam35> well
13:25:50  <coopserver> <Jam35> minus the maintenance
13:25:50  <coopserver> <V453000> minus the maintenance depot which is pointless
13:25:52  <coopserver> <Jam35> :)
13:25:53  <coopserver> <V453000> :D
13:26:03  <coopserver> <Generalcamo> Serves me right for making the plan at 1AM
13:26:15  <coopserver> <Jam35> no excuse :P
13:26:39  <coopserver> <Generalcamo> V453000 has a.. complicated plan
13:26:48  <coopserver> <V453000> Jam35 what is your central ML for
13:26:53  <coopserver> <V453000> if you have trains loop
13:26:56  <coopserver> <V453000> ? :d
13:27:16  <coopserver> <Jam35> the skip a station
13:27:19  <coopserver> <Jam35> *they
13:27:23  <coopserver> <Jam35> so shortcut
13:27:28  <coopserver> <V453000> well yeah but idk if they would ever use the middle
13:27:31  <coopserver> <V453000> xcept AD
13:28:01  <coopserver> <V453000> Generalcamo: my plan is actually ultra simple, one person just has to make the orders
13:28:04  <coopserver> <Jam35> hm yeah depends on length i
13:28:06  <coopserver> <Jam35> guess
13:28:08  <coopserver> <V453000> rest is done automatically, even witout hubs
13:29:15  <coopserver> <Generalcamo> I wish we had eGRVTS
13:29:35  <coopserver> <V453000> we usually prohibit RVs in pax games
13:29:45  <coopserver> <Jam35> really?
13:29:53  <coopserver> <V453000> well strongly discourage
13:30:19  <coopserver> <Jam35> I've only played 3 but didn't notice
13:30:25  <coopserver> <V453000> :d
13:30:44  <coopserver> <Generalcamo> Is this PAX game going to be Passengers, Mail, or both?
13:31:07  <coopserver> <Jam35> pax only
13:31:11  <coopserver> <V453000> Usually it is passengers unless plan says otherwise
13:31:15  <coopserver> <Jam35> unless stated
13:31:17  <coopserver> <V453000> mail only is second common
13:31:22  <coopserver> <V453000> both is almost unseen
13:31:43  <coopserver> <Generalcamo> Would be interesting then.. could try that next game
13:31:50  <coopserver> <V453000> mail is generally done with some other cargo because there is about 10 times less mail than pax
13:32:12  <coopserver> <V453000> maybe not 10 but 5
13:32:15  <coopserver> <V453000> but still :)
13:34:13  <coopserver> <Jam35> Generalcamo: will you redesign?
13:34:21  <coopserver> <Jam35> not saying you have to :)
13:34:22  <coopserver> <Generalcamo> Could do that..
13:34:43  <coopserver> <Generalcamo> I have the overall plan in mind.. I just forgot to put it down
13:35:01  <coopserver> <Jam35> just saying, cos regulars here will not vote
13:35:22  <coopserver> <Jam35> make a winning plan :)
13:35:25  <coopserver> <Generalcamo> Actually, I completely messed up the plan
13:35:40  <coopserver> <Generalcamo> Remove me from the voting list, I will re-do the plan next-game
13:36:00  <coopserver> <Jam35> no, you have time
13:36:13  <coopserver> <Generalcamo> Not much, because I need to leave in 10 minutes
13:36:19  <coopserver> <Jam35> just needs more info
13:36:22  <coopserver> <Jam35> oh ok
13:36:30  <coopserver> <Jam35> it can stay for now
13:37:26  <coopserver> <Generalcamo> I'll put a vote down now
13:37:33  <coopserver> <Generalcamo> I will probably idle in IRC
13:38:47  <coopserver> <Generalcamo> Put a vote down for V453000
13:38:59  <coopserver> <Jam35> ^^
13:39:08  <coopserver> *** Generalcamo has left the game (Leaving)
13:39:14  <Generalcamo> And now I idle in IRC
13:39:28  <coopserver> <Jam35> how original :P
13:40:09  <Generalcamo> If I have time, I may come back and expand my plan
13:40:14  <Generalcamo> But I probably will not
13:42:08  <planetmaker> !that's perfectly ok, Generalcamo :)
13:42:57  <planetmaker> it's actually what many people do :)
13:48:22  <coopserver> *** V453000 has left the game (Leaving)
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14:05:29  <nicfer> !password
14:05:29  <coopserver> nicfer: static
14:05:36  <coopserver> *** Game still paused (connecting clients, number of players)
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14:39:18  <Abacus> !password
14:39:18  <coopserver> Abacus: screws
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15:23:48  <luaduck> is the dev of soap still in here?
15:24:03  <luaduck> have a query regarding some commented stuff in soapclient.py
15:32:28  <coopserver> *** n1cfer has joined company #1
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15:39:53  *** ChanServ sets mode: +o Maraxus
15:44:19  <Maraxus> !password
15:44:19  <coopserver> Maraxus: degree
15:44:33  <coopserver> *** Game still paused (connecting clients, number of players)
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15:49:57  <Hazzard> !players
15:49:58  <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected
15:50:05  <Hazzard> !companies
15:50:05  <coopserver> Hazzard: Company '1' (Orange): OpenTTDCoop, Founded in 2200, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:06  <coopserver> Hazzard: Company '2' (Mauve): border, Founded in 2222, Vehicles owned: 1 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:07  <coopserver> Hazzard: Company '3' (Red): red, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:08  <coopserver> Hazzard: Company '4' (Cream): brown, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:09  <coopserver> Hazzard: Company '5' (Blue): blue, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:10  <coopserver> Hazzard: Company '6' (Purple): purple, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:11  <coopserver> Hazzard: Company '7' (Light Blue): bluegreen, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:12  <coopserver> Hazzard: Company '8' (Dark Green): green, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:13  <coopserver> Hazzard: Company '9' (Green): lightgreen, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:50:14  <coopserver> Hazzard: Company '10' (Pink): Generalcamo Transport, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
15:53:31  <Sylf> o_o
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16:00:03  <Sylf> ah, netsplit.  figures.
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16:02:50  *** Webster sets mode: +o V453000
16:02:58  *** ChanServ sets mode: +v Maraxus
16:02:58  *** ChanServ sets mode: +v SmatZ
16:02:58  *** ChanServ sets mode: +v Webster
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16:03:58  <Sylf> !password
16:05:07  <Sylf> that's not good.  coopserver disappeared
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16:07:41  <Maraxus> !info
16:07:41  <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Mar 20 2227, clients connected: 3, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
16:12:51  <Sylf> !password
16:12:51  <coopserver> Sylf: legend
16:13:04  <coopserver> *** Game still paused (connecting clients, number of players)
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17:36:27  <Generalcamo> !password
17:36:27  <coopserver> Generalcamo: subspr
17:37:10  <coopserver> *** Game still paused (connecting clients, number of players)
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17:46:03  <Abacus> !password
17:46:04  <coopserver> Abacus: rivers
17:46:12  <coopserver> *** Game still paused (connecting clients, number of players)
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18:00:50  <Jam35> I want to consolidate all newgrf to my personal folder(s)
18:01:09  <Jam35> will it hurt if I merge content-download folders
18:01:41  <Jam35> I would put all in Newgrf but it would duplicate a lot of stuff
18:01:53  <Jam35> (in content download)
18:05:28  <Maraxus> don't think so - I have all of mine in content_download. You can copy folders somewhere else as a precaution if needed.
18:06:34  <Jam35> yeah i spose
18:06:42  <Jam35> have you  manually added stuff?
18:08:56  <Maraxus> only the openttd graphics pack
18:12:30  <coopserver> *** Jam35 has left the game (Leaving)
18:22:17  <Jam35> well the readme says not to touch and now I know why
18:22:29  <Jam35> failed to find the folder
18:23:02  <Jam35> which is quite annoying as I have 2 versions and content dowload has to occur on both
18:23:15  <Jam35> therefore 2 versions of everything
18:32:54  <Maraxus> I have 3 versions - current stable, current prozone, and current public server version. I have the newgrf files in one location... /user/documents/openttd/content_download/newgrf. I installed manually, which might be the reason why it is not complaining
18:35:32  <Jam35> is that where you placed the ottdcoop pack?
18:35:45  <Jam35> or just newgrf
18:38:37  <Maraxus> that where I placed the openttdcoop pack. If it has trouble finding it you might need to unpack it
18:39:26  <Jam35> my stable version does not see that folder
18:40:34  <Taede>  also remove openttd.cfg from the local folder, so itll find the one from the 'shared' folder
18:40:52  <Taede> iirc itll look for content folders in same dir as .cfg
18:40:58  <Taede> might be wrong
18:41:03  <Jam35> ok but I want separate configs
18:41:07  <Jam35> i'll try
18:45:20  <Sylf> !password
18:45:20  <coopserver> Sylf: sought
18:45:23  <coopserver> *** Game still paused (connecting clients, number of players)
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18:45:35  <coopserver> <Sylf> still only 2 votes :/
18:45:45  <coopserver> <Sylf> /me nudges more to vote
18:45:56  <coopserver> *** Sylf has left the game (Leaving)
18:49:12  <Jam35> ok it semi-works but just checking random grfs like nuts shows version 0.7.2 when I have 0.7.3
18:49:27  <Jam35> but if i check online content, says already downloaded
18:50:21  <Jam35> unless the version numbers are wrong? :)
18:51:45  <Sylf> nope, the numbering in the newgrf name is correct for that
18:58:03  <Hazzard> I'll vote soon
19:01:53  <Jam35> weird, 'hiding' 0.7.2 gives me 0.7.3
19:02:07  <Jam35> solved-ish anyway for now
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19:13:57  <Hazzard> !dl win64
19:13:57  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip
19:14:41  <Hazzard> !ip
19:14:41  <coopserver> Hazzard: publicserver-new.openttdcoop.org:3983
19:15:10  <Hazzard> !grf
19:15:10  <coopserver> Hazzard: http://wiki.openttdcoop.org/GRF
19:15:32  <Jam35> so... how many newgrfs are scanned when you start the game?
19:15:47  <Jam35> Im thinking I was previously seeing doubles
19:15:57  <Jam35> cos number has reduced dramtically
19:16:43  <Jam35> just to get an idea
19:16:54  <Jam35> it was around 1000
19:17:04  <Jam35> now only 600 ish
19:17:23  <Jam35> no errors yet though...
19:17:28  <Hazzard> For me, since I just installed the game .. 165
19:17:44  <Hazzard> !password
19:17:44  <coopserver> Hazzard: unsold
19:17:46  <Jam35> Sylf, Maraxus?
19:17:51  <coopserver> *** Game still paused (connecting clients, number of players)
19:17:56  <coopserver> *** Player has joined
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19:18:21  <Sylf> estimated 805
19:18:26  <Jam35> 738 now
19:18:27  <Jam35> oh ok
19:18:31  <Jam35> maybe it IS right
19:18:33  <Maraxus> ~600
19:18:40  <Jam35> thanks
19:18:51  <Sylf> 933 for copy I use for welcome server, separate .ini
19:21:09  <coopserver> <Player> I have too many signs invested in V's plan to not vote for it
19:21:24  <Hazzard> Whoops
19:21:35  <coopserver> *** Player has changed his/her name to Hazzard
19:21:41  <coopserver> <Hazzard> *
19:22:01  <Jam35> I can't imagine I have accumulated more than you :)
19:22:20  <Jam35> I'll test before I delete stuff
19:23:12  <coopserver> *** Hazzard has joined company #2
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19:30:04  *** Progman_ is now known as Progman
19:35:21  <Jam35> !password
19:35:21  <coopserver> Jam35: travel
19:35:26  <coopserver> *** Game still paused (connecting clients, number of players)
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19:36:00  <coopserver> <Player> !name Jam35
19:36:00  <coopserver> *** Player has changed his/her name to Jam35
19:38:45  <Abacus> !password
19:38:45  <coopserver> *** Maraxus has joined company #1
19:38:45  <coopserver> Abacus: travel
19:38:53  <coopserver> *** Game still paused (connecting clients, number of players)
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19:41:51  <coopserver> <Jam35> should probably declare it then :)
19:41:51  <coopserver> *** Abacus has joined company #1
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19:42:11  <coopserver> <Jam35> I highly doubt 5 people will vote against it
19:42:52  <Jam35> no objections?
19:43:11  <coopserver> *** Jam35 has joined company #1
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19:43:58  <Jam35> @stage building
19:43:58  *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26650) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
19:44:06  <coopserver> <Jam35> go :)
19:47:11  <Sylf> !password
19:47:11  <coopserver> Sylf: define
19:47:14  <coopserver> *** Game paused (connecting clients)
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19:47:55  <coopserver> <Sylf> ya should have kept the outvoted plans
19:48:02  <coopserver> <Sylf> whoever deleted the one in the middle
19:48:13  <coopserver> <Jam35> I deleted 2
19:48:19  <coopserver> <Sylf> :/
19:48:25  <coopserver> <Jam35> my own
19:48:27  <coopserver> *** Sylf has joined company #1
19:48:34  <coopserver> <Jam35> and the tf one
19:48:53  <coopserver> <Sylf> that was more of a hub plan ^_^
19:49:15  <coopserver> <Sylf> sort of a SML which probably won't work
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19:49:36  <coopserver> <Jam35> yeah but he kind of made his own island was my reasoning
19:49:46  <coopserver> <Sylf> kk
19:50:29  <coopserver> <Jam35> sooo.... dynamite required?
19:50:31  <coopserver> <Jam35> or not
19:52:38  <coopserver> <Sylf> dynamite probably is a good idea with any pax game
19:52:46  <coopserver> <Sylf> it's not needed yet though
19:53:05  <coopserver> <Sylf> and the industries shouldn't pop up unexpectedly
19:54:38  <coopserver> <Sylf> no indication of LL_RR or LLLLL_RRRRR
19:56:59  <Hazzard> :)
19:57:01  <Hazzard> !password
19:57:01  <coopserver> Hazzard: define
19:57:31  <Hazzard> !password
19:57:31  <coopserver> Hazzard: bvalid
19:57:33  <Hazzard> :/
19:57:45  <coopserver> *** Game paused (connecting clients)
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20:00:38  <coopserver> <Hazzard> Hmm
20:00:57  <coopserver> <Hazzard> I haven't seen those station tiles in a very long time
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20:01:13  <coopserver> <Sylf> it's part of NewStations
20:04:24  <coopserver> <Jam35> LL_RR to start?
20:04:43  <coopserver> <Sylf> Let's do LLL_RRR
20:05:01  <coopserver> <Jam35> ok
20:05:12  <coopserver> <Sylf> with only 4 main stations, we should be able to fill the ML easily
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20:07:36  <coopserver> <Jam35> the plan kind of indicated bi-directional roro
20:07:40  <coopserver> <Jam35> *indicates
20:08:08  <coopserver> <Jam35> so to mix all platforms or keep separate per direction
20:08:55  <coopserver> <Jam35> or mix all lines first then have a huge terminus :P
20:09:09  <coopserver> <Sylf> hmm
20:09:29  <coopserver> <Sylf> terminus might be easier for all mixing
20:09:31  <coopserver> <Hazzard> They do have to be able to turn around
20:10:24  <coopserver> <Sylf> I was gonna do something really simplistic
20:34:05  <coopserver> <Hazzard> It the ML CL 10?
20:34:10  <coopserver> <Sylf> yes
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21:26:38  <coopserver> *** Abacus has left the game (connection lost)
21:27:18  <Abacus> !password
21:27:18  <coopserver> Abacus: staged
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21:28:09  <Abacus> !password
21:28:09  <coopserver> Abacus: spends
21:28:37  <coopserver> *** Game paused (connecting clients)
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21:44:42  <coopserver> <Sylf> :P
21:45:32  <coopserver> <Sylf> oh, these bridges aren't fast enough
21:46:28  <hylje> gotta go fast
21:46:38  <coopserver> <Sylf> zoom zoom
22:38:19  <Generalcamo> Building Stage?
22:38:22  <Generalcamo> I'm going in
22:38:23  <Generalcamo> !password
22:38:24  <coopserver> Generalcamo: sorter
22:38:55  <coopserver> *** Game paused (connecting clients)
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22:40:09  <Generalcamo> !password
22:40:09  <coopserver> Generalcamo: sorter
22:40:14  <coopserver> *** Game paused (connecting clients)
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22:42:15  <coopserver> <Generalcamo> Should I start building the lines that "feed" the stations?
22:42:32  <coopserver> <Sylf> not yet
22:42:44  <coopserver> <Sylf> let's finish the main stations and the main lines first
22:43:16  <coopserver> <Sylf> You may not know what other eyecandies the builders may add to the main stations
22:43:38  <coopserver> <Abacus> ops, I never asked, but I'm building a station in southwest corner, trying to figure ut myself how to do (watching notheast corner station)
22:44:02  <coopserver> <Sylf> thebottom corner?
22:44:15  <coopserver> <Abacus> yes
22:44:47  <coopserver> <Sylf> all I have to say is, make sure that the trains will be driving on right on main lines after the whole thing is complete
22:45:16  <coopserver> <Abacus> I'll ask for help if I find I'm unable :)
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23:10:09  <coopserver> <Generalcamo> I have a bad feeling I am screwing up something
23:10:27  <coopserver> <Generalcamo> Oh.. that is what I am messing up
23:10:30  <coopserver> <Generalcamo> Easily fixed
23:10:56  <coopserver> <Sylf> nobody's signing their works, it's hard to know who's working where so far
23:12:18  <coopserver> <Abacus> I have a question, anybody can watch at /abacus (bottom corner station)?
23:12:32  <coopserver> <Generalcamo> I can.. what do you need?
23:13:06  <coopserver> <Abacus> I see in top corner station crossed lines, but I wonder if it's ok like I' building bottom side...
23:13:33  <coopserver> <Generalcamo> Go bold.. if it doesn't work, we just rebuild or modify
23:14:29  <coopserver> <Generalcamo> Uh oh.. angered the local authority.. and bribes did not work
23:14:34  <coopserver> <Generalcamo> Time to plant a ton of trees
23:16:24  <coopserver> <Jam35> the reason for crossing the lines is so that all lines in can reach all platforms
23:16:44  <coopserver> <Jam35> or all sides of the station
23:17:08  <coopserver> <Jam35> helps balance traffic over all lines better
23:17:22  <coopserver> <Abacus> thanks, I'll watch again
23:33:33  <coopserver> <Generalcamo> Testing something?
23:34:21  <coopserver> *** Generalcamo has left the game (general timeout)
23:34:25  <coopserver> <Jam35> no
23:34:34  <coopserver> <Jam35> you had some strange signals
23:34:47  <coopserver> <Jam35> (have)
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23:35:42  <GenLag> !password
23:35:42  <coopserver> GenLag: finish
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23:40:35  <coopserver> <Jam35> presignals are used when you want to check the condition(s) of others
23:40:45  <coopserver> <Generalcamo> I know that
23:40:57  <coopserver> <Jam35> having them at station exit makes no sense
23:41:13  <coopserver> <Generalcamo> What do you mean?
23:41:45  <coopserver> <Jam35> first what do you intend to achieve with yours?
23:41:54  <coopserver> <Generalcamo> I put the presignals on the track to check the condition of the signal to permit safe merging
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23:42:08  <coopserver> <Generalcamo> Thinking about it.. I probably could have just used a path signal though
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23:42:35  <coopserver> <Generalcamo> Let me do that actually
23:42:42  <coopserver> <Jam35> you do not understand my meaning
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23:43:48  <coopserver> <Jam35> so you want A to be red if B is red?
23:43:57  <coopserver> <Jam35> or green
23:44:05  <coopserver> <Jam35> if B is green
23:44:10  <coopserver> <Generalcamo> Oh... now I realized where I messed up
23:50:32  <coopserver> <Generalcamo> Alright, I think I fixed my signaling
23:51:04  <coopserver> <Sylf> on this server, get used to using 1-way signals, not 2-way, unless you mean to use 2-way signals for whatever reasons
23:51:21  <coopserver> <Generalcamo> I do not mean to use 2-way, just have not made them all 1-way yet
23:51:42  <coopserver> <Abacus> reworked the bottom part of the station, can you check it again, please?
23:51:57  <coopserver> <Sylf> also, you can use ctrl-drag on signals to make the signal placement easier
23:52:19  <coopserver> <Sylf> 2 things about station 4....
23:52:34  <coopserver> <Sylf> the curve lengeth before the splits are tight
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23:52:45  <coopserver> <Sylf> the trains will slow down prematurely
23:53:00  <coopserver> <Generalcamo> Delays are not a good thing..
23:53:15  <coopserver> <Abacus> can you place a sign where you mean?
23:53:27  <coopserver> <Abacus> thanks
23:53:59  <coopserver> <Generalcamo> I wish I could demolish an entire city..
23:54:33  <coopserver> <Jam35> are you done checking your signals?
23:54:40  <coopserver> <Generalcamo> Me? Not yet
23:54:49  <coopserver> <Jam35> yes
23:54:51  <coopserver> <Jam35> ok
23:54:58  <coopserver> <Abacus> yes, I want you to cjeck lower part, if you like
23:55:07  <coopserver> <Abacus> check lower part signals
23:55:21  <coopserver> <Generalcamo> The curve length on my station is very tight for the third line..
23:55:34  <coopserver> <Generalcamo> Need to find a way to fix it
23:55:54  <coopserver> <Generalcamo> The only way I see it is to demolish Great Chuningbury

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