Config
Log for #openttdcoop on 3rd August 2014:
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00:20:22  *** mfb- has quit IRC
00:20:49  <LoPo> !password
00:20:49  <coopserver> LoPo: writer
00:20:59  <coopserver> *** Game still paused (connecting clients, number of players)
00:21:02  <LoPo> hi
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00:23:09  <LoPo> !unpause
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00:24:09  <LoPo> !auto
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01:07:10  <Generalcamo> !password
01:07:11  <coopserver> Generalcamo: excuse
01:07:14  <Generalcamo> I'm going to join up
01:07:20  <Generalcamo> Hopefully I can actually join
01:07:46  <coopserver> *** Game still paused (connecting clients, number of players)
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01:09:29  <Generalcamo> It completely refuses to let me join
01:09:50  <Generalcamo> Keeps telling me that I lose connection to the server.. which is not the case because I am downloading the map, and it does not stop
01:10:01  <coopserver> *** Game still paused (connecting clients, number of players)
01:10:19  <coopserver> <Sylf> the server disconnects any clients that takes too long to download the map
01:10:37  <coopserver> *** Game still paused (number of players)
01:10:56  <Sylf> !unpause
01:10:57  <coopserver> *** Game unpaused (number of players)
01:10:58  <Generalcamo> No idea why the map is downloading so slowly
01:11:10  <Generalcamo> Any idea where the server is hosted?
01:12:14  <Sylf> it's in europe somewhere
01:12:43  <Generalcamo> Oh.. that makes sense
01:12:49  <Generalcamo> I am from the United States
01:13:03  <coopserver> <Sylf> so am I
01:13:12  <Generalcamo> What is your download speed?
01:13:20  <Generalcamo> I have 1.5mbps
01:13:48  <coopserver> <Sylf> I have a 25mbps plan
01:14:29  <coopserver> <Sylf> with 1.5mbps connection, it shouldn't take that long to download 1MB map
01:14:57  <Generalcamo> Well, the current download speed (In bytes, not bits) is 50 KB/s
01:15:17  <Generalcamo> Because it is late at night
01:16:14  <Generalcamo> Now, are map sizes in bits or bytes?
01:16:23  <coopserver> <Sylf> bytes
01:16:26  <Generalcamo> Hmm
01:16:47  <Generalcamo> It should take 20 seconds for me to download the map
01:17:22  <Sylf> !rcon set max_download_time
01:17:23  <coopserver> Current value for 'max_download_time' is: '1350' (min: 0, max: 32000)
01:17:35  <Generalcamo> That seems a bit low..
01:17:49  <Sylf> time out is at 18.75 seconds
01:18:03  <Generalcamo> That explains why it times out JUST BEFORE I finish
01:18:16  <Sylf> !rcon set max_download_time 2160
01:18:22  <Generalcamo> !password
01:18:22  <coopserver> Generalcamo: failer
01:18:41  <coopserver> *** Game paused (connecting clients)
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01:19:43  <Generalcamo> Download speed on my end is insanely slow
01:19:57  <Generalcamo> no idea why it keeps slowing down
01:21:23  <Generalcamo> !password
01:21:23  <coopserver> Generalcamo: failer
01:21:32  <coopserver> *** Game paused (connecting clients)
01:22:24  <coopserver> *** Game unpaused (connecting clients)
01:22:37  <Generalcamo> And that is slower than the last time I tried to connect
01:22:48  <Generalcamo> No OpenTTD coop for me tonight I guess
01:24:41  *** Generalcamo has quit IRC
02:03:02  <coopserver> *** Sylf has left the game (Leaving)
02:03:07  <Sylf> !auto
02:03:08  <coopserver> *** Game paused (number of players)
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06:28:03  <Hazzard_> !players
06:28:03  <coopserver> Hazzard_: The server is empty, noone is connected. Feel free to remedy this situation
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08:32:52  *** ChanServ sets mode: +o Maraxus
09:13:52  <LoPo> hi
09:14:00  <LoPo> !password
09:14:00  <coopserver> LoPo: decode
09:14:14  <coopserver> *** Game still paused (connecting clients, number of players)
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09:14:37  <LoPo> !unpause
09:14:38  <coopserver> *** Game unpaused (number of players)
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10:27:28  <LoPo> !auto
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11:08:44  <Vinnie> !dl win64
11:08:44  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip
11:09:35  <Vinnie> !password
11:09:35  <coopserver> Vinnie: number
11:09:51  <coopserver> *** Game still paused (connecting clients, number of players)
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11:09:54  <coopserver> <Vinnie> hi
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12:49:16  <LoPo> hi Vinnie
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13:24:12  <[FR]Syl59> !password
13:24:12  <coopserver> [FR]Syl59: casted
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13:28:14  <[FR]Syl59> !password
13:28:14  <coopserver> [FR]Syl59: double
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14:06:06  <GenLag> !password
14:06:06  <coopserver> GenLag: vector
14:06:25  <coopserver> *** Game still paused (connecting clients, number of players)
14:07:02  <coopserver> *** Game still paused (number of players)
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14:08:52  <coopserver> *** Generalcamo has joined
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14:16:08  <coopserver> <Generalcamo> Expanding Dreding Hall Heights. I may need to make the main line that services here LL_RR
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14:34:39  <coopserver> *** Generalcamo has left the game (general timeout)
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14:34:56  <GenLag> !password
14:34:57  <coopserver> GenLag: chaney
14:35:06  *** GenLag is now known as Generalcamo
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14:45:28  <coopserver> <Generalcamo> Oh wow
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15:45:45  <XeryusTC> !revision
15:45:46  <coopserver> XeryusTC: Game version is r26650. Use Download <os-version> to get a direct download link.
15:49:30  <XeryusTC> !password
15:49:30  <coopserver> XeryusTC: endptr
15:49:34  <coopserver> *** Game paused (connecting clients)
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15:50:09  <coopserver> <XeryusTC> oh pax :)
15:50:15  <coopserver> <Generalcamo> Yep
15:50:25  <coopserver> <Generalcamo> Quite a well developed PAX too
15:55:52  <coopserver> <Generalcamo> Trying to resolve a jam at the main SBahn at Station 3 by expanding the tracks
15:55:58  <coopserver> <Generalcamo> It is proving much harder than I expected
15:56:25  <coopserver> <XeryusTC> it usually is :P
16:03:49  <coopserver> <Generalcamo> Ahh, everything is already flowing a lot smoother
16:04:03  <coopserver> <XeryusTC> i'm adding trains to some 10k+ stations :P
16:04:23  <coopserver> <XeryusTC> Guburg Valley is stressed to the max i recon
16:05:27  <coopserver> <Generalcamo> Honestly, this is probably one of the top 10 PAX games
16:12:26  <coopserver> <Generalcamo> There is one specific area of the Station 3 SBahn which I cannot figure out how to double the tracks on
16:12:59  <coopserver> <XeryusTC> i'm afraid i cant help you with that
16:13:06  <coopserver> <XeryusTC> i'm about to cook dinner
16:13:11  <coopserver> <Generalcamo> Alright
16:13:15  <coopserver> <Generalcamo> I'll just mark it
16:19:25  <Sylf> !password
16:19:25  <coopserver> Sylf: commas
16:19:38  <coopserver> *** Game paused (connecting clients)
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16:23:18  <coopserver> <Generalcamo> Sylf, I replaced the boats at Dredinghall with Trains
16:23:42  <coopserver> <Generalcamo> Which caused the station to get backed up to 10000+
16:23:44  <coopserver> <Sylf> you have some very strange constructs
16:23:50  <coopserver> <Generalcamo> Which caused me to build more trains
16:23:55  <coopserver> <Generalcamo> Which caused the sbahn to clog
16:23:57  <coopserver> <Sylf> at the merge between fredwood and sufingway
16:24:19  <coopserver> <Generalcamo> Yeah.. I was constricted by the landscape
16:25:02  <coopserver> <Sylf> I still don't think LL_RR was needed with that amount of trains
16:25:19  <coopserver> <Generalcamo> Well, I was planning to get more trains, and the trains were getting backed up
16:25:31  <coopserver> <Generalcamo> Speaking of which, time to get more trains
16:25:37  <coopserver> *** Sylf has left the game (Leaving)
16:45:52  <Webster> Latest update from openttd: OpenTTD 1.4.2-RC2 <http://www.openttd.org/en/news/206>
16:46:01  <coopserver> <Generalcamo> Ohh, interesting
16:46:19  <coopserver> <Generalcamo> Hope to see a full release soon
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16:49:34  <Hazzard> !players
16:49:34  <coopserver> Hazzard: There are currently 3 players and 0 spectators, making a total of 3 clients connected
16:49:36  <Hazzard> !password
16:49:36  <coopserver> Hazzard: starts
16:49:57  <coopserver> *** Game paused (connecting clients)
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16:50:11  <coopserver> <Generalcamo> Hey Hazzard
16:50:15  <coopserver> <Hazzard> Hey :D
16:50:22  <coopserver> <Generalcamo> Great Fringingfield is HUGE
16:50:37  <coopserver> <Generalcamo> As of right now, I think stations 4 and 3 have the most PAX
16:51:29  <coopserver> <Hazzard> V tends to do that
16:52:52  <coopserver> <Generalcamo> I had to expand the main SBahn of station 3 to LL_RR, and the actual station from 5 tracks to 8
16:56:44  <coopserver> <Hazzard> !jam/deadlock ?
16:57:14  <coopserver> <Generalcamo> hmm
16:57:21  <coopserver> <Hazzard> How long has that sign been there?
16:57:21  <coopserver> <Generalcamo> Not sure who placed it there
16:57:23  <coopserver> <Hazzard> ?
16:57:37  <coopserver> <Generalcamo> That is one severe jam though
16:57:55  <coopserver> <Hazzard> V, you ffed uo
16:57:56  <coopserver> <Hazzard> up
16:58:16  <coopserver> <Generalcamo> Ouch.. that is going to take a while to fix
16:59:14  <Sylf> his PBS system locked up?
16:59:21  <coopserver> <Generalcamo> Yep
17:00:50  <coopserver> <Hazzard> It seems pretty prone to jamming
17:00:56  <coopserver> <Hazzard> I don't know how to fix it
17:01:07  <coopserver> <Generalcamo> Blow up the town and redo the entire thing
17:01:37  <coopserver> <Generalcamo> The problem lies in his mixing of the directions
17:01:49  <coopserver> <Generalcamo> It is not balanced properly
17:02:21  <coopserver> <Hazzard> There were just too many trains
17:02:26  <coopserver> *** Generalcamo has left the game (general timeout)
17:02:30  <coopserver> <XeryusTC> back
17:02:31  <coopserver> <Hazzard> So they got in eachothers ways
17:02:36  <coopserver> <Hazzard> Hey XeryusTC :D
17:02:43  <coopserver> <XeryusTC> hey Hazzard :)
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17:03:38  <coopserver> <Hazzard> I'm going to let the trains back on but it will probably jam again at some point
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17:08:28  <Sylf> !password
17:08:28  <coopserver> Sylf: extent
17:08:31  <coopserver> *** Game paused (connecting clients)
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17:08:52  <coopserver> <Sylf> which point did it jam exactly?
17:09:03  <coopserver> <Hazzard> Everywhere
17:09:08  <coopserver> <Hazzard> I don't know where it started
17:09:21  <coopserver> <Hazzard> Probably some station has an extra train accidentally, or something like that
17:09:27  <coopserver> <Sylf> damn
17:10:10  <coopserver> <Hazzard> Or perhaps they just jammed cyclically, but I don't know where
17:10:46  <coopserver> <Sylf> which system was it?
17:10:57  <coopserver> <Sylf> he has several distinct systems
17:11:06  <coopserver> <Hazzard> The 3-tile monorail
17:11:30  <coopserver> <Hazzard> The transfer station was blocked
17:13:22  <coopserver> <Sylf> that's a lot of trains waiting for their paths at any given moment
17:13:44  <coopserver> <Sylf> hm
17:13:51  <coopserver> <Sylf> train 763 looks troublesome
17:13:55  <coopserver> <Hazzard> It seemed like all paths had blocked somehow
17:14:02  <coopserver> *** LoPo has left the game (general timeout)
17:14:35  <coopserver> <Sylf> their's a gridlock between 762 and 763
17:14:54  <coopserver> <Hazzard> It almost jammed again
17:15:05  <coopserver> <Hazzard> Well, there it goes
17:15:40  <coopserver> <Sylf> the x in the middle is  too big for its own good
17:17:21  <coopserver> *** Sylf has joined company #1
17:36:11  <coopserver> <Hazzard> It looks like some of the slugs jammed
17:36:43  <coopserver> <Hazzard> I'm not sure why train 870 isn't moving
17:36:55  <coopserver> <Sylf> \
17:36:57  <coopserver> <Sylf> hmm?
17:37:10  <coopserver> <Hazzard> At V's city
17:37:16  <coopserver> <Hazzard> oh
17:37:18  <coopserver> <Sylf> right
17:37:21  <coopserver> <Sylf> I don't see it
17:37:21  <coopserver> <Hazzard> Should be PBS XD
17:37:38  <coopserver> <Hazzard> On the lower side
17:37:41  <coopserver> <XeryusTC> wait what, there are trains that run on canals :o
17:37:59  <coopserver> <Sylf> :D  XTC hasn't seen the wet rails?
17:38:05  <coopserver> <XeryusTC> nope
17:38:09  <coopserver> <XeryusTC> i was confused as fuck
17:38:15  <coopserver> <Sylf> lmao
17:38:22  <coopserver> <Sylf> yup, they'll do that
17:38:26  <coopserver> <XeryusTC> it looked like a depot was just added decoratively to a canal
17:38:35  <coopserver> <XeryusTC> and a train was sitting in it for some random reason XD
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17:48:01  <coopserver> <Hazzard> C4Ts are pretty slow to load
17:48:10  <coopserver> <Sylf> yeah
17:48:17  <coopserver> <Sylf> takes like 9 turns to load
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17:49:24  <coopserver> <Hazzard> fudge
17:49:45  <coopserver> <Sylf> don't hoard the fudge to yourself
17:50:05  <coopserver> <Hazzard> Wow
17:50:37  <coopserver> <Hazzard> These trans are trying to go through a station to get by
17:50:39  <coopserver> <Hazzard> :(
17:51:54  <coopserver> <Hazzard> wait, that's not how floding works
17:52:07  <coopserver> <Hazzard> hmm
17:53:00  <coopserver> <Hazzard> fffffsd
17:53:32  <coopserver> <Hazzard> Whenever there is a gap there a train decides it's better to go that way to reach the transfer
17:53:46  <coopserver> <Hazzard> like that
17:54:01  <coopserver> <Hazzard> bad train
17:54:48  <coopserver> <Hazzard> I though a station with a train in it was a big penalty
17:55:47  <Vinnie> <Hazzard> !jam/deadlock ? I placed sign there
17:55:55  <coopserver> <Hazzard> eh, it's happening at all the stations
17:56:04  <coopserver> <Hazzard> Oh
17:56:43  <Vinnie> !password
17:56:43  <coopserver> Vinnie: behalf
17:56:52  <Hazzard> !asdf
17:56:57  <Vinnie> !password
17:56:57  <coopserver> Vinnie: adding
17:57:05  <coopserver> *** Game paused (connecting clients)
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17:57:13  <coopserver> <Vinnie> hi
17:57:16  <Hazzard> Hey
17:57:26  <coopserver> <XeryusTC> hello
17:58:53  <coopserver> <XeryusTC> dem boat trains load slowly
17:59:12  <coopserver> <Sylf> only some boats
18:00:21  <Hazzard> !gap 1
18:00:25  <Hazzard> @gap 1
18:00:25  <Webster> Hazzard: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
18:00:46  <coopserver> <Sylf> lol
18:00:58  <coopserver> <Vinnie> that cant be right
18:01:08  <coopserver> <Sylf> you'd need 4th bridge there, haz
18:01:13  <coopserver> <Hazzard> Maybe 5?
18:01:27  <coopserver> <Sylf> I'd just build an island in the middle
18:01:32  <coopserver> <Hazzard> I'm never quite sure what the numbers mean
18:01:38  <coopserver> <Hazzard> good idea
18:02:05  <coopserver> <Hazzard> :P
18:02:12  <coopserver> <Sylf> ok, 6 each
18:02:26  <coopserver> <XeryusTC> this game needs a track pipette
18:02:51  <coopserver> <Hazzard> darn, now we only need 2 bridges
18:03:03  <coopserver> <Hazzard> or maybe not, idk
18:03:24  <coopserver> <XeryusTC> uhm
18:03:28  <coopserver> <XeryusTC> i spot a deadlock
18:03:41  <coopserver> <Vinnie> your boats need bridges to cross water, you failed :D
18:04:08  <coopserver> <Hazzard> XD
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18:08:34  <coopserver> <XeryusTC> one sbahn of DOOM is jammed
18:08:54  <coopserver> <Hazzard> which?
18:09:02  <coopserver> <XeryusTC> towards Plunton
18:09:16  <coopserver> <XeryusTC> south west
18:09:32  <coopserver> <Vinnie> just needs more platforms
18:09:40  <coopserver> <Hazzard> ha
18:09:42  <coopserver> <XeryusTC> jup
18:09:50  <coopserver> <XeryusTC> but they would be hard to squeeze in there
18:10:13  <coopserver> <Sylf> destroy Plunton Halt
18:10:43  <coopserver> <Vinnie> i can fit in 1 more
18:10:59  <coopserver> <Hazzard> I think it's OK for now
18:11:09  <coopserver> <XeryusTC> i think removing Great Frinfingfield #266 would allow for more extra platforms
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18:11:33  <coopserver> <Sylf> that's more or less the same idea as what I had
18:11:44  <coopserver> <Sylf> destroy either one of the stations near by
18:11:52  <coopserver> <XeryusTC> true
18:11:58  <coopserver> <Vinnie> i just delete tunnel to get room for one
18:12:02  <coopserver> <Vinnie> CL.5
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18:12:13  <coopserver> <Sylf> that tunnel?
18:12:35  <coopserver> <XeryusTC> which tunnel?
18:12:52  <coopserver> <XeryusTC> oh that
18:13:08  <coopserver> <Vinnie> thats one
18:14:19  <coopserver> <Vinnie> brb
18:19:07  <coopserver> <XeryusTC> added an extra platform
18:20:19  <coopserver> <Sylf> now, about the deadend roads...
18:21:03  <coopserver> <Sylf> :D
18:21:04  <coopserver> <XeryusTC> fixed
18:21:35  <coopserver> <XeryusTC> didn't work :(
18:25:19  <Maraxus> !password
18:25:19  <coopserver> Maraxus: accent
18:25:30  <coopserver> *** Game paused (connecting clients)
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18:25:58  <coopserver> <Sylf> hi
18:26:02  <coopserver> <Maraxus> hi
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18:39:16  <coopserver> <Sylf> what the hell's going on with my TL7 slugs?
18:39:24  <coopserver> <XeryusTC> doubling the line
18:39:31  <coopserver> <Hazzard> Where?
18:39:42  <coopserver> <Hazzard> oh
18:47:41  <coopserver> <XeryusTC> this is ghetto enough i think :P
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18:51:32  <coopserver> <XeryusTC> finally the amount of people waiting at that station is decreasing :D
18:55:11  <coopserver> <Sylf> weird.  guburg valley station rating is dropping
18:55:26  <coopserver> <XeryusTC> that's odd
18:55:36  <coopserver> <XeryusTC> i've added 10 more trains to it though :P
19:06:33  <coopserver> <XeryusTC> rating is still dropping :/
19:10:50  <coopserver> *** Vinnie has left the game (Leaving)
19:12:32  <coopserver> <Sylf> finally stable at 33% :P
19:15:48  <coopserver> <XeryusTC> rating is rising again :D
19:16:03  <coopserver> <Sylf> so the station was demanding some eyecandy
19:16:13  <coopserver> <XeryusTC> possibly
19:17:42  <nicfer> !password
19:17:42  <coopserver> nicfer: button
19:17:49  <coopserver> *** Game paused (connecting clients)
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19:20:36  <coopserver> <XeryusTC> there might be too many trains now :P
19:24:55  <coopserver> *** n1cfer has left the game (general timeout)
19:24:58  <coopserver> <XeryusTC> oh, the feeder to that station might need upgrading too XD
19:25:29  <coopserver> <Sylf> yeah
19:25:48  <coopserver> <Sylf> or switch the trains to something that's faster to unload
19:26:00  <coopserver> <XeryusTC> also possible
19:26:33  <coopserver> <XeryusTC> i like that it looks like that people are being put in containers though :P
19:27:01  <coopserver> <Sylf> they have pig faces :P
19:27:21  <coopserver> <XeryusTC> oh, they're like livestock :D
19:30:29  <Webster> (007) [496015051749609475] @OpenTTDNews> Thanks to all who found and reported bugs. For further testing, we are happy to present OpenTTD 1.4.2-RC2 http://t.co/mYposTzw9g
19:34:26  <coopserver> *** Maraxus has joined spectators
19:53:38  <coopserver> <Sylf> guburg valley is a real wtf...  rating is back to 35%
19:54:02  <coopserver> <XeryusTC> i removed some trains before you upgraded
19:54:08  <coopserver> <XeryusTC> but added some new ones again
19:54:11  <coopserver> <XeryusTC> it might be because of that
19:54:30  <coopserver> <XeryusTC> either that or they didn't like the new station building after all
19:56:38  <coopserver> <XeryusTC> see !WTF signals
19:56:43  <coopserver> <XeryusTC> someone doesn't understand :P
19:56:59  <coopserver> <Sylf> I placed those signs couple of days ago
19:57:16  <coopserver> <Hazzard> Lol
19:57:18  <coopserver> <Sylf> whoever did those haven't either logged in, or hasn't noticed the signs
19:57:25  <coopserver> <Hazzard> There's nothing technically wrong there
19:57:32  <coopserver> <XeryusTC> probably because you haven't added the ! at the start :P
19:58:11  <coopserver> <Sylf> oh, big mistake.  You ASSUMED that everyone checks the signs list every day :P
19:58:36  <coopserver> <XeryusTC> i still have the faint hope that people do ;)
19:59:23  <coopserver> <XeryusTC> this sign list is a bit fubar though :(
19:59:33  <coopserver> <Hazzard> :|
20:00:40  <coopserver> <XeryusTC> oh wow, i just discovered the cargo flow legend :D
20:01:30  <coopserver> <Sylf> in the minimap?  or something else?
20:01:32  <coopserver> <Hazzard> What is the range for having a city connect to traods?
20:01:38  <coopserver> <XeryusTC> on the main map
20:02:07  <coopserver> <Sylf> the network plan?
20:02:08  <coopserver> <XeryusTC> it is above the open sign option
20:02:19  <coopserver> <Sylf> oh.
20:02:20  <coopserver> <XeryusTC> open sign list*
20:02:29  <coopserver> <XeryusTC> it does the same as for the minimap
20:02:30  <coopserver> <Sylf> that's for the cargodist
20:02:35  <coopserver> <XeryusTC> just on the main map
20:03:05  <coopserver> *** Maraxus has left the game (Leaving)
20:03:24  <coopserver> <Sylf> hm.  it is for cargo dist mostly, but it might be useful...
20:03:57  <coopserver> <XeryusTC> i think it wont be that useful for a regular network
20:04:05  <coopserver> <Sylf> the lines around DOOM is crazy with that view on ^_^
20:04:20  <coopserver> <XeryusTC> jup
20:04:42  <coopserver> <XeryusTC> see also Bondham :)
20:05:40  <coopserver> <Sylf> our dear Guburg isn't bad either
20:07:10  <coopserver> <XeryusTC> Fondwood looks like the sane way to build a feeder
20:07:37  <coopserver> <Sylf> hehehe
20:08:18  <coopserver> *** Hazzard has left the game (Leaving)
20:16:03  <coopserver> <XeryusTC> Guburg has 55 trains now :o
20:16:13  <coopserver> <XeryusTC> that seems a bit excessive imo
20:18:21  <coopserver> <Sylf> it's not jamming.  good enough for me!
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20:18:36  <coopserver> <XeryusTC> the drop station is slightly jamming
20:18:57  <coopserver> <XeryusTC> the mixer has a buffer which is a bit too short it seems
20:23:26  <coopserver> <XeryusTC> i'm afraid of adding trains to the north feeder of DOOM
20:23:37  <coopserver> <XeryusTC> it seems so busy
20:23:55  <coopserver> <Sylf> adding trains there might actually slow things down
20:24:31  <coopserver> <XeryusTC> i've added 2 or 3 trains and the queues might've increased :o
20:29:45  <Sylf> !unpause
20:29:50  <coopserver> *** Sylf has joined spectators
20:29:53  <coopserver> <Sylf> afk
20:37:00  <LoPo> !password
20:37:00  <coopserver> LoPo: bfound
20:37:14  <coopserver> *** Game paused (connecting clients)
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20:50:37  <coopserver> <XeryusTC> i fixed some of the train grouping
20:50:44  <coopserver> <XeryusTC> like adding almost everything to groups
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21:35:27  <Sylf> !auto
21:35:28  <coopserver> *** Game paused (number of players)
22:22:24  <Generalcamo> !password
22:22:24  <coopserver> Generalcamo: assign
22:23:04  <coopserver> *** Game still paused (connecting clients, number of players)
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