Config
Log for #openttdcoop on 4th August 2014:
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00:32:21  *** Hazzard_ has joined #openttdcoop
00:32:26  <Hazzard_> !dl
00:32:26  <coopserver> Hazzard_: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:32:27  <coopserver> Hazzard_: http://www.openttd.org/en/download-trunk/r26650
00:32:31  <Hazzard_> !dl osx
00:32:31  <coopserver> Hazzard_: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-macosx-universal.zip
00:34:22  <Hazzard_> !players
00:34:22  <coopserver> Hazzard_: The server is empty, noone is connected. Feel free to remedy this situation
00:34:26  <Hazzard_> !ip
00:34:26  <coopserver> Hazzard_: publicserver-new.openttdcoop.org:3983
00:34:28  <Hazzard_> !password
00:34:28  <coopserver> Hazzard_: curves
00:37:09  <Hazzard_> !grf
00:37:09  <coopserver> Hazzard_: http://wiki.openttdcoop.org/GRF
00:41:19  <coopserver> *** Game still paused (connecting clients, number of players)
00:41:28  <coopserver> *** Clara S has joined
00:41:28  <coopserver> *** Game still paused (number of players)
00:42:10  <Sylf> Clara S?  Is that someone's alias?
00:42:21  <Hazzard_> lol
00:42:22  <Hazzard_> wut
00:42:31  <coopserver> *** Clara S has changed his/her name to Hazzard
00:42:38  <Hazzard_> I have no idea who that is
00:43:11  <Sylf> that's what you get when you install openttd on a library computer.   mmmhmm.
00:43:46  <Hazzard_> That's not even the user account name ..
00:55:52  <coopserver> *** Game still paused (connecting clients, number of players)
00:55:56  <coopserver> *** Sylf has joined
00:55:56  <coopserver> *** Game still paused (number of players)
00:56:06  <coopserver> *** Sylf has joined company #1
00:56:06  <coopserver> *** Game unpaused (number of players)
00:57:51  <coopserver> <Hazzard> Hello
00:58:19  <coopserver> <Sylf> time to build more cities...
00:58:54  <coopserver> <Hazzard> Fort Brundingworth isn't DOOMED anymore
00:59:05  <coopserver> <Hazzard> It has 245 citizens
00:59:05  <coopserver> <Sylf> hm
00:59:07  <coopserver> <Sylf> wtf
00:59:28  <coopserver> <Sylf> that's really weird
01:00:02  <coopserver> <Hazzard> It happened before and I demolished the nearby buildings, whichkilled it
01:00:15  <coopserver> <Hazzard> but it grew back
01:06:26  *** luaduck is now known as luaduck_zzz
01:47:16  <coopserver> *** Hazzard has left the game (general timeout)
01:47:16  <coopserver> *** Game paused (number of players)
01:47:25  <Sylf> !unpause
01:47:26  <coopserver> *** Game unpaused (number of players)
01:47:34  <Sylf> !auto
01:47:35  <coopserver> *** Game paused (number of players)
01:53:06  *** Hazzard_ has quit IRC
02:21:50  <Generalcamo> !passowrd
02:21:54  <Generalcamo> !password
02:21:54  <coopserver> Generalcamo: easter
02:21:56  <Generalcamo> !gameinfo
02:21:58  <Generalcamo> !info
02:21:58  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Mar 26 2468, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
02:22:23  <coopserver> *** Game still paused (connecting clients, number of players)
02:22:56  <coopserver> *** Game still paused (number of players)
02:24:06  *** Generalcamo has quit IRC
02:43:35  <coopserver> *** Sylf has left the game (Leaving)
03:51:37  *** nicfer has quit IRC
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07:53:47  <Djanxy> !password
07:53:47  <coopserver> Djanxy: closed
07:53:56  <coopserver> *** Game still paused (connecting clients, number of players)
07:54:01  <coopserver> *** Djanxy has joined
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07:55:41  <coopserver> *** Djanxy has left the game (Leaving)
07:56:05  <V453000> !password
07:56:05  <coopserver> V453000: closed
07:56:11  <coopserver> *** Game still paused (connecting clients, number of players)
07:56:14  <coopserver> *** V453000 has joined
07:56:14  <coopserver> *** Game still paused (number of players)
07:58:02  *** Mucht has joined #openttdcoop
07:58:03  *** ChanServ sets mode: +o Mucht
07:58:32  <V453000> !unpause
07:58:33  <coopserver> *** Game unpaused (number of players)
08:09:33  *** kero_ has quit IRC
08:25:32  *** Maraxus has joined #openttdcoop
08:25:32  *** ChanServ sets mode: +o Maraxus
08:27:53  <Maraxus> !password
08:27:53  <coopserver> Maraxus: assume
08:28:03  <coopserver> *** Game paused (connecting clients)
08:28:07  <coopserver> *** Maraxus has joined
08:28:07  <coopserver> *** Game unpaused (connecting clients)
08:28:37  <coopserver> <Maraxus> hi
08:32:17  <coopserver> <V453000> hyhy
08:32:43  <coopserver> <Maraxus> any upper limits to production in yeti?
08:32:49  <coopserver> <V453000> no
08:32:58  <coopserver> <V453000> 2295 per industry tile
08:33:01  <coopserver> <V453000> sooo
08:33:07  <V453000> @calc 16*2295
08:33:07  <Webster> V453000: 36720
08:33:11  <coopserver> <V453000> good luck :D
08:33:17  <coopserver> <Maraxus> that explains my little refit test game
08:33:29  <coopserver> <V453000> ?
08:34:28  <coopserver> <Maraxus> worker production: 8925 grain farm: 6292 and food plant: 4225
08:34:33  <coopserver> <V453000> :D
08:35:00  <coopserver> <Maraxus> year 27000 though
08:35:04  <coopserver> <V453000> I quite like it, you can play any way you want
08:35:06  <coopserver> <V453000> lol
08:35:27  <coopserver> <V453000> in the future it will just be very inefficient to get only one industry to grow this high
08:35:29  <coopserver> <V453000> but possible
08:36:17  <coopserver> <Maraxus> that would probably be a good idea - imagine a few of those and the number of trains you need
08:37:16  <coopserver> <V453000> well it is all caused by the player
08:37:29  <coopserver> <V453000> you deliver all workers to one industry, you get huuuge production
08:37:36  <coopserver> <V453000> you spread it, you get more in total
08:37:55  <coopserver> <V453000> which is quite nice because it allows for any way you want to play it
08:38:46  <coopserver> <Maraxus> agreed
08:39:51  <coopserver> <V453000> at the same the challenge of getting one industry as high as possible is also quite interesting :D
08:39:59  <coopserver> <V453000> want to show me your 9k savegame?
08:41:54  <V453000> wat
08:42:20  <Maraxus> don't have anywhere to upload it
08:42:34  <V453000> how do I download it here
08:42:51  <V453000> can you send it by mail?
08:43:00  <V453000> V4530000 at gmail
08:43:06  <Maraxus> yes
08:43:08  <V453000> V453000. :)
08:46:03  <coopserver> <Maraxus> sent
08:46:10  <coopserver> <V453000> got it
08:47:43  <V453000> hm expected it to be a bit bigger :)
08:47:46  <V453000> but melters rule :)
08:47:48  <V453000> nice test
08:49:55  <coopserver> <Maraxus> thanks - didn't wan't to take it further than that
08:49:59  <coopserver> <V453000> :)
08:50:14  <coopserver> <V453000> I think a more complex refit (with more yeti yards) would work just fine, too
08:50:56  <XeryusTC> !password
08:50:57  <coopserver> XeryusTC: resets
08:51:00  <coopserver> *** Game paused (connecting clients)
08:51:04  <coopserver> *** XeryusTC has joined
08:51:04  <coopserver> *** Game unpaused (connecting clients)
08:51:11  <coopserver> <Maraxus> well - with enough towns at a sidelines you could reach those productionrates in normal gametime as well
08:51:18  <coopserver> <XeryusTC> hello
08:51:34  <coopserver> <Maraxus> hi
08:52:13  <coopserver> <V453000> yeah sure, the date is there just to make the game progress forever, so you can never "win" or get to a cap
08:52:14  <coopserver> <V453000> hyhy
09:08:18  <coopserver> *** V453000 has left the game (general timeout)
09:12:31  <coopserver> *** Maraxus has left the game (Leaving)
09:27:05  *** rambo has joined #openttdcoop
09:27:09  *** zxbiohazardzx has joined #openttdcoop
09:27:25  <zxbiohazardzx> !info
09:27:25  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Oct 14 2474, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
09:27:29  <zxbiohazardzx> !players
09:27:29  <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected
09:27:33  <zxbiohazardzx> !password
09:27:33  <coopserver> zxbiohazardzx: nicest
09:27:41  *** rambo is now known as Guest4769
09:28:14  <coopserver> *** Game paused (connecting clients)
09:28:16  <coopserver> *** ZxBiohazardZx has joined
09:28:17  <coopserver> *** Game unpaused (connecting clients)
09:29:45  <V453000> hyhy
09:29:49  <V453000> !password
09:29:49  <coopserver> V453000: nicest
09:29:50  <coopserver> <ZxBiohazardZx> heya
09:30:09  <coopserver> *** Game paused (connecting clients)
09:30:11  <coopserver> *** V453000 has joined
09:30:11  <coopserver> *** Game unpaused (connecting clients)
09:34:16  *** jrambo has quit IRC
09:36:22  <coopserver> <V453000> ml could still take moar :)
09:36:25  <coopserver> <V453000> grow towns basterds
09:36:42  <coopserver> <ZxBiohazardZx> your town exploded haha
09:36:48  <coopserver> <V453000> by itself
09:36:53  <coopserver> <XeryusTC> station 2 could use some more trains :P
09:37:00  <coopserver> <V453000> hm
09:37:27  <coopserver> <V453000> Sylf and Hazzard have some system in the intercity order groups
09:37:33  <coopserver> <V453000> so I will leave that to them
09:37:51  <coopserver> <XeryusTC> ICE is sorted by colour
09:37:54  <coopserver> <V453000> trains are currently all jamming at 4 :D
09:38:03  <coopserver> <V453000> ICE is sorter by colour and some colour have different orders
09:38:56  <coopserver> <XeryusTC> i think one of them is the old order set and the other is a new order set
09:39:24  <coopserver> <V453000> I think there is a simplier difference but idk
09:40:06  <coopserver> <V453000> the orders have some weird effects anyway
09:40:21  <coopserver> <XeryusTC> jup
09:40:32  <coopserver> <XeryusTC> trains seem to bounce between two stations
09:41:39  <coopserver> <V453000> I guess that is because of the long delay for them tor eact
09:41:45  <coopserver> <V453000> e.g. now there still is pax at station 3
09:41:54  <coopserver> <V453000> as long as it is in 3,they will turn around and go to 4
09:41:55  <coopserver> <V453000> I think
09:42:29  <coopserver> <XeryusTC> because of the high amount of pax and long loading times they always have a full load
09:42:40  <coopserver> <XeryusTC> which means they return to the station they came from last
09:42:58  <coopserver> <XeryusTC> and at that station the same thing happens
09:43:12  <coopserver> <V453000> +- yes
09:44:02  <coopserver> <XeryusTC> 3 and 4 are jamming big time
09:44:12  <coopserver> <XeryusTC> and trains dont seem to want to take the northern ML
09:44:28  <coopserver> <V453000> as I said, I will leave that to Sylf and Hazzard
09:46:31  <XeryusTC> @cl
09:46:31  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
09:47:01  <coopserver> <V453000> that thing is broken for many nuts trains
09:47:09  <coopserver> <V453000> better see nuts wiki at nuts.openttdcoop.org
09:47:29  <coopserver> <XeryusTC> it doesnt surprise met that you broke it :P
09:47:53  <coopserver> <V453000> I didnt, it just does not know about tilt and assumes only half-tile long wagons
09:48:06  <coopserver> <V453000> well it does know about tilt
09:48:23  <coopserver> <V453000> anyway cyaz
09:48:24  <coopserver> *** V453000 has left the game (Leaving)
09:53:50  <coopserver> <XeryusTC> well, at least i somewhat fixed that balancing thing between 3 and 4
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10:22:56  <Dom_> !download osx
10:22:56  <coopserver> Dom_: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-macosx-universal.zip
10:23:16  <Dom_> !playercount
10:23:16  <coopserver> Dom_: There are currently 1 players and 0 spectators, making a total of 1 clients connected
10:24:04  <Dom_> !passwprd
10:24:08  <Dom_> !password
10:24:08  <coopserver> Dom_: hangar
10:25:20  <coopserver> *** Game paused (connecting clients)
10:25:23  <coopserver> *** Dom has joined
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10:26:55  <coopserver> *** Dom has left the game (Leaving)
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10:50:23  <coopserver> <ZxBiohazardZx> Station 4 looks a bit jammed?
11:03:39  *** Max| has joined #openttdcoop
12:02:04  *** luaduck_zzz is now known as luaduck
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12:04:26  <V453000> !update
12:04:27  <coopserver> Starting update...
12:08:11  <coopserver> Game successfully updated
12:08:12  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
12:08:12  <coopserver> Server Shutting down
12:08:12  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
12:08:23  <zxbiohazardzx> XD
12:08:36  <coopserver> Server is starting
12:08:41  <zxbiohazardzx> !info
12:08:41  <coopserver> Not connected!!
12:08:45  <zxbiohazardzx> hehe
12:08:49  <zxbiohazardzx> too fast
12:08:51  <zxbiohazardzx> !dl
12:08:51  <coopserver> zxbiohazardzx: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:08:52  <coopserver> Not connected!!
12:08:55  <zxbiohazardzx> !dl win64
12:08:55  <coopserver> Not connected!!
12:09:50  <zxbiohazardzx> !info
12:09:50  <coopserver> Not connected!!
12:09:53  <zxbiohazardzx> still not
12:09:55  <zxbiohazardzx> oh well
12:10:40  <V453000> ..........
12:10:48  <V453000> thanks for fucking it up
12:10:57  <V453000> !apconnect
12:10:57  <coopserver> Connecting...
12:11:04  <V453000> !start
12:11:06  <V453000> hm
12:11:06  <coopserver> OpenTTD appears to be running already. Try !apconnect instead
12:11:16  <V453000> Taede: how do I fix it now? :d
12:11:22  <V453000> !password
12:11:22  <coopserver> Not connected!!
12:11:26  <V453000> !apdisconnect
12:11:26  <coopserver> Not connected!!
12:11:31  <V453000> !disconnect
12:11:34  <V453000> !apconnect
12:11:34  <coopserver> Connecting...
12:11:35  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
12:11:35  <coopserver> *** Game paused (number of players)
12:11:37  <V453000> there
12:11:42  <V453000> !auto
12:11:47  <zxbiohazardzx> hehe
12:11:51  <zxbiohazardzx> !info
12:11:51  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 25 2486, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
12:11:54  <zxbiohazardzx> !dl win64
12:11:55  <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
12:12:50  <zxbiohazardzx> !password
12:12:50  <coopserver> zxbiohazardzx: closed
12:12:53  <coopserver> *** Game still paused (connecting clients, number of players)
12:12:54  <zxbiohazardzx> lol
12:12:55  <coopserver> *** ZxBiohazardZx has joined
12:12:55  <coopserver> *** Game still paused (number of players)
12:20:04  <V453000> is it the right map?
12:27:50  <zxbiohazardzx> yes
12:27:57  <coopserver> <ZxBiohazardZx> just waiting for more
12:32:19  *** Generalcamo has joined #openttdcoop
12:32:38  <Generalcamo> !password
12:32:38  <coopserver> Generalcamo: indent
12:33:36  <Generalcamo> Why am I getting a version mismatch when I try to join the server?
12:33:42  <coopserver> <ZxBiohazardZx> its been updated
12:33:53  <zxbiohazardzx> now on r26720
12:33:54  <Generalcamo> IRC says r26650 though, and that is what I have
12:33:57  <Generalcamo> Oh...
12:34:01  <zxbiohazardzx> !info
12:34:01  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 25 2486, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
12:34:07  <zxbiohazardzx> IRC says r26720
12:34:30  <zxbiohazardzx> ow i see what you mean, the topic needs updating (@V453000) able to?
12:34:47  <V453000> y
12:35:07  *** V453000 changes topic to "Cooperative OpenTTD | PSG283 (r26720) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
12:35:34  <zxbiohazardzx> thx
12:36:52  <coopserver> *** Game still paused (connecting clients, number of players)
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12:37:10  <coopserver> *** Game unpaused (number of players)
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13:15:05  <coopserver> *** Game paused (number of players)
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13:15:14  <coopserver> <Generalcamo> Uh oh
13:15:42  <coopserver> <Generalcamo> I was in the middle of a major renovation.. if this unpauses and I do not finish it, it will cause some accidents
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13:55:13  <coopserver> *** Generalcamo has left the game (Leaving)
13:56:42  <Generalcamo> !info
13:56:42  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Aug 13 2489, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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14:35:09  <V453000> !dl win64
14:35:09  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
14:35:46  <V453000> !password
14:35:46  <coopserver> V453000: quartz
14:35:52  <coopserver> *** Game still paused (connecting clients, number of players)
14:35:55  <coopserver> *** V453000 has joined
14:35:55  <coopserver> *** Game still paused (number of players)
14:36:17  <V453000> Generalcamo: where
14:37:29  <V453000> !unpause
14:37:30  <coopserver> *** Game unpaused (number of players)
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14:54:24  <coopserver> *** V453000 has left the game (Leaving)
14:54:27  <V453000> !auto
14:54:28  <coopserver> *** Game paused (number of players)
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16:35:03  <Sylf> !password
16:35:03  <coopserver> Sylf: taking
16:35:25  <coopserver> *** Game still paused (connecting clients, number of players)
16:35:30  <coopserver> *** Sylf has joined
16:35:30  <coopserver> *** Game still paused (number of players)
16:35:57  <V453000> yo Sylf, we noticed that most trains seem to be bouncing between 2 stations often
16:36:09  <V453000> like 4 and 3
16:36:34  <coopserver> <Sylf> they'll do that when we have most trains load 100%
16:36:39  <V453000> hm :)
16:38:14  <coopserver> *** Sylf has joined company #1
16:38:39  <coopserver> <Sylf> o, bio.  you've created short CL in the ML.  *sigh*
16:40:04  <coopserver> <Sylf> hm.  some wtf signals too
16:41:13  <Sylf> !unpause
16:41:14  <coopserver> *** Game unpaused (number of players)
16:47:22  <Jam35> !password
16:47:23  <coopserver> Jam35: bubble
16:47:31  <coopserver> *** Game paused (connecting clients)
16:47:36  <coopserver> *** Player has joined
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18:03:48  <Hazzard> !players
18:03:48  <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected
18:03:51  <Hazzard> Hello
18:03:56  <coopserver> <Sylf> hi haz
18:04:09  <coopserver> <Sylf> I found some bug in your ML orders
18:06:33  <coopserver> <Sylf> there are sections of the orders where trains can bounce back and force between 2 stations
18:06:57  <Hazzard> I think that's supposed to happen if both stations are full
18:07:22  <Hazzard> They are just flawed from the concept, I think
18:07:51  <coopserver> <Sylf> if that's the concept, yes that's flawed
18:08:20  <V453000> yeah that was kind of the original idea I believe
18:08:24  <V453000> but yeah, it isnt the best :D
18:09:12  <coopserver> <Sylf> ok, then that wasn't a bug in the order :P
18:09:22  <coopserver> <Sylf> bug in V's idea.
18:09:28  <Hazzard> Hypothetically, if the trains moved and loaded at a *very* fast speed, it would work perfectly
18:09:38  <Hazzard> But the stations change too quickly
18:09:54  <V453000> I Just think getting something around conditional orders or something would be nice as a randomization to make pax games interesting
18:10:22  <coopserver> <Sylf> right
18:10:36  <coopserver> <Sylf> I'm trying to think of something else.
18:10:41  <coopserver> <Sylf> lunch first though.
18:11:04  <coopserver> *** Sylf has left the game (Leaving)
18:11:12  <Sylf> !auto
18:11:13  <coopserver> *** Game paused (number of players)
18:13:10  <V453000> srnw is great, but only real other options are either no full load orders - which gets trains to pack together. Other option is no full load orders.
18:13:18  <V453000> Perhaps something between the two is the way to go
18:13:25  <V453000> not complete 1 order group for all
18:13:58  <V453000> but like, idk, full load at one big town, go to town B, check load, go to home town, go to town A or B
18:14:30  <V453000> anyway, enjoy your lunch :)
18:14:47  <Sylf> delete orders from all trains.  let them gridlock.
18:17:06  <V453000> :D
19:05:43  <Generalcamo> !password
19:05:43  <coopserver> Generalcamo: gained
19:05:56  <coopserver> *** Game still paused (connecting clients, number of players)
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19:07:29  <V453000> !password
19:07:29  <coopserver> V453000: gained
19:07:29  <V453000> hy
19:07:33  <Generalcamo> Hi
19:08:08  <V453000> oh yeah I updated
19:08:09  <V453000> :D
19:08:11  <V453000> !dl win64
19:08:11  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
19:08:39  <coopserver> <Generalcamo> Gah, I need to place just a single piece of track to fix this setup
19:08:54  <coopserver> <Generalcamo> I was not able to build it earlier because it paused right before I placed the final track
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19:10:02  <coopserver> <V453000> ayez
19:10:06  <coopserver> <Generalcamo> Yes
19:10:08  <coopserver> <Generalcamo> Finished
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19:11:27  <coopserver> <V453000> heyo
19:11:31  <coopserver> <Hazzard> Hi
19:12:11  <coopserver> <Hazzard> Fort Brundingworth keeps being not DOOMED for some reason
19:12:22  <coopserver> <V453000> there is one fucking house somewhere
19:12:26  <coopserver> <V453000> I cant seem to find it
19:12:32  <coopserver> <V453000> can be anywhere
19:12:36  <coopserver> <Hazzard> It seems to keep happening
19:12:54  <coopserver> <V453000> idk
19:12:55  <coopserver> <Generalcamo> I have an idea
19:13:00  <coopserver> <V453000> the building should die sooner or later
19:13:03  <coopserver> <Generalcamo> Never mind..
19:14:29  <coopserver> <Hazzard> found it
19:14:42  <coopserver> <V453000> nice :D where was it?
19:14:51  <coopserver> <Hazzard> at here
19:14:52  <coopserver> <V453000> oh
19:14:55  <coopserver> <V453000> rather close :)
19:15:28  <coopserver> <V453000> I will try to rebuild the roads around, I think it should be enough
19:15:47  <coopserver> <Generalcamo> You know.. previously Stations 4 and 3 were the most under developed
19:15:54  <coopserver> <Generalcamo> Now they are the most developed
19:16:03  <coopserver> <V453000> that just happens :)
19:17:26  <coopserver> <Generalcamo> I had to expand the north SBahn of station 3 to LL_RR
19:17:32  <coopserver> <Generalcamo> Because it was getting so big
19:17:47  <coopserver> <V453000> which is good :)
19:17:49  <coopserver> <V453000> add more :P
19:18:03  <coopserver> <Generalcamo> Would love to, but that would mean destroying a few cities
19:18:15  <coopserver> <V453000> just DOOM them :P
19:18:27  <coopserver> <Generalcamo> Destroying a few cities servicing my stations I mean
19:18:35  <coopserver> <Generalcamo> Which is bad
19:18:47  <coopserver> <V453000> well if the total result is better :P
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19:40:01  <coopserver> <Generalcamo> Tilt means it does not gain CL penalties, yes?
19:45:54  <coopserver> <Generalcamo> It seems as of right now, Station 4 is the most developed
19:51:48  <coopserver> <V453000> tilt means +20% bonus to max curve speed
19:52:47  <coopserver> <V453000> anyway
19:52:50  <coopserver> <V453000> I go sleep
19:52:54  <coopserver> <V453000> gnight (:
19:52:56  <coopserver> *** V453000 has left the game (Leaving)
19:53:05  <coopserver> <Hazzard> Goodnight
19:53:35  <coopserver> <Hazzard> Station 2 has quite a few people waiting
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22:44:49  <Sylf> !password
22:44:49  <coopserver> Sylf: mallon
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