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00:32:21 *** Hazzard_ has joined #openttdcoop 00:32:26 <Hazzard_> !dl 00:32:26 <coopserver> Hazzard_: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 00:32:27 <coopserver> Hazzard_: http://www.openttd.org/en/download-trunk/r26650 00:32:31 <Hazzard_> !dl osx 00:32:31 <coopserver> Hazzard_: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-macosx-universal.zip 00:34:22 <Hazzard_> !players 00:34:22 <coopserver> Hazzard_: The server is empty, noone is connected. Feel free to remedy this situation 00:34:26 <Hazzard_> !ip 00:34:26 <coopserver> Hazzard_: publicserver-new.openttdcoop.org:3983 00:34:28 <Hazzard_> !password 00:34:28 <coopserver> Hazzard_: curves 00:37:09 <Hazzard_> !grf 00:37:09 <coopserver> Hazzard_: http://wiki.openttdcoop.org/GRF 00:41:19 <coopserver> *** Game still paused (connecting clients, number of players) 00:41:28 <coopserver> *** Clara S has joined 00:41:28 <coopserver> *** Game still paused (number of players) 00:42:10 <Sylf> Clara S? Is that someone's alias? 00:42:21 <Hazzard_> lol 00:42:22 <Hazzard_> wut 00:42:31 <coopserver> *** Clara S has changed his/her name to Hazzard 00:42:38 <Hazzard_> I have no idea who that is 00:43:11 <Sylf> that's what you get when you install openttd on a library computer. mmmhmm. 00:43:46 <Hazzard_> That's not even the user account name .. 00:55:52 <coopserver> *** Game still paused (connecting clients, number of players) 00:55:56 <coopserver> *** Sylf has joined 00:55:56 <coopserver> *** Game still paused (number of players) 00:56:06 <coopserver> *** Sylf has joined company #1 00:56:06 <coopserver> *** Game unpaused (number of players) 00:57:51 <coopserver> <Hazzard> Hello 00:58:19 <coopserver> <Sylf> time to build more cities... 00:58:54 <coopserver> <Hazzard> Fort Brundingworth isn't DOOMED anymore 00:59:05 <coopserver> <Hazzard> It has 245 citizens 00:59:05 <coopserver> <Sylf> hm 00:59:07 <coopserver> <Sylf> wtf 00:59:28 <coopserver> <Sylf> that's really weird 01:00:02 <coopserver> <Hazzard> It happened before and I demolished the nearby buildings, whichkilled it 01:00:15 <coopserver> <Hazzard> but it grew back 01:06:26 *** luaduck is now known as luaduck_zzz 01:47:16 <coopserver> *** Hazzard has left the game (general timeout) 01:47:16 <coopserver> *** Game paused (number of players) 01:47:25 <Sylf> !unpause 01:47:26 <coopserver> *** Game unpaused (number of players) 01:47:34 <Sylf> !auto 01:47:35 <coopserver> *** Game paused (number of players) 01:53:06 *** Hazzard_ has quit IRC 02:21:50 <Generalcamo> !passowrd 02:21:54 <Generalcamo> !password 02:21:54 <coopserver> Generalcamo: easter 02:21:56 <Generalcamo> !gameinfo 02:21:58 <Generalcamo> !info 02:21:58 <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Mar 26 2468, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 02:22:23 <coopserver> *** Game still paused (connecting clients, number of players) 02:22:56 <coopserver> *** Game still paused (number of players) 02:24:06 *** Generalcamo has quit IRC 02:43:35 <coopserver> *** Sylf has left the game (Leaving) 03:51:37 *** nicfer has quit IRC 04:43:39 *** Hazzard_ has joined #openttdcoop 04:45:33 *** Djanxy has joined #openttdcoop 04:50:11 *** Hazzard has quit IRC 05:14:34 *** Djanxy has quit IRC 05:55:16 *** Djanxy has joined #openttdcoop 06:20:23 *** Max| has quit IRC 07:03:01 *** Max| has joined #openttdcoop 07:50:42 *** kero_ has joined #openttdcoop 07:53:47 <Djanxy> !password 07:53:47 <coopserver> Djanxy: closed 07:53:56 <coopserver> *** Game still paused (connecting clients, number of players) 07:54:01 <coopserver> *** Djanxy has joined 07:54:01 <coopserver> *** Game still paused (number of players) 07:55:41 <coopserver> *** Djanxy has left the game (Leaving) 07:56:05 <V453000> !password 07:56:05 <coopserver> V453000: closed 07:56:11 <coopserver> *** Game still paused (connecting clients, number of players) 07:56:14 <coopserver> *** V453000 has joined 07:56:14 <coopserver> *** Game still paused (number of players) 07:58:02 *** Mucht has joined #openttdcoop 07:58:03 *** ChanServ sets mode: +o Mucht 07:58:32 <V453000> !unpause 07:58:33 <coopserver> *** Game unpaused (number of players) 08:09:33 *** kero_ has quit IRC 08:25:32 *** Maraxus has joined #openttdcoop 08:25:32 *** ChanServ sets mode: +o Maraxus 08:27:53 <Maraxus> !password 08:27:53 <coopserver> Maraxus: assume 08:28:03 <coopserver> *** Game paused (connecting clients) 08:28:07 <coopserver> *** Maraxus has joined 08:28:07 <coopserver> *** Game unpaused (connecting clients) 08:28:37 <coopserver> <Maraxus> hi 08:32:17 <coopserver> <V453000> hyhy 08:32:43 <coopserver> <Maraxus> any upper limits to production in yeti? 08:32:49 <coopserver> <V453000> no 08:32:58 <coopserver> <V453000> 2295 per industry tile 08:33:01 <coopserver> <V453000> sooo 08:33:07 <V453000> @calc 16*2295 08:33:07 <Webster> V453000: 36720 08:33:11 <coopserver> <V453000> good luck :D 08:33:17 <coopserver> <Maraxus> that explains my little refit test game 08:33:29 <coopserver> <V453000> ? 08:34:28 <coopserver> <Maraxus> worker production: 8925 grain farm: 6292 and food plant: 4225 08:34:33 <coopserver> <V453000> :D 08:35:00 <coopserver> <Maraxus> year 27000 though 08:35:04 <coopserver> <V453000> I quite like it, you can play any way you want 08:35:06 <coopserver> <V453000> lol 08:35:27 <coopserver> <V453000> in the future it will just be very inefficient to get only one industry to grow this high 08:35:29 <coopserver> <V453000> but possible 08:36:17 <coopserver> <Maraxus> that would probably be a good idea - imagine a few of those and the number of trains you need 08:37:16 <coopserver> <V453000> well it is all caused by the player 08:37:29 <coopserver> <V453000> you deliver all workers to one industry, you get huuuge production 08:37:36 <coopserver> <V453000> you spread it, you get more in total 08:37:55 <coopserver> <V453000> which is quite nice because it allows for any way you want to play it 08:38:46 <coopserver> <Maraxus> agreed 08:39:51 <coopserver> <V453000> at the same the challenge of getting one industry as high as possible is also quite interesting :D 08:39:59 <coopserver> <V453000> want to show me your 9k savegame? 08:41:54 <V453000> wat 08:42:20 <Maraxus> don't have anywhere to upload it 08:42:34 <V453000> how do I download it here 08:42:51 <V453000> can you send it by mail? 08:43:00 <V453000> V4530000 at gmail 08:43:06 <Maraxus> yes 08:43:08 <V453000> V453000. :) 08:46:03 <coopserver> <Maraxus> sent 08:46:10 <coopserver> <V453000> got it 08:47:43 <V453000> hm expected it to be a bit bigger :) 08:47:46 <V453000> but melters rule :) 08:47:48 <V453000> nice test 08:49:55 <coopserver> <Maraxus> thanks - didn't wan't to take it further than that 08:49:59 <coopserver> <V453000> :) 08:50:14 <coopserver> <V453000> I think a more complex refit (with more yeti yards) would work just fine, too 08:50:56 <XeryusTC> !password 08:50:57 <coopserver> XeryusTC: resets 08:51:00 <coopserver> *** Game paused (connecting clients) 08:51:04 <coopserver> *** XeryusTC has joined 08:51:04 <coopserver> *** Game unpaused (connecting clients) 08:51:11 <coopserver> <Maraxus> well - with enough towns at a sidelines you could reach those productionrates in normal gametime as well 08:51:18 <coopserver> <XeryusTC> hello 08:51:34 <coopserver> <Maraxus> hi 08:52:13 <coopserver> <V453000> yeah sure, the date is there just to make the game progress forever, so you can never "win" or get to a cap 08:52:14 <coopserver> <V453000> hyhy 09:08:18 <coopserver> *** V453000 has left the game (general timeout) 09:12:31 <coopserver> *** Maraxus has left the game (Leaving) 09:27:05 *** rambo has joined #openttdcoop 09:27:09 *** zxbiohazardzx has joined #openttdcoop 09:27:25 <zxbiohazardzx> !info 09:27:25 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Oct 14 2474, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 09:27:29 <zxbiohazardzx> !players 09:27:29 <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected 09:27:33 <zxbiohazardzx> !password 09:27:33 <coopserver> zxbiohazardzx: nicest 09:27:41 *** rambo is now known as Guest4769 09:28:14 <coopserver> *** Game paused (connecting clients) 09:28:16 <coopserver> *** ZxBiohazardZx has joined 09:28:17 <coopserver> *** Game unpaused (connecting clients) 09:29:45 <V453000> hyhy 09:29:49 <V453000> !password 09:29:49 <coopserver> V453000: nicest 09:29:50 <coopserver> <ZxBiohazardZx> heya 09:30:09 <coopserver> *** Game paused (connecting clients) 09:30:11 <coopserver> *** V453000 has joined 09:30:11 <coopserver> *** Game unpaused (connecting clients) 09:34:16 *** jrambo has quit IRC 09:36:22 <coopserver> <V453000> ml could still take moar :) 09:36:25 <coopserver> <V453000> grow towns basterds 09:36:42 <coopserver> <ZxBiohazardZx> your town exploded haha 09:36:48 <coopserver> <V453000> by itself 09:36:53 <coopserver> <XeryusTC> station 2 could use some more trains :P 09:37:00 <coopserver> <V453000> hm 09:37:27 <coopserver> <V453000> Sylf and Hazzard have some system in the intercity order groups 09:37:33 <coopserver> <V453000> so I will leave that to them 09:37:51 <coopserver> <XeryusTC> ICE is sorted by colour 09:37:54 <coopserver> <V453000> trains are currently all jamming at 4 :D 09:38:03 <coopserver> <V453000> ICE is sorter by colour and some colour have different orders 09:38:56 <coopserver> <XeryusTC> i think one of them is the old order set and the other is a new order set 09:39:24 <coopserver> <V453000> I think there is a simplier difference but idk 09:40:06 <coopserver> <V453000> the orders have some weird effects anyway 09:40:21 <coopserver> <XeryusTC> jup 09:40:32 <coopserver> <XeryusTC> trains seem to bounce between two stations 09:41:39 <coopserver> <V453000> I guess that is because of the long delay for them tor eact 09:41:45 <coopserver> <V453000> e.g. now there still is pax at station 3 09:41:54 <coopserver> <V453000> as long as it is in 3,they will turn around and go to 4 09:41:55 <coopserver> <V453000> I think 09:42:29 <coopserver> <XeryusTC> because of the high amount of pax and long loading times they always have a full load 09:42:40 <coopserver> <XeryusTC> which means they return to the station they came from last 09:42:58 <coopserver> <XeryusTC> and at that station the same thing happens 09:43:12 <coopserver> <V453000> +- yes 09:44:02 <coopserver> <XeryusTC> 3 and 4 are jamming big time 09:44:12 <coopserver> <XeryusTC> and trains dont seem to want to take the northern ML 09:44:28 <coopserver> <V453000> as I said, I will leave that to Sylf and Hazzard 09:46:31 <XeryusTC> @cl 09:46:31 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 09:47:01 <coopserver> <V453000> that thing is broken for many nuts trains 09:47:09 <coopserver> <V453000> better see nuts wiki at nuts.openttdcoop.org 09:47:29 <coopserver> <XeryusTC> it doesnt surprise met that you broke it :P 09:47:53 <coopserver> <V453000> I didnt, it just does not know about tilt and assumes only half-tile long wagons 09:48:06 <coopserver> <V453000> well it does know about tilt 09:48:23 <coopserver> <V453000> anyway cyaz 09:48:24 <coopserver> *** V453000 has left the game (Leaving) 09:53:50 <coopserver> <XeryusTC> well, at least i somewhat fixed that balancing thing between 3 and 4 09:54:28 *** CAP8699 has joined #openttdcoop 09:58:08 *** Brumi has joined #openttdcoop 10:01:23 *** Abacus^away has quit IRC 10:05:03 <coopserver> *** XeryusTC has left the game (Leaving) 10:22:49 *** Dom_ has joined #openttdcoop 10:22:56 <Dom_> !download osx 10:22:56 <coopserver> Dom_: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-macosx-universal.zip 10:23:16 <Dom_> !playercount 10:23:16 <coopserver> Dom_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 10:24:04 <Dom_> !passwprd 10:24:08 <Dom_> !password 10:24:08 <coopserver> Dom_: hangar 10:25:20 <coopserver> *** Game paused (connecting clients) 10:25:23 <coopserver> *** Dom has joined 10:25:24 <coopserver> *** Game unpaused (connecting clients) 10:26:55 <coopserver> *** Dom has left the game (Leaving) 10:27:00 *** Dom_ has left #openttdcoop 10:38:41 *** Max| has quit IRC 10:50:23 <coopserver> <ZxBiohazardZx> Station 4 looks a bit jammed? 11:03:39 *** Max| has joined #openttdcoop 12:02:04 *** luaduck_zzz is now known as luaduck 12:04:16 *** KWKdesign has quit IRC 12:04:24 *** KWKdesign has joined #openttdcoop 12:04:26 <V453000> !update 12:04:27 <coopserver> Starting update... 12:08:11 <coopserver> Game successfully updated 12:08:12 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 12:08:12 <coopserver> Server Shutting down 12:08:12 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 12:08:23 <zxbiohazardzx> XD 12:08:36 <coopserver> Server is starting 12:08:41 <zxbiohazardzx> !info 12:08:41 <coopserver> Not connected!! 12:08:45 <zxbiohazardzx> hehe 12:08:49 <zxbiohazardzx> too fast 12:08:51 <zxbiohazardzx> !dl 12:08:51 <coopserver> zxbiohazardzx: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 12:08:52 <coopserver> Not connected!! 12:08:55 <zxbiohazardzx> !dl win64 12:08:55 <coopserver> Not connected!! 12:09:50 <zxbiohazardzx> !info 12:09:50 <coopserver> Not connected!! 12:09:53 <zxbiohazardzx> still not 12:09:55 <zxbiohazardzx> oh well 12:10:40 <V453000> .......... 12:10:48 <V453000> thanks for fucking it up 12:10:57 <V453000> !apconnect 12:10:57 <coopserver> Connecting... 12:11:04 <V453000> !start 12:11:06 <V453000> hm 12:11:06 <coopserver> OpenTTD appears to be running already. Try !apconnect instead 12:11:16 <V453000> Taede: how do I fix it now? :d 12:11:22 <V453000> !password 12:11:22 <coopserver> Not connected!! 12:11:26 <V453000> !apdisconnect 12:11:26 <coopserver> Not connected!! 12:11:31 <V453000> !disconnect 12:11:34 <V453000> !apconnect 12:11:34 <coopserver> Connecting... 12:11:35 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720) 12:11:35 <coopserver> *** Game paused (number of players) 12:11:37 <V453000> there 12:11:42 <V453000> !auto 12:11:47 <zxbiohazardzx> hehe 12:11:51 <zxbiohazardzx> !info 12:11:51 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 25 2486, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 12:11:54 <zxbiohazardzx> !dl win64 12:11:55 <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 12:12:50 <zxbiohazardzx> !password 12:12:50 <coopserver> zxbiohazardzx: closed 12:12:53 <coopserver> *** Game still paused (connecting clients, number of players) 12:12:54 <zxbiohazardzx> lol 12:12:55 <coopserver> *** ZxBiohazardZx has joined 12:12:55 <coopserver> *** Game still paused (number of players) 12:20:04 <V453000> is it the right map? 12:27:50 <zxbiohazardzx> yes 12:27:57 <coopserver> <ZxBiohazardZx> just waiting for more 12:32:19 *** Generalcamo has joined #openttdcoop 12:32:38 <Generalcamo> !password 12:32:38 <coopserver> Generalcamo: indent 12:33:36 <Generalcamo> Why am I getting a version mismatch when I try to join the server? 12:33:42 <coopserver> <ZxBiohazardZx> its been updated 12:33:53 <zxbiohazardzx> now on r26720 12:33:54 <Generalcamo> IRC says r26650 though, and that is what I have 12:33:57 <Generalcamo> Oh... 12:34:01 <zxbiohazardzx> !info 12:34:01 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 25 2486, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 12:34:07 <zxbiohazardzx> IRC says r26720 12:34:30 <zxbiohazardzx> ow i see what you mean, the topic needs updating (@V453000) able to? 12:34:47 <V453000> y 12:35:07 *** V453000 changes topic to "Cooperative OpenTTD | PSG283 (r26720) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 12:35:34 <zxbiohazardzx> thx 12:36:52 <coopserver> *** Game still paused (connecting clients, number of players) 12:37:03 <coopserver> *** Generalcamo has joined 12:37:04 <coopserver> *** Game still paused (number of players) 12:37:10 <coopserver> *** Generalcamo has joined company #1 12:37:10 <coopserver> *** Game unpaused (number of players) 13:07:33 *** Brumi has quit IRC 13:15:05 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 13:15:05 <coopserver> *** Game paused (number of players) 13:15:09 *** zxbiohazardzx has quit IRC 13:15:14 <coopserver> <Generalcamo> Uh oh 13:15:42 <coopserver> <Generalcamo> I was in the middle of a major renovation.. if this unpauses and I do not finish it, it will cause some accidents 13:31:00 *** Maraxus has quit IRC 13:55:13 <coopserver> *** Generalcamo has left the game (Leaving) 13:56:42 <Generalcamo> !info 13:56:42 <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Aug 13 2489, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 14:18:57 *** nicfer has joined #openttdcoop 14:35:09 <V453000> !dl win64 14:35:09 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 14:35:46 <V453000> !password 14:35:46 <coopserver> V453000: quartz 14:35:52 <coopserver> *** Game still paused (connecting clients, number of players) 14:35:55 <coopserver> *** V453000 has joined 14:35:55 <coopserver> *** Game still paused (number of players) 14:36:17 <V453000> Generalcamo: where 14:37:29 <V453000> !unpause 14:37:30 <coopserver> *** Game unpaused (number of players) 14:41:40 *** Mucht has quit IRC 14:54:24 <coopserver> *** V453000 has left the game (Leaving) 14:54:27 <V453000> !auto 14:54:28 <coopserver> *** Game paused (number of players) 15:05:45 *** Hazzard_ has quit IRC 16:01:17 *** Trangar has joined #openttdcoop 16:03:20 *** Maraxus has joined #openttdcoop 16:03:20 *** ChanServ sets mode: +o Maraxus 16:10:45 *** Progman has joined #openttdcoop 16:35:03 <Sylf> !password 16:35:03 <coopserver> Sylf: taking 16:35:25 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:30 <coopserver> *** Sylf has joined 16:35:30 <coopserver> *** Game still paused (number of players) 16:35:57 <V453000> yo Sylf, we noticed that most trains seem to be bouncing between 2 stations often 16:36:09 <V453000> like 4 and 3 16:36:34 <coopserver> <Sylf> they'll do that when we have most trains load 100% 16:36:39 <V453000> hm :) 16:38:14 <coopserver> *** Sylf has joined company #1 16:38:39 <coopserver> <Sylf> o, bio. you've created short CL in the ML. *sigh* 16:40:04 <coopserver> <Sylf> hm. some wtf signals too 16:41:13 <Sylf> !unpause 16:41:14 <coopserver> *** Game unpaused (number of players) 16:47:22 <Jam35> !password 16:47:23 <coopserver> Jam35: bubble 16:47:31 <coopserver> *** Game paused (connecting clients) 16:47:36 <coopserver> *** Player has joined 16:47:37 <coopserver> *** Game unpaused (connecting clients) 16:49:53 <coopserver> *** Player has left the game (general timeout) 17:03:17 *** Brumi has joined #openttdcoop 17:17:22 *** nicfer has quit IRC 18:03:41 *** Hazzard has joined #openttdcoop 18:03:48 <Hazzard> !players 18:03:48 <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected 18:03:51 <Hazzard> Hello 18:03:56 <coopserver> <Sylf> hi haz 18:04:09 <coopserver> <Sylf> I found some bug in your ML orders 18:06:33 <coopserver> <Sylf> there are sections of the orders where trains can bounce back and force between 2 stations 18:06:57 <Hazzard> I think that's supposed to happen if both stations are full 18:07:22 <Hazzard> They are just flawed from the concept, I think 18:07:51 <coopserver> <Sylf> if that's the concept, yes that's flawed 18:08:20 <V453000> yeah that was kind of the original idea I believe 18:08:24 <V453000> but yeah, it isnt the best :D 18:09:12 <coopserver> <Sylf> ok, then that wasn't a bug in the order :P 18:09:22 <coopserver> <Sylf> bug in V's idea. 18:09:28 <Hazzard> Hypothetically, if the trains moved and loaded at a *very* fast speed, it would work perfectly 18:09:38 <Hazzard> But the stations change too quickly 18:09:54 <V453000> I Just think getting something around conditional orders or something would be nice as a randomization to make pax games interesting 18:10:22 <coopserver> <Sylf> right 18:10:36 <coopserver> <Sylf> I'm trying to think of something else. 18:10:41 <coopserver> <Sylf> lunch first though. 18:11:04 <coopserver> *** Sylf has left the game (Leaving) 18:11:12 <Sylf> !auto 18:11:13 <coopserver> *** Game paused (number of players) 18:13:10 <V453000> srnw is great, but only real other options are either no full load orders - which gets trains to pack together. Other option is no full load orders. 18:13:18 <V453000> Perhaps something between the two is the way to go 18:13:25 <V453000> not complete 1 order group for all 18:13:58 <V453000> but like, idk, full load at one big town, go to town B, check load, go to home town, go to town A or B 18:14:30 <V453000> anyway, enjoy your lunch :) 18:14:47 <Sylf> delete orders from all trains. let them gridlock. 18:17:06 <V453000> :D 19:05:43 <Generalcamo> !password 19:05:43 <coopserver> Generalcamo: gained 19:05:56 <coopserver> *** Game still paused (connecting clients, number of players) 19:06:29 <coopserver> *** Game still paused (number of players) 19:06:38 <coopserver> *** Game still paused (connecting clients, number of players) 19:07:04 <coopserver> *** Generalcamo has joined 19:07:05 <coopserver> *** Game still paused (number of players) 19:07:12 <coopserver> *** Generalcamo has joined company #1 19:07:29 <V453000> !password 19:07:29 <coopserver> V453000: gained 19:07:29 <V453000> hy 19:07:33 <Generalcamo> Hi 19:08:08 <V453000> oh yeah I updated 19:08:09 <V453000> :D 19:08:11 <V453000> !dl win64 19:08:11 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 19:08:39 <coopserver> <Generalcamo> Gah, I need to place just a single piece of track to fix this setup 19:08:54 <coopserver> <Generalcamo> I was not able to build it earlier because it paused right before I placed the final track 19:09:56 <coopserver> *** Game still paused (connecting clients, number of players) 19:09:59 <coopserver> *** V453000 has joined 19:09:59 <coopserver> *** Game still paused (number of players) 19:09:59 <coopserver> *** Game unpaused (number of players) 19:10:02 <coopserver> <V453000> ayez 19:10:06 <coopserver> <Generalcamo> Yes 19:10:08 <coopserver> <Generalcamo> Finished 19:11:14 <coopserver> *** Game paused (connecting clients) 19:11:22 <coopserver> *** Hazzard has joined 19:11:22 <coopserver> *** Game unpaused (connecting clients) 19:11:27 <coopserver> <V453000> heyo 19:11:31 <coopserver> <Hazzard> Hi 19:12:11 <coopserver> <Hazzard> Fort Brundingworth keeps being not DOOMED for some reason 19:12:22 <coopserver> <V453000> there is one fucking house somewhere 19:12:26 <coopserver> <V453000> I cant seem to find it 19:12:32 <coopserver> <V453000> can be anywhere 19:12:36 <coopserver> <Hazzard> It seems to keep happening 19:12:54 <coopserver> <V453000> idk 19:12:55 <coopserver> <Generalcamo> I have an idea 19:13:00 <coopserver> <V453000> the building should die sooner or later 19:13:03 <coopserver> <Generalcamo> Never mind.. 19:14:29 <coopserver> <Hazzard> found it 19:14:42 <coopserver> <V453000> nice :D where was it? 19:14:51 <coopserver> <Hazzard> at here 19:14:52 <coopserver> <V453000> oh 19:14:55 <coopserver> <V453000> rather close :) 19:15:28 <coopserver> <V453000> I will try to rebuild the roads around, I think it should be enough 19:15:47 <coopserver> <Generalcamo> You know.. previously Stations 4 and 3 were the most under developed 19:15:54 <coopserver> <Generalcamo> Now they are the most developed 19:16:03 <coopserver> <V453000> that just happens :) 19:17:26 <coopserver> <Generalcamo> I had to expand the north SBahn of station 3 to LL_RR 19:17:32 <coopserver> <Generalcamo> Because it was getting so big 19:17:47 <coopserver> <V453000> which is good :) 19:17:49 <coopserver> <V453000> add more :P 19:18:03 <coopserver> <Generalcamo> Would love to, but that would mean destroying a few cities 19:18:15 <coopserver> <V453000> just DOOM them :P 19:18:27 <coopserver> <Generalcamo> Destroying a few cities servicing my stations I mean 19:18:35 <coopserver> <Generalcamo> Which is bad 19:18:47 <coopserver> <V453000> well if the total result is better :P 19:19:26 *** Brumi has quit IRC 19:40:01 <coopserver> <Generalcamo> Tilt means it does not gain CL penalties, yes? 19:45:54 <coopserver> <Generalcamo> It seems as of right now, Station 4 is the most developed 19:51:48 <coopserver> <V453000> tilt means +20% bonus to max curve speed 19:52:47 <coopserver> <V453000> anyway 19:52:50 <coopserver> <V453000> I go sleep 19:52:54 <coopserver> <V453000> gnight (: 19:52:56 <coopserver> *** V453000 has left the game (Leaving) 19:53:05 <coopserver> <Hazzard> Goodnight 19:53:35 <coopserver> <Hazzard> Station 2 has quite a few people waiting 20:25:10 <coopserver> *** Generalcamo has left the game (general timeout) 20:25:10 <coopserver> *** Game paused (number of players) 20:26:48 <coopserver> *** Hazzard has left the game (Leaving) 20:41:28 *** Maraxus has quit IRC 21:38:55 *** Progman has quit IRC 22:09:40 *** Trangar has quit IRC 22:44:49 <Sylf> !password 22:44:49 <coopserver> Sylf: mallon 22:45:01 <coopserver> *** Game still paused (connecting clients, number of players) 22:45:07 <coopserver> *** Sylf has joined 22:45:07 <coopserver> *** Game still paused (number of players) 22:49:42 <coopserver> *** Sylf has joined company #1 22:52:18 <coopserver> *** Sylf has left the game (Leaving) 23:06:18 *** nicfer has joined #openttdcoop 23:41:56 *** Hazzard has quit IRC 23:51:40 *** KWKdesign has quit IRC 23:51:42 *** KWKdesign has joined #openttdcoop