Config
Log for #openttdcoop on 7th August 2014:
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00:09:32  *** luaduck is now known as luaduck_zzz
00:18:13  *** Brumi has quit IRC
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00:53:30  <Hazzard> Hello
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04:36:18  <V453000> HE HAS HINTED IT
04:37:46  <Hazzard> ...
04:37:48  <Hazzard> LOL
04:38:10  <V453000> :)
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05:10:21  <Hazzard> Any objection to starting a new map?
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05:13:09  <V453000> not from me
05:13:35  <Hazzard> Are the YETIs ready?
05:13:54  <V453000> 0.0.5 is, 0.0.6 idkwhen
05:22:14  <Hazzard> Did you get that mask issue fixed?
05:30:53  <V453000> I have a lot of things fixed but I cant compile yeti
05:30:55  <V453000> nml broken
05:40:27  <Hazzard> Would it be too complicated to explain what broke :P ?
05:42:46  <V453000> not quite
05:42:50  <V453000> I have 2 methods to compile
05:42:57  <V453000> one through normal NFO -> GRF
05:43:03  <V453000> there I get memory error (which is one bug)
05:43:17  <V453000> *NML -> GRF thatis
05:43:25  <V453000> the second one is NML -> NFO -> GRF
05:43:39  <V453000> and there the NFO ignores some building offsets
05:43:43  <V453000> -> both break
05:44:08  <Hazzard> nml uses python, right?
05:44:11  <V453000> BUT, the NML -> GRF seems to work for some, so I will try to let YETI build on the devzone when pm returns from holiday
05:44:12  <V453000> yeah
05:44:34  <V453000> https://dev.openttdcoop.org/projects/nml/issues
05:45:54  <V453000> btw did research in the meantime :P https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_01.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_02.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_03.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_04.png
05:46:52  <Hazzard> :D
05:47:56  <Hazzard> I'm not sure what the forth one is :S - Is candyland preping for a nuclear fallout?
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05:48:16  <V453000> it was just tests, but I quite like it
05:48:23  <V453000> it is possible that toyland becomes brickland :P
05:48:57  <V453000> the bricks actually make it super well visible which slope is which
05:49:42  <V453000> the main quest now is to code it, replacing textures in the 3D program is like instant
05:49:47  <Hazzard> is it possible to have tiles that don't have flat edges?
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05:50:49  <Hazzard> i.e. a terraced lanscape?
05:52:16  <V453000> I think it would but you would have to cut tracks into it
05:52:26  <V453000> but I did think about that earlier, too
05:52:38  <V453000> could even try to do it
05:52:55  <V453000> TrainCraft?
05:53:38  <Hazzard> :o
05:54:03  <Hazzard> I was more thinking something like these architechtual models: http://www.bmarchitects.com/wp-content/uploads/2012/11/Design-Charette-BMArchitects-cardboard-model-01-e1354033063189.jpg
05:54:43  <Hazzard> might make an interesting minimalist base set
06:04:45  <V453000> yes but you cant have that without having blocks
06:04:58  <V453000> well somewhat
06:05:14  <V453000> but yeah it is an option I am considering
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06:10:55  <Hazzard> The thing I like the least about zBase is that it only has detail on a small scale; as soon as it is zoomed out it all looks the same
06:11:33  <Hazzard> The smoothness also clashes with the vanilla style of ottd
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06:18:14  <V453000> zbase is utterly graphically wrong
06:18:17  <V453000> on all levels possible
06:18:32  <V453000> as a technical proof of concept it is good
06:19:16  <V453000> it might not be brutally insane amount of work to improve it majorly, but I cant work with blended :)
06:19:17  <V453000> blender
06:19:30  <Hazzard> what are you using now?
06:21:37  <V453000> original ttd
06:21:38  <V453000> only option
06:21:52  <Hazzard> I mean instead of blender
06:21:52  <V453000> opengfx is graphically same as zbase, but you cant fuck up that badly in pixel drawing
06:21:55  <V453000> ah
06:21:57  <V453000> 3DS MAX
06:22:15  <Hazzard> what do you mean graphically same?
06:43:19  <V453000> same quality :P
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06:47:41  <Hazzard> ok
06:47:50  <Hazzard> goodnight
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10:14:38  <Sassafrass> hi
10:14:56  <V453000> hi
10:15:48  <Sassafrass> I made this http://screencast.com/t/T1GXs3tb
10:15:49  <Webster> Title: 2014-08-07_0309 - Sastoman's library (at screencast.com)
10:16:41  <V453000> on which server?
10:16:50  <Sassafrass> BTPro extreme goal
10:16:51  <Sassafrass> lol
10:17:03  <V453000> omfg
10:17:08  <Sassafrass> lol don't judge
10:17:11  <V453000> btw your tracks might be broken too
10:17:17  <V453000> the PBS signals could break 2way eol
10:17:42  <Sassafrass> oh
10:18:02  <Sassafrass> I'm still not sure how it works
10:18:49  <Sassafrass> http://blog.openttdcoop.org/files/blog/V453000/Example_F.png
10:19:22  <Sassafrass> I know that is using two-way exit signals for prio, can I just use block signals?
10:20:06  <V453000> yes the pre-signals have no use ther
10:20:11  <V453000> bigger problem is the 2way PBS signals
10:21:04  <Sassafrass> is the Example wrong or did I follow it wrong?
10:21:28  <Sassafrass> if I move the 2way PBS infront of the block signals will that fix it?
10:22:12  <V453000> you copied it wrong
10:22:13  <V453000> yes
10:22:23  <V453000> the LAST choice must be without PBS in that block
10:22:31  <Sassafrass> interesting
10:22:40  <Sassafrass> what does having the PBS in that block do?
10:23:18  <V453000> the train is affected by PBS and PBS does not send it to the reverser
10:23:24  <V453000> https://dl.dropboxusercontent.com/u/20419525/2014-08-07_0309.png
10:23:30  <V453000> block signal there and you are fine
10:23:40  <Sassafrass> yeah I fixed it :)  i just don't understand why
10:24:21  <Sassafrass> http://screencast.com/t/VhLvzy0xD
10:24:22  <Webster> Title: 2014-08-07_0424 - Sastoman's library (at screencast.com)
10:24:52  <V453000> as I said
10:24:59  <V453000> PBS in the block means PBS decides where train goes
10:25:12  <V453000> and PBS breaks the 2way signal which is meant to divert the traffic
10:25:38  <Sassafrass> okay
10:25:39  <Sassafrass> thanks!
10:25:49  <V453000> yw
10:25:57  <Sassafrass> too bad yapf.rail_firstred_twoway_eol isn't even on :P
10:26:21  <V453000> mhm :)
10:27:28  <Sassafrass> is the public server up?
10:27:32  <Sassafrass> I was trying to find it this morning
10:27:33  <V453000> sure is
10:28:23  <Sassafrass> for some reason only the welcome server is showing for me
10:28:47  <V453000> and you have the right revision?
10:28:52  <Sassafrass> @quickstart
10:28:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:29:11  <Sassafrass> !dl win64
10:29:11  <coopserver> Sassafrass: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
10:29:20  <Sassafrass> that's the version I'm using
10:29:30  <V453000> !ip
10:29:30  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
10:29:34  <V453000> put that into Add Server
10:29:37  <V453000> must work
10:29:41  <V453000> !password
10:29:41  <coopserver> V453000: subspr
10:29:57  <coopserver> *** Game still paused (connecting clients, number of players)
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10:32:26  <V453000> sup?
10:33:18  <Sassafrass> !password
10:33:18  <coopserver> Sassafrass: subspr
10:33:23  <coopserver> *** Game still paused (connecting clients, number of players)
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10:34:21  <coopserver> <V453000> be afraid not to join company :)
10:34:28  <coopserver> <Sassafrass> hmmm?
10:34:35  <coopserver> <V453000> join company if you want (.
10:34:40  <coopserver> *** Sassafrass has joined company #1
10:34:40  <coopserver> *** Game unpaused (number of players)
10:34:46  <coopserver> <Sassafrass> I always feel inadequate on this server
10:34:50  <coopserver> <V453000> why
10:35:07  <coopserver> <Sassafrass> still learning
10:35:15  <coopserver> <V453000> best way to learn is to play here
10:35:42  <coopserver> <Sassafrass> I'm motivated by being better than others, so I learn where I am better. Hence BTPro :P
10:36:04  <coopserver> <Sassafrass> but you're right
10:36:08  <coopserver> <Sassafrass> This is the best place to learn
10:36:48  <coopserver> <Sassafrass> I love your rainbow station
10:37:03  <coopserver> <V453000> strange form of motivation but fine :) ... PS welcome server is still quite fine ;)
10:37:04  <coopserver> <V453000> thanks
10:37:52  <coopserver> <Sassafrass> I still want to try to make a SRNW, never done it.
10:38:14  <coopserver> <Sassafrass> Hazzards looks cool
10:38:17  <coopserver> <Sassafrass> I'm fascinated
10:38:42  <coopserver> <V453000> yeah that one is quite fun
10:39:43  <coopserver> <V453000> SRNW basically is an overflow station on longer line
10:39:44  <coopserver> <V453000> same thing
10:42:43  <coopserver> <V453000> we will probably have a new game tonight ... yeti game :)
10:42:48  <coopserver> <Sassafrass> woot
10:43:28  <coopserver> <Sassafrass> my head hurts looking at all these networks :O
10:47:32  <coopserver> <Sassafrass> so what's with the idea of reversing with full cargo?
10:48:23  <coopserver> <V453000> well the original point was to have one group of trains with orders and let them adapt to the demand on the network
10:48:36  <coopserver> <V453000> which isnt very functional due to the delay in travel times
10:48:45  <coopserver> <V453000> even with 600 kmh trains
10:48:49  <coopserver> <V453000> the stations change too quickly
10:49:00  <coopserver> <Sassafrass> so how did the plan change?
10:49:22  <coopserver> <V453000> trains have different orders
10:49:24  <coopserver> <Sassafrass> or did you just leave it unfunctional
10:49:27  <coopserver> <Sassafrass> oh
11:10:03  <coopserver> *** Sassafrass has left the game (Leaving)
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11:15:43  <Sassafrass> Trying to get them to enable the setting on BTPro, but they won't.
11:19:20  <V453000> not surprising
11:22:06  <Sassafrass> Well I tried. http://openttd.btpro.nl/index.php?option=com_kunena&view=topic&Itemid=604&catid=6&id=2248&limitstart=0
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13:34:50  <nicfer> !dl win64
13:34:50  <coopserver> nicfer: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
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14:01:19  <wingot> @quickstart
14:01:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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17:40:35  <Hazzard> !players
17:40:35  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
17:40:59  <Sylf> !save
17:41:00  <coopserver> Saving map...
17:41:01  <coopserver> Map successfully saved to game.sav
17:41:31  <Hazzard> !info
17:41:31  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Apr 25 2635, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
17:41:45  <Sylf> !transfer 283 game.sav
17:41:45  <coopserver> Sylf: Attempting to transfer game.sav
17:41:48  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_283_Final.sav
17:43:03  <Sylf> @gamenr 284
17:44:05  <Sylf> !gamenr 284
17:44:40  <Sylf> !rcon load 1
17:44:42  <coopserver> Starting new game
17:44:44  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
17:44:44  <coopserver> *** Game still paused (manual, number of players)
17:44:52  <Sylf> @stage Planning
17:44:52  *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26720) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
17:45:03  *** Sylf changes topic to "Cooperative OpenTTD | PSG284 (r26720) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
17:45:26  <V453000> GG
17:45:59  <Sylf> hi
17:46:07  <Hazzard> !password
17:46:07  <coopserver> Hazzard: panels
17:48:12  <V453000> hihi
17:48:25  <Sylf> @archive
17:48:25  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
17:48:47  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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17:48:57  <coopserver> <V453000> yes toyland :D finally
17:48:59  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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17:49:20  <coopserver> <Hazzard> nukeyoen
17:49:24  <coopserver> <Hazzard> *nuketown
17:50:06  <Sylf> :D
17:50:52  <coopserver> <V453000> I would suggest having one of each primary and growing it like fuck
17:50:54  <coopserver> <V453000> + refit
17:51:16  <coopserver> <V453000> aka the only real primary becomes yeti igloo
17:51:30  <coopserver> <V453000> everything else is one of a kind
17:51:34  <Sylf> it's the all cargo boost game?
17:51:45  <coopserver> <V453000> not quite
17:52:02  <coopserver> <V453000> just refit with one extra level
17:52:20  <Sylf> How do we handle the machineries?
17:53:53  <coopserver> *** Hazzard has joined company #1
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17:54:28  <Sylf> igloo -> iron ore mine -> steel mill -> mine/(building matl primary)/(farm) -> back to igloo     Like that?
17:56:34  <coopserver> <V453000> valid point
17:56:48  <coopserver> <V453000> hm
17:57:01  <coopserver> <V453000> I guess that is the best option
17:57:20  <coopserver> *** Hazzard has left the game (general timeout)
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17:57:24  <Hazzard> ohnoes
17:57:36  <coopserver> <V453000> hm :D but how do we do that all igloos go to all refits
17:57:37  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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17:57:43  <coopserver> <V453000> idk if order list is long enough
17:58:05  <coopserver> <Hazzard> No, those "all to all" games never work
17:58:11  <Sylf> I think so
17:59:29  <Sylf> oh, I forgot the machinery factory in my loop
18:00:07  <Sylf> I bet it will still fit within 256 orders
18:00:17  <V453000> in what way do they never work Hazzard?
18:00:25  <Sylf> If not, start by gave them go back not to other machinery mines
18:00:30  <V453000> yeah I think it should Sylf
18:00:41  <Hazzard> How many sets of oreders would there be?
18:00:48  <Hazzard> or sets of trains I guess
18:00:51  <V453000> 8?
18:00:56  <V453000> no sets of trains
18:00:59  <V453000> 1 set of trains per igloo
18:01:05  <V453000> nomal SL game basically
18:01:15  <V453000> 8 primaries, so refit orders x8
18:01:36  <coopserver> <V453000> will submit tha plan tomoro
18:01:37  <coopserver> *** V453000 has left the game (Leaving)
18:01:37  <coopserver> *** Game still paused (manual, number of players)
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18:02:00  <Sylf> V is too busy rendering the earth today?
18:03:43  <V453000> as fuck
18:03:47  <V453000> work stuff actually
18:07:14  <V453000> ha
18:07:16  <V453000> will still take time
18:07:19  <V453000> !password
18:07:19  <coopserver> V453000: rights
18:07:40  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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18:07:43  <coopserver> *** Game still paused (manual, number of players)
18:07:45  <V453000> !auto
18:07:46  <coopserver> *** Game still paused (number of players)
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18:07:51  <coopserver> *** Game unpaused (number of players)
18:08:04  <Sylf> !setdef
18:08:04  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:09:19  <Hazzard> I wonder what those "wait for signal" settings do
18:11:55  <coopserver> *** Hazzard has left the game (general timeout)
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18:21:31  <V453000> sabotaged
18:21:32  <V453000> !unpause
18:21:33  <coopserver> *** Game unpaused (number of players)
18:26:00  <coopserver> <V453000> 14 main stations :>
18:28:20  <Sylf> 8 primaries, power plant, steel mill, refinery, machinery, build mat, food factory...
18:28:24  <Sylf> aaah.
18:28:26  <coopserver> <V453000> yez
18:29:18  <Sylf> and only igloos on sidelines
18:29:31  <Sylf> I can't wait to see
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19:07:47  <Maraxus> !password
19:07:47  <coopserver> Maraxus: config
19:08:02  <coopserver> *** Game paused (connecting clients)
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20:01:54  <Jam35> !password
20:01:54  <coopserver> Jam35: unable
20:01:59  <coopserver> *** Game paused (connecting clients)
20:02:08  <coopserver> *** Player has joined
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20:02:33  <coopserver> <Player> yelo
20:02:53  <coopserver> <Player> !name Jam35
20:02:53  <coopserver> *** Player has changed his/her name to Jam35
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20:34:24  <Sylf> !password
20:34:24  <coopserver> Sylf: endptr
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21:14:45  <Vinnie> !dl win64
21:14:45  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
21:15:16  <Vinnie> !password
21:15:16  <coopserver> Vinnie: theory
21:15:25  <coopserver> *** Game paused (connecting clients)
21:15:28  <coopserver> *** Vinnie has joined
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21:16:45  <coopserver> *** Game paused (connecting clients)
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21:17:00  <coopserver> <Djanxy> oy
21:17:22  <coopserver> <Vinnie> shh
21:17:25  <coopserver> <Vinnie> its late
21:17:33  <coopserver> <Djanxy> OY
21:17:38  <coopserver> <Vinnie> ffs
21:17:46  <coopserver> <Vinnie> now the neighbours are awake
21:17:48  <coopserver> <Djanxy> CAN YOU HEAR ME
21:18:03  <coopserver> <Djanxy> who cares
21:18:10  <coopserver> <Djanxy> about neighbours
21:18:29  <coopserver> <Vinnie> well what if its a singlew girl about 19 years old
21:18:41  <coopserver> <Vinnie> which i dont have :(
21:18:52  <coopserver> <Vinnie> old folks around here
21:19:01  <coopserver> <Djanxy> pretty sure i have a couple of those as neighbours actually ;)
21:20:14  <Jam35> pretty sure? so you don't know if they are 19? or girls? :)
21:20:28  <coopserver> <Djanxy> not sure if they are 19 ;)
21:20:51  <coopserver> <Djanxy> if they are not girls they have me fooled pretty well
21:21:03  <coopserver> <Vinnie> whats an igloo in the plan?
21:21:34  <coopserver> <Djanxy> guessing its worker hut place
21:21:54  <coopserver> <Vinnie> oh so its pretty simple
21:23:56  <coopserver> *** Vinnie has joined spectators
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21:36:05  <coopserver> <Vinnie> jam is my story in lake bullshit
21:37:41  <Jam35> not there :)
21:38:17  <coopserver> <Vinnie> good
21:38:23  <coopserver> <Vinnie> someone will answer tommorow
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