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00:13:27 *** jack123610_ has joined #openttdcoop 00:13:39 <jack123610_> back 00:13:52 <jack123610_> hate it when keyboard stops workin :c 00:14:33 *** Jack123610 has quit IRC 01:15:00 *** jack123610_ has quit IRC 01:26:34 *** KWKdesign has quit IRC 01:27:15 *** KWKdesign has joined #openttdcoop 03:06:45 <Hazzard_> !password 03:06:45 <coopserver> Hazzard_: reseed 03:06:51 *** gRIFFINoNEtWO has joined #openttdcoop 03:06:53 *** Hazzard_ is now known as Hazzard 03:06:57 *** gRIFFINoNEtWO has quit IRC 03:07:02 <coopserver> *** Game still paused (connecting clients, number of players) 03:07:07 <coopserver> *** Hazzard has joined 03:07:08 <coopserver> *** Game still paused (number of players) 03:07:09 <coopserver> *** Game unpaused (number of players) 03:07:11 *** GriffinOneTwo has joined #openttdcoop 03:07:31 <GriffinOneTwo> !players 03:07:31 <coopserver> GriffinOneTwo: There are currently 1 players and 0 spectators, making a total of 1 clients connected 03:07:42 *** GriffinOneTwo has quit IRC 03:39:33 <coopserver> *** Hazzard has left the game (Leaving) 03:39:34 <coopserver> *** Game paused (number of players) 05:00:48 <Hazzard> I can't seem to join the welcome server, OTTD keeps crashing 05:06:21 <Sylf> crashing? 05:11:28 <Hazzard> yup 05:11:36 <Hazzard> when joining 05:13:16 <Sylf> Does it create crash log or anything? 05:14:19 <Hazzard> yeah, the crash.log file says there was "Exception: C0000005" among many other things 05:16:55 <Sylf> looks a lot like this? https://bugs.openttd.org/task/6096/getfile/9924/crash.log 05:18:11 <Hazzard> yes 05:20:43 <Sylf> Windows? Linux? OSX? 05:21:30 <Hazzard> Windows 7, I tried 64, 32, and 9x (zip-archive) and they all had the same crash when the game was done downloading and about to join 05:21:46 <Hazzard> 1.4.3-RC1 05:21:57 <Sylf> so it's not your custom build... 05:22:04 <Sylf> weird 05:22:08 <Sylf> I don't have any problems 05:24:09 <Hazzard> I guess i'll submit a report 05:26:19 <Hazzard> Also I was able to join some other random servers but only the welcome server was crashing my client 05:29:35 *** Progman has joined #openttdcoop 05:34:26 *** ODM has joined #openttdcoop 05:34:26 *** ChanServ sets mode: +o ODM 05:42:14 *** Hazzard has quit IRC 05:50:35 *** Progman has quit IRC 06:29:10 *** Djanxy has quit IRC 06:47:30 *** Mucht has joined #openttdcoop 06:47:30 *** ChanServ sets mode: +o Mucht 07:35:22 *** LSky` has joined #openttdcoop 08:55:51 *** Alberth has joined #openttdcoop 08:55:54 *** Alberth has left #openttdcoop 09:27:59 <Jam35> !password 09:27:59 <coopserver> Jam35: offset 09:28:04 <coopserver> *** Game still paused (connecting clients, number of players) 09:28:09 <coopserver> *** Jam35 has joined 09:28:10 <coopserver> *** Game still paused (number of players) 09:37:41 <coopserver> *** Jam35 has left the game (Leaving) 09:59:37 <Jam35> !password 09:59:37 <coopserver> Jam35: hyphen 09:59:44 <coopserver> *** Game still paused (connecting clients, number of players) 09:59:48 <coopserver> *** Jam35 has joined 09:59:49 <coopserver> *** Game still paused (number of players) 10:03:38 <coopserver> *** Jam35 has joined company #1 10:03:39 <coopserver> *** Game unpaused (number of players) 10:18:34 *** jack123610 has joined #openttdcoop 10:18:40 <jack123610> Jam 10:18:54 <jack123610> Can't join the welcome server :C get a crash error 10:19:13 <Jam35> me too 10:19:14 <planetmaker> yes, seems so 10:19:39 <planetmaker> seems we need a new game 10:19:46 <planetmaker> anyone want to make a map? 10:19:52 <planetmaker> hm... or I will :D 10:19:58 <planetmaker> I will 10:21:48 <jack123610> So that train we did yesterday is gone? 10:22:11 <coopserver> <Jam35> you have an autosave I expect 10:22:11 <jack123610> :( I attached about 4/5 oil things onto the main line 10:22:24 <jack123610> I have no idea 10:22:38 <coopserver> <Jam35> look in save games/autosave 10:25:40 <jack123610> Got like 200 OpenTTD files... Dis will take a while 10:25:55 <jack123610> I got 15 autosaves dis looks like a winner 10:26:11 <coopserver> <Jam35> just do load game 10:26:23 <coopserver> <Jam35> select autosave directory 10:26:27 <coopserver> <Jam35> in there :) 10:26:50 <jack123610> When will the server work again? 10:27:23 <coopserver> <Jam35> when someone loads new map 10:27:43 <coopserver> <Jam35> (maybe) :P 10:27:57 *** KWKdesign has quit IRC 10:28:38 *** KWKdesign has joined #openttdcoop 10:32:35 <jack123610> Does the server work now? 10:33:09 <Jam35> please join that channel 10:34:27 <planetmaker> I need to make a map. And need to update my newgrfs. Thus... not yet :) 10:34:28 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 10:38:30 *** jack123610_ has joined #openttdcoop 10:42:23 <jack123610> There is a new server :o 10:43:55 * jack123610 slaps Jam35 around a bit with a large fishbot 10:44:06 <jack123610> cool 10:45:02 <Jam35> join #openttdcoop.stable and you can view the status there 10:46:33 *** jack123610_ has quit IRC 11:17:57 <coopserver> *** Jam35 has joined spectators 11:17:58 <coopserver> *** Game paused (number of players) 11:33:10 *** Brumi has joined #openttdcoop 12:02:10 *** InvokeStatic has quit IRC 12:02:16 *** InvokeStatic has joined #openttdcoop 12:03:38 *** Maraxus has joined #openttdcoop 12:03:38 *** ChanServ sets mode: +o Maraxus 12:16:52 <Maraxus> !password 12:16:52 <coopserver> Maraxus: flying 12:17:00 <coopserver> *** Game still paused (connecting clients, number of players) 12:17:03 <coopserver> *** Maraxus has joined 12:17:04 <coopserver> *** Game still paused (number of players) 12:20:21 <coopserver> *** Maraxus has left the game (Leaving) 12:20:36 *** Maraxus has quit IRC 12:24:26 *** Brumi has quit IRC 12:53:51 *** Brumi has joined #openttdcoop 13:16:14 <coopserver> *** Jam35 has left the game (Leaving) 13:22:38 *** Taede has quit IRC 14:30:38 *** jack123610__ has joined #openttdcoop 14:30:51 <jack123610__> back 14:33:43 *** jack123610 has quit IRC 14:36:53 <jack123610__> This is taking forever to download... 14:46:48 *** Brumi has quit IRC 14:53:06 *** ODM has quit IRC 14:53:41 <jack123610__> Jam 14:54:01 <jack123610__> Anybody here? 14:54:21 <hylje_> hey 14:55:11 <jack123610__> hi 14:58:13 <planetmaker> you're kinda in the wrong channel for stable server :) #openttdcoop.stable 14:58:14 * jack123610__ slaps Jam35 around a bit with a large fishbot 14:58:28 <jack123610__> I forgot how to get to it :P 14:59:14 <Jam35> type /join ... 15:05:03 <jack123610__> I didn't know what to join 15:21:49 <jack123610__> !password 15:21:49 <coopserver> jack123610__: sigbus 15:32:50 <coopserver> *** Game still paused (connecting clients, number of players) 15:32:55 <coopserver> *** Jam35 has joined 15:32:56 <coopserver> *** Game still paused (number of players) 15:34:29 <coopserver> *** Jam35 has joined company #1 15:34:30 <coopserver> *** Game unpaused (number of players) 15:35:26 *** jack123610 has joined #openttdcoop 15:35:37 <jack123610> !join openttdcoop.stable 15:35:37 <coopserver> jack123610: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 15:36:05 *** jack123610__ has quit IRC 16:11:02 *** Kernigh has joined #openttdcoop 16:16:18 *** Progman has joined #openttdcoop 16:19:05 *** Djanxy has joined #openttdcoop 16:20:19 <coopserver> *** Jam35 has joined spectators 16:20:20 <coopserver> *** Game paused (number of players) 16:31:30 *** Hazzard has joined #openttdcoop 16:35:47 <Kernigh> Hello, tycoons. OpenTTD 1.4.3-RC1 crashes when I try to spectate the welcome server. 16:36:15 <Kernigh> Generating a local game with the same NewGRFs does not crash. 16:36:29 <Jam35> https://bugs.openttd.org/task/6112 16:37:04 <Kernigh> Jam35: Thank you for the link. 16:40:02 <planetmaker> yes, Kernigh :) And we hope 1.4.3-RC2 will fix that issue. 16:40:36 <Hazzard> Is there a way to delete the "stored order backups" ? I'm not sure what those are 16:42:34 <planetmaker> well... you can ignore them when loading the savegame. With an appropriate patch 16:42:43 *** Mucht has quit IRC 16:44:23 <coopserver> *** Jam35 has joined company #1 16:44:24 <coopserver> *** Game unpaused (number of players) 16:45:06 *** Taede has joined #openttdcoop 16:45:06 *** ChanServ sets mode: +o Taede 16:47:16 <Kernigh> I wonder if this patch would work: http://vcs.openttd.org/svn/changeset/26820/ 16:48:33 <Hazzard> !password 16:48:34 <coopserver> Hazzard: refnum 16:48:42 <coopserver> *** Game paused (connecting clients) 16:48:49 <coopserver> *** Hazzard has joined 16:48:50 <coopserver> *** Game unpaused (connecting clients) 16:52:28 <Kernigh> Test, test. Am I still on IRC? 16:52:36 <Hazzard> yes 16:54:45 <Kernigh> Is there another IRC channel? My hacked client got into the welcome server, but the "IRC" chat in there wasn't coming from here. 16:55:05 <Taede> try #openttdcoop.stable 16:55:13 <Taede> this one is for the public server 16:57:29 <Kernigh> Taede: Thank you. 16:58:22 <Jam35> @gap 4 16:58:22 <Webster> Jam35: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 16:59:16 <Kernigh> Those numbers mean nothing to me. 16:59:34 <coopserver> <Hazzard> lol 17:00:54 <Taede> yw 17:04:39 <Webster> Latest update from openttd: OpenTTD 1.4.3-RC2 <http://www.openttd.org/en/news/209> 17:04:53 <Hazzard> well that was fast 17:05:21 <Kernigh> I saw the -RC2 tag in svn, but didn't think a release would appear so soon. 17:06:03 <planetmaker> if there's a tag, that *is* a release :) 17:06:31 <planetmaker> then it only takes as long as our CF takes to compile all targets 17:06:35 <planetmaker> which is like 45 minutes 17:12:07 <jack123610> Well they broke the stable chat... 17:15:04 <Webster> (004) [511201403608764416] @OpenTTDNews> Two crashes have been found and fixed in 1.4.3-RC2. Please give it a playtest, especially in multiplayer games http://t.co/qjPBRaFujD 17:16:48 <Kernigh> !password 17:16:49 <coopserver> Kernigh: author 17:17:03 <coopserver> *** Game paused (connecting clients) 17:17:07 <coopserver> *** Kernigh has joined 17:17:08 <coopserver> *** Game unpaused (connecting clients) 17:22:34 <Kernigh> I have never seen any of those coop games. 17:22:44 <Kernigh> Right now I'm looking at the oil refinery stations in the south corner. 17:22:55 <Kernigh> I can't see how the oil refinery is within coverage of the stations. 17:23:16 <coopserver> <Jam35> disguised station tiles 17:23:51 <coopserver> <Kernigh> Wow, those are invisible. 17:47:33 <coopserver> *** Jam35 has joined spectators 17:47:43 <coopserver> <Jam35> will continue in a bit 17:47:59 <coopserver> <Jam35> but please if you have an idea there 17:48:19 <coopserver> <Jam35> (steel/wood) 17:49:41 <coopserver> *** Hazzard has left the game (Leaving) 17:49:42 <coopserver> *** Game paused (number of players) 18:05:15 <coopserver> *** Jam35 has joined company #1 18:05:16 <coopserver> *** Game unpaused (number of players) 18:05:36 *** Maraxus has joined #openttdcoop 18:05:36 *** ChanServ sets mode: +o Maraxus 18:12:28 <Maraxus> !password 18:12:28 <coopserver> Maraxus: exited 18:12:55 <coopserver> *** Game paused (connecting clients) 18:12:58 <coopserver> *** Maraxus has joined 18:12:59 <coopserver> *** Game unpaused (connecting clients) 18:13:35 <coopserver> <Jam35> hi 18:13:39 <coopserver> <Maraxus> hi 18:13:45 <coopserver> <Jam35> I have a plan for steel/wood 18:13:58 <coopserver> <Jam35> started something 18:14:06 <coopserver> <Jam35> but I need to move the pickup 18:14:15 <coopserver> <Jam35> and 18:14:22 <coopserver> <Jam35> ideally have 2 of them 18:14:53 <coopserver> <Jam35> I planto make some land !here and !here 18:15:01 <coopserver> <Maraxus> how much space do you need? 18:15:15 <coopserver> <Jam35> each station is 7 tiles wide 18:15:51 <coopserver> <Jam35> my piece of red track marks where I think the drop exit will be 18:15:55 <coopserver> <Jam35> (outer edge) 18:16:25 <coopserver> <Jam35> for 2 lines out and choices 18:16:33 <coopserver> <Jam35> If I worked it out right 18:16:57 <coopserver> <Jam35> anyway moving the pick to the edge of the map gives easily enough 18:17:22 <coopserver> <Jam35> I was going to clone it twice more 18:17:31 <coopserver> <Jam35> and have nicer 3 lines in etc 18:17:43 <coopserver> <Maraxus> sound like a good plan 18:17:49 <coopserver> <Jam35> well 18:17:55 <coopserver> <Jam35> care to help? :) 18:18:19 <coopserver> <Maraxus> sure - just a sec 18:18:39 <coopserver> *** Maraxus has joined company #1 18:26:52 <coopserver> <Jam35> now 18:26:54 <coopserver> <Jam35> hm 18:27:10 <coopserver> <Jam35> should we move the first one? 18:31:44 <coopserver> <Jam35> I think the overflow may not be needed 18:31:56 <coopserver> <Jam35> (an overflow) 18:32:09 <coopserver> <Maraxus> not at the moment - we can add it later if necessary 18:32:54 <Sylf> !password 18:32:54 <coopserver> Sylf: langid 18:33:03 <coopserver> *** Game paused (connecting clients) 18:33:06 <coopserver> *** Sylf has joined 18:33:07 <coopserver> *** Game unpaused (connecting clients) 18:35:46 <coopserver> <Jam35> hi Sylf 18:35:50 <coopserver> <Sylf> hi 18:36:28 <coopserver> *** Sylf has joined company #1 18:36:33 <coopserver> <Sylf> quick something... 18:41:03 <coopserver> <Jam35> how do we move the station sign? :) 18:41:21 <coopserver> <Sylf> destroy the station except for the tile where you want the sign 18:41:27 <coopserver> <Sylf> the rebuild the rest of the station 18:41:29 <coopserver> <Kernigh> Would it work to remove some platforms in the north corner, then put them back? 18:41:56 <coopserver> <Sylf> where are you working on? 18:41:59 <coopserver> *** Sylf has joined spectators 18:42:07 <coopserver> <Kernigh> They're in the north corner, at the steel/wood place. 18:42:56 <coopserver> <Jam35> oh no 18:42:58 <coopserver> <Jam35> lucky 18:43:06 <coopserver> <Jam35> back platforms were TL3 18:49:19 <coopserver> <Jam35> my idea does not fit :/ 18:49:22 <coopserver> <Jam35> but nm 18:50:19 <coopserver> <Jam35> i wanted to give choice to 2 after each platform 18:51:51 <coopserver> <Maraxus> hmm - can't see a way to do that with the current design 18:54:11 *** zxbiohazardzx has joined #openttdcoop 18:54:34 <zxbiohazardzx> !players 18:54:35 <coopserver> zxbiohazardzx: There are currently 2 players and 2 spectators, making a total of 4 clients connected 18:54:37 <zxbiohazardzx> !info 18:54:37 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Dec 24 2411, clients connected: 4, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 18:54:39 <zxbiohazardzx> !password 18:54:39 <coopserver> zxbiohazardzx: height 18:55:07 <coopserver> *** Game paused (connecting clients) 18:55:10 <coopserver> *** ZxBiohazardZx has joined 18:55:11 <coopserver> *** Game unpaused (connecting clients) 18:55:15 <coopserver> <ZxBiohazardZx> back 18:55:19 <coopserver> <ZxBiohazardZx> sup sup 18:55:26 <coopserver> <Jam35> hi 18:56:21 <coopserver> <ZxBiohazardZx> whats current plan? 18:56:34 <coopserver> <ZxBiohazardZx> or bottleneck 18:57:01 <coopserver> <Kernigh> They're working on the steel/wood place. North corner. 18:57:06 <coopserver> <Kernigh> It loosk better than it was. 18:57:15 <coopserver> <Jam35> failing :P 18:57:42 <coopserver> <ZxBiohazardZx> hehe ok 18:57:48 <coopserver> <ZxBiohazardZx> ah i see 18:57:53 <coopserver> <ZxBiohazardZx> it was a mess indeed 18:58:07 <coopserver> <ZxBiohazardZx> 3rd on town north is barely used :P 18:58:18 <coopserver> <ZxBiohazardZx> (read not used at all) 18:58:39 <coopserver> <ZxBiohazardZx> needs balancers 18:58:46 <coopserver> <ZxBiohazardZx> lane lenght or just optionals 18:58:50 <coopserver> <ZxBiohazardZx> this is wth 19:10:20 <coopserver> *** Sylf has joined company #1 19:10:36 *** Brumi has joined #openttdcoop 19:11:30 <coopserver> <ZxBiohazardZx> we got lost trains on SLH03 doing weird movements 19:11:49 <coopserver> <Sylf> probably from some construction 19:11:54 <coopserver> <Sylf> just free it 19:12:07 <coopserver> <ZxBiohazardZx> nope 19:12:10 <coopserver> <ZxBiohazardZx> see SLH03 exit 19:12:15 <coopserver> <ZxBiohazardZx> all trains go off and go around 19:13:20 <coopserver> <Sylf> like which train? 19:15:42 <coopserver> <ZxBiohazardZx> sorted 19:22:35 <coopserver> <Jam35> won't single tunnel be enough to split them? 19:23:04 <coopserver> <Maraxus> probably 19:25:45 <coopserver> <Jam35> making the 3 platforms first choice 19:25:56 <coopserver> <Sylf> :o 19:26:02 <coopserver> <Jam35> oh 3 each side 19:26:06 <coopserver> <Sylf> you mixed in 1 terminus among all those roro 19:26:15 <coopserver> <Sylf> beautiful 19:26:26 <coopserver> <Jam35> tunnels were in the way :) 19:26:51 <coopserver> <Jam35> it was 2 and 3 19:26:58 <coopserver> <Jam35> so I completed the pattern 19:29:00 <coopserver> <Jam35> still a line that needs better merging 19:29:25 <coopserver> <Jam35> after the tunnels from pick 19:33:23 <coopserver> <Jam35> well it's *some* mixing 19:34:28 <coopserver> <Sylf> ugly bridge 19:36:06 <coopserver> <Jam35> those? or not 19:36:10 <coopserver> <Jam35> girder I mean 19:36:26 <coopserver> <Sylf> when there was 1 girder bridge among all other silver bridges 19:36:38 <coopserver> <Jam35> now 2 ;) 19:36:40 <coopserver> <Sylf> that girder bridge was the ugly duckling 19:37:14 <coopserver> <Sylf> XD 19:37:38 <coopserver> <Jam35> pointless I know :) 19:38:14 <coopserver> <Jam35> It might actually be uglier than before 19:38:31 <coopserver> <Jam35> back to original? or not? 19:38:43 <coopserver> <Sylf> yeah, let's change it back 19:39:18 <coopserver> <Jam35> I mean even before I had alternate lengths 19:39:24 <coopserver> <Sylf> oh 19:39:31 <coopserver> <Jam35> or not? 19:39:41 <coopserver> <Sylf> I think that 19:39:47 <coopserver> <Jam35> ok 19:44:09 <coopserver> <Sylf> gives me an idea... 19:51:34 <coopserver> <Jam35> quite nice after all that :) 19:52:12 <coopserver> <Sylf> only 1 voodoo PBS mixer 19:52:52 <coopserver> <Jam35> did you help bio? 19:53:01 <coopserver> <Jam35> don't know who to sign it 19:57:57 <coopserver> <Sylf> lol 19:58:08 <coopserver> <Jam35> I not happy :) 19:59:46 <coopserver> <Sylf> couple different ideas going... 19:59:56 <coopserver> <Jam35> idk either :) 20:02:20 <coopserver> <Kernigh> Traffic very bad. Trains stuck for weeks. 20:02:31 <coopserver> <Sylf> like where? 20:02:36 <coopserver> <ZxBiohazardZx> fixing 20:02:44 <coopserver> <Sylf> if it's only for 3-4 weeks, it's ok 20:02:46 <coopserver> <ZxBiohazardZx> oil needs overflow, added platforms to resolve for now 20:02:54 <coopserver> <Kernigh> I'm looking at MSH 04 20:03:13 <coopserver> <Kernigh> There are so many trains, I have no idea what caused the traffic. 20:03:48 <coopserver> <Sylf> that's from some horrible jam at SLH5 20:06:47 <coopserver> <ZxBiohazardZx> doing 2 things isnt working out :P 20:06:49 <coopserver> <ZxBiohazardZx> brb 20:07:35 <coopserver> <Jam35> SLH 09 is jamming 20:12:29 <coopserver> <Sylf> oh yeah 20:12:42 <coopserver> <Sylf> the !EO3 at MSH01 needs fix 20:14:09 <coopserver> <Jam35> lovely :P 20:14:57 <coopserver> <Jam35> it would be best to have 3rd from livestock before attempting 20:15:04 <coopserver> <Jam35> at least include it in the build 20:15:21 <coopserver> <Jam35> away you go :P 20:19:41 <coopserver> <Sylf> 3rd there 20:19:50 <coopserver> <Sylf> I don't wanna even think about it 20:22:57 <Sylf> @archive 20:22:57 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 20:26:22 <coopserver> <Maraxus> gn 20:26:26 <coopserver> <Sylf> fn 20:26:29 <coopserver> <Jam35> cya 20:26:30 <coopserver> <Sylf> g* 20:26:35 <coopserver> *** Maraxus has left the game (Leaving) 20:26:45 *** Maraxus has quit IRC 20:37:01 *** Brumi has quit IRC 20:44:06 <coopserver> <Jam35> idk 20:44:12 <coopserver> <Jam35> continue? 20:44:24 <coopserver> <Sylf> I have no idea where you're going with it 20:44:58 <coopserver> <ZxBiohazardZx> you can move SLH09 if needed 20:45:08 <coopserver> <Jam35> I want my 3rd in there 20:46:45 <coopserver> <ZxBiohazardZx> we can integrate SLH09 with 03.... 20:48:04 <coopserver> <Jam35> some space now 20:52:37 *** scshunt has joined #openttdcoop 20:52:51 <coopserver> <ZxBiohazardZx> bad prio 20:52:54 <scshunt> @dl linux 20:52:58 <scshunt> !dl linux 20:54:14 <coopserver> <Sylf> trying to reverse the prio? 20:54:37 <scshunt> !help 20:54:37 <coopserver> scshunt: http://wiki.openttdcoop.org/Soap 20:56:23 <scshunt> What's the download link command again? 20:56:29 <Sylf> !dl 20:56:29 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:56:30 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26720 20:56:33 <Sylf> that 20:56:50 <scshunt> thanks 20:56:52 <scshunt> !dl lin64 20:56:52 <coopserver> scshunt: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-linux-generic-amd64.tar.xz 20:57:11 <coopserver> <ZxBiohazardZx> no but prio is bad atm no? 20:57:26 <coopserver> <ZxBiohazardZx> the left has choice, the side doesnt, side gets to wait for the station? 20:57:38 <coopserver> <Sylf> I want to keep the prio 20:57:39 <coopserver> <ZxBiohazardZx> feels out of place and highly pushes to inner lane 20:57:44 <coopserver> <Sylf> I want to split the ML 20:57:48 <coopserver> <ZxBiohazardZx> ah k 20:58:04 <coopserver> <Jam35> if we dont make the split !here 20:58:04 <coopserver> <ZxBiohazardZx> k 20:58:05 *** MTsRicer is now known as MTsPony 20:58:17 <coopserver> <Jam35> and bring the bridges right over 20:58:35 <coopserver> <Jam35> then have the split/merger 20:58:50 <coopserver> <Jam35> allows space 20:59:01 <coopserver> <Jam35> cos you don't have to make split to 3 on top 20:59:22 <coopserver> <Jam35> and gets the 3rd from livestock in there 21:01:07 <coopserver> <Jam35> or that? 21:01:24 <coopserver> <Jam35> gives space for 3 bridges per lane on top 21:02:09 <coopserver> <Sylf> if we have 3 lines coming in, giving each 2 choices 21:02:14 <coopserver> <Sylf> that'll help 21:02:36 <coopserver> <Sylf> not 2 lines in, 3 choices each 21:03:15 <coopserver> <Jam35> 3+3->3 yes 21:03:32 <coopserver> <Jam35> but 21:03:44 <coopserver> <Jam35> have the splitted lines have all 3 choice 21:03:52 <coopserver> <Jam35> was where I was going 21:04:00 <coopserver> <Sylf> actually 21:04:11 <coopserver> <Jam35> not 2 as is 21:04:12 <coopserver> <Sylf> it might be easier if we don't give the FPP lines choices 21:04:19 <coopserver> <Sylf> let the ML make the choices 21:04:26 <coopserver> <Jam35> 1st idea 21:04:35 <coopserver> <Jam35> so bring the bridge right over 21:08:06 <coopserver> <Jam35> k 21:08:08 <coopserver> <Jam35> :P 21:08:28 <coopserver> <Sylf> not that? 21:08:52 <coopserver> <Sylf> that's CL 21:08:58 <coopserver> <Sylf> oh 21:09:48 <coopserver> <Jam35> messy :) 21:10:03 <coopserver> <Jam35> but brings the merger to the space 21:11:17 <coopserver> <Sylf> yup, just gotta rework the rest 21:11:29 <coopserver> <Sylf> I see the end in sight 21:11:40 *** LSky` has quit IRC 21:15:18 <coopserver> <Sylf> oh 21:15:29 <coopserver> <Sylf> I suppose 45deg turn is a bad thing... 21:21:31 <coopserver> <Sylf> how about... 21:21:41 <coopserver> <Sylf> no, nvm 21:25:35 <coopserver> <Sylf> that line really doesn't need prio 21:27:01 <coopserver> <Jam35> gave up :P 21:27:08 <coopserver> <Jam35> it's not even in use much 21:27:10 <coopserver> <Sylf> you were so close 21:27:26 <coopserver> <Jam35> means moving too much :) 21:27:42 <coopserver> <Sylf> but we have 3rd out there 21:27:54 <coopserver> <Sylf> time to make the 3rd from the stations 21:27:55 <coopserver> <Jam35> yep 21:30:33 <coopserver> <Sylf> getting so close to the boats 21:30:46 <scshunt> I can't download the canadian tunnels GRF :/ 21:31:30 <scshunt> it just hangs, and the bananas site doesn't have a link 21:32:16 <Jam35> https://dl.dropboxusercontent.com/u/51134233/Canadian_BK_Tunnels-1.6.0.tar 21:32:28 <scshunt> thanks 21:32:32 <Jam35> np 21:33:02 <scshunt> how do I install it? 21:33:14 <Jam35> download the file 21:33:28 <Jam35> copy it to grf folder 21:33:28 <coopserver> <Sylf> place it in c:\Users\scshunt\Documents\openttd\newgrf 21:33:47 <scshunt> does it need to be extraced? 21:33:51 <scshunt> *extracted 21:33:52 <Jam35> nope 21:34:21 <scshunt> yay, thanks 21:34:23 <scshunt> !password 21:34:23 <coopserver> scshunt: unsafe 21:34:39 <coopserver> *** Game paused (connecting clients) 21:34:46 <coopserver> *** scshunt has joined 21:34:47 <coopserver> *** Game unpaused (connecting clients) 21:35:14 <coopserver> <Sylf> fukit 21:37:01 <scshunt> oh god, that backup 21:37:27 <coopserver> <Kernigh> There's no exit from the livestock station yet. 21:37:35 <coopserver> <Jam35> the entire net is pretty much stopped :P 21:37:44 <coopserver> <Jam35> for progress 21:38:06 <coopserver> <Kernigh> At first, I thought everyone left and paused the game. 21:39:28 <coopserver> <scshunt> is this deliberate? 21:41:21 <coopserver> <Sylf> now, the 3rd line going up to the stations... 21:42:03 <coopserver> <scshunt> right then, I need to remember the controls 21:43:15 <coopserver> <scshunt> is there any issue with adding primaries atm? 21:43:37 <coopserver> <Sylf> yeah, the map can't take any more trains yet 21:45:00 <coopserver> <scshunt> right then. It's been long enough that I don't feel comfortable just building so I'll probably wait a bit 21:45:27 <coopserver> <Sylf> I'll probablly continue working 21:45:34 <coopserver> <Sylf> at left corner of the map 21:49:11 <coopserver> <scshunt> ok, I don't see any big issues on secondaries atm 21:50:19 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 21:50:22 <Djanxy> !password 21:50:22 <coopserver> Djanxy: change 21:50:23 *** zxbiohazardzx has quit IRC 21:50:33 <coopserver> *** Game paused (connecting clients) 21:50:34 <coopserver> <Sylf> *le sigh* 21:50:37 <coopserver> *** Djanxy has joined 21:50:38 <coopserver> *** Game unpaused (connecting clients) 21:50:53 <coopserver> <scshunt> ? 21:51:41 <coopserver> *** Djanxy has joined company #1 21:51:51 <coopserver> *** Djanxy has joined spectators 21:56:20 <scshunt> what's our CL? 21:56:31 <coopserver> <Sylf> 2 21:57:57 <coopserver> *** Djanxy has joined company #1 21:58:23 <coopserver> <scshunt> I think if my brain weren't addled I could extend the 3rd line through SLH 11 22:00:14 <coopserver> <Sylf> there. 22:00:19 <coopserver> <Sylf> quick hack into the station 22:02:15 <coopserver> <Sylf> I broke my overflow release... 22:04:13 <coopserver> <Jam35> works :) 22:04:17 <coopserver> <Jam35> i need to go 22:04:19 <coopserver> <Jam35> cya 22:04:23 <coopserver> <Sylf> Now I broke the eyecandy 22:04:24 <coopserver> *** Jam35 has left the game (Leaving) 22:12:46 <coopserver> <Sylf> Djanxy: the overflow at Cerberus Catena Forest won't work 22:13:05 <coopserver> <Sylf> wait 22:13:07 <coopserver> <Sylf> nvm 22:13:15 <coopserver> <Djanxy> was releasing lost trains 22:13:34 <coopserver> <Sylf> I was thinking of something else 22:13:38 *** jack123610 has quit IRC 22:14:22 <coopserver> <Djanxy> but wouldn't it be alright as it is ? for lost trains 22:14:30 <coopserver> <Sylf> yeah 22:14:45 <coopserver> <Sylf> I had something else in mind 22:14:49 <coopserver> <Djanxy> oki :) 22:15:34 <coopserver> <Djanxy> uhm 22:15:39 <coopserver> <Sylf> ? 22:16:01 <coopserver> <Djanxy> was doing sometyhing else :D 22:17:33 <coopserver> <Djanxy> that wasnt it either, but nvm :) 22:18:18 <coopserver> <Sylf> now I'm curious what you had 22:18:20 <coopserver> <Sylf> planned 22:18:21 <scshunt> all right, any issues with me adding the 3rd through SLH 11? 22:18:39 <coopserver> <Djanxy> think i can fit it anyways 22:19:06 <coopserver> <Sylf> make it happen scshunt 22:21:17 <coopserver> <Djanxy> sylf: the rubber station is rather busy, so trains leaving the overflow blocked inc trains at times 22:21:48 <coopserver> <Sylf> we can make it so the overflow trains aren't released until both platforms are free 22:22:01 <coopserver> <scshunt> what are the landscaping rules? usual "try not to terraform more than needed"? 22:22:08 <coopserver> <Sylf> yup 22:22:22 <coopserver> <Sylf> no flattening 60x60 space 22:22:40 <coopserver> <Sylf> but when space is really tight, we'll kill water liberally 22:22:44 <coopserver> *** Kernigh has left the game (Leaving) 22:22:54 <coopserver> <Sylf> top corner is 1 example of that 22:23:03 <coopserver> <Sylf> saw mill pickup 22:27:22 <coopserver> <Djanxy> RIP 22:27:23 <coopserver> <scshunt> ugh 22:27:25 <coopserver> <scshunt> sorry :( 22:27:30 <coopserver> <Djanxy> haha 22:35:15 <coopserver> <Djanxy> sylf, something like that ? or did you have a simpler layout ? 22:35:35 <coopserver> <scshunt> ok, I screwed up :/ 22:35:51 <coopserver> <Sylf> yeah, much simpler 22:36:14 <coopserver> <Djanxy> let me see :) 22:36:39 <coopserver> <Sylf> that 22:36:48 <coopserver> <scshunt> why won't train 614 go? 22:36:59 <coopserver> <Djanxy> oh yeh :) 22:37:29 <coopserver> <Sylf> it was facing the wrong way 22:37:34 <coopserver> <scshunt> hah, derp 22:37:35 <coopserver> <scshunt> thanks 22:38:24 <coopserver> <scshunt> not sure how best to fix the misaligned bridges 22:44:09 <coopserver> <scshunt> who's killing all the ground around SLH 11 for no reason? 22:44:34 <coopserver> <Sylf> that'd be me 22:44:38 <coopserver> <scshunt> why? 22:44:39 <coopserver> <Sylf> to plant fresh trees 22:44:43 <coopserver> <scshunt> oh ok 22:44:47 <coopserver> <Sylf> to kill couple houses 22:44:53 <coopserver> <Djanxy> sylf doesnt like old trees 22:47:13 <coopserver> <scshunt> how are we on adding new primaries, btw? 22:47:52 <coopserver> <Sylf> I did finish my work on livstock FPP 22:48:19 <coopserver> <scshunt> good to go then? 22:50:13 <coopserver> <Sylf> you forgot to add 3rd exit from the sideline at SLH11 22:51:04 <coopserver> <scshunt> ah, let me fix that 22:51:18 *** Progman has quit IRC 22:51:25 <coopserver> <Sylf> not that side 22:51:29 <coopserver> <Sylf> the side going to the FPP 22:51:46 <coopserver> <scshunt> it merges back to 2 correctly, doesn't it? 22:51:54 <coopserver> <Sylf> yeah 22:51:59 <coopserver> <Sylf> for now 22:52:02 <coopserver> <scshunt> yeah 22:52:10 <coopserver> <scshunt> if we need 3 lines to the FPP we can add them later 22:52:20 <coopserver> <Sylf> lazy answer 22:52:33 <coopserver> <Sylf> at least mark it as missing connection 22:52:37 <coopserver> <scshunt> fair enough 22:52:39 <coopserver> <scshunt> thanks 22:56:38 <coopserver> <Sylf> I'm gonna move those bridges 22:56:47 <coopserver> <scshunt> sure 22:56:49 <coopserver> <Sylf> that's a prime spot to add that 3rd connection 22:56:54 <coopserver> <scshunt> yeah good point 22:57:59 <coopserver> <scshunt> oh, hadn't thought of a tunnel 23:05:20 <coopserver> <Sylf> don't add any more iron ore trains after that 23:05:24 <coopserver> <scshunt> ok 23:05:32 <coopserver> <Sylf> steel mill area is already over capacity 23:05:55 <coopserver> <Sylf> same goes for oil trains 23:06:10 <coopserver> <scshunt> and wood? 23:06:42 <coopserver> <Sylf> maybe 23:06:52 <coopserver> <Sylf> the whole map is full 23:07:04 <coopserver> <scshunt> wood looks pretty backed up atm to me 23:07:10 <coopserver> <scshunt> yeah 23:07:12 <coopserver> <Sylf> livestock probably is the best bet right now 23:07:29 <coopserver> <Sylf> no 23:07:31 <coopserver> <Sylf> I take it back 23:07:32 <coopserver> <Djanxy> steel exit has 2 busy lines and one barely used 23:07:50 <coopserver> <Sylf> the 3rd drop is at a tricky spot 23:08:01 <coopserver> <Sylf> not many trains choose to go there 23:08:09 <coopserver> <scshunt> djanxy: the steel MS is not connected to that 3rd line 23:08:32 <coopserver> <Djanxy> mm 23:08:36 <coopserver> <Sylf> what where? 23:09:06 <coopserver> <Djanxy> the steel pickup only uses 2 lines 23:09:13 <coopserver> <Sylf> hmm 23:09:24 <coopserver> <Sylf> iron ore trains from west can't select any lines 23:09:32 <coopserver> <Sylf> they're all forced to 1 line 23:09:33 <coopserver> <scshunt> there's no line from steel goods pickupto the outher line 23:09:42 <coopserver> <scshunt> which one is west again? 23:10:13 <coopserver> <scshunt> up-left or down-left? 23:10:24 <coopserver> <Sylf> !compass 23:10:25 <coopserver> <scshunt> wait a second 23:10:30 <coopserver> <Djanxy> down-left 23:10:40 <coopserver> <scshunt> all the trains from the steel goods pickup go directly to the town drop 23:10:48 <coopserver> <scshunt> could we bypass the hub? or is that evil? 23:11:01 <coopserver> <Sylf> no bypass in the plan 23:11:10 <coopserver> <Sylf> yes, all steel train goes to the sawmill area 23:11:17 <coopserver> <Sylf> where there is a factory 23:11:41 <coopserver> <scshunt> yeah but I'm talking about the ones going from the pickup to the town and back again 23:12:03 <coopserver> <scshunt> they do a loop through MSH 05 that's causing backup because they won't select the outer line 23:12:09 <coopserver> <scshunt> actually no trains are picking that one at all :/ 23:12:34 <coopserver> <scshunt> in a double MSH like that is it ok not to have lines connected that are never used 23:12:42 <coopserver> <scshunt> specifically from the dropoff exit to the town drop? 23:13:18 <coopserver> <Sylf> if we do that, we kill the purpose of the MSH 23:13:36 <coopserver> <Sylf> We'll start making simple point-to-point connections everywhere 23:13:37 <coopserver> <scshunt> why? 23:13:40 <coopserver> <scshunt> I guess 23:13:54 <coopserver> <scshunt> not supposed to have two stations on the same hub though :/ 23:14:06 <coopserver> <scshunt> ok so no goods trains are coming into MSH 05 on the outer line 23:14:30 <coopserver> <scshunt> and it doesn't have all->all, so this is why that outer line to the town drop is empty 23:14:57 <coopserver> <Sylf> it doesn't have true all to all connections 23:15:31 <coopserver> <Sylf> hmm 23:15:44 <coopserver> <Sylf> we have some piss poor connections around MSH 5 23:15:55 <coopserver> <Djanxy> think his point is that !this track will never get used 23:16:00 <coopserver> <Sylf> look at !goods 1 and 2 23:16:04 <coopserver> <scshunt> yeah 23:16:05 <coopserver> <Sylf> and see where they go 23:16:37 <coopserver> <Djanxy> yeah, that's the cause of it 23:16:38 <coopserver> <scshunt> they will always 100% of the time go to the inner and middle lines to town drop north 23:16:54 <coopserver> <Sylf> but what about the food trains 23:17:10 <coopserver> <Djanxy> well, they wont come from that side 23:17:11 <coopserver> <scshunt> there are no food trains at !goods 1 and !goods 2 23:17:48 <coopserver> <scshunt> and there are no food trains on the !nofood track either for some reason 23:18:00 <coopserver> <scshunt> which is a seperate bug, but it's compounding the broken connections in MSH05 23:18:20 <coopserver> <scshunt> the issue here is that 5 hubs two stations, so it has connections which won't get used 23:18:36 <coopserver> <scshunt> oh wait, nvm, I misread the merge 23:18:40 <coopserver> <Sylf> my point is, food trains should take the top line coming from the other side 23:18:42 <coopserver> <scshunt> disregard that last line, 23:18:45 <coopserver> <Sylf> but that line is empty. 23:18:48 <coopserver> <Sylf> totally empty. 23:18:50 <coopserver> <scshunt> yeah 23:18:58 <coopserver> <scshunt> because of !nofood and no all->all 23:19:02 <coopserver> <scshunt> they have no way of getting on that line 23:19:09 <coopserver> *** Djanxy has left the game (general timeout) 23:19:14 <coopserver> <scshunt> I'm going to try to trace the problem back 23:19:20 <coopserver> <Sylf> but why !no food there 23:19:30 <coopserver> <scshunt> I dunno, I'm looking 23:19:59 <coopserver> <scshunt> we only have the two FPPs, right? 23:21:19 <coopserver> <scshunt> afaict the problem goes all the way back to the livestock food pickup 23:21:36 <coopserver> <scshunt> it has no connectivity to the middle line, and the trains never get a chance to choose their way into the 3rd line 23:22:06 *** Djanx has joined #openttdcoop 23:22:48 <coopserver> <scshunt> and this is why you don't ever add lines without choice, kids 23:23:06 <coopserver> <Sylf> food exits do have choices 23:23:23 <coopserver> <Sylf> both lines are split to two 23:23:49 <coopserver> <scshunt> ugh, they're both prioritizing the outer line 23:23:54 <coopserver> <scshunt> how do you chang that, again? 23:24:05 <coopserver> <Sylf> penalty is already there 23:24:07 <coopserver> <scshunt> oh wait, nvm, one prioritizes inner 23:24:10 <coopserver> <scshunt> question still applies though 23:26:09 *** Djanxy has quit IRC 23:26:26 <coopserver> <scshunt> ok that's a bit better, but there's still a lot more volume on the outer line from the pickup 23:27:52 <coopserver> *** scshunt has left the game (connection lost) 23:28:00 <scshunt> all right, peace 23:28:08 <coopserver> <Sylf> you should now check out the town drop 23:29:54 <Djanx> god damn, my ISP hasn't been friendly to me lately 23:30:09 <Djanx> connection all gone atm 23:38:10 *** Djanxy has joined #openttdcoop 23:40:53 *** Djanx has quit IRC 23:41:06 <Djanxy> !password 23:41:06 <coopserver> Djanxy: rotors 23:41:16 <coopserver> *** Game paused (connecting clients) 23:41:19 <coopserver> *** Djanxy has joined 23:41:20 <coopserver> *** Game unpaused (connecting clients)