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Log for #openttdcoop on 14th September 2014:
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00:13:27  *** jack123610_ has joined #openttdcoop
00:13:39  <jack123610_> back
00:13:52  <jack123610_> hate it when keyboard stops workin :c
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03:06:45  <Hazzard_> !password
03:06:45  <coopserver> Hazzard_: reseed
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03:06:53  *** Hazzard_ is now known as Hazzard
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03:07:02  <coopserver> *** Game still paused (connecting clients, number of players)
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03:07:31  <GriffinOneTwo> !players
03:07:31  <coopserver> GriffinOneTwo: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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03:39:33  <coopserver> *** Hazzard has left the game (Leaving)
03:39:34  <coopserver> *** Game paused (number of players)
05:00:48  <Hazzard> I can't seem to join the welcome server, OTTD keeps crashing
05:06:21  <Sylf> crashing?
05:11:28  <Hazzard> yup
05:11:36  <Hazzard> when joining
05:13:16  <Sylf> Does it create crash log or anything?
05:14:19  <Hazzard> yeah, the crash.log file says there was "Exception: C0000005" among many other things
05:16:55  <Sylf> looks a lot like this? https://bugs.openttd.org/task/6096/getfile/9924/crash.log
05:18:11  <Hazzard> yes
05:20:43  <Sylf> Windows? Linux? OSX?
05:21:30  <Hazzard> Windows 7, I tried 64, 32, and 9x (zip-archive) and they all had the same crash when the game was done downloading and about to join
05:21:46  <Hazzard> 1.4.3-RC1
05:21:57  <Sylf> so it's not your custom build...
05:22:04  <Sylf> weird
05:22:08  <Sylf> I don't have any problems
05:24:09  <Hazzard> I guess i'll submit a report
05:26:19  <Hazzard> Also I was able to join some other random servers but only the welcome server was crashing my client
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09:27:59  <Jam35> !password
09:27:59  <coopserver> Jam35: offset
09:28:04  <coopserver> *** Game still paused (connecting clients, number of players)
09:28:09  <coopserver> *** Jam35 has joined
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09:37:41  <coopserver> *** Jam35 has left the game (Leaving)
09:59:37  <Jam35> !password
09:59:37  <coopserver> Jam35: hyphen
09:59:44  <coopserver> *** Game still paused (connecting clients, number of players)
09:59:48  <coopserver> *** Jam35 has joined
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10:03:38  <coopserver> *** Jam35 has joined company #1
10:03:39  <coopserver> *** Game unpaused (number of players)
10:18:34  *** jack123610 has joined #openttdcoop
10:18:40  <jack123610> Jam
10:18:54  <jack123610> Can't join the welcome server :C get a crash error
10:19:13  <Jam35> me too
10:19:14  <planetmaker> yes, seems so
10:19:39  <planetmaker> seems we need a new game
10:19:46  <planetmaker> anyone want to make a map?
10:19:52  <planetmaker> hm... or I will :D
10:19:58  <planetmaker> I will
10:21:48  <jack123610> So that train we did yesterday is gone?
10:22:11  <coopserver> <Jam35> you have an autosave I expect
10:22:11  <jack123610> :( I attached about 4/5 oil things onto the main line
10:22:24  <jack123610> I have no idea
10:22:38  <coopserver> <Jam35> look in save games/autosave
10:25:40  <jack123610> Got like 200 OpenTTD files... Dis will take a while
10:25:55  <jack123610> I got 15 autosaves dis looks like a winner
10:26:11  <coopserver> <Jam35> just do load game
10:26:23  <coopserver> <Jam35> select autosave directory
10:26:27  <coopserver> <Jam35> in there :)
10:26:50  <jack123610> When will the server work again?
10:27:23  <coopserver> <Jam35> when someone loads new map
10:27:43  <coopserver> <Jam35> (maybe) :P
10:27:57  *** KWKdesign has quit IRC
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10:32:35  <jack123610> Does the server work now?
10:33:09  <Jam35> please join that channel
10:34:27  <planetmaker> I need to make a map. And need to update my newgrfs. Thus... not yet :)
10:34:28  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
10:38:30  *** jack123610_ has joined #openttdcoop
10:42:23  <jack123610> There is a new server :o
10:43:55  * jack123610 slaps Jam35 around a bit with a large fishbot
10:44:06  <jack123610> cool
10:45:02  <Jam35> join #openttdcoop.stable and you can view the status there
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11:17:57  <coopserver> *** Jam35 has joined spectators
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12:03:38  *** Maraxus has joined #openttdcoop
12:03:38  *** ChanServ sets mode: +o Maraxus
12:16:52  <Maraxus> !password
12:16:52  <coopserver> Maraxus: flying
12:17:00  <coopserver> *** Game still paused (connecting clients, number of players)
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14:30:51  <jack123610__> back
14:33:43  *** jack123610 has quit IRC
14:36:53  <jack123610__> This is taking forever to download...
14:46:48  *** Brumi has quit IRC
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14:53:41  <jack123610__> Jam
14:54:01  <jack123610__> Anybody here?
14:54:21  <hylje_> hey
14:55:11  <jack123610__> hi
14:58:13  <planetmaker> you're kinda in the wrong channel for stable server :) #openttdcoop.stable
14:58:14  * jack123610__ slaps Jam35 around a bit with a large fishbot
14:58:28  <jack123610__> I forgot how to get to it :P
14:59:14  <Jam35> type /join ...
15:05:03  <jack123610__> I didn't know what to join
15:21:49  <jack123610__> !password
15:21:49  <coopserver> jack123610__: sigbus
15:32:50  <coopserver> *** Game still paused (connecting clients, number of players)
15:32:55  <coopserver> *** Jam35 has joined
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15:34:29  <coopserver> *** Jam35 has joined company #1
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15:35:26  *** jack123610 has joined #openttdcoop
15:35:37  <jack123610> !join openttdcoop.stable
15:35:37  <coopserver> jack123610: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
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16:35:47  <Kernigh> Hello, tycoons. OpenTTD 1.4.3-RC1 crashes when I try to spectate the welcome server.
16:36:15  <Kernigh> Generating a local game with the same NewGRFs does not crash.
16:36:29  <Jam35> https://bugs.openttd.org/task/6112
16:37:04  <Kernigh> Jam35: Thank you for the link.
16:40:02  <planetmaker> yes, Kernigh :) And we hope 1.4.3-RC2 will fix that issue.
16:40:36  <Hazzard> Is there a way to delete the "stored order backups" ? I'm not sure what those are
16:42:34  <planetmaker> well... you can ignore them when loading the savegame. With an appropriate patch
16:42:43  *** Mucht has quit IRC
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16:45:06  *** ChanServ sets mode: +o Taede
16:47:16  <Kernigh> I wonder if this patch would work: http://vcs.openttd.org/svn/changeset/26820/
16:48:33  <Hazzard> !password
16:48:34  <coopserver> Hazzard: refnum
16:48:42  <coopserver> *** Game paused (connecting clients)
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16:52:28  <Kernigh> Test, test. Am I still on IRC?
16:52:36  <Hazzard> yes
16:54:45  <Kernigh> Is there another IRC channel? My hacked client got into the welcome server, but the "IRC" chat in there wasn't coming from here.
16:55:05  <Taede> try #openttdcoop.stable
16:55:13  <Taede> this one is for the public server
16:57:29  <Kernigh> Taede: Thank you.
16:58:22  <Jam35> @gap 4
16:58:22  <Webster> Jam35: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
16:59:16  <Kernigh> Those numbers mean nothing to me.
16:59:34  <coopserver> <Hazzard> lol
17:00:54  <Taede> yw
17:04:39  <Webster> Latest update from openttd: OpenTTD 1.4.3-RC2 <http://www.openttd.org/en/news/209>
17:04:53  <Hazzard> well that was fast
17:05:21  <Kernigh> I saw the -RC2 tag in svn, but didn't think a release would appear so soon.
17:06:03  <planetmaker> if there's a tag, that *is* a release :)
17:06:31  <planetmaker> then it only takes as long as our CF takes to compile all targets
17:06:35  <planetmaker> which is like 45 minutes
17:12:07  <jack123610> Well they broke the stable chat...
17:15:04  <Webster> (004) [511201403608764416] @OpenTTDNews> Two crashes have been found and fixed in 1.4.3-RC2. Please give it a playtest, especially in multiplayer games http://t.co/qjPBRaFujD
17:16:48  <Kernigh> !password
17:16:49  <coopserver> Kernigh: author
17:17:03  <coopserver> *** Game paused (connecting clients)
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17:22:34  <Kernigh> I have never seen any of those coop games.
17:22:44  <Kernigh> Right now I'm looking at the oil refinery stations in the south corner.
17:22:55  <Kernigh> I can't see how the oil refinery is within coverage of the stations.
17:23:16  <coopserver> <Jam35> disguised station tiles
17:23:51  <coopserver> <Kernigh> Wow, those are invisible.
17:47:33  <coopserver> *** Jam35 has joined spectators
17:47:43  <coopserver> <Jam35> will continue in a bit
17:47:59  <coopserver> <Jam35> but please if you have an idea there
17:48:19  <coopserver> <Jam35> (steel/wood)
17:49:41  <coopserver> *** Hazzard has left the game (Leaving)
17:49:42  <coopserver> *** Game paused (number of players)
18:05:15  <coopserver> *** Jam35 has joined company #1
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18:05:36  *** Maraxus has joined #openttdcoop
18:05:36  *** ChanServ sets mode: +o Maraxus
18:12:28  <Maraxus> !password
18:12:28  <coopserver> Maraxus: exited
18:12:55  <coopserver> *** Game paused (connecting clients)
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18:13:35  <coopserver> <Jam35> hi
18:13:39  <coopserver> <Maraxus> hi
18:13:45  <coopserver> <Jam35> I have a plan for steel/wood
18:13:58  <coopserver> <Jam35> started something
18:14:06  <coopserver> <Jam35> but I need to move the pickup
18:14:15  <coopserver> <Jam35> and
18:14:22  <coopserver> <Jam35> ideally have 2 of them
18:14:53  <coopserver> <Jam35> I planto  make some land !here and !here
18:15:01  <coopserver> <Maraxus> how much space do you need?
18:15:15  <coopserver> <Jam35> each station is 7 tiles wide
18:15:51  <coopserver> <Jam35> my piece of red track marks where I think the drop exit will be
18:15:55  <coopserver> <Jam35> (outer edge)
18:16:25  <coopserver> <Jam35> for 2 lines out and choices
18:16:33  <coopserver> <Jam35> If I worked it out right
18:16:57  <coopserver> <Jam35> anyway moving the pick to the edge of the map gives easily enough
18:17:22  <coopserver> <Jam35> I was going to clone it twice more
18:17:31  <coopserver> <Jam35> and have nicer 3 lines in etc
18:17:43  <coopserver> <Maraxus> sound like a good plan
18:17:49  <coopserver> <Jam35> well
18:17:55  <coopserver> <Jam35> care to help? :)
18:18:19  <coopserver> <Maraxus> sure - just a sec
18:18:39  <coopserver> *** Maraxus has joined company #1
18:26:52  <coopserver> <Jam35> now
18:26:54  <coopserver> <Jam35> hm
18:27:10  <coopserver> <Jam35> should we move the first one?
18:31:44  <coopserver> <Jam35> I think the overflow may not be needed
18:31:56  <coopserver> <Jam35> (an overflow)
18:32:09  <coopserver> <Maraxus> not at the moment - we can add it later if necessary
18:32:54  <Sylf> !password
18:32:54  <coopserver> Sylf: langid
18:33:03  <coopserver> *** Game paused (connecting clients)
18:33:06  <coopserver> *** Sylf has joined
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18:35:46  <coopserver> <Jam35> hi Sylf
18:35:50  <coopserver> <Sylf> hi
18:36:28  <coopserver> *** Sylf has joined company #1
18:36:33  <coopserver> <Sylf> quick something...
18:41:03  <coopserver> <Jam35> how do we move the station sign? :)
18:41:21  <coopserver> <Sylf> destroy the station except for the tile where you want the sign
18:41:27  <coopserver> <Sylf> the rebuild the rest of the station
18:41:29  <coopserver> <Kernigh> Would it work to remove some platforms in the north corner, then put them back?
18:41:56  <coopserver> <Sylf> where are you working on?
18:41:59  <coopserver> *** Sylf has joined spectators
18:42:07  <coopserver> <Kernigh> They're in the north corner, at the steel/wood place.
18:42:56  <coopserver> <Jam35> oh no
18:42:58  <coopserver> <Jam35> lucky
18:43:06  <coopserver> <Jam35> back platforms were TL3
18:49:19  <coopserver> <Jam35> my idea does not fit :/
18:49:22  <coopserver> <Jam35> but nm
18:50:19  <coopserver> <Jam35> i wanted to give choice to 2 after each platform
18:51:51  <coopserver> <Maraxus> hmm - can't see a way to do that with the current design
18:54:11  *** zxbiohazardzx has joined #openttdcoop
18:54:34  <zxbiohazardzx> !players
18:54:35  <coopserver> zxbiohazardzx: There are currently 2 players and 2 spectators, making a total of 4 clients connected
18:54:37  <zxbiohazardzx> !info
18:54:37  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Dec 24 2411, clients connected: 4, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
18:54:39  <zxbiohazardzx> !password
18:54:39  <coopserver> zxbiohazardzx: height
18:55:07  <coopserver> *** Game paused (connecting clients)
18:55:10  <coopserver> *** ZxBiohazardZx has joined
18:55:11  <coopserver> *** Game unpaused (connecting clients)
18:55:15  <coopserver> <ZxBiohazardZx> back
18:55:19  <coopserver> <ZxBiohazardZx> sup sup
18:55:26  <coopserver> <Jam35> hi
18:56:21  <coopserver> <ZxBiohazardZx> whats current plan?
18:56:34  <coopserver> <ZxBiohazardZx> or bottleneck
18:57:01  <coopserver> <Kernigh> They're working on the steel/wood place. North corner.
18:57:06  <coopserver> <Kernigh> It loosk better than it was.
18:57:15  <coopserver> <Jam35> failing :P
18:57:42  <coopserver> <ZxBiohazardZx> hehe ok
18:57:48  <coopserver> <ZxBiohazardZx> ah i see
18:57:53  <coopserver> <ZxBiohazardZx> it was a mess indeed
18:58:07  <coopserver> <ZxBiohazardZx> 3rd on town north is barely used :P
18:58:18  <coopserver> <ZxBiohazardZx> (read not used at all)
18:58:39  <coopserver> <ZxBiohazardZx> needs balancers
18:58:46  <coopserver> <ZxBiohazardZx> lane lenght or just optionals
18:58:50  <coopserver> <ZxBiohazardZx> this is wth
19:10:20  <coopserver> *** Sylf has joined company #1
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19:11:30  <coopserver> <ZxBiohazardZx> we got lost trains on SLH03 doing weird movements
19:11:49  <coopserver> <Sylf> probably from some construction
19:11:54  <coopserver> <Sylf> just free it
19:12:07  <coopserver> <ZxBiohazardZx> nope
19:12:10  <coopserver> <ZxBiohazardZx> see SLH03 exit
19:12:15  <coopserver> <ZxBiohazardZx> all trains go off and go around
19:13:20  <coopserver> <Sylf> like which train?
19:15:42  <coopserver> <ZxBiohazardZx> sorted
19:22:35  <coopserver> <Jam35> won't single tunnel be enough to split them?
19:23:04  <coopserver> <Maraxus> probably
19:25:45  <coopserver> <Jam35> making the 3 platforms first choice
19:25:56  <coopserver> <Sylf> :o
19:26:02  <coopserver> <Jam35> oh 3 each side
19:26:06  <coopserver> <Sylf> you mixed in 1 terminus among all those roro
19:26:15  <coopserver> <Sylf> beautiful
19:26:26  <coopserver> <Jam35> tunnels were in the way :)
19:26:51  <coopserver> <Jam35> it was 2 and 3
19:26:58  <coopserver> <Jam35> so I completed the pattern
19:29:00  <coopserver> <Jam35> still a line that needs better merging
19:29:25  <coopserver> <Jam35> after the tunnels from pick
19:33:23  <coopserver> <Jam35> well it's *some* mixing
19:34:28  <coopserver> <Sylf> ugly bridge
19:36:06  <coopserver> <Jam35> those? or not
19:36:10  <coopserver> <Jam35> girder I mean
19:36:26  <coopserver> <Sylf> when there was 1 girder bridge among all other silver bridges
19:36:38  <coopserver> <Jam35> now 2 ;)
19:36:40  <coopserver> <Sylf> that girder bridge was the ugly duckling
19:37:14  <coopserver> <Sylf> XD
19:37:38  <coopserver> <Jam35> pointless I know :)
19:38:14  <coopserver> <Jam35> It might actually be uglier than before
19:38:31  <coopserver> <Jam35> back to original? or not?
19:38:43  <coopserver> <Sylf> yeah, let's change it back
19:39:18  <coopserver> <Jam35> I mean even before I had alternate lengths
19:39:24  <coopserver> <Sylf> oh
19:39:31  <coopserver> <Jam35> or not?
19:39:41  <coopserver> <Sylf> I think that
19:39:47  <coopserver> <Jam35> ok
19:44:09  <coopserver> <Sylf> gives me an idea...
19:51:34  <coopserver> <Jam35> quite nice after all that :)
19:52:12  <coopserver> <Sylf> only 1 voodoo PBS mixer
19:52:52  <coopserver> <Jam35> did you help bio?
19:53:01  <coopserver> <Jam35> don't know who to sign it
19:57:57  <coopserver> <Sylf> lol
19:58:08  <coopserver> <Jam35> I not happy :)
19:59:46  <coopserver> <Sylf> couple different ideas going...
19:59:56  <coopserver> <Jam35> idk either :)
20:02:20  <coopserver> <Kernigh> Traffic very bad. Trains stuck for weeks.
20:02:31  <coopserver> <Sylf> like where?
20:02:36  <coopserver> <ZxBiohazardZx> fixing
20:02:44  <coopserver> <Sylf> if it's only for 3-4 weeks, it's ok
20:02:46  <coopserver> <ZxBiohazardZx> oil needs overflow, added platforms to resolve for now
20:02:54  <coopserver> <Kernigh> I'm looking at MSH 04
20:03:13  <coopserver> <Kernigh> There are so many trains, I have no idea what caused the traffic.
20:03:48  <coopserver> <Sylf> that's from some horrible jam at SLH5
20:06:47  <coopserver> <ZxBiohazardZx> doing 2 things isnt working out :P
20:06:49  <coopserver> <ZxBiohazardZx> brb
20:07:35  <coopserver> <Jam35> SLH 09 is jamming
20:12:29  <coopserver> <Sylf> oh yeah
20:12:42  <coopserver> <Sylf> the !EO3 at MSH01 needs fix
20:14:09  <coopserver> <Jam35> lovely :P
20:14:57  <coopserver> <Jam35> it would be best to have 3rd from livestock before attempting
20:15:04  <coopserver> <Jam35> at least include it in the build
20:15:21  <coopserver> <Jam35> away you go :P
20:19:41  <coopserver> <Sylf> 3rd there
20:19:50  <coopserver> <Sylf> I don't wanna even think about it
20:22:57  <Sylf> @archive
20:22:57  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
20:26:22  <coopserver> <Maraxus> gn
20:26:26  <coopserver> <Sylf> fn
20:26:29  <coopserver> <Jam35> cya
20:26:30  <coopserver> <Sylf> g*
20:26:35  <coopserver> *** Maraxus has left the game (Leaving)
20:26:45  *** Maraxus has quit IRC
20:37:01  *** Brumi has quit IRC
20:44:06  <coopserver> <Jam35> idk
20:44:12  <coopserver> <Jam35> continue?
20:44:24  <coopserver> <Sylf> I have no idea where you're going with it
20:44:58  <coopserver> <ZxBiohazardZx> you can move SLH09 if needed
20:45:08  <coopserver> <Jam35> I want my 3rd in there
20:46:45  <coopserver> <ZxBiohazardZx> we can integrate SLH09 with 03....
20:48:04  <coopserver> <Jam35> some space now
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20:52:51  <coopserver> <ZxBiohazardZx> bad prio
20:52:54  <scshunt> @dl linux
20:52:58  <scshunt> !dl linux
20:54:14  <coopserver> <Sylf> trying to reverse the prio?
20:54:37  <scshunt> !help
20:54:37  <coopserver> scshunt: http://wiki.openttdcoop.org/Soap
20:56:23  <scshunt> What's the download link command again?
20:56:29  <Sylf> !dl
20:56:29  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:56:30  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26720
20:56:33  <Sylf> that
20:56:50  <scshunt> thanks
20:56:52  <scshunt> !dl lin64
20:56:52  <coopserver> scshunt: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-linux-generic-amd64.tar.xz
20:57:11  <coopserver> <ZxBiohazardZx> no but prio is bad atm no?
20:57:26  <coopserver> <ZxBiohazardZx> the left has choice, the side doesnt, side gets to wait for the station?
20:57:38  <coopserver> <Sylf> I want to keep the prio
20:57:39  <coopserver> <ZxBiohazardZx> feels out of place and highly pushes to inner lane
20:57:44  <coopserver> <Sylf> I want to split the ML
20:57:48  <coopserver> <ZxBiohazardZx> ah k
20:58:04  <coopserver> <Jam35> if we dont make the split !here
20:58:04  <coopserver> <ZxBiohazardZx> k
20:58:05  *** MTsRicer is now known as MTsPony
20:58:17  <coopserver> <Jam35> and bring the bridges right over
20:58:35  <coopserver> <Jam35> then have the split/merger
20:58:50  <coopserver> <Jam35> allows space
20:59:01  <coopserver> <Jam35> cos you don't have to make split to 3 on top
20:59:22  <coopserver> <Jam35> and gets the 3rd from livestock in there
21:01:07  <coopserver> <Jam35> or that?
21:01:24  <coopserver> <Jam35> gives space for 3 bridges per lane on top
21:02:09  <coopserver> <Sylf> if we have 3 lines coming in, giving each 2 choices
21:02:14  <coopserver> <Sylf> that'll help
21:02:36  <coopserver> <Sylf> not 2 lines in, 3 choices each
21:03:15  <coopserver> <Jam35>  3+3->3 yes
21:03:32  <coopserver> <Jam35> but
21:03:44  <coopserver> <Jam35> have the splitted lines have all 3 choice
21:03:52  <coopserver> <Jam35> was where I was going
21:04:00  <coopserver> <Sylf> actually
21:04:11  <coopserver> <Jam35> not 2 as is
21:04:12  <coopserver> <Sylf> it might be easier if we don't give the FPP lines choices
21:04:19  <coopserver> <Sylf> let the ML make the choices
21:04:26  <coopserver> <Jam35> 1st idea
21:04:35  <coopserver> <Jam35> so bring the bridge right over
21:08:06  <coopserver> <Jam35> k
21:08:08  <coopserver> <Jam35> :P
21:08:28  <coopserver> <Sylf> not that?
21:08:52  <coopserver> <Sylf> that's CL
21:08:58  <coopserver> <Sylf> oh
21:09:48  <coopserver> <Jam35> messy :)
21:10:03  <coopserver> <Jam35> but brings the merger to the space
21:11:17  <coopserver> <Sylf> yup, just gotta rework the rest
21:11:29  <coopserver> <Sylf> I see the end in sight
21:11:40  *** LSky` has quit IRC
21:15:18  <coopserver> <Sylf> oh
21:15:29  <coopserver> <Sylf> I suppose 45deg turn is a bad thing...
21:21:31  <coopserver> <Sylf> how about...
21:21:41  <coopserver> <Sylf> no, nvm
21:25:35  <coopserver> <Sylf> that line really doesn't need prio
21:27:01  <coopserver> <Jam35> gave up :P
21:27:08  <coopserver> <Jam35> it's not even in use much
21:27:10  <coopserver> <Sylf> you were so close
21:27:26  <coopserver> <Jam35> means moving too much :)
21:27:42  <coopserver> <Sylf> but we have 3rd out there
21:27:54  <coopserver> <Sylf> time to make the 3rd from the stations
21:27:55  <coopserver> <Jam35> yep
21:30:33  <coopserver> <Sylf> getting so close to the boats
21:30:46  <scshunt> I can't download the canadian tunnels GRF :/
21:31:30  <scshunt> it just hangs, and the bananas site doesn't have a link
21:32:16  <Jam35> https://dl.dropboxusercontent.com/u/51134233/Canadian_BK_Tunnels-1.6.0.tar
21:32:28  <scshunt> thanks
21:32:32  <Jam35> np
21:33:02  <scshunt> how do I install it?
21:33:14  <Jam35> download the file
21:33:28  <Jam35> copy it to grf folder
21:33:28  <coopserver> <Sylf> place it in c:\Users\scshunt\Documents\openttd\newgrf
21:33:47  <scshunt> does it need to be extraced?
21:33:51  <scshunt> *extracted
21:33:52  <Jam35> nope
21:34:21  <scshunt> yay, thanks
21:34:23  <scshunt> !password
21:34:23  <coopserver> scshunt: unsafe
21:34:39  <coopserver> *** Game paused (connecting clients)
21:34:46  <coopserver> *** scshunt has joined
21:34:47  <coopserver> *** Game unpaused (connecting clients)
21:35:14  <coopserver> <Sylf> fukit
21:37:01  <scshunt> oh god, that backup
21:37:27  <coopserver> <Kernigh> There's no exit from the livestock station yet.
21:37:35  <coopserver> <Jam35> the entire net is pretty much stopped :P
21:37:44  <coopserver> <Jam35> for progress
21:38:06  <coopserver> <Kernigh> At first, I thought everyone left and paused the game.
21:39:28  <coopserver> <scshunt> is this deliberate?
21:41:21  <coopserver> <Sylf> now, the 3rd line going up to the stations...
21:42:03  <coopserver> <scshunt> right then, I need to remember the controls
21:43:15  <coopserver> <scshunt> is there any issue with adding primaries atm?
21:43:37  <coopserver> <Sylf> yeah, the map can't take any more trains yet
21:45:00  <coopserver> <scshunt> right then. It's been long enough that I don't feel comfortable just building so I'll  probably wait a bit
21:45:27  <coopserver> <Sylf> I'll probablly continue working
21:45:34  <coopserver> <Sylf> at left corner of the map
21:49:11  <coopserver> <scshunt> ok, I don't see any big issues on secondaries atm
21:50:19  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
21:50:22  <Djanxy> !password
21:50:22  <coopserver> Djanxy: change
21:50:23  *** zxbiohazardzx has quit IRC
21:50:33  <coopserver> *** Game paused (connecting clients)
21:50:34  <coopserver> <Sylf> *le sigh*
21:50:37  <coopserver> *** Djanxy has joined
21:50:38  <coopserver> *** Game unpaused (connecting clients)
21:50:53  <coopserver> <scshunt> ?
21:51:41  <coopserver> *** Djanxy has joined company #1
21:51:51  <coopserver> *** Djanxy has joined spectators
21:56:20  <scshunt> what's our CL?
21:56:31  <coopserver> <Sylf> 2
21:57:57  <coopserver> *** Djanxy has joined company #1
21:58:23  <coopserver> <scshunt> I think if my brain weren't addled I could extend the 3rd line through SLH 11
22:00:14  <coopserver> <Sylf> there.
22:00:19  <coopserver> <Sylf> quick hack into the station
22:02:15  <coopserver> <Sylf> I broke my overflow release...
22:04:13  <coopserver> <Jam35> works :)
22:04:17  <coopserver> <Jam35> i need to go
22:04:19  <coopserver> <Jam35> cya
22:04:23  <coopserver> <Sylf> Now I broke the eyecandy
22:04:24  <coopserver> *** Jam35 has left the game (Leaving)
22:12:46  <coopserver> <Sylf> Djanxy: the overflow at Cerberus Catena Forest won't work
22:13:05  <coopserver> <Sylf> wait
22:13:07  <coopserver> <Sylf> nvm
22:13:15  <coopserver> <Djanxy> was releasing lost trains
22:13:34  <coopserver> <Sylf> I was thinking of something else
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22:14:22  <coopserver> <Djanxy> but wouldn't it be alright as it is ? for lost trains
22:14:30  <coopserver> <Sylf> yeah
22:14:45  <coopserver> <Sylf> I had something else in mind
22:14:49  <coopserver> <Djanxy> oki :)
22:15:34  <coopserver> <Djanxy> uhm
22:15:39  <coopserver> <Sylf> ?
22:16:01  <coopserver> <Djanxy> was doing sometyhing else :D
22:17:33  <coopserver> <Djanxy> that wasnt it either, but nvm :)
22:18:18  <coopserver> <Sylf> now I'm curious what you had
22:18:20  <coopserver> <Sylf> planned
22:18:21  <scshunt> all right, any issues with me adding the 3rd through SLH 11?
22:18:39  <coopserver> <Djanxy> think i can fit it anyways
22:19:06  <coopserver> <Sylf> make it happen scshunt
22:21:17  <coopserver> <Djanxy> sylf: the rubber station is rather busy, so trains leaving the overflow blocked inc trains at times
22:21:48  <coopserver> <Sylf> we can make it so the overflow trains aren't released until both platforms are free
22:22:01  <coopserver> <scshunt> what are the landscaping rules? usual "try not to terraform more than needed"?
22:22:08  <coopserver> <Sylf> yup
22:22:22  <coopserver> <Sylf> no flattening 60x60 space
22:22:40  <coopserver> <Sylf> but when space is really tight, we'll kill water liberally
22:22:44  <coopserver> *** Kernigh has left the game (Leaving)
22:22:54  <coopserver> <Sylf> top corner is 1 example of that
22:23:03  <coopserver> <Sylf> saw mill pickup
22:27:22  <coopserver> <Djanxy> RIP
22:27:23  <coopserver> <scshunt> ugh
22:27:25  <coopserver> <scshunt> sorry :(
22:27:30  <coopserver> <Djanxy> haha
22:35:15  <coopserver> <Djanxy> sylf, something like that ? or did you have a simpler layout ?
22:35:35  <coopserver> <scshunt> ok, I screwed up :/
22:35:51  <coopserver> <Sylf> yeah, much simpler
22:36:14  <coopserver> <Djanxy> let me see :)
22:36:39  <coopserver> <Sylf> that
22:36:48  <coopserver> <scshunt> why won't train 614 go?
22:36:59  <coopserver> <Djanxy> oh yeh :)
22:37:29  <coopserver> <Sylf> it was facing the wrong way
22:37:34  <coopserver> <scshunt> hah, derp
22:37:35  <coopserver> <scshunt> thanks
22:38:24  <coopserver> <scshunt> not sure how best to fix the misaligned bridges
22:44:09  <coopserver> <scshunt> who's killing all the ground around SLH 11 for no reason?
22:44:34  <coopserver> <Sylf> that'd be me
22:44:38  <coopserver> <scshunt> why?
22:44:39  <coopserver> <Sylf> to plant fresh trees
22:44:43  <coopserver> <scshunt> oh ok
22:44:47  <coopserver> <Sylf> to kill couple houses
22:44:53  <coopserver> <Djanxy> sylf doesnt like old trees
22:47:13  <coopserver> <scshunt> how are we on adding new primaries, btw?
22:47:52  <coopserver> <Sylf> I did finish my work on livstock FPP
22:48:19  <coopserver> <scshunt> good to go then?
22:50:13  <coopserver> <Sylf> you forgot to add 3rd exit from the sideline at SLH11
22:51:04  <coopserver> <scshunt> ah, let me fix that
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22:51:25  <coopserver> <Sylf> not that side
22:51:29  <coopserver> <Sylf> the side going to the FPP
22:51:46  <coopserver> <scshunt> it merges back to 2 correctly, doesn't it?
22:51:54  <coopserver> <Sylf> yeah
22:51:59  <coopserver> <Sylf> for now
22:52:02  <coopserver> <scshunt> yeah
22:52:10  <coopserver> <scshunt> if we need 3 lines to the FPP we can add them later
22:52:20  <coopserver> <Sylf> lazy answer
22:52:33  <coopserver> <Sylf> at least mark it as missing connection
22:52:37  <coopserver> <scshunt> fair enough
22:52:39  <coopserver> <scshunt> thanks
22:56:38  <coopserver> <Sylf> I'm gonna move those bridges
22:56:47  <coopserver> <scshunt> sure
22:56:49  <coopserver> <Sylf> that's a prime spot to add that 3rd connection
22:56:54  <coopserver> <scshunt> yeah good point
22:57:59  <coopserver> <scshunt> oh, hadn't thought of a tunnel
23:05:20  <coopserver> <Sylf> don't add any more iron ore trains after that
23:05:24  <coopserver> <scshunt> ok
23:05:32  <coopserver> <Sylf> steel mill area is already over capacity
23:05:55  <coopserver> <Sylf> same goes for oil trains
23:06:10  <coopserver> <scshunt> and wood?
23:06:42  <coopserver> <Sylf> maybe
23:06:52  <coopserver> <Sylf> the whole map is full
23:07:04  <coopserver> <scshunt> wood looks pretty backed up atm to me
23:07:10  <coopserver> <scshunt> yeah
23:07:12  <coopserver> <Sylf> livestock probably is the best bet right now
23:07:29  <coopserver> <Sylf> no
23:07:31  <coopserver> <Sylf> I take it back
23:07:32  <coopserver> <Djanxy> steel exit has 2 busy lines and one barely used
23:07:50  <coopserver> <Sylf> the 3rd drop is at a tricky spot
23:08:01  <coopserver> <Sylf> not many trains choose to go there
23:08:09  <coopserver> <scshunt> djanxy: the steel MS is not connected to that 3rd line
23:08:32  <coopserver> <Djanxy> mm
23:08:36  <coopserver> <Sylf> what where?
23:09:06  <coopserver> <Djanxy> the steel pickup only uses 2 lines
23:09:13  <coopserver> <Sylf> hmm
23:09:24  <coopserver> <Sylf> iron ore trains from west can't select any lines
23:09:32  <coopserver> <Sylf> they're all forced to 1 line
23:09:33  <coopserver> <scshunt> there's no line from steel goods pickupto the outher line
23:09:42  <coopserver> <scshunt> which one is west again?
23:10:13  <coopserver> <scshunt> up-left or down-left?
23:10:24  <coopserver> <Sylf> !compass
23:10:25  <coopserver> <scshunt> wait a second
23:10:30  <coopserver> <Djanxy> down-left
23:10:40  <coopserver> <scshunt> all the trains from the steel goods pickup go directly to the town drop
23:10:48  <coopserver> <scshunt> could we bypass the hub? or is that evil?
23:11:01  <coopserver> <Sylf> no bypass in the plan
23:11:10  <coopserver> <Sylf> yes, all steel train goes to the sawmill area
23:11:17  <coopserver> <Sylf> where there is a factory
23:11:41  <coopserver> <scshunt> yeah but I'm talking about the ones going from the pickup to the town and back again
23:12:03  <coopserver> <scshunt> they do a loop through MSH 05 that's causing backup because they won't select the outer line
23:12:09  <coopserver> <scshunt> actually no trains are picking that one at all :/
23:12:34  <coopserver> <scshunt> in a double MSH like that is it ok not to have lines connected that are never used
23:12:42  <coopserver> <scshunt> specifically from the dropoff exit to the town drop?
23:13:18  <coopserver> <Sylf> if we do that, we kill the purpose of the MSH
23:13:36  <coopserver> <Sylf> We'll start making simple point-to-point connections everywhere
23:13:37  <coopserver> <scshunt> why?
23:13:40  <coopserver> <scshunt> I guess
23:13:54  <coopserver> <scshunt> not supposed to have two stations on the same hub though :/
23:14:06  <coopserver> <scshunt> ok so no goods trains are coming into MSH 05 on the outer line
23:14:30  <coopserver> <scshunt> and it doesn't have all->all, so this is why that outer line to the town drop is empty
23:14:57  <coopserver> <Sylf> it doesn't have true all to all connections
23:15:31  <coopserver> <Sylf> hmm
23:15:44  <coopserver> <Sylf> we have some piss poor connections around MSH 5
23:15:55  <coopserver> <Djanxy> think his point is that !this track will never get used
23:16:00  <coopserver> <Sylf> look at !goods 1  and 2
23:16:04  <coopserver> <scshunt> yeah
23:16:05  <coopserver> <Sylf> and see where they go
23:16:37  <coopserver> <Djanxy> yeah, that's the cause of it
23:16:38  <coopserver> <scshunt> they will always 100% of the time go to the inner and middle lines to town drop north
23:16:54  <coopserver> <Sylf> but what about the food trains
23:17:10  <coopserver> <Djanxy> well, they wont come from that side
23:17:11  <coopserver> <scshunt> there are no food trains at !goods 1 and !goods 2
23:17:48  <coopserver> <scshunt> and there are no food trains on the !nofood track either for some reason
23:18:00  <coopserver> <scshunt> which is a seperate bug, but it's compounding the broken connections in MSH05
23:18:20  <coopserver> <scshunt> the issue here is that 5 hubs two stations, so it has connections which won't get used
23:18:36  <coopserver> <scshunt> oh wait, nvm, I misread the merge
23:18:40  <coopserver> <Sylf> my point is, food trains should take the top line coming from the other side
23:18:42  <coopserver> <scshunt> disregard that last line,
23:18:45  <coopserver> <Sylf> but that line is empty.
23:18:48  <coopserver> <Sylf> totally empty.
23:18:50  <coopserver> <scshunt> yeah
23:18:58  <coopserver> <scshunt> because of !nofood and no all->all
23:19:02  <coopserver> <scshunt> they have no way of getting on that line
23:19:09  <coopserver> *** Djanxy has left the game (general timeout)
23:19:14  <coopserver> <scshunt> I'm going to try to trace the problem back
23:19:20  <coopserver> <Sylf> but why !no food there
23:19:30  <coopserver> <scshunt> I dunno, I'm looking
23:19:59  <coopserver> <scshunt> we only have the two FPPs, right?
23:21:19  <coopserver> <scshunt> afaict the problem goes all the way back to the livestock food pickup
23:21:36  <coopserver> <scshunt> it has no connectivity to the middle line, and the trains never get a chance to choose their way into the 3rd line
23:22:06  *** Djanx has joined #openttdcoop
23:22:48  <coopserver> <scshunt> and this is why you don't ever add lines without choice, kids
23:23:06  <coopserver> <Sylf> food exits do have choices
23:23:23  <coopserver> <Sylf> both lines are split to two
23:23:49  <coopserver> <scshunt> ugh, they're both prioritizing the outer line
23:23:54  <coopserver> <scshunt> how do you chang that, again?
23:24:05  <coopserver> <Sylf> penalty is already there
23:24:07  <coopserver> <scshunt> oh wait, nvm, one prioritizes inner
23:24:10  <coopserver> <scshunt> question still applies though
23:26:09  *** Djanxy has quit IRC
23:26:26  <coopserver> <scshunt> ok that's a bit better, but there's still a lot more volume on the outer line from the pickup
23:27:52  <coopserver> *** scshunt has left the game (connection lost)
23:28:00  <scshunt> all right, peace
23:28:08  <coopserver> <Sylf> you should now check out the town drop
23:29:54  <Djanx> god damn, my ISP hasn't been friendly to me lately
23:30:09  <Djanx> connection all gone atm
23:38:10  *** Djanxy has joined #openttdcoop
23:40:53  *** Djanx has quit IRC
23:41:06  <Djanxy> !password
23:41:06  <coopserver> Djanxy: rotors
23:41:16  <coopserver> *** Game paused (connecting clients)
23:41:19  <coopserver> *** Djanxy has joined
23:41:20  <coopserver> *** Game unpaused (connecting clients)

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