Config
Log for #openttdcoop on 24th September 2014:
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00:09:21  *** LSky` has quit IRC
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02:14:07  <coopserver> *** Djanxy has joined company #1
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02:54:40  <liq3> !dl win64
02:54:40  <coopserver> liq3: http://binaries.openttd.org/nightlies/trunk/r26830/openttd-trunk-r26830-windows-win64.zip
03:28:01  <liq3> !password
03:28:01  <coopserver> liq3: return
03:28:18  <coopserver> *** Game paused (connecting clients)
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03:40:34  <Hazzard_> !players
03:40:34  <coopserver> Hazzard_: There are currently 1 players and 1 spectators, making a total of 2 clients connected
03:40:36  <Hazzard_> !password
03:40:36  <coopserver> Hazzard_: depend
03:40:42  *** Hazzard_ is now known as Hazzard
03:40:49  <coopserver> *** Game paused (connecting clients)
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03:41:01  <coopserver> <liq3> hello
03:41:04  <coopserver> <Hazzard> Hi
03:41:09  <coopserver> <Djanxy> hi
03:42:05  <coopserver> <Hazzard> Well looks like it's time for a 4
03:42:12  <coopserver> <liq3> that huge jam
03:42:15  <coopserver> <Djanxy> nah, that's my fault
03:42:22  <coopserver> <Djanxy> give it a few minutes
03:42:26  <coopserver> <Djanxy> was fine before
03:42:36  <coopserver> <Hazzard> ... what did you do? :P
03:42:51  <coopserver> <Djanxy> changed a couple of signals that I shouldn't have :)
03:43:26  <coopserver> <Djanxy> only just saw as you entered
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03:48:20  <coopserver> *** Hazzard has joined spectators
03:51:32  <coopserver> <Djanxy> there we go :)
03:55:25  <coopserver> *** Hazzard has joined company #1
04:07:43  <Hazzard> !info
04:07:43  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26830, date: Nov 02 2417, clients connected: 3, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
04:15:27  <coopserver> <Hazzard> We've reached the train cap again
04:15:51  <Sylf> 1111 trains?
04:15:56  <Hazzard> yup
04:16:36  <coopserver> <Djanxy> yeah, have for a while - just sold a few earlier since some improvements in hubs had caused a few stations to have way too many
04:17:08  <Sylf> !password
04:17:08  <coopserver> Sylf: screen
04:17:12  <coopserver> *** Game paused (connecting clients)
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04:18:05  <coopserver> <Djanxy> hi sylf
04:18:11  <coopserver> <Sylf> that BBH3 needs improvement
04:18:27  <coopserver> <Hazzard> can i have 4 more trains
04:18:28  <coopserver> <Hazzard> plz
04:18:48  <coopserver> <Djanxy> think Jam35 has slowly been doing work on BBH03
04:18:49  <Sylf> !rcon set max_trains 1115
04:19:02  <coopserver> <Sylf> Line C has too low priority
04:19:15  <coopserver> <Sylf> it needs to be mixed with other 2 lines better
04:20:25  <coopserver> <Hazzard> Thanks
04:33:01  <coopserver> <Sylf> we'll need to start adding 4th lines before we can add more trains
04:33:18  <coopserver> <Djanxy> mm
04:33:46  <coopserver> <Djanxy> seems a bit pressed for space at some places
04:33:59  <coopserver> <Djanxy> but that's probably just me :)
04:34:23  <coopserver> <Sylf> I don't feel up to making that upgrade
04:34:51  <coopserver> <Sylf> this may be the end of this game
04:35:39  <coopserver> <Djanxy> been a quite quick one
04:35:58  <coopserver> <Sylf> yup
04:37:56  <coopserver> *** Sylf has joined spectators
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05:33:28  <coopserver> *** liq3 has left the game (Leaving)
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11:20:48  <Jam35> !password
11:20:48  <coopserver> Jam35: fnound
11:20:56  <coopserver> *** Game still paused (connecting clients, number of players)
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12:59:38  <zxbiohazardzx> !players
12:59:38  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
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13:40:28  <argoneus> I am wondering
13:40:34  <argoneus> it says I cannot redistribute some of the newgrfs
13:40:41  <argoneus> I want to run a server for me and some of my friends
13:40:59  <argoneus> is it alright to take some newgrfs from the ottdcoop package or I can't do that?
13:41:10  <argoneus> and like put a link to some of them for my friends to download
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14:19:45  <zxbiohazardzx> !password
14:19:45  <coopserver> zxbiohazardzx: tricks
14:19:54  <coopserver> *** Game still paused (connecting clients, number of players)
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16:20:21  <Sylf> argoneus: No, you can't.  You can give the link to openttdcoop grf pack itself though.
16:22:32  <Sylf> the grf pack is only useful for stuff that's not available via ingame content downloader, like DB(XL) and Toyland to Mars conversion
16:27:09  <Jam35> !password
16:27:09  <coopserver> Jam35: textid
16:27:14  <coopserver> *** Game still paused (connecting clients, number of players)
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16:40:11  <Webster> Latest update from openttd: OpenTTD 1.4.3 <http://www.openttd.org/en/news/210>
16:40:12  <coopserver> *** Game paused (number of players)
16:41:29  <Sylf> !password
16:41:30  <coopserver> *** Jam35 has left the game (Leaving)
16:41:31  <coopserver> Sylf: plants
16:41:39  <coopserver> *** Game still paused (connecting clients, number of players)
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16:41:39  *** ChanServ sets mode: +o ODM
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16:58:06  <Webster> (005) [514821038866432000] @OpenTTDNews> 1.4.3 has been released. Its major fix for is for a desync in multiplayer. Another smaller issues have been fixed too http://t.co/qBlGLeG2DX
17:01:37  <argoneus> Sylf: oh, I need like 2-3 from the entire pack though that aren't in the content updater
17:17:51  <Djanxy> !password
17:17:52  <coopserver> Djanxy: halved
17:18:12  <coopserver> *** Game paused (connecting clients)
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17:22:58  <Sylf> !rcon set max_trains 1100
17:23:57  <Jam35> !vehicles
17:23:57  <coopserver> Jam35: Total vehicles per type: Rail: 1106, Road: 0, Water: 0, Air: 0
17:24:13  <Jam35> 6 trains just exploded
17:24:47  <coopserver> <Sylf> I've been assassinating trains
17:24:54  <coopserver> <Djanxy> meanie
17:25:54  <coopserver> <Sylf> 10 less trains, and BBH3 looks better
18:00:03  <coopserver> *** Sylf has left the game (Leaving)
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18:54:56  <zxbiohazardzx> !players
18:54:56  <coopserver> zxbiohazardzx: There are currently 0 players and 1 spectators, making a total of 1 clients connected
18:54:59  <zxbiohazardzx> !password
18:54:59  <coopserver> zxbiohazardzx: smooth
18:55:14  <coopserver> *** Game still paused (connecting clients, number of players)
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18:55:21  <coopserver> <ZxBiohazardZx> sup
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19:00:04  <scshunt> how goes the game? been busy for the first half of the week
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19:13:14  <Maraxus> !password
19:13:14  <coopserver> Maraxus: goalid
19:13:22  <coopserver> *** Game paused (connecting clients)
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20:33:44  <argoneus> do you guys make your own maps
20:33:48  <argoneus> or do you use randomgen?
20:37:13  <Taede> we save a game in gui client, then transfer the save to the server
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