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00:01:16 <coopserver> *** Kernigh has left the game (general timeout) 00:02:17 <Kernigh> "Your computer is too slow to keep up with the server" 00:03:57 <Kernigh> !password 00:03:57 <coopserver> Kernigh: escape 00:04:00 <coopserver> *** Game paused (connecting clients) 00:04:10 <coopserver> *** Kernigh has joined 00:04:11 <coopserver> *** Game unpaused (connecting clients) 00:20:32 <coopserver> <Kernigh> Sign List sorts SLH Oil 01, 02 in the wrong place. 00:20:55 <coopserver> *** Kernigh has joined company #1 00:23:25 <coopserver> <Kernigh> I changed "SLH01 Oil" to "SLH Oil 01". That sorts it. 00:23:43 <coopserver> <Sylf> thanks 00:43:36 <coopserver> <Kernigh> I think the land between Plinnington and Great Grading is a good place for new oil wells, so I'll try funding some. 01:07:51 *** LadyHawk- has joined #openttdcoop 01:12:53 *** LadyHawk has quit IRC 01:12:53 *** LadyHawk- is now known as LadyHawk 01:47:00 <coopserver> *** Kernigh has left the game (general timeout) 01:47:30 <Kernigh> "Network-Game connection lost" I get this often, I just reconnect 01:47:44 <Kernigh> !password 01:47:44 <coopserver> Kernigh: outern 01:47:47 <coopserver> *** Game paused (connecting clients) 01:47:50 <coopserver> *** Kernigh has joined 01:47:52 <coopserver> *** Game unpaused (connecting clients) 01:48:01 *** liq3 has joined #openttdcoop 01:51:09 <coopserver> *** Kernigh has left the game (general timeout) 01:51:46 <Kernigh> I'll wait a few minutes, my net is slow now. 02:04:57 <Kernigh> !password 02:04:57 <coopserver> Kernigh: unique 02:05:08 <coopserver> *** Game paused (connecting clients) 02:05:11 <coopserver> *** Kernigh has joined 02:05:12 <coopserver> *** Game unpaused (connecting clients) 02:19:22 *** luaduck is now known as luaduck_zzz 02:26:09 <Hazzard> !players 02:26:10 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 02:26:13 <Hazzard> Hello 02:26:23 <coopserver> <Kernigh> Hello! 02:33:03 <Hazzard> !password 02:33:03 <coopserver> Hazzard: gsinfo 02:33:14 <coopserver> *** Game paused (connecting clients) 02:33:20 <coopserver> *** Hazzard has joined 02:33:21 <coopserver> *** Game unpaused (connecting clients) 02:33:28 <coopserver> <Kernigh> Oops, I forgot to put my logic engines in the logic engines group. 02:35:03 <Hazzard> @help 02:35:03 <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 02:35:26 <coopserver> *** Sylf has joined spectators 02:35:59 <coopserver> *** Hazzard has left the game (Leaving) 02:50:02 <coopserver> *** Kernigh has joined spectators 02:50:03 <coopserver> *** Game paused (number of players) 02:50:39 <coopserver> *** Kernigh has joined company #1 02:50:40 <coopserver> *** Game unpaused (number of players) 02:55:56 <coopserver> *** Kernigh has joined spectators 02:55:57 <coopserver> *** Game paused (number of players) 02:59:38 <coopserver> *** Kernigh has joined company #1 02:59:39 <coopserver> *** Game unpaused (number of players) 02:59:49 <coopserver> *** Kernigh has joined spectators 02:59:50 <coopserver> *** Game paused (number of players) 03:05:19 <coopserver> *** Kernigh has joined company #1 03:05:20 <coopserver> *** Game unpaused (number of players) 03:11:04 <coopserver> *** Kernigh has joined spectators 03:11:05 <coopserver> *** Game paused (number of players) 03:17:38 *** InvokeStatic has quit IRC 03:40:39 <coopserver> *** Sylf has left the game (Leaving) 03:47:33 <coopserver> *** Kernigh has left the game (Leaving) 03:47:41 *** Kernigh has quit IRC 04:02:02 *** Hazzard_ has joined #openttdcoop 04:08:34 *** Hazzard has quit IRC 04:12:33 *** Hazzard_ is now known as Hazzard 05:00:11 *** MTsPonyZzZ has joined #openttdcoop 05:04:10 *** MTsPony has quit IRC 05:08:14 *** MTsPonyZzZ has quit IRC 05:28:38 *** Hazzard has quit IRC 06:29:14 *** phatmatt has quit IRC 06:30:05 *** phatmatt has joined #openttdcoop 07:02:59 *** Djanxy has quit IRC 08:04:47 *** Mucht has joined #openttdcoop 08:04:47 *** ChanServ sets mode: +o Mucht 08:12:36 <argoneus> !status 08:12:36 <coopserver> argoneus: I am connected to oftc as coopserver. 08:42:54 *** Jam35_ is now known as Jam35 09:20:17 *** luaduck_zzz is now known as luaduck 10:03:59 *** Jam35 is now known as Jam35_ 10:04:04 *** Jam35_ is now known as Jam35 10:16:45 *** fleet75 has joined #openttdcoop 10:28:41 *** fleet75_ has joined #openttdcoop 10:28:45 <fleet75_> !password 10:28:45 <coopserver> fleet75_: tonnes 10:28:51 *** fleet75_ has quit IRC 10:28:53 *** fleet75 has quit IRC 10:28:56 *** fleet75 has joined #openttdcoop 10:29:05 <fleet75> !password 10:29:05 <coopserver> fleet75: tonnes 10:36:18 *** luaduck is now known as luaduck_zzz 10:47:00 *** Brumi has joined #openttdcoop 11:10:00 <fleet75> !password 11:10:00 <coopserver> fleet75: usebit 11:10:08 <coopserver> *** Game still paused (connecting clients, number of players) 11:10:10 <coopserver> *** fleet75 has joined 11:10:11 <coopserver> *** Game still paused (number of players) 11:10:12 <coopserver> *** Game unpaused (number of players) 11:11:04 <coopserver> *** fleet75 has left the game (Leaving) 11:11:05 <coopserver> *** Game paused (number of players) 11:18:01 *** fleet75 has quit IRC 12:19:15 *** Brumi has quit IRC 13:52:18 *** tyteen4a03 has quit IRC 14:15:57 *** Kernigh has joined #openttdcoop 14:19:15 *** Brumi has joined #openttdcoop 14:24:58 *** MTsPony has joined #openttdcoop 14:26:45 *** Maraxus has joined #openttdcoop 14:26:45 *** ChanServ sets mode: +o Maraxus 14:27:25 <Maraxus> !password 14:27:25 <coopserver> Maraxus: silver 14:27:34 <coopserver> *** Game still paused (connecting clients, number of players) 14:27:37 <coopserver> *** Maraxus has joined 14:27:38 <coopserver> *** Game still paused (number of players) 14:31:19 *** Djanxy has joined #openttdcoop 14:31:55 <coopserver> *** Maraxus has left the game (Leaving) 14:36:59 *** Maraxus has quit IRC 15:04:12 <Kernigh> !password 15:04:12 <coopserver> Kernigh: craggy 15:04:19 <coopserver> *** Game still paused (connecting clients, number of players) 15:04:24 <coopserver> *** Kernigh has joined 15:04:25 <coopserver> *** Game still paused (number of players) 15:04:26 <coopserver> *** Game unpaused (number of players) 15:07:41 *** Brumi has quit IRC 15:22:09 <Kernigh> I wonder if the priorities should be longer. Because I sometimes see trains slowing/stopping on the mainline. 15:22:34 <Kernigh> Most of the prios are the type that has the exit signal three signals back from the merge. 15:23:03 *** dxtr has quit IRC 15:25:04 <Taede> change a few and observe 15:26:01 <Taede> !dl lin64 15:26:01 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-linux-generic-amd64.tar.xz 15:39:58 <coopserver> *** Kernigh has left the game (general timeout) 15:39:59 <coopserver> *** Game paused (number of players) 15:40:22 <Kernigh> !password 15:40:22 <coopserver> Kernigh: sculpt 15:40:27 <coopserver> *** Game still paused (connecting clients, number of players) 15:40:31 <coopserver> *** Kernigh has joined 15:40:32 <coopserver> *** Game still paused (number of players) 15:40:33 <coopserver> *** Game unpaused (number of players) 15:42:17 <coopserver> *** Kernigh has left the game (general timeout) 15:42:18 <coopserver> *** Game paused (number of players) 15:44:02 <Kernigh> I lost my connection, but I was able to undo my changes to that one prio. 15:44:46 <Kernigh> Making it longer made the SL train wait longer, but didn't prevent all slows/stops on the mainline. 15:47:52 *** InvokeStatic has joined #openttdcoop 15:59:31 <Kernigh> !password 15:59:31 <coopserver> Kernigh: spacer 15:59:36 <coopserver> *** Game still paused (connecting clients, number of players) 15:59:39 <coopserver> *** Kernigh has joined 15:59:40 <coopserver> *** Game still paused (number of players) 16:00:56 <coopserver> *** Kernigh has left the game (Leaving) 16:05:56 <Sylf> !password 16:05:56 <coopserver> Sylf: serves 16:06:03 <coopserver> *** Game still paused (connecting clients, number of players) 16:06:05 <coopserver> *** Sylf has joined 16:06:06 <coopserver> *** Game still paused (number of players) 16:06:09 <coopserver> *** Sylf has joined company #1 16:06:10 <coopserver> *** Game unpaused (number of players) 16:14:11 *** Brumi has joined #openttdcoop 16:15:15 *** tyteen4a03 has joined #openttdcoop 16:15:38 *** dxtr has joined #openttdcoop 16:16:33 *** ODM has joined #openttdcoop 16:16:33 *** ChanServ sets mode: +o ODM 16:25:01 *** KWKdesign has quit IRC 16:25:32 *** KWKdesign has joined #openttdcoop 16:30:53 *** dxtr has quit IRC 16:42:52 *** Hazzard has joined #openttdcoop 16:46:02 *** InvokeStatic_ has joined #openttdcoop 16:46:02 *** InvokeStatic has quit IRC 17:05:42 *** dxtr has joined #openttdcoop 17:11:26 <Kernigh> !password 17:11:26 <coopserver> Kernigh: switch 17:11:29 <coopserver> *** Game paused (connecting clients) 17:11:32 <coopserver> *** Kernigh has joined 17:11:33 <coopserver> *** Game unpaused (connecting clients) 17:11:43 *** JohnK has joined #openttdcoop 17:18:19 *** dxtr has quit IRC 17:21:16 *** Progman has joined #openttdcoop 17:28:39 <Sylf> !rcon set max_trains 17:28:40 <coopserver> Current value for 'max_trains' is: '1251' (min: 0, max: 5000) 17:28:52 <Sylf> !rcon set max_trains 1500 17:29:05 *** liq3 has quit IRC 17:31:59 <coopserver> <Kernigh> New trains! 17:37:37 <coopserver> *** Kernigh has joined company #1 17:37:50 <coopserver> *** Kernigh has joined spectators 17:38:59 <coopserver> <Kernigh> Lots of trains doing wood->livestock refit now. 17:39:46 <coopserver> <Sylf> after adding about 100 trains, I'd expect it 17:41:00 <coopserver> <Sylf> @@(calc 2259*12) 17:41:00 <Webster> coopserver: 27108 17:42:45 *** dxtr has joined #openttdcoop 17:50:49 *** dxtr has quit IRC 18:06:53 <coopserver> <Kernigh> Problem at Pafingway Waste of Train Count: A train stopped at an exit signal! How did it get in the block,then? 18:09:15 <coopserver> *** Kernigh has joined company #1 18:16:07 <Kernigh> Here's what the jam looked like: http://tinypic.com/m/ic2q7s/3 18:16:08 <Webster> Title: openttd, openttdcoop, srnw, jam Pictures, openttd, openttdcoop, srnw, jam Images, openttd, openttdcoop, srnw, jam Photos, openttd, openttdcoop, srnw, jam Videos - User Media - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting (at tinypic.com) 18:36:06 <^Spike^> that looks like inconvenient timing/pf.... 18:36:19 <^Spike^> turning train around should fix that one 18:36:53 <Kernigh> I told the next train in front to ignore the logic signals. (Causing it to fail to load wheat.) 18:37:43 <Kernigh> I should have turned the train around. The signal behind it would prevent a crash. 18:40:57 *** Brumi_ has joined #openttdcoop 18:41:54 <^Spike^> yep :) 18:42:06 <^Spike^> nothing too bad though :) 18:42:21 <^Spike^> seems like an srnw so... 18:42:23 <^Spike^> should fix itself 18:46:22 *** Brumi has quit IRC 18:46:50 *** fleet75_ has joined #openttdcoop 18:46:56 <fleet75_> !password 18:46:56 <coopserver> fleet75_: mostly 18:47:07 <coopserver> *** Game paused (connecting clients) 18:47:10 <coopserver> *** fleet75 has joined 18:47:11 <coopserver> *** Game unpaused (connecting clients) 18:47:51 *** fleet75_ has quit IRC 18:49:28 <coopserver> <fleet75> hi 18:49:31 <coopserver> <Sylf> hi 18:49:33 <coopserver> <Kernigh> Hi 18:51:28 <coopserver> *** fleet75 has left the game (Leaving) 19:01:41 *** Maraxus has joined #openttdcoop 19:01:41 *** ChanServ sets mode: +o Maraxus 19:17:47 <coopserver> <Kernigh> I built a SLH Wheat 05 not connected to anything. I have to stop and think about a station before I fund any farms. 19:19:30 <coopserver> <Sylf> not the best place for a new station/hub, since all towns around there already have serviced farms 20:04:30 *** Brumi_ has quit IRC 20:08:55 *** Maraxus has quit IRC 20:08:55 *** ODM has quit IRC 20:12:51 <coopserver> *** Sylf has joined spectators 20:14:28 <coopserver> <Sylf> I'm gonna take a break. see ya around 20:14:30 <coopserver> *** Sylf has left the game (Leaving) 20:14:36 <coopserver> <Kernigh> Bye 20:57:00 <Kernigh> I connected SLH Wheat 05 to my new station. Still checking the station logic. 20:57:07 <Kernigh> Waiting for dummy train to load. 21:51:42 *** Makedonia has joined #openttdcoop 21:51:47 <Makedonia> !password! 21:51:55 <Kernigh> So, if I delete some track and a train gets lost, it can stop at an exit signal. If I'm working on an exit from a station, trains might get stuck at the entrance. 21:52:37 <Makedonia> !password 21:52:37 <coopserver> Makedonia: loozit 21:52:51 <coopserver> *** Game paused (connecting clients) 21:52:55 <coopserver> *** Player has joined 21:52:56 <coopserver> *** Game unpaused (connecting clients) 21:55:55 <Makedonia> Why are there trains running in circles all around 21:57:33 <coopserver> *** Player has left the game (Leaving) 21:57:40 *** Makedonia has quit IRC 21:57:52 <Kernigh> The trains in circles are NOT gates. 21:58:10 <Kernigh> They change a green signal into a red signal, or a red signal into a green signal. 21:59:33 <Kernigh> This game is a self-regulating network (SNRW). The main trains have no station orders, so they have no full load orders. 22:00:14 <Kernigh> To get a full load, we make the main trains stop until a dummy train is full. Then the dummy train transfers its load to the main trains. 22:00:46 <Kernigh> But the dummy train makes a red signal when it comes full. The logic engines in the circles change that to a green signal, so the main trains go get the full load. 22:16:21 <coopserver> <Kernigh> SLH Oil 02 is missing one piece of track, so trains can't reach the 3rd track. 22:25:00 *** Jam35 is now known as Jam35_ 22:30:20 <coopserver> <Kernigh> "Wheat production went up 100%!" Thought it was great, but it went up from 3 to 6, because it's in the livestock section. 22:31:32 <Sylf> I have those messages disabled 22:40:41 *** Progman has quit IRC 22:43:53 <coopserver> *** Kernigh has left the game (Leaving) 22:43:54 <coopserver> *** Game paused (number of players)