Config
Log for #openttdcoop on 5th October 2014:
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00:01:16  <coopserver> *** Kernigh has left the game (general timeout)
00:02:17  <Kernigh> "Your computer is too slow to keep up with the server"
00:03:57  <Kernigh> !password
00:03:57  <coopserver> Kernigh: escape
00:04:00  <coopserver> *** Game paused (connecting clients)
00:04:10  <coopserver> *** Kernigh has joined
00:04:11  <coopserver> *** Game unpaused (connecting clients)
00:20:32  <coopserver> <Kernigh> Sign List sorts SLH Oil 01, 02 in the wrong place.
00:20:55  <coopserver> *** Kernigh has joined company #1
00:23:25  <coopserver> <Kernigh> I changed "SLH01 Oil" to "SLH Oil 01". That sorts it.
00:23:43  <coopserver> <Sylf> thanks
00:43:36  <coopserver> <Kernigh> I think the land between Plinnington and Great Grading is a good place for new oil wells, so I'll try funding some.
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01:47:00  <coopserver> *** Kernigh has left the game (general timeout)
01:47:30  <Kernigh> "Network-Game connection lost" I get this often, I just reconnect
01:47:44  <Kernigh> !password
01:47:44  <coopserver> Kernigh: outern
01:47:47  <coopserver> *** Game paused (connecting clients)
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01:51:09  <coopserver> *** Kernigh has left the game (general timeout)
01:51:46  <Kernigh> I'll wait a few minutes, my net is slow  now.
02:04:57  <Kernigh> !password
02:04:57  <coopserver> Kernigh: unique
02:05:08  <coopserver> *** Game paused (connecting clients)
02:05:11  <coopserver> *** Kernigh has joined
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02:19:22  *** luaduck is now known as luaduck_zzz
02:26:09  <Hazzard> !players
02:26:10  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
02:26:13  <Hazzard> Hello
02:26:23  <coopserver> <Kernigh> Hello!
02:33:03  <Hazzard> !password
02:33:03  <coopserver> Hazzard: gsinfo
02:33:14  <coopserver> *** Game paused (connecting clients)
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02:33:28  <coopserver> <Kernigh> Oops, I forgot to put my logic engines in the logic engines group.
02:35:03  <Hazzard> @help
02:35:03  <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
02:35:26  <coopserver> *** Sylf has joined spectators
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02:50:03  <coopserver> *** Game paused (number of players)
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03:05:19  <coopserver> *** Kernigh has joined company #1
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03:11:04  <coopserver> *** Kernigh has joined spectators
03:11:05  <coopserver> *** Game paused (number of players)
03:17:38  *** InvokeStatic has quit IRC
03:40:39  <coopserver> *** Sylf has left the game (Leaving)
03:47:33  <coopserver> *** Kernigh has left the game (Leaving)
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04:12:33  *** Hazzard_ is now known as Hazzard
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08:04:47  *** ChanServ sets mode: +o Mucht
08:12:36  <argoneus> !status
08:12:36  <coopserver> argoneus: I am connected to oftc as coopserver.
08:42:54  *** Jam35_ is now known as Jam35
09:20:17  *** luaduck_zzz is now known as luaduck
10:03:59  *** Jam35 is now known as Jam35_
10:04:04  *** Jam35_ is now known as Jam35
10:16:45  *** fleet75 has joined #openttdcoop
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10:28:45  <fleet75_> !password
10:28:45  <coopserver> fleet75_: tonnes
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10:29:05  <fleet75> !password
10:29:05  <coopserver> fleet75: tonnes
10:36:18  *** luaduck is now known as luaduck_zzz
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11:10:00  <fleet75> !password
11:10:00  <coopserver> fleet75: usebit
11:10:08  <coopserver> *** Game still paused (connecting clients, number of players)
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11:11:04  <coopserver> *** fleet75 has left the game (Leaving)
11:11:05  <coopserver> *** Game paused (number of players)
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14:26:45  *** ChanServ sets mode: +o Maraxus
14:27:25  <Maraxus> !password
14:27:25  <coopserver> Maraxus: silver
14:27:34  <coopserver> *** Game still paused (connecting clients, number of players)
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14:31:55  <coopserver> *** Maraxus has left the game (Leaving)
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15:04:12  <Kernigh> !password
15:04:12  <coopserver> Kernigh: craggy
15:04:19  <coopserver> *** Game still paused (connecting clients, number of players)
15:04:24  <coopserver> *** Kernigh has joined
15:04:25  <coopserver> *** Game still paused (number of players)
15:04:26  <coopserver> *** Game unpaused (number of players)
15:07:41  *** Brumi has quit IRC
15:22:09  <Kernigh> I wonder if the priorities should be longer. Because I sometimes see trains slowing/stopping on the mainline.
15:22:34  <Kernigh> Most of the prios are the type that has the exit signal three signals back from the merge.
15:23:03  *** dxtr has quit IRC
15:25:04  <Taede> change a few and observe
15:26:01  <Taede> !dl lin64
15:26:01  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-linux-generic-amd64.tar.xz
15:39:58  <coopserver> *** Kernigh has left the game (general timeout)
15:39:59  <coopserver> *** Game paused (number of players)
15:40:22  <Kernigh> !password
15:40:22  <coopserver> Kernigh: sculpt
15:40:27  <coopserver> *** Game still paused (connecting clients, number of players)
15:40:31  <coopserver> *** Kernigh has joined
15:40:32  <coopserver> *** Game still paused (number of players)
15:40:33  <coopserver> *** Game unpaused (number of players)
15:42:17  <coopserver> *** Kernigh has left the game (general timeout)
15:42:18  <coopserver> *** Game paused (number of players)
15:44:02  <Kernigh> I lost my connection, but I was able to undo my changes to that one prio.
15:44:46  <Kernigh> Making it longer made the SL train wait longer, but didn't prevent all slows/stops on the mainline.
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15:59:31  <Kernigh> !password
15:59:31  <coopserver> Kernigh: spacer
15:59:36  <coopserver> *** Game still paused (connecting clients, number of players)
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16:00:56  <coopserver> *** Kernigh has left the game (Leaving)
16:05:56  <Sylf> !password
16:05:56  <coopserver> Sylf: serves
16:06:03  <coopserver> *** Game still paused (connecting clients, number of players)
16:06:05  <coopserver> *** Sylf has joined
16:06:06  <coopserver> *** Game still paused (number of players)
16:06:09  <coopserver> *** Sylf has joined company #1
16:06:10  <coopserver> *** Game unpaused (number of players)
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17:11:26  <Kernigh> !password
17:11:26  <coopserver> Kernigh: switch
17:11:29  <coopserver> *** Game paused (connecting clients)
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17:28:39  <Sylf> !rcon set max_trains
17:28:40  <coopserver> Current value for 'max_trains' is: '1251' (min: 0, max: 5000)
17:28:52  <Sylf> !rcon set max_trains 1500
17:29:05  *** liq3 has quit IRC
17:31:59  <coopserver> <Kernigh> New trains!
17:37:37  <coopserver> *** Kernigh has joined company #1
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17:38:59  <coopserver> <Kernigh> Lots of trains doing wood->livestock refit now.
17:39:46  <coopserver> <Sylf> after adding about 100 trains, I'd expect it
17:41:00  <coopserver> <Sylf> @@(calc 2259*12)
17:41:00  <Webster> coopserver: 27108
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18:06:53  <coopserver> <Kernigh> Problem at Pafingway Waste of Train Count: A train stopped at an exit signal! How did it get in the block,then?
18:09:15  <coopserver> *** Kernigh has joined company #1
18:16:07  <Kernigh> Here's what the jam looked like: http://tinypic.com/m/ic2q7s/3
18:16:08  <Webster> Title: openttd, openttdcoop, srnw, jam Pictures, openttd, openttdcoop, srnw, jam Images, openttd, openttdcoop, srnw, jam Photos, openttd, openttdcoop, srnw, jam Videos - User Media - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting (at tinypic.com)
18:36:06  <^Spike^> that looks like inconvenient timing/pf....
18:36:19  <^Spike^> turning train around should fix that one
18:36:53  <Kernigh> I told the next train in front to ignore the logic signals. (Causing it to fail to load wheat.)
18:37:43  <Kernigh> I should have turned the train around. The signal behind it would prevent a crash.
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18:41:54  <^Spike^> yep :)
18:42:06  <^Spike^> nothing too bad though :)
18:42:21  <^Spike^> seems like an srnw so...
18:42:23  <^Spike^> should fix itself
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18:46:56  <fleet75_> !password
18:46:56  <coopserver> fleet75_: mostly
18:47:07  <coopserver> *** Game paused (connecting clients)
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18:49:28  <coopserver> <fleet75> hi
18:49:31  <coopserver> <Sylf> hi
18:49:33  <coopserver> <Kernigh> Hi
18:51:28  <coopserver> *** fleet75 has left the game (Leaving)
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19:17:47  <coopserver> <Kernigh> I built a SLH Wheat 05 not connected to anything. I have to stop and think about a station before I fund any farms.
19:19:30  <coopserver> <Sylf> not the best place for a new station/hub, since all towns around there already have serviced farms
20:04:30  *** Brumi_ has quit IRC
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20:12:51  <coopserver> *** Sylf has joined spectators
20:14:28  <coopserver> <Sylf> I'm gonna take a break.  see ya around
20:14:30  <coopserver> *** Sylf has left the game (Leaving)
20:14:36  <coopserver> <Kernigh> Bye
20:57:00  <Kernigh> I connected SLH Wheat 05 to my new station. Still checking the station logic.
20:57:07  <Kernigh> Waiting for dummy train to load.
21:51:42  *** Makedonia has joined #openttdcoop
21:51:47  <Makedonia> !password!
21:51:55  <Kernigh> So, if I delete some track and a train gets lost, it can stop at an exit signal. If I'm working on an exit from a station, trains might get stuck at the entrance.
21:52:37  <Makedonia> !password
21:52:37  <coopserver> Makedonia: loozit
21:52:51  <coopserver> *** Game paused (connecting clients)
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21:55:55  <Makedonia> Why are there trains running in circles all around
21:57:33  <coopserver> *** Player has left the game (Leaving)
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21:57:52  <Kernigh> The trains in circles are NOT gates.
21:58:10  <Kernigh> They change a green signal into a red signal, or a red signal into a green signal.
21:59:33  <Kernigh> This game is a self-regulating network (SNRW). The main trains have no station orders, so they have no full load orders.
22:00:14  <Kernigh> To get a full load, we make the main trains stop until a dummy train is full. Then the dummy train transfers its load to the main trains.
22:00:46  <Kernigh> But the dummy train makes a red signal when it comes full. The logic engines in the circles change that to a green signal, so the main trains go get the full load.
22:16:21  <coopserver> <Kernigh> SLH Oil 02 is missing one piece of track, so trains can't reach the 3rd track.
22:25:00  *** Jam35 is now known as Jam35_
22:30:20  <coopserver> <Kernigh> "Wheat production went up 100%!" Thought it was great, but it went up from 3 to 6, because it's in the livestock section.
22:31:32  <Sylf> I have those messages disabled
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22:43:53  <coopserver> *** Kernigh has left the game (Leaving)
22:43:54  <coopserver> *** Game paused (number of players)

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