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Log for #openttdcoop on 7th October 2014:
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01:16:37  <john2288> !password
01:16:37  <coopserver> john2288: pieces
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01:37:32  <jnelson2288> !password
01:37:32  <coopserver> jnelson2288: landed
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01:45:46  <Kernigh> !help
01:45:46  <coopserver> Kernigh: http://wiki.openttdcoop.org/Soap
01:46:22  <Kernigh> !date
01:46:22  <coopserver> May 15 2421
01:46:28  <Kernigh> !playercount
01:46:28  <coopserver> Kernigh: The server is empty, noone is connected. Feel free to remedy this situation
01:46:50  <Kernigh> !vehicles
01:46:50  <coopserver> Kernigh: Total vehicles per type: Rail: 1411, Road: 0, Water: 0, Air: 0
02:39:33  <Kernigh> !password
02:39:33  <coopserver> Kernigh: cycles
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02:45:41  <coopserver> <Kernigh> Heavy train traffic near SLH Gold 02B.
02:46:05  <coopserver> <Kernigh> Looks like the prioritiess at SLH Gold 02B were never built; there are entry signals with no exit signals.
02:52:28  <coopserver> <Kernigh> And I removed the priority that I just built.
02:52:53  <coopserver> <Kernigh> SLH Gold 02B has too many trains now, a prio would just make all sideline trains wait forever.
02:54:10  <coopserver> <Kernigh> But I did fill in a signal gap. That seems to help.
02:57:24  <liq3> hey, what's CL1.5?
02:57:36  <Sylf> something like CL1
02:57:45  <Sylf> except they slow down at 2x45 deree turns
02:58:25  <liq3> Except CL1.5 doesn't exist...?
02:58:55  <Sylf> it's a naming scheme that's based on legacy thought pattern
02:59:09  <Sylf> there were no such thing as .5 notation in curve length
02:59:22  <Sylf> there were, but they weren't really talked about
02:59:53  <liq3> because a 1.5 'length' turn is really just CL2 for if a train slows down, and CL3 for the speed it slows down to...
03:00:30  <Sylf> when a train can take 1 half tile turn without slowing down, that's CL1
03:00:56  <Sylf> when a train needs 2 half tiles turn to not to slow down, that's CL1.5
03:01:18  <Sylf> when a train needs 3 half tiles minimum not to slow down, that's CL2
03:01:19  <liq3> you can't an even number of half tiles in a turn tho....
03:01:39  <Sylf> 2 half tiles is 1 full tile
03:01:51  <liq3> sure, but 2 half tiles is a S bend, not a turn.
03:01:52  <liq3> :P
03:02:25  <Sylf> When you start using a long train, you start taking average curve lengths too.
03:02:31  <Sylf> CL1.5 does exist.
03:02:36  <liq3> ok.
03:02:46  <liq3> i'll just trust you 2 half tiles = CL1.5
03:02:47  <Sylf> in simple turns too.
03:03:32  <Sylf> !password
03:03:32  <coopserver> Sylf: lovely
03:03:39  <Sylf> It's easiest to show examples
03:03:49  <Sylf> !password
03:03:49  <coopserver> Sylf: prices
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03:04:33  <Sylf> actually, there already is an example...
03:04:35  <coopserver> *** Sylf has left the game (Leaving)
03:04:45  <Sylf> @archive
03:04:45  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
03:05:09  <Sylf> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_286_Final.sav
03:05:18  <Sylf> download that game, and see toward the left edge of the map
03:05:34  <Sylf> it has examples of CL1, CL1.5 and CL2
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03:29:50  <liq3> Sylf: so CL1.5 is just super arbitrary? because that's CL1, not CL1.5
03:30:04  <liq3> tho I probably don't understand how the game works.
03:30:15  <Sylf> CL 1 isn't CL1.5, and CL1.5 isn't CL1
03:30:30  <Sylf> It's not arbitrary
03:30:41  <liq3> I mean, it's a combination of 3 long and 1 long turns.
03:31:01  <liq3> ugh openTTD and diagonals...
03:31:06  <Hazzard> I agree that it's not the best way but it's been that way for a while so it won't change
03:31:06  <Hazzard> CL = <number of 1/2 sections of track> + 0.5
03:31:07  <Sylf> we need a multiplayer enviroment where we can build examples
03:31:09  <scshunt> it's not arbitrary, just misnamed
03:31:39  <Sylf> yes, very much misnamed
03:31:46  <liq3> yes, this is why I'm so confused. :P
03:31:52  <liq3> oh well.
03:31:55  <Sylf> traditional CL1 is really CL 0.5
03:32:03  <Sylf> CL1.5 is the real CL1
03:32:11  <liq3> the thing is a half track counts as a full track for speed limits...
03:32:23  <liq3> I'm sure you know that.
03:32:33  <Hazzard> we need a new name like Bend Length BL or something and fix the numbering system
03:32:35  <Sylf> http://wiki.openttd.org/Game_Mechanics#Trains
03:32:49  <liq3> I've read that.
03:32:49  <Sylf> Take that table everywhere you go play openttd
03:32:53  <liq3> I do. :D
03:33:10  <Sylf> their curvature 1 is our CL1
03:33:17  <Sylf> curvature 2 is our CL1.5 etc
03:33:23  <Hazzard> there we go
03:33:34  <Hazzard> I'm going to start using that instead
03:33:44  <liq3> Sylf: curvature 2 is also CL2....
03:33:48  <liq3> >.<
03:33:52  <liq3> your naming convention is awful.
03:34:00  <Sylf> their curvature and our CL don't match
03:34:06  <Sylf> their curvature 3 is our CL2
03:34:17  <Sylf> theirs goes in increment of 1, ours 0.5
03:34:18  <liq3> no?
03:34:24  <liq3> half tiles = full tiles for speed limit.
03:34:25  <Hazzard> of nvm
03:34:27  <Hazzard> *oh
03:34:47  <Sylf> not at all
03:34:52  <liq3> yes, i've tested it ingame.
03:35:07  <liq3> IF the train is based on average carriages between turns.
03:35:11  <Sylf> curve speed limits are always calculated from number of half tiles
03:35:22  <Sylf> 1 straight tile counts toward 2 half tiles
03:35:29  <liq3> nope, I've tested it ingame...
03:35:31  <liq3> shall I test it again?
03:35:41  <Sylf> yes
03:36:16  <Sylf> and when you test, don't use any trains that has tilt
03:37:34  <liq3> is the train hide/display a new feature in the nightly? :o
03:37:52  <Sylf> yes, future 1.5 feature
03:38:09  <Sylf> version 1.5*
03:38:57  <liq3> 3 half tiles, monorail train, 199km/h.
03:39:00  <liq3> >:(
03:39:05  <liq3> curvature 3
03:40:00  <liq3> ...lemme test full tiles.
03:40:35  <liq3> oh that's weird. 275km/h. I swore it didn't work this way before.
03:43:12  <liq3> ok, w/e. I guess I understand how it works now.
03:43:34  <liq3> I still swear it used to work the other way. :/
03:45:31  <liq3> ty for the help.
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04:28:07  <Sylf> !password
04:28:07  <coopserver> Sylf: mapgen
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04:28:53  <coopserver> <Sylf> time to play some short game
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04:59:10  <Hazzard> !password
04:59:10  <coopserver> Hazzard: linked
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05:07:15  <coopserver> <Hazzard> OH
05:07:17  <coopserver> <Hazzard> oh
05:07:19  <coopserver> <Hazzard> oops
05:08:06  <coopserver> <Hazzard> I accidentally spawned some trains of the wrong cargo type
05:10:33  <coopserver> <Sylf> stupid prio error
05:22:43  <Hazzard> !dl
05:22:43  <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
05:22:44  <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r26920
05:22:57  <Hazzard> !dl ottdau
05:22:57  <coopserver> Hazzard: http://www.openttdcoop.org/winupdater
05:28:42  <Hazzard> too bad that doesn't work
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05:33:25  <Hazzard> !version
05:33:27  <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
05:34:46  <Hazzard_> asdf
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16:57:17  <potvornik> c
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20:19:08  <Maraxus> !password
20:19:08  <coopserver> Maraxus: annual
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20:59:52  <Hobbyte> !password
20:59:52  <coopserver> Hobbyte: sloped
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21:08:01  <planetmaker> !date
21:08:01  <coopserver> Feb 01 2430
21:08:06  <planetmaker> hm
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