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00:07:44 *** KWKdesign has quit IRC 00:08:02 *** KWKdesign has joined #openttdcoop 01:04:30 *** liq3 has joined #openttdcoop 01:15:11 *** Hazzard has joined #openttdcoop 01:15:17 *** john2288 has joined #openttdcoop 01:16:08 *** Hazzard_ has joined #openttdcoop 01:16:37 <john2288> !password 01:16:37 <coopserver> john2288: pieces 01:17:08 <coopserver> *** Game still paused (connecting clients, number of players) 01:17:11 <coopserver> *** jnelson2288 has joined 01:17:12 <coopserver> *** Game still paused (number of players) 01:17:56 <coopserver> *** jnelson2288 has left the game (Leaving) 01:18:02 *** john2288 has quit IRC 01:37:24 *** jnelson2288 has joined #openttdcoop 01:37:32 <jnelson2288> !password 01:37:32 <coopserver> jnelson2288: landed 01:38:06 <coopserver> *** Game still paused (connecting clients, number of players) 01:38:11 <coopserver> *** jnelson2288 has joined 01:38:12 <coopserver> *** Game still paused (number of players) 01:39:54 <coopserver> *** jnelson2288 has left the game (Leaving) 01:40:17 *** jnelson2288 has quit IRC 01:45:30 *** Kernigh has joined #openttdcoop 01:45:46 <Kernigh> !help 01:45:46 <coopserver> Kernigh: http://wiki.openttdcoop.org/Soap 01:46:22 <Kernigh> !date 01:46:22 <coopserver> May 15 2421 01:46:28 <Kernigh> !playercount 01:46:28 <coopserver> Kernigh: The server is empty, noone is connected. Feel free to remedy this situation 01:46:50 <Kernigh> !vehicles 01:46:50 <coopserver> Kernigh: Total vehicles per type: Rail: 1411, Road: 0, Water: 0, Air: 0 02:39:33 <Kernigh> !password 02:39:33 <coopserver> Kernigh: cycles 02:39:37 <coopserver> *** Game still paused (connecting clients, number of players) 02:39:41 <coopserver> *** Kernigh has joined 02:39:42 <coopserver> *** Game still paused (number of players) 02:39:43 <coopserver> *** Game unpaused (number of players) 02:45:41 <coopserver> <Kernigh> Heavy train traffic near SLH Gold 02B. 02:46:05 <coopserver> <Kernigh> Looks like the prioritiess at SLH Gold 02B were never built; there are entry signals with no exit signals. 02:52:28 <coopserver> <Kernigh> And I removed the priority that I just built. 02:52:53 <coopserver> <Kernigh> SLH Gold 02B has too many trains now, a prio would just make all sideline trains wait forever. 02:54:10 <coopserver> <Kernigh> But I did fill in a signal gap. That seems to help. 02:57:24 <liq3> hey, what's CL1.5? 02:57:36 <Sylf> something like CL1 02:57:45 <Sylf> except they slow down at 2x45 deree turns 02:58:25 <liq3> Except CL1.5 doesn't exist...? 02:58:55 <Sylf> it's a naming scheme that's based on legacy thought pattern 02:59:09 <Sylf> there were no such thing as .5 notation in curve length 02:59:22 <Sylf> there were, but they weren't really talked about 02:59:53 <liq3> because a 1.5 'length' turn is really just CL2 for if a train slows down, and CL3 for the speed it slows down to... 03:00:30 <Sylf> when a train can take 1 half tile turn without slowing down, that's CL1 03:00:56 <Sylf> when a train needs 2 half tiles turn to not to slow down, that's CL1.5 03:01:18 <Sylf> when a train needs 3 half tiles minimum not to slow down, that's CL2 03:01:19 <liq3> you can't an even number of half tiles in a turn tho.... 03:01:39 <Sylf> 2 half tiles is 1 full tile 03:01:51 <liq3> sure, but 2 half tiles is a S bend, not a turn. 03:01:52 <liq3> :P 03:02:25 <Sylf> When you start using a long train, you start taking average curve lengths too. 03:02:31 <Sylf> CL1.5 does exist. 03:02:36 <liq3> ok. 03:02:46 <liq3> i'll just trust you 2 half tiles = CL1.5 03:02:47 <Sylf> in simple turns too. 03:03:32 <Sylf> !password 03:03:32 <coopserver> Sylf: lovely 03:03:39 <Sylf> It's easiest to show examples 03:03:49 <Sylf> !password 03:03:49 <coopserver> Sylf: prices 03:03:59 <coopserver> *** Game paused (connecting clients) 03:04:02 <coopserver> *** Sylf has joined 03:04:03 <coopserver> *** Game unpaused (connecting clients) 03:04:33 <Sylf> actually, there already is an example... 03:04:35 <coopserver> *** Sylf has left the game (Leaving) 03:04:45 <Sylf> @archive 03:04:45 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 03:05:09 <Sylf> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_286_Final.sav 03:05:18 <Sylf> download that game, and see toward the left edge of the map 03:05:34 <Sylf> it has examples of CL1, CL1.5 and CL2 03:22:20 <coopserver> *** Kernigh has joined spectators 03:22:20 <coopserver> *** Game paused (number of players) 03:29:50 <liq3> Sylf: so CL1.5 is just super arbitrary? because that's CL1, not CL1.5 03:30:04 <liq3> tho I probably don't understand how the game works. 03:30:15 <Sylf> CL 1 isn't CL1.5, and CL1.5 isn't CL1 03:30:30 <Sylf> It's not arbitrary 03:30:41 <liq3> I mean, it's a combination of 3 long and 1 long turns. 03:31:01 <liq3> ugh openTTD and diagonals... 03:31:06 <Hazzard> I agree that it's not the best way but it's been that way for a while so it won't change 03:31:06 <Hazzard> CL = <number of 1/2 sections of track> + 0.5 03:31:07 <Sylf> we need a multiplayer enviroment where we can build examples 03:31:09 <scshunt> it's not arbitrary, just misnamed 03:31:39 <Sylf> yes, very much misnamed 03:31:46 <liq3> yes, this is why I'm so confused. :P 03:31:52 <liq3> oh well. 03:31:55 <Sylf> traditional CL1 is really CL 0.5 03:32:03 <Sylf> CL1.5 is the real CL1 03:32:11 <liq3> the thing is a half track counts as a full track for speed limits... 03:32:23 <liq3> I'm sure you know that. 03:32:33 <Hazzard> we need a new name like Bend Length BL or something and fix the numbering system 03:32:35 <Sylf> http://wiki.openttd.org/Game_Mechanics#Trains 03:32:49 <liq3> I've read that. 03:32:49 <Sylf> Take that table everywhere you go play openttd 03:32:53 <liq3> I do. :D 03:33:10 <Sylf> their curvature 1 is our CL1 03:33:17 <Sylf> curvature 2 is our CL1.5 etc 03:33:23 <Hazzard> there we go 03:33:34 <Hazzard> I'm going to start using that instead 03:33:44 <liq3> Sylf: curvature 2 is also CL2.... 03:33:48 <liq3> >.< 03:33:52 <liq3> your naming convention is awful. 03:34:00 <Sylf> their curvature and our CL don't match 03:34:06 <Sylf> their curvature 3 is our CL2 03:34:17 <Sylf> theirs goes in increment of 1, ours 0.5 03:34:18 <liq3> no? 03:34:24 <liq3> half tiles = full tiles for speed limit. 03:34:25 <Hazzard> of nvm 03:34:27 <Hazzard> *oh 03:34:47 <Sylf> not at all 03:34:52 <liq3> yes, i've tested it ingame. 03:35:07 <liq3> IF the train is based on average carriages between turns. 03:35:11 <Sylf> curve speed limits are always calculated from number of half tiles 03:35:22 <Sylf> 1 straight tile counts toward 2 half tiles 03:35:29 <liq3> nope, I've tested it ingame... 03:35:31 <liq3> shall I test it again? 03:35:41 <Sylf> yes 03:36:16 <Sylf> and when you test, don't use any trains that has tilt 03:37:34 <liq3> is the train hide/display a new feature in the nightly? :o 03:37:52 <Sylf> yes, future 1.5 feature 03:38:09 <Sylf> version 1.5* 03:38:57 <liq3> 3 half tiles, monorail train, 199km/h. 03:39:00 <liq3> >:( 03:39:05 <liq3> curvature 3 03:40:00 <liq3> ...lemme test full tiles. 03:40:35 <liq3> oh that's weird. 275km/h. I swore it didn't work this way before. 03:43:12 <liq3> ok, w/e. I guess I understand how it works now. 03:43:34 <liq3> I still swear it used to work the other way. :/ 03:45:31 <liq3> ty for the help. 04:27:24 <coopserver> *** Kernigh has joined company #1 04:27:25 <coopserver> *** Game unpaused (number of players) 04:28:07 <Sylf> !password 04:28:07 <coopserver> Sylf: mapgen 04:28:18 <coopserver> *** Game paused (connecting clients) 04:28:24 <coopserver> *** Sylf has joined 04:28:25 <coopserver> *** Game unpaused (connecting clients) 04:28:30 <coopserver> *** Sylf has joined company #1 04:28:53 <coopserver> <Sylf> time to play some short game 04:29:11 *** MTsPony has quit IRC 04:47:29 <coopserver> *** Kernigh has joined spectators 04:51:33 <coopserver> *** Kernigh has left the game (Leaving) 04:51:42 *** Kernigh has quit IRC 04:59:10 <Hazzard> !password 04:59:10 <coopserver> Hazzard: linked 05:00:00 <coopserver> *** Game paused (connecting clients) 05:00:05 <coopserver> *** Hazzard has joined 05:00:06 <coopserver> *** Game unpaused (connecting clients) 05:07:15 <coopserver> <Hazzard> OH 05:07:17 <coopserver> <Hazzard> oh 05:07:19 <coopserver> <Hazzard> oops 05:08:06 <coopserver> <Hazzard> I accidentally spawned some trains of the wrong cargo type 05:10:33 <coopserver> <Sylf> stupid prio error 05:22:43 <Hazzard> !dl 05:22:43 <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 05:22:44 <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r26920 05:22:57 <Hazzard> !dl ottdau 05:22:57 <coopserver> Hazzard: http://www.openttdcoop.org/winupdater 05:28:42 <Hazzard> too bad that doesn't work 05:31:55 <coopserver> *** Hazzard has left the game (Leaving) 05:33:25 <Hazzard> !version 05:33:27 <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 05:34:46 <Hazzard_> asdf 05:34:48 *** Hazzard_ has quit IRC 05:36:15 <coopserver> *** Sylf has left the game (Leaving) 05:36:16 <coopserver> *** Game paused (number of players) 05:42:13 *** Hazzard has quit IRC 09:03:25 *** LSky` has joined #openttdcoop 09:30:08 *** MTsPony has joined #openttdcoop 09:46:42 *** JohnK has joined #openttdcoop 09:57:22 *** JohnK has quit IRC 10:11:05 *** JohnK has joined #openttdcoop 10:21:18 *** JohnK has quit IRC 10:29:37 *** cornjuliox has joined #openttdcoop 10:39:48 *** JohnK has joined #openttdcoop 11:06:36 *** luaduck_zzz is now known as luaduck 11:34:50 *** LSky`` has joined #openttdcoop 11:39:04 *** LSky` has quit IRC 12:08:06 *** KWKdesign has quit IRC 12:08:48 *** KWKdesign has joined #openttdcoop 13:49:58 *** luaduck is now known as luaduck_zzz 14:53:54 *** luaduck_zzz is now known as luaduck 16:21:13 *** potvornik has joined #openttdcoop 16:22:04 *** Hobbyte has quit IRC 16:33:02 *** liq3 has quit IRC 16:33:28 *** Jam35_ is now known as Jam35 16:33:58 *** potvornik has quit IRC 16:41:18 *** potvornik has joined #openttdcoop 16:45:44 *** Hobbyte has joined #openttdcoop 16:49:13 *** LSky`` has quit IRC 16:57:17 <potvornik> c 17:05:25 *** potvornik has left #openttdcoop 17:36:29 *** ODM has joined #openttdcoop 17:36:29 *** ChanServ sets mode: +o ODM 18:04:07 *** Progman has joined #openttdcoop 19:53:05 *** Maraxus has joined #openttdcoop 19:53:05 *** ChanServ sets mode: +o Maraxus 20:12:58 *** ODM has quit IRC 20:19:08 <Maraxus> !password 20:19:08 <coopserver> Maraxus: annual 20:19:17 <coopserver> *** Game still paused (connecting clients, number of players) 20:19:20 <coopserver> *** Maraxus has joined 20:19:21 <coopserver> *** Game still paused (number of players) 20:20:56 <coopserver> *** Maraxus has left the game (Leaving) 20:26:35 *** Maraxus has quit IRC 20:59:52 <Hobbyte> !password 20:59:52 <coopserver> Hobbyte: sloped 21:00:02 <coopserver> *** Game still paused (connecting clients, number of players) 21:00:06 <coopserver> *** _Hobbyte_ has joined 21:00:07 <coopserver> *** Game still paused (number of players) 21:00:44 <coopserver> *** _Hobbyte_ has joined company #1 21:00:45 <coopserver> *** Game unpaused (number of players) 21:08:01 <planetmaker> !date 21:08:01 <coopserver> Feb 01 2430 21:08:06 <planetmaker> hm 21:09:10 <coopserver> *** _Hobbyte_ has left the game (Leaving) 21:09:11 <coopserver> *** Game paused (number of players) 21:18:52 *** Jam35 is now known as Jam35_ 21:27:54 *** cornjuliox has quit IRC 22:07:46 *** luaduck is now known as luaduck_zzz 22:11:34 *** Progman has quit IRC 22:15:46 *** help has joined #openttdcoop 22:50:26 *** luaduck_zzz is now known as luaduck 23:00:16 *** luaduck is now known as luaduck_zzz 23:02:15 *** luaduck_zzz is now known as luaduck 23:21:03 *** luaduck is now known as luaduck_zzz 23:38:32 *** Djanxy has quit IRC