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00:05:00 *** jrambo has quit IRC 00:05:37 *** jrambo has joined #openttdcoop 00:44:31 *** luaduck is now known as luaduck_zzz 02:20:05 <coopserver> *** o11c has left the game (Leaving) 02:41:20 *** Hazzard has joined #openttdcoop 02:55:21 *** Djanxy has joined #openttdcoop 03:01:57 <Djanxy> !password 03:01:57 <coopserver> Djanxy: bigger 03:02:04 <coopserver> *** Game still paused (connecting clients, number of players) 03:02:06 <coopserver> *** Djanxy has joined 03:02:07 <coopserver> *** Game still paused (number of players) 04:20:06 <coopserver> *** Sylf has left the game (Leaving) 04:42:24 *** KWKdesign has quit IRC 04:42:25 *** KWKdesign has joined #openttdcoop 05:23:51 *** efess has quit IRC 07:16:00 *** efess has joined #openttdcoop 07:18:44 *** Hazzard has quit IRC 07:40:56 <coopserver> *** Djanxy has left the game (Leaving) 11:01:27 *** ODM has joined #openttdcoop 11:01:27 *** ChanServ sets mode: +o ODM 11:19:14 *** liq3 has quit IRC 11:44:50 *** asdfasdf has joined #openttdcoop 11:45:03 *** asdfasdf has quit IRC 11:55:02 *** Progman has joined #openttdcoop 12:35:36 *** luaduck_zzz is now known as luaduck 12:44:46 *** Suicyder has joined #openttdcoop 12:48:33 *** Progman has quit IRC 13:48:52 *** Ivan_M has joined #openttdcoop 13:49:31 <Ivan_M> !password 13:49:31 <coopserver> Ivan_M: rework 13:49:43 <coopserver> *** Game still paused (connecting clients, number of players) 13:49:44 <coopserver> *** Ivan_M has joined 13:49:45 <coopserver> *** Game still paused (number of players) 13:53:39 <coopserver> *** Ivan_M has joined company #1 13:53:40 <coopserver> *** Game unpaused (number of players) 14:03:51 <coopserver> *** Ivan_M has left the game (Leaving) 14:03:52 <coopserver> *** Game paused (number of players) 14:03:57 *** Ivan_M has quit IRC 14:14:33 *** Hazzard has joined #openttdcoop 14:40:41 *** MTsPony has quit IRC 14:45:12 *** Hazzard has quit IRC 14:53:42 *** Maraxus has joined #openttdcoop 14:53:42 *** ChanServ sets mode: +o Maraxus 14:54:34 <Maraxus> !password 14:54:34 <coopserver> Maraxus: finite 14:54:43 <coopserver> *** Game still paused (connecting clients, number of players) 14:54:45 <coopserver> *** Maraxus has joined 14:54:46 <coopserver> *** Game still paused (number of players) 14:58:25 *** luaduck is now known as luaduck_zzz 15:29:16 <coopserver> *** Maraxus has left the game (Leaving) 15:29:29 *** fleet75 has joined #openttdcoop 15:29:32 <fleet75> !password 15:29:33 <coopserver> fleet75: ailist 15:29:47 <coopserver> *** Game still paused (connecting clients, number of players) 15:29:49 <coopserver> *** fleet75 has joined 15:29:50 <coopserver> *** Game still paused (number of players) 15:29:51 <coopserver> *** Game unpaused (number of players) 15:30:34 <coopserver> *** fleet75 has left the game (general timeout) 15:30:35 <coopserver> *** Game paused (number of players) 15:35:56 <coopserver> *** Game still paused (connecting clients, number of players) 15:35:57 <coopserver> *** fleet75 has joined 15:35:58 <coopserver> *** Game still paused (number of players) 15:35:59 <coopserver> *** Game unpaused (number of players) 15:37:34 *** fleet75 has quit IRC 15:49:10 <coopserver> *** fleet75 has left the game (general timeout) 15:49:11 <coopserver> *** Game paused (number of players) 16:31:15 *** damalix has joined #openttdcoop 16:35:44 *** Jam35_ is now known as Jam35 17:10:50 *** Progman has joined #openttdcoop 17:41:09 *** happy_ has joined #openttdcoop 17:41:18 *** happy_ has left #openttdcoop 17:52:54 *** Ivan_M has joined #openttdcoop 17:54:18 <Ivan_M> !password 17:54:18 <coopserver> Ivan_M: sample 17:59:09 *** MTsPony has joined #openttdcoop 18:00:49 *** fleet75 has joined #openttdcoop 18:00:50 <fleet75> !password 18:00:50 <coopserver> fleet75: forest 18:00:59 <coopserver> *** Game still paused (connecting clients, number of players) 18:01:00 <coopserver> *** fleet75 has joined 18:01:01 <coopserver> *** Game still paused (number of players) 18:01:02 <coopserver> *** Game unpaused (number of players) 18:02:14 <Maraxus> !password 18:02:14 <coopserver> Maraxus: forest 18:02:30 <coopserver> *** Game paused (connecting clients) 18:02:32 <coopserver> *** Maraxus has joined 18:02:33 <coopserver> *** Game unpaused (connecting clients) 18:08:10 <coopserver> *** fleet75 has left the game (general timeout) 18:08:11 <coopserver> *** Game paused (number of players) 18:12:57 *** fleet75 has quit IRC 18:17:37 <damalix> !password 18:17:37 <coopserver> damalix: basing 18:17:43 <coopserver> *** Game still paused (connecting clients, number of players) 18:17:44 <coopserver> *** Damalix has joined 18:17:45 <coopserver> *** Game still paused (number of players) 18:17:46 <coopserver> *** Game unpaused (number of players) 18:18:07 <coopserver> <Damalix> Hi ! 18:20:54 <coopserver> <Maraxus> hi 18:21:12 *** fleet75 has joined #openttdcoop 18:21:14 <fleet75> !password 18:21:14 <coopserver> fleet75: basing 18:21:21 <coopserver> *** Game paused (connecting clients) 18:21:23 <coopserver> *** fleet75 has joined 18:21:24 <coopserver> *** Game unpaused (connecting clients) 18:21:28 <o11c> !password 18:21:28 <coopserver> o11c: basing 18:21:35 <coopserver> *** Maraxus has joined company #1 18:21:38 <coopserver> *** Game paused (connecting clients) 18:21:41 <V453000> yo all 18:21:41 <coopserver> *** o11c has joined 18:21:42 <coopserver> *** Game unpaused (connecting clients) 18:21:53 <coopserver> <Damalix> yo V 18:21:58 <Maraxus> hi V 18:22:19 <coopserver> <o11c> looks like no progress on the last BBH or main stations since I was last on 18:23:06 <V453000> I am happy to announce that work on 32bpp/EZ NUTS has started :) 18:23:14 <o11c> cool 18:23:19 <V453000> in fact, you might see some first trains very soon :) 18:23:35 <coopserver> <Damalix> nice :) 18:24:07 <V453000> creating ultimately awesome infrastructure to make render->sprites automatically :D 18:25:20 <coopserver> <fleet75> ooh 32bpp nuts + yeti :) 18:26:23 <V453000> (: with yeti cargoes 18:26:25 <coopserver> *** fleet75 has joined spectators 18:26:29 <coopserver> *** fleet75 has joined company #1 18:26:29 <V453000> no moar ducks 18:26:56 <coopserver> <fleet75> yessssss 18:27:13 <V453000> making all the models will still be a lot of work, but the greatest thing is that NUTS is simply done already - I can just start adding sprites one by one and make new versions 18:27:19 <V453000> no need to wait to have all sprites done 18:27:24 <V453000> which is just amazing for me 18:29:59 <coopserver> <fleet75> whos making msh at the moment? 18:30:15 <coopserver> <Maraxus> I am 18:30:26 <coopserver> <fleet75> ok 18:31:36 <coopserver> <Maraxus> or rather I was 18:31:50 <coopserver> <fleet75> oh 18:31:56 <coopserver> *** Maraxus has left the game (Leaving) 18:34:20 *** liq3 has joined #openttdcoop 18:36:43 <coopserver> <fleet75> I'm guessing you can't make a massive spread out junction 18:38:15 <Maraxus> !password 18:38:15 <coopserver> Maraxus: forget 18:38:40 <coopserver> *** Game paused (connecting clients) 18:38:42 <coopserver> *** Maraxus has joined 18:38:43 <coopserver> *** Game unpaused (connecting clients) 18:43:17 <coopserver> *** fleet75 has left the game (general timeout) 18:43:41 <coopserver> *** Maraxus has joined company #1 18:45:22 *** fleet75_ has joined #openttdcoop 18:45:23 <fleet75_> !password 18:45:23 <coopserver> fleet75_: cached 18:45:32 <coopserver> *** Game paused (connecting clients) 18:45:36 <coopserver> *** fleet75 has joined 18:45:37 <coopserver> *** Game unpaused (connecting clients) 18:49:43 *** fleet75 has quit IRC 19:06:52 <coopserver> <o11c> useless bridge 19:07:22 <coopserver> <fleet75> ... 19:07:38 <Sylf> !password 19:07:38 <coopserver> Sylf: config 19:07:50 <coopserver> <fleet75> wdu u think of msh so far? not balanced 19:07:51 <coopserver> *** Game paused (connecting clients) 19:07:53 <coopserver> *** Sylf has joined 19:07:54 <coopserver> *** Game unpaused (connecting clients) 19:07:56 <V453000> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 19:09:35 <coopserver> <fleet75> what do people think of msh so far? not balanced and barely started 19:09:58 <coopserver> <Sylf> which where? 19:10:01 <coopserver> <o11c> hm, I called mine a BBH because it goes to multiple stations 19:10:15 <coopserver> <o11c> only remaining BBH/MSH is north industrial 19:10:29 <coopserver> <fleet75> yeah 19:10:31 <coopserver> <Sylf> with BBH03, there's enough space to put a SLH 19:10:39 <V453000> only difference between BBH and MSH is that in MSH there is not meant to be a SLH between the hub and the station 19:10:46 <V453000> while BBH is meant to allow for SLHs there 19:10:55 <coopserver> <fleet75> ok 19:10:59 <coopserver> <o11c> okay 19:11:03 <coopserver> <Sylf> with north end stuff, it just goes to 1 giant main station area 19:11:08 <coopserver> <fleet75> yeah 19:11:14 <coopserver> <Sylf> so "MSH" name will fit 19:11:32 <coopserver> <fleet75> does what i made so far work? 19:11:53 <coopserver> *** Sylf has joined company #1 19:11:59 <coopserver> <o11c> you don't need the double bridges after cchoice, right? 19:12:08 <coopserver> <Sylf> why's that "why" section so long? 19:12:17 <coopserver> <fleet75> that is the choice though 19:12:24 <coopserver> <Sylf> it works, but makes me wonder 19:12:47 <coopserver> <Sylf> what about the choice? 19:12:50 <coopserver> <fleet75> yeah theres no room for a train 19:12:56 <coopserver> <Sylf> the merge can happen there instead of having the bridge 19:13:00 <coopserver> <fleet75> at !bad split 19:13:25 <coopserver> <Sylf> whoa 19:13:26 <coopserver> <Sylf> wait 19:13:28 <coopserver> <o11c> hat new track is signal gap 19:13:37 <coopserver> <fleet75> I haven't done signals 19:13:43 <coopserver> <Sylf> I'm not sure if you understand why I called it bad 19:14:15 <coopserver> <fleet75> oh 19:14:36 <coopserver> <fleet75> the near 90 degrees turn 19:15:06 <coopserver> <Sylf> also, you'll end up changing it a lot when you add the left turn from south 19:15:19 <coopserver> <Sylf> so keep that in mind while you're building there 19:15:41 <coopserver> <o11c> Sylf: am I right about not needing those double bridges? 19:15:45 <coopserver> <Sylf> if we just focus on that section... 19:15:49 <coopserver> <Sylf> yes 19:15:55 <coopserver> <fleet75> oh 19:16:20 <coopserver> <o11c> since you've already split for chocie of the two tracks 19:16:35 <coopserver> <fleet75> would that work? 19:16:49 <coopserver> <Sylf> sort of. 19:17:01 <coopserver> <Sylf> but you can't have splits going in 2 different directions mixed 19:17:08 <coopserver> <o11c> still need to fix the choice for the N->S way 19:17:16 <coopserver> *** o11c has joined company #1 19:17:59 <coopserver> <fleet75> ok 19:18:15 <coopserver> <o11c> see now it choose which direction before which specific track 19:18:26 <coopserver> <fleet75> ohhh ok 19:18:57 <coopserver> <o11c> hm that brige isn't needed either 19:19:30 <coopserver> <Sylf> let's compact it a bit there 19:19:50 <coopserver> <fleet75> ok 19:19:59 <coopserver> <o11c> CL2 is nice 19:20:24 *** fleet75_ has quit IRC 19:20:27 <coopserver> <Sylf> TL2 has its own drawbacks 19:20:35 <coopserver> <o11c> yeah, bad packing 19:20:45 <coopserver> <Sylf> any bridges will be longer than TL 19:21:03 <coopserver> <o11c> I custom signaled one of the SLH01 stations to pack anothe rtrain in 19:21:10 <coopserver> <Sylf> so when you use bridge/tunnels at balancers, the balancer size is bigger than they need to be 19:22:13 <coopserver> <o11c> is there any point in doing something like CL2/TL3 ? 19:22:40 <coopserver> <Sylf> there's no point. It just happens. 19:23:00 <coopserver> <Sylf> Double Juice is a CL2 train at any length except for TL1 19:23:37 <coopserver> <Sylf> TL3 CL2 is bio's plan 19:25:46 <coopserver> <fleet75> could i spread out the msh or should i just keep it compact 19:26:28 <coopserver> <Sylf> don't make it big for sake of making it big 19:26:41 <coopserver> <fleet75> yeah 19:26:44 <coopserver> <Sylf> but no need to be overly concerned about making it small either 19:26:51 <coopserver> <fleet75> ok 19:27:11 <coopserver> <fleet75> because it's harder to make it compact when there are so many massive hills in the way 19:27:49 <coopserver> <fleet75> i though it would just be easier to make it by splitting it at the three entries 19:35:52 <coopserver> <o11c> wait, wtf 19:36:05 <coopserver> <o11c> someone created a station that picks up wood and drops it off *south* 19:36:28 <coopserver> <o11c> but the wood drop is supposed to be north 19:37:55 <coopserver> <o11c> there is a new sawmill at south ... 19:38:23 <coopserver> <Sylf> what about the new sawmill? 19:38:45 <coopserver> <o11c> someone apparently funded a sawmill at industrial south since north isn't hooked up yet 19:39:04 <coopserver> <Sylf> oh, I thought that was you 19:39:09 <coopserver> <o11c> nope 19:39:21 <coopserver> <o11c> SLH station saays Ivan_M 19:39:25 <coopserver> <Sylf> maybe Ivan_M, since that's the only forest station 19:51:58 <coopserver> <fleet75> anyone on? 19:52:02 <coopserver> <o11c> hm? 19:52:31 <coopserver> <fleet75> can you tell me whats wrong with junction so far because i've probably done something wrong 19:53:07 <coopserver> <Sylf> for one thing, there shouldn't be that cross 19:53:12 <coopserver> <fleet75> ok 19:53:52 <coopserver> <Sylf> move that line that way 19:54:03 <coopserver> <fleet75> that better? 19:54:18 <coopserver> <Sylf> then connect X to X' 19:54:37 <coopserver> <Sylf> and connect Y to Y' 19:55:39 *** Ivan_M has quit IRC 19:57:15 <coopserver> <Sylf> one question: why are you making those pseudo balancers at each location? 19:57:40 <coopserver> <Sylf> you still need to mix those lines with the other lines coming it 19:58:25 <coopserver> <fleet75> I can just connect the lines with each other simply 19:58:26 <Webster> Latest update from openttd: OpenTTD 1.4.4 <http://www.openttd.org/en/news/212> 19:58:49 <coopserver> <o11c> who's working on TOWN DROP NORTH ? 19:59:04 <coopserver> <Sylf> balancers work better when they're made right at the merger 19:59:23 <coopserver> <fleet75> ... crap 20:01:59 <coopserver> <fleet75> should i just delete the junction? 20:02:15 <coopserver> <fleet75> is it worth continueing? 20:02:35 <coopserver> <Sylf> don't delete the whole thing 20:02:42 <coopserver> <fleet75> which bits then 20:03:07 <coopserver> <Sylf> let's see if we can start with a blue print first 20:03:11 <coopserver> <Sylf> then work in the details 20:03:21 <coopserver> <fleet75> ok 20:05:05 *** ODM has quit IRC 20:07:33 <coopserver> <Sylf> so that's one possible design 20:07:45 <coopserver> <fleet75> ok 20:08:12 <coopserver> <Sylf> now we have the god visual, you can work on details and have less confusion what goes where 20:08:21 <coopserver> <fleet75> ok 20:08:37 <coopserver> <fleet75> should i balance at the split or the join> 20:08:39 <coopserver> <fleet75> ? 20:08:45 <coopserver> <Sylf> always at the join 20:08:49 <coopserver> <fleet75> ok 20:12:31 <damalix> O_o trains :) 20:12:53 <coopserver> <fleet75> oh godddd 20:12:54 <coopserver> <o11c> yes, trains ... 20:15:48 <coopserver> <Damalix> sry I was occupied 20:16:14 <coopserver> <Damalix> thanks for finishing o11c 20:16:59 <coopserver> <o11c> whoa, unloading is *fast* 20:17:29 <coopserver> <fleet75> guess theres not much to unload 20:20:34 <coopserver> <o11c> is this the first PSG with extended height? 20:20:42 <coopserver> <Sylf> yes 20:20:52 <coopserver> <fleet75> ... sorry but someone else might need to finish of the north msh 20:21:05 <coopserver> <fleet75> i'm pressed for time 20:21:13 <coopserver> <o11c> fleet75: you've already won an award fro "most elevation change within a hub" 20:21:15 <coopserver> <Sylf> come back and finish it later 20:21:22 <coopserver> <o11c> 9..31 that I see 20:21:25 <coopserver> <fleet75> later for me is tomorrow 20:21:30 <coopserver> <Sylf> ok 20:21:37 <Webster> (007) [525019007003672577] @OpenTTDNews> A new stable has been released. OpenTTD 1.4.4 includes fixes for a few crashes: http://t.co/nroTkjF8Vg 20:21:46 <coopserver> <fleet75> do you live in the US? 20:21:56 <coopserver> <o11c> I do 20:22:00 <coopserver> <fleet75> ok 20:22:01 <coopserver> <Sylf> I do 20:22:10 <coopserver> <fleet75> i'm in the uk 20:22:29 <coopserver> <o11c> /me has his computer's clock set to UTC 20:22:33 <coopserver> <Sylf> american continent players are the minority 20:27:36 <coopserver> <o11c> Damalix: your drop order is missing "unload and leave empty" 20:28:21 <coopserver> <Damalix> fixed 20:29:04 <coopserver> <o11c> just move the top, fleet 20:29:10 <coopserver> <o11c> you can't do it at the bottom 20:31:17 <coopserver> <o11c> Sylf: what happens to iron drop trains if somehow all the stations are full? 20:31:38 <coopserver> <Sylf> the drop train? 20:31:48 <coopserver> <o11c> yeah 20:31:51 <coopserver> <fleet75> why did you send the oil train? 20:31:58 <coopserver> <o11c> since they still have the double-red 20:32:01 <coopserver> <fleet75> the junctions not done yet 20:32:03 <coopserver> <Sylf> they'll go to the overflow 20:32:11 <coopserver> <o11c> pick one overflow at random? 20:32:24 <coopserver> <Sylf> the overflow release is not friendly to the unloading trains, but it won't break things 20:32:32 <coopserver> <fleet75> they will now sorry 20:32:35 <coopserver> <Sylf> they'll have preferences 20:32:43 <coopserver> <fleet75> it was just one random train getting lost 20:33:03 <coopserver> <Sylf> don't add oil trains yet 20:33:07 <coopserver> <Sylf> whoever it was 20:33:08 <coopserver> <o11c> Damalix: 20:33:17 <coopserver> <Sylf> iron ore too 20:34:01 <coopserver> <Damalix> yep ? 20:34:13 <coopserver> <o11c> that MSH needed for oil/iron/wood drop is not done 20:34:30 <coopserver> <Damalix> aww sorry 20:34:33 <coopserver> <Sylf> and I'm not funding another steel mill etc until that hub is done 20:34:37 <coopserver> <Sylf> so go stop those trains 20:36:04 <coopserver> *** Game paused (connecting clients) 20:36:07 <coopserver> *** Jam35 has joined 20:36:08 <coopserver> *** Game unpaused (connecting clients) 20:36:23 <coopserver> <fleet75> can someone check the junction where i put the sign 20:36:39 <coopserver> <fleet75> I don't think it works 20:37:50 <coopserver> <fleet75> would that work? 20:39:23 <coopserver> <fleet75> ok 20:40:02 <coopserver> <fleet75> that better? 20:41:20 <coopserver> <Sylf> looks good to me now 20:41:25 <coopserver> <fleet75> ok thanks 20:43:41 <coopserver> *** Maraxus has joined spectators 20:48:09 <coopserver> <fleet75> yay! lol 20:52:18 <coopserver> <Damalix> I would have left some kind of waiting room 20:53:09 <coopserver> <Damalix> fleet 20:54:26 *** Hazzard has joined #openttdcoop 20:55:46 <coopserver> <Damalix> so you can have a train blocked in the junction waiting for passage and you don't block the other branch 20:56:10 <coopserver> <Damalix> TL 2 makes the necessary space really short though 20:57:58 <coopserver> *** Jam35 has left the game (Leaving) 20:58:31 *** Jam35 is now known as Jam35_ 21:01:23 <Hazzard> !password 21:01:23 <coopserver> Hazzard: inputs 21:01:27 <coopserver> <fleet75> is that everything? 21:01:39 <coopserver> <Sylf> always add signals before asking that 21:01:45 *** argoneus has quit IRC 21:01:47 *** argoneus has joined #openttdcoop 21:01:58 <coopserver> <fleet75> ik but I need to go soon 21:02:02 <coopserver> *** Game paused (connecting clients) 21:02:05 <coopserver> *** Hazzard has joined 21:02:06 <coopserver> *** Game unpaused (connecting clients) 21:02:18 <coopserver> <Sylf> signaling, including intended signal gaps, are part of hub design 21:03:01 <coopserver> <Hazzard> Most elevation change in a hub award? :P 21:03:09 <coopserver> <o11c> yep 21:03:38 <coopserver> <fleet75> :P 21:06:08 <coopserver> <fleet75> i may not be best choice for choosing where signals go 21:06:43 <coopserver> *** Hazzard has joined spectators 21:07:15 <coopserver> <fleet75> isn't that all the signals? 21:07:59 <coopserver> <Sylf> you had several spots that were missing signals 21:08:21 <coopserver> <fleet75> ok 21:08:44 <coopserver> <fleet75> do all the presignals need to be there? 21:09:05 <coopserver> <Hazzard> "why presignals here" shouldn't be presignals 21:09:22 <coopserver> <Hazzard> both spots 21:09:25 <coopserver> <fleet75> just normal block signals 21:09:27 <coopserver> <Sylf> all 4 spots :P 21:09:35 <coopserver> <fleet75> ? 21:09:39 <coopserver> <Hazzard> yeah. 21:09:41 <coopserver> <fleet75> ok 21:10:08 <coopserver> <Hazzard> Presignals should be used when both tracks go to the same place, in order to split the trains 21:10:27 <coopserver> *** o11c has joined spectators 21:10:35 <coopserver> <Hazzard> The trains should be allowed to go either way at those spots 21:11:08 <coopserver> *** o11c has joined company #1 21:11:24 <coopserver> *** o11c has joined spectators 21:11:47 <coopserver> <fleet75> damn 21:12:29 <coopserver> <fleet75> well that took a long time 21:13:38 <coopserver> <fleet75> i think i've cleaned up the signal gaps and presignals 21:14:08 <coopserver> <fleet75> it should be done now 21:14:55 <coopserver> <fleet75> thanks for the help 21:15:29 <coopserver> <fleet75> bye 21:15:33 <coopserver> <Damalix> bb 21:15:42 <coopserver> <Hazzard> bye 21:15:47 <coopserver> *** fleet75 has left the game (Leaving) 21:16:14 <coopserver> *** Hazzard has left the game (Leaving) 21:16:17 <coopserver> <Damalix> lol 21:20:10 <coopserver> *** Maraxus has joined company #1 21:27:35 <coopserver> *** Maraxus has left the game (Leaving) 21:27:37 *** Maraxus has quit IRC 21:28:40 <coopserver> *** Damalix has joined spectators 21:29:13 <coopserver> *** Damalix has joined company #1 21:32:26 *** fleet75 has joined #openttdcoop 21:32:26 <fleet75> !password 21:32:26 <coopserver> fleet75: thrown 21:32:30 <coopserver> *** Game paused (connecting clients) 21:32:32 <coopserver> *** fleet75 has joined 21:32:33 <coopserver> *** Game unpaused (connecting clients) 21:35:24 <coopserver> <fleet75> oh wow 21:35:57 <coopserver> <fleet75> was that forest in the middle of the north industrial drop before? 21:36:16 <coopserver> <Sylf> yes 21:36:21 <coopserver> <fleet75> oh 21:36:27 <coopserver> <fleet75> nevermind then 21:37:04 *** Suicyder has quit IRC 21:37:32 <coopserver> <Sylf> ugh 21:37:40 <coopserver> <Sylf> someone took iron ore to south 21:38:40 <coopserver> <Sylf> train yard was wrong on that one 21:41:41 <coopserver> *** fleet75 has left the game (Leaving) 21:42:05 <coopserver> <Damalix> that was probably me :s 21:44:26 <coopserver> *** Damalix has joined spectators 21:46:38 <coopserver> <o11c> train 117 what? 21:46:56 <coopserver> *** o11c has joined company #1 21:47:29 <coopserver> <o11c> oh it's a temp fix 21:47:51 <coopserver> <Sylf> it's a fix that's not really needed but meh 21:48:38 *** fleet75 has quit IRC 21:49:59 *** MTsPony has quit IRC 21:51:29 <coopserver> <o11c> what's up with the second goods example train's orders? 21:51:47 <coopserver> <o11c> why does it have an unconditional jump to the first order halfway through? 21:51:58 <coopserver> <Sylf> oh I forgot 21:52:03 <coopserver> <Damalix> don't know 21:52:05 <coopserver> <Sylf> the goods are 1 way only 21:52:28 <coopserver> <Sylf> or are we taking goods from both locations to both drops 21:52:57 <coopserver> <o11c> nah, just goods south -> town north and goods north -> town south 21:56:03 <coopserver> <Damalix> Good night :) 21:56:08 <coopserver> *** Damalix has left the game (Leaving) 21:57:55 <coopserver> *** o11c has joined spectators 21:58:18 *** ifur has joined #openttdcoop 21:58:34 *** ifur has left #openttdcoop 22:01:10 *** Progman has quit IRC 22:09:54 <coopserver> *** Sylf has left the game (Leaving) 22:09:55 <coopserver> *** Game paused (number of players) 22:16:15 *** damalix has quit IRC 22:22:33 *** MTsPony has joined #openttdcoop 22:47:15 <coopserver> *** o11c has joined company #1 22:47:16 <coopserver> *** Game unpaused (number of players) 23:13:40 <coopserver> <o11c> whoa, I never realized you could upgrade bridges in-place by clicking on them 23:17:21 <Djanxy> oh - yeah that's pretty handy :) 23:17:48 <Djanxy> !password 23:17:48 <coopserver> Djanxy: tracks 23:17:59 <Djanxy> how appropiate 23:18:08 <coopserver> *** Game paused (connecting clients) 23:18:10 <coopserver> *** Djanxy has joined 23:18:11 <coopserver> *** Game unpaused (connecting clients) 23:20:49 <liq3> o11c: you can do it even faster by ctrl-clicking 23:44:31 <coopserver> <Djanxy> so, these double TL18 tunnels at BBH 02 isn't really enough capacity :) 23:52:23 <coopserver> *** o11c has joined spectators 23:52:24 <coopserver> *** Game paused (number of players) 23:52:30 <coopserver> *** o11c has left the game (Leaving) 23:52:44 <coopserver> *** Djanxy has left the game (Leaving) 23:52:50 <o11c> need a couple more SLH's on the north half 23:52:55 <o11c> then time to prospect