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Log for #openttdcoop on 12th November 2014:
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00:00:09  <coopserver> *** Hazzard has joined spectators
00:00:59  <coopserver> <o11c> um, why are my trains giving "cost" instead of profit?
00:01:46  <coopserver> *** Hazzard has joined company #1
00:02:05  <coopserver> *** Hazzard has left the game (Leaving)
00:02:14  <coopserver> <o11c> oh, maybe because I needed coverage
00:03:58  <coopserver> <o11c> ah, RTN is the one with no coverage
00:04:28  <coopserver> <o11c> much better
00:14:04  <coopserver> <o11c> lol
00:14:12  <coopserver> <o11c> demolished a building to expand the road
00:14:22  <coopserver> <o11c> tried to place road, building in the way already
00:26:49  <coopserver> <o11c> lol, random station naming
00:27:02  <coopserver> <o11c> "Lower Londworth Falls" is the highest station in the town
00:27:15  <coopserver> <o11c> "Upper Londworth Falls" is tied for lowest
00:40:49  *** luaduck is now known as luaduck_zzz
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02:28:55  <coopserver> <o11c> we need a 2nd outer for the NFL loop
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02:48:13  <coopserver> <o11c> adding 2nds at your SLH02
02:48:18  <coopserver> <Sylf> kk
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02:48:35  <coopserver> <o11c> ugh, PBS is not smart
02:49:00  <coopserver> <Sylf> you have to tell them how to be smart :)
02:51:15  <coopserver> <o11c> what was that?
02:51:36  <coopserver> <Sylf> counting the waiting space, and added the twoway signals
02:53:55  <coopserver> <Sylf> hmm?
02:54:35  <coopserver> <o11c> gonna rebuild the station exit, needed more room
02:54:54  <coopserver> <Sylf> It's fine as is
02:55:35  <coopserver> <o11c> this station gets a *lot* of traffic, I don't like there being only one lane
02:55:58  <coopserver> <Sylf> nah, it's fine
02:56:10  <coopserver> <Sylf> if we add more lines, that means more platforms
02:56:20  <coopserver> <Sylf> wait until more platforms are needed
02:56:34  <coopserver> <o11c> usually 4 or 5 platforms are full already
02:56:41  <coopserver> <Sylf> and that's fine
02:57:11  <coopserver> <Sylf> lots of CL issues throughout the ML though
02:57:18  <coopserver> <o11c> huh?
02:57:34  <coopserver> <Sylf> !CL for example
02:57:50  <coopserver> <o11c> that's CL3 ...
02:58:01  <coopserver> <Sylf> watch the trains slow down to 132km/h
02:58:18  <coopserver> <Sylf> because of 1 tile curve in front of it
02:58:19  <coopserver> <o11c> well then the plan is wrong
02:58:27  <coopserver> <Sylf> it is CL3
02:58:34  <coopserver> <Sylf> but you can't have 1 tile curve around it
02:58:39  <coopserver> <Sylf> it's a special CL3
02:58:58  <coopserver> <o11c> oh I see what you're saying now
02:59:13  <coopserver> <o11c> because the trains are so long
02:59:29  <coopserver> <Sylf> yup
03:02:29  <coopserver> <Sylf> ...who's funny idea is world tourist...
03:02:36  <coopserver> <o11c> /me looks innocent
03:03:34  <coopserver> <o11c> I tried to make it run along the very edge of the map but it fills in water from there
03:04:19  <coopserver> <Sylf> then there's nyan yeti
03:04:32  <coopserver> <o11c> that one I found while laying the tourist
03:04:44  <coopserver> <Sylf> probablly Jam35's pet
03:17:05  <coopserver> *** o11c has joined spectators
03:41:54  <coopserver> <Sylf> dinner first, then Marfingburg demolition
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07:11:11  <BiG_MEECH> yooooooooooo playazzzzzzzzz
07:11:19  <BiG_MEECH> we ballin' mon!
07:11:25  <britboy3456> Hey
07:11:30  <BiG_MEECH> hey bOSS!
07:11:51  <BiG_MEECH> !password
07:11:51  <coopserver> BiG_MEECH: medium
07:11:57  <coopserver> *** Game still paused (connecting clients, number of players)
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07:12:27  <coopserver> <BiG_BaLLZ> ballersssssssssssss
07:12:31  <coopserver> <BiG_BaLLZ> double MLLLLLLLLLLLLL
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07:13:08  <coopserver> <BiG_BaLLZ> looks like we need another line of the ML woooooooooooo!
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07:14:19  <coopserver> <BiG_BaLLZ> hell yeah bitches we rolling WET rails
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07:36:17  <V453000> :D
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11:50:18  <StarLite> !password
11:50:18  <coopserver> StarLite: points
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17:19:07  <Sylf> !password
17:19:07  <coopserver> Sylf: sqcall
17:19:32  <coopserver> *** Game paused (connecting clients)
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17:19:41  <coopserver> <britboy3456> Hey
17:19:43  <coopserver> <Sylf> hi
17:19:51  <coopserver> <Sylf> what's up
17:19:58  <coopserver> <Sylf> pronborough?
17:20:01  <coopserver> <britboy3456> Yep
17:20:12  <V453000> wat up
17:20:22  <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/tankorz.png :)
17:21:20  <StarLite> :D
17:21:26  <StarLite> thats nuts! ;)
17:22:32  <o11c> !password
17:22:32  <coopserver> o11c: sqcall
17:23:22  <V453000> more to come very soon :)
17:23:44  <coopserver> *** Game paused (connecting clients)
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17:25:22  <coopserver> *** Sylf has joined company #1
17:26:40  <coopserver> <Sylf> hm, this bridge is not needed...
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17:27:47  <coopserver> <o11c> magic bulldozer is on, so you can just delete the industries in Pronborough ...
17:28:04  <coopserver> <britboy3456> Ooh
17:28:06  <coopserver> <britboy3456> Very nice
17:28:08  <coopserver> <britboy3456> Thanks
17:28:16  <coopserver> <Sylf> Oh, I thought you meant to keep them intentionally
17:28:25  <coopserver> <Sylf> for challenges or something
17:30:56  <coopserver> <o11c> don't forget to set add a station for drop coverage
17:31:07  <coopserver> <britboy3456> What?
17:31:24  <coopserver> <Sylf> station coverage area highlight?
17:31:25  <coopserver> <o11c> currently PNB "Accepts: Nothing" because it's far away from town
17:31:34  <coopserver> <Sylf> or PNB pax acceptance?
17:32:56  <coopserver> <Sylf> btw
17:33:04  <coopserver> <Sylf> did you flatten this area for pronborough?
17:33:14  <coopserver> <Sylf> that's a very naughty thing to do if you did
17:33:29  <coopserver> <britboy3456> A little, but it was mostly flat like the area just north
17:33:37  <coopserver> <britboy3456> Which is why I picked it
17:34:05  <coopserver> <britboy3456> Didn't destory a whole mountain or anything
17:34:12  <coopserver> <Sylf> it just looks very unnaturally flat
17:34:36  <coopserver> <britboy3456> I did smooth some 1 high hills
17:35:00  <coopserver> <britboy3456> And did a little extra at the edges
17:35:21  <coopserver> <Sylf> it's better to keep those hills and work with those challenges
17:35:27  <coopserver> *** o11c has joined company #1
17:35:33  <coopserver> <Sylf> so take on that challenge the next time :)
17:35:37  <coopserver> <britboy3456> Yeah, will do
17:35:50  <coopserver> <britboy3456> More exciting anyway
17:36:22  <coopserver> <o11c> best to avoid dead ends since it stops growth
17:38:32  <Sylf> http://wiki.openttdcoop.org/User:Mfb/Towns for all the gory details
17:38:41  <V453000> (:
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17:44:03  <coopserver> <o11c> britboy3456: you gonna start on the mainline station?
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17:47:24  <V453000> accidentally quit the channel when rendering XD pc lagged as fuck
17:48:53  *** Jam35_ is now known as Jam35
17:48:58  <coopserver> <Sylf> that's where you should TF
17:50:01  <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds.png
17:50:02  <V453000> fuck yeah
17:50:15  <V453000> hm dropbox borking :D
17:50:19  <britboy3456> yep
17:50:20  <Sylf> nuu
17:50:22  <coopserver> <o11c> britboy3456: CL3 on mainline tracks
17:50:41  <coopserver> <britboy3456> What?
17:51:21  <coopserver> <o11c> the one on the exit is the worst since it will slow all trains
17:51:24  <coopserver> <o11c> er
17:51:31  <coopserver> <o11c> exit from mainline to station
17:51:38  <coopserver> <o11c> but all of them ar avoidable
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17:52:00  <coopserver> <Sylf> easiest fix is to demo some houses in bundstone :P
17:52:01  *** Progman_ is now known as Progman
17:52:19  <coopserver> <Sylf> boom, fixed
17:53:39  <coopserver> <o11c> demonstration of why 2 people shouldn't work in the same area at the same time
17:54:04  <coopserver> <Sylf> hm?
17:54:14  <coopserver> <britboy3456> We kept flipping the signal
17:54:21  <coopserver> <Sylf> :P
17:54:22  <coopserver> <o11c> two of us tried to signal the split from the mainline at the same moment
17:54:23  <coopserver> <Sylf> typical
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17:56:00  <V453000> clearly my upload is failing :D to dropbox, devzone, tt-forums, or anywhere else :D
17:56:01  <V453000> will show shit later
17:56:03  <V453000> asdf
17:56:06  <V453000> clearly my upload is failing :D to dropbox, devzone, tt-forums, or anywhere else :D
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18:09:27  <coopserver> <o11c> britboy3456: I moved the diagonal going to Pronborough East to allow 4 or 5 more houses
18:09:47  <coopserver> <britboy3456> Thanks :)
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18:20:29  <coopserver> <britboy3456> Do you mean to have it so trains can't go on the outer line an TEN?
18:21:02  <coopserver> <Sylf> that part?
18:21:06  <coopserver> <britboy3456> yeah
18:21:28  <coopserver> <Sylf> it was just a temp connection
18:21:48  <coopserver> <britboy3456> kk
18:25:21  <coopserver> <britboy3456> Is my signalling wrong at Pronborough East?
18:25:46  <coopserver> <Sylf> there's a piece of unelectric rail
18:25:55  <coopserver> <Sylf> next to that X
18:25:56  <coopserver> <o11c> wait, that's electic? my bad
18:26:09  <coopserver> <britboy3456> it is now
18:27:16  <coopserver> <Sylf> back to BBH 04
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18:52:30  <V453000> ha at last :D S
18:52:38  <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds.png
18:52:55  <StarLite> monkeys on a train :D
18:53:13  <coopserver> <o11c> ... does this mean no more ducks?
18:53:27  <V453000> yes :)
18:57:52  <V453000> ... Maybe :)
18:59:38  <coopserver> <o11c> somebody is reading my mind
19:00:18  <coopserver> <o11c> that's a signal gap
19:00:32  <coopserver> <Sylf> gap where?
19:00:49  <coopserver> <Sylf> that's only 1.5 tiles
19:00:54  <coopserver> <Sylf> didn't really matter
19:00:59  <coopserver> <o11c> I mena before I added the signal
19:01:03  <coopserver> <Sylf> right
19:01:08  <coopserver> <Sylf> didn't really matter
19:02:09  <coopserver> <o11c> I'm really not happy with BBH01 though
19:02:15  <coopserver> <o11c> I've done surgery on it twice now
19:03:37  <coopserver> <o11c> hmph
19:04:41  <coopserver> <britboy3456> Why are there no trains going on the second line on the outer track between BBH 1 and 2?
19:05:21  <coopserver> <Sylf> still busy with SLH 01 here
19:05:28  <coopserver> <Sylf> I'll find the answer in a min
19:05:31  <coopserver> <o11c> probably longer and not enough traffic to force it
19:07:26  <coopserver> <o11c> ouch cl1!
19:07:59  <coopserver> <o11c> okay, who did that?
19:08:07  <coopserver> <britboy3456> where?
19:08:13  <coopserver> <o11c> !cl1 x2
19:08:40  <coopserver> <o11c> aactually there are a lot of cl1 in the area
19:08:59  <coopserver> <Sylf> who added the 2nd line at SLH 03?
19:09:11  <coopserver> <Sylf> I need to show something there
19:09:42  <coopserver> <o11c> not me
19:10:15  <coopserver> <britboy3456> oh, me
19:10:26  <coopserver> <Sylf> let me show you couple of things
19:10:35  <coopserver> <Sylf> start with !issue 1
19:10:48  <coopserver> <britboy3456> yes
19:10:49  <coopserver> <Sylf> when a train comes from the ML to SL, there's no waiting space
19:11:05  <coopserver> <o11c> demonstration
19:11:06  <coopserver> <Sylf> always give at least 1 train length waiting space for two lines to merge
19:11:24  <coopserver> <britboy3456> yep
19:11:25  <coopserver> <Sylf> like that.
19:11:58  <coopserver> <Sylf> also, we can make the second line a bit more compact
19:12:35  <coopserver> <o11c> cl2
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19:15:46  <coopserver> <o11c> ah right, no zigzags
19:16:16  <coopserver> <Sylf> let's move on to !issue 2
19:16:18  <coopserver> <britboy3456> yes
19:16:27  <coopserver> <Sylf> the issuethere is the balancing.
19:16:41  <coopserver> <Sylf> balancer works be giving just enough waiting space at the split
19:16:57  <coopserver> <Sylf> when the other line is so long, the balancing is not effective
19:16:58  <coopserver> <o11c> going back and fixing more cl issues
19:17:11  <coopserver> <britboy3456> i see
19:18:01  <coopserver> <Sylf> and when you make a balancer like that, always add the presignals
19:18:13  <coopserver> <britboy3456> kk
19:18:44  <coopserver> <o11c> oh sorry
19:18:49  <coopserver> <Sylf> when you add !extra signals, be careful
19:19:12  <coopserver> <Sylf> only have signals in front of the bridges when there's enough space for 1 train to wait without blocking the split
19:19:59  <coopserver> <Sylf> those blue tracks equal to 5 tiles exactly on both lines
19:20:12  <coopserver> <Sylf> making them a good balancer
19:20:13  <coopserver> <britboy3456> i see
19:20:18  <coopserver> <o11c> so there is space for 2 on right, 1 on left
19:20:24  <coopserver> <britboy3456> yeah
19:20:40  <coopserver> <Sylf> half of coop style building is counting tiles :P
19:21:05  <coopserver> <Sylf> even to the point of paranoia
19:21:35  <coopserver> <Sylf> o11c, did you see my CL1 sign at BBH01?
19:21:43  <coopserver> <StarLite> CL for the ML is 3?
19:21:46  <coopserver> <o11c> ugh
19:21:52  <coopserver> <o11c> StarLite: yeah
19:21:57  <coopserver> <StarLite> tnx :)
19:21:58  <coopserver> <Sylf> yeah, the special type CL3
19:22:36  <coopserver> <o11c> Sylf: fixed but I really don't like BBH01 at all now
19:22:40  <coopserver> <o11c> still, BBH02 is worse
19:22:41  <coopserver> <Sylf> CL issues never stop :P
19:22:53  <coopserver> <Sylf> ok, BBH 02 first
19:22:57  <coopserver> <Sylf> hrm
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19:23:04  <coopserver> <Sylf> oh, that's easy
19:23:09  <Hazzard> !players
19:23:09  <coopserver> Hazzard: There are currently 4 players and 0 spectators, making a total of 4 clients connected
19:23:15  <Hazzard> Hey guys
19:23:16  <Hazzard> !password
19:23:17  <coopserver> Hazzard: clicks
19:23:23  <coopserver> <britboy3456> Hey
19:23:24  <coopserver> <Sylf> that's one
19:23:27  <coopserver> <o11c> 3 more cl1 to the left
19:23:39  <coopserver> *** Game paused (connecting clients)
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19:24:59  <coopserver> <Sylf> hmm
19:25:06  <coopserver> *** Hazzard has left the game (Leaving)
19:25:27  <coopserver> <o11c> that works, right?
19:25:33  <coopserver> <Sylf> semi works
19:30:20  <coopserver> <Sylf> did we miss anything?
19:30:34  <coopserver> <o11c> yeah
19:30:56  <coopserver> <o11c> forgot to rehook the track
19:31:29  <coopserver> <o11c> I don't really *like* that 4+4 bridge with no signal, but based on the gaps for waiting it's fine
19:31:46  <coopserver> <o11c> made it a single 8 so at least it's more obvious
19:32:01  <coopserver> <o11c> @@(gap 5)
19:32:02  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
19:32:27  <coopserver> <o11c> so as long as it's under 11 it's fine if the other issues work out
19:32:47  <coopserver> <Sylf> let me do BBH 01 now
19:32:58  <coopserver> <o11c> k
19:38:10  <coopserver> <o11c> what are the random entry-exit signals at ? for?
19:38:25  <coopserver> <Sylf> left over from old split
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19:42:29  <damalix> !password
19:42:29  <coopserver> damalix: fnound
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19:43:03  <coopserver> <britboy3456> Hey
19:43:07  <coopserver> <Damalix> hi
19:44:14  <coopserver> <o11c> is there a reason for !short prio in a BBH as opposed to an SLH?
19:44:40  <coopserver> <Damalix> don't know
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19:44:46  <coopserver> <Sylf> It's a BBH
19:44:56  <coopserver> <Sylf> theye're all main line traffic
19:45:08  <coopserver> <Damalix> there is no real need for prio in BBH
19:45:09  <coopserver> <o11c> just some have choice and some don't
19:45:15  <coopserver> <Sylf> speaking of which, that bridge needs to be doubled
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19:52:57  <Maraxus> !password
19:52:57  <coopserver> Maraxus: little
19:53:03  <coopserver> <Sylf> D:
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19:53:10  <coopserver> <Sylf> Londworth lost some population
19:53:34  <coopserver> <britboy3456> `
19:55:47  <coopserver> *** Maraxus has joined company #1
19:56:29  <coopserver> <Damalix> Isn't there a minimap option to check the coverage of the installed stations?
19:56:40  <coopserver> <Sylf> nope.
20:02:07  <coopserver> *** Sylf has joined spectators
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20:11:36  <coopserver> <StarLite> I cant clone ML trains, vehicle not available...
20:11:44  <coopserver> *** StarLite has joined spectators
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20:11:57  <coopserver> <Sylf> lol
20:12:01  <coopserver> <Sylf> that train expires?!
20:12:18  <coopserver> *** britboy3456 has joined company #1
20:12:20  <coopserver> <Sylf> /me pokes V with a bug report
20:12:57  <coopserver> <britboy3456> We're using doombringers right?
20:13:07  <coopserver> <Damalix> or did we reach train limit ?
20:13:24  <coopserver> <britboy3456> I just built a new one
20:13:28  <coopserver> <Maraxus> I have no problem copying trains
20:13:33  <coopserver> <britboy3456> And cloning works too
20:13:53  <coopserver> <Sylf> maybe Starlite tried to clone in a wrong type of depot
20:14:08  <coopserver> *** britboy3456 has joined spectators
20:14:33  <Sylf> !rcon set max_trains
20:14:35  <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
20:14:47  <Sylf> !rcon set max_roadvehs
20:14:48  <coopserver> 'max_roadvehs' is an unknown setting.
20:14:51  <Sylf> !rcon set max_roadveh
20:14:52  <coopserver> Current value for 'max_roadveh' is: '400' (min: 0, max: 5000)
20:15:33  <coopserver> <Damalix> lol road vehicle has no orders :)
20:15:40  <coopserver> <Damalix> 173
20:19:10  <coopserver> <Sylf> WRN doesn't accept pax
20:20:24  <coopserver> <Damalix> that's fixed now :)
20:29:34  <coopserver> *** Maraxus has joined spectators
20:36:00  <Jam35> !password
20:36:00  <coopserver> Jam35: reject
20:36:08  <coopserver> *** Game paused (connecting clients)
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20:36:25  <coopserver> <Jam35> elo
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20:37:31  <coopserver> <Damalix> 'lo
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20:58:05  <Hazzard> !password
20:58:07  <coopserver> Hazzard: folded
20:58:46  <Hazzard> !password
20:58:46  <coopserver> Hazzard: modulo
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21:26:08  <StarLite> Thanks for fixing WRN passenger acceprtance sylf
21:26:26  <Sylf> thank damalix :)
21:26:29  <StarLite> I guess I made a booboo there when I rebuilt the thing at the start
21:27:17  <StarLite> Ah, yeah
21:27:24  <StarLite> thanks Damalix ;)
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22:01:30  <coopserver> <Sylf> britboy, it'll probably easier to make that main station a roro
22:01:35  <coopserver> <Sylf> next to the SBahn station
22:04:12  *** Djanxy has joined #openttdcoop
22:04:28  <coopserver> <o11c> look at what I did at TEN and LON
22:05:02  <coopserver> <Sylf> hmm
22:05:08  <coopserver> <Sylf> I got a crazy idea...
22:05:12  <coopserver> *** o11c has joined company #1
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22:05:21  <coopserver> <o11c> what crazy idea would that be?
22:05:34  <coopserver> <Sylf> build a circular town
22:05:49  <coopserver> <Sylf> start with ronfingpool, and build it all around the pond
22:05:53  <coopserver> <Sylf> not sure if it'll work
22:06:42  <coopserver> <o11c> with bridges to aid growth?
22:06:55  <coopserver> <Sylf> just 1 long circular road
22:07:10  <coopserver> <Sylf> maybe a double circle
22:07:23  <coopserver> <Sylf> and trains between the double circle
22:07:46  <coopserver> <Sylf> pointless design, pure fun
22:08:07  <coopserver> <o11c> let's do it
22:10:57  <coopserver> <o11c> I don't see many good places to bridge the loops except on the far shore
22:11:32  <coopserver> <Sylf> bridge?  what bridge?
22:11:49  <coopserver> <o11c> I mean, how will the town grow the waterside road
22:12:11  <coopserver> <Sylf> I don't have any plan yet
22:12:17  <coopserver> <Sylf> it'll work itself out
22:13:10  <coopserver> <o11c> got one
22:14:45  <coopserver> <Sylf> non of those bridges or side lines
22:14:55  <coopserver> <o11c> ah, I see
22:14:56  <coopserver> <Sylf> 1 pure long road with no intersections
22:15:34  <coopserver> <Sylf> seriously pointless challenge
22:15:56  <coopserver> <o11c> hm, not a *lot* of room after BBH
22:16:16  <coopserver> <o11c> didn't join the station
22:16:30  <coopserver> <Sylf> \thx
22:17:12  <coopserver> <o11c> I have no idea how you're connecting to the mainline
22:17:57  <coopserver> <Sylf> around there
22:20:29  <coopserver> <o11c> that's like 1.8 trains
22:22:27  <coopserver> <o11c> erm, how to do prio under the bridge?
22:23:07  <coopserver> <Sylf> like that
22:25:29  <coopserver> <o11c> how do you do the arrows?
22:26:04  <coopserver> <Sylf> in road construction window, have one of first 3 buttons pressed
22:26:12  <coopserver> <Sylf> then press the 8th button
22:26:19  <coopserver> <Sylf> then build a piece of road
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22:30:04  <coopserver> <o11c> wait, did you somehow build the full station withint destroying the first tile?
22:30:28  <coopserver> <Sylf> hm?
22:30:38  <coopserver> <o11c> you constructed a 1x1 station first right?
22:30:42  <coopserver> <Sylf> yeah
22:31:01  <coopserver> <o11c> I never saw it destroyed, just the new one built
22:31:23  <coopserver> <Sylf> I probably built over the old one
22:31:46  <coopserver> <o11c> huh
22:31:52  <coopserver> <Sylf> watch this
22:32:04  <coopserver> <Sylf> you can even change directions
22:32:26  <coopserver> <o11c> how I feel silly for destroying stations to change them
22:32:43  <coopserver> <o11c> getting a bit far from the water
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22:34:44  <coopserver> <o11c> ah, I thought we were no-TF'ing the lake
22:35:02  <coopserver> <Sylf> just minor cosmetics
22:36:47  <coopserver> <o11c> hm
22:37:18  <coopserver> <o11c> if I TF that water it closes the channel quite a bit
22:38:53  <coopserver> <o11c> are you planning on using conditional orders?
22:39:13  <coopserver> <Sylf> yup, that's what the tunnels are for
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22:39:21  <coopserver> <Sylf> all trains share the orders
22:39:36  <coopserver> <o11c> so technically, tunnel doesn't need to go to platform, only to tunnel
22:40:00  <coopserver> <Sylf> yup
22:40:11  <coopserver> <o11c> doesn't make much difference in most places though
22:40:53  <coopserver> <o11c> pondering the injector
22:41:02  <coopserver> <o11c> lots of room if we put it before the drop, not much after
22:41:22  <coopserver> <o11c> no room for timer, but I suppose that's not as important on these
22:42:38  <coopserver> <o11c> full load at last station?
22:42:39  <coopserver> <Sylf> mix colors
22:42:44  <coopserver> <Sylf> nope
22:43:02  <coopserver> <o11c> colors what?
22:43:22  <coopserver> <Sylf> like that
22:43:24  <coopserver> <o11c> ah, submenu of refit
22:43:29  <coopserver> <Sylf> yup
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22:50:30  <coopserver> <o11c> you forgot to set the order to "transfer", fixed
22:50:39  <coopserver> <o11c> also "no unloading"
22:50:49  <coopserver> <Sylf> hm
22:50:51  <coopserver> <Sylf> no
22:51:00  <coopserver> <Sylf> somehow the trains didn't share orders
22:55:31  <coopserver> <o11c> maybe bridge across the whole lake for temp?
23:11:53  <coopserver> <o11c> are the trams intended to be permanent or temporary?
23:12:14  <coopserver> <Sylf> permanent
23:12:24  <coopserver> <Sylf> covering the area that are not covered by the trains
23:25:07  <coopserver> <Sylf> :/
23:25:11  <coopserver> <Sylf> RTB was never finished
23:28:03  <coopserver> <o11c> no signal before bridge
23:31:08  <coopserver> <Sylf> be careful with those trains
23:31:25  <coopserver> <Sylf> they can steal pax
23:41:18  <coopserver> <o11c> hm, what was Maraxus going for in SLH10?
23:46:19  <Djanxy> !password
23:46:19  <coopserver> Djanxy: cancel
23:46:28  <coopserver> *** Game paused (connecting clients)
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23:46:32  <coopserver> *** Game unpaused (connecting clients)
23:46:40  <coopserver> <Djanxy> mjello
23:55:39  <coopserver> <Sylf> lol@iceberg
23:56:47  <coopserver> <Djanxy> :D
23:57:04  <coopserver> <Djanxy> it avoids it nicely though

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