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00:00:09 <coopserver> *** Hazzard has joined spectators 00:00:59 <coopserver> <o11c> um, why are my trains giving "cost" instead of profit? 00:01:46 <coopserver> *** Hazzard has joined company #1 00:02:05 <coopserver> *** Hazzard has left the game (Leaving) 00:02:14 <coopserver> <o11c> oh, maybe because I needed coverage 00:03:58 <coopserver> <o11c> ah, RTN is the one with no coverage 00:04:28 <coopserver> <o11c> much better 00:14:04 <coopserver> <o11c> lol 00:14:12 <coopserver> <o11c> demolished a building to expand the road 00:14:22 <coopserver> <o11c> tried to place road, building in the way already 00:26:49 <coopserver> <o11c> lol, random station naming 00:27:02 <coopserver> <o11c> "Lower Londworth Falls" is the highest station in the town 00:27:15 <coopserver> <o11c> "Upper Londworth Falls" is tied for lowest 00:40:49 *** luaduck is now known as luaduck_zzz 00:56:31 <coopserver> *** o11c has joined spectators 00:56:32 <coopserver> *** Game paused (number of players) 01:18:26 *** luaduck_zzz is now known as luaduck 01:22:29 <coopserver> *** o11c has joined company #1 01:22:30 <coopserver> *** Game unpaused (number of players) 02:28:55 <coopserver> <o11c> we need a 2nd outer for the NFL loop 02:47:54 <coopserver> *** Sylf has joined company #1 02:48:13 <coopserver> <o11c> adding 2nds at your SLH02 02:48:18 <coopserver> <Sylf> kk 02:48:27 *** luaduck is now known as luaduck_zzz 02:48:35 <coopserver> <o11c> ugh, PBS is not smart 02:49:00 <coopserver> <Sylf> you have to tell them how to be smart :) 02:51:15 <coopserver> <o11c> what was that? 02:51:36 <coopserver> <Sylf> counting the waiting space, and added the twoway signals 02:53:55 <coopserver> <Sylf> hmm? 02:54:35 <coopserver> <o11c> gonna rebuild the station exit, needed more room 02:54:54 <coopserver> <Sylf> It's fine as is 02:55:35 <coopserver> <o11c> this station gets a *lot* of traffic, I don't like there being only one lane 02:55:58 <coopserver> <Sylf> nah, it's fine 02:56:10 <coopserver> <Sylf> if we add more lines, that means more platforms 02:56:20 <coopserver> <Sylf> wait until more platforms are needed 02:56:34 <coopserver> <o11c> usually 4 or 5 platforms are full already 02:56:41 <coopserver> <Sylf> and that's fine 02:57:11 <coopserver> <Sylf> lots of CL issues throughout the ML though 02:57:18 <coopserver> <o11c> huh? 02:57:34 <coopserver> <Sylf> !CL for example 02:57:50 <coopserver> <o11c> that's CL3 ... 02:58:01 <coopserver> <Sylf> watch the trains slow down to 132km/h 02:58:18 <coopserver> <Sylf> because of 1 tile curve in front of it 02:58:19 <coopserver> <o11c> well then the plan is wrong 02:58:27 <coopserver> <Sylf> it is CL3 02:58:34 <coopserver> <Sylf> but you can't have 1 tile curve around it 02:58:39 <coopserver> <Sylf> it's a special CL3 02:58:58 <coopserver> <o11c> oh I see what you're saying now 02:59:13 <coopserver> <o11c> because the trains are so long 02:59:29 <coopserver> <Sylf> yup 03:02:29 <coopserver> <Sylf> ...who's funny idea is world tourist... 03:02:36 <coopserver> <o11c> /me looks innocent 03:03:34 <coopserver> <o11c> I tried to make it run along the very edge of the map but it fills in water from there 03:04:19 <coopserver> <Sylf> then there's nyan yeti 03:04:32 <coopserver> <o11c> that one I found while laying the tourist 03:04:44 <coopserver> <Sylf> probablly Jam35's pet 03:17:05 <coopserver> *** o11c has joined spectators 03:41:54 <coopserver> <Sylf> dinner first, then Marfingburg demolition 03:41:57 <coopserver> *** Sylf has joined spectators 03:41:58 <coopserver> *** Game paused (number of players) 04:07:39 <coopserver> *** o11c has left the game (Leaving) 04:21:12 <coopserver> *** Sylf has joined company #1 04:21:13 <coopserver> *** Game unpaused (number of players) 04:38:48 *** Hazzard has joined #openttdcoop 04:45:27 *** Hazzard_ has quit IRC 06:21:21 *** Hazzard has quit IRC 06:48:35 <coopserver> *** Sylf has left the game (Leaving) 06:48:36 <coopserver> *** Game paused (number of players) 07:01:07 <coopserver> *** britboy3456 has joined company #1 07:01:08 <coopserver> *** Game unpaused (number of players) 07:01:34 <coopserver> *** britboy3456 has joined spectators 07:01:35 <coopserver> *** Game paused (number of players) 07:10:58 *** britboy3456 has joined #openttdcoop 07:11:06 *** BiG_MEECH has joined #openttdcoop 07:11:11 <BiG_MEECH> yooooooooooo playazzzzzzzzz 07:11:19 <BiG_MEECH> we ballin' mon! 07:11:25 <britboy3456> Hey 07:11:30 <BiG_MEECH> hey bOSS! 07:11:51 <BiG_MEECH> !password 07:11:51 <coopserver> BiG_MEECH: medium 07:11:57 <coopserver> *** Game still paused (connecting clients, number of players) 07:12:13 <coopserver> *** BiG_BaLLZ has joined 07:12:14 <coopserver> *** Game still paused (number of players) 07:12:27 <coopserver> <BiG_BaLLZ> ballersssssssssssss 07:12:31 <coopserver> <BiG_BaLLZ> double MLLLLLLLLLLLLL 07:12:42 *** britboy3456 has quit IRC 07:13:08 <coopserver> <BiG_BaLLZ> looks like we need another line of the ML woooooooooooo! 07:13:13 *** britboy3456 has joined #openttdcoop 07:14:08 *** britboy3456 has quit IRC 07:14:19 <coopserver> <BiG_BaLLZ> hell yeah bitches we rolling WET rails 07:14:36 <coopserver> *** BiG_BaLLZ has left the game (Leaving) 07:16:16 *** britboy3456 has joined #openttdcoop 07:31:51 *** LSky` has joined #openttdcoop 07:36:17 <V453000> :D 09:25:15 *** tycoondemon has quit IRC 09:56:15 *** tycoondemon has joined #openttdcoop 11:47:00 *** StarLite has joined #openttdcoop 11:50:18 <StarLite> !password 11:50:18 <coopserver> StarLite: points 11:50:51 <coopserver> *** Game still paused (connecting clients, number of players) 11:50:53 <coopserver> *** StarLite has joined 11:50:54 <coopserver> *** Game still paused (number of players) 12:16:45 *** Suicyder has joined #openttdcoop 12:56:05 *** Djanxy has quit IRC 12:59:29 *** slonik has joined #openttdcoop 13:06:06 *** KWKdesign has quit IRC 15:02:19 *** liq3 has quit IRC 16:20:14 <coopserver> *** britboy3456 has joined company #1 16:20:15 <coopserver> *** Game unpaused (number of players) 16:24:21 *** luaduck_zzz is now known as luaduck 16:34:55 <coopserver> *** britboy3456 has joined spectators 16:34:56 <coopserver> *** Game paused (number of players) 16:38:16 <coopserver> *** britboy3456 has joined company #1 16:38:17 <coopserver> *** Game unpaused (number of players) 17:19:07 <Sylf> !password 17:19:07 <coopserver> Sylf: sqcall 17:19:32 <coopserver> *** Game paused (connecting clients) 17:19:35 <coopserver> *** Sylf has joined 17:19:36 <coopserver> *** Game unpaused (connecting clients) 17:19:41 <coopserver> <britboy3456> Hey 17:19:43 <coopserver> <Sylf> hi 17:19:51 <coopserver> <Sylf> what's up 17:19:58 <coopserver> <Sylf> pronborough? 17:20:01 <coopserver> <britboy3456> Yep 17:20:12 <V453000> wat up 17:20:22 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/tankorz.png :) 17:21:20 <StarLite> :D 17:21:26 <StarLite> thats nuts! ;) 17:22:32 <o11c> !password 17:22:32 <coopserver> o11c: sqcall 17:23:22 <V453000> more to come very soon :) 17:23:44 <coopserver> *** Game paused (connecting clients) 17:23:49 <coopserver> *** o11c has joined 17:23:50 <coopserver> *** Game unpaused (connecting clients) 17:25:22 <coopserver> *** Sylf has joined company #1 17:26:40 <coopserver> <Sylf> hm, this bridge is not needed... 17:27:30 *** Progman has joined #openttdcoop 17:27:47 <coopserver> <o11c> magic bulldozer is on, so you can just delete the industries in Pronborough ... 17:28:04 <coopserver> <britboy3456> Ooh 17:28:06 <coopserver> <britboy3456> Very nice 17:28:08 <coopserver> <britboy3456> Thanks 17:28:16 <coopserver> <Sylf> Oh, I thought you meant to keep them intentionally 17:28:25 <coopserver> <Sylf> for challenges or something 17:30:56 <coopserver> <o11c> don't forget to set add a station for drop coverage 17:31:07 <coopserver> <britboy3456> What? 17:31:24 <coopserver> <Sylf> station coverage area highlight? 17:31:25 <coopserver> <o11c> currently PNB "Accepts: Nothing" because it's far away from town 17:31:34 <coopserver> <Sylf> or PNB pax acceptance? 17:32:56 <coopserver> <Sylf> btw 17:33:04 <coopserver> <Sylf> did you flatten this area for pronborough? 17:33:14 <coopserver> <Sylf> that's a very naughty thing to do if you did 17:33:29 <coopserver> <britboy3456> A little, but it was mostly flat like the area just north 17:33:37 <coopserver> <britboy3456> Which is why I picked it 17:34:05 <coopserver> <britboy3456> Didn't destory a whole mountain or anything 17:34:12 <coopserver> <Sylf> it just looks very unnaturally flat 17:34:36 <coopserver> <britboy3456> I did smooth some 1 high hills 17:35:00 <coopserver> <britboy3456> And did a little extra at the edges 17:35:21 <coopserver> <Sylf> it's better to keep those hills and work with those challenges 17:35:27 <coopserver> *** o11c has joined company #1 17:35:33 <coopserver> <Sylf> so take on that challenge the next time :) 17:35:37 <coopserver> <britboy3456> Yeah, will do 17:35:50 <coopserver> <britboy3456> More exciting anyway 17:36:22 <coopserver> <o11c> best to avoid dead ends since it stops growth 17:38:32 <Sylf> http://wiki.openttdcoop.org/User:Mfb/Towns for all the gory details 17:38:41 <V453000> (: 17:40:45 *** britboy3456 has joined #openttdcoop 17:44:03 <coopserver> <o11c> britboy3456: you gonna start on the mainline station? 17:44:30 *** V453000 has left #openttdcoop 17:44:46 *** V453000 has joined #openttdcoop 17:44:46 *** ChanServ sets mode: +o V453000 17:46:47 *** Progman_ has joined #openttdcoop 17:47:24 <V453000> accidentally quit the channel when rendering XD pc lagged as fuck 17:48:53 *** Jam35_ is now known as Jam35 17:48:58 <coopserver> <Sylf> that's where you should TF 17:50:01 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds.png 17:50:02 <V453000> fuck yeah 17:50:15 <V453000> hm dropbox borking :D 17:50:19 <britboy3456> yep 17:50:20 <Sylf> nuu 17:50:22 <coopserver> <o11c> britboy3456: CL3 on mainline tracks 17:50:41 <coopserver> <britboy3456> What? 17:51:21 <coopserver> <o11c> the one on the exit is the worst since it will slow all trains 17:51:24 <coopserver> <o11c> er 17:51:31 <coopserver> <o11c> exit from mainline to station 17:51:38 <coopserver> <o11c> but all of them ar avoidable 17:51:56 *** Progman has quit IRC 17:52:00 <coopserver> <Sylf> easiest fix is to demo some houses in bundstone :P 17:52:01 *** Progman_ is now known as Progman 17:52:19 <coopserver> <Sylf> boom, fixed 17:53:39 <coopserver> <o11c> demonstration of why 2 people shouldn't work in the same area at the same time 17:54:04 <coopserver> <Sylf> hm? 17:54:14 <coopserver> <britboy3456> We kept flipping the signal 17:54:21 <coopserver> <Sylf> :P 17:54:22 <coopserver> <o11c> two of us tried to signal the split from the mainline at the same moment 17:54:23 <coopserver> <Sylf> typical 17:55:14 *** ODM has joined #openttdcoop 17:55:14 *** ChanServ sets mode: +o ODM 17:56:00 <V453000> clearly my upload is failing :D to dropbox, devzone, tt-forums, or anywhere else :D 17:56:01 <V453000> will show shit later 17:56:03 <V453000> asdf 17:56:06 <V453000> clearly my upload is failing :D to dropbox, devzone, tt-forums, or anywhere else :D 18:01:06 <coopserver> *** britboy3456 has joined spectators 18:09:02 <coopserver> *** britboy3456 has joined company #1 18:09:19 *** MTsPony has quit IRC 18:09:27 <coopserver> <o11c> britboy3456: I moved the diagonal going to Pronborough East to allow 4 or 5 more houses 18:09:47 <coopserver> <britboy3456> Thanks :) 18:10:19 *** MTsPony has joined #openttdcoop 18:18:13 *** BiG_MEECH has quit IRC 18:20:29 <coopserver> <britboy3456> Do you mean to have it so trains can't go on the outer line an TEN? 18:21:02 <coopserver> <Sylf> that part? 18:21:06 <coopserver> <britboy3456> yeah 18:21:28 <coopserver> <Sylf> it was just a temp connection 18:21:48 <coopserver> <britboy3456> kk 18:25:21 <coopserver> <britboy3456> Is my signalling wrong at Pronborough East? 18:25:46 <coopserver> <Sylf> there's a piece of unelectric rail 18:25:55 <coopserver> <Sylf> next to that X 18:25:56 <coopserver> <o11c> wait, that's electic? my bad 18:26:09 <coopserver> <britboy3456> it is now 18:27:16 <coopserver> <Sylf> back to BBH 04 18:31:26 <coopserver> *** StarLite has joined company #1 18:52:30 <V453000> ha at last :D S 18:52:38 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds.png 18:52:55 <StarLite> monkeys on a train :D 18:53:13 <coopserver> <o11c> ... does this mean no more ducks? 18:53:27 <V453000> yes :) 18:57:52 <V453000> ... Maybe :) 18:59:38 <coopserver> <o11c> somebody is reading my mind 19:00:18 <coopserver> <o11c> that's a signal gap 19:00:32 <coopserver> <Sylf> gap where? 19:00:49 <coopserver> <Sylf> that's only 1.5 tiles 19:00:54 <coopserver> <Sylf> didn't really matter 19:00:59 <coopserver> <o11c> I mena before I added the signal 19:01:03 <coopserver> <Sylf> right 19:01:08 <coopserver> <Sylf> didn't really matter 19:02:09 <coopserver> <o11c> I'm really not happy with BBH01 though 19:02:15 <coopserver> <o11c> I've done surgery on it twice now 19:03:37 <coopserver> <o11c> hmph 19:04:41 <coopserver> <britboy3456> Why are there no trains going on the second line on the outer track between BBH 1 and 2? 19:05:21 <coopserver> <Sylf> still busy with SLH 01 here 19:05:28 <coopserver> <Sylf> I'll find the answer in a min 19:05:31 <coopserver> <o11c> probably longer and not enough traffic to force it 19:07:26 <coopserver> <o11c> ouch cl1! 19:07:59 <coopserver> <o11c> okay, who did that? 19:08:07 <coopserver> <britboy3456> where? 19:08:13 <coopserver> <o11c> !cl1 x2 19:08:40 <coopserver> <o11c> aactually there are a lot of cl1 in the area 19:08:59 <coopserver> <Sylf> who added the 2nd line at SLH 03? 19:09:11 <coopserver> <Sylf> I need to show something there 19:09:42 <coopserver> <o11c> not me 19:10:15 <coopserver> <britboy3456> oh, me 19:10:26 <coopserver> <Sylf> let me show you couple of things 19:10:35 <coopserver> <Sylf> start with !issue 1 19:10:48 <coopserver> <britboy3456> yes 19:10:49 <coopserver> <Sylf> when a train comes from the ML to SL, there's no waiting space 19:11:05 <coopserver> <o11c> demonstration 19:11:06 <coopserver> <Sylf> always give at least 1 train length waiting space for two lines to merge 19:11:24 <coopserver> <britboy3456> yep 19:11:25 <coopserver> <Sylf> like that. 19:11:58 <coopserver> <Sylf> also, we can make the second line a bit more compact 19:12:35 <coopserver> <o11c> cl2 19:14:04 *** Maraxus has joined #openttdcoop 19:14:04 *** ChanServ sets mode: +o Maraxus 19:15:46 <coopserver> <o11c> ah right, no zigzags 19:16:16 <coopserver> <Sylf> let's move on to !issue 2 19:16:18 <coopserver> <britboy3456> yes 19:16:27 <coopserver> <Sylf> the issuethere is the balancing. 19:16:41 <coopserver> <Sylf> balancer works be giving just enough waiting space at the split 19:16:57 <coopserver> <Sylf> when the other line is so long, the balancing is not effective 19:16:58 <coopserver> <o11c> going back and fixing more cl issues 19:17:11 <coopserver> <britboy3456> i see 19:18:01 <coopserver> <Sylf> and when you make a balancer like that, always add the presignals 19:18:13 <coopserver> <britboy3456> kk 19:18:44 <coopserver> <o11c> oh sorry 19:18:49 <coopserver> <Sylf> when you add !extra signals, be careful 19:19:12 <coopserver> <Sylf> only have signals in front of the bridges when there's enough space for 1 train to wait without blocking the split 19:19:59 <coopserver> <Sylf> those blue tracks equal to 5 tiles exactly on both lines 19:20:12 <coopserver> <Sylf> making them a good balancer 19:20:13 <coopserver> <britboy3456> i see 19:20:18 <coopserver> <o11c> so there is space for 2 on right, 1 on left 19:20:24 <coopserver> <britboy3456> yeah 19:20:40 <coopserver> <Sylf> half of coop style building is counting tiles :P 19:21:05 <coopserver> <Sylf> even to the point of paranoia 19:21:35 <coopserver> <Sylf> o11c, did you see my CL1 sign at BBH01? 19:21:43 <coopserver> <StarLite> CL for the ML is 3? 19:21:46 <coopserver> <o11c> ugh 19:21:52 <coopserver> <o11c> StarLite: yeah 19:21:57 <coopserver> <StarLite> tnx :) 19:21:58 <coopserver> <Sylf> yeah, the special type CL3 19:22:36 <coopserver> <o11c> Sylf: fixed but I really don't like BBH01 at all now 19:22:40 <coopserver> <o11c> still, BBH02 is worse 19:22:41 <coopserver> <Sylf> CL issues never stop :P 19:22:53 <coopserver> <Sylf> ok, BBH 02 first 19:22:57 <coopserver> <Sylf> hrm 19:23:02 *** Hazzard has joined #openttdcoop 19:23:04 <coopserver> <Sylf> oh, that's easy 19:23:09 <Hazzard> !players 19:23:09 <coopserver> Hazzard: There are currently 4 players and 0 spectators, making a total of 4 clients connected 19:23:15 <Hazzard> Hey guys 19:23:16 <Hazzard> !password 19:23:17 <coopserver> Hazzard: clicks 19:23:23 <coopserver> <britboy3456> Hey 19:23:24 <coopserver> <Sylf> that's one 19:23:27 <coopserver> <o11c> 3 more cl1 to the left 19:23:39 <coopserver> *** Game paused (connecting clients) 19:23:42 <coopserver> *** Hazzard has joined 19:23:43 <coopserver> *** Game unpaused (connecting clients) 19:24:59 <coopserver> <Sylf> hmm 19:25:06 <coopserver> *** Hazzard has left the game (Leaving) 19:25:27 <coopserver> <o11c> that works, right? 19:25:33 <coopserver> <Sylf> semi works 19:30:20 <coopserver> <Sylf> did we miss anything? 19:30:34 <coopserver> <o11c> yeah 19:30:56 <coopserver> <o11c> forgot to rehook the track 19:31:29 <coopserver> <o11c> I don't really *like* that 4+4 bridge with no signal, but based on the gaps for waiting it's fine 19:31:46 <coopserver> <o11c> made it a single 8 so at least it's more obvious 19:32:01 <coopserver> <o11c> @@(gap 5) 19:32:02 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 19:32:27 <coopserver> <o11c> so as long as it's under 11 it's fine if the other issues work out 19:32:47 <coopserver> <Sylf> let me do BBH 01 now 19:32:58 <coopserver> <o11c> k 19:38:10 <coopserver> <o11c> what are the random entry-exit signals at ? for? 19:38:25 <coopserver> <Sylf> left over from old split 19:41:52 *** damalix has joined #openttdcoop 19:42:29 <damalix> !password 19:42:29 <coopserver> damalix: fnound 19:42:38 <coopserver> *** Game paused (connecting clients) 19:42:43 <coopserver> *** Damalix has joined 19:42:44 <coopserver> *** Game unpaused (connecting clients) 19:43:03 <coopserver> <britboy3456> Hey 19:43:07 <coopserver> <Damalix> hi 19:44:14 <coopserver> <o11c> is there a reason for !short prio in a BBH as opposed to an SLH? 19:44:40 <coopserver> <Damalix> don't know 19:44:42 <coopserver> *** britboy3456 has joined spectators 19:44:46 <coopserver> <Sylf> It's a BBH 19:44:56 <coopserver> <Sylf> theye're all main line traffic 19:45:08 <coopserver> <Damalix> there is no real need for prio in BBH 19:45:09 <coopserver> <o11c> just some have choice and some don't 19:45:15 <coopserver> <Sylf> speaking of which, that bridge needs to be doubled 19:46:03 <coopserver> *** britboy3456 has joined company #1 19:52:20 <coopserver> *** britboy3456 has joined spectators 19:52:57 <Maraxus> !password 19:52:57 <coopserver> Maraxus: little 19:53:03 <coopserver> <Sylf> D: 19:53:05 <coopserver> *** Game paused (connecting clients) 19:53:08 <coopserver> *** Maraxus has joined 19:53:09 <coopserver> *** Game unpaused (connecting clients) 19:53:10 <coopserver> <Sylf> Londworth lost some population 19:53:34 <coopserver> <britboy3456> ` 19:55:47 <coopserver> *** Maraxus has joined company #1 19:56:29 <coopserver> <Damalix> Isn't there a minimap option to check the coverage of the installed stations? 19:56:40 <coopserver> <Sylf> nope. 20:02:07 <coopserver> *** Sylf has joined spectators 20:10:32 <coopserver> *** britboy3456 has joined company #1 20:10:57 <coopserver> *** britboy3456 has joined spectators 20:11:36 <coopserver> <StarLite> I cant clone ML trains, vehicle not available... 20:11:44 <coopserver> *** StarLite has joined spectators 20:11:52 <coopserver> *** StarLite has left the game (Leaving) 20:11:57 <coopserver> <Sylf> lol 20:12:01 <coopserver> <Sylf> that train expires?! 20:12:18 <coopserver> *** britboy3456 has joined company #1 20:12:20 <coopserver> <Sylf> /me pokes V with a bug report 20:12:57 <coopserver> <britboy3456> We're using doombringers right? 20:13:07 <coopserver> <Damalix> or did we reach train limit ? 20:13:24 <coopserver> <britboy3456> I just built a new one 20:13:28 <coopserver> <Maraxus> I have no problem copying trains 20:13:33 <coopserver> <britboy3456> And cloning works too 20:13:53 <coopserver> <Sylf> maybe Starlite tried to clone in a wrong type of depot 20:14:08 <coopserver> *** britboy3456 has joined spectators 20:14:33 <Sylf> !rcon set max_trains 20:14:35 <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 20:14:47 <Sylf> !rcon set max_roadvehs 20:14:48 <coopserver> 'max_roadvehs' is an unknown setting. 20:14:51 <Sylf> !rcon set max_roadveh 20:14:52 <coopserver> Current value for 'max_roadveh' is: '400' (min: 0, max: 5000) 20:15:33 <coopserver> <Damalix> lol road vehicle has no orders :) 20:15:40 <coopserver> <Damalix> 173 20:19:10 <coopserver> <Sylf> WRN doesn't accept pax 20:20:24 <coopserver> <Damalix> that's fixed now :) 20:29:34 <coopserver> *** Maraxus has joined spectators 20:36:00 <Jam35> !password 20:36:00 <coopserver> Jam35: reject 20:36:08 <coopserver> *** Game paused (connecting clients) 20:36:12 <coopserver> *** Jam35 has joined 20:36:13 <coopserver> *** Game unpaused (connecting clients) 20:36:25 <coopserver> <Jam35> elo 20:37:12 <coopserver> *** Jam35 has joined company #1 20:37:31 <coopserver> <Damalix> 'lo 20:43:05 <coopserver> *** Maraxus has joined company #1 20:50:59 <coopserver> *** Damalix has joined spectators 20:55:15 *** Hazzard has quit IRC 20:57:58 *** Hazzard has joined #openttdcoop 20:58:05 <Hazzard> !password 20:58:07 <coopserver> Hazzard: folded 20:58:46 <Hazzard> !password 20:58:46 <coopserver> Hazzard: modulo 20:58:57 <coopserver> *** Game paused (connecting clients) 20:59:00 <coopserver> *** Hazzard has joined 20:59:01 <coopserver> *** Game unpaused (connecting clients) 21:01:47 <coopserver> *** Hazzard has left the game (general timeout) 21:02:10 *** ODM has quit IRC 21:09:16 *** Hazzard has quit IRC 21:14:46 <coopserver> *** britboy3456 has joined company #1 21:15:52 <coopserver> *** Maraxus has left the game (Leaving) 21:16:30 *** Maraxus has quit IRC 21:17:50 <coopserver> *** o11c has joined spectators 21:19:34 <coopserver> *** Jam35 has left the game (Leaving) 21:23:35 <coopserver> *** Damalix has left the game (Leaving) 21:23:43 *** damalix has quit IRC 21:26:08 <StarLite> Thanks for fixing WRN passenger acceprtance sylf 21:26:26 <Sylf> thank damalix :) 21:26:29 <StarLite> I guess I made a booboo there when I rebuilt the thing at the start 21:27:17 <StarLite> Ah, yeah 21:27:24 <StarLite> thanks Damalix ;) 21:32:59 *** Hazzard has joined #openttdcoop 21:37:04 *** Progman has quit IRC 21:38:27 *** slonik has quit IRC 21:38:47 *** slonik has joined #openttdcoop 21:39:32 *** StarLite has quit IRC 21:58:45 *** luaduck is now known as luaduck_zzz 22:00:35 *** Jam35 is now known as Jam35_ 22:01:30 <coopserver> <Sylf> britboy, it'll probably easier to make that main station a roro 22:01:35 <coopserver> <Sylf> next to the SBahn station 22:04:12 *** Djanxy has joined #openttdcoop 22:04:28 <coopserver> <o11c> look at what I did at TEN and LON 22:05:02 <coopserver> <Sylf> hmm 22:05:08 <coopserver> <Sylf> I got a crazy idea... 22:05:12 <coopserver> *** o11c has joined company #1 22:05:16 <coopserver> *** Sylf has joined company #1 22:05:21 <coopserver> <o11c> what crazy idea would that be? 22:05:34 <coopserver> <Sylf> build a circular town 22:05:49 <coopserver> <Sylf> start with ronfingpool, and build it all around the pond 22:05:53 <coopserver> <Sylf> not sure if it'll work 22:06:42 <coopserver> <o11c> with bridges to aid growth? 22:06:55 <coopserver> <Sylf> just 1 long circular road 22:07:10 <coopserver> <Sylf> maybe a double circle 22:07:23 <coopserver> <Sylf> and trains between the double circle 22:07:46 <coopserver> <Sylf> pointless design, pure fun 22:08:07 <coopserver> <o11c> let's do it 22:10:57 <coopserver> <o11c> I don't see many good places to bridge the loops except on the far shore 22:11:32 <coopserver> <Sylf> bridge? what bridge? 22:11:49 <coopserver> <o11c> I mean, how will the town grow the waterside road 22:12:11 <coopserver> <Sylf> I don't have any plan yet 22:12:17 <coopserver> <Sylf> it'll work itself out 22:13:10 <coopserver> <o11c> got one 22:14:45 <coopserver> <Sylf> non of those bridges or side lines 22:14:55 <coopserver> <o11c> ah, I see 22:14:56 <coopserver> <Sylf> 1 pure long road with no intersections 22:15:34 <coopserver> <Sylf> seriously pointless challenge 22:15:56 <coopserver> <o11c> hm, not a *lot* of room after BBH 22:16:16 <coopserver> <o11c> didn't join the station 22:16:30 <coopserver> <Sylf> \thx 22:17:12 <coopserver> <o11c> I have no idea how you're connecting to the mainline 22:17:57 <coopserver> <Sylf> around there 22:20:29 <coopserver> <o11c> that's like 1.8 trains 22:22:27 <coopserver> <o11c> erm, how to do prio under the bridge? 22:23:07 <coopserver> <Sylf> like that 22:25:29 <coopserver> <o11c> how do you do the arrows? 22:26:04 <coopserver> <Sylf> in road construction window, have one of first 3 buttons pressed 22:26:12 <coopserver> <Sylf> then press the 8th button 22:26:19 <coopserver> <Sylf> then build a piece of road 22:29:59 *** Suicyder has quit IRC 22:30:04 <coopserver> <o11c> wait, did you somehow build the full station withint destroying the first tile? 22:30:28 <coopserver> <Sylf> hm? 22:30:38 <coopserver> <o11c> you constructed a 1x1 station first right? 22:30:42 <coopserver> <Sylf> yeah 22:31:01 <coopserver> <o11c> I never saw it destroyed, just the new one built 22:31:23 <coopserver> <Sylf> I probably built over the old one 22:31:46 <coopserver> <o11c> huh 22:31:52 <coopserver> <Sylf> watch this 22:32:04 <coopserver> <Sylf> you can even change directions 22:32:26 <coopserver> <o11c> how I feel silly for destroying stations to change them 22:32:43 <coopserver> <o11c> getting a bit far from the water 22:34:32 *** LSky` has quit IRC 22:34:44 <coopserver> <o11c> ah, I thought we were no-TF'ing the lake 22:35:02 <coopserver> <Sylf> just minor cosmetics 22:36:47 <coopserver> <o11c> hm 22:37:18 <coopserver> <o11c> if I TF that water it closes the channel quite a bit 22:38:53 <coopserver> <o11c> are you planning on using conditional orders? 22:39:13 <coopserver> <Sylf> yup, that's what the tunnels are for 22:39:15 *** Hazzard has quit IRC 22:39:21 <coopserver> <Sylf> all trains share the orders 22:39:36 <coopserver> <o11c> so technically, tunnel doesn't need to go to platform, only to tunnel 22:40:00 <coopserver> <Sylf> yup 22:40:11 <coopserver> <o11c> doesn't make much difference in most places though 22:40:53 <coopserver> <o11c> pondering the injector 22:41:02 <coopserver> <o11c> lots of room if we put it before the drop, not much after 22:41:22 <coopserver> <o11c> no room for timer, but I suppose that's not as important on these 22:42:38 <coopserver> <o11c> full load at last station? 22:42:39 <coopserver> <Sylf> mix colors 22:42:44 <coopserver> <Sylf> nope 22:43:02 <coopserver> <o11c> colors what? 22:43:22 <coopserver> <Sylf> like that 22:43:24 <coopserver> <o11c> ah, submenu of refit 22:43:29 <coopserver> <Sylf> yup 22:48:59 *** Hazzard has joined #openttdcoop 22:50:30 <coopserver> <o11c> you forgot to set the order to "transfer", fixed 22:50:39 <coopserver> <o11c> also "no unloading" 22:50:49 <coopserver> <Sylf> hm 22:50:51 <coopserver> <Sylf> no 22:51:00 <coopserver> <Sylf> somehow the trains didn't share orders 22:55:31 <coopserver> <o11c> maybe bridge across the whole lake for temp? 23:11:53 <coopserver> <o11c> are the trams intended to be permanent or temporary? 23:12:14 <coopserver> <Sylf> permanent 23:12:24 <coopserver> <Sylf> covering the area that are not covered by the trains 23:25:07 <coopserver> <Sylf> :/ 23:25:11 <coopserver> <Sylf> RTB was never finished 23:28:03 <coopserver> <o11c> no signal before bridge 23:31:08 <coopserver> <Sylf> be careful with those trains 23:31:25 <coopserver> <Sylf> they can steal pax 23:41:18 <coopserver> <o11c> hm, what was Maraxus going for in SLH10? 23:46:19 <Djanxy> !password 23:46:19 <coopserver> Djanxy: cancel 23:46:28 <coopserver> *** Game paused (connecting clients) 23:46:31 <coopserver> *** Djanxy has joined 23:46:32 <coopserver> *** Game unpaused (connecting clients) 23:46:40 <coopserver> <Djanxy> mjello 23:55:39 <coopserver> <Sylf> lol@iceberg 23:56:47 <coopserver> <Djanxy> :D 23:57:04 <coopserver> <Djanxy> it avoids it nicely though