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Log for #openttdcoop on 29th November 2014:
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03:13:40  <sam_> !password
03:13:40  <coopserver> sam_: paints
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04:07:54  <sam_> !password
04:07:55  <coopserver> sam_: atomic
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11:44:03  <Maraxus> !password
11:44:03  <coopserver> Maraxus: toggle
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11:51:29  <StarLite> !password
11:51:29  <coopserver> StarLite: labels
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12:05:17  <damalix> !password
12:05:17  <coopserver> damalix: series
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12:05:29  <damalix> Hi
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12:05:37  <coopserver> <StarLite> hey
12:07:26  <Maraxus> !password
12:07:26  <coopserver> Maraxus: series
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12:17:27  <coopserver> <Maraxus> pax network will be a mess...
12:17:27  <mitooo> !password
12:17:28  <coopserver> mitooo: sqbool
12:17:35  <coopserver> *** Game paused (connecting clients)
12:17:38  <damalix> yep
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12:17:53  <coopserver> <StarLite> yeah
12:18:02  <coopserver> <Maraxus> unless someone has a good idea?
12:18:09  <coopserver> <StarLite> Sicne all towns are at the edge of the map
12:18:13  <coopserver> <StarLite> maybe a ring around the map?
12:18:50  <coopserver> <StarLite> Either 1 way or 2 way?
12:19:11  <coopserver> <StarLite> with hubs towards the towns?
12:19:17  <coopserver> <Maraxus> 1 way is easier
12:19:45  <coopserver> <Damalix> 1-way with bypass for non stopping trains ?
12:19:55  <coopserver> <StarLite> something like that yeah
12:20:11  <coopserver> <Damalix> and trains stopping once every 3 station ?
12:20:37  <coopserver> <StarLite> either that or manual balancing of 'about opposite of the map' towns
12:21:05  <coopserver> <StarLite> but at a glance, most pax towns seem to be about just as big
12:22:17  <coopserver> <Damalix> What color for pax?
12:22:36  <coopserver> <Maraxus> monorail
12:22:51  <coopserver> <StarLite> monorail is nota color
12:22:56  <coopserver> <StarLite> it is a word ;)
12:23:12  <coopserver> <Maraxus> well brownish then :)
12:25:11  <damalix> !gap 5
12:25:15  <damalix> @gap 5
12:25:15  <Webster> damalix: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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12:59:08  <coopserver> <Damalix> anyone building pax thingy ?
12:59:41  <coopserver> <StarLite> someone is/was
12:59:43  <coopserver> <Maraxus> no thinking about another solution
13:00:09  <coopserver> <Damalix> well I am... But I can wait for another solution :)
13:00:34  <coopserver> <Maraxus> but it requires setting boundaries for citygrowth
13:01:20  <coopserver> <Damalix> Tuomela is biggest for the moment with 30k citizens
13:02:03  <coopserver> <Damalix> on a ~23*43 area
13:02:08  <coopserver> <Maraxus> let me rephrase that - area boundries, not people
13:06:38  <coopserver> <StarLite> Theres a lot of stuff waiting to be processed in the Food plant (400-800), will it actually produce more if we supply it with more stuff?
13:06:44  <coopserver> <StarLite> or is it maxed out
13:08:53  <coopserver> <Maraxus> production can go a lot higher
13:09:38  <coopserver> <Maraxus> see PSG 284 for an example
13:10:10  <coopserver> <StarLite> Yeah, reading some stuff on the wiki
13:10:53  <coopserver> <StarLite> it will consume 10% of the available cargo every 3,5 days
13:11:12  <coopserver> <StarLite> so if you deliver more, it will produce more after a little while :)
13:15:15  <coopserver> <Maraxus> my solution for pax won't work in this game - I'll suggest it in another one...
13:18:14  <coopserver> <StarLite> why not go past the station on both sides?
13:18:21  <coopserver> <StarLite> like so?
13:18:24  <coopserver> <Damalix> ok
13:18:43  <coopserver> <StarLite> Wouldnt that be easier?
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14:01:43  <coopserver> <Maraxus> tunnels should be a bit longer
14:02:02  <damalix> @gap 5
14:02:02  <Webster> damalix: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
14:05:45  <coopserver> <StarLite> this>?
14:06:11  <coopserver> <StarLite> only prob is desync @ left tunnel
14:08:34  <coopserver> <Damalix> or go for 6 @18 length
14:09:53  <coopserver> <Damalix> this will give more room for BBH expansion
14:10:17  <coopserver> <StarLite> yeah
14:16:50  <coopserver> <Maraxus> looks ready for trains?
14:17:02  <coopserver> <StarLite> yup, indeed it does :0
14:17:28  <coopserver> <Damalix> I start to build depot and timer nearby MLM
14:17:34  <coopserver> <StarLite> ok
14:22:01  <coopserver> <Damalix> Am I right with the trains ?
14:23:34  <coopserver> <Maraxus> seems okay to me - can always redo orders later if needed
14:23:46  <coopserver> <Damalix> Let's groupo them
14:26:05  <coopserver> <Damalix> Let's go with 3 of each :)
14:26:24  <coopserver> <Maraxus> TML trains should have their orders redone
14:26:36  <coopserver> <Damalix> yep
14:27:03  <coopserver> <Damalix> And  I'll change them too... Their too slow
14:28:05  <coopserver> <Damalix> how to know wich one is 32bpp ?
14:29:12  <coopserver> <Maraxus> maglev medium and fast
14:36:02  <V453000> it is a bit hard to know atm :D
14:36:12  <V453000> if we update NUTS you can also use 32bpp chameleon
15:01:03  <sam_> !password
15:01:03  <coopserver> sam_: slowed
15:01:10  <coopserver> *** Game paused (connecting clients)
15:01:12  <sam_> !playercount
15:01:12  <coopserver> sam_: There are currently 3 players and 0 spectators, making a total of 3 clients connected
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15:04:47  <coopserver> <StarLite> someone is having trouble connecting :s
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15:05:14  <sam_> finally. sorry folks.
15:05:23  <coopserver> <StarLite> slow internet or slow pc?
15:05:33  <coopserver> <sam> China. Stupid china.
15:05:36  <coopserver> <StarLite> ah
15:05:40  <coopserver> <StarLite> the great bloody firewall
15:05:54  <coopserver> <sam> took me switching 3 different VPN to found a good one
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15:19:16  <coopserver> <sam> do you guys lag? i dunno if it's the network or cpu...
15:19:25  <coopserver> <Damalix> I do sometimes
15:19:26  <coopserver> <StarLite> no lag here
15:19:42  <coopserver> <Maraxus> sometimes
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15:34:25  <Hazzard> !players
15:34:25  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
15:35:00  <Hazzard> !password
15:35:00  <coopserver> Hazzard: delete
15:35:06  <coopserver> *** Game paused (connecting clients)
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15:35:57  <coopserver> <StarLite> hi
15:36:04  <V453000> !password
15:36:04  <coopserver> V453000: delete
15:36:19  <Hazzard> Hi
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15:36:39  <coopserver> <V453000> hello gentlemen
15:36:48  <coopserver> <sam> hi
15:37:47  <coopserver> <V453000> lmfao intercity trains being used for local service
15:37:51  <coopserver> <V453000> something might be wrong XD
15:38:11  <coopserver> <StarLite> Well, their the best in capacity/hour for local :p
15:38:21  <coopserver> <StarLite> The rest is just too damn slow
15:38:34  <coopserver> <V453000> speed doesnt really make a difference in local
15:38:35  <coopserver> <V453000> capacity does
15:38:41  <coopserver> <V453000> but they are overpowered as fuck.
15:38:50  <coopserver> <StarLite> I tried a lot oftrains, they all suck compared the the fall for local imho
15:38:51  <coopserver> <V453000> first thing to change will be the loading times
15:38:56  <coopserver> <V453000> k :)
15:39:22  <coopserver> <V453000> apparently nobody noticed you can recolour them though :(
15:39:25  <coopserver> <V453000> their biggest advantage! :D
15:39:35  <coopserver> <V453000> to me at least
15:39:45  <coopserver> <StarLite> but red/yellow *is* the coolest color ;)
15:39:45  <sam_> recolour? purr you mean or something?
15:40:02  <coopserver> <V453000> sam in the depot you can refit them to various colours
15:40:07  <coopserver> <V453000> or even to a random one :)
15:40:12  <coopserver> <StarLite> using the refit button
15:40:31  <coopserver> <sam> just visual effect? ya...the current one are the coolest LOL
15:40:33  <coopserver> <sam> ihmo
15:40:37  <coopserver> <sam> imho.
15:40:41  <coopserver> <V453000> orange/red is nice, but having various things onthe network is imo nicest :P
15:40:46  <coopserver> <V453000> yeah just visual
15:40:53  <coopserver> <V453000> I personally like it a lot :P
15:41:00  <coopserver> <StarLite> I wish color would change together with shared orders
15:41:07  <coopserver> <StarLite> CBA to color them per station now
15:41:11  <coopserver> <StarLite> too much work
15:41:15  <coopserver> <V453000> XD yeah you got to do that from the start
15:41:22  <coopserver> <V453000> I might allow it for all of the trains at some point
15:41:36  <coopserver> <V453000> so you can actually do it in the start without having to mess with local
15:41:41  <coopserver> <Hazzard> how does recoloring work with 32bpp?
15:41:50  <Vinnie> !password
15:41:51  <coopserver> Vinnie: delete
15:41:56  <coopserver> <V453000> it works :)
15:42:15  <coopserver> <V453000> but, this here you see isnt recolour by code, there simply are 17 or how many variants of the wagon sprite
15:42:22  <coopserver> *** Game paused (connecting clients)
15:42:24  <coopserver> <V453000> because if you recolour by code, you lose ability to have company colours
15:42:31  <coopserver> <V453000> rainbow slugs do code recolour
15:42:43  <coopserver> <V453000> all pax trains do recolour by sprites
15:42:44  <coopserver> <Hazzard> 32bpp can recolor by code?
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15:42:47  <coopserver> <V453000> yes
15:42:49  <coopserver> <Hazzard> ok
15:42:51  <coopserver> <V453000> just company colours of course
15:42:56  <coopserver> <Hazzard> yeah
15:42:58  <coopserver> <Vinnie> hands up, this is a robbery
15:42:59  <coopserver> <V453000> it can be a lot more complicated probably but I just do CC
15:43:05  <coopserver> <V453000> fuck you we are poor
15:43:12  <coopserver> <V453000> nothing to rob
15:43:14  <coopserver> <Vinnie> give me all your bananas
15:44:05  <coopserver> <V453000> Hazzard: you have to create special 8bpp sprite which works as a mask for the company colour
15:44:13  <coopserver> <V453000> I will write a documentation about it rather soon
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15:44:31  <edog300> !help
15:44:31  <coopserver> edog300: http://wiki.openttdcoop.org/Soap
15:44:40  <coopserver> <V453000> P.S. from next NUTS version all trains will be CC-able again :)
15:44:54  *** edog300 is now known as Guest1249
15:45:00  <coopserver> <V453000> I finally have the CC-infrastructure done so I can just add it easily
15:45:16  <coopserver> <StarLite> CC = color code?
15:45:21  <coopserver> <V453000> company colour
15:45:24  <coopserver> <StarLite> ah
15:45:29  <coopserver> *** StarLite has joined spectators
15:45:34  <coopserver> <StarLite> time for some food
15:45:37  <coopserver> <StarLite> brb
15:46:16  <Guest1249> 1417275952:2F996D2558CDB3FC6CED5C9CC69A933D412DB93F goodboy1998
15:46:22  <coopserver> <V453000> nice
15:46:23  <coopserver> <Hazzard> lol
15:46:39  <coopserver> <Vinnie> type /msg nickserv identify
15:46:44  <coopserver> <Vinnie> infront of that
15:46:52  *** Guest1249 is now known as edog300
15:48:17  <edog300> !password
15:48:17  <coopserver> edog300: depots
15:48:25  <coopserver> *** Game paused (connecting clients)
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15:48:35  <coopserver> <V453000> GG
15:48:36  <coopserver> <V453000> hy (:
15:48:42  <coopserver> <Ed - edog300> hello
15:48:45  <coopserver> <Vinnie> i need more food
15:48:49  <coopserver> <Vinnie> hey
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15:48:59  <coopserver> <Hazzard> no bananas for u
15:49:12  <coopserver> <StarLite> yeah, food is an issue
15:49:13  <coopserver> <Vinnie> my yeti's also need more food
15:49:21  <coopserver> <sam> all of the town...basically.
15:49:43  <coopserver> <StarLite> Maybe the towns that provide yetis for the food producing industries need growing?
15:50:09  <coopserver> <Vinnie> maybe also less machinery to grain
15:50:28  <coopserver> <sam> i am getting a few less BM train to towns, so more to 5X
15:51:12  <coopserver> <StarLite> soem towns dont need BM's to grow as well
15:51:39  <coopserver> <sam> is that the bigger the  town is, it needs more food to produce some amount ofPYETIs?
15:51:52  <coopserver> <sam> *same amount of YETIs
15:51:53  <coopserver> <Hazzard> no
15:52:21  <coopserver> <Hazzard> it's always up to 20% of town population, or up to 40% if also provided with building materials
15:53:09  <coopserver> <sam> it says "Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food."
15:54:19  <coopserver> <Hazzard> the "you need to provide 1 crate of food for every 5 inhabitants" isn't really true
15:54:28  <coopserver> <Hazzard> poorly phrased at least
15:55:04  <coopserver> <Vinnie> oh this is gonna take foreever to balance
15:55:22  <coopserver> <Hazzard> one food converts to one YETI worker
15:56:27  <coopserver> <Hazzard> :o
15:56:31  <coopserver> <Ed - edog300> Dear oh dear
15:56:53  <coopserver> <Vinnie> you need hacks
15:56:55  <coopserver> <StarLite> Busted!
15:56:58  <Djanxy> !password
15:56:58  <coopserver> Djanxy: depots
15:57:08  <coopserver> *** Game paused (connecting clients)
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15:57:28  <coopserver> <Djanxy> smash
15:57:36  <coopserver> <Ed - edog300> o/
15:57:52  <coopserver> <Djanxy> ello
16:04:07  <coopserver> <sam> actually what's train 103 is doing...
16:04:32  <coopserver> <Djanxy> being a nyancat
16:04:45  <coopserver> <sam> meow~
16:04:50  <coopserver> <Djanxy> essential to every game of ottd
16:04:53  <coopserver> <Ed - edog300> as you do
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16:06:21  <coopserver> <StarLite> walking the dog, bbl
16:14:28  <coopserver> <sam> finally gorupped all the yeti trains...
16:14:37  <coopserver> <sam> and 1A MLM has 74 YETI trains!
16:21:56  <coopserver> <Hazzard> V453000: will building materials be buffed in the next YETI?
16:24:20  <coopserver> <sam> it's "lucky" that 1A, 1B, 1C production does not have to be balanced to optimize the production of 1X...
16:25:04  <coopserver> <Hazzard> that is nice
16:25:21  <coopserver> <Hazzard> building materials are too hard to use in balance
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16:27:10  <coopserver> <sam> i am allocating more food trains to 2* to have the farm produce more food..
16:28:02  <Hazzard> it is really tedious to reach a proper balance without logic regulated network
16:28:11  <Hazzard> with proportional splitters and whatnot
16:29:42  <coopserver> <sam> well i guess it's not about the network, but some industries chain (like 1A/Stone) are taking too much food, affecting the production of 2*
16:30:09  <coopserver> *** Vinnie has joined spectators
16:30:51  <coopserver> <StarLite> Maybe the food producing industries should be prioritised?
16:31:53  <coopserver> *** StarLite has joined company #1
16:32:33  <V453000> idk, how do you want to "buff" them Hazzard? :)
16:33:17  <Hazzard> I was thinking something like machinery where you would only need 1 building material for every 3 food
16:33:32  <V453000> it is lik 1 for 5 atm
16:33:43  <V453000> or around that amount
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16:33:59  <V453000> so far my best approach is creating multi-cargo trains with 5:1 food:bdmt wagons
16:34:03  <V453000> xd k
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16:34:19  <Hazzard> was that changed?
16:34:24  <Hazzard> from last version?
16:34:24  <V453000> ?
16:34:30  <V453000> I dont think so
16:34:43  <V453000> bdmt is processed per building
16:34:50  <V453000> food is processed per citizen
16:34:55  <V453000> hence there is no real ratio
16:34:59  <V453000> adapt as you build
16:35:19  <V453000> with the 5X it shouldnt be too hard to send more or less trains to the merchant
16:35:46  <V453000> sure you still have to make your network with that in mind, but you dont need anything too complex to do that
16:36:21  <Hazzard> do you know the approximate proportion of pop to buildings in a city?
16:36:39  <sam_> btw i don't understand the animation of the 5X...is that the snail producing sh*t which happen to be fishes?
16:36:42  <coopserver> <StarLite> I guess that depends a lot on the city
16:37:13  <Hazzard> I suppose the number of houses is less than the number of people in the city
16:37:24  <Hazzard> which would mean BM gives a boost...
16:37:54  <coopserver> <sam> density matters. skyscraper and houses.
16:38:27  <V453000> BM does give a boost quite a lot
16:38:28  <Hazzard> skyscrapers would be advantageous for boosting production
16:38:34  <Hazzard> hmm
16:38:40  <Hazzard> I'll have to play around with BM a bit more
16:38:44  <V453000> yeah, the more big houses the better BDMT is I think
16:38:56  <V453000> I would say: dont calculate it too much, just build and enjoy
16:39:10  <Sylf> different buildings have different density
16:39:11  <Hazzard> no
16:39:29  <Sylf> so look at house count in the town info window
16:40:20  <Sylf> http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_house_properties
16:40:26  <Hazzard> !password
16:40:26  <coopserver> Hazzard: speeds
16:40:29  <Sylf> See the "Population" column
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16:41:57  <coopserver> <StarLite> Food production is going up now :0
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16:43:01  <coopserver> <Hazzard> when a city says it has 50 houses, that means it needs 10 building materials?
16:43:11  <coopserver> <Sylf> yup
16:43:53  <coopserver> <Sylf> bigger cities really don't need much bdmt
16:44:06  <coopserver> <Sylf> they gain most population from high density tall buildings
16:44:57  <coopserver> <StarLite> 'fund new buildings' will convert more houses to skyscrapers right?
16:45:10  <coopserver> <Sylf> they can
16:45:15  <coopserver> <Hazzard> not necesarily
16:45:22  <coopserver> <Hazzard> so it does seem BM is quite powerful
16:45:24  <coopserver> <Sylf> if the town can find empty tile to build, it'll use that too
16:45:31  <coopserver> <StarLite> ok
16:45:36  <coopserver> <Hazzard> I didn't quite understand it before
16:46:06  <coopserver> <Sylf> BDMT is almost overpowering
16:46:17  <coopserver> <Sylf> but it makes exchange merchant more useful
16:46:33  <Hazzard> http://wiki.openttdcoop.org/User:Mfb/Towns is useful for learning about town growth
16:46:53  <coopserver> <Sylf> hmm
16:47:01  <coopserver> <Sylf> pax network is a 1 way loop?
16:47:06  <coopserver> <StarLite> yup
16:48:33  <coopserver> <StarLite> a LOT of food waitig @ food plant
16:48:49  <coopserver> <StarLite> what is the best way to balance it?
16:49:05  <coopserver> <StarLite> 1 extra train to all towns?
16:49:19  <coopserver> <StarLite> or should we try to determine which towns need it the most?
16:49:30  <coopserver> <Sylf> see what primary you want boosted the most
16:49:40  <coopserver> <StarLite> that makes sense
16:49:48  <coopserver> <Sylf> :(  ROV is tiny
16:49:59  <coopserver> <Sylf> that's not a SBahn "network"
16:50:26  <coopserver> <StarLite> yeah, with just 1 train it'll never grow
16:50:46  <coopserver> <StarLite> and theres no free roads to grow outward as well
16:51:40  <coopserver> <StarLite> .
16:51:55  <coopserver> <Sylf> malmi yard used to produce 1300 yetis per month
16:52:03  <coopserver> <Sylf> what happened...
16:52:06  <coopserver> <StarLite> Im not sure 'whos' town it is
16:52:17  <coopserver> <Sylf> Mitoo's
16:52:22  <coopserver> <StarLite> I guess so
16:52:25  <coopserver> <sam> i shifted some foods train to 2*.
16:52:46  <coopserver> <StarLite> I think Malmi is food starved
16:53:09  <coopserver> <sam> right. will get more to them after boosting more foods
16:53:18  <coopserver> <StarLite> Ill put 2 more food tains on it
16:53:36  <coopserver> *** Game paused (connecting clients)
16:53:37  <coopserver> <StarLite> Were only transporting 61% of the food
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16:53:40  <coopserver> <StarLite> so we have plenty surplus
16:54:03  <damalix> !password
16:54:03  <coopserver> damalix: spends
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16:54:16  <coopserver> <Sylf> we need more food at this point, so we need to boost yeti production for those appropriate towns
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16:54:27  <coopserver> <StarLite> true
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16:54:38  <coopserver> <StarLite> so 2A, 2B and 2C
16:55:05  <coopserver> <StarLite> Tuomela = 2C
16:55:26  <coopserver> <StarLite> OLK = 2A
16:55:37  <coopserver> <StarLite> fruit i s doing pretty good already
16:55:49  <coopserver> <StarLite> JOU = 2B
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16:57:34  <Hazzard_> !password
16:57:34  <coopserver> Hazzard_: spends
16:57:40  *** Hazzard_ is now known as Hazzared
16:57:44  *** Hazzared is now known as Hazzard
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17:02:18  <coopserver> <StarLite> I made a list of which industry is fed by which town
17:02:19  <coopserver> <Sylf> excess food @ 5X
17:02:20  <coopserver> <StarLite> @ the plan
17:02:32  <coopserver> <sam> fixing 5X
17:03:10  <coopserver> *** Hazzard has left the game (Leaving)
17:03:16  <coopserver> <Sylf> excess yeti @ TML
17:03:32  <coopserver> <StarLite> I just built 4 extra trains
17:03:37  <coopserver> <StarLite> @ Tml
17:05:02  <coopserver> <StarLite> Grain is a little behind @ 2X
17:05:10  <coopserver> <StarLite> Pigcows and fruit are pretty even
17:05:20  <coopserver> <StarLite> grain = JOU
17:05:21  <coopserver> <Sylf> that's okay
17:05:32  <coopserver> <Sylf> as long as they have some supply of all 3
17:05:35  <coopserver> <StarLite> ah ok
17:07:17  <coopserver> *** Sylf has joined spectators
17:07:18  <V453000> hiSylf :)
17:07:47  <coopserver> <Sylf> whattup
17:07:59  <coopserver> <Sylf> what's cooking next in your nutty pot?
17:09:32  <V453000> you can only guess
17:09:43  <V453000> I will just say that it is coming fucking soon :D
17:10:04  <StarLite> Like tonight soon?
17:10:07  <StarLite> ;)
17:10:13  <V453000> flatbed and hopper already done, engines coded and models semi-ready
17:10:17  <V453000> nah not tonight
17:10:17  <V453000>  :)
17:10:19  <coopserver> <Sylf> hmmm
17:10:31  <coopserver> <Sylf> someone built intercity CL4?
17:11:23  <coopserver> <StarLite> where?
17:11:29  <coopserver> <Sylf> like, everywhere
17:11:36  <coopserver> <Sylf> LAT, VIT
17:11:56  <coopserver> <Sylf> JOU too
17:12:14  <coopserver> <StarLite> oof, thats a BIG speed penalty yeah
17:12:22  <coopserver> <StarLite> @ vit, lemem fix that
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17:18:38  <coopserver> <sam> ...what the
17:18:39  <coopserver> <StarLite> LAT, JOU and Vit fixed
17:22:00  <coopserver> <Sylf> i'll expand ROV after lunch
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17:22:30  <coopserver> <StarLite> I removed 1 BM train from VIT as it was piling up a LOT there
17:22:45  <coopserver> <StarLite> more BM for towns that need it more
17:23:47  <coopserver> <StarLite> rov > 3a > machinery
17:23:59  <coopserver> <StarLite> that should boost efficiency for all primaries
17:24:34  <coopserver> <V453000> fuck I am so happy when the things I create go smoothly without some stupid errors or flaws :D
17:24:45  <coopserver> <StarLite> hehe, I know the feeling :p
17:24:50  <coopserver> <Sylf> 1C is getting too much machinery
17:25:11  <coopserver> <StarLite> ill remove a train
17:25:12  <coopserver> <Sylf> so is 2B
17:25:24  <coopserver> <Sylf> I haven't checked all 9
17:25:29  <coopserver> <V453000> machinery merchant gogo? :D:D
17:25:41  <coopserver> <Sylf> mo' balance!
17:26:24  <coopserver> <V453000> cant say I feel like creating a model for 6X now :D
17:26:57  <coopserver> <V453000> perhaps later, NUTS and CATS first
17:27:23  <coopserver> <Sylf> 6X for machinery merchant?
17:27:41  <coopserver> <Sylf> not sure if that's needed
17:27:54  <coopserver> <V453000> yeah :)
17:28:05  <coopserver> <Sylf> we can send machines to 5X too
17:28:26  <coopserver> <Sylf> but before any of that, I want tired yetis
17:28:50  <coopserver> <sam> is that too much machinery in general? if so,  throttle down the food supplies for 3* town a bit?
17:28:51  <coopserver> <Sylf> anyway.  lunch.  bbl.
17:29:13  <coopserver> <Sylf> no, there are industries that have no machineries.
17:29:15  <coopserver> <StarLite> Im removing some excess machinery trains, let;s see what that does to the balance first I guess
17:29:22  <coopserver> <Sylf> check them for yourself and work on balancing them
17:30:42  <coopserver> *** Sylf has left the game (Leaving)
17:30:43  <coopserver> <StarLite> mach \should be better now
17:32:16  <coopserver> <StarLite> Time for dinner!  :)
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17:32:39  <coopserver> <sam> ;)
17:32:40  <coopserver> <StarLite> Operating profit graph is slowly climbing
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18:04:24  *** ChanServ sets mode: +o Maraxus
18:22:12  <Maraxus> !password
18:22:12  <coopserver> Maraxus: sigvar
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18:24:03  <Hazzard> !password
18:24:03  <coopserver> Hazzard: sigvar
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18:27:00  <sam_> !gap
18:27:04  <sam_> !gaps
18:27:05  <sam_> @gap
18:27:05  <Webster> sam_: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:27:08  <sam_> @gap 3
18:27:08  <Webster> sam_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:27:11  <sam_> @gap 3 2
18:27:11  <Webster> sam_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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18:55:06  <StarLite> !password
18:55:06  <coopserver> StarLite: faking
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19:17:10  <Maraxus> !info
19:17:10  <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Oct 26 2330, clients connected: 5, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
19:17:15  <Maraxus> !password
19:17:15  <coopserver> Maraxus: stream
19:17:28  <coopserver> *** Game paused (connecting clients)
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19:19:09  <coopserver> <sam> that should be working
19:38:31  <Sylf> !password
19:38:32  <coopserver> Sylf: deltax
19:38:44  <coopserver> *** Game paused (connecting clients)
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19:39:23  <coopserver> <Sylf> oh, someone did ROV already
19:39:35  <coopserver> <Sylf> I was gonna make it much bigger
19:41:03  <coopserver> <Sylf> who signaled the monorail bridges next to MSH11?  It's very weird
19:41:15  <coopserver> <Sylf> Why the presignals?
19:42:09  <coopserver> *** Sylf has joined company #1
19:48:50  <coopserver> <Damalix> there was a mistake there ?
19:49:17  <coopserver> <Maraxus> where?
19:49:26  <sam_> the presignals near MSH11? fixed by someone already.
19:49:32  <coopserver> <Damalix> kk
19:50:55  <coopserver> <sam> finally producing 2K food 2K BM
19:55:47  <sam_> !ip
19:55:47  <coopserver> sam_: publicserver-new.openttdcoop.org:3983
19:57:34  <coopserver> *** sam has left the game (Leaving)
20:04:36  <sam_> !password
20:04:36  <coopserver> sam_: stages
20:04:58  <coopserver> *** Game paused (connecting clients)
20:05:14  <coopserver> *** sam has joined
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20:28:29  <WaveOfBabies> !password
20:28:29  <coopserver> WaveOfBabies: membes
20:28:42  <coopserver> *** Game paused (connecting clients)
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20:29:01  <coopserver> <Sylf> hi Player
20:29:33  <coopserver> <Player> Hey.  Just trying to figure out how to change my name
20:29:51  <coopserver> <Player> Oh
20:30:01  <coopserver> <Player> Gotta disconnect to do that, right?
20:30:13  <coopserver> *** Player has left the game (general timeout)
20:30:14  <coopserver> <Sylf> nope
20:30:31  <coopserver> <Sylf> you could open console and type name NewNick
20:30:37  <coopserver> *** Sylf has changed his/her name to Me
20:30:41  <coopserver> *** Me has changed his/her name to Sylf
20:31:15  <coopserver> <Damalix> open console with the little 2 on top left of your keyboard
20:31:33  <coopserver> *** sam has left the game (general timeout)
20:31:38  <coopserver> <Damalix> (well I have a franch keyboard...)
20:32:55  <WaveOfBabies> dc'd 'cause of my computer.  Hopefully plugging it in will help out
20:33:08  <WaveOfBabies> !password
20:33:08  <coopserver> WaveOfBabies: jmppos
20:33:20  <coopserver> *** Game paused (connecting clients)
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20:36:23  <V453000> wave of babies is an interesting nickname XD
20:36:44  <coopserver> <Waveofbabies> :D
20:37:09  <coopserver> <Damalix> Good night :)
20:37:13  <coopserver> <Waveofbabies> I've played on here as flagbearer223 before, but that was a few years ago.  I prefer waveofbabies, though
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20:37:27  <coopserver> <Waveofbabies> How've you been V453?
20:37:46  <V453000> aha remember you :)
20:37:49  <V453000> well, I am fucking awesome
20:37:55  <V453000> doing newGRFs like a machine
20:37:59  <V453000> many pixels, many awesome
20:38:17  <coopserver> <Waveofbabies> Nice!  I just saw the blog post for YETI.  JDownloaded it & looking forward to playing it
20:38:22  <V453000> you can see the fruits of my efforts in this very game :)
20:38:40  <coopserver> <Waveofbabies> It looks very good!
20:38:52  <V453000> :) thanks
20:42:14  <sam_> !password
20:42:14  <coopserver> sam_: jmppos
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20:44:16  <coopserver> <StarLite> lots of cargo waitiing everywhere
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20:51:58  <coopserver> <sam> ya the 2X pickup would need expansion...
20:57:30  <coopserver> <StarLite> there, 2 extra ;)
21:00:39  <coopserver> <sam> pick i mean ;) not drop
21:01:44  <coopserver> <sam> kill the town and make it roro prehaps
21:01:45  <coopserver> <StarLite> you said pick ;)
21:01:46  <coopserver> <sam> ?
21:01:48  <coopserver> <StarLite> you mean drop
21:02:03  <coopserver> <StarLite> ah no, I was looking at 3X
21:11:05  <coopserver> <Sylf> I had another idea there
21:11:09  <coopserver> <Sylf> at 2X
21:11:14  <coopserver> <StarLite> tell me :)
21:11:25  <coopserver> <Sylf> no
21:11:29  <coopserver> <Sylf> too destroyed now
21:11:42  <coopserver> <Sylf> you finish it.
21:11:43  <coopserver> <StarLite> k :(
21:14:18  <coopserver> <StarLite> grr, bloody height diff :p
21:21:32  <coopserver> <StarLite> Feel free to connect more platforms, i havet to run for a bit unfortunately ;(
21:21:33  <coopserver> <StarLite> RL
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21:26:28  <Hazzard_> !players
21:26:28  <coopserver> Hazzard_: There are currently 3 players and 0 spectators, making a total of 3 clients connected
21:26:32  <Hazzard_> !password
21:26:32  <coopserver> Hazzard_: motion
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21:28:22  <coopserver> <Hazzard> Hey
21:28:27  <coopserver> <sam> YO.
21:28:35  <coopserver> <Hazzard> :D
21:29:10  <coopserver> <Sylf> spruced up 3X a bit
21:29:57  <coopserver> <sam> :D
21:29:58  <coopserver> <Sylf> non-productive work is so much funner
21:30:10  <Hazzard_> !vehicles
21:30:10  <coopserver> Hazzard_: Total vehicles per type: Rail: 961, Road: 0, Water: 0, Air: 0
21:30:48  <coopserver> <Hazzard> looks like machinery is overflowing a bit
21:31:00  <coopserver> <Hazzard> someone who knows what is going on could add some more trains there
21:31:17  <coopserver> <sam> all are. 1x 2x 3x :P...
21:31:31  <coopserver> <Sylf> we need 5X to convert machinery to food
21:32:06  <coopserver> <sam> that's fine. when primary got speed up the machines will be used
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21:34:38  <coopserver> <sam> gotta slp.  feel free to add more trains if anyone see fits
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22:02:26  <coopserver> <StarLite> nn!
22:02:36  <coopserver> <Sylf> gn
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22:44:06  <Sylf> !password
22:44:06  <coopserver> Sylf: owning
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23:07:39  *** LSky` has quit IRC
23:16:41  *** Jam35 is now known as Jam35_
23:21:26  *** Wowan has joined #openttdcoop
23:22:11  * Wowan slaps Wowan around a bit with a large fishbot
23:22:24  *** Wowan has left #openttdcoop
23:22:34  *** Wowan has joined #openttdcoop
23:27:05  <Hazzard> !players
23:27:05  <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected

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