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00:13:50 *** Suicyder has quit IRC 00:31:20 *** liq3 has joined #openttdcoop 01:07:59 *** cornjuliox has joined #openttdcoop 02:47:47 *** luaduck is now known as luaduck_zzz 04:05:02 *** KWKdesign has quit IRC 04:05:22 *** KWKdesign has joined #openttdcoop 04:55:50 *** leg3nd has quit IRC 05:21:07 *** cornjuliox has quit IRC 06:49:02 *** LSky` has joined #openttdcoop 07:13:18 *** LSky` has quit IRC 07:37:07 *** chrswk has joined #openttdcoop 11:07:29 *** Djanxy has quit IRC 11:27:42 *** Hazzard has joined #openttdcoop 11:27:54 *** StarLite has joined #openttdcoop 11:27:54 *** ChanServ sets mode: +o StarLite 11:34:32 *** Hazzard_ has quit IRC 11:35:16 *** Max| has quit IRC 11:44:17 *** Max| has joined #openttdcoop 11:51:17 *** cornjuliox has joined #openttdcoop 12:19:10 <eekee> annoying... trains now insist on going where they're supposed to get serviced. this means you can't split the servicing between multiple depots any more 12:25:03 <V453000> what do you mean? 12:27:16 <V453000> or in otherwords, what problem are you getting? 12:27:22 <V453000> @depots 12:27:23 <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/ 12:27:35 <V453000> ^ hints how to make flawless depots 12:33:22 <eekee> ty... hmmm 12:34:19 <eekee> no use. first, there's barely enough room for the smaller, outlying trains to have a full-length reversing station 12:35:08 <eekee> second, i like to keep breakdowns and servicing on. 12:35:49 <eekee> oh no, second is the time it takes them to go into the station, stop, and come out through the same lines they entered would kill the network 12:37:22 <eekee> i had a fine trick; order them to service at a particular depot, but to get there they had to go through one of two or more other depots. it lets more trains get serviced at once. formerly they'd get serviced in these other depots; but now they go into the one they're ordered to as well. 12:38:32 <V453000> oh god breakdowns 12:39:57 <eekee> :D 12:40:16 <eekee> i do keep them on 'reduced'; 'normal' is just ridiculous 12:42:56 <V453000> IF there was a way how to get rid of them by proper servicing, I would consider it at least 12:43:12 <V453000> but since there is no way to play it right, it just always punishes you, it is just stupid to me 12:44:25 <eekee> nah, proper servicing and selecting your engines for reliability makes a huge difference 12:44:31 <V453000> all it does is just make any of your tracks able to break anywhere and at any time. Which means that the tracks have less train density on average, and that you do not really need to build so properly, because some smaller issues just get overshaded by the breakdowns 12:44:36 <V453000> sure 12:44:40 <V453000> I didnt say it doesnt make a difference 12:45:06 <V453000> the problem is there is no ideal scenario, your tracks will always break 12:45:23 <V453000> which is honestly utterly wrong 12:46:13 <eekee> i need to see a few coop games; maybe the final saves. i've seen the tutorial; that has a far lower train density than my 2050 transport co :) 12:46:34 <V453000> you probably do need to see a couple then :P 12:46:53 <V453000> the pro zone is a very reliable place to look at, especially the last few games 12:46:55 <eekee> right :) 12:47:00 <eekee> ty 12:47:04 <V453000> but the public server archive is also quite good quite often 12:47:15 <V453000> @pzg2013 12:47:15 <V453000> ;) 12:47:15 <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 12:47:21 <eekee> ty 12:48:27 <V453000> train density galore :P impossible to have more 12:54:30 <eekee> hahahaha http://blog.openttdcoop.org/files/blog/2013/06/EndOfTheLine.png 12:54:53 <V453000> took a while to build :) 12:55:46 <eekee> i bet :) 12:55:50 <eekee> i love the rails 12:56:32 <V453000> open the savegame, seeing the synchronized mainline is nice to see :P 12:56:42 <eekee> the thing is, my network being tolerant to breakdowns makes it tolerant to little changes in acceleration 12:57:14 <V453000> every normal network is fine with that 12:57:18 <V453000> this isnt, sure 12:59:52 <eekee> mostly i want to make a normal network and push that beyond normal limits. if i want a logic puzzle, i'll play a puzzle game, and if i want to program, i'll do that 12:59:58 <hylje> the logical conclusion of openttd 13:01:14 <V453000> yes, that game was extremely special, just trying to achieve the maximum train density on the lines 13:01:20 <V453000> most of our games are different. 13:01:54 <eekee> aha i see 13:02:39 <V453000> you mentioned train density so I just replied to that :P 13:04:12 <eekee> aha 13:07:11 <eekee> does hendikins/hendy ever come around here? years ago he made a track where no broken-down train could block any other train. he gave it up as too big though. 13:12:11 <V453000> never heard that name 13:12:31 <V453000> and they can always block somehow, nothing is infinite :) 13:12:33 <eekee> ah. guess he was too busy 13:17:55 <eekee> one thing annoyed me in the tutorial: where there's two main line tracks each way, trains from the sideline would sometimes choose the wrong main line to join. they'd choose the busy one and get stuck 13:18:36 <eekee> i have a pbs-based idea which is much simpler. it just requires a bit of width for multiple main lines 13:18:45 <V453000> if the priority is short enough, they do not get stuck for as long 13:18:59 <V453000> and there are ways to make it a bit more intelligent, too ... but very situational 13:19:10 <eekee> mmhmm 13:19:15 <V453000> it is best to simply have short priorities, so no trains wait much 13:19:39 <V453000> of course functionally it does not really matter that one train would be stuck somewhere forever, it is just ugly 13:19:47 <eekee> my mag-levs take too long to reach top speed for that to make sense 13:20:16 <eekee> actually the situation i'm talking about could rapidly generate tailbacks 13:20:50 <V453000> well sure, using poorly accelerating trains has many downsides, not just there 13:21:06 <V453000> which is why we use trains which accelerate nicely 13:21:21 <V453000> with exceptions, sometimes we dont 13:21:24 <V453000> but that is rare 13:21:29 <eekee> aha 13:22:46 <V453000> trains with good acceleration are well controllable, and more interesting because they usually again create smaller gaps between each other, requiring things to be built better 13:23:12 *** chrswk has quit IRC 13:23:35 <eekee> hmm 13:23:50 <V453000> trying to solve the poor acceleration by track contraptions just leads nowhere but to rather large amounts of logic, hacks, and workarounds 13:23:59 <V453000> or ultimately to the game I already showed you :) 13:24:57 <eekee> haha i see 13:25:31 <V453000> strong trains are simply fun. :) 13:26:06 *** chrswk has joined #openttdcoop 13:28:55 <eekee> it's always been about the challenge for me, so the challenge of relatively slow acceleration and the challenge of breakdowns are things i want to keep. hmm.. not all about the challenge; i want to keep a little realism too 13:32:41 <V453000> I would say building a network with 3000 trains is also quite a challenge ;) 13:33:09 <eekee> yeah! hehe 13:33:29 <eekee> challenge is also why i enabled cargodist 13:33:47 <V453000> nice, we can disagree some further :P 13:33:51 <eekee> heheheee 13:34:26 <V453000> I would just say try to build with us for a bit and you will see some reasons ;) 13:34:44 <eekee> i'll certainly come watch if my isp lets me 13:49:17 *** KWKdesign has quit IRC 13:49:31 *** KWKdesign has joined #openttdcoop 14:26:41 *** liq3 has quit IRC 14:27:38 *** chrswk has quit IRC 14:52:20 *** Suicyder has joined #openttdcoop 14:57:09 *** LSky` has joined #openttdcoop 16:02:15 *** Hazzard_ has joined #openttdcoop 16:10:06 *** KWKdesign has quit IRC 16:10:20 *** KWKdesign has joined #openttdcoop 16:20:39 *** Hazzard_ has quit IRC 17:01:27 *** cornjuliox has quit IRC 17:09:31 *** anderson has quit IRC 17:10:25 *** luaduck_zzz is now known as luaduck 17:12:54 *** anderson has joined #openttdcoop 17:29:10 *** Hazzard_ has joined #openttdcoop 17:43:41 *** Jam35_ is now known as Jam35 17:56:33 *** Hazzard_ has quit IRC 18:44:01 *** Hazzard_ has joined #openttdcoop 19:00:57 *** cornjuliox has joined #openttdcoop 19:21:18 *** Hazzard_ has quit IRC 19:21:34 *** cornjuliox has quit IRC 19:22:39 *** Hazzard_ has joined #openttdcoop 19:43:53 *** Djanxy has joined #openttdcoop 20:01:25 <Hazzard_> !date 20:01:25 <coopserver> Mar 07 2837 20:43:18 *** Hazzard_ has quit IRC 20:44:57 *** Hazzard_ has joined #openttdcoop 20:51:45 *** anderson has quit IRC 20:55:42 *** LSky` has quit IRC 20:59:11 *** Hazzard_ has quit IRC 21:00:42 *** KWKdesign has quit IRC 21:01:20 *** KWKdesign has joined #openttdcoop 22:02:52 *** liq3 has joined #openttdcoop 22:19:04 *** StarLite has quit IRC 22:21:08 *** Jam35 is now known as Jam35_ 22:33:11 *** bio has joined #openttdcoop 22:33:25 <bio> whats dat darn pathifinding setting again to allow reversers to work? 22:35:29 <bio> nvm found 22:35:33 *** bio has quit IRC 22:37:56 *** liq3 has quit IRC 23:17:42 *** Jyggalag has joined #openttdcoop 23:28:00 *** Hazzard_ has joined #openttdcoop 23:34:47 *** Hazzard has quit IRC 23:35:10 *** Hazzard_ is now known as Hazzard 23:36:34 *** Suicyder has quit IRC 23:37:39 <Hazzard> !date 23:37:39 <coopserver> Feb 22 2853 23:57:16 *** Jyggalag has quit IRC