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Log for #openttdcoop on 26th December 2014:
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00:58:16  <eekee> *blinks* all the meow and illminded engines have disappeared from available vehicles, and from a purr dept
00:58:18  <eekee> depot
01:00:20  <eekee> the slug's gone too
01:07:57  <V453000> impossible
01:08:04  <V453000> you are doing something wrong
01:08:11  <V453000> slug never expires
01:08:18  <V453000> ill minded neither
01:08:25  <V453000> meow will remain the last ones in the class
01:09:41  <eekee> might be because i unloaded some grfs, but that was 3 hours before the first slug appeared
01:10:21  <V453000> yeah changing grfs in the running game is not a good idea
01:11:10  <eekee> mmhmm. was hoping to play this one for a long time, but i think i'd better start again with a proven set of grfs :)
01:12:30  <V453000> what do you have?
01:12:38  <eekee> long list :)
01:16:49  <eekee> 4 sets of town names; station name from nearby industries, cantilever bridge renewal, (removed 3 train track grfs,) foobar's tram tracks, mucs, 2 different vactrain grfs, logic engine (first time i used nuts; didn't know it's in there,) egrvts 2.0, heqs, hover vehicles, sailing ships, fish, very large ships, av8, basic platforms, chips, isr, english station buildings, city stations, suburban stns, rural stns, vast, vast fences,
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01:18:23  <Sylf> 4 sets of town names:  you know they do no good, right?  You can only use 1 town name set at a time
01:18:59  <eekee> yeah, i didn't want to pick which one while i was picking grfs
01:19:58  <eekee> basic platforms and chips aren't really needed with isr
01:20:18  <eekee> english stations might cause trouble...
01:22:56  <eekee> vast fences don't even appear as placable objects. maybe the grf description is wrong...
01:29:12  <eekee> yeah, i shouldn't use english stations, or rather 'alexandra palace'. it was posted 'as-is' for people who kept asking about it on the forums, and hasn't been updated in 3 years
01:32:31  <eekee> s/mucs/nuts/
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09:39:03  <Maraxus> !password
09:39:03  <coopserver> Maraxus: object
09:39:13  <coopserver> *** Game still paused (connecting clients, number of players)
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12:47:29  <zxbiohazardzx> Merry xmas!
12:47:31  <zxbiohazardzx> !password
12:47:31  <coopserver> zxbiohazardzx: combos
12:47:35  <coopserver> *** Game still paused (connecting clients, number of players)
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13:16:41  <zxbiohazardzx> @gap
13:16:41  <Webster> zxbiohazardzx: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:16:57  <zxbiohazardzx> @gap 7
13:16:57  <Webster> zxbiohazardzx: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4.
13:35:53  <coopserver> <ZxBiohazardZx> whoops
13:41:09  <coopserver> <ZxBiohazardZx> gdamnit
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13:53:29  <coopserver> <ZxBiohazardZx> brb
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14:16:16  <eekee> fracking hell! these 3000km/h vactrains make a >800-sq run look like a short hop
14:17:18  <eekee> massively expensive track though. i laid wetrails & converted them
14:20:14  <eekee> conversion cost (brazillian) R$ 524,762,664
14:23:24  <eekee> £131,190,666
14:36:56  <eekee> ah. 1.95 times maglev track. 30.5 times rail. 19.7x purr, 357x wetrails :)
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16:04:57  <coopserver> <ZxBiohazardZx> back
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16:35:15  <coopserver> <ZxBiohazardZx> bah broken overflows
16:35:17  <coopserver> <ZxBiohazardZx> anyway
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16:57:53  *** Hazzard changes topic to "Welcome to OpenTTD Server | 1.5.0b1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/"
16:58:15  <Hazzard> welp, breaking shit already
16:58:20  <coopserver> <ZxBiohazardZx> haha
16:58:30  *** Hazzard changes topic to "Cooperative OpenTTD | PSG291 (r27018) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:58:35  <coopserver> <ZxBiohazardZx> to much broken stuff anyway, fixing some missing connections :)
17:25:25  <^Spike^> Hazzard usually we try to let Webster do topic management :)
17:25:31  <coopserver> <ZxBiohazardZx> lal
17:26:09  <^Spike^> @topic undo
17:26:29  <^Spike^> @topic
17:26:29  <Webster> ^Spike^: Cooperative OpenTTD | PSG291 (r27018) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org
17:27:07  <Taede> coopserver is pretty useless outside of game-management
17:27:19  <^Spike^> yep channel management we do through Webster :)
17:36:39  <Hazzard> Ok
17:36:58  <coopserver> <ZxBiohazardZx> sup both,
17:37:03  <coopserver> <ZxBiohazardZx> enjoying boxing day?
17:43:23  <eekee> oi oi!
17:43:34  <coopserver> <ZxBiohazardZx> oi
17:43:44  <coopserver> <ZxBiohazardZx> who did all these improper 3rd / 4ths?
17:43:54  <coopserver> <ZxBiohazardZx> aka no merge adding of lanes from sides
17:44:14  <eekee> /me feels slightly glad he can't connect, so can't be blamed
17:44:25  <coopserver> <ZxBiohazardZx> StarLite is closest sign :P
17:44:32  <coopserver> <ZxBiohazardZx> but its fine. just wondering
17:44:35  <coopserver> <ZxBiohazardZx> fixing some already
17:44:44  <coopserver> <ZxBiohazardZx> not the best looking ones. but they do the job i think
17:45:24  <coopserver> <ZxBiohazardZx> 2 -> 4 merger :P
17:45:38  <coopserver> <ZxBiohazardZx> even if you do a shitty one its better then the current :P
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17:50:57  <coopserver> <ZxBiohazardZx> darn collissions
17:58:43  <coopserver> <ZxBiohazardZx> brb dinner. trying to fix that ugly merger on BBH02 will have to wait
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18:47:32  <coopserver> <ZxBiohazardZx> back
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19:31:10  <coopserver> <ZxBiohazardZx> hmmz cleanups of 4ths
19:31:27  <coopserver> <ZxBiohazardZx> later :P
19:31:28  <coopserver> <ZxBiohazardZx> gtg
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23:54:40  <Hazzard> !soap password
23:54:41  <coopserver> Hazzard: malloc

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