Config
Log for #openttdcoop on 29th December 2014:
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00:01:49  *** Jam35 is now known as Jam35_
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12:13:31  <Narmora> forgot the command to see the server address
12:14:20  <glevans2> !ip
12:14:20  <coopserver> glevans2: publicserver-new.openttdcoop.org:3983
12:14:46  <glevans2> there you go Narmora
12:17:24  <Narmora> version isn't matching, I downloaded from !dl
12:17:57  <glevans2> are you using r27018
12:19:05  <Narmora> I really just used the download command it says 1.5.0-beta1
12:20:59  <glevans2> What operating system are you using?
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12:31:07  <glevans2> !dl
12:31:07  <coopserver> glevans2: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:31:08  <coopserver> glevans2: http://www.openttd.org/en/download-trunk/r27018
12:31:37  <glevans2> Narmora: try that link, then pick your operating system.
12:31:48  <glevans2> I am off to work, back later.
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14:53:38  <^Spike^> Narmora: it is advised to also to mention the server you are trying to connect to, in this case stable :)
14:53:59  <^Spike^> you won't be able to login with the dl link from this channel on stable cause we the stable (or almost stable) releases there
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15:32:54  <Jam35> !dl
15:32:54  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:32:55  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27018
15:33:06  <Jam35> correct version ^
15:33:38  <Jam35> (for Narmora) :)
15:35:38  <Narmora> !password
15:35:38  <coopserver> Narmora: drinks
15:35:50  <coopserver> *** Game still paused (connecting clients, number of players)
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15:41:00  <Narmora> I see a lot of weird stuff
15:41:10  <^Spike^> welcome to the public server
15:41:14  <^Spike^> did V play this map? :)
15:41:30  <coopserver> <Narmora> I see his name on signs
15:41:47  <^Spike^> yep that explains it :D
15:41:56  <^Spike^> don't get scared straight away
15:42:05  <^Spike^> V is just ehm well.... unique in his creations :)
15:43:41  <coopserver> <Narmora> When will there be someone around that could teach me some things (building the big hubs, load balancing properly, optimal mergers and station entrance/exits etc?
15:44:25  <^Spike^> best way is to just join in on a game and start building :)
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15:45:27  <coopserver> <Narmora> the game is paused tho
15:45:52  <Jam35> !password
15:45:52  <coopserver> Jam35: bottom
15:45:58  <coopserver> *** Game still paused (connecting clients, number of players)
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15:46:50  <coopserver> <Jam35> I have a few minutes to spare :)
15:46:52  <coopserver> <Narmora> What is there I should know about this network plan?
15:46:55  <^Spike^> the game pauses when there is <2 ppl in the company
15:47:04  <^Spike^> cause it is coop and not solo :)
15:47:09  <coopserver> *** Narmora has joined company #1
15:47:20  <coopserver> <Jam35> see !NETWORK PLAN in sign list
15:47:26  <^Spike^> and getting yourself in twice or getting a friend to "just" afk in the company also is bad :)
15:47:49  <coopserver> <Jam35> not much to this plan it is all about expansion
15:48:08  <ian3130> what pw to server?
15:48:15  <ian3130> !password
15:48:15  <coopserver> ian3130: bottom
15:48:22  <Jam35> ^that :P
15:48:26  <ian3130> lool!
15:48:27  <^Spike^> top!
15:48:43  <coopserver> <Narmora> ah I see
15:49:09  <coopserver> <Narmora> what are the color codes?
15:49:23  <coopserver> <Jam35> the rails?
15:49:28  <coopserver> <Narmora> yes
15:49:31  <coopserver> <Jam35> some have used green for sidelines
15:49:37  <coopserver> <Jam35> yellow is ML
15:49:54  <coopserver> <Jam35> blue looks like SL also
15:50:07  <coopserver> <Jam35> builders choice I guess, no code as such
15:50:16  <coopserver> <Narmora> ok
15:51:19  <coopserver> <Narmora> what is that huge detour at the upper left corner?
15:51:54  <coopserver> <Jam35> where sorry?
15:52:14  <coopserver> <Narmora> farm drop
15:52:32  <coopserver> <Narmora> the left corner of the map, the trains all makea long detour there
15:52:36  <coopserver> <Jam35> extra track makes little difference as we don't care about profit
15:52:52  <coopserver> <Jam35> what it does do is make space for hubs
15:53:47  <coopserver> <Jam35> unloading trains make money that is enough :)
15:54:31  <coopserver> <Jam35> if the numbers were red maybe there is something wrong
15:56:08  <coopserver> <Jam35> I want to remove SLH 10
15:56:26  <coopserver> <Jam35> it kind of overlaps SLH01
15:56:48  <coopserver> <Jam35> and there was no reason not to connect that one mine to SLH01 anyway
15:57:12  <coopserver> <Jam35> seems fairly pointless imo
15:57:53  <coopserver> <Narmora> yes I see
16:01:43  <coopserver> <Narmora> the point where I placed the 'should be improved?' sign should be changed I think
16:02:04  <coopserver> <Narmora> to accomodate for the new flow of trains so that they never have to wait for trains that just cross their path
16:02:27  <coopserver> <Jam35> it is a low traffic area
16:02:33  <coopserver> <Jam35> a SL
16:02:43  <coopserver> <Jam35> should not be much of an issue atm
16:02:51  <coopserver> <Narmora> oh
16:02:59  <coopserver> <Narmora> like now I see trains have to wait often
16:03:08  <coopserver> <Narmora> when they just need to cross the point and take a different route
16:03:28  <coopserver> <Narmora> actually I'm constantly catching waiting trains there
16:03:39  <coopserver> <Jam35> trains wait but it is not jamming
16:03:50  <coopserver> <Jam35> one train waits then it clearrs
16:04:00  <coopserver> <Jam35> is fine
16:04:04  <coopserver> <Narmora> ok
16:04:59  <coopserver> <Jam35> this will always happen when lines merge but if it needs improving on MLs especially it will be done
16:10:14  <coopserver> <Narmora> I think Goods pickup south needs to be expanded for more trains
16:10:19  <coopserver> <Narmora> only 38% is transported
16:10:26  <coopserver> <Jam35> agreed
16:10:37  <coopserver> <Jam35> was just looking there
16:11:29  <coopserver> <Narmora> though there is a fairly high density of trains where they enter again on the ML
16:11:48  <coopserver> <Narmora> so I think the two ML tracks may not be enough
16:11:58  <ian3130> hello
16:25:32  <coopserver> <Narmora> stations too short รง
16:25:45  <coopserver> <Jam35> jeez
16:26:13  <coopserver> <Jam35> was working to TL5
16:30:47  <coopserver> <Narmora> Im pretty sure it will jam unless a 3rd line is added to the exit lines
16:30:56  <coopserver> <Narmora> the current 2 are almost completely saturated
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16:31:30  <coopserver> <Narmora> going to eat brb
16:31:35  <coopserver> <Jam35> kk
16:40:34  <ian3130> have you got any saves
16:40:46  <ian3130> with new grfs used
16:42:02  <coopserver> <Narmora> b
16:42:04  <Jam35> http://wiki.openttdcoop.org/PublicServer:Archive
16:45:16  <coopserver> <Jam35> so if we add a line out
16:45:30  <coopserver> <Jam35> it makes a 3+3->4 at the BBH
16:45:32  <coopserver> <Jam35> or should
16:45:45  <coopserver> <Narmora> yes
16:45:47  <coopserver> <Jam35> what's there atm is inadequate
16:46:13  <coopserver> <Jam35> @gondtown
16:46:21  <coopserver> <Narmora> im watching it
16:46:45  <coopserver> <Narmora> not too many gaps right now
16:47:20  <coopserver> <Jam35> indeed
16:47:52  <coopserver> <Narmora> but if that would get a 5th line the returning line will also need a 5th line
16:48:11  <coopserver> <Narmora> and the hub needs to be altered completely
16:48:58  <coopserver> <Jam35> some creative use of space is in order yes :)
16:49:49  <coopserver> <Narmora> do you guys ever use cyclotrons?
16:49:59  <coopserver> <Jam35> no :)
16:50:30  <coopserver> <Jam35> we use waiting bays as you see @Gondtown
16:51:10  <coopserver> <Narmora> ah yes, I guess with the current train acceleration its not neccesary
16:51:18  <coopserver> <Narmora> in my game I had older steam trains with a low accel
16:52:03  <coopserver> <Jam35> we would still use waiting bay/priority
16:54:14  <coopserver> <Narmora> I think if we have a 3rd line until gondtown it will be an improvement already
16:54:35  <coopserver> <Narmora> cause there are still some gaps between trains in the 4 tracks after that point
16:54:50  <coopserver> <Narmora> but on the 2 before it's problematic
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17:03:32  <coopserver> <Narmora> I would do 2 bridges
17:03:40  <coopserver> <Narmora> this increases the minimal gap right?
17:04:14  <coopserver> <Jam35> correct but in this case that side gets not much traffic
17:04:23  <coopserver> <Narmora> ok
17:04:36  <coopserver> <Narmora> I ment 2 smaller ones in a row btw, not 2 next to each other
17:04:46  <coopserver> <Jam35> I think it should work
17:04:49  <coopserver> <Jam35> er maybe :)
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17:09:40  <StarLite> !password
17:09:40  <coopserver> StarLite: silver
17:09:40  <coopserver> *** Game paused (connecting clients)
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17:09:40  <coopserver> <StarLite> o/
17:09:40  <coopserver> <Narmora> hi
17:09:41  <coopserver> <Jam35> hi
17:11:18  <coopserver> <Narmora> im curious how you will do this
17:11:25  <coopserver> <Jam35> me too :)
17:11:36  <coopserver> <Narmora> seems to me like the top 2 lines are the ones with the least traffic
17:11:58  <coopserver> <Narmora> but I can't think of a clean way to 'probe' those lines with the new 3rd to merge onto them
17:12:46  <coopserver> <Jam35> space can be made by making the waiting spots on bridges
17:13:20  <coopserver> <Jam35> but atm it doesn't have much balance
17:13:36  <coopserver> <Jam35> just some lines choose between 2 ouput lines
17:14:00  <coopserver> <Jam35> I would like to give any split lines full choice
17:14:16  <coopserver> <Jam35> so 4 tracks to choose from
17:14:47  <coopserver> <Jam35> we have 6 input lines
17:15:00  <coopserver> <Jam35> make 4 have priority and split 2 over 4
17:15:05  <coopserver> <Jam35> is one way
17:15:29  <coopserver> <Jam35> probably the simplest
17:16:35  <coopserver> <Narmora> yes
17:17:11  <coopserver> <Jam35> SLH 04 is now jamming the ML in the other direction
17:19:08  <coopserver> <Narmora> one of those outgoing lines is never used where it splits
17:19:31  <coopserver> <Narmora> its not connected
17:19:40  <coopserver> <Narmora> that could resolve this already for now
17:19:50  <coopserver> <Jam35> that line goes nowhere
17:20:09  <coopserver> <Narmora> oh ye right :p thats the 3rd you're making
17:20:15  <coopserver> <Jam35> it's the one I'm working on :)
17:21:34  <coopserver> <StarLite> ah your making a 3rd from oil/paper to BBH03?
17:21:49  <coopserver> <Jam35> yeah
17:21:53  <coopserver> <StarLite> yeah, that's needed :)
17:22:06  <coopserver> <Jam35> ah gtg eat now
17:22:21  <coopserver> <Jam35> will be around
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17:22:58  <coopserver> <Narmora> oh damn and everything is jamming
17:23:03  <coopserver> <Narmora> wish I could finish this
17:23:39  <coopserver> <Narmora> could you look at Gondtown, Starlite?
17:24:24  <coopserver> <StarLite> hmzz, let's see
17:25:24  <coopserver> <StarLite> Im not totally sure what Jam was trying to do here tho. he started on that join
17:25:33  <coopserver> <StarLite> bu not sure how he ment to finish it..
17:25:34  <coopserver> <Narmora> he wanted 4 priority lines
17:25:46  <coopserver> <Narmora> and merge the other 2 into them with 4 options on each
17:25:55  <coopserver> <StarLite> yeah, I could guess a bit how he wanted uit
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17:29:21  <coopserver> <StarLite> not sure if this is what he ment tho
17:30:48  <coopserver> <Narmora> hm
17:31:03  <coopserver> <StarLite> theres like 1 priority line now, not 4
17:32:07  <coopserver> <Narmora> I think att the sign with my name
17:32:18  <coopserver> <Narmora> that line should not merge into the top one
17:32:39  <coopserver> <StarLite> Problem is that the top one is already overloaded atm
17:32:42  <coopserver> <Narmora> as the top one already has  full saturation
17:35:21  <coopserver> <Narmora> ouch
17:37:59  <coopserver> <StarLite> now lets see about that 3rd new line
17:40:09  <coopserver> <Narmora> I think its the second line from the top
17:40:15  <coopserver> <Narmora> that the new line should go to
17:40:47  <coopserver> <Narmora> and have priority over the 2 existing merging ones on that line (those are the ones that can go everywhere)
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17:42:27  <coopserver> <StarLite> wb jam
17:42:34  <coopserver> <Jam35> ty :)
17:42:52  <coopserver> <StarLite> I tried to finish what you started, but I probably did not do what you planned ;)
17:43:02  <coopserver> <StarLite> so feel free to finish it your way :P
17:43:25  <coopserver> <StarLite> crap
17:43:27  <coopserver> <Narmora> :o
17:43:48  <coopserver> <StarLite> cloned
17:45:18  <coopserver> <StarLite> I already removed some houses at grondtown, think we should destroy it completely, cus we a re gonna need a 5th/6th line there soon anyways
17:45:22  <coopserver> <StarLite> and then we need that space
17:46:01  <coopserver> <Jam35> can do
17:46:18  <coopserver> <Jam35> not sure what I was doing :)
17:46:35  <coopserver> <Jam35> maybe split 4 lines over 3 is easy
17:47:07  <coopserver> <Jam35> something like 123 124 134 234
17:47:19  <coopserver> <StarLite> BBH03 > BBH02 and further is going to get a 5th/6th line sooner or later
17:47:28  <coopserver> <StarLite> so maybe we better prepare for that as well
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18:08:17  <coopserver> <Jam35> well
18:08:24  <coopserver> <Jam35> that's something I guess
18:08:57  <coopserver> <Narmora> time to open the 3rd line!
18:09:01  <coopserver> <StarLite> \o/
18:09:09  <coopserver> <Jam35> already there :)
18:09:11  <coopserver> <StarLite> *gets out the champagne
18:14:02  <coopserver> <Narmora> I got to get going now
18:14:15  <coopserver> <Narmora> but damn.. everything in general looks really close to saturation now
18:14:22  <coopserver> <Jam35> k cya around
18:14:25  <coopserver> <Jam35> yeah :)
18:14:36  <coopserver> <Narmora> its cool to just watch and be mesmerised
18:14:37  <coopserver> <StarLite> we need a lot more tracks
18:15:10  <coopserver> <Narmora> but I'll be back later.. study time- bye!
18:15:15  <coopserver> <StarLite> cya nar
18:15:16  <coopserver> <Jam35> bfn
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18:34:24  <coopserver> <Jam35> I gtg
18:34:27  <coopserver> <StarLite> cya
18:34:28  <coopserver> <Jam35> bbl
18:34:31  <coopserver> <Jam35> er maybe
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