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00:27:30 *** liq3 has joined #openttdcoop 01:09:24 *** fair_ has quit IRC 01:10:52 *** KWKdesign has quit IRC 01:11:13 *** KWKdesign has joined #openttdcoop 01:25:13 *** cornjuliox has joined #openttdcoop 01:48:25 *** cornjuliox has quit IRC 02:02:28 *** cornjuliox has joined #openttdcoop 05:56:29 *** Djanxy has joined #openttdcoop 06:23:31 *** Djanxy has quit IRC 09:38:59 *** fair_ has joined #openttdcoop 09:58:08 *** glubothemad has joined #openttdcoop 10:40:49 *** StarLite has joined #openttdcoop 10:40:49 *** ChanServ sets mode: +o StarLite 10:43:12 *** LSky` has joined #openttdcoop 11:00:42 *** Suicyder has joined #openttdcoop 12:11:20 *** glevans2 has quit IRC 12:12:18 *** glevans2 has joined #openttdcoop 13:16:50 *** Jam35_ is now known as Jam35 13:46:17 *** Djanxy has joined #openttdcoop 13:56:29 *** liq3 has quit IRC 14:28:15 *** Suicyder has quit IRC 15:46:33 <V453000> raincomplex: FIRS, a newGRF :) 15:46:48 <raincomplex> ah thanks 15:49:07 <fair_> !password 15:49:07 <coopserver> fair_: collar 15:49:12 <coopserver> *** Game still paused (connecting clients, number of players) 15:49:18 <coopserver> *** fair has joined 15:49:19 <coopserver> *** Game still paused (number of players) 15:58:08 <coopserver> *** fair has joined company #1 15:58:28 <coopserver> *** fair has joined spectators 16:06:14 <fair_> hmm someone here ? I have a question regarding loading times. I know that trains which are longer than the station take longer to load/unload .. Is it correct than the time then depends on the number of cars sticking out ? Also how long does it take for a train to load/unload under normal circumstances ? And does the setting to change the loading algorithm still exist ? 16:37:10 *** glubothemad has quit IRC 16:41:51 <Jam35> I don't think it matters how many poke out. It's the same slowness afaik 16:42:43 <Jam35> Normal loading is based on the wagon stats 16:43:18 <Jam35> every wagon has it's own loading speed 16:43:32 <fair_> ah, I see 16:44:18 <fair_> thats good to know 16:44:22 <fair_> thanks 16:44:43 <Jam35> k, the settings were still there last time I looked 16:45:01 <Jam35> we use 'improved' I believe 16:45:23 <fair_> I wanted to test something because I had an idea to abort the unload process of a full train .. so that not everything gets unloaded/transfered .. but it turns out thats impossible 16:45:56 <Jam35> yeh only manually 16:46:12 <fair_> you can hack it however 16:46:20 <fair_> since you can abort the load timne of a train 16:46:40 <fair_> I think 16:47:19 <Jam35> not sure either, skip signal maybe 16:48:05 <fair_> skip signal ? .. I was thinkling about something non manual 16:48:54 <Jam35> stay for x amount of days? 16:49:01 <Jam35> with slow unload 16:49:19 <fair_> yeah 16:49:22 <fair_> doesn't work :D 16:49:28 <Jam35> have never tried :) 16:49:33 <fair_> i have just now 16:49:42 <fair_> it fully unloads .. 16:49:44 <fair_> always 16:50:08 <Jam35> mhm, can't see a way then 16:50:19 <fair_> it also always fully loads if cargo is available .. so it doesn't work =( 16:52:35 <fair_> I thought maybe one could have used such a functionality to distribute supplies in FIRS over a certain period of time 16:53:40 <fair_> but it looks like if you want to do that you have to use either small trains or trucks as usual 16:55:19 <V453000> trains always unload as long as the station wants the cargo 16:55:37 <V453000> you could do some wtf contraption where the train unload everything and another train puts e.g. 80% back onto it 16:56:21 <fair_> thats an idea 16:56:50 <fair_> but its also one that doesn't have any benefits over the traditional truck approach, other than the wtf-factor 16:57:43 <Jam35> and the original train reloads, pretty long-winded :) 16:58:02 <fair_> also the smallest possible cargo amout is 1 waggons worth 16:58:09 <fair_> yes 17:00:23 <fair_> but with that idea you could build a station where 1 waggons worth of cargo appears every X days 17:03:37 <fair_> its not good for anything anymore then xD 17:04:02 <Jam35> it's basically the same :) overengineered :P 17:04:03 <fair_> ok .. failed idea with the unloading times xD .. thanks for you help =) 17:04:10 <fair_> yeah ^^ 17:04:30 <fair_> and simpler to archieve otherwise 17:05:04 <Jam35> there are some other nice examples in archive of timed stuff 17:05:36 <Jam35> what game? V? 17:08:07 *** anderson has joined #openttdcoop 17:09:56 <Jam35> #245 has a crazy refit method 17:10:29 <Jam35> I don't really remember/know much before that point 17:11:09 <fair_> 245 looks really interesting, I'll have to take a look 17:11:39 <V453000> 245 is the partial refit :) 17:12:04 <V453000> e.g. 8 universal, 1 flatbed/hopper/tanker -> only 1 wagon of supplies is taken back to the industry 17:22:13 <fair_> well the other way around .. 8 hopper, 1 universal .. the universal can be naturally refitted to anything 17:26:04 <V453000> ah right yeah 17:26:10 <V453000> still, you get the point :) clearly 17:27:01 <fair_> yep, got the point :D maybe in my nect FIRS game I will use a trainset which allows that to be done =) 17:27:04 <fair_> *next 17:30:07 <V453000> your best and maybe only bet is nuts 17:30:10 <V453000> at least for the wagons 17:30:18 <V453000> I dont know if it is possible with anything else 17:30:25 <V453000> some cargoes even in NUTS will need special handling 17:31:15 <fair_> yeah, since you have to have waggons which transport the primary but not the supplies 17:32:30 <fair_> but there are other trainsets where they have waggons which have that property 17:34:11 <V453000> I guess 17:34:15 <V453000> but the universal wagon helps a lot :) 17:34:23 <fair_> true :D 17:34:40 <V453000> with other train sets you are probably best off to just have 8 primary + 1 secondary wagons, without refit 17:35:27 <V453000> which also works fine 17:35:30 <fair_> yes 17:40:21 <fair_> at least when the secondary also produces the supplies .. in other cases one needs to plan a little to make it work I guess 17:45:26 <V453000> no, that is the whole point, plan of 245 re-transferred the supplies etc. to make all nodes have the supplies 17:51:20 <fair_> yes, but its not automatically there, you have to build a transfer system 17:52:33 <V453000> sure but when it is all set up it becomes "automatic" :P 17:54:30 <fair_> yes ...and I guess thats why snail mail systems probably also deliver mail to some central location for a region only to then ship it back to the same street, just 3 houses further down 18:01:11 <V453000> wtf cargodist? 18:01:37 <fair_> ? .. ???!? 18:03:32 <V453000> how can trains ship mail back and forth without cargodist? :D 18:03:56 <fair_> I was talking about the real life 18:04:02 <V453000> oh XD 18:04:04 <hylje> they can't, but that's how real life mail franchises work 18:04:09 <fair_> when you write a real life letter ON PAPER 18:04:17 <fair_> to your neighbors 18:14:07 *** Progman has joined #openttdcoop 20:07:03 *** Suicyder has joined #openttdcoop 20:23:39 *** liq3 has joined #openttdcoop 21:15:44 <coopserver> *** fair has left the game (Leaving) 21:34:21 *** Jam35 is now known as Jam35_ 21:40:01 *** LSky` has quit IRC 21:44:24 *** Progman has quit IRC 21:56:00 *** fair_ has quit IRC 22:21:23 *** StarLite has quit IRC 23:22:59 *** liq3 has quit IRC 23:25:21 *** Djanxy has quit IRC 23:34:06 *** Djanxy has joined #openttdcoop 23:49:08 *** Djanxy has quit IRC