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00:11:17 <Sylf> plonka around? 00:11:24 <Sylf> !pw 00:11:24 <coopserver> Sylf: forces 00:11:29 <plonka> sure 00:11:31 <coopserver> *** Game still paused (manual, connecting clients) 00:11:37 <coopserver> *** Sylf has joined 00:11:38 <coopserver> *** Game still paused (manual) 00:11:41 <Sylf> !auto 00:11:42 <coopserver> *** Game unpaused (manual) 00:11:47 <coopserver> *** Sylf has joined company #1 00:11:51 <coopserver> <plonka> check sign 00:12:40 <coopserver> <Sylf> the easiest fix is to let the battery pickup cover the new power plant 00:12:59 <coopserver> <plonka> u know hwat i didn't even try 00:13:10 <coopserver> <plonka> i expect station spread would sto it :/ 00:13:37 <coopserver> <Sylf> station spread on this server is always the max allowed by the game - 64 tiles 00:13:58 <coopserver> <plonka> ok good to know 00:14:24 <coopserver> <Sylf> now, if we care about the look of the industry complex, we need to do some fix 00:15:01 <Sylf> !rcon set multiple_industry_per_town 00:15:02 <coopserver> Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1) 00:15:03 <coopserver> <plonka> i dont think i care thatr much lol 00:15:06 <Sylf> !rcon set multiple_industry_per_town 0 00:15:22 <coopserver> <plonka> its bedtime for me anyway 00:15:32 <coopserver> <plonka> so ill say gn 00:15:39 <coopserver> <Sylf> just remember that trick for the next time 00:15:55 <coopserver> <plonka> yep i will 00:16:10 <coopserver> <plonka> gn 00:16:14 <coopserver> *** plonka has left the game (Leaving) 00:16:15 <coopserver> <Sylf> night 00:16:55 <coopserver> *** Sylf has left the game (Leaving) 00:16:55 <coopserver> *** Game paused (number of players) 00:23:38 *** plonka has quit IRC 00:30:35 <coopserver> *** Mark has joined spectators 00:31:56 <coopserver> *** Mark has left the game (Leaving) 01:51:23 *** liq3 has joined #openttdcoop 02:02:42 <glevans2> !pw 02:02:42 <coopserver> glevans2: scaled 02:02:52 <coopserver> *** Game still paused (connecting clients, number of players) 02:02:56 <coopserver> *** glevans2 has joined 02:02:57 <coopserver> *** Game still paused (number of players) 02:07:03 <coopserver> *** glevans2 has joined company #1 02:07:14 <coopserver> *** glevans2 has left the game (Leaving) 02:31:57 *** Evuflow has quit IRC 03:35:20 *** Evuflow has joined #openttdcoop 03:36:09 <Evuflow> !players 03:36:10 <coopserver> Evuflow: The server is empty, noone is connected. Feel free to remedy this situation 03:40:09 <Evuflow> !pw 03:40:09 <coopserver> Evuflow: endian 03:40:19 <coopserver> *** Game still paused (connecting clients, number of players) 03:40:48 <coopserver> *** Evuflow has joined 03:40:56 <coopserver> *** Evuflow has left the game (Leaving) 03:40:57 <coopserver> *** Game still paused (number of players) 03:41:06 <Evuflow> !pw 03:41:06 <coopserver> Evuflow: endian 03:41:15 <coopserver> *** Game still paused (connecting clients, number of players) 03:41:26 <coopserver> *** Evuflow has joined 03:41:27 <coopserver> *** Game still paused (number of players) 05:10:44 <Mark> !password 05:10:44 <coopserver> Mark: region 05:10:47 <coopserver> *** Game still paused (connecting clients, number of players) 05:10:56 <coopserver> *** Mark has joined 05:10:57 <coopserver> *** Game still paused (number of players) 05:10:58 <coopserver> *** Game unpaused (number of players) 05:11:06 <coopserver> <Mark> hiya 05:17:29 *** Djanxy has joined #openttdcoop 05:26:28 <coopserver> *** Mark has joined spectators 05:26:29 <coopserver> *** Game paused (number of players) 05:34:10 *** Djanxy has quit IRC 07:13:34 <Evuflow> !players 07:13:34 <coopserver> Evuflow: There are currently 1 players and 1 spectators, making a total of 2 clients connected 07:14:19 <Evuflow> hey Mark, you online atm? 07:20:03 <Mark> yea im here 07:20:11 <Mark> more or less 07:20:28 <V453000> LES 07:20:30 <coopserver> <Evuflow> I've been noticing more and more things that still need to be done 07:20:35 <V453000> :) 07:20:52 <Mark> sure there's plenty to be done 07:20:54 <Mark> go for it 07:21:01 <coopserver> *** Mark has joined company #1 07:21:02 <coopserver> *** Game unpaused (number of players) 07:21:47 <coopserver> <Evuflow> I'm not sure I can just yet, there are still things I'm not sure about. 07:22:20 <coopserver> <Mark> you know 07:22:23 <coopserver> <Evuflow> MSH03 needs another join but I've been staring at it for ages and I have no idea how it's supposed to fit 07:22:27 <coopserver> <Mark> the welcome server is a good place to practise 07:22:33 <coopserver> <Mark> and get comments and help from people 07:23:10 <coopserver> <Evuflow> Yeah, actually I want to try building the merger you showed me yesterday 07:23:34 <coopserver> <Mark> there probably isnt anywhere that needs it on this map 07:23:35 <coopserver> <Evuflow> But it's on the mainline so I don't know how I'm supposd to build it when all the trains are passing through 07:23:51 <coopserver> <Evuflow> see !TEMP E04/J 07:24:03 <coopserver> <Mark> dont worry about that 07:24:11 <coopserver> <Mark> that'll have to be turned into 4 exit tracks 07:24:20 *** berndj has quit IRC 07:24:24 <coopserver> <Mark> any merger you build will get blown up soon 07:24:54 <coopserver> <Evuflow> so MSH needs to be rebuilt to handle 4 tracks? 07:25:01 <coopserver> <Evuflow> MSH3 07:25:04 <coopserver> <Mark> yes 07:25:39 <coopserver> <Evuflow> how do you build it when there are so many trains already in the system? 07:25:54 <coopserver> <Mark> either stop the trains or do it on the go 07:25:56 *** berndj has joined #openttdcoop 07:26:48 <coopserver> <Mark> i'll probably jump on that msh soon 07:27:42 <coopserver> <Evuflow> I'd like to watch for now 07:37:03 <coopserver> <Evuflow> why are there so many in that left lane? Just because you've been stopping it while building? 07:37:19 <coopserver> <Mark> probably 07:40:16 <coopserver> <Mark> ugh its a terrible design 07:46:03 <V453000> !password 07:46:04 <coopserver> V453000: spaces 07:46:09 <coopserver> <Evuflow> There are a lot of unused tunnels in the middle 07:46:19 <coopserver> <Mark> i know 07:46:27 <coopserver> <Mark> they're for the next person attemping to rebuild it 07:46:34 <coopserver> *** Game paused (connecting clients) 07:46:39 <coopserver> *** V453000 has joined 07:46:40 <coopserver> *** Game unpaused (connecting clients) 07:46:41 <coopserver> <V453000> FUKIZDIS 07:46:42 <coopserver> <V453000> hi 07:46:45 <coopserver> <Mark> ah here he is 07:46:53 <coopserver> <Evuflow> hey :) 07:46:54 <coopserver> <V453000> royal dumbass has arrived 07:47:20 <coopserver> <Mark> why dont you rebuild msh03 07:47:23 <coopserver> <Mark> make yourself useful 07:47:40 <coopserver> <V453000> nah not today 07:47:42 <coopserver> <V453000> no tiem 07:47:56 <coopserver> <V453000> haha Vinnie and his super compact stuf 07:47:59 <coopserver> <V453000> expanding ftw 07:48:15 <coopserver> <Mark> yea its rediculous 07:48:19 <coopserver> <Mark> bbh02 is worse 07:48:29 <coopserver> <Mark> im just going to end up getting frustrated and nuking the thing 07:50:45 <coopserver> <V453000> well it is nice as a hub for LL RR 07:50:57 <coopserver> <V453000> but especially since the plan (his plan) says BOOST, it to me screams expanding 07:51:06 <coopserver> <Mark> :D 07:51:19 <coopserver> <V453000> and you can expand this on the outer parts, making e.g. 4->2 to the inside 07:51:24 <coopserver> <V453000> but you wont get very far with that :) 07:51:31 <coopserver> <Mark> and its ugly 07:51:38 <coopserver> <V453000> I like how it looks 07:51:41 <coopserver> <Mark> well its sexy now 07:51:42 <coopserver> <V453000> but it isnt useful :) 07:51:48 <coopserver> <Mark> but it'll be ugly trying to expand it 07:51:52 <coopserver> <V453000> XD 07:51:53 <coopserver> <V453000> k 07:51:58 <coopserver> <V453000> how the fuck can something in a game be sexy 07:51:59 <coopserver> <V453000> EXPLAIN 07:52:14 <coopserver> <Mark> :D 07:52:15 <coopserver> <V453000> ok, hot ladies in RAWR next version 07:52:16 <coopserver> <Mark> it can 07:52:20 <coopserver> <V453000> well slugs are kind of hot 07:52:34 <coopserver> <Mark> oh yea slugs make me wet 07:52:35 <coopserver> <V453000> naked yeti dudes 07:52:36 <coopserver> <V453000> mhm 07:52:48 <coopserver> <Evuflow> hehe 07:58:47 <coopserver> <Evuflow> Hmm I wonder why that is 07:59:21 <coopserver> <Evuflow> Whe the trains in lane 2 and 3 near TEMP E04/J always wait to go into the 1st land 07:59:25 <coopserver> <Evuflow> lane* 08:00:10 <coopserver> *** V453000 has left the game (Leaving) 08:01:01 <coopserver> <Mark> good question 08:02:58 <Evuflow> Would it be because a train can't see a path to it's destination using that route? 08:04:02 <coopserver> <Mark> it is strange 08:04:07 <coopserver> <Mark> i havent got a clue why that is 08:04:55 <coopserver> <Evuflow> That's working a bit better 08:06:01 <coopserver> <Evuflow> At an MSH, does every lane need the opportunity to go in every lane? or just in ever direction? 08:07:59 <coopserver> *** Mark has joined spectators 08:08:00 <coopserver> *** Game paused (number of players) 08:08:12 <coopserver> <Evuflow> does a train going NE need the choice to go back in the direction it came? SW? 08:08:18 <coopserver> <Mark> in a perfect world it can go to every lane 08:08:24 <coopserver> <Mark> yes 08:09:37 <Evuflow> It's like a complicated puzzle 08:12:48 <coopserver> <Evuflow> did you check the sideline I built? 08:13:58 <coopserver> <Mark> looks fine apart from the 0.5 curve 08:14:39 <coopserver> <Evuflow> Yeah, I was going to fix it and make more space for incoming trains 08:14:51 <coopserver> *** Mark has joined company #1 08:14:52 <coopserver> *** Game unpaused (number of players) 08:14:53 <coopserver> <Evuflow> So that trains going to the drop arn't blocked 08:19:35 <Evuflow> Does it always pause if there is only one player in the company? 08:19:53 <V453000> !rcon set min_player_count 08:19:54 <coopserver> 'min_player_count' is an unknown setting. 08:20:03 <V453000> !rcon set min_active_clients 08:20:04 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 08:20:14 <V453000> yeah but I strongly think we should keep it at 1 08:20:17 <V453000> strongly. 08:20:59 <Evuflow> Well, I'm going to have some dinner, and then I'm gonna see if I can formulate a strategy to expand MSH03 08:21:24 <V453000> !rcon set min_active_clients 1 08:22:07 <coopserver> *** Mark has joined spectators 08:34:59 *** tycoondemon has quit IRC 08:43:56 *** wicope has joined #openttdcoop 09:28:00 *** tycoondemon has joined #openttdcoop 09:54:33 <coopserver> *** Evuflow has left the game (Leaving) 09:54:34 <coopserver> *** Game paused (number of players) 09:56:16 <Evuflow> !pw 09:56:16 <coopserver> Evuflow: placer 09:56:21 <coopserver> *** Game still paused (connecting clients, number of players) 09:56:41 <coopserver> *** Evuflow has joined 09:56:42 <coopserver> *** Game still paused (number of players) 09:56:43 <coopserver> *** Game unpaused (number of players) 10:01:58 *** Anson has quit IRC 10:04:38 *** Klanticus has joined #openttdcoop 10:09:36 <coopserver> *** Evuflow has left the game (general timeout) 10:09:37 <coopserver> *** Game paused (number of players) 10:09:50 *** Evuflow_ has joined #openttdcoop 10:09:57 <Evuflow_> !pw 10:09:57 <coopserver> Evuflow_: parent 10:10:05 <coopserver> *** Game still paused (connecting clients, number of players) 10:10:25 <coopserver> *** Evuflow has joined 10:10:26 <coopserver> *** Game still paused (number of players) 10:10:27 <coopserver> *** Game unpaused (number of players) 10:16:07 *** Evuflow has quit IRC 10:23:25 <coopserver> <Evuflow> O-oh 10:23:35 <coopserver> <Evuflow> I think I created a network jam 10:24:42 <coopserver> <Evuflow> I managed to fix it 10:27:28 <coopserver> <Evuflow> why do trains do what you don't expect them to do 10:27:38 <coopserver> <Evuflow> I think there needs to be some kind of penalty 11:07:50 *** ChrisM has joined #openttdcoop 11:12:20 *** nelbin has joined #openttdcoop 11:21:17 *** plonka has joined #openttdcoop 11:21:22 <plonka> !pw 11:21:22 <coopserver> plonka: affect 11:21:29 <coopserver> *** Game paused (connecting clients) 11:21:32 <coopserver> *** plonka has joined 11:21:33 <coopserver> *** Game unpaused (connecting clients) 11:21:42 <coopserver> <Evuflow> hey :) 11:21:55 <coopserver> <plonka> hello 11:26:15 *** nelbin has quit IRC 11:32:24 <coopserver> <Evuflow> Plonka, would you be able to give me a hand with something? 11:32:36 <coopserver> <plonka> ill try sure 11:32:46 <coopserver> <Evuflow> If you have a look at SLH13 11:33:00 <coopserver> <plonka> ok 11:33:02 <coopserver> <Evuflow> The two tracks going SW 11:33:11 <coopserver> <Evuflow> I tried sending trains down them 11:33:20 <coopserver> <Evuflow> But they always choose the SL over the ML 11:33:31 <coopserver> <Evuflow> do you know how to fix that? 11:33:45 <coopserver> <Evuflow> Right now, they arn't connected 11:33:51 <coopserver> <plonka> sign up exactly where you mean 11:33:58 <coopserver> <plonka> oh wait 11:34:00 <coopserver> <plonka> i see it 11:34:15 <coopserver> <Evuflow> I added those two signs 11:34:32 <coopserver> <Evuflow> I think there needs to be some kind of penalty, but to be honest I have no idea 11:34:40 <coopserver> <Evuflow> I'm still a new player 11:34:51 <coopserver> <plonka> ummm 11:35:39 <coopserver> <Evuflow> I've been working on MSH 03 11:35:53 <coopserver> <Evuflow> But I can't connect those two tracks to it 11:36:34 <coopserver> <plonka> so even trainsthat aren't going yeti 1 or 2 still go that wasy if those lines are connected? 11:36:42 <coopserver> <Evuflow> yeah 11:36:48 <coopserver> <Evuflow> I had a huge pile up before 11:37:07 <coopserver> <Mark> theyre not connected at BBH 01 11:37:21 <coopserver> <Mark> is why 11:37:30 <coopserver> <plonka> good spot mark 11:38:43 <coopserver> <plonka> evu check!here sign 11:38:46 <coopserver> <Evuflow> It affects it all that way down the line? I guess it's because they can't change lanes at all, so if they need to go through BBH01 they will take the detour 11:39:10 <coopserver> <Mark> exactly 11:39:13 <coopserver> <Evuflow> yeah 11:39:30 <coopserver> <Mark> BBH01 needs to be done before that msh 11:39:51 <coopserver> <Evuflow> well I've almost done adding the joiner 11:40:21 <coopserver> <Evuflow> Just the exit needs to be simplified when there is 4 lanes to chose from 11:40:53 <coopserver> <Evuflow> Because right now it's 3 > 2 11:56:16 *** StarLite has joined #openttdcoop 11:56:16 *** ChanServ sets mode: +o StarLite 11:57:04 <coopserver> <Evuflow> Well I've finished the join 11:57:22 <coopserver> <Evuflow> the MSH still needs more work, but at least every exit has it's own path now 11:57:53 <coopserver> <Evuflow> Doing it is very satisfying though 11:58:01 <coopserver> <Evuflow> I want to do more haha :) 11:58:11 <coopserver> <plonka> :) 11:59:25 <coopserver> <plonka> check slh13 again 12:00:03 <coopserver> <plonka> do you see my signs? 12:00:35 <coopserver> <Evuflow> Does it need a join? 12:00:52 <coopserver> <plonka> more choice if possible is always better 12:01:14 <coopserver> <plonka> and that's a real easy one to do 12:01:31 <coopserver> <plonka> so it makes perfect sense to do it imo 12:01:38 <coopserver> <Evuflow> Well save it for me, I got to head off now :) 12:02:05 <coopserver> <plonka> well ok :) 12:02:12 <coopserver> <plonka> i added something else too 12:02:13 <coopserver> <Evuflow> I need to spend some time examining it before I start it. Gota visualize what each lane needs to do 12:02:31 <coopserver> <plonka> watch ill show u 12:02:37 <coopserver> <plonka> this one's so simple 12:02:49 <coopserver> <Evuflow> alright 12:03:38 <ChrisM> !pw 12:03:38 <coopserver> ChrisM: switch 12:03:45 <coopserver> *** Game paused (connecting clients) 12:04:07 <coopserver> *** plonka has left the game (general timeout) 12:04:18 <coopserver> *** Game unpaused (connecting clients) 12:04:30 <ChrisM> hmm 12:04:32 <ChrisM> !pw 12:04:32 <coopserver> ChrisM: switch 12:04:35 <coopserver> *** Game paused (connecting clients) 12:04:44 <coopserver> *** chrism has joined 12:04:45 <plonka> !pw 12:04:46 <coopserver> *** Game unpaused (connecting clients) 12:04:47 <coopserver> plonka: switch 12:04:54 <coopserver> *** Game paused (connecting clients) 12:04:57 <coopserver> *** plonka has joined 12:04:58 <coopserver> *** Game unpaused (connecting clients) 12:05:41 <coopserver> <Evuflow> I see it 12:06:09 <coopserver> <Evuflow> but it joins that lane already doesn't it? 12:06:26 <coopserver> <plonka> ah crap 12:06:29 <coopserver> <plonka> so it does 12:06:38 <coopserver> <chrism> now there is a shortcut (: 12:06:46 <coopserver> <plonka> i misse dthat bit :P 12:07:15 <coopserver> <Evuflow> Haha, well I need to go. I'll see you guys tomorrow :) 12:07:24 <coopserver> <plonka> have fun 12:07:32 <coopserver> *** Evuflow has left the game (Leaving) 12:09:45 <coopserver> <chrism> how do you judge the length of the priority section? 12:09:52 <coopserver> <chrism> just experiment? 12:10:13 <coopserver> <plonka> general rule is aprrox 1.5 train lengths 12:10:30 <coopserver> <chrism> ah, ok 12:10:38 <coopserver> <chrism> i guess longer for slower accelerating trains 12:11:06 <coopserver> <plonka> so for 5 tl trains then 7-8 is about right 12:11:06 <hylje> the actual rule is so that a stopped train can accelerate to full speed before the train on the mainline can catch it 12:12:28 <coopserver> <plonka> so 1.5 tl should be enough for slugs? 12:13:10 <Mark> plenty 12:13:26 <coopserver> <plonka> ok :) 12:14:07 <coopserver> <chrism> yeti/drop 2 is a bit jammed 12:26:19 <V453000> the most key rule that most people miss is that prio does not have the job to never slow down traffic 12:26:24 <V453000> it needs just enough to be able to choose nicely 12:26:38 <V453000> and since slugs accelerate fuck-fast, it can be relatively short :) 12:26:49 <V453000> also it depends a lot on the setup of the merger :) 12:27:30 <V453000> of course if in some merger a track needs to be less disturbed due to XYZ, it can get longer prio, but it is better to rather give it choices instead as well :) 12:27:37 <V453000> with all to all choices you do not need any priorities at all 12:47:08 <coopserver> *** chrism has left the game (Leaving) 13:02:33 *** ChrisM has quit IRC 13:32:04 *** Karznah has joined #openttdcoop 13:34:02 <Karznah> @quickstart 13:34:03 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:48:36 <Karznah> !help 13:48:36 <coopserver> Karznah: http://wiki.openttdcoop.org/Soap 13:49:05 <Karznah> !dl 13:49:05 <coopserver> Karznah: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 13:49:06 <coopserver> Karznah: http://www.openttd.org/en/download-trunk/r27122 13:49:29 *** Annabail has left #openttdcoop 13:49:37 <Karznah> !dl win64 13:49:37 <coopserver> Karznah: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-windows-win64.zip 13:55:14 <Karznah> !password 13:55:14 <coopserver> Karznah: saving 13:55:45 <coopserver> *** Game paused (connecting clients) 13:55:58 <coopserver> *** Karznah has joined 13:55:59 <coopserver> *** Game unpaused (connecting clients) 13:56:30 <coopserver> *** Karznah has left the game (general timeout) 13:57:47 <Karznah> Well, no coop for me. Computer it too slow to keep up with the server. Will try again when I'm on something a bit more powerful. 14:05:07 *** LSky` has joined #openttdcoop 14:47:14 <coopserver> *** plonka has joined spectators 14:47:15 <coopserver> *** Game paused (number of players) 16:18:33 *** Progman has joined #openttdcoop 16:22:25 *** Jam35_ is now known as Jam35 16:24:25 <Jam35> !pw 16:24:25 <coopserver> Jam35: offset 16:24:31 <coopserver> *** Game still paused (connecting clients, number of players) 16:24:35 <coopserver> *** Jam35 has joined 16:24:36 <coopserver> *** Game still paused (number of players) 16:30:24 <coopserver> *** Jam35 has joined company #1 16:30:25 <coopserver> *** Game unpaused (number of players) 17:01:40 <coopserver> *** Jam35 has joined spectators 17:01:40 <coopserver> *** Game paused (number of players) 17:27:34 <coopserver> *** Jam35 has joined company #1 17:27:35 <coopserver> *** Game unpaused (number of players) 17:33:38 *** liq3 has quit IRC 17:41:04 <coopserver> *** Jam35 has joined spectators 17:41:05 <coopserver> *** Game paused (number of players) 18:05:46 *** Maraxus has joined #openttdcoop 18:05:46 *** ChanServ sets mode: +o Maraxus 18:16:20 <Maraxus> !password 18:16:20 <coopserver> Maraxus: bijker 18:16:31 <coopserver> *** Game still paused (connecting clients, number of players) 18:16:39 <coopserver> *** Maraxus has joined 18:16:40 <coopserver> *** Game still paused (number of players) 18:19:20 *** Progman has quit IRC 18:33:17 *** MEECH_Y0 has joined #openttdcoop 18:33:28 *** MEECH_Y0 has left #openttdcoop 18:42:23 <coopserver> *** Jam35 has joined company #1 18:42:24 <coopserver> *** Game unpaused (number of players) 18:42:28 <coopserver> <Jam35> sup 18:59:31 *** Rane has joined #openttdcoop 19:03:32 <coopserver> *** plonka has joined company #1 19:04:46 *** Rane has quit IRC 19:15:45 *** BiG_FISHBOT has quit IRC 19:16:46 *** BiG_FISHBOT has joined #openttdcoop 19:27:31 <coopserver> <plonka> are we ok to add more yeti trains as some station ratings are mega low 19:28:12 <coopserver> <Jam35> cos they are all stuck probably :) 19:28:37 <coopserver> <plonka> heh ok 19:28:38 <coopserver> <Jam35> too many pickup trains 19:28:45 <coopserver> <Jam35> had to remove some 19:29:01 <coopserver> <Jam35> they were blocking the drop 19:29:59 <coopserver> <Jam35> add 2 or 3 to those that have most waiting 19:30:19 <coopserver> <plonka> ok ill just finish this overflow first 19:30:20 <coopserver> <Jam35> say the top 6 most cargo waiting 19:32:19 <coopserver> <plonka> what a dumbass i am 19:32:47 <coopserver> <plonka> i noticed after i'd finished i built the oveerflow for the drop 19:32:55 <coopserver> <Jam35> haha 19:33:05 <coopserver> <Jam35> where at? 19:33:17 <coopserver> <plonka> 23 19:33:22 <coopserver> <plonka> but i removed it now 19:38:33 <coopserver> *** Maraxus has joined company #1 19:47:18 <coopserver> *** plonka has joined spectators 20:06:12 *** StarLite has quit IRC 20:06:23 <coopserver> *** plonka has joined company #1 20:06:31 <coopserver> <plonka> gn all ) 20:06:36 <coopserver> *** plonka has left the game (Leaving) 20:12:09 <coopserver> <Mark> hello 20:12:19 <coopserver> <Maraxus> hi 20:12:41 <coopserver> <Jam35> hyo 20:14:40 *** plonka has quit IRC 20:15:03 <coopserver> <Jam35> I've turned this hub inside out nearly :) 20:15:18 <coopserver> <Jam35> from being all on the inside 20:15:34 <coopserver> <Jam35> it looks shit :P 20:19:09 <coopserver> <Maraxus> can we dismantle the tempeols? 20:19:45 <coopserver> <Jam35> er 20:19:53 <coopserver> <Jam35> the one south of MSH 03 20:19:58 <coopserver> <Jam35> is ok to do 20:20:00 <coopserver> <Jam35> I think 20:20:35 <coopserver> <Jam35> I put another next to SLH 04 20:20:44 <coopserver> <Jam35> obviously not that one 20:21:02 <coopserver> <Mark> probably need 4 tracks to 1x 20:21:15 <coopserver> *** Mark has joined company #1 20:21:19 <coopserver> <Mark> soon 20:21:31 <coopserver> <Jam35> great :) 20:21:45 <coopserver> <Mark> good job on that hub though 20:21:51 <coopserver> <Mark> i gave up yesterday 20:22:29 <coopserver> <Jam35> I made some shit there 20:22:36 <coopserver> <Jam35> like the PBS stuff 20:22:45 <coopserver> <Jam35> but it's not used hardly at all 20:23:11 <coopserver> <Jam35> I've seen like one train there ever :) 20:23:21 <coopserver> <Jam35> it was lost :P 20:24:09 <coopserver> <Jam35> the north merge is unexpandable and will need changing soon probably 20:24:29 <coopserver> <Jam35> everything else is most likely more than needed 20:25:03 <coopserver> <Jam35> but thanks :)) 20:25:24 <coopserver> <Mark> :D 20:27:00 <coopserver> <Jam35> 1ABC pick jammed earlier 20:27:04 <coopserver> <Jam35> had to remove trains 20:27:10 <coopserver> <Jam35> considering overflows 20:27:21 <coopserver> <Jam35> that's a pain to do 20:27:32 <coopserver> <Jam35> space wise 20:28:24 <coopserver> <Jam35> especially since I want to allow Echus Montes room to get expanded some 20:29:04 <coopserver> <Jam35> move the Yeti station I guess 20:29:14 <coopserver> <Maraxus> go past olympia chasma and make the overflows in that space instead? 20:29:56 <coopserver> <Jam35> yeah but the stone one would have to cross so many lines 20:30:10 <coopserver> <Jam35> complicated 20:30:12 <coopserver> <Maraxus> true 20:30:48 <coopserver> <Jam35> by all means try something :) 20:31:12 <coopserver> <Jam35> we could loop the entry track around someplace 20:31:25 <coopserver> <Jam35> like under the town and back 20:31:45 <coopserver> <Jam35> those industries can die asap 20:32:49 <coopserver> <Mark> or just get rid of those yetis altogether 20:32:54 <coopserver> <Mark> though thats not very coopish 20:33:39 <coopserver> <Jam35> the town is the ideal spot to build however 20:33:45 <coopserver> <Jam35> I say keep it though 20:35:18 <coopserver> <Jam35> the pick needs those trains back now 20:35:59 <coopserver> <Jam35> must be some wave effect but can't work out why 20:37:33 <coopserver> <Mark> might be due to rebuilds earlier 20:37:39 <coopserver> <Mark> got the yetis waved up a bit 20:38:03 <coopserver> <Jam35> food and BM does not seem to be distributed evenly for some reason either 20:38:19 <coopserver> <Jam35> I'm looking at YETI 11 & 12 20:38:37 <coopserver> <Jam35> 11 has 10000 BM 43000 Food waiting 20:38:51 <coopserver> <Jam35> 12 has 13000 BM zero food 20:39:28 <coopserver> <Mark> hmm 20:39:36 <coopserver> <Jam35> quite a few have zero food still 20:40:02 <coopserver> <Jam35> weird that 11 has 43000 units 20:40:08 <coopserver> <Maraxus> yeti 1 and 3 have >10k bm and zero food 20:40:44 <coopserver> <Jam35> could be that wave again 20:40:55 <coopserver> <Mark> maybe 20:40:59 <coopserver> <Mark> 43k is quite a bit though 20:41:18 <coopserver> <Jam35> the town is small 20:41:25 <coopserver> <Jam35> so they don't use much? 20:42:24 <coopserver> <Mark> yea its the smallest town we have 20:42:56 <coopserver> <Jam35> but on the upside 20:43:09 <coopserver> <Jam35> there is no cargo piling at 5x 20:43:21 <coopserver> <Mark> no all running smooth there 20:43:41 <coopserver> <Mark> and destinations for exiting pickup trains seem pretty random 20:43:45 <coopserver> <Mark> so its spreading well 20:44:16 <coopserver> <Jam35> hm I would love to reduce the wagons to one only for BM 20:44:31 <coopserver> <Jam35> and use some excess at yards 20:45:01 <coopserver> <Jam35> which in turn would give mre food 20:45:46 <coopserver> <Jam35> we could catch incoming 20:45:51 <coopserver> <Jam35> and replace 20:45:57 <coopserver> <Jam35> with new that is 20:55:20 <coopserver> <Jam35> power plant died 20:55:29 <coopserver> <Jam35> when did that happen? :D 20:57:35 <coopserver> <Jam35> it's on the other side but I hate it :P 21:02:43 <coopserver> <Maraxus> wave traffic hits again 21:05:58 *** Klanticus has quit IRC 21:08:38 <coopserver> *** Jam35 has joined spectators 21:10:38 <coopserver> <Jam35> gn 21:10:41 <coopserver> *** Jam35 has left the game (Leaving) 21:10:44 <Mark> night 21:10:50 <coopserver> <Maraxus> gn 21:11:55 *** Jam35 is now known as Jam35_ 22:25:16 <coopserver> <Maraxus> gn 22:25:20 <coopserver> *** Maraxus has left the game (Leaving) 22:25:44 *** Maraxus has quit IRC 22:26:15 *** wicope has quit IRC 23:18:25 *** Karznah has quit IRC