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Log for #openttdcoop on 4th May 2015:
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03:24:13  *** liq3 has joined #openttdcoop
06:38:31  *** LSky` has joined #openttdcoop
06:48:20  *** Mark has joined #openttdcoop
06:48:20  *** Webster sets mode: +o Mark
06:50:48  <Mark> hello
06:50:51  <Mark> time for a new game?
06:53:04  *** [1]Mark has joined #openttdcoop
06:54:41  <V453000> yo
06:54:44  <V453000> I think so yeah
06:55:39  <[1]Mark> any ideas for a game?
06:55:46  *** Mark is now known as Guest4070
06:55:46  *** [1]Mark is now known as Mark
06:55:59  <Mark> !pw
06:55:59  <coopserver> Mark: scores
06:56:02  <coopserver> *** Game still paused (connecting clients, number of players)
06:56:11  <coopserver> *** Mark has joined
06:56:12  <coopserver> *** Game still paused (number of players)
06:56:20  <V453000> not much
06:56:59  <coopserver> <Mark> been ages since we did a good pax game
06:57:09  <coopserver> <Mark> its hard to make a good pax plan though
06:57:22  <coopserver> <Mark> + we never use the nuts pax engines
06:57:40  <coopserver> *** Mark has joined company #1
06:57:41  <coopserver> *** Game unpaused (number of players)
06:57:49  <V453000> other dudes said pax too
06:57:55  <V453000> so I would say yeah
06:58:11  <Mark> !pause
06:58:18  <Mark> nice
06:58:22  <Mark> so what makes a good pax game
06:58:35  <V453000> good paz plan is simple ML, let people toy with towns
06:58:41  <Mark> yeah
06:58:49  <Mark> get a good tram/bus newgrf
06:58:54  *** Guest4070 has quit IRC
06:58:56  <V453000> station grfs, suitable train set, yeah
06:59:05  <V453000> RVs too
06:59:36  <coopserver> <Mark> egrtvs is pretty good
06:59:41  <V453000> arr
06:59:52  <coopserver> <Mark> got any other suggestions?
06:59:57  <V453000> not much :)
07:00:10  <V453000> building set is kind of important :P
07:00:17  <coopserver> <Mark> heqs and egrtvs are pretty much the only rv options
07:00:19  <V453000> japanese buildings are probably best
07:00:26  <V453000> nah there is more
07:00:36  <V453000> I just dont know them as I havent tried
07:00:47  <coopserver> <Mark> me neither
07:00:52  <V453000> also heqs is slow :P
07:01:06  <coopserver> <Mark> yes heqs is mainly cargo
07:01:26  <coopserver> <Mark> you think jap buildings rather than ttrs?
07:01:41  <V453000> yes
07:01:54  <V453000> careful about version 3 though
07:02:13  <V453000> they restrict skyscrapist building, see parameter settings
07:02:46  <coopserver> *** Mark has left the game (general timeout)
07:02:47  <coopserver> *** Game paused (number of players)
07:02:57  <Mark> hmm
07:03:09  <Mark> 256x512 is probably big enough dont you think
07:05:09  <Mark> dont think ive played that version 3
07:05:32  <V453000> probably on WS
07:05:34  <V453000> hm
07:05:39  <Mark> skyscraper prohibition shrine
07:05:39  <V453000> idk, 512*512 is ok
07:05:41  <Mark> interesting
07:05:43  <Mark> yeah
07:05:45  <V453000> we have players lately
07:05:59  <V453000> if you want my hint, make SML ring with SRNW trains
07:06:06  <V453000> ML cant get simpler
07:06:12  <V453000> yet it is awesome
07:06:28  <Mark> yeah need some mechanism to pull trains of the ML though
07:06:34  <Mark> not sure about srnw
07:06:40  <V453000> nope
07:06:45  <V453000> that is the beauty
07:06:48  <V453000> see psg207
07:07:03  <V453000> trains try to go to the waypoint but never reach it
07:07:20  <V453000> thats why SML works and why splits work without any logic
07:07:33  <Mark> i dont see how that works
07:07:38  <Mark> ill have a look at the game though
07:07:41  <V453000> go see :P
07:07:42  <Mark> im sure youre right
07:08:30  <V453000> absolutely, see the game 207 :P
07:08:52  <V453000> also done in 253
07:09:02  <Mark> do you suggest loading the whole japanese set?
07:09:06  <Mark> other than the trains
07:09:34  <V453000> why not :)
07:09:49  <V453000> trains suck, would have to use older version
07:09:56  <V453000> which would be a fine thing to do :)
07:10:15  <V453000> nuts works too of course
07:10:19  <Mark> ill go with nuts
07:10:23  <V453000> kayz
07:10:25  <Mark> i've hardly used the nuts paz trains
07:10:36  <V453000> ok :) they work fine
07:10:47  <V453000> oh, btw you will want to use monorail fast
07:10:52  <V453000> 600 kmh, fucking awesome
07:10:55  <V453000> TL10 ftw
07:10:56  <Mark> :D
07:11:00  <V453000> no problem with SML
07:11:14  <V453000> + you can recolour them :P
07:11:26  <V453000> doesnt get much better than that
07:14:36  <Mark> i see how it works
07:15:42  <V453000> it fits pax games
07:15:55  <V453000> means you dont have to worry about ML
07:16:07  <V453000> and minions can copypaste it in the beginning :P
07:16:27  <Mark> surely trains sometimes end up where they left from
07:18:57  <V453000> almost never
07:19:19  <V453000> depends how you do it
07:19:23  <V453000> but not a big problem :)
07:19:27  <Mark> right
07:19:31  <Mark> doesnt matter much anyway
07:19:44  <V453000> vast majority still works
07:19:58  <Mark> nice concept
07:20:22  <V453000> yarr
07:20:23  <Mark> so all merges must be on one side and the splits on the other
07:20:29  <V453000> yep :)
07:20:33  <Mark> obviously
07:29:19  *** Jam35_ is now known as Jam35
07:33:25  <Mark> @op
07:33:33  <Mark> @op
07:33:34  *** Webster sets mode: +o Mark
07:33:40  <Mark> !help archive
07:33:40  <coopserver> Mark: (help Takes no arguments) -- Returns the url with a list of commands
07:33:46  <Mark> !archive
07:33:50  <Mark> !transfer
07:33:50  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
07:34:12  <Mark> !save
07:34:13  <coopserver> Saving map...
07:34:14  <coopserver> Map successfully saved to game.sav
07:34:24  <Mark> !transfer 295 game.sav
07:34:24  <coopserver> Mark: Attempting to transfer game.sav
07:34:28  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_295_Final.sav
07:35:27  <Mark> !pw
07:35:27  <coopserver> Mark: listed
07:35:33  <coopserver> *** Game still paused (connecting clients, number of players)
07:35:40  <coopserver> *** Mark has joined
07:35:42  <coopserver> *** Game still paused (number of players)
07:39:47  <V453000> !rcon set min_active_clientsa
07:39:48  <coopserver> 'min_active_clientsa' is an unknown setting.
07:39:49  <V453000> !rcon set min_active_clients
07:39:50  <coopserver> Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
07:40:03  <V453000> !password
07:40:03  <coopserver> V453000: target
07:40:27  <coopserver> *** Game still paused (connecting clients, number of players)
07:40:33  <coopserver> *** V453000 has joined
07:40:34  <coopserver> *** Game still paused (number of players)
07:40:35  <coopserver> *** Game unpaused (number of players)
07:40:36  <coopserver> <V453000> OLD
07:40:42  <coopserver> *** V453000 has joined spectators
07:40:43  <coopserver> *** Game paused (number of players)
07:40:56  <coopserver> <V453000> LODE NEW
07:49:47  <Mark> im working on it
07:49:49  <Mark> you retard
07:49:55  <V453000> OMFG
07:50:06  <Mark> was too busy writing the archive
07:50:59  <V453000> you can write?
07:51:11  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start.sav
07:51:11  <coopserver> Starting download...
07:51:13  <Mark> sort of
07:51:14  <coopserver> Savegame successfully downloaded
07:51:22  <Mark> not very well
07:51:27  <V453000> :) is nice enough
07:51:47  <Mark> !rcon ls
07:51:48  <coopserver> 0) .. (Parent directory)
07:51:49  <coopserver> 1) autosave158.sav
07:51:50  <coopserver> 2) autosave157.sav
07:51:51  <coopserver> 3) autosave156.sav
07:51:52  <coopserver> 4) autosave155.sav
07:51:53  <coopserver> Mark: You have 252 more messages. Type !less to view them
07:51:57  <Mark> !rcon cd 0
07:51:58  <Mark> !rcon ls
07:51:59  <coopserver> 0) .. (Parent directory)
07:52:00  <coopserver> 1) autosave/ (Directory)
07:52:00  <Mark> !rcon cd 3
07:52:01  <coopserver> 2) uploads/ (Directory)
07:52:02  <Mark> !rcon ls
07:52:03  <coopserver> 3) game.sav
07:52:04  <coopserver> 4) Sylf Transport, 2015-05-03.sav
07:52:05  <coopserver> Mark: You have 3 more messages. Type !less to view them
07:52:06  <coopserver> 3: Not a directory.
07:52:07  <coopserver> 0) .. (Parent directory)
07:52:08  <coopserver> 1) autosave/ (Directory)
07:52:09  <coopserver> 2) uploads/ (Directory)
07:52:10  <coopserver> 3) game.sav
07:52:11  <coopserver> 4) Sylf Transport, 2015-05-03.sav
07:52:12  <coopserver> Mark: You have 3 more messages. Type !less to view them
07:52:14  <Mark> !rcon cd 2
07:52:16  <Mark> !rcon ls
07:52:17  <coopserver> 0) .. (Parent directory)
07:52:18  <coopserver> 1) psg_296_start.sav
07:52:19  <coopserver> 2) OTTDC%20%20ltd%2C%2011th%20Apr%202647.sav
07:52:20  <coopserver> 3) psg_295_start_9.sav
07:52:20  <Mark> !rcon load 1
07:52:21  <coopserver> 4) psg_295_start_8.sav
07:52:22  <coopserver> Mark: You have 73 more messages. Type !less to view them
07:52:23  <coopserver> Starting new game
07:52:30  <coopserver> *** Mark has left the game (connection lost)
07:52:31  <coopserver> *** V453000 has left the game (connection lost)
07:52:32  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
07:52:33  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
07:52:34  <coopserver> *** Game paused (number of players)
07:52:36  <V453000> haha
07:52:37  <V453000> nube
07:52:44  <V453000> grfs
07:52:51  <Mark> whats wrong
07:53:31  <coopserver> *** Mark has left the game (connection lost)
07:53:32  <coopserver> *** V453000 has left the game (connection lost)
07:55:15  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start2.sav
07:55:15  <coopserver> Starting download...
07:55:17  <coopserver> Savegame successfully downloaded
07:55:27  <Mark> !rcon load 1
07:55:28  <coopserver> Starting new game
07:55:29  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
07:55:30  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
07:55:31  <Taede> its not the savegame
07:55:32  <coopserver> *** Game paused (number of players)
07:55:38  <V453000> xd
07:55:42  <Mark> omg
07:55:43  <Taede> the server does not have all the newgrfs needed fr your saavegame
07:55:46  <V453000> it is Marks fault anyway
07:55:52  <Mark> how do we fix that
07:55:55  <V453000> !contentupdate
07:55:55  <coopserver> V453000: Performing content update
07:55:56  <coopserver> Content server connection established
07:55:56  <Mark> must be the jap set
07:56:03  <V453000> !content
07:56:05  <coopserver> Downloading 6 file(s) (292682866 bytes)
07:57:12  <coopserver> Content server connection closed
07:57:27  <Mark> now what
07:57:42  <V453000> !reload
07:57:42  <coopserver> V453000: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
07:57:45  <V453000> hm
07:57:46  <argoneus> owned
07:57:49  <Mark> !rcon load 1
07:57:50  <coopserver> Starting new game
07:57:51  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
07:57:51  <V453000> !rescan
07:57:52  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
07:57:53  <coopserver> *** Game paused (number of players)
07:57:54  <coopserver> V453000: Scanning content directories
07:58:07  <Mark> !rcon ls
07:58:07  <coopserver> Sorry, still processing previous rcon command
07:58:15  <Taede> wait till the scan is complete mark
07:58:20  <V453000> nub
07:58:22  <Mark> sorry :<
07:58:27  <Mark> load v2 though
07:58:30  <Mark> v1 has psg
07:58:33  <Mark> or pgs
07:58:33  <coopserver> V453000: Rescan completed
07:58:36  <Mark> whatever its called
07:59:01  <V453000> Mark that map is bad anyway :D
07:59:08  <Mark> wud
07:59:14  <V453000> ttrs, fine, but hills with SML and TL10? :D
07:59:24  <Mark> sure gotta have hills
07:59:24  <V453000> nvm
07:59:30  <Mark> and its not ttrs
07:59:32  <V453000> I am loading the last one
08:00:24  <V453000> !password
08:00:24  <coopserver> V453000: barren
08:00:33  <V453000> ah still not done
08:00:41  <Mark> you think its too hilly?
08:01:02  <Mark> meh we'll manage
08:01:13  <Mark> whats the CL
08:01:15  <Mark> 10 right?
08:01:19  <Mark> thats a bit rediculous
08:01:38  <V453000> its fine
08:01:40  <V453000> SML is simple
08:02:22  <Jam35> magic dozer is nice too :)
08:02:24  <Jam35> hi
08:02:37  <Mark> oh yea shit
08:02:38  <Mark> hi
08:02:41  <Mark> forgot about that
08:05:25  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start3.sav
08:05:25  <coopserver> Starting download...
08:05:28  <coopserver> Savegame successfully downloaded
08:05:39  <Mark> thats with magic dozer^
08:05:59  <Mark> that whole server must be full with my failed maps
08:09:16  <V453000> there is TTRS btw XD
08:09:18  <V453000> for reason Z
08:09:29  <Mark> oh yea there is
08:09:31  <Mark> ...
08:09:37  <Mark> crap
08:09:39  <Mark> here comes v4
08:09:48  <V453000> the hills are a bit too much for my taste of pax but k
08:09:54  <V453000> people will flatten :D
08:10:23  <Mark> sure
08:10:48  <Mark> https://dl.dropboxusercontent.com/u/55719170/psg_296_start4.sav
08:10:51  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start4.sav
08:10:51  <coopserver> Starting download...
08:10:53  <coopserver> Savegame successfully downloaded
08:10:57  <Mark> !rcon load 1
08:10:58  <coopserver> Starting new game
08:10:59  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
08:11:00  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
08:11:01  <coopserver> *** Game paused (number of players)
08:11:05  <Mark> fuck
08:11:09  <Mark> what do i do about that?
08:11:35  <V453000> trying to see what is borken
08:11:37  <V453000> !rescan
08:11:37  <coopserver> V453000: Scanning content directories
08:11:40  <coopserver> V453000: Rescan completed
08:11:42  <V453000> ok
08:11:46  <V453000> !rcon load 1
08:11:47  <coopserver> Starting new game
08:11:48  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
08:11:49  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
08:11:50  <coopserver> *** Game paused (number of players)
08:12:16  <V453000> hm
08:12:22  <V453000> !contentupdate
08:12:22  <coopserver> V453000: Performing content update
08:12:23  <coopserver> Content server connection established
08:12:26  <V453000> !content
08:12:27  <coopserver> Downloading 47 file(s) (32387182 bytes)
08:12:29  <V453000> ok
08:12:30  <V453000> XD
08:12:50  <Mark> i have nuts, egrtvs, fish ate squid, city stations, jap buildings landscapes stations and trees and famous town names
08:13:18  <V453000> I know I loaded it
08:13:28  <V453000> wait for this to download and see again
08:13:29  <coopserver> Content server connection closed
08:14:00  <Mark> !rcon load 1
08:14:01  <coopserver> Starting new game
08:14:02  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
08:14:03  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
08:14:04  <coopserver> *** Game paused (number of players)
08:14:22  <V453000> WAITZ :D
08:14:26  <Mark> oh
08:14:31  <Mark> [20:13] <@coopserver> Content server connection closed
08:14:36  <Mark> i thought that meant it finished :P
08:14:41  <V453000> needs rescan
08:14:44  <V453000> !rescan
08:14:44  <coopserver> V453000: Scanning content directories
08:14:47  <coopserver> V453000: Rescan completed
08:14:54  <V453000> sorry didnt see that line :)
08:14:58  <V453000> !rcon load 1
08:14:59  <coopserver> Starting new game
08:15:00  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
08:15:01  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
08:15:02  <coopserver> *** Game paused (number of players)
08:15:03  <V453000> ok
08:15:07  <V453000> !contentupdate
08:15:07  <coopserver> V453000: Performing content update
08:15:08  <coopserver> Content server connection established
08:15:11  <V453000> !content
08:15:12  <coopserver> Downloading 0 file(s) (0 bytes)
08:15:13  <V453000> k
08:15:56  <Mark> you think its the town names grf?
08:16:03  <V453000> Taede: do we have a log to see which thing is it?
08:16:08  <V453000> idk, try
08:16:12  <coopserver> Content server connection closed
08:16:17  <V453000> people will fund and rename things anyway
08:16:22  <Taede> mebbe, lemme check
08:17:15  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start5.sav
08:17:15  <coopserver> Starting download...
08:17:17  <coopserver> Savegame successfully downloaded
08:17:19  <Mark> !rcon load 1
08:17:20  <coopserver> Starting new game
08:17:21  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
08:17:22  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
08:17:23  <coopserver> *** Game paused (number of players)
08:17:31  <Mark> thats without the town names
08:17:51  <V453000> next! :D
08:18:02  <V453000> am assuming fish or egrvts but I dont know shit
08:18:12  <V453000> some wrong versions mayhaps
08:18:43  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start6.sav
08:18:43  <coopserver> Starting download...
08:18:45  <coopserver> Savegame successfully downloaded
08:18:46  <Mark> !rcon load 1
08:18:48  <coopserver> Starting new game
08:18:49  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
08:18:50  <coopserver> *** Game paused (number of players)
08:18:53  <Mark> WOOT
08:19:05  <Mark> !pw
08:19:05  <coopserver> Mark: suffix
08:19:08  <coopserver> *** Game still paused (connecting clients, number of players)
08:19:13  <coopserver> *** Mark has joined
08:19:14  <coopserver> *** Game still paused (number of players)
08:19:14  <Taede> might have to turn on newgrf debug for it to log
08:19:19  <Taede> but not now, seeing as it worked
08:19:21  <Mark> so it was squid ate fish
08:19:25  <Mark> ive got an old fish now
08:19:37  <Mark> yeah i removed half of my newgrfs though
08:19:46  <Mark> would be nice to know which one is causing problems :P
08:19:58  <Mark> anyway, getting my 6th version to work is actually a pretty good result
08:20:12  <V453000> you could try to download new FISH and try that
08:20:15  <Taede> it would require someone with shell access anyway
08:20:15  <V453000> from bananas
08:20:30  <Jam35> I reduced a stable game to zero newgrf's and it still gave that error
08:20:49  <Mark> there is no new fish
08:20:50  <V453000> LOL
08:20:54  <V453000> hm ok
08:20:55  <Mark> fish ate squid is the new fish isnt it
08:20:58  <V453000> then something is fishy
08:21:04  <Mark> indeed
08:21:29  <Taede> newgrf mismatch jam?
08:21:48  <coopserver> *** Mark has joined company #1
08:21:49  <coopserver> *** Game unpaused (number of players)
08:22:00  <Jam35> yeah
08:22:11  <V453000> !password
08:22:11  <coopserver> V453000: listen
08:22:21  <coopserver> *** Game paused (connecting clients)
08:22:25  <coopserver> *** V453000 has joined
08:22:26  <coopserver> *** Game unpaused (connecting clients)
08:22:28  <coopserver> <V453000> yonube
08:22:34  <Jam35> Sylf did something, said a file had zero bytes
08:22:56  <Jam35> even though the map had none in the end
08:23:40  <Jam35> so I don't think it even needs to be a problem with the map? idk
08:23:41  <coopserver> <V453000> bitch
08:23:52  <coopserver> <V453000> see teh speed
08:24:03  <coopserver> <Mark> yes
08:24:04  <coopserver> <V453000> also dem colours and various wagons
08:24:07  <coopserver> <Mark> not sure about accel
08:24:10  <coopserver> <V453000> its fine
08:24:44  <coopserver> <V453000> can reduce to TL8 if you want :) but TL10 is most boss
08:25:42  <Jam35> !pw
08:25:42  <coopserver> Jam35: format
08:25:53  <coopserver> *** Game paused (connecting clients)
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08:25:58  <coopserver> <Mark> TL8 sounds slightly more managable
08:26:07  <coopserver> <V453000> less capacity by a lot :P
08:26:14  <coopserver> <V453000> wagons get fatter as train gets longer
08:26:18  <coopserver> <V453000> TL10 is cap
08:26:37  <coopserver> <Mark> alright lets do 10 then
08:26:43  <coopserver> <Mark> what shall we do for ML
08:26:54  <coopserver> <V453000> what do you mean
08:26:55  <coopserver> <V453000> SML
08:26:56  <coopserver> <Mark> start with like 5 tracks straight away?
08:26:58  <coopserver> <V453000> ah
08:27:02  <coopserver> <V453000> hm
08:27:05  <coopserver> <V453000> why not I guess
08:27:09  <coopserver> <V453000> copypaste for minions :)
08:27:13  <coopserver> <Mark> :P
08:27:36  <coopserver> <V453000> 690 -> 950 capacity
08:27:38  <coopserver> <V453000> TL8 vs TL10
08:29:30  <coopserver> <V453000> that is CL8
08:29:31  <coopserver> <V453000> nub
08:30:21  <coopserver> <V453000> hm
08:31:03  <coopserver> <V453000> I fucked up my pointyfinger yesterday with an axe (did manual labour, horrible idea) and I cant press game hotkeys very well :D
08:31:07  <coopserver> <V453000> back to modeling
08:31:20  <coopserver> <Mark> hah you idiot
08:31:24  <coopserver> <Mark> glad you didnt use a chainsaw
08:31:32  <coopserver> <V453000> ^^
08:32:37  <coopserver> <V453000> next time
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08:36:46  <coopserver> <Mark> well signalling took a lot of work
08:36:56  <coopserver> <V453000> :)
08:37:05  <coopserver> <V453000> didnt you say 5L?
08:37:09  <coopserver> <Mark> naw
08:37:19  <coopserver> <Mark> need to leave something for later dont we
08:37:21  <coopserver> <V453000> I think 3 isnt enougfh
08:37:22  <coopserver> <V453000> ok
08:37:29  <coopserver> <Mark> yeah 3 isnt a lot tbh
08:40:51  <coopserver> *** Mark has left the game (general timeout)
08:41:19  <Mark> what the
08:41:28  <Mark> !pw
08:41:28  <coopserver> Mark: thread
08:41:32  <coopserver> *** Game paused (connecting clients)
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08:42:04  <coopserver> <Mark> somethings wrong
08:42:40  <coopserver> <V453000> what would be
08:42:53  <coopserver> <Mark> signals dont line up
08:43:27  <coopserver> <Mark> fixed
08:43:38  <coopserver> <V453000> :)
08:44:54  <coopserver> <Mark> now
08:44:58  <coopserver> <Mark> where to build my town
08:45:01  <coopserver> <Mark> and what to call it
08:46:23  <coopserver> <V453000> heap of shit
08:46:25  <coopserver> <V453000> in some corner
08:46:28  <coopserver> <Mark> :D
08:46:30  <coopserver> <Mark> craptown
08:46:33  <coopserver> <V453000> xd
08:46:36  <coopserver> <Mark> shit city
08:46:54  <coopserver> <V453000> fecal matter polis
08:47:26  <coopserver> <Mark> poopolis
08:49:22  <coopserver> <V453000> badtransportpolis
08:49:57  <coopserver> <Mark> how the hell did this work again
08:50:27  <coopserver> <Mark> will prio length 13 work?
08:50:53  <coopserver> <Mark> does SML work with even number TL?
08:51:12  <coopserver> <V453000> with any TL
08:52:13  <coopserver> <Mark> works better with odd length though doesnt it
08:52:19  <coopserver> <Mark> needs less changing of signals
08:52:33  <coopserver> <Mark> for the failsafe bit
08:52:36  <coopserver> <V453000> works same way, but yes you need to change signals a bit
08:52:37  <coopserver> <V453000> yes
08:52:45  <coopserver> <Mark> hm
08:53:24  *** Mark changes topic to "Cooperative OpenTTD | PSG296 (r27221) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
08:54:49  <coopserver> <V453000> could do that
08:54:58  <coopserver> <V453000> I think 15 prio is fine
08:57:21  <coopserver> <V453000> I thinkmy shifter near plan is bettor :P
08:58:06  <coopserver> <Mark> sure except it doesnt work
08:58:54  <coopserver> <V453000> why not
08:59:04  <coopserver> <V453000> k :D
08:59:07  <coopserver> <Mark> yeah makes more sense
08:59:17  <coopserver> <V453000> keeps it in the line
09:02:07  <coopserver> <Mark> what idiot made this hilly map
09:05:59  <V453000> lunchtime
09:06:04  <coopserver> *** V453000 has joined spectators
09:06:09  <coopserver> <Mark> enjoy
09:19:33  <Mark> !rcon set station_spread 64
09:35:56  <coopserver> <Mark> oooh nice road tunnels
09:36:51  <coopserver> <Jam35> japan set landscape messes with coasts a bit
09:37:41  <coopserver> <Mark> bridges are interesting
09:55:00  <Mark> !rcon set max_roadveh 1000
09:57:09  <Mark> im off
09:57:11  <Mark> goodnight
09:57:15  <coopserver> <Jam35> gn
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10:33:42  <Maraxus> !password
10:33:42  <coopserver> Maraxus: stands
10:34:00  <Maraxus> !password
10:34:00  <coopserver> Maraxus: thrown
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10:41:10  <Guest4093> !help
10:41:10  <coopserver> Guest4093: http://wiki.openttdcoop.org/Soap
10:43:06  *** Guest4093 is now known as Plonka
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12:08:43  <Plonka> !pw
12:08:43  <coopserver> Plonka: digest
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12:09:51  <coopserver> <plonka> ok ive no idea about building a srnw
12:11:28  <coopserver> <plonka> someone give me a should when ur building here yoursefl
12:11:37  <coopserver> <plonka> as currently i have no idea what to do
12:12:17  <coopserver> <Jam35> hello?
12:13:43  <Plonka> yes?
12:13:48  <coopserver> <Jam35> ok
12:14:06  <coopserver> <Jam35> so ML trains have orders go to waypoint
12:14:16  <coopserver> <Jam35> they cant reach it
12:14:24  <coopserver> *** Jam35 has joined company #1
12:14:34  <coopserver> <Jam35> see !here
12:14:49  <coopserver> <plonka> ok
12:14:54  <coopserver> <Jam35> pathfinder trap forces them into station
12:15:14  <coopserver> <Jam35> the shifters always move traffic from outside to inside
12:15:31  <coopserver> <Jam35> so trains end up in stations
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12:15:51  <coopserver> <Jam35> that is all really
12:16:01  <coopserver> <plonka> is !shifter a shifter?
12:16:03  <coopserver> <Jam35> you can make a town and connect it later
12:16:22  <coopserver> <Jam35> yeah there is one at plan too
12:16:38  <coopserver> <plonka> yes i see it
12:17:00  <coopserver> <Jam35> the TL is 10 so important to get the lengths right
12:17:46  <coopserver> <Jam35> if you measure the example to gauge it, then there is (a lot of) copy/paste
12:18:25  <coopserver> <Jam35> thats the boring part
12:18:27  <coopserver> <Jam35> :)
12:18:39  <coopserver> <plonka> is there a c&p feature i don't knwo about or do you mean just look and copy/build
12:18:47  <coopserver> <Jam35> build yes , sorry
12:19:02  <coopserver> <plonka> alright
12:19:27  <coopserver> <plonka> im still just as lost rofl
12:20:00  <coopserver> <plonka> i think i just suck at undertsanding words
12:20:10  <coopserver> <plonka> im buch better when i watch someone
12:20:49  <coopserver> <Jam35> ok left corner
12:22:30  <coopserver> <plonka> ok i saw all that
12:22:45  <coopserver> <Jam35> so now trains THINK they can get to the waypoint
12:22:55  <coopserver> <Jam35> but when they get there the 2 way says NO
12:23:03  <coopserver> <Jam35> and they end up in station
12:23:16  <coopserver> <plonka> what changes the 2way red?
12:23:21  <coopserver> <Jam35> they do
12:23:38  <coopserver> <plonka> aha yeah ok
12:24:11  <coopserver> <plonka> i take it there will be 4 towns judging by the wp having 4 connections?
12:24:17  <coopserver> <Jam35> no
12:24:25  <coopserver> <Jam35> as many as people want to build
12:24:36  <coopserver> <Jam35> they can all be connected to one
12:24:42  <coopserver> <Jam35> does not matter
12:24:53  <coopserver> <plonka> gotcha
12:25:15  <coopserver> <plonka> all twons are connected to innrail?
12:25:29  <coopserver> <plonka> and exit to outer rail
12:25:44  <coopserver> <Jam35> yes
12:26:09  <coopserver> <plonka> do shifters need to placed in specific areas?
12:26:23  <coopserver> <Jam35> all around
12:26:41  <coopserver> <plonka> so every join doesnt need one?
12:27:15  <coopserver> <Jam35> it's nice to move stuff before so it's easier to join
12:27:53  <coopserver> <plonka> is that what mark has done?
12:27:58  <coopserver> <Jam35> basically move stuff inwards as often as possible
12:27:59  <coopserver> <plonka> shift before
12:28:34  <coopserver> <Jam35> well yeah, it makes merging easier
12:28:49  <coopserver> <Jam35> because it's less likely a train will  be there
12:29:09  <coopserver> <plonka> ok
12:29:35  <coopserver> <Jam35> but also you need stuff to head towards station exits
12:30:06  <coopserver> <Jam35> the shifter only lets them move across if the line is free
12:30:13  <coopserver> <Jam35> like a prio
12:30:26  <coopserver> <plonka> ok
12:30:34  <Jam35> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
12:40:10  <coopserver> <V453000> watupz
12:40:49  <coopserver> *** V453000 has joined company #1
12:41:05  <coopserver> <V453000> dont forget 2ways on splits
12:41:23  <coopserver> <V453000> just sayin :)
12:42:01  <coopserver> <Jam35> yeah, quite important
12:43:41  <coopserver> <plonka> ok
12:43:58  <coopserver> <plonka> just finishing up on stable then ill be here
12:44:02  <coopserver> <V453000> kk :)
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12:52:26  <Maraxus> !password
12:52:26  <coopserver> Maraxus: logged
12:52:39  <Maraxus> !password
12:52:39  <coopserver> Maraxus: intend
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12:57:38  <coopserver> <V453000> heyo
12:57:58  <Maraxus> hi
13:04:36  <coopserver> <V453000> ok Mark is filling TL10 station with RVs :D
13:04:37  <coopserver> <V453000> gg
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14:02:50  <coopserver> <Jam35> .
14:24:12  <Plonka> !pw
14:24:12  <coopserver> Plonka: beside
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15:33:50  <V453000> !password
15:33:50  <coopserver> V453000: buyout
15:34:05  <V453000> !password
15:34:05  <coopserver> V453000: cursor
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15:34:28  <coopserver> <V453000> y0
15:34:33  <coopserver> <Jam35> oioi
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15:34:58  <coopserver> <V453000> nice road tunnels on the v3 japanese stuf :0
15:35:45  <Jam35> quyte nyce
15:50:27  <coopserver> <V453000> hm
15:50:40  <coopserver> <V453000> it isnt the brightest idea to make 3 ML stations on a single split
15:51:07  <coopserver> <V453000> some logic could control it but it isnt great
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17:25:38  <happpy_> !date
17:25:38  <coopserver> Jun 22 2125
17:25:43  <happpy_> !players
17:25:43  <coopserver> happpy_: There are currently 0 players and 3 spectators, making a total of 3 clients connected
17:25:48  <happpy_> hi all
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18:12:07  <rapidKL> !pw
18:12:08  <coopserver> rapidKL: forked
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18:27:06  <tyteen4a03> !pw
18:27:06  <coopserver> tyteen4a03: return
18:27:38  <tyteen4a03> !pw
18:27:38  <coopserver> tyteen4a03: return
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18:28:29  <tyteen4a03> my god, TL10
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18:32:07  <V453000> :0
18:32:13  <V453000> long train hater :D
18:32:25  <tyteen4a03> no, I love a good 10 unit
18:32:34  <V453000> :P
18:32:40  <tyteen4a03> I sound dirty
18:33:05  <happpy_> tl  10  is  grate
18:39:34  <happpy_> how  things  tyteen4a03
18:39:43  <tyteen4a03> great
18:40:14  <happpy_> nice
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