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03:24:13 *** liq3 has joined #openttdcoop 06:38:31 *** LSky` has joined #openttdcoop 06:48:20 *** Mark has joined #openttdcoop 06:48:20 *** Webster sets mode: +o Mark 06:50:48 <Mark> hello 06:50:51 <Mark> time for a new game? 06:53:04 *** [1]Mark has joined #openttdcoop 06:54:41 <V453000> yo 06:54:44 <V453000> I think so yeah 06:55:39 <[1]Mark> any ideas for a game? 06:55:46 *** Mark is now known as Guest4070 06:55:46 *** [1]Mark is now known as Mark 06:55:59 <Mark> !pw 06:55:59 <coopserver> Mark: scores 06:56:02 <coopserver> *** Game still paused (connecting clients, number of players) 06:56:11 <coopserver> *** Mark has joined 06:56:12 <coopserver> *** Game still paused (number of players) 06:56:20 <V453000> not much 06:56:59 <coopserver> <Mark> been ages since we did a good pax game 06:57:09 <coopserver> <Mark> its hard to make a good pax plan though 06:57:22 <coopserver> <Mark> + we never use the nuts pax engines 06:57:40 <coopserver> *** Mark has joined company #1 06:57:41 <coopserver> *** Game unpaused (number of players) 06:57:49 <V453000> other dudes said pax too 06:57:55 <V453000> so I would say yeah 06:58:11 <Mark> !pause 06:58:18 <Mark> nice 06:58:22 <Mark> so what makes a good pax game 06:58:35 <V453000> good paz plan is simple ML, let people toy with towns 06:58:41 <Mark> yeah 06:58:49 <Mark> get a good tram/bus newgrf 06:58:54 *** Guest4070 has quit IRC 06:58:56 <V453000> station grfs, suitable train set, yeah 06:59:05 <V453000> RVs too 06:59:36 <coopserver> <Mark> egrtvs is pretty good 06:59:41 <V453000> arr 06:59:52 <coopserver> <Mark> got any other suggestions? 06:59:57 <V453000> not much :) 07:00:10 <V453000> building set is kind of important :P 07:00:17 <coopserver> <Mark> heqs and egrtvs are pretty much the only rv options 07:00:19 <V453000> japanese buildings are probably best 07:00:26 <V453000> nah there is more 07:00:36 <V453000> I just dont know them as I havent tried 07:00:47 <coopserver> <Mark> me neither 07:00:52 <V453000> also heqs is slow :P 07:01:06 <coopserver> <Mark> yes heqs is mainly cargo 07:01:26 <coopserver> <Mark> you think jap buildings rather than ttrs? 07:01:41 <V453000> yes 07:01:54 <V453000> careful about version 3 though 07:02:13 <V453000> they restrict skyscrapist building, see parameter settings 07:02:46 <coopserver> *** Mark has left the game (general timeout) 07:02:47 <coopserver> *** Game paused (number of players) 07:02:57 <Mark> hmm 07:03:09 <Mark> 256x512 is probably big enough dont you think 07:05:09 <Mark> dont think ive played that version 3 07:05:32 <V453000> probably on WS 07:05:34 <V453000> hm 07:05:39 <Mark> skyscraper prohibition shrine 07:05:39 <V453000> idk, 512*512 is ok 07:05:41 <Mark> interesting 07:05:43 <Mark> yeah 07:05:45 <V453000> we have players lately 07:05:59 <V453000> if you want my hint, make SML ring with SRNW trains 07:06:06 <V453000> ML cant get simpler 07:06:12 <V453000> yet it is awesome 07:06:28 <Mark> yeah need some mechanism to pull trains of the ML though 07:06:34 <Mark> not sure about srnw 07:06:40 <V453000> nope 07:06:45 <V453000> that is the beauty 07:06:48 <V453000> see psg207 07:07:03 <V453000> trains try to go to the waypoint but never reach it 07:07:20 <V453000> thats why SML works and why splits work without any logic 07:07:33 <Mark> i dont see how that works 07:07:38 <Mark> ill have a look at the game though 07:07:41 <V453000> go see :P 07:07:42 <Mark> im sure youre right 07:08:30 <V453000> absolutely, see the game 207 :P 07:08:52 <V453000> also done in 253 07:09:02 <Mark> do you suggest loading the whole japanese set? 07:09:06 <Mark> other than the trains 07:09:34 <V453000> why not :) 07:09:49 <V453000> trains suck, would have to use older version 07:09:56 <V453000> which would be a fine thing to do :) 07:10:15 <V453000> nuts works too of course 07:10:19 <Mark> ill go with nuts 07:10:23 <V453000> kayz 07:10:25 <Mark> i've hardly used the nuts paz trains 07:10:36 <V453000> ok :) they work fine 07:10:47 <V453000> oh, btw you will want to use monorail fast 07:10:52 <V453000> 600 kmh, fucking awesome 07:10:55 <V453000> TL10 ftw 07:10:56 <Mark> :D 07:11:00 <V453000> no problem with SML 07:11:14 <V453000> + you can recolour them :P 07:11:26 <V453000> doesnt get much better than that 07:14:36 <Mark> i see how it works 07:15:42 <V453000> it fits pax games 07:15:55 <V453000> means you dont have to worry about ML 07:16:07 <V453000> and minions can copypaste it in the beginning :P 07:16:27 <Mark> surely trains sometimes end up where they left from 07:18:57 <V453000> almost never 07:19:19 <V453000> depends how you do it 07:19:23 <V453000> but not a big problem :) 07:19:27 <Mark> right 07:19:31 <Mark> doesnt matter much anyway 07:19:44 <V453000> vast majority still works 07:19:58 <Mark> nice concept 07:20:22 <V453000> yarr 07:20:23 <Mark> so all merges must be on one side and the splits on the other 07:20:29 <V453000> yep :) 07:20:33 <Mark> obviously 07:29:19 *** Jam35_ is now known as Jam35 07:33:25 <Mark> @op 07:33:33 <Mark> @op 07:33:34 *** Webster sets mode: +o Mark 07:33:40 <Mark> !help archive 07:33:40 <coopserver> Mark: (help Takes no arguments) -- Returns the url with a list of commands 07:33:46 <Mark> !archive 07:33:50 <Mark> !transfer 07:33:50 <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 07:34:12 <Mark> !save 07:34:13 <coopserver> Saving map... 07:34:14 <coopserver> Map successfully saved to game.sav 07:34:24 <Mark> !transfer 295 game.sav 07:34:24 <coopserver> Mark: Attempting to transfer game.sav 07:34:28 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_295_Final.sav 07:35:27 <Mark> !pw 07:35:27 <coopserver> Mark: listed 07:35:33 <coopserver> *** Game still paused (connecting clients, number of players) 07:35:40 <coopserver> *** Mark has joined 07:35:42 <coopserver> *** Game still paused (number of players) 07:39:47 <V453000> !rcon set min_active_clientsa 07:39:48 <coopserver> 'min_active_clientsa' is an unknown setting. 07:39:49 <V453000> !rcon set min_active_clients 07:39:50 <coopserver> Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 07:40:03 <V453000> !password 07:40:03 <coopserver> V453000: target 07:40:27 <coopserver> *** Game still paused (connecting clients, number of players) 07:40:33 <coopserver> *** V453000 has joined 07:40:34 <coopserver> *** Game still paused (number of players) 07:40:35 <coopserver> *** Game unpaused (number of players) 07:40:36 <coopserver> <V453000> OLD 07:40:42 <coopserver> *** V453000 has joined spectators 07:40:43 <coopserver> *** Game paused (number of players) 07:40:56 <coopserver> <V453000> LODE NEW 07:49:47 <Mark> im working on it 07:49:49 <Mark> you retard 07:49:55 <V453000> OMFG 07:50:06 <Mark> was too busy writing the archive 07:50:59 <V453000> you can write? 07:51:11 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start.sav 07:51:11 <coopserver> Starting download... 07:51:13 <Mark> sort of 07:51:14 <coopserver> Savegame successfully downloaded 07:51:22 <Mark> not very well 07:51:27 <V453000> :) is nice enough 07:51:47 <Mark> !rcon ls 07:51:48 <coopserver> 0) .. (Parent directory) 07:51:49 <coopserver> 1) autosave158.sav 07:51:50 <coopserver> 2) autosave157.sav 07:51:51 <coopserver> 3) autosave156.sav 07:51:52 <coopserver> 4) autosave155.sav 07:51:53 <coopserver> Mark: You have 252 more messages. Type !less to view them 07:51:57 <Mark> !rcon cd 0 07:51:58 <Mark> !rcon ls 07:51:59 <coopserver> 0) .. (Parent directory) 07:52:00 <coopserver> 1) autosave/ (Directory) 07:52:00 <Mark> !rcon cd 3 07:52:01 <coopserver> 2) uploads/ (Directory) 07:52:02 <Mark> !rcon ls 07:52:03 <coopserver> 3) game.sav 07:52:04 <coopserver> 4) Sylf Transport, 2015-05-03.sav 07:52:05 <coopserver> Mark: You have 3 more messages. Type !less to view them 07:52:06 <coopserver> 3: Not a directory. 07:52:07 <coopserver> 0) .. (Parent directory) 07:52:08 <coopserver> 1) autosave/ (Directory) 07:52:09 <coopserver> 2) uploads/ (Directory) 07:52:10 <coopserver> 3) game.sav 07:52:11 <coopserver> 4) Sylf Transport, 2015-05-03.sav 07:52:12 <coopserver> Mark: You have 3 more messages. Type !less to view them 07:52:14 <Mark> !rcon cd 2 07:52:16 <Mark> !rcon ls 07:52:17 <coopserver> 0) .. (Parent directory) 07:52:18 <coopserver> 1) psg_296_start.sav 07:52:19 <coopserver> 2) OTTDC%20%20ltd%2C%2011th%20Apr%202647.sav 07:52:20 <coopserver> 3) psg_295_start_9.sav 07:52:20 <Mark> !rcon load 1 07:52:21 <coopserver> 4) psg_295_start_8.sav 07:52:22 <coopserver> Mark: You have 73 more messages. Type !less to view them 07:52:23 <coopserver> Starting new game 07:52:30 <coopserver> *** Mark has left the game (connection lost) 07:52:31 <coopserver> *** V453000 has left the game (connection lost) 07:52:32 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 07:52:33 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 07:52:34 <coopserver> *** Game paused (number of players) 07:52:36 <V453000> haha 07:52:37 <V453000> nube 07:52:44 <V453000> grfs 07:52:51 <Mark> whats wrong 07:53:31 <coopserver> *** Mark has left the game (connection lost) 07:53:32 <coopserver> *** V453000 has left the game (connection lost) 07:55:15 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start2.sav 07:55:15 <coopserver> Starting download... 07:55:17 <coopserver> Savegame successfully downloaded 07:55:27 <Mark> !rcon load 1 07:55:28 <coopserver> Starting new game 07:55:29 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 07:55:30 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 07:55:31 <Taede> its not the savegame 07:55:32 <coopserver> *** Game paused (number of players) 07:55:38 <V453000> xd 07:55:42 <Mark> omg 07:55:43 <Taede> the server does not have all the newgrfs needed fr your saavegame 07:55:46 <V453000> it is Marks fault anyway 07:55:52 <Mark> how do we fix that 07:55:55 <V453000> !contentupdate 07:55:55 <coopserver> V453000: Performing content update 07:55:56 <coopserver> Content server connection established 07:55:56 <Mark> must be the jap set 07:56:03 <V453000> !content 07:56:05 <coopserver> Downloading 6 file(s) (292682866 bytes) 07:57:12 <coopserver> Content server connection closed 07:57:27 <Mark> now what 07:57:42 <V453000> !reload 07:57:42 <coopserver> V453000: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 07:57:45 <V453000> hm 07:57:46 <argoneus> owned 07:57:49 <Mark> !rcon load 1 07:57:50 <coopserver> Starting new game 07:57:51 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 07:57:51 <V453000> !rescan 07:57:52 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 07:57:53 <coopserver> *** Game paused (number of players) 07:57:54 <coopserver> V453000: Scanning content directories 07:58:07 <Mark> !rcon ls 07:58:07 <coopserver> Sorry, still processing previous rcon command 07:58:15 <Taede> wait till the scan is complete mark 07:58:20 <V453000> nub 07:58:22 <Mark> sorry :< 07:58:27 <Mark> load v2 though 07:58:30 <Mark> v1 has psg 07:58:33 <Mark> or pgs 07:58:33 <coopserver> V453000: Rescan completed 07:58:36 <Mark> whatever its called 07:59:01 <V453000> Mark that map is bad anyway :D 07:59:08 <Mark> wud 07:59:14 <V453000> ttrs, fine, but hills with SML and TL10? :D 07:59:24 <Mark> sure gotta have hills 07:59:24 <V453000> nvm 07:59:30 <Mark> and its not ttrs 07:59:32 <V453000> I am loading the last one 08:00:24 <V453000> !password 08:00:24 <coopserver> V453000: barren 08:00:33 <V453000> ah still not done 08:00:41 <Mark> you think its too hilly? 08:01:02 <Mark> meh we'll manage 08:01:13 <Mark> whats the CL 08:01:15 <Mark> 10 right? 08:01:19 <Mark> thats a bit rediculous 08:01:38 <V453000> its fine 08:01:40 <V453000> SML is simple 08:02:22 <Jam35> magic dozer is nice too :) 08:02:24 <Jam35> hi 08:02:37 <Mark> oh yea shit 08:02:38 <Mark> hi 08:02:41 <Mark> forgot about that 08:05:25 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start3.sav 08:05:25 <coopserver> Starting download... 08:05:28 <coopserver> Savegame successfully downloaded 08:05:39 <Mark> thats with magic dozer^ 08:05:59 <Mark> that whole server must be full with my failed maps 08:09:16 <V453000> there is TTRS btw XD 08:09:18 <V453000> for reason Z 08:09:29 <Mark> oh yea there is 08:09:31 <Mark> ... 08:09:37 <Mark> crap 08:09:39 <Mark> here comes v4 08:09:48 <V453000> the hills are a bit too much for my taste of pax but k 08:09:54 <V453000> people will flatten :D 08:10:23 <Mark> sure 08:10:48 <Mark> https://dl.dropboxusercontent.com/u/55719170/psg_296_start4.sav 08:10:51 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start4.sav 08:10:51 <coopserver> Starting download... 08:10:53 <coopserver> Savegame successfully downloaded 08:10:57 <Mark> !rcon load 1 08:10:58 <coopserver> Starting new game 08:10:59 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 08:11:00 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 08:11:01 <coopserver> *** Game paused (number of players) 08:11:05 <Mark> fuck 08:11:09 <Mark> what do i do about that? 08:11:35 <V453000> trying to see what is borken 08:11:37 <V453000> !rescan 08:11:37 <coopserver> V453000: Scanning content directories 08:11:40 <coopserver> V453000: Rescan completed 08:11:42 <V453000> ok 08:11:46 <V453000> !rcon load 1 08:11:47 <coopserver> Starting new game 08:11:48 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 08:11:49 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 08:11:50 <coopserver> *** Game paused (number of players) 08:12:16 <V453000> hm 08:12:22 <V453000> !contentupdate 08:12:22 <coopserver> V453000: Performing content update 08:12:23 <coopserver> Content server connection established 08:12:26 <V453000> !content 08:12:27 <coopserver> Downloading 47 file(s) (32387182 bytes) 08:12:29 <V453000> ok 08:12:30 <V453000> XD 08:12:50 <Mark> i have nuts, egrtvs, fish ate squid, city stations, jap buildings landscapes stations and trees and famous town names 08:13:18 <V453000> I know I loaded it 08:13:28 <V453000> wait for this to download and see again 08:13:29 <coopserver> Content server connection closed 08:14:00 <Mark> !rcon load 1 08:14:01 <coopserver> Starting new game 08:14:02 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 08:14:03 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 08:14:04 <coopserver> *** Game paused (number of players) 08:14:22 <V453000> WAITZ :D 08:14:26 <Mark> oh 08:14:31 <Mark> [20:13] <@coopserver> Content server connection closed 08:14:36 <Mark> i thought that meant it finished :P 08:14:41 <V453000> needs rescan 08:14:44 <V453000> !rescan 08:14:44 <coopserver> V453000: Scanning content directories 08:14:47 <coopserver> V453000: Rescan completed 08:14:54 <V453000> sorry didnt see that line :) 08:14:58 <V453000> !rcon load 1 08:14:59 <coopserver> Starting new game 08:15:00 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 08:15:01 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 08:15:02 <coopserver> *** Game paused (number of players) 08:15:03 <V453000> ok 08:15:07 <V453000> !contentupdate 08:15:07 <coopserver> V453000: Performing content update 08:15:08 <coopserver> Content server connection established 08:15:11 <V453000> !content 08:15:12 <coopserver> Downloading 0 file(s) (0 bytes) 08:15:13 <V453000> k 08:15:56 <Mark> you think its the town names grf? 08:16:03 <V453000> Taede: do we have a log to see which thing is it? 08:16:08 <V453000> idk, try 08:16:12 <coopserver> Content server connection closed 08:16:17 <V453000> people will fund and rename things anyway 08:16:22 <Taede> mebbe, lemme check 08:17:15 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start5.sav 08:17:15 <coopserver> Starting download... 08:17:17 <coopserver> Savegame successfully downloaded 08:17:19 <Mark> !rcon load 1 08:17:20 <coopserver> Starting new game 08:17:21 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 08:17:22 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 08:17:23 <coopserver> *** Game paused (number of players) 08:17:31 <Mark> thats without the town names 08:17:51 <V453000> next! :D 08:18:02 <V453000> am assuming fish or egrvts but I dont know shit 08:18:12 <V453000> some wrong versions mayhaps 08:18:43 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_296_start6.sav 08:18:43 <coopserver> Starting download... 08:18:45 <coopserver> Savegame successfully downloaded 08:18:46 <Mark> !rcon load 1 08:18:48 <coopserver> Starting new game 08:18:49 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 08:18:50 <coopserver> *** Game paused (number of players) 08:18:53 <Mark> WOOT 08:19:05 <Mark> !pw 08:19:05 <coopserver> Mark: suffix 08:19:08 <coopserver> *** Game still paused (connecting clients, number of players) 08:19:13 <coopserver> *** Mark has joined 08:19:14 <coopserver> *** Game still paused (number of players) 08:19:14 <Taede> might have to turn on newgrf debug for it to log 08:19:19 <Taede> but not now, seeing as it worked 08:19:21 <Mark> so it was squid ate fish 08:19:25 <Mark> ive got an old fish now 08:19:37 <Mark> yeah i removed half of my newgrfs though 08:19:46 <Mark> would be nice to know which one is causing problems :P 08:19:58 <Mark> anyway, getting my 6th version to work is actually a pretty good result 08:20:12 <V453000> you could try to download new FISH and try that 08:20:15 <Taede> it would require someone with shell access anyway 08:20:15 <V453000> from bananas 08:20:30 <Jam35> I reduced a stable game to zero newgrf's and it still gave that error 08:20:49 <Mark> there is no new fish 08:20:50 <V453000> LOL 08:20:54 <V453000> hm ok 08:20:55 <Mark> fish ate squid is the new fish isnt it 08:20:58 <V453000> then something is fishy 08:21:04 <Mark> indeed 08:21:29 <Taede> newgrf mismatch jam? 08:21:48 <coopserver> *** Mark has joined company #1 08:21:49 <coopserver> *** Game unpaused (number of players) 08:22:00 <Jam35> yeah 08:22:11 <V453000> !password 08:22:11 <coopserver> V453000: listen 08:22:21 <coopserver> *** Game paused (connecting clients) 08:22:25 <coopserver> *** V453000 has joined 08:22:26 <coopserver> *** Game unpaused (connecting clients) 08:22:28 <coopserver> <V453000> yonube 08:22:34 <Jam35> Sylf did something, said a file had zero bytes 08:22:56 <Jam35> even though the map had none in the end 08:23:40 <Jam35> so I don't think it even needs to be a problem with the map? idk 08:23:41 <coopserver> <V453000> bitch 08:23:52 <coopserver> <V453000> see teh speed 08:24:03 <coopserver> <Mark> yes 08:24:04 <coopserver> <V453000> also dem colours and various wagons 08:24:07 <coopserver> <Mark> not sure about accel 08:24:10 <coopserver> <V453000> its fine 08:24:44 <coopserver> <V453000> can reduce to TL8 if you want :) but TL10 is most boss 08:25:42 <Jam35> !pw 08:25:42 <coopserver> Jam35: format 08:25:53 <coopserver> *** Game paused (connecting clients) 08:25:56 <coopserver> *** Jam35 has joined 08:25:57 <coopserver> *** Game unpaused (connecting clients) 08:25:58 <coopserver> <Mark> TL8 sounds slightly more managable 08:26:07 <coopserver> <V453000> less capacity by a lot :P 08:26:14 <coopserver> <V453000> wagons get fatter as train gets longer 08:26:18 <coopserver> <V453000> TL10 is cap 08:26:37 <coopserver> <Mark> alright lets do 10 then 08:26:43 <coopserver> <Mark> what shall we do for ML 08:26:54 <coopserver> <V453000> what do you mean 08:26:55 <coopserver> <V453000> SML 08:26:56 <coopserver> <Mark> start with like 5 tracks straight away? 08:26:58 <coopserver> <V453000> ah 08:27:02 <coopserver> <V453000> hm 08:27:05 <coopserver> <V453000> why not I guess 08:27:09 <coopserver> <V453000> copypaste for minions :) 08:27:13 <coopserver> <Mark> :P 08:27:36 <coopserver> <V453000> 690 -> 950 capacity 08:27:38 <coopserver> <V453000> TL8 vs TL10 08:29:30 <coopserver> <V453000> that is CL8 08:29:31 <coopserver> <V453000> nub 08:30:21 <coopserver> <V453000> hm 08:31:03 <coopserver> <V453000> I fucked up my pointyfinger yesterday with an axe (did manual labour, horrible idea) and I cant press game hotkeys very well :D 08:31:07 <coopserver> <V453000> back to modeling 08:31:20 <coopserver> <Mark> hah you idiot 08:31:24 <coopserver> <Mark> glad you didnt use a chainsaw 08:31:32 <coopserver> <V453000> ^^ 08:32:37 <coopserver> <V453000> next time 08:33:24 <coopserver> *** Jam35 has joined company #1 08:36:46 <coopserver> <Mark> well signalling took a lot of work 08:36:56 <coopserver> <V453000> :) 08:37:05 <coopserver> <V453000> didnt you say 5L? 08:37:09 <coopserver> <Mark> naw 08:37:19 <coopserver> <Mark> need to leave something for later dont we 08:37:21 <coopserver> <V453000> I think 3 isnt enougfh 08:37:22 <coopserver> <V453000> ok 08:37:29 <coopserver> <Mark> yeah 3 isnt a lot tbh 08:40:51 <coopserver> *** Mark has left the game (general timeout) 08:41:19 <Mark> what the 08:41:28 <Mark> !pw 08:41:28 <coopserver> Mark: thread 08:41:32 <coopserver> *** Game paused (connecting clients) 08:41:37 <coopserver> *** Mark has joined 08:41:38 <coopserver> *** Game unpaused (connecting clients) 08:42:04 <coopserver> <Mark> somethings wrong 08:42:40 <coopserver> <V453000> what would be 08:42:53 <coopserver> <Mark> signals dont line up 08:43:27 <coopserver> <Mark> fixed 08:43:38 <coopserver> <V453000> :) 08:44:54 <coopserver> <Mark> now 08:44:58 <coopserver> <Mark> where to build my town 08:45:01 <coopserver> <Mark> and what to call it 08:46:23 <coopserver> <V453000> heap of shit 08:46:25 <coopserver> <V453000> in some corner 08:46:28 <coopserver> <Mark> :D 08:46:30 <coopserver> <Mark> craptown 08:46:33 <coopserver> <V453000> xd 08:46:36 <coopserver> <Mark> shit city 08:46:54 <coopserver> <V453000> fecal matter polis 08:47:26 <coopserver> <Mark> poopolis 08:49:22 <coopserver> <V453000> badtransportpolis 08:49:57 <coopserver> <Mark> how the hell did this work again 08:50:27 <coopserver> <Mark> will prio length 13 work? 08:50:53 <coopserver> <Mark> does SML work with even number TL? 08:51:12 <coopserver> <V453000> with any TL 08:52:13 <coopserver> <Mark> works better with odd length though doesnt it 08:52:19 <coopserver> <Mark> needs less changing of signals 08:52:33 <coopserver> <Mark> for the failsafe bit 08:52:36 <coopserver> <V453000> works same way, but yes you need to change signals a bit 08:52:37 <coopserver> <V453000> yes 08:52:45 <coopserver> <Mark> hm 08:53:24 *** Mark changes topic to "Cooperative OpenTTD | PSG296 (r27221) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 08:54:49 <coopserver> <V453000> could do that 08:54:58 <coopserver> <V453000> I think 15 prio is fine 08:57:21 <coopserver> <V453000> I thinkmy shifter near plan is bettor :P 08:58:06 <coopserver> <Mark> sure except it doesnt work 08:58:54 <coopserver> <V453000> why not 08:59:04 <coopserver> <V453000> k :D 08:59:07 <coopserver> <Mark> yeah makes more sense 08:59:17 <coopserver> <V453000> keeps it in the line 09:02:07 <coopserver> <Mark> what idiot made this hilly map 09:05:59 <V453000> lunchtime 09:06:04 <coopserver> *** V453000 has joined spectators 09:06:09 <coopserver> <Mark> enjoy 09:19:33 <Mark> !rcon set station_spread 64 09:35:56 <coopserver> <Mark> oooh nice road tunnels 09:36:51 <coopserver> <Jam35> japan set landscape messes with coasts a bit 09:37:41 <coopserver> <Mark> bridges are interesting 09:55:00 <Mark> !rcon set max_roadveh 1000 09:57:09 <Mark> im off 09:57:11 <Mark> goodnight 09:57:15 <coopserver> <Jam35> gn 09:58:13 <coopserver> *** Mark has left the game (Leaving) 10:08:19 *** StarLite has joined #openttdcoop 10:08:19 *** ChanServ sets mode: +o StarLite 10:10:08 *** Mark has quit IRC 10:11:21 <coopserver> *** Jam35 has joined spectators 10:11:22 <coopserver> *** Game paused (number of players) 10:22:49 *** wicope has joined #openttdcoop 10:33:11 *** Maraxus has joined #openttdcoop 10:33:11 *** ChanServ sets mode: +o Maraxus 10:33:42 <Maraxus> !password 10:33:42 <coopserver> Maraxus: stands 10:34:00 <Maraxus> !password 10:34:00 <coopserver> Maraxus: thrown 10:34:12 <coopserver> *** Game still paused (connecting clients, number of players) 10:34:13 <coopserver> *** Maraxus has joined 10:34:14 <coopserver> *** Game still paused (number of players) 10:37:32 <coopserver> *** Maraxus has left the game (Leaving) 10:37:40 *** Maraxus has quit IRC 10:38:19 *** Plonka has joined #openttdcoop 10:38:54 *** Plonka is now known as Guest4093 10:41:10 <Guest4093> !help 10:41:10 <coopserver> Guest4093: http://wiki.openttdcoop.org/Soap 10:43:06 *** Guest4093 is now known as Plonka 11:12:06 *** glevans2 has quit IRC 11:13:14 *** glevans2 has joined #openttdcoop 11:22:33 *** Klanticus has joined #openttdcoop 11:58:24 *** wicope has quit IRC 12:08:43 <Plonka> !pw 12:08:43 <coopserver> Plonka: digest 12:08:53 <coopserver> *** Game still paused (connecting clients, number of players) 12:08:55 <coopserver> *** plonka has joined 12:08:56 <coopserver> *** Game still paused (number of players) 12:08:57 <coopserver> *** Game unpaused (number of players) 12:09:51 <coopserver> <plonka> ok ive no idea about building a srnw 12:11:28 <coopserver> <plonka> someone give me a should when ur building here yoursefl 12:11:37 <coopserver> <plonka> as currently i have no idea what to do 12:12:17 <coopserver> <Jam35> hello? 12:13:43 <Plonka> yes? 12:13:48 <coopserver> <Jam35> ok 12:14:06 <coopserver> <Jam35> so ML trains have orders go to waypoint 12:14:16 <coopserver> <Jam35> they cant reach it 12:14:24 <coopserver> *** Jam35 has joined company #1 12:14:34 <coopserver> <Jam35> see !here 12:14:49 <coopserver> <plonka> ok 12:14:54 <coopserver> <Jam35> pathfinder trap forces them into station 12:15:14 <coopserver> <Jam35> the shifters always move traffic from outside to inside 12:15:31 <coopserver> <Jam35> so trains end up in stations 12:15:36 *** wicope has joined #openttdcoop 12:15:51 <coopserver> <Jam35> that is all really 12:16:01 <coopserver> <plonka> is !shifter a shifter? 12:16:03 <coopserver> <Jam35> you can make a town and connect it later 12:16:22 <coopserver> <Jam35> yeah there is one at plan too 12:16:38 <coopserver> <plonka> yes i see it 12:17:00 <coopserver> <Jam35> the TL is 10 so important to get the lengths right 12:17:46 <coopserver> <Jam35> if you measure the example to gauge it, then there is (a lot of) copy/paste 12:18:25 <coopserver> <Jam35> thats the boring part 12:18:27 <coopserver> <Jam35> :) 12:18:39 <coopserver> <plonka> is there a c&p feature i don't knwo about or do you mean just look and copy/build 12:18:47 <coopserver> <Jam35> build yes , sorry 12:19:02 <coopserver> <plonka> alright 12:19:27 <coopserver> <plonka> im still just as lost rofl 12:20:00 <coopserver> <plonka> i think i just suck at undertsanding words 12:20:10 <coopserver> <plonka> im buch better when i watch someone 12:20:49 <coopserver> <Jam35> ok left corner 12:22:30 <coopserver> <plonka> ok i saw all that 12:22:45 <coopserver> <Jam35> so now trains THINK they can get to the waypoint 12:22:55 <coopserver> <Jam35> but when they get there the 2 way says NO 12:23:03 <coopserver> <Jam35> and they end up in station 12:23:16 <coopserver> <plonka> what changes the 2way red? 12:23:21 <coopserver> <Jam35> they do 12:23:38 <coopserver> <plonka> aha yeah ok 12:24:11 <coopserver> <plonka> i take it there will be 4 towns judging by the wp having 4 connections? 12:24:17 <coopserver> <Jam35> no 12:24:25 <coopserver> <Jam35> as many as people want to build 12:24:36 <coopserver> <Jam35> they can all be connected to one 12:24:42 <coopserver> <Jam35> does not matter 12:24:53 <coopserver> <plonka> gotcha 12:25:15 <coopserver> <plonka> all twons are connected to innrail? 12:25:29 <coopserver> <plonka> and exit to outer rail 12:25:44 <coopserver> <Jam35> yes 12:26:09 <coopserver> <plonka> do shifters need to placed in specific areas? 12:26:23 <coopserver> <Jam35> all around 12:26:41 <coopserver> <plonka> so every join doesnt need one? 12:27:15 <coopserver> <Jam35> it's nice to move stuff before so it's easier to join 12:27:53 <coopserver> <plonka> is that what mark has done? 12:27:58 <coopserver> <Jam35> basically move stuff inwards as often as possible 12:27:59 <coopserver> <plonka> shift before 12:28:34 <coopserver> <Jam35> well yeah, it makes merging easier 12:28:49 <coopserver> <Jam35> because it's less likely a train will be there 12:29:09 <coopserver> <plonka> ok 12:29:35 <coopserver> <Jam35> but also you need stuff to head towards station exits 12:30:06 <coopserver> <Jam35> the shifter only lets them move across if the line is free 12:30:13 <coopserver> <Jam35> like a prio 12:30:26 <coopserver> <plonka> ok 12:30:34 <Jam35> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 12:40:10 <coopserver> <V453000> watupz 12:40:49 <coopserver> *** V453000 has joined company #1 12:41:05 <coopserver> <V453000> dont forget 2ways on splits 12:41:23 <coopserver> <V453000> just sayin :) 12:42:01 <coopserver> <Jam35> yeah, quite important 12:43:41 <coopserver> <plonka> ok 12:43:58 <coopserver> <plonka> just finishing up on stable then ill be here 12:44:02 <coopserver> <V453000> kk :) 12:51:36 <coopserver> *** Jam35 has joined spectators 12:52:12 *** Maraxus has joined #openttdcoop 12:52:12 *** ChanServ sets mode: +o Maraxus 12:52:26 <Maraxus> !password 12:52:26 <coopserver> Maraxus: logged 12:52:39 <Maraxus> !password 12:52:39 <coopserver> Maraxus: intend 12:52:48 <coopserver> *** Game paused (connecting clients) 12:52:52 <coopserver> *** Maraxus has joined 12:52:52 <coopserver> *** Game unpaused (connecting clients) 12:57:38 <coopserver> <V453000> heyo 12:57:58 <Maraxus> hi 13:04:36 <coopserver> <V453000> ok Mark is filling TL10 station with RVs :D 13:04:37 <coopserver> <V453000> gg 13:21:51 <coopserver> *** V453000 has left the game (Leaving) 13:37:31 *** StarLite has quit IRC 13:39:23 *** StarLite has joined #openttdcoop 13:39:23 *** ChanServ sets mode: +o StarLite 13:48:23 *** wicope has quit IRC 14:02:48 <coopserver> *** plonka has left the game (general timeout) 14:02:48 <coopserver> *** Game paused (number of players) 14:02:50 <coopserver> <Jam35> . 14:24:12 <Plonka> !pw 14:24:12 <coopserver> Plonka: beside 14:24:23 <coopserver> *** Game still paused (connecting clients, number of players) 14:24:25 <coopserver> *** plonka has joined 14:24:26 <coopserver> *** Game still paused (number of players) 14:24:27 <coopserver> *** Game unpaused (number of players) 14:24:31 <coopserver> *** plonka has joined spectators 14:24:32 <coopserver> *** Game paused (number of players) 14:27:24 *** efess has quit IRC 14:58:21 *** anderson has quit IRC 15:07:21 <coopserver> *** Jam35 has joined company #1 15:07:22 <coopserver> *** Game unpaused (number of players) 15:33:09 <coopserver> *** Jam35 has joined spectators 15:33:10 <coopserver> *** Game paused (number of players) 15:33:50 <V453000> !password 15:33:50 <coopserver> V453000: buyout 15:34:05 <V453000> !password 15:34:05 <coopserver> V453000: cursor 15:34:14 <coopserver> *** Game still paused (connecting clients, number of players) 15:34:15 <coopserver> *** V453000 has joined 15:34:16 <coopserver> *** Game still paused (number of players) 15:34:17 <coopserver> *** Game unpaused (number of players) 15:34:28 <coopserver> <V453000> y0 15:34:33 <coopserver> <Jam35> oioi 15:34:53 <coopserver> *** Jam35 has joined company #1 15:34:58 <coopserver> <V453000> nice road tunnels on the v3 japanese stuf :0 15:35:45 <Jam35> quyte nyce 15:50:27 <coopserver> <V453000> hm 15:50:40 <coopserver> <V453000> it isnt the brightest idea to make 3 ML stations on a single split 15:51:07 <coopserver> <V453000> some logic could control it but it isnt great 16:18:50 *** liq3 has quit IRC 16:20:50 *** Progman has joined #openttdcoop 16:21:52 <coopserver> *** V453000 has left the game (Leaving) 16:37:06 *** anderson has joined #openttdcoop 16:46:24 <coopserver> *** Jam35 has joined spectators 16:46:25 <coopserver> *** Game paused (number of players) 16:58:49 *** anderson has left #openttdcoop 17:23:32 *** Klanticus_ has joined #openttdcoop 17:24:20 *** Aziroshin has quit IRC 17:25:25 *** happpy_ has joined #openttdcoop 17:25:38 <happpy_> !date 17:25:38 <coopserver> Jun 22 2125 17:25:43 <happpy_> !players 17:25:43 <coopserver> happpy_: There are currently 0 players and 3 spectators, making a total of 3 clients connected 17:25:48 <happpy_> hi all 17:26:13 *** Klanticus has quit IRC 17:33:08 *** Aziroshin has joined #openttdcoop 18:00:08 *** wicope has joined #openttdcoop 18:11:49 *** rapidKL has joined #openttdcoop 18:12:07 <rapidKL> !pw 18:12:08 <coopserver> rapidKL: forked 18:12:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:12:20 <coopserver> *** RapidKL has joined 18:12:21 <coopserver> *** Game still paused (number of players) 18:12:22 <coopserver> *** Game unpaused (number of players) 18:21:11 <coopserver> *** RapidKL has left the game (Leaving) 18:21:12 <coopserver> *** Game paused (number of players) 18:27:06 <tyteen4a03> !pw 18:27:06 <coopserver> tyteen4a03: return 18:27:38 <tyteen4a03> !pw 18:27:38 <coopserver> tyteen4a03: return 18:27:41 <coopserver> *** Game still paused (connecting clients, number of players) 18:27:47 <coopserver> *** tyteen4a03 has joined 18:27:48 <coopserver> *** Game still paused (number of players) 18:27:49 <coopserver> *** Game unpaused (number of players) 18:28:29 <tyteen4a03> my god, TL10 18:29:47 <coopserver> *** tyteen4a03 has left the game (Leaving) 18:29:48 <coopserver> *** Game paused (number of players) 18:32:07 <V453000> :0 18:32:13 <V453000> long train hater :D 18:32:25 <tyteen4a03> no, I love a good 10 unit 18:32:34 <V453000> :P 18:32:40 <tyteen4a03> I sound dirty 18:33:05 <happpy_> tl 10 is grate 18:39:34 <happpy_> how things tyteen4a03 18:39:43 <tyteen4a03> great 18:40:14 <happpy_> nice 18:43:17 *** happpy_ has left #openttdcoop 18:51:58 *** StarLite has quit IRC 18:57:01 *** rapidKL has quit IRC 19:32:18 *** LSky`` has joined #openttdcoop 19:34:52 *** __Fellini___ has joined 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