Log for #openttdcoop on 9th May 2015:
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01:24:55  *** Ramsus08191 has joined #openttdcoop
01:25:18  <Ramsus08191> !password
01:25:18  <coopserver> Ramsus08191: picker
01:25:24  <coopserver> *** Game still paused (connecting clients, number of players)
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01:31:34  <coopserver> *** Ramsus08191 has left the game (Leaving)
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05:57:26  <V453000> !pw
05:57:26  <coopserver> V453000: tindex
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05:58:05  <coopserver> <V453000> omfg it is the C4T Sbahn
05:58:07  <coopserver> <V453000> XD
05:59:06  <coopserver> *** V453000 has left the game (Leaving)
05:59:07  <coopserver> *** Game paused (number of players)
06:01:09  <V453000> !getsave
06:01:09  <coopserver> Starting download...
06:01:13  <coopserver> Savegame successfully downloaded
06:01:14  <V453000> !rcon ls
06:01:15  <coopserver> 0) .. (Parent directory)
06:01:16  <coopserver> 1) autosave/ (Directory)
06:01:17  <coopserver> 2) uploads/ (Directory)
06:01:18  <coopserver> 3) 20150506_prereboot.sav
06:01:19  <coopserver> 4) game.sav
06:01:20  <coopserver> V453000: You have 4 more messages. Type !less to view them
06:01:22  <V453000> !rcon cd 2
06:01:26  <V453000> !rcon ls
06:01:27  <coopserver> 0) .. (Parent directory)
06:01:28  <coopserver> 1) Allan%20%26%20Co.%2C%2027th%20Dec%202323.sav
06:01:29  <coopserver> 2) psg_296_start6.sav
06:01:30  <coopserver> 3) psg_296_start5.sav
06:01:31  <V453000> !rcon load 1
06:01:31  <coopserver> 4) psg_296_start4.sav
06:01:32  <coopserver> V453000: You have 79 more messages. Type !less to view them
06:01:33  <coopserver> Starting new game
06:01:40  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27221)
06:01:41  <coopserver> *** Game paused (number of players)
06:01:46  <V453000> !pw
06:01:47  <coopserver> V453000: lpvoid
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06:53:35  <V453000> !pw
06:53:36  <coopserver> V453000: stored
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07:06:58  <coopserver> *** V453000 has left the game (connection lost)
07:06:59  <coopserver> *** Game paused (number of players)
07:07:44  <V453000> !pw
07:07:44  <coopserver> V453000: resume
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07:09:26  <V453000> !pw
07:09:26  <coopserver> V453000: resume
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07:14:08  <V453000> !pw
07:14:08  <coopserver> V453000: resume
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07:16:08  <V453000> !pw
07:16:08  <coopserver> V453000: resume
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07:18:28  <V453000> !pw
07:18:28  <coopserver> V453000: letter
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07:32:52  *** Mark has joined #openttdcoop
07:34:07  <Mark> hello
07:34:11  <coopserver> <V453000> hz
07:34:12  <coopserver> <V453000> hy
07:35:06  <coopserver> <V453000> come join nube
07:37:01  <V453000> YO Mark
07:37:19  <Mark> :D
07:37:20  <Mark> !pw
07:37:20  <coopserver> Mark: aborts
07:37:34  <Mark> !pw
07:37:34  <coopserver> Mark: laynbr
07:37:42  <coopserver> *** Game paused (connecting clients)
07:37:49  <coopserver> *** Mark has joined
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07:38:02  <coopserver> <V453000> waup
07:38:42  <coopserver> <Mark> wtf is that :D
07:38:44  <coopserver> <Mark> DOOM
07:38:46  <coopserver> <V453000> :>
07:38:52  <coopserver> <V453000> innovative stuff
07:39:23  <coopserver> <V453000> the slugs are awesome pf traps
07:39:35  <coopserver> <V453000> and whole Sbahn works on nuts hax :P
07:40:04  <coopserver> <Mark> looks complicated
07:40:19  <coopserver> <V453000> is actually quite simple
07:40:51  <coopserver> <V453000> want me to explain?
07:40:59  <coopserver> <Mark> sure
07:41:10  <coopserver> <V453000> which part?
07:41:17  <coopserver> <Mark> hm
07:41:23  <coopserver> <Mark> ill probably figure it out :P
07:41:25  <coopserver> <V453000> sbahn or the main station
07:44:41  <coopserver> <V453000> you see yet? :P
07:44:49  <coopserver> <Mark> yes
07:44:57  <coopserver> <Mark> i like the sbahn
07:45:06  <coopserver> <Mark> the waypoints are clever
07:45:25  <coopserver> <V453000> they mainly save so much space you would need for overflows/logic/dummies/...
07:45:35  <coopserver> <Mark> yes
07:45:50  <coopserver> <V453000> it would probably be a better idea to just have 1 loop of waypoints and no branching, but its fine
07:46:45  <coopserver> <Mark> wouldnt one long slug work instead of all the short ones?
07:46:57  <coopserver> <V453000> nope, that is the whole point :)
07:47:28  <coopserver> <V453000> when 2 trains arrive at the  2way signal from both end
07:47:37  <coopserver> <V453000> the train which was there first keeps waiting
07:47:39  <coopserver> <V453000> the second one reverses
07:48:09  <coopserver> <V453000> the Exit presignals are there so just the station entrance PBS never sees the permanently red Entry signals
07:49:09  <coopserver> <V453000> awesome isnt it :P
07:49:26  <coopserver> <V453000> it is better than a pf trap at the start because trains arent ever lost
07:49:29  <coopserver> <Mark> whats wrong with just using the beer station?
07:49:39  <coopserver> <V453000> -> they make better decisions towards the terminus
07:49:40  <coopserver> <Mark> right...
07:50:08  <coopserver> <V453000> with normal terminus they would just pile up at first platform and all paths leading to it, then 2nd , ...
07:50:16  <coopserver> <V453000> now they spread better
07:50:28  <coopserver> <Mark> yea..
07:50:35  <coopserver> <Mark> not that it matters a lot but OK :D
07:50:42  <coopserver> <V453000> it actually does
07:51:02  <coopserver> <V453000> or well, not drastically much :)
07:51:10  <coopserver> <V453000> esp with the jammed exit :)
07:51:12  <coopserver> <Mark> my terminus works fine
07:51:14  <coopserver> <V453000> I need minions for shifters
07:51:20  <coopserver> <V453000> yes
07:51:23  <coopserver> <Mark> heh
07:51:29  <coopserver> <V453000> btw these trains have seriously low loadspeed
07:51:36  <coopserver> <Mark> yes they do
07:51:37  <coopserver> <V453000> might want to addd moar XD
07:51:56  <coopserver> <Mark> theyre doing fine so far
07:52:08  <coopserver> <V453000> I just discovered in the changelog that the last nuts version rebalances them, reduces the loadspeed drastically from previous version
07:52:19  <coopserver> <V453000> they were just too good in everything, now its ok
07:52:44  <coopserver> <V453000> you can utilize the raw throughput they offerb ut you need fuckload of space for it
07:52:57  <coopserver> <Mark> i think theyre too slow
07:52:58  <coopserver> <Mark> imho
07:53:07  <coopserver> <V453000> nah 600 isn ice
07:53:11  <coopserver> <V453000> is nice :).
07:53:19  <coopserver> <Mark> slow in loading speed i mean
07:53:36  <coopserver> <V453000> they are faster in shorter versions
07:53:47  <coopserver> <V453000> the longer the train gets the longer it takes to load
07:53:58  <coopserver> <V453000> but the longer it gets, the more capacity each wagon has
07:54:01  <coopserver> <V453000> which makes it quite fun
07:54:23  <coopserver> <V453000> it is like 10 different trains in one :P
07:54:49  <coopserver> <Mark> needs a 32bpp version :P
07:55:00  <coopserver> <V453000> will get it eventually :)
07:55:10  <coopserver> <V453000> they are nice enough though :)
07:56:11  <coopserver> <Mark> i'd like a high capacity super fast TL1 train
07:56:28  *** Jam35_ is now known as Jam35
07:56:36  <coopserver> <Mark> mostly because you can use long tunnels in sbahns
07:56:39  <coopserver> <V453000> what are the downsides? :P
07:56:54  <coopserver> <Mark> uhm
07:56:59  <coopserver> <V453000> short trains are shit with long tunnels
07:57:08  <coopserver> <Mark> not if theyre very fast
07:57:22  <coopserver> <Mark> but yeah i dont know
07:57:25  <coopserver> <Mark> might be a stupid idea
07:57:28  <coopserver> <V453000> speed does not influence what tunnels cause :)
07:57:37  <coopserver> <V453000> and loading speed must be low for Sbahn trains
07:57:46  <coopserver> <V453000> it isnt a great idea :P
07:57:57  <coopserver> <V453000> meat grinders are basicaly that, except not TL1
07:58:02  <coopserver> <V453000> but they do have CL1
07:58:08  <coopserver> <V453000> capacity is ~k
07:58:20  <coopserver> <Mark> speed does influence tunnels
07:58:33  <coopserver> <Mark> faster trains will have a bigger gap between them
07:58:40  <coopserver> *** V453000 has left the game (general timeout)
07:58:44  <coopserver> <Mark> compared to the same amount of slower trains
07:58:59  <V453000> well sure
07:58:59  <V453000> !pw
07:58:59  <V453000> but just in the raw throughput
07:58:59  <coopserver> V453000: thread
07:59:08  <coopserver> <Mark> yes
07:59:10  <coopserver> *** Game paused (connecting clients)
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08:00:04  <coopserver> <V453000> it doesnt really help if a TL1 train with 100 capacity and 500 speed goes through tunnel
08:00:17  <coopserver> <V453000> or if TL5 500 capacity 100 speed train does
08:00:31  <coopserver> <V453000> but if there are many such trains, the TL5 will win
08:00:32  <coopserver> <Mark> true
08:00:38  <coopserver> <Mark> except the TL1 looks way cooler
08:00:43  <coopserver> <V453000> well sure
08:00:45  <coopserver> <Mark> buzzing about
08:00:56  <coopserver> <V453000> wetrail Sbahn is possible with TL1 :P
08:02:10  <coopserver> <Mark> hmm Jam's mountain is way cooler than mine
08:02:22  <coopserver> <V453000> so far :P
08:02:26  <coopserver> <V453000> also
08:02:29  <coopserver> <Mark> im gonna get rid of mine
08:02:35  <coopserver> <Mark> i cant be bothered with it
08:02:38  <coopserver> <V453000> before the game you sed you dont use nuts pax trains often enough
08:02:42  <coopserver> <V453000> now you use RVs
08:02:43  <coopserver> <V453000> wat
08:02:46  <coopserver> <Mark> :D
08:03:04  <coopserver> <V453000> just keep it and sstart anew
08:03:11  <coopserver> <V453000> and let dudes continue with it
08:03:22  <coopserver> <V453000> the land mass is nice
08:03:29  <coopserver> <V453000> not very useful but nic
08:03:31  <coopserver> <V453000> ok
08:03:34  <coopserver> <V453000> :D
08:05:09  <coopserver> <Mark> need inspiration
08:05:20  <coopserver> <V453000> bs
08:06:20  *** Maraxus has joined #openttdcoop
08:06:20  *** ChanServ sets mode: +o Maraxus
08:09:37  <coopserver> <V453000> just make a normal nice organic town :)
08:09:44  <coopserver> <V453000> flat land is your friend :P
08:10:37  <coopserver> <V453000> your shit is always awesome so it doesnt really matter much what you try :P
08:10:53  <coopserver> <Mark> thanks :D
08:11:05  <coopserver> <V453000> iz true
08:11:14  <coopserver> <Mark> well maybe it was 5 years ago
08:11:23  <coopserver> <V453000> nope
08:11:40  <coopserver> <V453000> you dont forget this game
08:11:47  <coopserver> <V453000> it just requires some specific kind of thinking
08:12:01  <coopserver> <V453000> ofc you do forget how to do tiny things here and there but in general no
08:12:24  <coopserver> <V453000> I am already at that stage, by making newgrfs I forgot how to build compact hubs from scratch
08:12:32  <coopserver> <V453000> but it isnt like it matters
08:14:02  <coopserver> <Mark> one could almost believe nothing happened
08:14:09  <coopserver> <V453000> yes :D
08:24:47  <coopserver> *** V453000 has left the game (general timeout)
08:25:11  <V453000> !pw
08:25:11  <coopserver> V453000: towers
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08:27:31  <coopserver> <V453000> hy
08:27:36  <coopserver> <Maraxus> hi
08:27:40  <coopserver> <Mark> yo
08:37:47  <coopserver> <V453000> gayer name than SUN please
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08:38:07  <coopserver> <V453000> :P
08:38:08  <Mark> :D
08:38:11  <Mark> i didnt name it
08:38:21  <coopserver> <V453000> :d
08:42:51  <coopserver> <V453000> Maraxus: not feeling like building? :p
08:43:13  <coopserver> <Maraxus> not getting any good ideas atm
08:43:21  <coopserver> <Mark> do a shipbahn
08:43:24  <coopserver> <V453000> Mark only has bad ideas and look at him go :P
08:43:28  <coopserver> <Mark> :D
08:43:42  <coopserver> <Maraxus> :)
08:47:54  <coopserver> <V453000> I would need some shifters at doom if you need a great idea! :D
08:51:45  <coopserver> <V453000> omfg
08:51:49  <coopserver> <V453000> ships indeed
08:57:39  <coopserver> <Mark> why no bridges over locks?
08:57:51  <coopserver> <V453000> dont ask me lol
08:58:15  <coopserver> <Mark> and we need ship tunnels
08:58:20  <coopserver> <V453000> ye
08:58:21  <coopserver> <Mark> that would make them the perfect sbahn
08:58:26  <coopserver> <Mark> although they already are really
09:06:13  <coopserver> <Mark> i eat slugs for breakfast
09:06:22  <coopserver> <V453000> and shit rainbow?
09:06:26  <coopserver> <Mark> :D
09:06:41  <coopserver> <Mark> oh what
09:06:46  <coopserver> <Mark> bridges over aqueducts?
09:06:50  <coopserver> <Mark> thats awesome
09:06:59  <coopserver> <V453000> probably over head
09:07:07  <coopserver> <Mark> oh yea
09:07:10  <coopserver> <Mark> true
09:08:23  <coopserver> <V453000> fuck your town name
09:08:54  <coopserver> <V453000> luckily it wont have many inhabitants
09:09:15  <coopserver> <V453000> purrington fights on the side of slugs
09:09:31  <coopserver> <Mark> i eat all your slugs
09:26:26  <coopserver> <V453000> yo ships are fat
09:26:48  <coopserver> <Mark> yo slugs are fat
09:26:58  <coopserver> <V453000> I actually have no slugs :P
09:27:07  <coopserver> <Mark> theyre still fat
09:27:41  <coopserver> <V453000> wait I do have slugs
09:27:51  <coopserver> <V453000> see they are so slim and tiny I even forgot about them
09:28:28  <coopserver> <Mark> you have jam on your sbahn
09:28:33  <coopserver> <Mark> noobie
09:28:39  <coopserver> <Mark> aint gonna happen to me
09:28:41  <coopserver> <V453000> nope, thats just waiting trains
09:28:45  <coopserver> <V453000> need moar paz
09:28:46  <coopserver> <Mark> except for my buses
09:28:47  <coopserver> <V453000> pax
09:28:54  <coopserver> <V453000> xd bus noob
09:29:08  <coopserver> <V453000> you could actually solve that jam easy :P
09:29:19  <coopserver> <V453000> just let them go in both directions
09:29:47  <coopserver> <Mark> maybe
09:29:54  <coopserver> <Mark> such a shame we dont hav real highways
09:30:10  <coopserver> <V453000> highway in town, yes
09:30:11  <coopserver> <V453000> nub
09:30:29  <coopserver> <V453000> its not like we need them :P
09:34:39  <coopserver> <V453000> busses still bad eh :P
09:34:50  <coopserver> <Mark> yeah they dont go the other way anymore
09:34:54  <coopserver> <Mark> cause its longer obviously
09:34:59  <coopserver> <V453000> you should learn to use the station balancers
09:35:34  <coopserver> <V453000> ok penalty difference not enuf
09:36:10  <coopserver> <V453000> there you go
09:36:38  <coopserver> <Mark> :)
09:38:04  <coopserver> <V453000> all 3 now
09:39:48  <coopserver> <V453000> nice
09:40:03  <coopserver> <V453000> your small ass stations are shit too :P
09:40:12  <coopserver> <Mark> yes they are
09:40:33  <coopserver> <V453000> anyway, your town works nice now
09:40:43  <coopserver> <Mark> thank you sir
09:40:46  <coopserver> <V453000> ÿw
09:41:03  <coopserver> <V453000> btw trams can be controlled by waypoints nicely
09:41:09  <coopserver> <V453000> to tell them which direction to use
09:43:28  <coopserver> <Mark> im going to bed
09:43:30  <coopserver> <Mark> cya
09:43:33  <coopserver> <V453000> gnight
09:43:38  <coopserver> <V453000> im going to lunch :D
09:43:51  <coopserver> <Mark> enjoy
09:43:53  <coopserver> *** Mark has left the game (Leaving)
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10:38:54  <coopserver> <V453000> need moar
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10:56:24  <coopserver> *** Game paused (number of players)
10:56:29  <V453000> !pw
10:56:30  <coopserver> V453000: paused
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11:07:15  <coopserver> *** Maraxus has joined company #1
11:07:19  <coopserver> <V453000> heyo :
11:07:21  <coopserver> <V453000> :)
11:07:28  <coopserver> <Maraxus> hi :)
11:11:22  <coopserver> <V453000> yay idea has been gathered :D
11:11:54  <coopserver> <V453000> I like how kind of everybody is building in the sea instead of mountains :P
11:12:13  <coopserver> <Maraxus> it's a bit easier :)
11:12:20  <coopserver> <V453000> a bit :D
11:14:19  <coopserver> <V453000> that looks weird :D
11:14:42  <coopserver> <Maraxus> the exact idea - non-conventional
11:14:56  <coopserver> <V453000> well lets see what comes out of it :P
11:32:49  <Jam35> !pw
11:32:49  <coopserver> Jam35: larger
11:32:55  <coopserver> *** Game paused (connecting clients)
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11:33:05  <coopserver> <V453000> yo Jam
11:33:26  <coopserver> <Jam35> yoyo
11:33:30  <coopserver> <Maraxus> hi
11:34:49  <coopserver> <V453000> afk for a little whilr
11:34:51  <coopserver> <V453000> e
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12:27:08  <coopserver> <Maraxus> still can't build logic gates...
12:31:18  <coopserver> *** Maraxus has left the game (Leaving)
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12:32:39  <coopserver> <V453000> :d
12:33:05  <coopserver> <V453000> how iz da hill Jam35
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12:33:53  <coopserver> <Jam35> a poor idea badly implemented
12:34:04  <coopserver> <V453000> :d why
12:34:10  <coopserver> <Jam35> idk :)
12:34:14  <coopserver> <V453000> ......
12:34:16  <coopserver> <Jam35> i don't like it
12:34:38  <coopserver> <V453000> seen my shit yet? :)
12:34:42  <coopserver> <Jam35> it needs to have more square plateaus for blocks
12:34:45  <coopserver> <Jam35> yeah
12:34:49  <coopserver> <V453000> mhm:)
12:35:21  <coopserver> <Jam35> wtf is going on there anyway? :)
12:35:34  <coopserver> <V453000> 3 special things
12:35:46  <coopserver> <V453000> 1 - Sbahn utilizing purr/meow stat changes
12:36:11  <coopserver> <V453000> 2 - awsum PF trap for terminus, making trains never lost and pathfind better in the dead end station
12:36:16  <coopserver> <V453000> 3 - awesome tramz
12:36:51  <coopserver> <V453000> 4 - jammed exit due to lack of shifters :D
12:37:48  <coopserver> <Jam35> I told you no-one wanted to build them :P
12:38:01  <coopserver> <V453000> to build what? :)
12:38:10  <coopserver> <Jam35> 1000 shifters
12:38:18  <coopserver> <V453000> well sure
12:38:28  <coopserver> <V453000> I will build mine, but after I sort town out :)
12:38:30  <coopserver> <Jam35> even one would help there
12:38:41  <coopserver> <V453000> ye
12:39:33  <coopserver> <V453000> 15 long shifter doing fine?
12:39:53  <coopserver> <V453000> plonka has like 18
12:40:06  <coopserver> <Jam35> the plan one seems ok
12:40:11  <coopserver> <Jam35> I changed it slightly
12:41:04  <coopserver> <Jam35> I say ok, the diagonal is1.5 long so we think that is why sometimes train catches up
12:41:17  <coopserver> <V453000> yar
12:42:46  <coopserver> <V453000> shifterzzzzzzz
12:43:04  <coopserver> <Jam35> yezz
12:43:32  <coopserver> <Jam35> it's less painless if things are flat
12:43:42  <coopserver> <V453000> it is fine regardless
12:43:52  <coopserver> <V453000> tbh it seems like way more work than it actually is
12:44:00  <coopserver> <V453000> building the town is much more endless
12:47:03  <coopserver> <V453000> I dont think a 2tile gap can cause problems on this ML
12:48:03  <coopserver> <Jam35> idk if you watch SLH03 you will see slowing on that diagonal
12:48:25  <coopserver> <V453000> mhm
12:56:38  <coopserver> <V453000> dux
13:01:08  <coopserver> <V453000> need shifters after Marks join
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13:10:40  <coopserver> *** Game paused (number of players)
13:10:41  <V453000> !pw
13:10:42  <coopserver> V453000: printf
13:10:49  <coopserver> *** Game still paused (connecting clients, number of players)
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13:11:14  <Jam35> me too lazy today
13:11:24  <coopserver> <V453000> me getting shit done
13:22:20  <Plonka> v or jam
13:22:35  <Plonka> please check stable irc
13:22:41  <coopserver> 'V453000' reported an error and is closing its connection (general error)
13:22:42  <coopserver> *** V453000 has left the game (Leaving)
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13:23:09  <Jam35> can't they take the bus?
13:24:32  <Plonka> not that i can see
13:25:03  <Plonka> !pw
13:25:03  <coopserver> Plonka: became
13:25:31  <coopserver> *** Game still paused (connecting clients, number of players)
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13:26:07  <V453000> hyhy
13:26:15  <coopserver> <plonka> hello
13:26:18  <V453000> watz problem
13:26:30  <Plonka> whoever started this game must have been on drugs [14:21] <Plonka> it's a yeti game,  but no carriges can be refit to yeti :/
13:30:09  <Sylf> !pw
13:30:10  <coopserver> Sylf: became
13:30:19  <coopserver> *** Game paused (connecting clients)
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13:30:36  <V453000> wat
13:31:33  <coopserver> <Sylf> yum. ducks carrying ducks
13:31:37  <V453000> :)
13:32:00  <coopserver> *** Sylf has joined company #1
13:32:13  <V453000> brb
13:32:46  <coopserver> <plonka> nevermind
13:32:50  <coopserver> <plonka> im an idiot
13:32:57  <coopserver> <Sylf> what is this doom
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14:00:50  <coopserver> <plonka> jam
14:00:55  <coopserver> <plonka> r u there?
14:01:09  <V453000> !pw
14:01:10  <coopserver> V453000: ttypes
14:01:16  <coopserver> <plonka> plz check !here
14:01:31  <coopserver> *** Game paused (connecting clients)
14:01:33  <coopserver> <plonka> why wont trains goto maraxus station?
14:01:41  <coopserver> *** V453000 has joined
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14:01:49  <coopserver> <V453000> why would they :)
14:01:55  <coopserver> <V453000> no 2way telling them so
14:02:29  <coopserver> <plonka> ah i placed a 2w on my line
14:02:39  <coopserver> <plonka> i thought that should be enough
14:03:15  <coopserver> <plonka> so why the slugs at doom?
14:03:26  <coopserver> <plonka> are pa
14:03:34  <coopserver> <plonka> are they part of pf trap?
14:06:05  <Sylf> they force the trains to turn around, instead of waiting at red 2way
14:07:01  <coopserver> <plonka> aha i see
14:10:11  <Maraxus> !password
14:10:11  <coopserver> Maraxus: fucked
14:10:22  <coopserver> *** Game paused (connecting clients)
14:10:26  <Sylf> @calc 2^64
14:10:27  <coopserver> *** Maraxus has joined
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14:10:51  <Jam35> nice password?!
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14:12:32  <Sylf> It should be replaced with DOOMED
14:14:01  <V453000> :>
14:14:16  <V453000> back in the evening :) get DOOMED meanwhile
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15:26:04  <coopserver> *** plonka has left the game (general timeout)
15:26:24  <Plonka> !pw
15:26:24  <coopserver> Plonka: pcppos
15:26:33  <coopserver> *** Game paused (connecting clients)
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16:00:01  <Vinnie> !pw
16:00:01  <coopserver> Vinnie: causes
16:00:08  <coopserver> *** Game paused (connecting clients)
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16:00:23  <coopserver> <Vinnie> howdy
16:00:28  <coopserver> <Maraxus> hi
16:03:11  <coopserver> *** plonka has left the game (general timeout)
16:03:28  <Plonka> Ipw
16:03:36  <Plonka> !pw
16:03:36  <coopserver> Plonka: passes
16:03:46  <coopserver> *** Game paused (connecting clients)
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16:06:27  <coopserver> <Vinnie> hmm
16:06:37  <coopserver> <Vinnie> that just an overflow on doom or what?
16:06:52  <coopserver> *** Jam35 has left the game (general timeout)
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16:08:02  <coopserver> <plonka> i keep timing out too
16:08:08  <coopserver> <plonka> on both servers
16:08:20  <coopserver> <plonka> grr
16:09:58  <coopserver> <Maraxus> time for break - cu later
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16:15:49  <coopserver> <plonka> cya :)
16:37:43  <coopserver> *** plonka has joined company #1
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17:59:34  <V453000> !pw
17:59:35  <coopserver> V453000: owning
18:00:02  <coopserver> *** Game still paused (connecting clients, number of players)
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18:00:10  <coopserver> <V453000> zo
18:00:11  <coopserver> <V453000> yo
18:00:52  <coopserver> *** V453000 has left the game (Leaving)
18:00:53  <coopserver> *** Game paused (number of players)
18:09:51  <V453000> !pw
18:09:51  <coopserver> V453000: client
18:09:59  <coopserver> *** Game still paused (connecting clients, number of players)
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18:10:24  <coopserver> <V453000> need moar doom
18:10:56  <coopserver> *** Game paused (connecting clients)
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18:11:07  <coopserver> <V453000> hZ
18:11:10  <coopserver> <V453000> hY
18:11:15  <coopserver> <Maraxus> hi
18:11:35  <coopserver> <V453000> stuff grew :P
18:11:56  <coopserver> <Maraxus> indeed :)
18:12:12  <coopserver> *** Maraxus has joined company #1
18:28:48  <coopserver> <V453000> fak
18:29:15  <coopserver> <V453000> didnt need that anyway
18:29:17  <coopserver> <V453000> :D
18:34:52  <coopserver> <Maraxus> too few mainline trains or too few shifters or a combination of both?
18:35:02  <coopserver> <V453000> mainly the shiftera
18:35:14  <coopserver> <V453000> yeah
18:35:26  <coopserver> <V453000> at least that is the case of doom
18:35:44  <coopserver> <V453000> the secondjoin is unused because no shifters after Marks SLH
18:36:10  <coopserver> <V453000> and DOOM is barely ok
18:36:19  <coopserver> <V453000> 22k shows it can somewhat keep up
18:36:30  <coopserver> <V453000> FUF is worse
18:37:08  <coopserver> <V453000> 4 platforms wont be enough btw :P the monorail intercity is unmatched in raw throughput but loading speed is terrible
18:37:21  <coopserver> <V453000> so you need a lot of platforms ... is why DOOM is so oversized in that regard
18:38:19  <coopserver> <Maraxus> I'll expand it a bit later
18:38:27  <coopserver> <V453000> sure just saying :)
18:43:11  <coopserver> <V453000> DOOM could probably use a 3rd line in later :)
18:45:32  <coopserver> <Maraxus> how much distance between shifters btw?
18:45:57  <coopserver> <V453000> what do you mean? as soon as you can?
18:46:23  <coopserver> <V453000> I used !distance but you could make it 2 tiles closer
18:47:04  <coopserver> <V453000> nyway, gtg,cya tomorrow
18:47:06  <coopserver> *** V453000 has left the game (Leaving)
18:47:08  <coopserver> <Maraxus> cu
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22:43:45  *** Jam35 is now known as Jam35_

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