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Log for #openttdcoop on 12th May 2015:
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00:21:47  *** liq3 has quit IRC
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05:11:56  <V453000> !pw
05:11:56  <coopserver> V453000: membes
05:12:02  <coopserver> *** Game still paused (connecting clients, number of players)
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05:54:49  *** Webster sets mode: +o Mark
05:55:02  <Mark> hiho
05:55:03  <Mark> !pw
05:55:03  <coopserver> Mark: retval
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05:56:12  <V453000> heyo
05:56:59  <Mark> !rcon set plane_crashes 0
05:57:13  <V453000> :(
06:00:41  <coopserver> *** Mark has left the game (Leaving)
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16:09:46  <lol> !password
16:09:47  <coopserver> lol: wakeup
16:10:09  <coopserver> *** Game still paused (connecting clients, number of players)
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16:41:58  *** Jam35_ is now known as Jam35
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16:52:24  <happpy> !players
16:52:24  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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18:00:18  <ars> !password
18:00:18  <coopserver> ars: quoted
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18:33:09  <coopserver> *** Game still paused (connecting clients, number of players)
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18:49:09  <lol> !password
18:49:09  <coopserver> lol: wanted
18:49:16  <coopserver> *** Game paused (connecting clients)
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18:49:33  <coopserver> <lol> hi
18:49:36  <coopserver> <Jam35> hello
18:51:37  <coopserver> <lol> you understand how this works?
18:51:47  <Jam35> which?
18:51:57  <coopserver> <lol> srnw
18:52:12  <coopserver> <Jam35> this one is fairly simple
18:52:35  *** happpy has quit IRC
18:52:46  <coopserver> <Jam35> which part don't you understand?
18:53:00  <coopserver> <lol> haven't lookt a long time at it
18:53:16  <coopserver> <lol> but at the part you made
18:53:34  <coopserver> <lol> how do trains decide to go to town?
18:53:58  <coopserver> <Jam35> top left?
18:53:58  *** happpy has joined #openttdcoop
18:54:01  <coopserver> <Jam35> left
18:54:05  <coopserver> <lol> yes
18:54:14  *** happpy has quit IRC
18:54:16  <coopserver> <Jam35> well anywhere since they are all the same
18:54:37  <coopserver> <Jam35> you see the blue track at the exit to town?
18:54:46  <coopserver> <lol> yes
18:54:58  <coopserver> <Jam35> and my sign PF TRAP
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18:55:16  <happpy> hi lol
18:55:20  <coopserver> <lol> yes
18:55:22  <coopserver> <Jam35> if you notice all orders are GRAB BEER
18:55:31  <coopserver> <lol> yes
18:55:34  <coopserver> <Jam35> which is the end of the blue track
18:55:39  <coopserver> <lol> i think i get it already
18:55:58  <coopserver> <lol> it are 2-way signals with a very big signal gap
18:56:18  <coopserver> <lol> so it takes some time before signalblock is empty
18:56:32  <coopserver> <Jam35> trains can't physically get to the waypoint because they close the 2 way when they approach
18:56:50  <coopserver> <lol> i was wondering why not every trains takes it
18:56:53  <coopserver> <Jam35> they block their own path
18:57:14  *** lol has quit IRC
18:57:35  <coopserver> <Jam35> that is because we don;t want to take every train that passes there
18:57:50  <coopserver> <lol> yes i understand that
18:57:55  <coopserver> <Jam35> the signal gap prevents that
18:58:15  <coopserver> <lol> and this whole system is based at big signalgaps?
18:58:29  <coopserver> <Jam35> no they try to reach waypoint
18:58:33  <coopserver> <Jam35> but cannot
18:58:42  <coopserver> <lol> i know
18:58:50  <coopserver> <lol> but splitting them that not all take exit
18:59:11  <coopserver> <lol> i'm going afk
19:21:12  <coopserver> <lol> why are not all trains unloading at doom?
19:21:27  <coopserver> <Jam35> they loaded there originally
19:21:47  <coopserver> <lol> so they drove round the map?
19:21:53  <coopserver> <Jam35> yes
19:22:27  <coopserver> <Jam35> create another town and that will happen less :)
19:22:42  <coopserver> <lol> and why do trains always want to a inner line of the ML?
19:22:57  <coopserver> <lol> if they can
19:23:07  <coopserver> <Jam35> because that line has the exit to the waypioint
19:23:16  <coopserver> <lol> ah
19:23:51  <coopserver> <Jam35> the shifters you see dotted arounf the ML allow them to swap lines if possible
19:24:11  <coopserver> <Jam35> they try to move inwards
19:24:16  <coopserver> <lol> i saw that
19:25:28  <coopserver> <lol> you need as much swifters as possible to get the best network isn't it?
19:26:18  <coopserver> <lol> so trains can easily merge
19:26:33  <coopserver> <Jam35>  it's doing ok as it is
19:26:42  <coopserver> <Jam35> a few more would improve stuff though
19:27:01  <coopserver> <Jam35> we could make them everywhere
19:27:19  <coopserver> <Jam35> but too lazy mostly
19:27:26  <coopserver> <Jam35> things work
19:27:28  <coopserver> <lol> but at fufield you have a lot of jamming
19:28:14  <coopserver> <Jam35> trains are not being allowed to swap because the MLs are quite full
19:28:27  <coopserver> <Jam35> more lines needed more than more shifters
19:29:54  <coopserver> <lol> do you see sign called lol's signal
19:30:18  <coopserver> <Jam35> there now
19:30:39  <coopserver> <lol> why is that exitsignal looking back to its own rail?
19:31:10  <coopserver> <Jam35> it is the fail-safe connection for the shifter
19:31:23  <coopserver> <lol> ?
19:31:48  <coopserver> <Jam35> will turn the entry green if train started to change but another train entered prio at that moment
19:36:50  *** happpy has quit IRC
19:38:57  <Jam35> test
19:39:14  <Jam35> in game chat not being realyed to IRC
19:39:26  *** happpy has joined #openttdcoop
19:40:57  <happpy> ar this player on the welome server keeps  start a conpay and come out ov it he doing it all the tine
19:42:29  <coopserver> <lol> is derptown the new one that has to be connected?
19:43:53  <coopserver> <Jam35> someone started there
19:44:00  <coopserver> <Jam35> feel free to continue
19:45:19  <Taede> !ding
19:48:14  <happpy> !date
19:48:36  <happpy> !players
19:48:48  <Jam35> 2461
19:48:59  <Jam35> Jam35 lol
19:49:06  <Jam35> jambot
19:49:59  <coopserver> <lol> i can just try something out?
19:50:24  <happpy> jam35  ther a problem on the irc  for  the  server  so  !players   or date dont werk
19:50:45  <Jam35> lol said that 10 minutes ago in game
19:51:00  <Jam35> [20:50] <@coopserver> <lol> i can just try something out?
19:51:10  <Jam35> it only just appeared here
19:51:21  <Jam35> there appears to be issues happy
19:51:36  <coopserver> <Jam35> sure go ahead
19:51:47  <coopserver> <lol> it is impossible for trains to merge at that point
19:51:48  <coopserver> <lol> isn't it?
19:51:49  <coopserver> <Jam35> move it halfway along that straight
19:51:50  <coopserver> <Jam35> and add shifters
19:51:53  <coopserver> Dong! reply took 0:00:00.042845
19:51:54  <coopserver> Jun 29 2461
19:51:55  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
19:52:18  *** lol has joined #openttdcoop
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19:52:28  <lol> do you have to name a single swifter?
19:52:40  <happpy> !date
19:52:40  <coopserver> Oct 26 2461
19:52:47  <coopserver> <Jam35> you don't have to
19:52:58  <coopserver> <Jam35> call it what you want though :P
19:53:20  <coopserver> <Jam35> sign your work is fine
19:53:27  <happpy> k  the  irc  is   fixs for this server
19:54:22  <coopserver> <lol> i'm leaving for now
19:54:33  <coopserver> <lol> but i will take a look again
19:54:34  <coopserver> <Jam35> ok bfn
19:54:39  <coopserver> *** lol has left the game (Leaving)
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19:55:46  <^Spike^> Jam35 tbh if that was true we would've seen a timeout by now :D
19:55:49  <^Spike^> and i don't see it :D
19:56:16  <Jam35> 5 minutes?
19:56:20  <Jam35> idk :P
19:56:27  <^Spike^> nah... ottd times out quicker :D
19:56:33  <^Spike^> it's ottd :)
19:56:39  <^Spike^> 1 package our of sync and desync disconnect :D
19:56:57  <Jam35> genuinely seems longer
19:57:06  <^Spike^> and regular connection timeouts are 3 mins
19:57:12  <^Spike^> only irc here has 8 minutes or so
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