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01:57:44 *** liq3 has joined #openttdcoop 03:36:15 *** solatis has joined #openttdcoop 03:59:14 <solatis> !whoami 03:59:14 <coopserver> solatis: I don't recognize you. 03:59:36 <solatis> !pw 03:59:36 <coopserver> solatis: latent 03:59:51 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:00:25 <coopserver> *** Game still paused (manual, number of players) 04:00:40 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:01:13 <coopserver> *** Game still paused (manual, number of players) 04:01:33 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:01:51 <coopserver> *** solatis has joined 04:01:52 <coopserver> *** Game still paused (manual, number of players) 04:01:53 <coopserver> *** Game still paused (manual) 04:48:56 <coopserver> *** solatis has left the game (Leaving) 04:48:57 <coopserver> *** Game still paused (manual, number of players) 04:49:23 <solatis> ok i've just finished my first real contribution, the candy floss drop station 04:49:33 <solatis> since it's my first contribution, it might be a good idea if someone else reviews it 04:50:19 <solatis> but i'm fairly certain i've done a good copycat job of V453000's station :) 05:37:23 <solatis> !pw 05:37:23 <coopserver> solatis: orders 05:37:37 <coopserver> *** Game still paused (manual, connecting clients, number of players) 05:37:44 <coopserver> *** solatis has joined 05:37:46 <coopserver> *** Game still paused (manual, number of players) 05:37:47 <coopserver> *** Game still paused (manual) 05:55:25 <solatis> !whoami 05:55:25 <coopserver> solatis: I don't recognize you. 05:59:53 *** ars has joined #openttdcoop 06:00:13 <ars> !pw 06:00:13 <coopserver> ars: rapids 06:00:26 <coopserver> *** Game still paused (manual, connecting clients) 06:00:29 <coopserver> *** ars has joined 06:00:30 <coopserver> *** Game still paused (manual) 06:00:40 <coopserver> <solatis> hi ars 06:01:00 <coopserver> <ars> Hi 06:13:51 <coopserver> *** ars has left the game (Leaving) 06:39:40 <Sylf> !pw 06:39:40 <coopserver> Sylf: runway 06:39:47 <coopserver> *** Game still paused (manual, connecting clients) 06:39:50 <coopserver> *** S has joined 06:39:51 <coopserver> *** Game still paused (manual) 06:39:53 <coopserver> *** S has changed his/her name to Sylf 06:40:05 <coopserver> <solatis> hi 06:40:23 <coopserver> <Sylf> ello 06:41:20 <coopserver> <Sylf> some tight corners, missing way point in front of depots 06:41:39 <coopserver> <solatis> where are you looking at ? 06:41:56 <coopserver> <Sylf> battery drop and candyfloss drop 06:42:10 <coopserver> <solatis> ok 06:42:17 <coopserver> <Sylf> also, be careful with the waiting bay sizes in front of platforms 06:42:51 <coopserver> <solatis> have it be at least 9 tracks long you mean ? 06:43:29 <coopserver> <Sylf> sort of 06:43:44 <coopserver> <Sylf> too small of space is obvious 06:43:51 <coopserver> <solatis> yeah got it 06:43:52 <coopserver> <Sylf> but too many signals is also bad 06:44:16 <coopserver> <solatis> ah it is the goal to make the waiting bay hold exactly 1 train ? 06:44:26 <coopserver> <solatis> as in, not more signals than necessary 06:44:58 <coopserver> <Sylf> you can have some signals 06:45:24 <coopserver> <Sylf> you can study TOFFEE DROP entrance 06:47:19 <coopserver> <Sylf> size of space between the station and depot is also carefully made 06:47:28 <coopserver> <Sylf> and the signals around the depot 06:47:37 <coopserver> <solatis> to fit exactly 1 train ? 06:47:54 <coopserver> <Sylf> yes, and note the exit signal next to the depot 06:48:39 <coopserver> <solatis> i can see pre-signals at V45300's station 06:48:45 <coopserver> <solatis> i don't see exit-signals ? 06:48:51 <coopserver> <solatis> (near the depots) 06:49:06 <coopserver> *** Sylf has joined company #1 06:50:23 <coopserver> <solatis> anyway, i understand your points, will improve upon it later 06:54:02 *** [1]Mark has joined #openttdcoop 06:54:10 <[1]Mark> hello 06:54:24 *** [1]Mark is now known as Mark 06:54:26 <Mark> !pw 06:54:26 <coopserver> Mark: trying 06:54:32 <coopserver> <solatis> hi mark 06:54:36 <coopserver> *** Game still paused (manual, connecting clients) 06:54:43 <coopserver> *** Mark has joined 06:54:44 <coopserver> *** Game still paused (manual) 06:54:48 <coopserver> <Mark> what up 06:58:19 <coopserver> *** Sylf has left the game (Leaving) 06:58:28 <Sylf> yikes, 2am already 06:58:38 <coopserver> <Mark> :) 07:02:45 <coopserver> *** solatis has left the game (Leaving) 07:51:25 <V453000> yoyo 07:51:33 <coopserver> <Mark> yoho 07:51:54 <V453000> we should update 07:51:58 <V453000> or did someone already? 07:51:59 <coopserver> <Mark> yes 07:52:01 <coopserver> <Mark> no 07:52:03 <coopserver> <Mark> do it 07:52:23 <V453000> !update 07:52:23 <coopserver> Starting update... 07:52:32 <V453000> should fix the desyncs :) 07:52:47 <Mark> what was the cause? 07:52:59 <V453000> industries doing weird shit 07:53:07 <V453000> I thought so tbh :) 07:53:13 <coopserver> Game successfully updated 07:53:14 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 07:53:15 <coopserver> Server Shutting down 07:53:16 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 07:53:17 <V453000> in the changelog was "added maximum of industries" 07:53:20 <V453000> or something like that 07:53:32 <V453000> they had some wrong owner or builder or idk what, something along those lines 07:53:44 <coopserver> Server is starting 07:53:45 <V453000> which would explain why the pax game wasnt desyncing, too 07:54:32 <Mark> right 07:55:22 <V453000> hm "Server is starting" :D 07:55:42 <Mark> !dl win64 07:55:42 <coopserver> Not connected!! 07:55:47 <Mark> !! 07:56:24 <V453000> f4g 07:59:34 <solatis> !pw 07:59:34 <coopserver> Not connected!! 08:00:51 <Mark> solatis: were updating 08:00:55 <Mark> or attempting to 08:01:33 <V453000> Taede: :D 08:01:40 <V453000> halp 08:02:40 <solatis> i know 08:03:00 * solatis doesnt like waiting 08:03:23 <solatis> does that mean i'll have to update my client to a new nightly ? 08:03:51 <Mark> yes 08:03:54 <Mark> the old one is bugged 08:03:59 <Mark> desyncs un unpause 08:03:59 <solatis> got it 08:04:02 <solatis> downloading 08:05:22 <Mark> V whats going on 08:05:24 <Mark> you noob 08:06:09 <V453000> idk the server is just stuck or something 08:06:16 <V453000> fixing of fix in progress? :D 08:09:07 <V453000> hm 08:09:18 <V453000> !reload soap 08:09:18 <coopserver> V453000: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 08:09:20 <V453000> yeah 08:12:01 <solatis> !pw 08:12:02 <coopserver> Not connected!! 08:12:14 <solatis> hmm the server does seem to be responding / online 08:12:24 *** Mucht has joined #openttdcoop 08:12:24 *** ChanServ sets mode: +o Mucht 08:20:26 <V453000> sight 08:20:28 <V453000> -t 08:20:32 <V453000> !update 08:20:32 <coopserver> Starting update... 08:20:35 <V453000> lol wat 08:20:51 <coopserver> Game successfully updated 08:20:56 <V453000> :D LMFAO 08:21:35 <V453000> !pw 08:21:35 <coopserver> Not connected!! 08:21:37 <V453000> hm 08:21:40 <V453000> !apconnect 08:21:40 <coopserver> Connecting... 08:22:41 <solatis> !pw 08:22:41 <coopserver> Not connected!! 08:22:47 <solatis> I SAID !pw ! 08:38:06 *** Jam35_ is now known as Jam35 08:38:58 <Mark> im off 08:39:02 <Mark> byebye 08:40:45 <Jam35> gn 08:40:49 <Jam35> !dl 08:40:49 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 08:40:50 <coopserver> Not connected!! 08:41:17 <Mark> V's trying to update the server 08:41:22 <Mark> but he managed to get it stuck 08:41:37 <Jam35> :D 08:41:41 <Jam35> ok 08:42:01 *** Mark has quit IRC 08:43:37 *** Maraxus has joined #openttdcoop 08:43:37 *** ChanServ sets mode: +o Maraxus 08:45:17 <Maraxus> !info 08:45:17 <coopserver> Not connected!! 08:45:20 <solatis> !pw 08:45:20 <coopserver> Not connected!! 08:47:02 <coopserver> Connecting... 08:47:04 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27291) 08:47:12 <Jam35> !pw 08:47:12 <coopserver> Jam35: friend 08:47:23 <Jam35> !dl 08:47:23 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 08:47:25 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27291 08:47:26 <Maraxus> !revision 08:47:26 <coopserver> Maraxus: Game version is r27291. Use Download <os-version> to get a direct download link. 08:47:32 <Maraxus> !info 08:47:32 <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27291, date: Mar 02 2120, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 08:47:39 <Jam35> skillz 08:48:05 <coopserver> *** Game still paused (manual, connecting clients, number of players) 08:48:22 <coopserver> *** solatis has joined 08:48:23 <coopserver> *** Game still paused (manual, number of players) 08:48:24 <coopserver> *** Game still paused (manual) 08:48:27 <coopserver> <solatis> victory \o/ 08:49:09 <coopserver> *** Game still paused (manual, connecting clients) 08:49:11 <coopserver> *** Jam35 has joined 08:49:12 <coopserver> *** Game still paused (manual) 08:49:37 <Jam35> !auto 08:49:38 <coopserver> *** Game unpaused (manual) 08:50:05 <Maraxus> !pw 08:50:06 <coopserver> Maraxus: friend 08:50:11 <coopserver> *** Jam35 has joined company #1 08:50:17 <coopserver> *** Game paused (connecting clients) 08:50:20 <coopserver> *** Maraxus has joined 08:50:21 <coopserver> *** Game unpaused (connecting clients) 09:09:30 <coopserver> *** Jam35 has joined spectators 09:26:55 <coopserver> <solatis> ok i think i've optimized candy floss drop enough, there are now long enough tracks for queueing 09:36:52 *** wicope has joined #openttdcoop 09:47:48 <coopserver> *** Jam35 has joined company #1 09:48:14 <coopserver> *** solatis has left the game (Leaving) 09:52:06 *** Plonka has joined #openttdcoop 09:53:28 <Plonka> !dl 09:53:29 <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 09:53:30 <coopserver> Plonka: http://www.openttd.org/en/download-trunk/r27291 09:54:34 <Plonka> !pw 09:54:34 <coopserver> Plonka: deltax 09:54:41 <coopserver> *** Game paused (connecting clients) 09:54:46 <coopserver> *** plonka has joined 09:54:47 <coopserver> *** Game unpaused (connecting clients) 09:55:32 <coopserver> *** Jam35 has joined spectators 09:55:34 <coopserver> <Jam35> morning 09:55:51 <coopserver> <plonka> yo 09:55:54 <coopserver> <Maraxus> hi 10:03:09 <coopserver> *** Maraxus has joined spectators 10:33:31 <coopserver> <plonka> anyone there? 10:50:04 *** ars has quit IRC 10:57:15 <coopserver> *** plonka has joined spectators 10:57:16 <coopserver> *** Game paused (number of players) 11:01:02 <coopserver> <Jam35> yes 11:04:35 <Plonka> if you look at mark's hub 11:04:45 <Plonka> he's also built a load of transfer stations 11:05:00 <Plonka> is there any perticular reason for it? 11:05:12 <Plonka> marks slh that is 11:06:00 <coopserver> <Jam35> they aren't next to any particular industry 11:06:19 <coopserver> <Jam35> looks like he plans to drop stuff there with RVs 11:06:38 <coopserver> <plonka> ok 11:07:02 <coopserver> <plonka> i was just making sure it wasn't something in the plan 11:07:10 <coopserver> <plonka> and that i had to do the same 11:07:49 <coopserver> <Jam35> no any way as long as you include refit somewhere on the sideline for secondaries 11:08:34 <coopserver> <plonka> ok 11:08:46 <coopserver> <Jam35> which I guess is why Mark has made it this way 11:09:01 <coopserver> <Jam35> he can refit at all of his drops 11:09:27 <coopserver> <Jam35> and does not have to worry about fitting them next to industries 11:09:42 <coopserver> <Jam35> bring the stuff from anywhere by road 11:09:57 <coopserver> <plonka> alright 11:10:11 <coopserver> <plonka> i've built 2 slh hubs 11:10:15 <coopserver> <plonka> but no stations 11:10:41 <coopserver> <plonka> im waiting till the network is finished pretty much before i add some 11:10:55 <coopserver> <plonka> that way it's no biggie if the industry dies 11:11:36 <coopserver> *** plonka has joined company #1 11:11:37 <coopserver> *** Game unpaused (number of players) 11:11:44 <coopserver> <Jam35> well, if the drop is built already you can add those industries 11:11:48 <coopserver> <Jam35> the ML is complete 11:12:24 <coopserver> <plonka> ok 11:16:12 <coopserver> <plonka> jam? 11:16:19 <coopserver> <Jam35> y 11:17:13 <coopserver> <plonka> can we just make drops for secondries at any town? 11:17:31 <coopserver> <plonka> obviously a town on the same hub as the priamry? 11:17:47 <coopserver> <Jam35> yes 11:18:01 <coopserver> <plonka> ok 11:18:29 <coopserver> <Jam35> toy shop can be further away from town 11:19:08 <coopserver> <Jam35> up to you, whether you separate or make one large etc 11:19:12 *** StarLite has joined #openttdcoop 11:19:12 *** ChanServ sets mode: +o StarLite 11:19:24 <coopserver> <plonka> ok 11:39:52 <coopserver> <Jam35> I don't get what you're up to 11:40:21 <coopserver> <plonka> those long stations are for the secondaries 11:40:34 <coopserver> <plonka> the short ones are for the transfer trains 11:40:56 *** Progman has joined #openttdcoop 11:41:13 <coopserver> <Jam35> but the stuff goes to the town no? 11:42:01 <coopserver> <Jam35> are you transferring all primary cargoes on that station too? 11:42:05 <coopserver> <plonka> from flafingbourne mines goes candyflos to FB valley and it's transfered 11:42:19 <coopserver> <plonka> yeah i was going to 11:42:38 <coopserver> <plonka> wont it be big eough? 11:43:03 <coopserver> <Jam35> I wouldn't think so, depends how many primaries get connected 11:43:25 <coopserver> <plonka> i was going to do 3 11:43:46 <coopserver> <Jam35> hm ok, plan states good service all primaries 11:43:55 <coopserver> <Jam35> which could be ok here 11:44:25 <coopserver> <plonka> what does good servie to all primaries mean exaclty? 11:44:38 <coopserver> <Jam35> take most cargo 11:45:03 <coopserver> <plonka> so im ok doing what im doing or not? 11:45:12 <coopserver> <plonka> i can add some rvs too 11:45:14 <coopserver> <Jam35> I guess excellent station rating and above 11:45:20 <coopserver> <Jam35> idk your call :) 11:45:26 <coopserver> <Jam35> might work 11:45:36 <coopserver> <plonka> ok ill keep going 11:45:43 <coopserver> <Jam35> hope nobody adds something :P 11:45:47 <coopserver> <plonka> and add rvs if needed 11:45:49 <coopserver> <plonka> hehe 11:46:31 <coopserver> <Jam35> I mean you could make the drop RORO, then refit then continue on to primary 11:46:56 <solatis> !pw 11:46:56 <coopserver> solatis: ndebug 11:47:01 <coopserver> <Jam35> you dont strictly need the transfersbut is ok 11:47:19 <coopserver> <plonka> ill do that @ my other slh 11:47:20 <solatis> !pw 11:47:20 <coopserver> solatis: manage 11:47:31 <coopserver> <Jam35> knp 11:47:34 <coopserver> *** Game paused (connecting clients) 11:47:40 <coopserver> *** solatis has joined 11:47:41 <coopserver> *** Game unpaused (connecting clients) 11:48:53 <coopserver> <plonka> gm sol :) 11:49:07 <coopserver> <solatis> good evening :) 11:49:31 <coopserver> <plonka> ah ok :) 11:49:36 <coopserver> <solatis> this is the first time i'm participating, so please slap me in the face when i'm doing something wrong 11:49:40 <coopserver> <Jam35> afternoon 11:50:03 <coopserver> <plonka> oh yeah it's 1pm :/ 11:50:14 <coopserver> <solatis> 7pm here :) 11:50:30 <coopserver> <plonka> where is here? 11:50:45 <coopserver> <solatis> i'm dutch, but living in cambodia for > 1 year now 11:51:06 <coopserver> <plonka> wow ok 11:51:30 <coopserver> <plonka> how come u moved there? 11:51:44 <coopserver> <solatis> i was tired of the rat race back home 11:51:57 <coopserver> <solatis> now i do freelance consultancy / software engineering from a low-cost country 11:52:05 <coopserver> <solatis> work for european software vendors 11:52:19 <coopserver> <plonka> sweet 11:52:25 <coopserver> <solatis> pretty awesome actually, i have an 8h work week now :) 11:53:17 <coopserver> <plonka> better than 35/40 or more :) 11:55:13 <coopserver> *** Maraxus has joined company #1 11:59:59 <coopserver> <Jam35> meh, V signals overwrite the blue light semaphores :/ 12:01:12 <coopserver> <solatis> Jam35 what did you mean with "removed signals TL>9" ? 12:01:28 <coopserver> *** Jam35 has joined company #1 12:01:53 <coopserver> <Jam35> these are 9 tiles 12:02:02 <coopserver> <Jam35> the blue track? 12:02:07 <coopserver> <solatis> ah 12:02:21 <coopserver> <Jam35> so if a signal is beyond that train approaches 12:02:26 <coopserver> <Jam35> not idead 12:02:28 <coopserver> <solatis> so if a train is waiting for the depot, the train that's in the station doesn't leave ? 12:02:30 <coopserver> <Jam35> ideal* 12:02:49 <coopserver> <solatis> otherwise you get a cascading queuing problem 12:03:07 <coopserver> <Jam35> if there is a signal at red part for instance 12:03:15 <coopserver> <Jam35> train tries to leave depot blocking it 12:03:38 <coopserver> <solatis> yeah i see 12:03:48 <coopserver> <solatis> then you can get a gridlock 12:03:53 <coopserver> <Jam35> if the exit signal is red, it stays in allowing next one to enter 12:04:07 <coopserver> <Jam35> until platform frees at least 12:04:16 <coopserver> <solatis> i understand 12:04:24 <coopserver> <plonka> is 2weol borked? 12:04:27 <coopserver> <Jam35> that is wrong 12:04:45 <coopserver> <Jam35> train will not enter because of the entry/combo exit 12:04:50 <coopserver> <solatis> yes 12:05:18 <coopserver> <Jam35> this prevents stacking in the depots but this is still better 12:05:51 <coopserver> <Jam35> or is it? :D 12:06:05 <coopserver> <solatis> time will tell :) 12:06:27 <coopserver> <Jam35> we need the exit to be green really ? 12:06:48 <coopserver> <plonka> arg piss off!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111 12:07:02 <Jam35> !setdef 12:07:02 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 12:07:04 <coopserver> <solatis> i guess ill need to see everything at scale to fully understand the bottlenecks 12:07:12 <coopserver> <plonka> candyflos mine disapears like 2 seconds before first train arrives 12:07:29 <coopserver> <Maraxus> just fund it 12:07:32 <Jam35> wait a sec 12:07:45 <Jam35> !rcon set raw_industry_construction 1 12:07:49 <Jam35> fund it 12:07:52 <coopserver> <plonka> thanks jam 12:08:07 <Jam35> ok? 12:08:17 <Jam35> !rcon set raw_industry_construction 2 12:08:22 <coopserver> <plonka> or maraxus 12:08:36 <coopserver> <plonka> whoever altered industy settings 12:08:40 <coopserver> <plonka> :) 12:10:53 <coopserver> <Jam35> removing bus MM 12:15:24 <coopserver> <plonka> jam plz check orders of train 11 12:16:23 <coopserver> <plonka> i think they are wrong 12:16:43 <coopserver> <Jam35> you refit to CF twice 12:16:49 <coopserver> <solatis> is there a console quick command to turn off the blue messages about trains having no schedule ? 12:17:48 <coopserver> <Jam35> I think the setting is advice/info on company vehicles 12:18:11 <coopserver> <Jam35> info in filter string finds it 12:18:17 *** Progman has quit IRC 12:18:30 <coopserver> <plonka> check orders again plz 12:18:53 <coopserver> <solatis> ok i think that worked 12:19:21 <coopserver> <Jam35> too many orders 12:19:28 <coopserver> <Jam35> Flafingbourne 12:19:44 <coopserver> <Jam35> remove 9 & 10? 12:19:51 <coopserver> <solatis> what happens if i put a pre-signal with a path signal instead of an exit signal ? 12:20:05 <coopserver> <Jam35> not much, where? 12:21:01 <coopserver> <solatis> look at candy floss 12:21:16 <coopserver> <Jam35> ok 12:21:19 <coopserver> <solatis> i was thinking about maybe splitting these two lanes with pre-signals 12:21:37 <coopserver> <solatis> at the red spot put a pre-signal 12:22:17 <coopserver> <solatis> and then remove the connection of both lanes at the green tracks 12:22:53 <coopserver> <Jam35> ok the red part 12:22:59 <coopserver> <Jam35> that is the same as this 12:23:23 <coopserver> <Jam35> at least practically no difference 12:23:26 <coopserver> <solatis> but if i remove the connection 12:23:34 <coopserver> <Jam35> either or 12:23:40 <coopserver> <Jam35> the are independent 12:23:50 <coopserver> <solatis> like i do now, they are independent lanes 12:23:55 <coopserver> <solatis> is this any better? 12:24:11 <coopserver> <Jam35> different is all , less choice now 12:24:18 <coopserver> <Jam35> but you remove the X 12:24:31 <coopserver> <Jam35> which may be beneficial 12:24:45 <coopserver> <solatis> it might speed up throughput, not? 12:25:13 <coopserver> <Jam35> look like it works fine like that 12:25:26 <coopserver> <solatis> like this, or like the original situation ? 12:25:30 <coopserver> <Jam35> now 12:25:37 <coopserver> <solatis> i think i'm gonna keep it like this 12:25:48 <coopserver> <solatis> to give it a personal swing instead of blindly cloning V :) 12:26:16 <coopserver> <Jam35> use that to make your own comparison 12:26:29 <coopserver> <solatis> exactly, it's a nice benchmark 12:32:38 <coopserver> <plonka> thx jam 12:32:52 <coopserver> <plonka> sorry got sidelined with my gran 12:35:09 <coopserver> <Jam35> ok, SLH between BBH04 & 05 or on the Cola Drop line nr Suntburg 12:35:36 <coopserver> <Jam35> I think it might end up close to the BBHs 13:01:43 <coopserver> <plonka> yeah jam there's one major flaw in my design 13:02:01 <coopserver> <solatis> its made by humans? 13:02:06 <coopserver> <plonka> I cant just set off a bunch of trains and let the overflow catch them 13:02:19 <coopserver> <plonka> at one cargo might block the other 13:02:28 <coopserver> <plonka> yeah sol :D 13:07:17 *** knome has joined #openttdcoop 13:12:49 <V453000> !dl 13:12:49 <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 13:12:50 <coopserver> V453000: http://www.openttd.org/en/download-trunk/r27291 13:12:57 <V453000> !dl win64 13:12:57 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27291/openttd-trunk-r27291-windows-win64.zip 13:16:11 <coopserver> <solatis> i think battery drop is done 13:16:18 <V453000> !pw 13:16:18 <coopserver> V453000: namely 13:16:45 <coopserver> *** Game paused (connecting clients) 13:16:47 <coopserver> *** V453000 has joined 13:16:48 <coopserver> *** Game unpaused (connecting clients) 13:16:49 <coopserver> <V453000> yo 13:16:51 <coopserver> <solatis> hi V 13:16:57 <coopserver> <plonka> hey 13:16:59 <coopserver> <Maraxus> hi V 13:17:28 <coopserver> <V453000> that design is pretty dangerous Maraxus 13:17:48 <coopserver> <V453000> at sugar 13:18:06 <coopserver> <Maraxus> in what way? 13:18:33 <coopserver> <V453000> when train enters depot, for a tiny period of time the 2way is green 13:18:38 <coopserver> <V453000> can fail 13:18:54 <coopserver> <V453000> and making the entrance PBS isnt a big problem 13:19:23 <coopserver> <V453000> plonka you can use different trains for TL3 if you want :D 13:19:47 <coopserver> <Jam35> hi 13:19:51 <coopserver> <V453000> hi 13:19:54 <coopserver> <plonka> well too late now 13:20:04 <coopserver> <plonka> but good to know for future :) 13:20:05 <coopserver> <V453000> just saying :) not a problem 13:20:09 <coopserver> <V453000> and you can always autoreplace 13:20:19 <coopserver> <plonka> you're right i can 13:20:20 <coopserver> *** V453000 has joined company #1 13:20:23 <coopserver> <plonka> and i will :) 13:21:27 <coopserver> <Jam35> do my (cola drop) depots work? 13:21:41 <coopserver> <V453000> it is quite dangerous 13:21:44 <coopserver> <V453000> but they should 13:21:49 <coopserver> <V453000> and they might stack 13:21:54 <coopserver> <Jam35> yeah 13:22:05 <coopserver> <V453000> in other words, I wouldnt build it this way 13:23:10 <coopserver> <Jam35> ok so how to change without redoing the whole entry? ;D 13:23:23 <coopserver> <V453000> that is what I am trying to see now 13:25:24 <coopserver> <V453000> if nothing else I would at least swap waypoint and 2way PBS 13:26:24 <coopserver> <V453000> hm 13:27:12 <coopserver> <V453000> just leave it and see I guess 13:27:31 <coopserver> <Jam35> if it starts to stack I guess I'll change it 13:27:47 <coopserver> <V453000> yeah 13:27:56 <coopserver> <V453000> btw who built plastic? plonka? 13:28:05 <coopserver> <plonka> nope 13:28:12 <coopserver> <Maraxus> just something I'm trying to do 13:28:36 <coopserver> <V453000> know the stack-proof presignalling? 13:29:07 <coopserver> <Maraxus> I do now 13:29:08 <coopserver> <V453000> it is probably not super necessary here, but I would do it just to be safe 13:29:22 <coopserver> <V453000> the front line of depots could have it if you swap their positions :) 13:29:57 <coopserver> <Maraxus> :) 13:30:29 <coopserver> <V453000> both kinds work 13:30:49 <coopserver> <V453000> combo is slower to react because train has to empty loading platform in order to let another train go to depot 13:31:03 <coopserver> <V453000> so just exit is fine I think 13:31:20 <coopserver> <Maraxus> I'll try that then 13:31:21 <coopserver> <V453000> in my station I use combo because the bay is not a platform, it is faster 13:31:25 <coopserver> <V453000> and I need reliability there 13:31:55 <coopserver> <V453000> in this case I would use exit, because it already makes 2 trains come out of depot for one coming into it - in case it starts stacking even by jam 13:32:07 <coopserver> <V453000> it is described in ABR11, at least some basic idea of it 13:32:39 *** wicope has quit IRC 13:32:50 <coopserver> <Maraxus> will industries die in toyland? 13:33:10 <coopserver> <V453000> why wouldnt they 13:33:15 <coopserver> <V453000> the industry mechanics are the same 13:33:30 <coopserver> <V453000> I think toy shops never die but that is like power plants 13:33:43 <coopserver> <V453000> or banks 13:33:49 <coopserver> <Maraxus> so sweets factories close eventually? 13:33:54 <coopserver> <V453000> definitely yes 13:34:11 <coopserver> <V453000> btw at sugar I would do this 13:34:29 <coopserver> <V453000> and remove block signals after depots 13:35:08 <coopserver> <V453000> say if I was annoying (: 13:35:21 <coopserver> *** Jam35 has joined spectators 13:35:27 <coopserver> <Maraxus> any help is appreciated, as always :) 13:35:50 <coopserver> <V453000> :) 13:36:36 <coopserver> <V453000> :)) 13:36:40 <coopserver> <plonka> :/ 13:43:13 <coopserver> *** solatis has left the game (Leaving) 13:52:19 <coopserver> <Maraxus> plastic drop readyish 13:52:33 <coopserver> <V453000> :) 14:15:25 <coopserver> <V453000> lol I think I have a new idea 14:18:24 *** BiG_FISHBOT_ has joined #openttdcoop 14:18:24 *** BiG_FISHBOT is now known as Guest6143 14:18:24 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 14:24:42 *** Guest6143 has quit IRC 14:37:25 *** glevans2 has quit IRC 14:42:47 *** glevans2 has joined #openttdcoop 15:00:25 <coopserver> <plonka> why wont my cola trains transfer the cola? 15:00:35 <coopserver> <plonka> train 47 15:00:36 <coopserver> <V453000> they are probably lazy 15:00:46 <coopserver> <V453000> same station 15:00:53 <coopserver> <V453000> no 15:01:08 <coopserver> <V453000> different station in orders 15:01:31 <coopserver> <V453000> there 15:01:32 <coopserver> <plonka> thx :D 15:01:34 <coopserver> <V453000> yw 15:09:55 <coopserver> <plonka> why is train 11 stuck? 15:10:33 <coopserver> <V453000> there 15:10:36 <coopserver> <plonka> now train 40 15:10:53 <coopserver> <V453000> red exit signal? 15:11:10 <coopserver> <plonka> so how do i stop it blocking? 15:11:30 <coopserver> <V453000> well 15:11:54 <coopserver> <V453000> you could do this to prevent the depot to stack trains 15:12:02 <coopserver> <V453000> helps if you get more bubble platforms 15:15:54 <coopserver> <plonka> so there's no way to stop trains stcking in depots? 15:16:13 <coopserver> <V453000> of course there are 15:16:14 <coopserver> <V453000> ? 15:17:07 <coopserver> <plonka> so how do i stop a train entering the drop pltform if it's adjacent pickup one is has a train in it? 15:17:30 <coopserver> <V453000> you had it there, you just called it stuck? 15:17:51 <coopserver> <plonka> nope that one allowed a train into the drop platform 15:18:03 <coopserver> <plonka> so it was still stuck 15:18:13 <coopserver> <plonka> just in the platform rather than depot 15:18:22 <coopserver> <V453000> ah so you just cared about the one train in the drop platform 15:18:43 <coopserver> <plonka> yeah like after a train has refit and is loading 15:18:57 <coopserver> <plonka> i want the drop platform it shares to say full too 15:19:04 <coopserver> <V453000> right 15:19:15 <coopserver> <V453000> well sure you can do that with presignal station entrance 15:19:37 <coopserver> <plonka> show me how plz 15:20:40 <coopserver> <V453000> this way 15:20:44 <coopserver> <V453000> just combo sequence 15:20:58 <coopserver> <plonka> excellent 15:21:01 <coopserver> <plonka> thx aalot 15:21:23 <coopserver> <V453000> yw 15:24:34 <solatis> !pw 15:24:34 <coopserver> solatis: lenght 15:24:55 <coopserver> *** Game paused (connecting clients) 15:25:28 <coopserver> *** Game unpaused (connecting clients) 15:25:44 <coopserver> *** Game paused (connecting clients) 15:26:17 <coopserver> *** Game unpaused (connecting clients) 15:27:53 <coopserver> <V453000> this is going to be sick 15:28:21 <coopserver> <plonka> what is? 15:28:27 <coopserver> <V453000> my station 15:28:38 <coopserver> <plonka> which one? 15:28:45 <solatis> !pw 15:28:45 <coopserver> solatis: lenght 15:28:46 <coopserver> <V453000> cant miss it :D 15:29:01 <coopserver> *** Game paused (connecting clients) 15:29:14 <coopserver> <plonka> grendtown valley? 15:29:18 <coopserver> <V453000> aye 15:29:25 <coopserver> *** solatis has joined 15:29:26 <coopserver> *** Game unpaused (connecting clients) 15:29:40 <coopserver> <plonka> hi sol 15:29:43 <coopserver> <V453000> hy 15:29:57 <coopserver> <solatis> hi 15:34:20 <coopserver> *** solatis has left the game (Leaving) 15:34:46 <coopserver> <Jam35> there is a signal under Grendtown Waypoint #2 sign 15:34:50 <coopserver> <Jam35> on the pf trap 15:35:16 <coopserver> <V453000> thanks 15:35:19 <coopserver> <V453000> what a bitch 15:35:27 <coopserver> <Jam35> hard to spot that :) 15:35:34 <coopserver> <V453000> yrah 15:35:35 <coopserver> <V453000> yeah 15:36:13 <coopserver> <Jam35> that sugar mine is just awesome 15:36:20 <coopserver> <V453000> why? :D 15:36:29 <coopserver> <Jam35> sarcasm :P 15:36:33 <coopserver> <V453000> :) 15:36:38 <coopserver> *** Maraxus has joined spectators 15:37:00 *** keoz has joined #openttdcoop 15:37:54 <coopserver> <plonka> can you noobs start adding some plz 15:38:16 <coopserver> <plonka> if you haven't noticed we are almost out of cash again :P 15:40:46 <coopserver> <V453000> :D 15:40:57 <coopserver> <V453000> btw calling people noobs isnt very nice ;) 15:41:12 <coopserver> <V453000> but yeah, get stuff running :) 15:41:35 <coopserver> <Jam35> nothing to do with the Dutch style TF then? :) 15:41:43 <coopserver> <plonka> i think it's ok to call non noobs 15:41:51 <coopserver> <V453000> ah right :) 15:41:53 <coopserver> <plonka> i wouldn't call a noob a noob though :P 15:42:02 <coopserver> <V453000> :D k 15:42:05 <coopserver> <V453000> me iz nube 15:42:17 <coopserver> <Jam35> bitch is a bitch? :P 15:42:48 <coopserver> <plonka> ah trains still get stuck 15:43:19 <coopserver> <plonka> when one goes in a depot for a split second a waiting train goes post the entry signal and jams 15:44:13 <coopserver> <Jam35> add track logic to the depot section? 15:44:18 <coopserver> <Jam35> good luck ! :) 15:44:49 <coopserver> <plonka> i need more than luck 15:45:01 <coopserver> <plonka> since i habe no clue about logic 15:45:09 <coopserver> <plonka> id need devine intervention :P 15:45:15 <coopserver> *** Jam35 has joined company #1 15:45:19 <coopserver> <V453000> no you need more practice with signals :P 15:45:37 <coopserver> <plonka> you did these signals :P 15:45:42 <coopserver> <plonka> but you are right 15:45:51 <coopserver> <plonka> i do need practice with em 15:46:36 <coopserver> <Jam35> one done 15:46:52 <coopserver> <Jam35> now find nice pattern for the rest? :) 15:47:09 <coopserver> <plonka> u are meant to do the hard ones :P 15:47:26 <coopserver> <Jam35> just showing you what is needed 15:47:34 <coopserver> <plonka> thx :) 15:47:38 <coopserver> <Jam35> I think that works 15:47:53 <coopserver> <plonka> why are some of my trains loading in unloading bays ? 15:49:08 <coopserver> <plonka> no jam 15:49:14 <coopserver> <plonka> your way doesn't work 15:49:20 <coopserver> <V453000> as always 15:49:22 <coopserver> <V453000> !!! 15:49:43 <coopserver> <plonka> it's letting train into unloading bays when the shared loading bay is full :/ 15:50:08 <coopserver> <Jam35> too much signal 15:54:21 <coopserver> <plonka> well i guess i just have to wait until i produce so much primary 15:54:27 <coopserver> <plonka> that i have no queue 15:54:31 <Jam35> why 15:54:33 <Jam35> di 15:54:40 <coopserver> <Jam35> ffs 15:54:55 <coopserver> <Jam35> why did the train just go through that signa;? 15:55:12 <coopserver> <plonka> what train, which signl? 15:55:20 <coopserver> <Jam35> It was stopped at entry for a while 15:55:31 <coopserver> <plonka> it's when a trains enters the depot 15:55:33 <coopserver> <Jam35> the suddenly decided to go towards combo 15:55:45 <coopserver> <plonka> for a split second the entry turns green 15:55:51 <coopserver> <Jam35> I did not notice the train in platform 15:56:00 <coopserver> <Jam35> thought it was stationary 15:56:30 <coopserver> <Jam35> maybe I was looking opposite side 15:56:41 <coopserver> <plonka> must have been yep 15:57:15 <coopserver> <Jam35> can you not let them in to unload? 15:57:30 <coopserver> <Jam35> was there a problem with that? 15:57:46 <coopserver> <plonka> how id like it to work is 15:58:00 <coopserver> <plonka> load bay full= unload bay full 15:58:21 <coopserver> <plonka> entry signal say red until both a loading and unloading bay is empty 15:58:31 <coopserver> <plonka> then let the overflow catch the queue 15:58:53 <coopserver> <plonka> but im guessing while it might be possibly in theory 15:59:01 <coopserver> <plonka> there's no room here to do it? 15:59:07 <coopserver> <Jam35> you need space yes 15:59:35 <coopserver> <Jam35> even if train enters depot that would give green too no? 16:00:11 <coopserver> <plonka> yes a train leaving unload and going into depot causes entry to turn green 16:00:17 <coopserver> <plonka> id prefer it not to 16:00:28 <coopserver> <plonka> as it can cuase trains to needlessly get stuck 16:00:32 <coopserver> <Jam35> so you need to detect the whole section and have the signals for stackproof depot 16:00:50 <coopserver> <plonka> ok 16:01:16 <coopserver> <plonka> has anyone done that already in this game? 16:01:24 <coopserver> <Jam35> nope 16:01:54 <coopserver> *** plonka has left the game (general timeout) 16:02:17 <Plonka> who died 16:02:22 <Plonka> me or the server? 16:02:38 <Plonka> !pw 16:02:38 <coopserver> Plonka: csmall 16:02:45 <coopserver> *** Game paused (connecting clients) 16:02:47 <coopserver> *** plonka has joined 16:02:48 <coopserver> *** Game unpaused (connecting clients) 16:13:27 <coopserver> <plonka> there i've bodged it 16:13:50 <coopserver> <plonka> it's still not adequate due to not being able to reach one plform after the entry 16:13:56 <coopserver> <plonka> but it's better than nothing 16:14:37 <coopserver> <V453000> I will have a look later :) now to finish this 16:14:54 <coopserver> <plonka> not fair 16:15:01 <coopserver> <plonka> you stole my hell theme :P 16:15:09 <coopserver> <V453000> you stole my slugs 16:15:12 <coopserver> <V453000> 1-1 16:15:17 <coopserver> <plonka> rofl 16:15:38 <coopserver> <V453000> hm water tf :D 16:17:57 <coopserver> *** Jam35 has joined spectators 16:21:25 <coopserver> <plonka> there i found an easy solution 16:21:39 <coopserver> <plonka> and it now sort of works as intendended 16:21:52 <coopserver> <V453000> :) 16:27:02 <coopserver> <V453000> good 16:27:05 <coopserver> <V453000> my shit is ready to go 16:27:07 <coopserver> <V453000> :D 16:27:15 <coopserver> <V453000> now to add things 16:27:31 <coopserver> <plonka> that is one crazy station 16:28:04 <coopserver> <V453000> wait till you see it operate :) 16:29:13 <coopserver> <plonka> you are doing pax? 16:29:21 <coopserver> <V453000> wait and see :) 16:29:37 <coopserver> <plonka> be quick whatever u do 16:29:42 <coopserver> <plonka> we are skint! 16:29:53 <coopserver> <V453000> just need to do orders now 16:29:58 <coopserver> <V453000> it is fine 16:35:57 <coopserver> <V453000> g00d 16:36:00 <coopserver> <V453000> now just the orders from drops 16:36:32 <coopserver> <plonka> alrdy 39 orders lol 16:37:08 <coopserver> <V453000> Maraxus didnt do waypoints in front of depots xd well it will work 16:37:37 <coopserver> <plonka> :/ 16:40:21 <coopserver> <V453000> ok I think it is done 16:41:45 <coopserver> <V453000> 500k for one train XD 16:41:46 <coopserver> <V453000> fuck 16:42:00 <coopserver> <V453000> and i forgot load order 16:42:01 <coopserver> <V453000> gg 16:42:15 <coopserver> <Jam35> I was wondering how that worked :D 16:44:20 <coopserver> <Jam35> thought I was missing something to get to order 1 16:44:31 <coopserver> <V453000> nop 16:45:38 <coopserver> <V453000> k 16:47:06 <coopserver> <V453000> lol exactly 2 trains = 1 pax train 16:47:10 <coopserver> <V453000> that wasnt even intentional 16:47:15 <coopserver> <V453000> awsum 16:47:28 *** StarLite has quit IRC 16:47:41 <coopserver> <V453000> ah 16:47:42 <coopserver> <V453000> fak 16:48:24 <coopserver> <V453000> k 16:48:25 <coopserver> <V453000> :D 16:48:31 <coopserver> <V453000> industries and more pax now 16:51:40 <coopserver> *** Jam35 has joined company #1 16:52:08 <coopserver> <Jam35> oof 4mil for sweet fac 16:52:13 <coopserver> *** Jam35 has joined spectators 16:52:22 <coopserver> <V453000> want to cheat? 16:52:28 <coopserver> <Jam35> toffee not accepting 16:52:35 <coopserver> <Jam35> it can wait i guess 16:52:38 <coopserver> <V453000> can you cheat $? 16:52:41 <coopserver> <V453000> we could all use it 16:52:47 <coopserver> <V453000> I dont have my dropbox here 16:52:58 <coopserver> <Jam35> k sec 16:53:12 <coopserver> *** Jam35 has left the game (Leaving) 16:54:09 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Sep%202154.sav 16:54:10 <coopserver> Starting download... 16:54:14 <coopserver> Savegame successfully downloaded 16:54:14 <Jam35> !rcon ls 16:54:15 <coopserver> 0) .. (Parent directory) 16:54:16 <coopserver> 1) autosave/ (Directory) 16:54:17 <coopserver> 2) uploads/ (Directory) 16:54:18 <coopserver> 3) desyncstart.sav 16:54:19 <coopserver> 4) game.sav 16:54:20 <coopserver> Jam35: You have 5 more messages. Type !less to view them 16:54:22 <Jam35> !rcon cd 2 16:54:24 <Jam35> !rcon ls 16:54:25 <coopserver> 0) .. (Parent directory) 16:54:26 <coopserver> 1) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Sep%202154.sav 16:54:27 <coopserver> 2) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Mar%202120sadffsd.s 16:54:28 <coopserver> 3) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Mar%202120.sav 16:54:29 <coopserver> 4) psg297start2.sav 16:54:30 <coopserver> Jam35: You have 86 more messages. Type !less to view them 16:54:31 <Jam35> !rcon load 1 16:54:32 <coopserver> Starting new game 16:54:37 <coopserver> *** plonka has left the game (connection lost) 16:54:38 <coopserver> *** Maraxus has left the game (connection lost) 16:54:39 <coopserver> *** V453000 has left the game (connection lost) 16:54:40 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27291) 16:54:40 <V453000> !pw 16:54:41 <coopserver> *** Game paused (number of players) 16:54:42 <coopserver> V453000: object 16:54:52 <coopserver> *** Game still paused (connecting clients, number of players) 16:54:53 <coopserver> *** V453000 has joined 16:54:54 <coopserver> *** Game still paused (connecting clients) 16:54:55 <coopserver> *** Jam35 has joined 16:54:56 <coopserver> *** Game unpaused (connecting clients) 16:54:57 <coopserver> <V453000> ty <3 16:55:03 <coopserver> <Jam35> kk 16:55:40 <coopserver> *** plonka has left the game (connection lost) 16:55:41 <coopserver> *** Maraxus has left the game (connection lost) 16:59:23 <V453000> !rcon set found_town 16:59:24 <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2) 16:59:26 <V453000> !rcon set found_town 2 17:01:17 <V453000> !rcon set found_town 0 17:01:21 <Plonka> !pw 17:01:21 <coopserver> Plonka: object 17:01:29 <coopserver> *** Game paused (connecting clients) 17:01:30 <coopserver> *** plonka has joined 17:01:31 <coopserver> *** Game unpaused (connecting clients) 17:01:58 <V453000> !rcon set town_growth_rate 4 17:03:11 <coopserver> <V453000> oh 17:03:13 <coopserver> <V453000> shet 17:03:16 <coopserver> <V453000> :D 17:03:17 <coopserver> <V453000> ok 17:03:57 <Maraxus> !pw 17:03:57 <coopserver> Maraxus: shades 17:04:09 <coopserver> *** Jam35 has joined company #1 17:04:20 <coopserver> *** Game paused (connecting clients) 17:04:22 <coopserver> *** Maraxus has joined 17:04:23 <coopserver> *** Game unpaused (connecting clients) 17:10:09 <coopserver> <Jam35> 170 mil spent already :)) 17:10:23 <coopserver> <V453000> trains cost shit :) 17:11:00 <coopserver> <Jam35> at least there is some income now 17:11:07 <coopserver> *** Jam35 has joined spectators 17:14:23 <coopserver> <V453000> :> 17:21:55 <coopserver> <V453000> moar millions to the toilet 17:30:51 <coopserver> <V453000> <3 universal wagon :D 17:39:47 <coopserver> <plonka> mar does your platic drop have a toy facotry? 17:39:56 <coopserver> <V453000> nope 17:40:00 <coopserver> <V453000> make it in the water 17:40:03 <coopserver> <V453000> easy to relocate :P 17:40:09 <coopserver> <plonka> just tried to 17:40:14 <coopserver> <plonka> but it says one per town 17:40:15 <coopserver> <V453000> canals first 17:40:19 <coopserver> <V453000> o 17:40:38 <V453000> !rcon set multiple_industry_per_town 17:40:39 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 17:40:42 <V453000> !rcon set multiple_industry_per_town 1 17:40:46 <coopserver> <plonka> thx 17:40:55 <V453000> !rcon set multiple_industry_per_town 0 17:42:06 <coopserver> <Maraxus> all drop have indstries now 17:42:09 <V453000> !rcon set fund_industry 17:42:10 <coopserver> 'fund_industry' is an unknown setting. 17:42:20 <coopserver> <plonka> ok 17:42:42 <V453000> !rcon set raw_industry_construction 2 17:42:49 <V453000> !rcon set raw_industry_construction 1 17:49:26 <coopserver> <plonka> what wagons can slugs use? 17:52:18 <coopserver> <plonka> maglev only 17:54:05 *** lol has joined #openttdcoop 17:54:06 <lol> !pw 17:54:06 <coopserver> lol: uphill 17:55:08 <lol> !pw 17:55:08 <coopserver> lol: redone 17:55:16 <coopserver> *** Game paused (connecting clients) 17:55:19 <coopserver> *** lol has joined 17:55:20 <coopserver> *** Game unpaused (connecting clients) 17:55:26 <coopserver> <lol> hi 17:55:32 <coopserver> <plonka> hello 17:55:39 <coopserver> <Maraxus> hi 17:56:21 <coopserver> <lol> all trains have same orders? 17:57:02 <coopserver> <plonka> how'd u mean? 17:57:28 <coopserver> <lol> i see already 17:57:36 <coopserver> <plonka> ok 17:57:41 <coopserver> <lol> i wanted to know or all trains in the game have the same orders 17:57:48 <coopserver> <lol> trains at the ml i mean 17:57:50 <coopserver> <plonka> nope :P 17:57:59 <coopserver> <lol> but you can see in the groups 17:58:04 <coopserver> <plonka> if u want something to do 17:58:14 <coopserver> <plonka> yo u can develope my slh03 17:58:27 <coopserver> <lol> where? 17:58:41 <coopserver> <plonka> find sign for slh03 17:58:44 <coopserver> <lol> what does it need to have? 17:58:54 <coopserver> <plonka> there's 3 towns near by 17:59:03 <coopserver> <plonka> windinghatten, grentway 17:59:08 <coopserver> <plonka> and tetburg 17:59:17 <coopserver> <lol> i see 17:59:19 <coopserver> <plonka> make one of them your town 17:59:28 <coopserver> <plonka> build a station there 17:59:32 <coopserver> <plonka> a refit one 17:59:43 <coopserver> <plonka> then either transfer stuff to it 17:59:51 <coopserver> <plonka> and move on to drops 17:59:57 <coopserver> <plonka> or 18:00:11 <coopserver> <plonka> do all stations a refit 18:00:26 <coopserver> <plonka> and use same trains to pick primaries, secondaries 18:00:29 <coopserver> <plonka> and return 18:00:38 <coopserver> <lol> secondairies? 18:01:02 <coopserver> <plonka> secondaries are industries that require material *(primaries) to make stuff 18:01:08 <coopserver> <lol> i understand 18:01:25 <coopserver> <lol> but we unload at the planned stations don't we? 18:01:31 <coopserver> <plonka> just have a look around at what other#s have to 18:01:36 <coopserver> <plonka> we've all done different 18:01:40 <coopserver> <plonka> but all work 18:01:45 <coopserver> <plonka> yes that's right 18:01:58 <coopserver> <plonka> after dropping off at main stations 18:02:02 <coopserver> <plonka> trains refit 18:02:11 <coopserver> <plonka> then bring something back with them 18:02:47 <coopserver> <lol> so my own station has its own groups of trains 18:03:11 <coopserver> <plonka> wellmost those groups on the list are my groups 18:03:21 <coopserver> <plonka> it's just how i like to group stuff 18:03:34 <coopserver> <plonka> gorup yours differently if u like a guess 18:03:40 <coopserver> <plonka> so long as it makes sense 18:03:55 <coopserver> <plonka> or do a v special 18:04:00 <coopserver> <plonka> and gorup nothing :P 18:12:23 <coopserver> <V453000> o 18:12:32 <coopserver> <lol> it is me 18:13:01 <coopserver> <V453000> groupd :P 18:13:07 <coopserver> <plonka> :D 18:13:39 <coopserver> <V453000> having majority of trains as 1 order group helped there ;) 18:14:03 <coopserver> <plonka> how so? 18:14:16 <coopserver> <V453000> put one train in group -> add all shared vehicles 18:14:34 <coopserver> <plonka> ok 18:20:07 <coopserver> *** Maraxus has joined spectators 18:21:46 <coopserver> <V453000> out of $ again :D 18:21:51 <coopserver> <plonka> :/ 18:27:39 <coopserver> <lol> can trains climb all hills without slowing down? 18:27:49 <coopserver> <plonka> probably yes 18:34:47 *** keoz has quit IRC 18:37:39 <coopserver> <lol> trains load fast? 18:37:58 <coopserver> <plonka> umm not sure 18:39:40 <coopserver> <V453000> the train class is SUPERSTRONG, please dont ask if they can climb hills :P 18:40:08 <coopserver> <V453000> loading speed is 20% per tick 18:40:10 <coopserver> <lol> for transfers you can pick trains you like? 18:40:20 <coopserver> <plonka> yes 18:40:39 <coopserver> <V453000> sure no reason to put limitations to people there :) 18:42:00 <coopserver> <lol> do you see trains 27 order3 18:42:31 <coopserver> <V453000> should be this I guess 18:42:39 <coopserver> <lol> i think too 18:42:49 <coopserver> <V453000> and waypoint before depot 18:50:29 <coopserver> <lol> 3th gen universal wagon? 18:50:42 <coopserver> <V453000> for rail vehicles is best 18:50:58 <coopserver> <V453000> ah for mL 18:50:59 <coopserver> <V453000> yes 19:13:51 <coopserver> <V453000> monies drying out :D 19:14:03 <coopserver> <plonka> decent imcome now though 19:14:08 <coopserver> <V453000> yez 19:14:16 <coopserver> <lol> i'm not building but thinking right now 19:14:28 <coopserver> <lol> it is very hard 19:14:55 <coopserver> <plonka> we will help if needed 19:14:58 <coopserver> <lol> i would like to have something like hell but then a bit original 19:15:02 <coopserver> <V453000> lol please dont use PBS everywhere or I will go signal nazi mode :D 19:15:20 <coopserver> <V453000> hell is completely new design :) 19:19:24 <coopserver> <lol> what is the area my station has to cover plonka? 19:19:36 <coopserver> <lol> where do you make a new sideline? 19:19:40 <coopserver> <V453000> whatever area you feel like :) something reasonable 19:20:00 <coopserver> <lol> so i can take from north -west edge? 19:20:02 <coopserver> <V453000> I would say do not go over ML there 19:20:15 *** wicope has joined #openttdcoop 19:20:19 <coopserver> <V453000> outside the ML make new SLHs 19:20:24 <coopserver> <lol> but i did already 19:20:33 <coopserver> <V453000> thats okay 19:20:51 <coopserver> <lol> that is between mainline ;)_ 19:20:53 <coopserver> <plonka> if u want you can do this 19:21:00 <coopserver> <V453000> I am just telling hints not brutal rules which cannot be bent 19:21:21 <coopserver> <lol> i understanod 19:21:37 <coopserver> <lol> i think i got how to do something like hell but different 19:22:06 <coopserver> <V453000> looking forward to see it 19:23:24 <coopserver> <plonka> there i moved the ml for u 19:23:31 <coopserver> <plonka> more stuff you now 19:23:40 <coopserver> <plonka> look north of your station 19:23:43 <coopserver> <V453000> yeah, there wont be any SLH anyway 19:23:48 <coopserver> <V453000> so the lines can be close 19:28:15 <coopserver> <lol> what do you think of this 19:28:25 <coopserver> <lol> green line blocks the plastic way 19:28:31 <coopserver> <lol> so they head another line 19:28:40 <coopserver> <V453000> why would you block them there 19:28:43 <coopserver> <lol> but they always pass the plastic waypoint 19:28:52 <coopserver> <V453000> right 19:29:10 <coopserver> <lol> this is how you stations works too isn't it? 19:29:22 <coopserver> <V453000> no, not at all 19:29:35 <coopserver> <V453000> hell in a nutshell: 19:29:38 <coopserver> <lol> but do you think it will work 19:30:27 <coopserver> <V453000> trains pick up passengers, they go through waypoint. After waypoint they try to search for appropriate depot. if they did not split yet, they will not find depot and skip to next order because they see no depot. If they did split, they reverse and then pass waypoint, and search for depot - which they succeed 19:30:36 <coopserver> <V453000> rest is just normal pickup/go drop/return/ ... 19:30:53 <coopserver> *** V453000 has left the game (general timeout) 19:30:55 <V453000> dont ask will it work, try it :P 19:31:01 <V453000> it wont do wonders, I am afraid 19:31:47 <V453000> anyway, I got to go for today 19:31:50 <V453000> so good night :) 19:31:58 <coopserver> <plonka> good night v 19:33:23 <coopserver> <lol> it will enter now 19:33:29 <coopserver> <lol> so we can see what it will do 19:34:39 <coopserver> <lol> and it doesn't work 19:34:54 <coopserver> <plonka> lol's station needs a station walk so it accepts fizzy drinks 19:35:34 <coopserver> <plonka> do you know what a station walk is? 19:35:40 <coopserver> <lol> yes 19:35:43 <coopserver> <plonka> ok 19:35:47 <coopserver> <lol> stationspreading 19:35:48 <coopserver> <plonka> yes 19:35:58 <Sylf> !pw 19:35:58 <coopserver> Sylf: floods 19:36:09 <Sylf> doooooods 19:36:15 <Sylf> !dl 19:36:15 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:36:16 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27291 19:36:22 <coopserver> <plonka> hi sylf 19:36:47 <coopserver> <lol> i'm having troubles with authority 19:36:54 *** liq3 has quit IRC 19:37:08 <coopserver> <plonka> do you know the tree trick? 19:37:11 <Sylf> bitchslap em 19:37:15 <coopserver> <lol> bomb and rebuild? 19:37:20 <coopserver> <plonka> yep 19:37:22 <Sylf> we're the authority here 19:37:25 <coopserver> *** Game paused (connecting clients) 19:37:27 <coopserver> <plonka> or sylfs method :D 19:37:28 <coopserver> *** Sylf has joined 19:37:29 <coopserver> *** Game unpaused (connecting clients) 19:37:44 <coopserver> <Sylf> omg what's this HELL 19:37:52 <coopserver> <plonka> good question 19:38:10 <coopserver> <plonka> v never builds anything us mortals can understand :/ 19:38:21 <coopserver> <Sylf> wait... what? pax? 19:38:36 <coopserver> <plonka> yeah from i can tell it does everything 19:39:16 <coopserver> <Sylf> hmmm 19:39:28 <coopserver> <Sylf> everyone's making this into feeder refit game? 19:39:40 <coopserver> <plonka> looks like it 19:39:55 <coopserver> <Sylf> meh. 19:40:09 <coopserver> <plonka> don't have to transfer though 19:40:21 <coopserver> <Sylf> yeah. 19:40:59 <coopserver> <Sylf> oh. 19:41:10 <coopserver> <Sylf> what is this hell order 19:41:12 *** lol has quit IRC 19:41:33 <coopserver> <plonka> be damned if i know :P 19:42:17 <coopserver> <Sylf> I think I'll build something simple 19:44:33 <coopserver> <lol> what else then feeder refit? 19:44:45 <coopserver> <Sylf> refit. 19:44:50 <coopserver> <plonka> well you can just refit 19:45:00 <coopserver> <lol> mark build that i think 19:45:04 <coopserver> <lol> slh01 19:45:11 <coopserver> <plonka> nope he's transfer too 19:45:17 <coopserver> <plonka> but using road vehicles 19:45:38 <coopserver> <lol> i'm going to do some expirementing in singleplayer 19:45:53 <coopserver> <Sylf> oooooh 19:45:54 <coopserver> <plonka> ok lol habe fun 19:45:57 <coopserver> <Sylf> <3 plastic drop 19:46:23 <coopserver> <plonka> yeah mar builds some good stuff 19:46:58 <coopserver> <Sylf> SLH2 looks fun 19:47:23 <coopserver> <plonka> yeah that's all my concoction lol 19:47:43 <coopserver> <Sylf> yeah, the central town-strangler station cluster 19:48:00 <coopserver> <plonka> yep it's worked well 19:53:23 <coopserver> *** Sylf has joined company #1 20:01:07 <coopserver> *** Maraxus has joined company #1 20:10:25 <coopserver> *** Maraxus has left the game (Leaving) 20:10:42 *** Maraxus has quit IRC 20:23:22 <coopserver> *** lol has left the game (Leaving) 20:55:31 *** Mark has joined #openttdcoop 20:55:31 *** Webster sets mode: +o Mark 20:55:40 <Mark> hello 20:55:51 <Mark> !dl win64 20:55:51 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27291/openttd-trunk-r27291-windows-win64.zip 20:56:27 *** Mark changes topic to "Cooperative OpenTTD | PSG297 (r27291) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:57:12 <Mark> !pw 20:57:12 <coopserver> Mark: reopen 20:57:15 <coopserver> *** Game paused (connecting clients) 20:57:21 <coopserver> *** Mark has joined 20:57:22 <coopserver> *** Game unpaused (connecting clients) 20:58:24 <coopserver> <Mark> these trains are pretty cool 20:59:37 *** keoz has joined #openttdcoop 21:00:37 <coopserver> <plonka> tep superstrong 21:03:04 <Mark> !rcon set raw_industry_construction 2 21:04:09 <coopserver> <Mark> hm we dont really have the money for prospecting 21:04:23 <coopserver> <Mark> it used to be way cheaper? 21:04:34 <coopserver> <Sylf> welcome to inflation 21:05:07 <Mark> !rcon set inflation 0 21:05:10 <Mark> !setdef 21:05:10 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 21:05:24 <coopserver> <Mark> should have just turned it off 21:06:40 *** solatis` has joined #openttdcoop 21:12:53 *** solatis has quit IRC 21:24:30 *** wicope has quit IRC 21:24:37 <coopserver> *** Jam35 has joined company #1 21:24:41 <coopserver> <Jam35> oioi 21:24:47 <coopserver> <plonka> yo 21:26:26 *** Progman has joined #openttdcoop 21:35:34 <coopserver> *** plonka has left the game (general timeout) 21:44:23 <Mark> !rcon set roadveh_slope_steepness 0 21:45:12 <coopserver> *** Sylf has left the game (Leaving) 21:45:14 <Mark> !rcon set roadveh_slope_steepness 1 21:45:26 <Mark> !rcon set roadveh_slope_steepness 0 21:45:36 <Mark> !rcon set roadveh_acceleration_model 1 22:05:15 <Sylf> !pw 22:05:15 <coopserver> Sylf: leaved 22:05:19 <coopserver> *** Game paused (connecting clients) 22:05:22 <coopserver> *** Sylf has joined 22:05:23 <coopserver> *** Game unpaused (connecting clients) 22:05:24 <Plonka> !pw 22:05:24 <coopserver> Plonka: leaved 22:05:30 <coopserver> *** Game paused (connecting clients) 22:05:31 <Sylf> that's a word? 22:05:31 <coopserver> *** plonka has joined 22:05:32 <coopserver> *** Game unpaused (connecting clients) 22:05:34 <Sylf> leaved? 22:05:42 <coopserver> <Jam35> @ !here 22:06:03 <Jam35> leafed as in a book 22:06:08 <Jam35> leaved seems weird 22:06:18 <coopserver> <plonka> jam 22:06:26 <coopserver> <plonka> that's happened now about 7 times 22:06:34 <coopserver> <plonka> always with toffee trains only 22:06:46 <coopserver> <plonka> always same place too 22:07:05 <coopserver> <plonka> it first happened while sylf was building his hub 22:07:21 <coopserver> <plonka> so i though some lines were disconected for a second 22:07:38 <coopserver> <plonka> but it's happned so many times now that something must be wrong 22:07:45 <coopserver> <plonka> but ive no idea what 22:08:13 <coopserver> <plonka> look it's done it again 22:09:56 <coopserver> <Sylf> force one of those train out and see what happens 22:10:05 <coopserver> <Sylf> you can see what's wrong that way 22:10:09 <coopserver> *** Sylf has joined company #1 22:10:16 <coopserver> <plonka> what seems to happen is 22:10:23 <coopserver> <plonka> toffee train breaks 22:10:25 <coopserver> <Sylf> let's follow train 203 22:10:28 <coopserver> <plonka> gets corrected 22:10:29 <coopserver> <Jam35> looks like a backwards signal issue but can't see one 22:10:45 <coopserver> <plonka> after being corrected works for 1` trip as normal 22:10:50 <coopserver> <plonka> then breaks again 22:11:12 <coopserver> <plonka> i've set a wp after the suger pick 22:11:19 <coopserver> <plonka> to force toffe trains there 22:11:37 <coopserver> <plonka> lets see if they still break and go elsewhere 22:12:37 *** keoz has quit IRC 22:13:20 <coopserver> <Sylf> I saw 1 backward signal @ slh4, but not related 22:13:44 <coopserver> <plonka> alsmot certain it's not a signal 22:13:55 <coopserver> <plonka> as once corrected the trains work for one trip 22:14:01 <coopserver> <plonka> but 1 trip only 22:14:22 <coopserver> <Sylf> here goes train 200 22:14:33 <coopserver> <Mark> all good 22:14:38 <coopserver> <plonka> isn't there some types of junctions that without wps can cause trains to get lost? 22:15:08 <coopserver> <plonka> im sure i read that on the wiki once 22:15:10 <coopserver> <Mark> there used to be with the old pf but thats ages ago 22:15:20 <coopserver> <plonka> ok 22:18:31 <coopserver> *** Sylf has left the game (Leaving) 22:24:40 <coopserver> <Jam35> Mark are you at SLH 01 sugar transfer? 22:24:56 <coopserver> <Jam35> cos rail is broken 22:31:11 <coopserver> <Mark> oh woops 22:31:13 <coopserver> <Mark> thanks 22:35:22 <coopserver> <plonka> can someone pause stable while happy connects 22:35:23 <coopserver> <plonka> plz 22:36:31 <coopserver> <Jam35> I like V's order abuse 22:37:09 <coopserver> <Mark> what where 22:37:14 <coopserver> <Jam35> HELL 22:37:34 <coopserver> <Jam35> the fact that trains ignore go to depot order if they can't find one 22:37:57 <coopserver> <Jam35> so if load % is zero they must have refitted 22:38:19 <coopserver> <Jam35> only he would think of that shit :D 22:38:55 <coopserver> <Mark> yeah 22:39:02 <coopserver> <Mark> not even going to try to get my head around it 22:39:12 <coopserver> <Jam35> and where are the pax? lost in the depot :) 22:39:20 <coopserver> <Mark> heh 22:43:37 <coopserver> <plonka> i rarely underatnd anything he builds lol 22:43:59 <coopserver> <plonka> but this one is by far the worst i seen yet 22:44:06 <coopserver> <Jam35> :D 22:44:26 <coopserver> <Jam35> you'd have to know every game mechanic in such detail then combine it 22:45:19 <coopserver> <plonka> i wonder how long iy will take until all his trains are moving 22:45:36 <coopserver> <plonka> 130 trains in that station :/ 22:45:39 <coopserver> <Jam35> so you don't get this? 22:45:54 <coopserver> <plonka> i don't understand his station 22:45:57 <coopserver> <plonka> no 22:45:58 <coopserver> <Jam35> explain or not? :) 22:46:03 <coopserver> <plonka> sure 22:46:15 <coopserver> <Jam35> ok, so trains first load pax 22:46:25 <coopserver> <Jam35> they always retry to load them 22:46:31 <coopserver> <Jam35> with the pax wp 22:46:42 <coopserver> <Jam35> so they have >0 load percentage 22:46:56 <coopserver> *** Mark has joined spectators 22:46:59 <coopserver> <Jam35> they definitely have some passengers 22:47:01 <coopserver> *** Mark has joined company #1 22:47:19 <coopserver> <Jam35> then they head for the waypoints 22:47:54 <coopserver> <Jam35> the mini stations are penalties so they try to turn 22:48:11 <coopserver> <Jam35> but two way will say no if full 22:48:30 *** Progman has quit IRC 22:48:41 <coopserver> <Jam35> once they reach the first waypoin in their list they go to depot 22:48:57 <coopserver> <Jam35> but if there is no visible depot they skip the order 22:49:14 <coopserver> <Jam35> if they can see a depot they must have reversed 22:49:28 <coopserver> <Jam35> and the load percentage is zero 22:49:35 <coopserver> <Jam35> because they got refitted 22:50:46 <coopserver> <Jam35> it's a way of making them refit to the correct cargo depending on which turning nthey made 22:51:31 <coopserver> <plonka> so if they turn at hell 4 sugar 22:51:36 <coopserver> <plonka> they refit to sugar? 22:51:41 <coopserver> <Jam35> yeah 22:51:49 <coopserver> <plonka> but toffee if they turn there? 22:51:55 <coopserver> <Jam35> exactly 22:52:10 <coopserver> <plonka> i think v has played this game too much rofl 22:52:28 <coopserver> <plonka> he must dream about everytime he sleeps 22:52:59 <coopserver> <Jam35> it's taking a pretty obscure mechanic of train behaviour and making it an advantage :) 22:54:27 <Sylf> you play the game for years and years... and you start to see crazy stuff 22:55:51 <coopserver> <plonka> yep it seems so :D 22:56:56 <coopserver> <plonka> well it seems my wp fixed the toffee trains 22:57:01 <coopserver> *** Mark has joined spectators 22:57:20 <coopserver> <plonka> so it looks like something in sugar pick was attracting them somehow 22:57:34 <coopserver> <Jam35> yeah but why is it needed ? 22:57:47 <coopserver> <plonka> be dammed if i know :/ 22:57:57 <coopserver> <Jam35> does 22:58:04 <coopserver> <Jam35> :D me too atm 22:58:41 <coopserver> <Jam35> you changed my PBS :) 22:58:47 <coopserver> <Jam35> at your overflow 22:59:07 <coopserver> <Jam35> oh you took out signal in the bay 22:59:25 <coopserver> <Jam35> it was blocking 22:59:46 <coopserver> <plonka> yep i saw 23:00:51 <coopserver> <plonka> have u seen my soloution for my earlier problem? 23:01:32 <coopserver> <plonka> i found i need 1 combie/entry per station block 23:01:50 <coopserver> <plonka> then 1 extra combie that's needed for when i add new trains 23:02:11 <coopserver> <plonka> due to way the orders work for new trains 23:02:27 <coopserver> <plonka> it's causes an situation where the extra combie is needed 23:02:30 <coopserver> <Jam35> so it closes before second train can get in? 23:02:38 <coopserver> <plonka> yes 23:02:49 <coopserver> <Jam35> hm interesting 23:03:00 <coopserver> <plonka> the faster trains go in and out of the station 23:03:17 <coopserver> <plonka> the more combies are needed to block the incoming train 23:03:34 <coopserver> <plonka> like if 4 enter the depot quite close together 23:03:37 <coopserver> <plonka> or 3 23:03:57 <coopserver> <plonka> the train will go past 3 combies and get blocked by the final one 23:04:09 <coopserver> <Jam35> seems like it works 23:04:18 <coopserver> <Jam35> and why not :) 23:04:21 <coopserver> <plonka> so it only gets in once 12 full block is cleared 23:04:27 <coopserver> <plonka> yeah it's works sweet 23:04:35 <coopserver> <plonka> 1 full block 23:06:48 <coopserver> <Jam35> bedtime soon I think gn 23:06:52 <coopserver> *** Jam35 has left the game (Leaving) 23:06:55 <coopserver> <plonka> gn 23:15:56 <coopserver> <plonka> train 2 heading to cola drop 23:16:10 <coopserver> <plonka> has entered my bubbles and candy station 23:16:35 <coopserver> <plonka> it's one of v's crazy trains 23:34:10 *** Jam35 is now known as Jam35_ 23:49:06 <coopserver> *** Mark has joined company #1 23:58:43 <coopserver> *** Mark has left the game (general timeout)