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Log for #openttdcoop on 9th June 2015:
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01:08:09  <__Fellini__> !pw
01:08:09  <coopserver> __Fellini__: stands
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02:19:45  <bootmii> !pw
02:19:45  <coopserver> bootmii: hanger
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02:46:41  <MaxtimboTab> Hello
03:11:13  <mari_kiri> Soup
03:11:21  <coopserver> <bootmii> hi
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04:17:51  <mari_kiri> Hmm, has anyone experimented with mainlines or sidelines where you have several tracks that are bidirectional?
04:36:04  <hylje> bidirectional tracks are generally only useful if only one train is ever going to use it at a time
04:36:14  <hylje> because signal distance gets unreal
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05:57:41  <V453000> basically that :)
06:09:29  <mari_kiri> I think I've learnt exactly why we have sidelines
06:10:10  <V453000> because if you make 100 conections to 1 line you will die when expanding? :P
06:12:09  <mari_kiri> For even an LR mainline you need to hook up 4 tracks
06:12:33  <mari_kiri> And that requires bridges and/or tunnels
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07:04:55  <Maraxus> !pw
07:04:55  <coopserver> Maraxus: chippy
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07:28:46  <Mark> hello
07:28:52  <Mark> !pw
07:28:53  <coopserver> Mark: doesnt
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07:29:35  <V453000> hy
07:34:22  <coopserver> <Mark> wtf is with all the depots everywhere?
07:36:33  <mari_kiri> Mark: You were wanting me for something?
07:36:45  <coopserver> <Mark> yes
07:36:48  <mari_kiri> I'm guessing it's that terrible mainline water station
07:36:54  <coopserver> <Mark> well
07:36:57  <mari_kiri> Which I only found out later was a bad idea
07:37:07  <coopserver> <Mark> i killed it because it was hooked up to a terrible SLH
07:37:15  <coopserver> <Mark> which wasnt your fault
07:37:21  <coopserver> <Mark> so please dont take it personally :P
07:37:36  <mari_kiri> I was pretty sure I hooked it straight up to the mainline and someone must've corrected it to use a SLH
07:37:43  <mari_kiri> Two in, one out
07:38:14  <coopserver> <Mark> yeah the person who tried to make it into a SLH didnt have a clue whats going on though
07:38:30  <coopserver> <Mark> and there probably shouldnt be a SLH in that spot in the first place
07:53:25  <mari_kiri> !pw
07:53:25  <coopserver> mari_kiri: lastly
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07:55:10  <coopserver> <mari_kiri> Something I noticed, the maize + fruit drop tends to get jammed even when there are empty bays
07:55:29  <coopserver> <mari_kiri> The inner 6 are fine, it's the outer 7 that jam
07:55:40  <coopserver> <Mark> yes cause the entry is poorly balanced
07:55:47  <coopserver> <Mark> its not all-to-all
07:56:11  <coopserver> <Mark> its the ML thats causing the jams though
07:56:18  <coopserver> <Mark> needs expanding badly
07:57:23  <coopserver> <Mark> a 3rd and 4th ML from fpp to food drop would be nice
07:57:46  <coopserver> <Mark> its a bit of a mission though
08:03:11  <coopserver> <mari_kiri> That might explain why those trains were at a dead end
08:06:02  <coopserver> <mari_kiri> You're missing a signal, at a bridge oh crap I saw that
08:06:10  <coopserver> <Mark> :D
08:07:01  <coopserver> <mari_kiri> Is there any reason why only one of the two paths in the fork have a signal there?
08:07:39  <coopserver> *** Mark has left the game (general timeout)
08:09:32  <coopserver> <mari_kiri> Crashed train cleared itself up but there's still a huge queue
08:10:05  <coopserver> <mari_kiri> Actually it's more like a "tree" if you get what I mean, it's all along the ML too
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08:12:43  <[1]Mark> what the hell
08:13:00  <[1]Mark> !pw
08:13:00  <coopserver> [1]Mark: lpvoid
08:13:26  <V453000> Mark banned from IRC
08:13:29  <V453000> yayyyy
08:13:33  <[1]Mark> :D
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08:13:52  <coopserver> <mari_kiri> Oh hey I know what lpvoid is too
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08:14:06  <coopserver> <V453000> sup
08:14:08  <coopserver> *** Game paused (connecting clients)
08:14:16  <coopserver> <mari_kiri> Is it me or do you use MSDN as your word source?
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08:14:29  <coopserver> <V453000> openttd code is the word source
08:14:44  <coopserver> <mari_kiri> Why would it have "eflags" in it though?
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08:14:53  <coopserver> <V453000> idk, could be in comments
08:15:30  <coopserver> <V453000> slugs look sad
08:15:34  <coopserver> <Mark> yes
08:15:37  <coopserver> <Mark> jammy
08:15:44  <coopserver> <mari_kiri> Yep, thanks train crash!
08:15:53  <coopserver> <mari_kiri> And yeah eflags is mentioned in the source in the crash dump code
08:18:58  <coopserver> <Mark> factory goods now bypass half the network
08:19:46  <coopserver> <mari_kiri> Seems to be rather sluggish</pun> around MSH03
08:19:59  <coopserver> <V453000> making some good progress on new industries btw :P
08:20:04  <coopserver> <Mark> really?
08:20:06  <coopserver> <Mark> pics
08:20:07  <coopserver> <mari_kiri> Might just be backlogs though
08:20:24  <coopserver> <Mark> mari_kiri: needs 3+4 from bbh05 to 06
08:20:25  <coopserver> <V453000> not very pic-worthy
08:20:26  <coopserver> <V453000> yet
08:20:28  <coopserver> <Mark> that'll sort it out
08:20:29  <coopserver> <Mark> oh
08:21:23  <coopserver> <V453000> yeah not worth showing yet
08:21:31  <coopserver> <V453000> but it will be nice and fun once complete
08:21:38  <coopserver> <Mark> cant wait
08:21:43  <coopserver> <V453000> can :P
08:22:09  <coopserver> <Mark> i will be interwebless again soon
08:22:49  <coopserver> <V453000> :(
08:22:56  <coopserver> <mari_kiri> Right, going to have a go at hooking up a diamond mine and a copper ore mine
08:23:04  <coopserver> <Mark> which ones
08:23:07  <coopserver> <mari_kiri> This time I'll actually use the sideline
08:23:19  <coopserver> <mari_kiri> Bondhall diamond, Bruworth copper, both 0% transported
08:23:38  <coopserver> <mari_kiri> Probably do a dual RoRo
08:23:48  <coopserver> <Mark> :)
08:23:53  <coopserver> <mari_kiri> Just so I have a common in and out for each
08:23:55  <coopserver> <Mark> more trains is probably the last thing we need right now
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08:27:14  <Maraxus> !pw
08:27:14  <coopserver> Maraxus: combat
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08:27:38  <coopserver> <Maraxus> hi
08:27:41  <coopserver> <Mark> hello
08:29:48  <coopserver> <V453000> well perhaps when you come from ass of the world again, I will have stuff done Mark :P
08:30:11  <coopserver> <Mark> you better :D
08:30:36  <coopserver> <V453000> how long will you be there?
08:30:58  <coopserver> <Mark> probably will be back home again in october
08:31:05  <coopserver> <V453000> :d
08:32:03  <coopserver> <Mark> will probably be able to say hi a few times before then though
08:33:39  <coopserver> <V453000> :)
08:36:32  <coopserver> <mari_kiri> I'll be back in an hour, there's a tv show on
08:36:52  <coopserver> <mari_kiri> This section should be fully functional, just needs trains... once we can take more trains, that is
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09:11:46  <coopserver> <Mark> im off
09:11:47  <coopserver> <Mark> goodnight
09:11:54  <coopserver> <Maraxus> gn
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09:31:41  <mari_kiri> Back
09:31:56  <mari_kiri> !pw
09:31:56  <coopserver> mari_kiri: sigsys
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09:32:06  <mari_kiri> Aaaand that'd be from the unix code
09:34:37  <coopserver> <mari_kiri> Hmm, are there any depots that are actually on the mainline?
09:35:32  <coopserver> <Maraxus> not anymore - they should only be there if there is an emergency
09:35:37  <coopserver> <mari_kiri> Ah right
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09:43:48  <coopserver> <mari_kiri> Ah crap how do I add trains to a group?
09:44:50  <coopserver> <mari_kiri> Wait, sorted
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10:15:04  <coopserver> <mari_kiri> Anyhow, we're now up to 905 trains
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11:07:47  <tyteen4a03> !pw
11:07:47  <coopserver> tyteen4a03: headed
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12:58:17  <maxtimbo> !pw
12:58:17  <coopserver> maxtimbo: borrow
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17:41:34  <Maraxus> !pw
17:41:34  <coopserver> Maraxus: income
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17:56:36  <Maraxus> !rcon set max_trains 982
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18:26:02  <tyteen4a03> !pw
18:26:02  <coopserver> tyteen4a03: earned
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18:56:54  <happpy> !players
18:56:54  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
18:56:58  <happpy> hi
18:57:03  <tyteen4a03> hi
18:57:05  <Maraxus> hi
18:57:11  <happpy> how  things
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19:39:25  <tyteen4a03> are you also expanding maize + fruit drop?
19:39:44  <coopserver> <Maraxus> no
19:39:47  <coopserver> <tyteen4a03> ok
19:40:21  <coopserver> <Maraxus> I'm done for tonight - cu
19:40:26  <tyteen4a03> bye
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20:49:43  <Yum> kunji east still decreasing in goods number good
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21:06:38  <Yum> !password
21:06:38  <coopserver> Yum: consts
21:06:49  <Yum> phew
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23:22:54  <mari_kiri> !pw
23:22:54  <coopserver> mari_kiri: alikes
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23:36:57  <coopserver> <mari_kiri> The exit to the copper ore/rubber/wood drop is a bit jammed
23:38:40  <coopserver> <mari_kiri> OK, that took 5 months for that train to move from the far end
23:38:47  <coopserver> <mari_kiri> Erm, the near end
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