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Log for #openttdcoop on 21st June 2015:
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01:51:04  <TimTaab> !vehicles
01:51:04  <coopserver> TimTaab: Total vehicles per type: Rail: 1413, Road: 0, Water: 0, Air: 0
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02:38:42  *** TimTaab is now known as maxtimboTab
02:39:03  <maxtimboTab> Any on?
02:43:57  <mari_kiri> "how about we start over" What does "finalize" mean again?
02:44:52  <mari_kiri> "I'm deleting excessive trains" I did a bit of that by accidentally crashing a few while messing with signals
02:51:41  <maxtimboTab> Well, the game has already been saved to archives by sylf
02:52:05  <maxtimboTab> I guess we're waiting for someone to start a new game.
02:53:18  <maxtimboTab> I saw you tried to balance train/station ratio also. lol came in after you and replaced trains that you deleted.
02:54:21  <maxtimboTab> I'll bet he did the same for me, which might be why we're back up to 1419 trains. I got it down to 1380something.
02:54:55  <maxtimboTab> I dunno. It doesn't matter though. Like I said the game has already been archived.
02:55:59  <maxtimboTab> I'm ready for a new game. I think everyone else is also.
02:57:05  <maxtimboTab> @monolouge
02:57:31  <maxtimboTab> @monologue
02:57:31  <Webster> maxtimboTab: Your current monologue is at least 8 lines long.
02:57:33  <mari_kiri> If you saw my monologue when I was there you would know what I mean when I say this: Time for the butter knife.
02:58:09  <maxtimboTab> Yeah, I have been following via the websters log.
02:58:21  <maxtimboTab> I feel for ya
02:59:37  <maxtimboTab> I've been itching for a new game. Eagerly anticipating it.
02:59:39  <mari_kiri> I tend to follow the law of "this actually works" and spamming the shit out of a station clearly does not
03:00:51  <mari_kiri> Wondering, how difficult has the current game been compared with other PSGs?
03:01:02  <maxtimboTab> My theory is 2 trains per platform + maybe 1 per platform if necessary.
03:01:42  <maxtimboTab> This is the first game I have been involved in. I have watched many games but have never participated before.
03:02:16  <maxtimboTab> Been practicing in solo games for about a year.
03:02:24  <mari_kiri> 15 is clearly larger than 4 and in practice it's clearly shit
03:02:44  <maxtimboTab> ?
03:02:45  <mari_kiri> 1-2 per plat does sound like it works
03:02:55  <maxtimboTab> Ah
03:03:06  <mari_kiri> Had 15 at the 4-platform diamond mine station before I crashed a few trains by accident but enjoyably crashed nevertheless
03:03:17  <mari_kiri> Got it down to 8
03:03:32  <maxtimboTab> It had over 60 when I got to it.
03:04:13  <maxtimboTab> And it was a ro-ro terminus combo. Awful.
03:05:31  <mari_kiri> Lemme just check something
03:05:48  <mari_kiri> !pw
03:05:48  <coopserver> mari_kiri: scores
03:05:51  <coopserver> *** Game still paused (connecting clients, number of players)
03:05:54  <coopserver> *** mari_kiri has joined
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03:05:55  <coopserver> *** Game still paused (number of players)
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03:06:32  <coopserver> <mari_kiri> OK, there's 8 on Bondhall East (the diamond mine I mentioned), so that's good
03:06:48  <coopserver> *** Game paused (connecting clients)
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03:07:06  <coopserver> <mari_kiri> 14 on bondhall mines, thanks a ton
03:07:07  <coopserver> <maxtimbo> here, let me show you my method
03:07:14  <coopserver> <mari_kiri> Which station?
03:07:20  <coopserver> <maxtimbo> ummm
03:07:39  <coopserver> <maxtimbo> hold on i'll find one that is saturated
03:08:21  <coopserver> <maxtimbo> better yet. come look at channingwell north
03:08:30  <coopserver> *** maxtimbo has joined company #1
03:08:55  <coopserver> <mari_kiri> OK, so standard terminus
03:09:28  <coopserver> <maxtimbo> see what i did there?
03:09:29  <coopserver> <mari_kiri> Ah
03:09:55  <coopserver> <mari_kiri> I will say that is actually able to cope with 12 trains even if it were to produce nothing just by the length of that track
03:10:00  <coopserver> <maxtimbo> Now if there are extra build up trains they will go into the depot
03:10:18  <coopserver> <mari_kiri> Is that where the path signal is meant to go?
03:10:19  <coopserver> <maxtimbo> yeah...
03:10:29  <coopserver> <mari_kiri> Or is it meant to be one further back?
03:10:39  <coopserver> <maxtimbo> yes. that way they go in but can't exit
03:12:41  <coopserver> <maxtimbo> here i'll spam the station and show you
03:13:27  <coopserver> <mari_kiri> Ah nice
03:14:00  <coopserver> <maxtimbo> you could even put a path signal right before the depot...
03:15:11  <coopserver> <maxtimbo> But then you just leave it there for a while and eventually if there is a wave or any kind of build up it automatically weeds them out
03:15:26  <coopserver> <mari_kiri> Ah sweet
03:16:11  <coopserver> <maxtimbo> I have been admiring Maraxus's overflow at the goods pickup
03:16:19  <coopserver> <maxtimbo> Reading up on the concept
03:16:27  <coopserver> <mari_kiri> The factory goods one?
03:16:33  <coopserver> <maxtimbo> yeah
03:16:45  <coopserver> <maxtimbo> It's really cool
03:17:04  <coopserver> <mari_kiri> Oh hey there's a reverser
03:17:18  <coopserver> <mari_kiri> Looks like there's also a few PF traps
03:17:19  <coopserver> <maxtimbo> There's a few of them
03:17:24  <coopserver> <maxtimbo> Yeha
03:17:31  <coopserver> <mari_kiri> I have yet to understand how the PF traps work
03:17:44  <coopserver> <mari_kiri> Like, sure, I know how A* works as an algorithm
03:18:05  <coopserver> <maxtimbo> have you read up on 2-way eol?
03:18:24  <coopserver> <mari_kiri> I get the feeling it applies it and if it hits a certain thing it adds an extra cost heuristic to the algorithm
03:18:41  <coopserver> <mari_kiri> I've probably read up on it very vaguely, I'll look at it again
03:19:11  <coopserver> <maxtimbo> I don't understand what you mean by algorithm and A*....
03:19:28  <coopserver> <mari_kiri> Algorithm = mathematically-based thing that does stuff
03:19:38  <coopserver> <maxtimbo> I mean I get it, I just don't understand the algorithm at all
03:19:50  <coopserver> <maxtimbo> No, I'm not that dumb
03:19:54  <coopserver> <maxtimbo> haha
03:19:55  <coopserver> <mari_kiri> A* is a pathfinding algorithm which looks for the "shortest route" given a distance and a heuristic
03:20:17  <coopserver> <maxtimbo> What's a heuristic?
03:20:28  <coopserver> <mari_kiri> Erm, a travelled distance (measured in whatever unit of cost you like) and a heuristic estimating the "cost distance" to the target
03:20:44  <coopserver> <mari_kiri> Heuristic = some estimated calculation OSLT
03:21:11  <coopserver> <mari_kiri> Basic example of a heuristic for A* would be the pythagorean distance from point X to point B after travelling from point A to point X
03:21:39  <coopserver> <mari_kiri> For OpenTTD it's probably better to estimate based on a Manhattan distance instead (that is, x+y rather than sqrt(x^2 + y^2))
03:22:03  <coopserver> <mari_kiri> Although max(x,y) might be more appropriate
03:22:38  <coopserver> <maxtimbo> Well, I know that this overflow makes use of 2-way eol
03:23:01  <coopserver> <maxtimbo> I think it is an important thing to keep in mind and understand
03:24:03  <coopserver> <mari_kiri> Just reading up on it on the page about it right now (2-way EOL), I think I get the gist of it
03:24:11  <coopserver> <maxtimbo> think of 2-way eol like this: if there is a 2-way signal that is red the train sees it as a dead end and will take any other route even if it will get it lost
03:25:00  <coopserver> <mari_kiri> Yeah I definitely understand that
03:25:18  <coopserver> <maxtimbo> Which is why maraxus's overflow is so successful. I also exercised 2-way eol for my train weeder.
03:25:56  <coopserver> <mari_kiri> Ah.
03:26:12  <coopserver> <mari_kiri> Didn't spot the 2-wayer there
03:41:39  <coopserver> <mari_kiri> If I zoom right the hell out I get ~15fps and my fan gets really loud
03:42:26  <coopserver> <maxtimbo> Yeah these games get pretty intense.
03:42:47  <coopserver> <maxtimbo> The PAX game a couple of games ago kept crashing on me.
03:43:28  <coopserver> <mari_kiri> Scares me that I can say "it's *only* 181MB" these days
03:43:29  <coopserver> <maxtimbo> I could only view it with all transparencies on
03:43:47  <coopserver> <maxtimbo> haha
03:43:56  <coopserver> <mari_kiri> Yet I have three unused desktops in this room
03:44:13  <coopserver> <mari_kiri> One was stock 128MB upgraded to 384MB, another is currently 128MB
03:44:14  <coopserver> <maxtimbo> and most people can download that in less than a minute
03:44:38  <coopserver> <mari_kiri> The 128MB one I chucked FreeDOS onto and I use about 14MB of that space as a ramdisk for Arachne (web browser)
03:44:51  <coopserver> <mari_kiri> 3x ISA, 3x PCI, 1x AGP
03:45:02  <coopserver> <mari_kiri> Not *quite* old enough to have a VESA Local Bus slot
03:45:11  <coopserver> <maxtimbo> lol
03:45:27  <coopserver> <mari_kiri> (But I used to have a comp that did have a VLB slot. Had an S3 ViRGE .)
03:46:00  <coopserver> <mari_kiri> Which reminds me, systems these days can probably emulate that in-CPU at a higher FPS than the original HW
03:46:29  <coopserver> <maxtimbo> On your cell phone
03:46:45  <coopserver> <mari_kiri> Yeah
03:47:05  <coopserver> <mari_kiri> Or on this comp I have on my desk which is basically a PCB in a cardboard box
03:47:18  <coopserver> <mari_kiri> (Raspi 1.5th gen)
03:47:36  <coopserver> <maxtimbo> I have one of those also
03:47:47  <coopserver> <mari_kiri> Have you got Quake 3 Arena running on it yet?
03:48:03  <coopserver> <maxtimbo> nah... I also have an arduino
03:48:08  <coopserver> <mari_kiri> I have Q1, Q2, and Q3A working although the former two need a few tweaks
03:48:23  <coopserver> <maxtimbo> I play with those two together
03:48:27  <coopserver> <mari_kiri> Oh hey I have one of those, standard 16MHz AVR one (Uno)
03:48:36  <coopserver> <mari_kiri> Got it to output to a VGA display
03:48:46  <coopserver> <mari_kiri> 160x50 B/W or 40x50 colour
03:48:49  <coopserver> <maxtimbo> that's cool
03:49:18  <coopserver> <mari_kiri> Also wrote a SN76496 sound chip emulator (same chip as used in the Sega Master System)
03:49:51  <coopserver> <mari_kiri> What's fun is abusing the USB serial thing and then modding an emulator to bash the actual chip writes into the arduino
03:50:03  <coopserver> <mari_kiri> Suddenly, ridiculously low-latency audio
03:50:20  <coopserver> <maxtimbo> You're not playing this game on the raspi?
03:50:28  <coopserver> <mari_kiri> Nah
03:50:29  <coopserver> <maxtimbo> I hope...
03:50:49  <coopserver> <maxtimbo> ha that would've explained any low frame rate
03:50:53  <coopserver> <mari_kiri> We're talking potentially 0.2ms latencies OSLT
03:51:10  <coopserver> <maxtimbo> Forgive me, what is OSLT?
03:51:12  <coopserver> <mari_kiri> I'm getting about 15fps fully zoomed out. One notch in and I'm pretty much back to 60fps
03:51:42  <coopserver> <maxtimbo> Same for me
03:52:15  <coopserver> <mari_kiri> i5 master race
03:52:30  <coopserver> <maxtimbo> huh?
03:52:40  <coopserver> <mari_kiri> My CPU's an i5
03:53:04  <coopserver> <maxtimbo> oh. I thought you were refering to oslt
03:53:07  <coopserver> <mari_kiri> Sandy Bridge i5 though, so the GPU has some horrible bugs in it
03:53:14  <coopserver> <mari_kiri> OSLT = Or Something Like That
03:53:30  <coopserver> <maxtimbo> oh! damn I feel dumb
03:53:55  <coopserver> <maxtimbo> hard to keep up with the internet lingo sometimes
03:54:20  <coopserver> <mari_kiri> And of course DUMB is a library used for playing mod/s3m/xm/it music
03:54:47  <coopserver> <maxtimbo> no idea what any of that is
03:54:48  <coopserver> <mari_kiri> (They're formats you don't really see in the mainstream that much these days but still really common in the demoscene)
03:55:13  <coopserver> <mari_kiri> They're a bit like midis except they sound the same on every computer
03:55:21  <coopserver> <mari_kiri> They have the samples bundled in
03:55:47  <coopserver> <maxtimbo> I have stayed away from midi since I was a kid. never been a fan
03:55:56  <coopserver> <maxtimbo> or even curious...
03:56:14  <coopserver> <mari_kiri> Oh, MIDIs are great, I'm going to listen to one right now
03:56:23  <coopserver> <maxtimbo> haha
03:56:32  <coopserver> <mari_kiri> NP: Tromboner - womp my life
03:56:42  <coopserver> <maxtimbo> do you listen to the default music this game?
03:56:53  <coopserver> <mari_kiri> Did for a few days, now tend to play Quake 2 music instead
03:57:39  <coopserver> <maxtimbo> I listened to it for one minute then promptly turned it off
03:58:48  <coopserver> <maxtimbo> I'm also a bassist and I come from a family of musicians. I dunno, it makes it hard to dig digital music
03:59:03  <coopserver> <maxtimbo> I mean, I get the draw. It just isn't for me.
03:59:21  <coopserver> <mari_kiri> I grew up with a Sega Master System. That thing could do 3 square waves and 1 noise wave
03:59:41  <coopserver> <mari_kiri> You'll be surprised at how much crap you can still fit in with just that
03:59:58  <coopserver> <maxtimbo> I don't doubt it.
04:00:00  <coopserver> <mari_kiri> Oh, also OPL2 FM synth from our PC
04:03:28  <coopserver> <mari_kiri> Yeah OK that seems to all be intact, time to play whatever the hell I'm deciding on playing next
04:03:29  <coopserver> <mari_kiri> Cya
04:03:33  <coopserver> *** mari_kiri has left the game (Leaving)
04:09:48  <mari_kiri> Decided I'll play some Raptor. Woop woop.
04:10:03  <coopserver> <maxtimbo> right on
04:10:07  <coopserver> <maxtimbo> have fun
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05:55:30  <bootmii_> !dl win64
05:55:30  <coopserver> bootmii_: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win64.zip
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06:36:39  <maxtimbo> whats up
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07:22:34  <bootmii__> !ip
07:22:34  <coopserver> bootmii__: publicserver-new.openttdcoop.org:3983
07:23:00  <maxtimbo> bootmii__, what's up
07:23:18  <bootmii__> i think i'll start playing
07:23:22  <bootmii__> on my new laptop
07:23:40  <maxtimbo> have a mouse?
07:23:55  <bootmii__> touchpad
07:23:57  <maxtimbo> Playing this game using a pad sucks
07:24:17  <bootmii__> though it is annoyingly clicky so i tap instead
07:24:45  <maxtimbo> laying rails is a pain in the arse
07:24:53  <bootmii__> just have to download nuts real quick
07:25:15  <maxtimbo> The game has been archived
07:25:16  <bootmii__> yeah i double tap drag and single tap to do a drag action
07:25:30  <bootmii__> so what's being played on the ps right now?
07:25:38  <bootmii__> and why don't we have a new game?
07:25:42  <maxtimbo> We're waiting for someone to start a new game
07:25:44  <bootmii__> one was promised for 11pm
07:25:52  <maxtimbo> !vehicles
07:25:52  <coopserver> maxtimbo: Total vehicles per type: Rail: 1413, Road: 0, Water: 0, Air: 0
07:26:01  <bootmii__> maybe that's why?
07:26:05  <maxtimbo> yeah same  game
07:26:21  <maxtimbo> I have no idea.
07:26:27  <bootmii__> hpw
07:26:35  <maxtimbo> Probably still snoozin'
07:26:41  <maxtimbo> what's hpw?
07:26:50  <bootmii__> 's openttd on windows 8?
07:27:02  <bootmii__> the openttd experience on w8
07:27:32  <bootmii__> still getting used to this keyboard
07:27:43  <bootmii__> every laptop has different keys in different places
07:27:55  <maxtimbo> I dunno if openttd works on win8. sure it does...
07:28:07  <bootmii__> but?
07:28:07  <maxtimbo> yeah, I know what you mean.
07:28:32  <maxtimbo> I haven't used windows or mac in like 7 years
07:28:39  <bootmii__> linux fan?
07:28:46  <maxtimbo> big time
07:29:11  <bootmii__> i understand there
07:29:26  <bootmii__> 's an extremely thick border around the window
07:29:38  <bootmii__> just like everything else in windows h8
07:30:17  <maxtimbo> My biggest pieve is that you can't change anything about the way it looks
07:30:38  <maxtimbo> I have a map I am have been working on.
07:30:44  <bootmii__> you mean those 16px thick window borders are there to stay!?
07:30:45  <maxtimbo> Care to check it out?
07:30:59  <bootmii__> maxtimbo: you have rcon? about the map: sure!
07:31:23  <maxtimbo> I don't. It would be in my private server
07:31:46  <bootmii__> and which is that? what client version do i need?
07:31:58  <maxtimbo> I'm loaded in 1.5.1
07:32:07  <bootmii__> great.
07:32:15  <maxtimbo> Find me at MAXTIMBO use the password camel
07:32:45  <bootmii__> that means i have to dl 151
07:32:55  <maxtimbo> no
07:33:00  <maxtimbo> don't do that
07:33:05  <maxtimbo> I'll just reload
07:33:20  <maxtimbo> You have the latest trunk from here right?
07:33:38  <bootmii__> yes i have '299
07:33:46  <maxtimbo> got it
07:34:33  <bootmii__> I do give it credit though. They dropped the ugly monospace fonts (courier new, lucida console)
07:34:33  <maxtimbo> I'm up
07:35:05  <bootmii__> I'm at 80.6MB of NUTS
07:35:23  <maxtimbo> damn. you have a slow connection?
07:35:41  <bootmii__> and decided, "let's just use consolas for everything"
07:35:48  <bootmii__> and it DOES work for everything
07:36:00  <bootmii__> right now I'm downloading TTRS
07:36:29  <bootmii__> done. i can join now
07:37:14  <maxtimbo> same creds as before
07:37:19  <bootmii__> maxtimbo@HH:32:19: yeah, geographical limitations and all
07:38:03  <maxtimbo> Where in the world are you?
07:41:31  <maxtimbo> @whois bootmii__
07:42:40  <bootmii__> where do i get bk tunnel, brick freight, canti bridge and pgs?
07:43:09  <bootmii__> what dod o ,oss?
07:43:14  <maxtimbo> I'll reload in a vanilla game
07:44:07  <maxtimbo> I'm up
07:45:52  <bootmii__> HH:40:06: I meant "what did I miss?"
07:46:27  <mari_kiri> Lucida Console's alright, but the god-tier fonts are DejaVu/Bitstream Vera Sans Mono and Terminus
07:48:10  <bootmii__> EVERYTHING seems faster on this one
07:48:48  <bootmii__> anyway, it's a good HM. just place some other things to make psg299 fun and we
07:48:51  <bootmii__> ll be set.
07:49:09  <maxtimbo> like what?
07:49:32  <bootmii__> industries, towns, climate, that kind of stuff
07:50:17  <bootmii__> i just tap and drag with two fingers to pan the map
07:50:30  <bootmii__> also, newgrfs
07:50:38  <maxtimbo> def needs grfs
07:50:39  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
07:50:58  <maxtimbo> haha ok webster
07:51:06  <maxtimbo> haha
07:51:28  <maxtimbo> mari_kiri, you still on?
07:52:08  <bootmii__> he came out of nowhere saying something about FOSS mono fonts being cooler
07:54:12  <bootmii__> i guess he left as quickly as he came
07:54:33  <maxtimbo> meh
07:54:56  <bootmii__> i suggest use 8bpp-only grfs as much as possible
07:55:04  <bootmii__> simply because they're smaller
07:55:05  <maxtimbo> Why?
07:55:13  <maxtimbo> ugh
07:55:34  <bootmii__> maxtimbo: you
07:55:37  <maxtimbo> well, there really isn't much to choose from when it comes to 32bpp
07:55:42  <bootmii__> re using zbase? really?
07:55:58  <maxtimbo> yeah. it's ugle as sin
07:56:09  <bootmii__> i meant extra zoom/32bpp assets (looking at you, nuts)
07:56:34  <maxtimbo> I like the new trains in nuts.
07:56:48  <bootmii__> maxtimbo: stop living in a dollhouse and use opengfx already! /endflame
07:57:11  <maxtimbo> a doll house. haha
07:57:55  <bootmii__> wanna know why nuts is >80MB? because they got WAY too carried away with the e/z and made 32bpp assets for nearly everything
07:58:40  <maxtimbo> I would like to see more, honeslty. and the rails updated to 32bpp
07:58:44  <maxtimbo> just me...
07:58:48  <bootmii__> and being forced to use 8bpp rails for this grf in zbase really is "ugly as sin"
07:58:52  <bootmii__> okay
07:59:17  <bootmii__> but for those of us with 256kbps please ftlog make it optional
07:59:21  <maxtimbo> They fit nicely, though...
07:59:35  <bootmii__> true
07:59:40  <bootmii__> definitely true
07:59:57  <bootmii__> but make the 32bpp assets an optional component
08:00:41  <maxtimbo> eh.. beyond my comprehension as to how one would implement that
08:01:34  <bootmii__> so people like maxtimbo with fiber to the house (zbase is 300MB, and ogfx is 10MB. hmm.......) like maxtimbo can have their 32bpp and low-tier DSL users like us don't have to wait for hours for every new psg! /endflame
08:02:07  <bootmii__> oh my god
08:02:17  <maxtimbo> hey man, I'm with you. I just don't know how one would do that
08:02:29  <maxtimbo> on the programing side of things
08:02:49  <bootmii__> maybe put it on the RM for NG.6
08:03:00  <bootmii__> *NewGRF 0.6.0
08:03:25  <bootmii__> *roadmap
08:03:32  <bootmii__> stupid abbrev habit...
08:04:19  <mari_kiri> maxtimbo: Yeap
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08:04:56  <bootmii_> although 1Kx1K is on the ginormous side
08:05:13  <mari_kiri> If 8bpp is "ugly as sin" then you're doing pixel art wrong
08:05:20  <mari_kiri> 8bpp best bpp
08:05:28  *** bootmii__ has quit IRC
08:05:40  <maxtimbo> mari_kiri, I was talking about zbase
08:05:45  <mari_kiri> Ah hmm
08:05:56  <maxtimbo> check it out
08:06:18  <bootmii_> (and again, would take longer to download than we actually have to connect)
08:06:22  <maxtimbo> I have a map up on a private server if you would care to take a look...
08:06:30  <mari_kiri> Sure thing
08:06:31  <bootmii_> pw: camel
08:07:12  <maxtimbo> server name MAXTIMBO
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08:07:26  <mari_kiri> But yeah, not to be confused with "8-bit graphics" which usually refers to anything between 1 and 4 bpp
08:07:34  <mari_kiri> With some extra restrictions
08:07:35  <bootmii_> hello Hiddenfunstuff
08:07:38  <Hiddenfunstuff> yes
08:09:24  <maxtimbo> I'm up
08:09:48  <bootmii_> i mean it's 160kb NOW, but in a coop game it will be at least 640kb
08:10:12  <bootmii_> and that takes 5 seconds plus whatever time the client freezes for
08:13:00  <bootmii_> it's nice having a computer that doesn't disconnect you when you plug it in
08:13:06  <bootmii_> or unplug it
08:13:13  <bootmii_> or while it's asleep (!)
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10:11:47  *** ChanServ sets mode: +o StarLite
10:14:36  *** Jam35_ is now known as Jam35
10:23:33  <Jam35> Sylf, smaller mines R0010 does not appear in my list until I remove R0009
10:34:11  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG299_Start.sav
10:34:11  <coopserver> Starting download...
10:34:15  <coopserver> Savegame successfully downloaded
10:34:56  <Jam35> !rcon ls
10:34:57  <coopserver> 0) .. (Parent directory)
10:34:58  <coopserver> 1) autosave/ (Directory)
10:34:59  <coopserver> 2) uploads/ (Directory)
10:35:00  <coopserver> 3) game.sav
10:35:01  <coopserver> 4) desyncstart.sav
10:35:02  <coopserver> Jam35: You have 5 more messages. Type !less to view them
10:35:10  <Jam35> !rcon cd 2
10:35:12  <Jam35> !rcon ls
10:35:14  <coopserver> 0) .. (Parent directory)
10:35:15  <coopserver> 1) PSG299_Start.sav
10:35:16  <coopserver> 2) psg_298_start2.sav
10:35:17  <coopserver> 3) psg_298_start.sav
10:35:18  <coopserver> 4) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Sep%202154.sav
10:35:19  <coopserver> Jam35: You have 89 more messages. Type !less to view them
10:35:38  <Jam35> !rcon load 1
10:35:39  <coopserver> Starting new game
10:35:45  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27299)
10:35:46  <coopserver> *** Game still paused (manual, number of players)
10:36:28  <Jam35> !pw
10:36:28  <coopserver> Jam35: invoke
10:36:34  <coopserver> *** Game still paused (manual, connecting clients, number of players)
10:36:35  <coopserver> *** Jam35 has joined
10:36:36  <coopserver> *** Game still paused (manual, number of players)
10:36:48  <Jam35> !setdef
10:36:48  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
10:36:51  <Jam35> !auto
10:36:52  <coopserver> *** Game still paused (number of players)
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10:38:16  <Jam35> @gamenr 299
10:38:22  <Jam35> !gamenr 299
10:38:48  <Jam35> @stage planning
10:38:48  *** Webster changes topic to "Cooperative OpenTTD | PSG298 (r27299) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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13:21:47  <maxtimbo> !vehcles
13:21:52  <maxtimbo> !vehicles
13:21:52  <coopserver> maxtimbo: Total vehicles per type: Rail: 0, Road: 0, Water: 0, Air: 0
13:22:10  <maxtimbo> !trunk
13:23:33  <maxtimbo> !pw
13:23:33  <coopserver> maxtimbo: scaler
13:23:41  <coopserver> *** Game still paused (connecting clients, number of players)
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15:19:42  <V453000> !dl win64
15:19:42  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win64.zip
15:20:07  <V453000> !pw
15:20:07  <coopserver> V453000: modulo
15:22:14  <V453000> !pw
15:22:14  <coopserver> V453000: strcmp
15:22:26  <coopserver> *** Game still paused (connecting clients, number of players)
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15:33:46  <Maraxus> !pw
15:33:46  <coopserver> Maraxus: guards
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16:12:10  <MaxtimboMobile> !vehicles
16:12:10  <coopserver> MaxtimboMobile: Total vehicles per type: Rail: 0, Road: 0, Water: 0, Air: 0
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19:20:37  <bootmii> !pw
19:20:37  <coopserver> bootmii: caused
19:21:28  <bootmii> !pw
19:21:28  <coopserver> bootmii: origin
19:21:36  <coopserver> *** Game still paused (connecting clients, number of players)
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19:22:05  <coopserver> *** Game still paused (number of players)
19:22:08  <coopserver> *** Game still paused (connecting clients, number of players)
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19:22:21  <coopserver> *** Game unpaused (number of players)
19:22:35  <bootmii> so what's the network plan like?
19:23:09  <bootmii> anyone here?
19:23:15  <V453000> planning :)
19:23:16  <V453000> make a plan
19:23:44  <bootmii> pax game?
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19:25:22  <bootmii> no wait
19:25:28  <bootmii> there's a LOT of coal mines
19:25:32  <bootmii> so how about this
19:25:45  <bootmii> a coal-oriented map?
19:25:54  <bootmii> *route?
19:26:55  <bootmii> no wait
19:27:02  <bootmii> let's do a cargo game in general
19:27:13  <bootmii> but what layout?
19:29:07  <bootmii> wood refit game?
19:29:18  <bootmii> where do I post plans?
19:31:40  <Jam35> draw it in game
19:31:46  <Jam35> and add signs
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19:37:47  <bootmii> I want someone else's ideas
19:38:57  <bootmii> I honestly don't know where to begin
19:39:28  <bootmii> and can we update the topic?
19:39:31  <bootmii> please?
19:40:22  <bootmii> Is anyone else around?
19:40:28  <bootmii> hello?
19:41:06  <bootmii> ugh
19:41:57  <Jam35> !pw
19:41:57  <coopserver> Jam35: buflen
19:42:03  <coopserver> *** Game paused (connecting clients)
19:42:04  <coopserver> *** Jam35 has joined
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19:42:08  <coopserver> <Jam35> hello
19:42:20  <bootmii> hi
19:42:59  <bootmii> I don't know what plan would be best and how it would work out.
19:43:17  <bootmii> @webster
19:43:20  <bootmii> @help
19:43:20  <Webster> bootmii: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
19:43:23  <bootmii> @commands
19:43:23  <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
19:43:31  <coopserver> <Jam35> there isn't a 'best' plan
19:43:44  <coopserver> <Jam35> just say what you want to build
19:44:05  <coopserver> <Jam35> if it has problems people will say
19:44:31  <coopserver> <Jam35> or if it's fine and people like it they will vote for it
19:44:45  <coopserver> <bootmii> !help
19:46:48  <Jam35> some helpful stuff here: http://wiki.openttdcoop.org/Planning
19:52:16  <coopserver> *** Jam35 has joined company #1
20:15:55  <coopserver> *** Jam35 has joined spectators
20:15:59  <coopserver> <Jam35> done i guess
20:16:54  <coopserver> <Jam35> your sign should read !plan /bootmii
20:17:05  <coopserver> <Jam35> !!NETWORK PLAN is for final choice
20:17:50  <V453000> heyo Jam666 :)
20:17:55  <coopserver> <Jam35> hihi
20:18:18  <coopserver> <Jam35> I suppose you have plans for #300? :)
20:19:32  <Jam35> oh and can someone update game nr in title, I forgot command
20:19:50  <Jam35> we are 299
20:23:07  <V453000> no, I dont have any :)
20:23:16  <V453000> all my plans == newgrfs now
20:27:42  <Maraxus> !pw
20:27:42  <coopserver> Maraxus: street
20:27:52  <coopserver> *** Game paused (connecting clients)
20:27:55  <coopserver> *** Maraxus has joined
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20:40:18  <Maraxus> @topic get 2
20:40:18  <Webster> Maraxus: PSG298 (r27299)
20:40:55  *** V453000 changes topic to "Cooperative OpenTTD | PSG299 (r27299) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
20:41:00  <V453000> (:
20:41:09  <Maraxus> :)
20:41:37  <Jam35> but what did he type? :D
20:45:39  <coopserver> *** Maraxus has joined company #1
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20:52:14  <maxtimbo> hello
20:52:20  <Maraxus> hi
20:52:45  <maxtimbo> !pw
20:52:45  <coopserver> maxtimbo: expand
20:52:59  <maxtimbo> I saw the new game. just glanced at it
20:53:17  <coopserver> *** Game paused (connecting clients)
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20:57:14  <Jam35> maxtimbo if you want a wiki account pm me your email
20:58:51  <coopserver> <maxtimbo> It's so swampy haha
20:59:48  <coopserver> <maxtimbo> Jam35: you drew this heightmap?
21:00:35  <Jam35> yeah
21:01:26  <Jam35> more like randomized some pixels but yes
21:01:27  <coopserver> <maxtimbo> nice. do you use gimp?
21:01:36  <Jam35> paint.net
21:02:05  <coopserver> <maxtimbo> I've been refining my techniques with gimp. I'll check that site out
21:02:21  <Jam35> its just an expanded paint for windows
21:02:27  <Jam35> i like it
21:02:37  <Jam35> simple but enough for this
21:03:19  <maxtimbo> Yeah, you really don't need much
21:03:33  <Jam35> and gimp always used to crash on me
21:03:38  <Jam35> losing work
21:03:54  <Jam35> annoying, maybe it's better these days idk
21:04:10  <Jam35> it was good when it worked :P
21:04:14  <maxtimbo> It is. I remember those days. It did crash a lot
21:12:50  <Jam35> nearly bedtime for me bfn
21:12:54  <coopserver> *** Jam35 has left the game (Leaving)
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21:19:50  <Bunnehrawr> @quickstart
21:19:51  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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21:38:35  <maxtimbo> !players
21:38:35  <coopserver> maxtimbo: There are currently 1 players and 1 spectators, making a total of 2 clients connected
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21:53:08  <bootmii> so we wait
21:53:17  <bootmii> for about another hour
21:53:31  <maxtimbo> probably more.
21:53:43  <maxtimbo> I wouldn't rush it
21:54:15  <bootmii> my plan was to connect the five major cities in a two-way ring
21:54:36  <maxtimbo> did you post it? I didn't it see it on the map...
21:55:08  <bootmii> it's !plan / someone
21:55:25  <bootmii> but I had more pressing concerns
21:55:30  <maxtimbo> oh. it was unfinished...
21:55:31  <bootmii> and out of date too
21:55:54  <bootmii> w/ the exception of reekara they're no longer the five major cities
21:57:00  <bootmii> they should really have a keyboard shortcut for sign list
21:58:04  <bootmii> it says at nuts brainmelter needs cl3 for 148mph
21:58:12  <bootmii> buuuuuut who cares?
22:01:28  <coopserver> *** bootmii has left the game (general timeout)
22:01:29  <coopserver> *** Game paused (number of players)
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22:17:44  <bootmii> back from a road trip, what did I miss?
22:18:02  <bootmii> @log
22:18:05  <bootmii> @logs
22:18:05  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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22:19:04  <bootmii> windows 8 must be speeding up my game
22:19:22  <bootmii> running MUCH faster on a 2.16GHz pentium
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22:22:03  <bootmii> !pw
22:22:03  <coopserver> bootmii: panels
22:22:12  <coopserver> *** Game still paused (connecting clients, number of players)
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22:22:35  <coopserver> *** Game still paused (number of players)
22:22:36  <coopserver> *** Game unpaused (number of players)
22:24:50  <bootmii> can we like do the time cheat?
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22:25:17  <bootmii> no discussion during those last 20 minutes
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23:11:32  <coopserver> *** bootmii has left the game (general timeout)
23:11:33  <coopserver> *** Game paused (number of players)
23:11:33  <bootmii> ready?
23:11:33  <bootmii> where is everyone?
23:11:47  <bootmii> !pw
23:11:47  <coopserver> bootmii: system
23:12:14  <coopserver> *** Game still paused (connecting clients, number of players)
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23:12:44  <coopserver> *** Game still paused (number of players)
23:12:45  <coopserver> *** Game unpaused (number of players)
23:12:46  <bootmii> WAKE UP! It's gonna be 2067 in like 10 minutes?
23:15:34  <bootmii> Wake up!
23:15:44  <bootmii> It's July 2066!
23:18:04  <bootmii> In five minutes we can begin!
23:24:31  <bootmii> Wake up, the Brainmelter's out!
23:28:13  <bootmii> Sylf: Wake up already!
23:30:43  <bootmii> If everyone's here, then why is nobody responding?
23:30:53  <bootmii> They are logged into IRC, right?
23:30:56  <bootmii> !wakeup
23:31:00  <bootmii> @wakeup
23:31:04  <bootmii> @help
23:31:04  <Webster> bootmii: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
23:31:09  <bootmii> @commands
23:31:09  <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
23:31:19  <bootmii> @alert
23:31:19  <Webster> bootmii: (alert [<channel>] <text>) -- Sends <text> to all the users in <channel> who have the <channel>,op capability.
23:31:34  <bootmii> @alert #openttdcoop wake up already!
23:31:50  <bootmii> @commands
23:31:50  <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
23:32:02  <bootmii> @azn
23:32:02  <Webster> bootmii: (azn <text>) -- Returns <text> with the l's made into r's and r's made into l's.
23:32:14  <bootmii> @commands
23:32:14  <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
23:32:16  <bootmii> @2tt
23:32:16  <Webster> ttt: Two/Three Tile Trains, a gamestyle
23:32:21  <bootmii> @3tt
23:32:21  <Webster> ttt: Two/Three Tile Trains, a gamestyle
23:32:26  <bootmii> @abr12
23:32:27  <Webster> Advanced Building Revue 12: Overflows III at #openttdcoop - http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
23:32:34  <bootmii> @afternoon
23:32:34  <Webster> Af'noon bootmii
23:32:47  <bootmii> @announce
23:32:56  <bootmii> @ANNOUNCE LIST
23:32:57  <Webster> bootmii: blog, dznews, and openttd
23:35:32  <bootmii> @commands
23:41:00  *** Saladan0 has joined #openttdcoop
23:41:03  <Saladan0> !password
23:41:03  <coopserver> Saladan0: hyphen
23:41:15  <coopserver> *** Game paused (connecting clients)
23:41:20  <coopserver> *** Saladan0 has joined
23:41:21  <coopserver> *** Game unpaused (connecting clients)
23:41:30  <bootmii> oh hey saladan0
23:41:38  <bootmii> go see !plan / Jam35
23:41:40  <Saladan0> Good afternoon~
23:41:48  <Saladan0> Dont worry, Im not touching anything
23:41:56  <Saladan0> its been roughly a year since ive last been on I think
23:42:03  <Saladan0> Just trying to get reaclimated
23:42:23  <bootmii> now if you've ever been to an #openttdcoop game before, let's see the logic behind the plan.
23:42:35  <Saladan0> Ive been to plenty
23:42:37  <Saladan0> throughout the years
23:42:45  <Saladan0> but never stayed long enough to be real good
23:43:21  <Saladan0> Last time I was on, Sylf taught me a lot of things, even though I think it made him exasperated sometimes
23:43:43  <Saladan0> Openttdcoop has a real good community, and I figured id just take another look again
23:44:11  <bootmii> ALRIGHT WE HAVE THE BRAINMELTER NOW
23:44:43  <Saladan0> Good timing
23:44:50  <Saladan0> When is the first stage?
23:59:33  <bootmii> I voted in favor of Jam35's plan
23:59:40  *** bootmii has quit IRC
23:59:43  <coopserver> *** bootmii has left the game (Leaving)

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