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00:42:02 *** bootmii_ has joined #openttdcoop 00:48:50 *** bootmii has quit IRC 01:26:52 *** bootmii has joined #openttdcoop 01:33:33 *** bootmii_ has quit IRC 01:36:56 *** cornjuliox2 has quit IRC 01:40:34 *** cornjuliox has joined #openttdcoop 01:51:04 <TimTaab> !vehicles 01:51:04 <coopserver> TimTaab: Total vehicles per type: Rail: 1413, Road: 0, Water: 0, Air: 0 02:17:25 *** liq3 has joined #openttdcoop 02:38:42 *** TimTaab is now known as maxtimboTab 02:39:03 <maxtimboTab> Any on? 02:43:57 <mari_kiri> "how about we start over" What does "finalize" mean again? 02:44:52 <mari_kiri> "I'm deleting excessive trains" I did a bit of that by accidentally crashing a few while messing with signals 02:51:41 <maxtimboTab> Well, the game has already been saved to archives by sylf 02:52:05 <maxtimboTab> I guess we're waiting for someone to start a new game. 02:53:18 <maxtimboTab> I saw you tried to balance train/station ratio also. lol came in after you and replaced trains that you deleted. 02:54:21 <maxtimboTab> I'll bet he did the same for me, which might be why we're back up to 1419 trains. I got it down to 1380something. 02:54:55 <maxtimboTab> I dunno. It doesn't matter though. Like I said the game has already been archived. 02:55:59 <maxtimboTab> I'm ready for a new game. I think everyone else is also. 02:57:05 <maxtimboTab> @monolouge 02:57:31 <maxtimboTab> @monologue 02:57:31 <Webster> maxtimboTab: Your current monologue is at least 8 lines long. 02:57:33 <mari_kiri> If you saw my monologue when I was there you would know what I mean when I say this: Time for the butter knife. 02:58:09 <maxtimboTab> Yeah, I have been following via the websters log. 02:58:21 <maxtimboTab> I feel for ya 02:59:37 <maxtimboTab> I've been itching for a new game. Eagerly anticipating it. 02:59:39 <mari_kiri> I tend to follow the law of "this actually works" and spamming the shit out of a station clearly does not 03:00:51 <mari_kiri> Wondering, how difficult has the current game been compared with other PSGs? 03:01:02 <maxtimboTab> My theory is 2 trains per platform + maybe 1 per platform if necessary. 03:01:42 <maxtimboTab> This is the first game I have been involved in. I have watched many games but have never participated before. 03:02:16 <maxtimboTab> Been practicing in solo games for about a year. 03:02:24 <mari_kiri> 15 is clearly larger than 4 and in practice it's clearly shit 03:02:44 <maxtimboTab> ? 03:02:45 <mari_kiri> 1-2 per plat does sound like it works 03:02:55 <maxtimboTab> Ah 03:03:06 <mari_kiri> Had 15 at the 4-platform diamond mine station before I crashed a few trains by accident but enjoyably crashed nevertheless 03:03:17 <mari_kiri> Got it down to 8 03:03:32 <maxtimboTab> It had over 60 when I got to it. 03:04:13 <maxtimboTab> And it was a ro-ro terminus combo. Awful. 03:05:31 <mari_kiri> Lemme just check something 03:05:48 <mari_kiri> !pw 03:05:48 <coopserver> mari_kiri: scores 03:05:51 <coopserver> *** Game still paused (connecting clients, number of players) 03:05:54 <coopserver> *** mari_kiri has joined 03:05:54 *** maxtimbo has joined #openttdcoop 03:05:55 <coopserver> *** Game still paused (number of players) 03:05:56 <coopserver> *** Game unpaused (number of players) 03:06:32 <coopserver> <mari_kiri> OK, there's 8 on Bondhall East (the diamond mine I mentioned), so that's good 03:06:48 <coopserver> *** Game paused (connecting clients) 03:06:52 <coopserver> *** maxtimbo has joined 03:06:53 <coopserver> *** Game unpaused (connecting clients) 03:07:06 <coopserver> <mari_kiri> 14 on bondhall mines, thanks a ton 03:07:07 <coopserver> <maxtimbo> here, let me show you my method 03:07:14 <coopserver> <mari_kiri> Which station? 03:07:20 <coopserver> <maxtimbo> ummm 03:07:39 <coopserver> <maxtimbo> hold on i'll find one that is saturated 03:08:21 <coopserver> <maxtimbo> better yet. come look at channingwell north 03:08:30 <coopserver> *** maxtimbo has joined company #1 03:08:55 <coopserver> <mari_kiri> OK, so standard terminus 03:09:28 <coopserver> <maxtimbo> see what i did there? 03:09:29 <coopserver> <mari_kiri> Ah 03:09:55 <coopserver> <mari_kiri> I will say that is actually able to cope with 12 trains even if it were to produce nothing just by the length of that track 03:10:00 <coopserver> <maxtimbo> Now if there are extra build up trains they will go into the depot 03:10:18 <coopserver> <mari_kiri> Is that where the path signal is meant to go? 03:10:19 <coopserver> <maxtimbo> yeah... 03:10:29 <coopserver> <mari_kiri> Or is it meant to be one further back? 03:10:39 <coopserver> <maxtimbo> yes. that way they go in but can't exit 03:12:41 <coopserver> <maxtimbo> here i'll spam the station and show you 03:13:27 <coopserver> <mari_kiri> Ah nice 03:14:00 <coopserver> <maxtimbo> you could even put a path signal right before the depot... 03:15:11 <coopserver> <maxtimbo> But then you just leave it there for a while and eventually if there is a wave or any kind of build up it automatically weeds them out 03:15:26 <coopserver> <mari_kiri> Ah sweet 03:16:11 <coopserver> <maxtimbo> I have been admiring Maraxus's overflow at the goods pickup 03:16:19 <coopserver> <maxtimbo> Reading up on the concept 03:16:27 <coopserver> <mari_kiri> The factory goods one? 03:16:33 <coopserver> <maxtimbo> yeah 03:16:45 <coopserver> <maxtimbo> It's really cool 03:17:04 <coopserver> <mari_kiri> Oh hey there's a reverser 03:17:18 <coopserver> <mari_kiri> Looks like there's also a few PF traps 03:17:19 <coopserver> <maxtimbo> There's a few of them 03:17:24 <coopserver> <maxtimbo> Yeha 03:17:31 <coopserver> <mari_kiri> I have yet to understand how the PF traps work 03:17:44 <coopserver> <mari_kiri> Like, sure, I know how A* works as an algorithm 03:18:05 <coopserver> <maxtimbo> have you read up on 2-way eol? 03:18:24 <coopserver> <mari_kiri> I get the feeling it applies it and if it hits a certain thing it adds an extra cost heuristic to the algorithm 03:18:41 <coopserver> <mari_kiri> I've probably read up on it very vaguely, I'll look at it again 03:19:11 <coopserver> <maxtimbo> I don't understand what you mean by algorithm and A*.... 03:19:28 <coopserver> <mari_kiri> Algorithm = mathematically-based thing that does stuff 03:19:38 <coopserver> <maxtimbo> I mean I get it, I just don't understand the algorithm at all 03:19:50 <coopserver> <maxtimbo> No, I'm not that dumb 03:19:54 <coopserver> <maxtimbo> haha 03:19:55 <coopserver> <mari_kiri> A* is a pathfinding algorithm which looks for the "shortest route" given a distance and a heuristic 03:20:17 <coopserver> <maxtimbo> What's a heuristic? 03:20:28 <coopserver> <mari_kiri> Erm, a travelled distance (measured in whatever unit of cost you like) and a heuristic estimating the "cost distance" to the target 03:20:44 <coopserver> <mari_kiri> Heuristic = some estimated calculation OSLT 03:21:11 <coopserver> <mari_kiri> Basic example of a heuristic for A* would be the pythagorean distance from point X to point B after travelling from point A to point X 03:21:39 <coopserver> <mari_kiri> For OpenTTD it's probably better to estimate based on a Manhattan distance instead (that is, x+y rather than sqrt(x^2 + y^2)) 03:22:03 <coopserver> <mari_kiri> Although max(x,y) might be more appropriate 03:22:38 <coopserver> <maxtimbo> Well, I know that this overflow makes use of 2-way eol 03:23:01 <coopserver> <maxtimbo> I think it is an important thing to keep in mind and understand 03:24:03 <coopserver> <mari_kiri> Just reading up on it on the page about it right now (2-way EOL), I think I get the gist of it 03:24:11 <coopserver> <maxtimbo> think of 2-way eol like this: if there is a 2-way signal that is red the train sees it as a dead end and will take any other route even if it will get it lost 03:25:00 <coopserver> <mari_kiri> Yeah I definitely understand that 03:25:18 <coopserver> <maxtimbo> Which is why maraxus's overflow is so successful. I also exercised 2-way eol for my train weeder. 03:25:56 <coopserver> <mari_kiri> Ah. 03:26:12 <coopserver> <mari_kiri> Didn't spot the 2-wayer there 03:41:39 <coopserver> <mari_kiri> If I zoom right the hell out I get ~15fps and my fan gets really loud 03:42:26 <coopserver> <maxtimbo> Yeah these games get pretty intense. 03:42:47 <coopserver> <maxtimbo> The PAX game a couple of games ago kept crashing on me. 03:43:28 <coopserver> <mari_kiri> Scares me that I can say "it's *only* 181MB" these days 03:43:29 <coopserver> <maxtimbo> I could only view it with all transparencies on 03:43:47 <coopserver> <maxtimbo> haha 03:43:56 <coopserver> <mari_kiri> Yet I have three unused desktops in this room 03:44:13 <coopserver> <mari_kiri> One was stock 128MB upgraded to 384MB, another is currently 128MB 03:44:14 <coopserver> <maxtimbo> and most people can download that in less than a minute 03:44:38 <coopserver> <mari_kiri> The 128MB one I chucked FreeDOS onto and I use about 14MB of that space as a ramdisk for Arachne (web browser) 03:44:51 <coopserver> <mari_kiri> 3x ISA, 3x PCI, 1x AGP 03:45:02 <coopserver> <mari_kiri> Not *quite* old enough to have a VESA Local Bus slot 03:45:11 <coopserver> <maxtimbo> lol 03:45:27 <coopserver> <mari_kiri> (But I used to have a comp that did have a VLB slot. Had an S3 ViRGE .) 03:46:00 <coopserver> <mari_kiri> Which reminds me, systems these days can probably emulate that in-CPU at a higher FPS than the original HW 03:46:29 <coopserver> <maxtimbo> On your cell phone 03:46:45 <coopserver> <mari_kiri> Yeah 03:47:05 <coopserver> <mari_kiri> Or on this comp I have on my desk which is basically a PCB in a cardboard box 03:47:18 <coopserver> <mari_kiri> (Raspi 1.5th gen) 03:47:36 <coopserver> <maxtimbo> I have one of those also 03:47:47 <coopserver> <mari_kiri> Have you got Quake 3 Arena running on it yet? 03:48:03 <coopserver> <maxtimbo> nah... I also have an arduino 03:48:08 <coopserver> <mari_kiri> I have Q1, Q2, and Q3A working although the former two need a few tweaks 03:48:23 <coopserver> <maxtimbo> I play with those two together 03:48:27 <coopserver> <mari_kiri> Oh hey I have one of those, standard 16MHz AVR one (Uno) 03:48:36 <coopserver> <mari_kiri> Got it to output to a VGA display 03:48:46 <coopserver> <mari_kiri> 160x50 B/W or 40x50 colour 03:48:49 <coopserver> <maxtimbo> that's cool 03:49:18 <coopserver> <mari_kiri> Also wrote a SN76496 sound chip emulator (same chip as used in the Sega Master System) 03:49:51 <coopserver> <mari_kiri> What's fun is abusing the USB serial thing and then modding an emulator to bash the actual chip writes into the arduino 03:50:03 <coopserver> <mari_kiri> Suddenly, ridiculously low-latency audio 03:50:20 <coopserver> <maxtimbo> You're not playing this game on the raspi? 03:50:28 <coopserver> <mari_kiri> Nah 03:50:29 <coopserver> <maxtimbo> I hope... 03:50:49 <coopserver> <maxtimbo> ha that would've explained any low frame rate 03:50:53 <coopserver> <mari_kiri> We're talking potentially 0.2ms latencies OSLT 03:51:10 <coopserver> <maxtimbo> Forgive me, what is OSLT? 03:51:12 <coopserver> <mari_kiri> I'm getting about 15fps fully zoomed out. One notch in and I'm pretty much back to 60fps 03:51:42 <coopserver> <maxtimbo> Same for me 03:52:15 <coopserver> <mari_kiri> i5 master race 03:52:30 <coopserver> <maxtimbo> huh? 03:52:40 <coopserver> <mari_kiri> My CPU's an i5 03:53:04 <coopserver> <maxtimbo> oh. I thought you were refering to oslt 03:53:07 <coopserver> <mari_kiri> Sandy Bridge i5 though, so the GPU has some horrible bugs in it 03:53:14 <coopserver> <mari_kiri> OSLT = Or Something Like That 03:53:30 <coopserver> <maxtimbo> oh! damn I feel dumb 03:53:55 <coopserver> <maxtimbo> hard to keep up with the internet lingo sometimes 03:54:20 <coopserver> <mari_kiri> And of course DUMB is a library used for playing mod/s3m/xm/it music 03:54:47 <coopserver> <maxtimbo> no idea what any of that is 03:54:48 <coopserver> <mari_kiri> (They're formats you don't really see in the mainstream that much these days but still really common in the demoscene) 03:55:13 <coopserver> <mari_kiri> They're a bit like midis except they sound the same on every computer 03:55:21 <coopserver> <mari_kiri> They have the samples bundled in 03:55:47 <coopserver> <maxtimbo> I have stayed away from midi since I was a kid. never been a fan 03:55:56 <coopserver> <maxtimbo> or even curious... 03:56:14 <coopserver> <mari_kiri> Oh, MIDIs are great, I'm going to listen to one right now 03:56:23 <coopserver> <maxtimbo> haha 03:56:32 <coopserver> <mari_kiri> NP: Tromboner - womp my life 03:56:42 <coopserver> <maxtimbo> do you listen to the default music this game? 03:56:53 <coopserver> <mari_kiri> Did for a few days, now tend to play Quake 2 music instead 03:57:39 <coopserver> <maxtimbo> I listened to it for one minute then promptly turned it off 03:58:48 <coopserver> <maxtimbo> I'm also a bassist and I come from a family of musicians. I dunno, it makes it hard to dig digital music 03:59:03 <coopserver> <maxtimbo> I mean, I get the draw. It just isn't for me. 03:59:21 <coopserver> <mari_kiri> I grew up with a Sega Master System. That thing could do 3 square waves and 1 noise wave 03:59:41 <coopserver> <mari_kiri> You'll be surprised at how much crap you can still fit in with just that 03:59:58 <coopserver> <maxtimbo> I don't doubt it. 04:00:00 <coopserver> <mari_kiri> Oh, also OPL2 FM synth from our PC 04:03:28 <coopserver> <mari_kiri> Yeah OK that seems to all be intact, time to play whatever the hell I'm deciding on playing next 04:03:29 <coopserver> <mari_kiri> Cya 04:03:33 <coopserver> *** mari_kiri has left the game (Leaving) 04:09:48 <mari_kiri> Decided I'll play some Raptor. Woop woop. 04:10:03 <coopserver> <maxtimbo> right on 04:10:07 <coopserver> <maxtimbo> have fun 04:14:30 *** bootmii_ has joined #openttdcoop 04:21:57 <coopserver> *** maxtimbo has left the game (Leaving) 04:21:58 <coopserver> *** Game paused (number of players) 04:42:57 *** bootmii_ has quit IRC 04:52:44 *** bootmii_ has joined #openttdcoop 05:20:28 *** Progman has joined #openttdcoop 05:55:01 *** bootmii_ has joined #openttdcoop 05:55:30 <bootmii_> !dl win64 05:55:30 <coopserver> bootmii_: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win64.zip 06:00:55 *** bootmii has quit IRC 06:35:10 *** bootmii__ has joined #openttdcoop 06:36:39 <maxtimbo> whats up 06:42:37 *** bootmii_ has quit IRC 07:12:42 *** wicope has joined #openttdcoop 07:22:34 <bootmii__> !ip 07:22:34 <coopserver> bootmii__: publicserver-new.openttdcoop.org:3983 07:23:00 <maxtimbo> bootmii__, what's up 07:23:18 <bootmii__> i think i'll start playing 07:23:22 <bootmii__> on my new laptop 07:23:40 <maxtimbo> have a mouse? 07:23:55 <bootmii__> touchpad 07:23:57 <maxtimbo> Playing this game using a pad sucks 07:24:17 <bootmii__> though it is annoyingly clicky so i tap instead 07:24:45 <maxtimbo> laying rails is a pain in the arse 07:24:53 <bootmii__> just have to download nuts real quick 07:25:15 <maxtimbo> The game has been archived 07:25:16 <bootmii__> yeah i double tap drag and single tap to do a drag action 07:25:30 <bootmii__> so what's being played on the ps right now? 07:25:38 <bootmii__> and why don't we have a new game? 07:25:42 <maxtimbo> We're waiting for someone to start a new game 07:25:44 <bootmii__> one was promised for 11pm 07:25:52 <maxtimbo> !vehicles 07:25:52 <coopserver> maxtimbo: Total vehicles per type: Rail: 1413, Road: 0, Water: 0, Air: 0 07:26:01 <bootmii__> maybe that's why? 07:26:05 <maxtimbo> yeah same game 07:26:21 <maxtimbo> I have no idea. 07:26:27 <bootmii__> hpw 07:26:35 <maxtimbo> Probably still snoozin' 07:26:41 <maxtimbo> what's hpw? 07:26:50 <bootmii__> 's openttd on windows 8? 07:27:02 <bootmii__> the openttd experience on w8 07:27:32 <bootmii__> still getting used to this keyboard 07:27:43 <bootmii__> every laptop has different keys in different places 07:27:55 <maxtimbo> I dunno if openttd works on win8. sure it does... 07:28:07 <bootmii__> but? 07:28:07 <maxtimbo> yeah, I know what you mean. 07:28:32 <maxtimbo> I haven't used windows or mac in like 7 years 07:28:39 <bootmii__> linux fan? 07:28:46 <maxtimbo> big time 07:29:11 <bootmii__> i understand there 07:29:26 <bootmii__> 's an extremely thick border around the window 07:29:38 <bootmii__> just like everything else in windows h8 07:30:17 <maxtimbo> My biggest pieve is that you can't change anything about the way it looks 07:30:38 <maxtimbo> I have a map I am have been working on. 07:30:44 <bootmii__> you mean those 16px thick window borders are there to stay!? 07:30:45 <maxtimbo> Care to check it out? 07:30:59 <bootmii__> maxtimbo: you have rcon? about the map: sure! 07:31:23 <maxtimbo> I don't. It would be in my private server 07:31:46 <bootmii__> and which is that? what client version do i need? 07:31:58 <maxtimbo> I'm loaded in 1.5.1 07:32:07 <bootmii__> great. 07:32:15 <maxtimbo> Find me at MAXTIMBO use the password camel 07:32:45 <bootmii__> that means i have to dl 151 07:32:55 <maxtimbo> no 07:33:00 <maxtimbo> don't do that 07:33:05 <maxtimbo> I'll just reload 07:33:20 <maxtimbo> You have the latest trunk from here right? 07:33:38 <bootmii__> yes i have '299 07:33:46 <maxtimbo> got it 07:34:33 <bootmii__> I do give it credit though. They dropped the ugly monospace fonts (courier new, lucida console) 07:34:33 <maxtimbo> I'm up 07:35:05 <bootmii__> I'm at 80.6MB of NUTS 07:35:23 <maxtimbo> damn. you have a slow connection? 07:35:41 <bootmii__> and decided, "let's just use consolas for everything" 07:35:48 <bootmii__> and it DOES work for everything 07:36:00 <bootmii__> right now I'm downloading TTRS 07:36:29 <bootmii__> done. i can join now 07:37:14 <maxtimbo> same creds as before 07:37:19 <bootmii__> maxtimbo@HH:32:19: yeah, geographical limitations and all 07:38:03 <maxtimbo> Where in the world are you? 07:41:31 <maxtimbo> @whois bootmii__ 07:42:40 <bootmii__> where do i get bk tunnel, brick freight, canti bridge and pgs? 07:43:09 <bootmii__> what dod o ,oss? 07:43:14 <maxtimbo> I'll reload in a vanilla game 07:44:07 <maxtimbo> I'm up 07:45:52 <bootmii__> HH:40:06: I meant "what did I miss?" 07:46:27 <mari_kiri> Lucida Console's alright, but the god-tier fonts are DejaVu/Bitstream Vera Sans Mono and Terminus 07:48:10 <bootmii__> EVERYTHING seems faster on this one 07:48:48 <bootmii__> anyway, it's a good HM. just place some other things to make psg299 fun and we 07:48:51 <bootmii__> ll be set. 07:49:09 <maxtimbo> like what? 07:49:32 <bootmii__> industries, towns, climate, that kind of stuff 07:50:17 <bootmii__> i just tap and drag with two fingers to pan the map 07:50:30 <bootmii__> also, newgrfs 07:50:38 <maxtimbo> def needs grfs 07:50:39 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 07:50:58 <maxtimbo> haha ok webster 07:51:06 <maxtimbo> haha 07:51:28 <maxtimbo> mari_kiri, you still on? 07:52:08 <bootmii__> he came out of nowhere saying something about FOSS mono fonts being cooler 07:54:12 <bootmii__> i guess he left as quickly as he came 07:54:33 <maxtimbo> meh 07:54:56 <bootmii__> i suggest use 8bpp-only grfs as much as possible 07:55:04 <bootmii__> simply because they're smaller 07:55:05 <maxtimbo> Why? 07:55:13 <maxtimbo> ugh 07:55:34 <bootmii__> maxtimbo: you 07:55:37 <maxtimbo> well, there really isn't much to choose from when it comes to 32bpp 07:55:42 <bootmii__> re using zbase? really? 07:55:58 <maxtimbo> yeah. it's ugle as sin 07:56:09 <bootmii__> i meant extra zoom/32bpp assets (looking at you, nuts) 07:56:34 <maxtimbo> I like the new trains in nuts. 07:56:48 <bootmii__> maxtimbo: stop living in a dollhouse and use opengfx already! /endflame 07:57:11 <maxtimbo> a doll house. haha 07:57:55 <bootmii__> wanna know why nuts is >80MB? because they got WAY too carried away with the e/z and made 32bpp assets for nearly everything 07:58:40 <maxtimbo> I would like to see more, honeslty. and the rails updated to 32bpp 07:58:44 <maxtimbo> just me... 07:58:48 <bootmii__> and being forced to use 8bpp rails for this grf in zbase really is "ugly as sin" 07:58:52 <bootmii__> okay 07:59:17 <bootmii__> but for those of us with 256kbps please ftlog make it optional 07:59:21 <maxtimbo> They fit nicely, though... 07:59:35 <bootmii__> true 07:59:40 <bootmii__> definitely true 07:59:57 <bootmii__> but make the 32bpp assets an optional component 08:00:41 <maxtimbo> eh.. beyond my comprehension as to how one would implement that 08:01:34 <bootmii__> so people like maxtimbo with fiber to the house (zbase is 300MB, and ogfx is 10MB. hmm.......) like maxtimbo can have their 32bpp and low-tier DSL users like us don't have to wait for hours for every new psg! /endflame 08:02:07 <bootmii__> oh my god 08:02:17 <maxtimbo> hey man, I'm with you. I just don't know how one would do that 08:02:29 <maxtimbo> on the programing side of things 08:02:49 <bootmii__> maybe put it on the RM for NG.6 08:03:00 <bootmii__> *NewGRF 0.6.0 08:03:25 <bootmii__> *roadmap 08:03:32 <bootmii__> stupid abbrev habit... 08:04:19 <mari_kiri> maxtimbo: Yeap 08:04:45 *** bootmii_ has joined #openttdcoop 08:04:56 <bootmii_> although 1Kx1K is on the ginormous side 08:05:13 <mari_kiri> If 8bpp is "ugly as sin" then you're doing pixel art wrong 08:05:20 <mari_kiri> 8bpp best bpp 08:05:28 *** bootmii__ has quit IRC 08:05:40 <maxtimbo> mari_kiri, I was talking about zbase 08:05:45 <mari_kiri> Ah hmm 08:05:56 <maxtimbo> check it out 08:06:18 <bootmii_> (and again, would take longer to download than we actually have to connect) 08:06:22 <maxtimbo> I have a map up on a private server if you would care to take a look... 08:06:30 <mari_kiri> Sure thing 08:06:31 <bootmii_> pw: camel 08:07:12 <maxtimbo> server name MAXTIMBO 08:07:20 *** Hiddenfunstuff has joined #openttdcoop 08:07:26 <mari_kiri> But yeah, not to be confused with "8-bit graphics" which usually refers to anything between 1 and 4 bpp 08:07:34 <mari_kiri> With some extra restrictions 08:07:35 <bootmii_> hello Hiddenfunstuff 08:07:38 <Hiddenfunstuff> yes 08:09:24 <maxtimbo> I'm up 08:09:48 <bootmii_> i mean it's 160kb NOW, but in a coop game it will be at least 640kb 08:10:12 <bootmii_> and that takes 5 seconds plus whatever time the client freezes for 08:13:00 <bootmii_> it's nice having a computer that doesn't disconnect you when you plug it in 08:13:06 <bootmii_> or unplug it 08:13:13 <bootmii_> or while it's asleep (!) 08:25:35 *** LSky` has joined #openttdcoop 08:54:31 *** cornjuliox2 has joined #openttdcoop 08:56:25 *** maxtimbo has quit IRC 08:59:26 *** cornjuliox has quit IRC 09:22:00 *** cornjuliox2 has quit IRC 09:25:08 *** cornjuliox has joined #openttdcoop 09:38:46 *** bootmii_ has quit IRC 10:11:47 *** StarLite has joined #openttdcoop 10:11:47 *** ChanServ sets mode: +o StarLite 10:14:36 *** Jam35_ is now known as Jam35 10:23:33 <Jam35> Sylf, smaller mines R0010 does not appear in my list until I remove R0009 10:34:11 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG299_Start.sav 10:34:11 <coopserver> Starting download... 10:34:15 <coopserver> Savegame successfully downloaded 10:34:56 <Jam35> !rcon ls 10:34:57 <coopserver> 0) .. (Parent directory) 10:34:58 <coopserver> 1) autosave/ (Directory) 10:34:59 <coopserver> 2) uploads/ (Directory) 10:35:00 <coopserver> 3) game.sav 10:35:01 <coopserver> 4) desyncstart.sav 10:35:02 <coopserver> Jam35: You have 5 more messages. Type !less to view them 10:35:10 <Jam35> !rcon cd 2 10:35:12 <Jam35> !rcon ls 10:35:14 <coopserver> 0) .. (Parent directory) 10:35:15 <coopserver> 1) PSG299_Start.sav 10:35:16 <coopserver> 2) psg_298_start2.sav 10:35:17 <coopserver> 3) psg_298_start.sav 10:35:18 <coopserver> 4) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Sep%202154.sav 10:35:19 <coopserver> Jam35: You have 89 more messages. Type !less to view them 10:35:38 <Jam35> !rcon load 1 10:35:39 <coopserver> Starting new game 10:35:45 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27299) 10:35:46 <coopserver> *** Game still paused (manual, number of players) 10:36:28 <Jam35> !pw 10:36:28 <coopserver> Jam35: invoke 10:36:34 <coopserver> *** Game still paused (manual, connecting clients, number of players) 10:36:35 <coopserver> *** Jam35 has joined 10:36:36 <coopserver> *** Game still paused (manual, number of players) 10:36:48 <Jam35> !setdef 10:36:48 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 10:36:51 <Jam35> !auto 10:36:52 <coopserver> *** Game still paused (number of players) 10:37:05 <coopserver> *** Jam35 has joined company #1 10:37:06 <coopserver> *** Game unpaused (number of players) 10:38:16 <Jam35> @gamenr 299 10:38:22 <Jam35> !gamenr 299 10:38:48 <Jam35> @stage planning 10:38:48 *** Webster changes topic to "Cooperative OpenTTD | PSG298 (r27299) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 10:41:19 *** Progman has quit IRC 10:48:30 *** LSky`` has joined #openttdcoop 10:48:33 *** Indiana_ has joined #openttdcoop 10:48:47 *** argoneus_ has joined #openttdcoop 10:49:01 *** LadyHawk- has joined #openttdcoop 10:49:20 *** LSky` has quit IRC 10:49:20 *** LadyHawk has quit IRC 10:49:20 *** dihedral has quit IRC 10:49:20 *** argoneus has quit IRC 10:49:20 *** Indiana has quit IRC 10:49:20 *** berndj has quit IRC 10:49:20 *** Taede has quit IRC 10:49:20 *** Indiana_ is now known as Indiana 10:49:21 *** LadyHawk- is now known as LadyHawk 10:49:35 <coopserver> *** Jam35 has left the game (Leaving) 10:49:36 <coopserver> *** Game paused (number of players) 10:52:04 *** Taede has joined #openttdcoop 10:52:04 *** ChanServ sets mode: +o Taede 10:52:19 *** berndj has joined #openttdcoop 10:52:31 *** dihedral has joined #openttdcoop 11:18:26 *** cornjuliox2 has joined #openttdcoop 11:23:08 *** cornjuliox has quit IRC 12:58:03 *** StarLite is now known as Guest2405 12:58:08 *** StarLite has joined #openttdcoop 12:58:08 *** ChanServ sets mode: +o StarLite 13:15:59 *** maxtimbo has joined #openttdcoop 13:21:47 <maxtimbo> !vehcles 13:21:52 <maxtimbo> !vehicles 13:21:52 <coopserver> maxtimbo: Total vehicles per type: Rail: 0, Road: 0, Water: 0, Air: 0 13:22:10 <maxtimbo> !trunk 13:23:33 <maxtimbo> !pw 13:23:33 <coopserver> maxtimbo: scaler 13:23:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:23:43 <coopserver> *** maxtimbo has joined 13:23:44 <coopserver> *** Game still paused (number of players) 13:29:12 <coopserver> *** maxtimbo has left the game (Leaving) 14:56:30 *** liq3 has quit IRC 14:59:14 *** Maraxus has joined #openttdcoop 14:59:14 *** ChanServ sets mode: +o Maraxus 15:03:19 *** maxtimbo has quit IRC 15:12:52 *** wicope_ has joined #openttdcoop 15:16:24 *** wicope has quit IRC 15:19:42 <V453000> !dl win64 15:19:42 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win64.zip 15:20:07 <V453000> !pw 15:20:07 <coopserver> V453000: modulo 15:22:14 <V453000> !pw 15:22:14 <coopserver> V453000: strcmp 15:22:26 <coopserver> *** Game still paused (connecting clients, number of players) 15:22:28 <coopserver> *** V453000 has joined 15:22:29 <coopserver> *** Game still paused (number of players) 15:22:30 <coopserver> *** Game unpaused (number of players) 15:22:32 <coopserver> *** V453000 has joined spectators 15:22:33 <coopserver> *** Game paused (number of players) 15:23:24 <coopserver> *** V453000 has left the game (Leaving) 15:33:46 <Maraxus> !pw 15:33:46 <coopserver> Maraxus: guards 15:34:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:34:12 <coopserver> *** Maraxus has joined 15:34:13 <coopserver> *** Game still paused (number of players) 15:41:02 <coopserver> *** Maraxus has left the game (Leaving) 15:41:23 *** Maraxus has quit IRC 16:11:51 *** MaxtimboMobile has joined #openttdcoop 16:12:10 <MaxtimboMobile> !vehicles 16:12:10 <coopserver> MaxtimboMobile: Total vehicles per type: Rail: 0, Road: 0, Water: 0, Air: 0 16:17:48 *** MaxtimboMobile has quit IRC 16:36:07 *** Progman has joined #openttdcoop 17:36:31 *** TimTaab has joined #openttdcoop 17:43:00 *** maxtimboTab has quit IRC 18:28:27 *** MaxtimboTab has joined #openttdcoop 18:28:27 *** TimTaab has quit IRC 18:58:53 *** Maraxus has joined #openttdcoop 18:58:53 *** ChanServ sets mode: +o Maraxus 19:10:21 *** MaxtimboTab has quit IRC 19:19:19 *** bootmii has joined #openttdcoop 19:20:37 <bootmii> !pw 19:20:37 <coopserver> bootmii: caused 19:21:28 <bootmii> !pw 19:21:28 <coopserver> bootmii: origin 19:21:36 <coopserver> *** Game still paused (connecting clients, number of players) 19:22:00 <coopserver> *** bootmii has joined 19:22:04 <coopserver> *** bootmii has left the game (Leaving) 19:22:05 <coopserver> *** Game still paused (number of players) 19:22:08 <coopserver> *** Game still paused (connecting clients, number of players) 19:22:19 <coopserver> *** bootmii has joined 19:22:20 <coopserver> *** Game still paused (number of players) 19:22:21 <coopserver> *** Game unpaused (number of players) 19:22:35 <bootmii> so what's the network plan like? 19:23:09 <bootmii> anyone here? 19:23:15 <V453000> planning :) 19:23:16 <V453000> make a plan 19:23:44 <bootmii> pax game? 19:25:20 *** cornjuliox3 has joined #openttdcoop 19:25:22 <bootmii> no wait 19:25:28 <bootmii> there's a LOT of coal mines 19:25:32 <bootmii> so how about this 19:25:45 <bootmii> a coal-oriented map? 19:25:54 <bootmii> *route? 19:26:55 <bootmii> no wait 19:27:02 <bootmii> let's do a cargo game in general 19:27:13 <bootmii> but what layout? 19:29:07 <bootmii> wood refit game? 19:29:18 <bootmii> where do I post plans? 19:31:40 <Jam35> draw it in game 19:31:46 <Jam35> and add signs 19:32:53 *** cornjuliox2 has quit IRC 19:37:47 <bootmii> I want someone else's ideas 19:38:57 <bootmii> I honestly don't know where to begin 19:39:28 <bootmii> and can we update the topic? 19:39:31 <bootmii> please? 19:40:22 <bootmii> Is anyone else around? 19:40:28 <bootmii> hello? 19:41:06 <bootmii> ugh 19:41:57 <Jam35> !pw 19:41:57 <coopserver> Jam35: buflen 19:42:03 <coopserver> *** Game paused (connecting clients) 19:42:04 <coopserver> *** Jam35 has joined 19:42:05 <coopserver> *** Game unpaused (connecting clients) 19:42:08 <coopserver> <Jam35> hello 19:42:20 <bootmii> hi 19:42:59 <bootmii> I don't know what plan would be best and how it would work out. 19:43:17 <bootmii> @webster 19:43:20 <bootmii> @help 19:43:20 <Webster> bootmii: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 19:43:23 <bootmii> @commands 19:43:23 <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 19:43:31 <coopserver> <Jam35> there isn't a 'best' plan 19:43:44 <coopserver> <Jam35> just say what you want to build 19:44:05 <coopserver> <Jam35> if it has problems people will say 19:44:31 <coopserver> <Jam35> or if it's fine and people like it they will vote for it 19:44:45 <coopserver> <bootmii> !help 19:46:48 <Jam35> some helpful stuff here: http://wiki.openttdcoop.org/Planning 19:52:16 <coopserver> *** Jam35 has joined company #1 20:15:55 <coopserver> *** Jam35 has joined spectators 20:15:59 <coopserver> <Jam35> done i guess 20:16:54 <coopserver> <Jam35> your sign should read !plan /bootmii 20:17:05 <coopserver> <Jam35> !!NETWORK PLAN is for final choice 20:17:50 <V453000> heyo Jam666 :) 20:17:55 <coopserver> <Jam35> hihi 20:18:18 <coopserver> <Jam35> I suppose you have plans for #300? :) 20:19:32 <Jam35> oh and can someone update game nr in title, I forgot command 20:19:50 <Jam35> we are 299 20:23:07 <V453000> no, I dont have any :) 20:23:16 <V453000> all my plans == newgrfs now 20:27:42 <Maraxus> !pw 20:27:42 <coopserver> Maraxus: street 20:27:52 <coopserver> *** Game paused (connecting clients) 20:27:55 <coopserver> *** Maraxus has joined 20:27:56 <coopserver> *** Game unpaused (connecting clients) 20:40:18 <Maraxus> @topic get 2 20:40:18 <Webster> Maraxus: PSG298 (r27299) 20:40:55 *** V453000 changes topic to "Cooperative OpenTTD | PSG299 (r27299) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:41:00 <V453000> (: 20:41:09 <Maraxus> :) 20:41:37 <Jam35> but what did he type? :D 20:45:39 <coopserver> *** Maraxus has joined company #1 20:52:08 *** maxtimbo has joined #openttdcoop 20:52:14 <maxtimbo> hello 20:52:20 <Maraxus> hi 20:52:45 <maxtimbo> !pw 20:52:45 <coopserver> maxtimbo: expand 20:52:59 <maxtimbo> I saw the new game. just glanced at it 20:53:17 <coopserver> *** Game paused (connecting clients) 20:53:20 <coopserver> *** maxtimbo has joined 20:53:21 <coopserver> *** Game unpaused (connecting clients) 20:57:14 <Jam35> maxtimbo if you want a wiki account pm me your email 20:58:51 <coopserver> <maxtimbo> It's so swampy haha 20:59:48 <coopserver> <maxtimbo> Jam35: you drew this heightmap? 21:00:35 <Jam35> yeah 21:01:26 <Jam35> more like randomized some pixels but yes 21:01:27 <coopserver> <maxtimbo> nice. do you use gimp? 21:01:36 <Jam35> paint.net 21:02:05 <coopserver> <maxtimbo> I've been refining my techniques with gimp. I'll check that site out 21:02:21 <Jam35> its just an expanded paint for windows 21:02:27 <Jam35> i like it 21:02:37 <Jam35> simple but enough for this 21:03:19 <maxtimbo> Yeah, you really don't need much 21:03:33 <Jam35> and gimp always used to crash on me 21:03:38 <Jam35> losing work 21:03:54 <Jam35> annoying, maybe it's better these days idk 21:04:10 <Jam35> it was good when it worked :P 21:04:14 <maxtimbo> It is. I remember those days. It did crash a lot 21:12:50 <Jam35> nearly bedtime for me bfn 21:12:54 <coopserver> *** Jam35 has left the game (Leaving) 21:13:28 *** Jam35 is now known as Jam35_ 21:13:51 <coopserver> *** Maraxus has left the game (Leaving) 21:14:03 *** Maraxus has quit IRC 21:16:58 *** victoria has joined #openttdcoop 21:19:26 *** Bunnehrawr has joined #openttdcoop 21:19:50 <Bunnehrawr> @quickstart 21:19:51 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:20:32 *** Bunnehrawr has quit IRC 21:22:29 *** maxtimbo has quit IRC 21:22:37 *** victoria is now known as maxtimbo 21:30:54 *** wicope_ has quit IRC 21:38:35 <maxtimbo> !players 21:38:35 <coopserver> maxtimbo: There are currently 1 players and 1 spectators, making a total of 2 clients connected 21:43:28 <coopserver> *** maxtimbo has left the game (Leaving) 21:49:10 *** StarLite has quit IRC 21:53:08 <bootmii> so we wait 21:53:17 <bootmii> for about another hour 21:53:31 <maxtimbo> probably more. 21:53:43 <maxtimbo> I wouldn't rush it 21:54:15 <bootmii> my plan was to connect the five major cities in a two-way ring 21:54:36 <maxtimbo> did you post it? I didn't it see it on the map... 21:55:08 <bootmii> it's !plan / someone 21:55:25 <bootmii> but I had more pressing concerns 21:55:30 <maxtimbo> oh. it was unfinished... 21:55:31 <bootmii> and out of date too 21:55:54 <bootmii> w/ the exception of reekara they're no longer the five major cities 21:57:00 <bootmii> they should really have a keyboard shortcut for sign list 21:58:04 <bootmii> it says at nuts brainmelter needs cl3 for 148mph 21:58:12 <bootmii> buuuuuut who cares? 22:01:28 <coopserver> *** bootmii has left the game (general timeout) 22:01:29 <coopserver> *** Game paused (number of players) 22:08:34 *** maxtimbo has quit IRC 22:09:13 *** bootmii has quit IRC 22:17:27 *** bootmii has joined #openttdcoop 22:17:44 <bootmii> back from a road trip, what did I miss? 22:18:02 <bootmii> @log 22:18:05 <bootmii> @logs 22:18:05 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 22:18:30 *** Fuco_ has joined #openttdcoop 22:18:56 *** Progman has quit IRC 22:19:04 <bootmii> windows 8 must be speeding up my game 22:19:22 <bootmii> running MUCH faster on a 2.16GHz pentium 22:20:29 *** Fuco has quit IRC 22:22:03 <bootmii> !pw 22:22:03 <coopserver> bootmii: panels 22:22:12 <coopserver> *** Game still paused (connecting clients, number of players) 22:22:34 <coopserver> *** bootmii has joined 22:22:35 <coopserver> *** Game still paused (number of players) 22:22:36 <coopserver> *** Game unpaused (number of players) 22:24:50 <bootmii> can we like do the time cheat? 22:25:10 *** Hiddenfunstuff has quit IRC 22:25:17 <bootmii> no discussion during those last 20 minutes 22:43:16 *** LSky`` has quit IRC 23:11:32 <coopserver> *** bootmii has left the game (general timeout) 23:11:33 <coopserver> *** Game paused (number of players) 23:11:33 <bootmii> ready? 23:11:33 <bootmii> where is everyone? 23:11:47 <bootmii> !pw 23:11:47 <coopserver> bootmii: system 23:12:14 <coopserver> *** Game still paused (connecting clients, number of players) 23:12:43 <coopserver> *** bootmii has joined 23:12:44 <coopserver> *** Game still paused (number of players) 23:12:45 <coopserver> *** Game unpaused (number of players) 23:12:46 <bootmii> WAKE UP! It's gonna be 2067 in like 10 minutes? 23:15:34 <bootmii> Wake up! 23:15:44 <bootmii> It's July 2066! 23:18:04 <bootmii> In five minutes we can begin! 23:24:31 <bootmii> Wake up, the Brainmelter's out! 23:28:13 <bootmii> Sylf: Wake up already! 23:30:43 <bootmii> If everyone's here, then why is nobody responding? 23:30:53 <bootmii> They are logged into IRC, right? 23:30:56 <bootmii> !wakeup 23:31:00 <bootmii> @wakeup 23:31:04 <bootmii> @help 23:31:04 <Webster> bootmii: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 23:31:09 <bootmii> @commands 23:31:09 <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 23:31:19 <bootmii> @alert 23:31:19 <Webster> bootmii: (alert [<channel>] <text>) -- Sends <text> to all the users in <channel> who have the <channel>,op capability. 23:31:34 <bootmii> @alert #openttdcoop wake up already! 23:31:50 <bootmii> @commands 23:31:50 <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 23:32:02 <bootmii> @azn 23:32:02 <Webster> bootmii: (azn <text>) -- Returns <text> with the l's made into r's and r's made into l's. 23:32:14 <bootmii> @commands 23:32:14 <Webster> bootmii: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 23:32:16 <bootmii> @2tt 23:32:16 <Webster> ttt: Two/Three Tile Trains, a gamestyle 23:32:21 <bootmii> @3tt 23:32:21 <Webster> ttt: Two/Three Tile Trains, a gamestyle 23:32:26 <bootmii> @abr12 23:32:27 <Webster> Advanced Building Revue 12: Overflows III at #openttdcoop - http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ 23:32:34 <bootmii> @afternoon 23:32:34 <Webster> Af'noon bootmii 23:32:47 <bootmii> @announce 23:32:56 <bootmii> @ANNOUNCE LIST 23:32:57 <Webster> bootmii: blog, dznews, and openttd 23:35:32 <bootmii> @commands 23:41:00 *** Saladan0 has joined #openttdcoop 23:41:03 <Saladan0> !password 23:41:03 <coopserver> Saladan0: hyphen 23:41:15 <coopserver> *** Game paused (connecting clients) 23:41:20 <coopserver> *** Saladan0 has joined 23:41:21 <coopserver> *** Game unpaused (connecting clients) 23:41:30 <bootmii> oh hey saladan0 23:41:38 <bootmii> go see !plan / Jam35 23:41:40 <Saladan0> Good afternoon~ 23:41:48 <Saladan0> Dont worry, Im not touching anything 23:41:56 <Saladan0> its been roughly a year since ive last been on I think 23:42:03 <Saladan0> Just trying to get reaclimated 23:42:23 <bootmii> now if you've ever been to an #openttdcoop game before, let's see the logic behind the plan. 23:42:35 <Saladan0> Ive been to plenty 23:42:37 <Saladan0> throughout the years 23:42:45 <Saladan0> but never stayed long enough to be real good 23:43:21 <Saladan0> Last time I was on, Sylf taught me a lot of things, even though I think it made him exasperated sometimes 23:43:43 <Saladan0> Openttdcoop has a real good community, and I figured id just take another look again 23:44:11 <bootmii> ALRIGHT WE HAVE THE BRAINMELTER NOW 23:44:43 <Saladan0> Good timing 23:44:50 <Saladan0> When is the first stage? 23:59:33 <bootmii> I voted in favor of Jam35's plan 23:59:40 *** bootmii has quit IRC 23:59:43 <coopserver> *** bootmii has left the game (Leaving)