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Log for #openttdcoop on 6th July 2015:
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00:02:07  <coopserver> <mari_kiri> Yeah I think It's working now, will keep watching to make sure it doesn't cause huge jams
00:04:01  <coopserver> <mari_kiri> What the hell there was a manually stopped train on BBH01
00:06:02  <coopserver> <maxtimbo> haha might have caused all the problems
00:06:35  <coopserver> <mari_kiri> Nah I doubt it
00:09:37  <coopserver> *** maxtimbo has joined spectators
00:12:18  <coopserver> <mari_kiri> Now that I open my eyes it seems lane 3L also tends to jam a prio
00:12:31  <coopserver> <mari_kiri> I won't be touching that though.
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00:26:35  <coopserver> <mari_kiri> By the way, nice power generator
00:26:47  <coopserver> <maxtimbo> =D
00:27:06  <coopserver> <mari_kiri> You could have also said "Carbon Atom"
00:27:14  <coopserver> <maxtimbo> haha
00:27:17  <coopserver> <maxtimbo> nice
00:30:49  <coopserver> <mari_kiri> Halp, lane L5(=R1) of BBH01 exit NW is backing up
00:31:12  <coopserver> <mari_kiri> OK seems to have cleared a bit
00:31:32  <coopserver> <mari_kiri> (NE entrance L4 seems to be most affected)
00:31:42  <coopserver> <maxtimbo> man, I got nothing on that hub
00:32:08  <coopserver> <maxtimbo> I can barely ever look at it without my computer slowing way down
00:32:34  <coopserver> <mari_kiri> Say, I wonder how well OpenTTD limps on a Raspberry PI.
00:33:11  <coopserver> <maxtimbo> Vanilla game only. 64^2 map only
00:33:24  <coopserver> <mari_kiri> Have you actually tested it?
00:33:36  <coopserver> <mari_kiri> Also I get the feeling this game isn't very FPU-heavy
00:33:43  <coopserver> <maxtimbo> no... I can only imagine the frustrations
00:34:08  <coopserver> <mari_kiri> If you use a 32bpp renderer it'll choke horrendously but 8bpp should be alright
00:34:24  <coopserver> <mari_kiri> Although I'd try to avoid palette swapping, SDL's 16bpp stuff isn't particularly fast
00:34:34  <coopserver> <maxtimbo> right. like I said vanilla game only
00:35:25  <coopserver> <mari_kiri> Main thing that'd make it choke though is a big window
00:35:38  <coopserver> <mari_kiri> Should be alright at 640x480, but 1920x1080 will kill it horribly
00:35:49  <coopserver> <maxtimbo> I wonder how well it would do as a server?
00:35:56  <coopserver> <maxtimbo> headless game
00:35:57  <coopserver> <mari_kiri> The CPU->GPU speeds would be, well, not speedy at all
00:36:03  <coopserver> <mari_kiri> s/would be/are/g
00:36:13  <coopserver> <mari_kiri> Should be alright for a headless server, yeah
00:36:37  <coopserver> <mari_kiri> They're not the fastest things in the world but they hold up surpisingly well for PS1 emulation
00:36:48  <coopserver> <mari_kiri> DOSBox is slow as balls though
00:36:50  <coopserver> <maxtimbo> true
00:36:56  <coopserver> <mari_kiri> Dynarec pretty much only doubles the speed
00:37:12  <coopserver> <mari_kiri> Only thing I can think of that runs well in DOSBox is Duke Nukem 1
00:38:01  <coopserver> <mari_kiri> Even Secret Agent slows down on it
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00:59:16  <coopserver> <mari_kiri> I was thinking "Hmm, someone didn't finish that 4th track" then saw the "Cost:" text popping up
00:59:27  <coopserver> <maxtimbo> haha
00:59:54  <coopserver> <maxtimbo> feel free to help out
01:00:07  <coopserver> <mari_kiri> Trying to nut out how to split that in both directions
01:00:27  <coopserver> <maxtimbo> I am apprhensive about merging that to bbh02
01:01:05  <coopserver> <mari_kiri> Hmm, any reason for desyncing those bridges?
01:03:10  <coopserver> <maxtimbo> what do you mean?
01:03:22  <coopserver> <maxtimbo> prolly just a whoopsie on my part
01:16:05  <coopserver> <mari_kiri> Hmm, if someone were to write a book on how to play OpenTTD well it should be called "Prio Like a Pro"
01:16:36  <coopserver> <maxtimbo> That is the most important part... I never knew
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01:42:30  <Sylf> !pw
01:42:30  <coopserver> Sylf: heigth
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01:43:17  <Sylf> what is heigth?  height typo?
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01:48:08  <mari_kiri> Sylf: Funny that because I got "height" as my pw
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01:50:27  <Sylf> laggy today.  weird.
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10:40:42  <tycoondemon> !dl ubuntu
10:40:47  <tycoondemon> !dl linux
10:41:08  <tycoondemon> !dl
10:41:08  <coopserver> tycoondemon: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:41:09  <coopserver> tycoondemon: http://www.openttd.org/en/download-trunk/r27299
10:41:14  <tycoondemon> !dl lin64
10:41:14  <coopserver> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-linux-generic-amd64.tar.xz
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10:57:23  <tycoondemon> !version
10:57:25  <coopserver> tycoondemon: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
10:57:35  <tycoondemon> !help
10:57:35  <coopserver> tycoondemon: http://wiki.openttdcoop.org/Soap
10:58:21  <tycoondemon> !info
10:58:21  <coopserver> tycoondemon: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27299, date: Aug 23 2385, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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11:00:51  <tycoondemon> !password
11:00:51  <coopserver> tycoondemon: reopen
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19:03:10  <Mothership_Q> hi prog!
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19:19:44  <V453000> sup
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19:34:53  <lol> hi
19:34:55  <lol> !pw
19:34:55  <coopserver> lol: insert
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19:43:07  <Mothership_Q> ey
19:43:14  <coopserver> <lol> how are you?
19:43:34  <Mothership_Q> good, ill join you in a moment
19:43:40  <coopserver> <lol> nicwe
19:43:42  <coopserver> <lol> nice
19:46:36  <Mothership_Q> !pw
19:46:36  <coopserver> Mothership_Q: scaler
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19:46:49  <coopserver> <lol> hi
19:46:55  <coopserver> <Mothership_Q> hey
19:48:30  <coopserver> <lol> do you see sign start of 6th?
19:50:04  <coopserver> <Mothership_Q> over at bbh01?
19:50:13  <coopserver> <lol> yeag
19:50:18  <coopserver> <Mothership_Q> i see it
19:50:37  <coopserver> <lol> do you like to help building?
19:52:11  <coopserver> <Mothership_Q> well I could certainly try
19:52:21  <coopserver> <Mothership_Q> end result would not be good though :P
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19:52:42  <coopserver> <lol> i'm here just new too
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19:53:02  <coopserver> <lol> and i think with an extra line you cannot make it worse then it was
19:54:01  <Mothership_Q> true
19:58:42  <coopserver> <lol> now we only need connections at bbh 02 and bbh 01
19:58:55  <coopserver> <lol> i think we best can start with bbh 02
19:59:27  <coopserver> <Mothership_Q> agreed
19:59:39  <coopserver> <lol> do you join?
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20:03:39  <coopserver> <lol> nice
20:04:30  <coopserver> <Mothership_Q> we need both tracks from the split to have access
20:04:39  <coopserver> <Mothership_Q> from the bridge I mean
20:05:02  <coopserver> <lol> the other one is connected to another track
20:05:11  <coopserver> <Mothership_Q> ah
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20:05:42  <StarLite> !pw
20:05:42  <coopserver> StarLite: sigill
20:05:48  <coopserver> <lol> maybe build a long way to the left
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20:06:16  <coopserver> <lol> hi
20:06:21  <coopserver> <Mothership_Q> hi starlite
20:06:26  <coopserver> <StarLite> hey
20:08:10  <coopserver> <StarLite> still adding more mainline lines? :)
20:08:20  <coopserver> <lol> yeah
20:08:22  <coopserver> <Mothership_Q> yeah, a 6th to bbh01 and 02
20:08:27  <coopserver> <StarLite> as soon as the 6th one is completed all round, we need a 7th
20:08:31  <coopserver> <StarLite> ;)
20:08:32  <coopserver> <lol> bbh 01 has 11 in and only 9 out
20:09:01  <coopserver> <Mothership_Q> hub 1 is going to take up the whole map when we add a 7th
20:10:04  <coopserver> <lol> do you see sign look here
20:10:08  <coopserver> <lol> what has he done?
20:10:57  <coopserver> <StarLite> Might be a mistake
20:11:04  <coopserver> <StarLite> or an attempt at acceleration space?
20:11:45  <coopserver> <lol> the first line has a lot of combos to that influences each other
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20:16:40  <coopserver> <Mothership_Q> is 1k trains pretty typical?
20:17:00  <coopserver> <lol> it is a limit because network hasn't got enough capacity
20:17:34  <coopserver> <lol> but if you want a lot more inner lines of ML will become very crowded
20:18:01  <coopserver> <Mothership_Q> makes sense
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20:23:40  <coopserver> <StarLite> 1000 trains is quite low for openttdcoop
20:23:56  <coopserver> <StarLite> but this type of network we are doing atm doesnt scale that well
20:24:55  <coopserver> <lol> the amount of track scales really fast
20:25:41  <coopserver> <Mothership_Q> no idea how the left at bbh02 is going to happen
20:26:03  <coopserver> <lol> i made a start
20:29:30  <coopserver> <Mothership_Q> thats going to be a tight fit to go left in
20:36:59  <coopserver> <Mothership_Q> wut
20:37:04  <coopserver> <Mothership_Q> where did this food plant come from
20:37:08  <coopserver> <lol> moving some lines now at the left of the ML
20:37:27  <coopserver> <lol> i think it is just builded by the game
20:38:06  <coopserver> <StarLite> theres nothing worse then the game building a factory smack bang in the middle of  your hub
20:38:13  <coopserver> <StarLite> right where you wanted to expand
20:38:22  <coopserver> <lol> exactly what it did
20:38:26  <coopserver> <lol> check bbh02
20:38:31  <coopserver> <lol> that food factory
20:38:40  <coopserver> <StarLite> omg
20:38:45  <coopserver> <StarLite> thats a TERRIBLE spot
20:39:18  <coopserver> <Mothership_Q> what are the odds
20:46:48  <coopserver> <lol> i'm forgotten what i wanted to change
20:48:24  <SteveT> !password
20:48:24  <coopserver> SteveT: finder
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20:48:57  <coopserver> <Mothership_Q> hiya
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20:49:51  <SteveT> Dont know why but that is lagging really badly, got told my puter was too slow and got kicked off :(
20:50:05  <coopserver> <lol> i leave for now
20:50:12  <coopserver> <lol> will continue it tomorrow
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21:03:06  <StarLite> BBH01 has 11 in, 11 out now :)
21:03:11  <StarLite> 6 and 5
21:03:52  <coopserver> <Mothership_Q> 6 still needs to be hooked up at hub 1
21:04:20  <coopserver> <StarLite> true
21:04:39  <coopserver> <Mothership_Q> and balanced at 2
21:04:50  <coopserver> <Mothership_Q> it has no westbound option at the moment
21:05:09  <StarLite> yeah, thats something for another day
21:05:14  <StarLite> my bed needs me ;)
21:05:20  <StarLite> nn peeps
21:05:22  <coopserver> <Mothership_Q> gn gn
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22:10:07  <__Fellini__> !players
22:10:07  <coopserver> __Fellini__: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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23:57:52  <maxtimbo> Hello?

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