Config
Log for #openttdcoop on 28th August 2015:
Times are UTC Toggle Colours
00:09:05  <glevans2> !pw
00:09:05  <coopserver> glevans2: center
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01:31:47  <Sylf> !pw
01:31:47  <coopserver> Sylf: onelen
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01:32:23  <coopserver> <glevans2> hey Sylf
01:32:27  <coopserver> <Sylf> ello
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01:32:50  <coopserver> <glevans2> how was your day?
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01:33:00  <coopserver> <Sylf> good
01:37:53  <Mazur> !pw
01:37:53  <coopserver> Mazur: assets
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01:38:31  <coopserver> <glevans2> Mazur!
01:38:43  <coopserver> <Mazur> Good evenong, girls.
01:39:40  <coopserver> <glevans2> sounds like someone is in a good mood
01:40:07  <coopserver> <Mazur> Someone is?  Who?
02:13:48  <coopserver> <glevans2> catch you guys later, off to bed, have to be at work in 6 hours...
02:13:58  <coopserver> <Mazur> Sweep well.
02:13:59  <coopserver> <Sylf> see ya
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02:28:20  <Mazur> !pw
02:28:20  <coopserver> Mazur: fences
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02:34:14  <coopserver> <Mazur> Ah!  LOL.
02:42:28  <coopserver> <Mazur> A bit of experimentation?
02:42:47  <coopserver> <Sylf> nah.  just a simple feeder.
02:43:27  <coopserver> <Mazur> Oh, you got the munchies...
02:45:58  <coopserver> *** Mazur has left the game (general timeout)
02:46:14  <Mazur> !pw
02:46:14  <coopserver> Mazur: towers
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03:07:08  <Sylf> !rcon set max_trains 1010
03:07:15  <Mazur> That'll be me done for the night.  Ahve fnu, and see ya!
03:07:46  <coopserver> <Sylf> ko
03:07:54  <coopserver> <Sylf> ya see.
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05:18:52  <maxtimbo> !pw
05:18:52  <coopserver> maxtimbo: reject
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05:24:47  <coopserver> <maxtimbo> This game has a lot of potential.
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07:20:52  <YellowMiner> !pw
07:20:52  <coopserver> YellowMiner: trains
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07:21:17  *** YellowMiner is now known as Guest3887
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08:04:29  <Maraxus> !pw
08:04:29  <coopserver> Maraxus: routed
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08:04:46  <coopserver> <YellowMiner> hi
08:04:52  <coopserver> <Maraxus> hi
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09:09:17  <YellowMiner> !pw
09:09:17  <coopserver> YellowMiner: fileos
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09:11:54  <YellowMiner> !pw
09:11:54  <coopserver> YellowMiner: toobar
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09:17:40  <YellowMiner> !pw
09:17:40  <coopserver> YellowMiner: league
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10:03:33  <YellowMiner> !pw
10:03:33  <coopserver> YellowMiner: engine
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11:49:53  <StarLite> !dl win64
11:49:53  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip
11:50:28  <StarLite> !pw
11:50:28  <coopserver> StarLite: cursor
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12:12:48  <StarLite> @gap 3
12:12:48  <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
12:21:20  <coopserver> *** YellowMiner has joined company #1
12:21:23  <coopserver> <StarLite> o/
12:21:24  <coopserver> <YellowMiner> back
12:21:32  <coopserver> <YellowMiner> hi
12:22:21  <coopserver> <StarLite> Grain drop/pickup doubled :)
12:22:40  <coopserver> <StarLite> now to make sure the exits and hubs behind it can handle the extra traffic
12:24:31  <coopserver> <StarLite> I m afraid BBH03 is gonna need 3 lines in and out :s
12:24:45  <Asgeir> !help
12:24:45  <coopserver> Asgeir: http://wiki.openttdcoop.org/Soap
12:25:36  <Asgeir> !dl x86_64
12:25:48  <Asgeir> !dl linux
12:25:49  <Asgeir> ?
12:26:05  <StarLite> which build do you need?
12:26:43  <Asgeir> r27387 for GNU/Linux x86_64!
12:26:51  <Asgeir> but I can find it on openttd.org myself :)
12:26:58  <StarLite> !dl lin64
12:26:58  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz
12:26:59  <StarLite> ?
12:27:05  <Asgeir> thanks :D
12:27:08  <StarLite> np :)
12:27:58  <coopserver> <StarLite> yeah, I dont want to frankenstein these 2 tracks into BBH03. thats just going to jam straight away
12:28:12  <coopserver> <StarLite> ah well, I didnt have anything to do this afternoon anyways.. ;) ;)
12:28:24  <coopserver> <YellowMiner> well i'm not onto hubs
12:28:29  <coopserver> <YellowMiner> can't help you
12:28:39  <coopserver> <YellowMiner> into*
12:28:49  <coopserver> <StarLite> hehe, it's not my favorite thing either, but it has to happen
12:29:06  <coopserver> <StarLite> it feels good if it finally flows nice tho :)
12:37:50  <Asgeir> there’s not much to do in the stable server, can I join to observe?
12:37:58  <StarLite> offcourse
12:38:02  <Asgeir> thanks :)
12:38:03  <Asgeir> !password
12:38:03  <coopserver> Asgeir: punish
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13:02:35  <coopserver> <YellowMiner> so wht are you working on?
13:02:47  <coopserver> <YellowMiner> still BBH 3 ?
13:02:50  <coopserver> <StarLite> adding the 3rd line from BBH01 to MSh01
13:02:58  <coopserver> <StarLite> *BBH03 to MSh01 I mean
13:06:15  <coopserver> <StarLite> well, that was 1 direction, now to the other one ;s
13:06:56  <coopserver> <StarLite> Im afraid BBH03 > SLH03 >  SLH01 > BBH09 is gonna need a 3rd line
13:07:30  <coopserver> <YellowMiner> well there's more space there
13:07:42  <coopserver> <StarLite> true, but its more hubs to expand :P
13:10:34  *** Constantine has joined #openttdcoop
13:10:37  <Constantine> !password
13:10:37  <coopserver> Constantine: stupid
13:10:47  <coopserver> *** Game paused (connecting clients)
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13:10:58  <coopserver> <Player> !name Constantine
13:10:59  <coopserver> *** Player has changed his/her name to Constantine
13:11:10  <coopserver> <StarLite> Ill just frankenjoin it for now while I work on the 3rd line
13:11:57  <coopserver> <Constantine> Guys, what are you working on?
13:12:35  <coopserver> <StarLite> We need a 3rd line from BBH03  to BBH09
13:13:50  <coopserver> <Constantine> On BBH 03, can I delete some of the old track
13:14:01  <coopserver> <Constantine> There are some right by the bridge
13:14:09  <coopserver> <StarLite> yeah, if that makes it easier to work with :)
13:16:22  <coopserver> <Constantine> Is BBH 03, with PBS, or block?
13:16:49  <coopserver> <StarLite> I guess whatever works best for the situation?
13:19:47  <coopserver> <Constantine> I'm building a 3rd track near the bridge on BBH 03
13:26:12  <coopserver> <Constantine> Should I fill in the lake nearby SLH 03
13:30:11  <coopserver> <YellowMiner> constantine you're  doing signals wrong
13:30:19  <coopserver> <Constantine> How?
13:30:28  <coopserver> <YellowMiner> you used PBS on a straight line
13:30:34  <coopserver> <YellowMiner> just put block signals
13:30:43  <coopserver> <Constantine> Ok
13:30:55  <coopserver> <YellowMiner> PBS is for intersections where multiple trains can be in the block
13:33:11  <coopserver> <Constantine> Can I make some eye-candy near Sarnbridge
13:33:33  <coopserver> <YellowMiner> go for it
13:33:49  <coopserver> <YellowMiner> your Xs create signal gaps
13:34:04  <coopserver> <YellowMiner> but at least you understood how PBS works
13:35:31  <coopserver> <StarLite> that 3rd line shouldnt end in a straigh 2>1 merge there
13:35:35  <coopserver> <StarLite> it will just jam up
13:35:55  <coopserver> <StarLite> the way it was it gave trains a chance to balanace over the 2 tracks
13:36:27  <coopserver> <StarLite> ill leave it since the next thing is making a true 3rd line anyways :P
13:43:31  <coopserver> <Constantine> How come trains coming from BBH 03 to SLH 03
13:43:42  <coopserver> <Constantine> The lines are so crowded
13:43:57  <coopserver> <Constantine> And trains going the other way aren't that taxed.
13:44:17  <coopserver> <StarLite> ?
13:44:49  <coopserver> <Constantine> So many trains going from BBH 03 to SLH 03
13:44:56  <coopserver> <Constantine> Not so many trains going the other way
13:45:10  <coopserver> <StarLite> could be the layout of the network
13:45:23  <coopserver> <StarLite> could be a missing connection somewhere
13:47:17  <coopserver> <Constantine> You know Brutburg, and Brunley why can't you build a second platform?
13:53:03  <coopserver> <Constantine> I added another bridge to SLG 03
13:53:15  <coopserver> <Constantine> SLH
14:05:34  <coopserver> <StarLite> Why cleanup?
14:05:37  <coopserver> <StarLite> I just built it :P
14:05:54  <coopserver> <YellowMiner> well when you have bridges,
14:06:03  <coopserver> <YellowMiner> some lines are longer than others
14:06:11  <coopserver> <Constantine> How?
14:06:27  <coopserver> <StarLite> ah yeah
14:06:33  <coopserver> <StarLite> the bottom one wasnt synced
14:06:38  <coopserver> <Constantine> Maybe there should be a 2 tracked thing
14:06:46  <coopserver> <Constantine> on SLH 03
14:06:59  <coopserver> <YellowMiner> also the signals feel messy
14:08:42  <coopserver> <StarLite> looks better ;)
14:08:52  <coopserver> <Constantine> So funny how Plundwood is surrounded
14:10:17  <coopserver> <YellowMiner> PURR the prios
14:10:23  <coopserver> <YellowMiner> and other logic bits
14:10:31  <coopserver> <YellowMiner> it make it more understandable
14:10:44  <coopserver> <StarLite> yeah, I always do that when its all finished and I tested it all ;)
14:11:46  <coopserver> <Constantine> I got an idea, maybe some of the bridges should be wooden
14:11:55  <coopserver> <Constantine> That is because it may balance the system
14:12:18  <coopserver> <YellowMiner> you'll always want evrything go to full speed
14:12:23  <coopserver> <StarLite> yeah
14:12:28  <coopserver> <YellowMiner> if you want to reduce throughput, ue signal gaps
14:12:42  <coopserver> <StarLite> you almost never need slower bridges, except for funky timing issues
14:13:13  <coopserver> <Constantine> Will the next game be pax?
14:13:23  <coopserver> <YellowMiner> no idea
14:13:39  <coopserver> <YellowMiner> we'll have to see the suggested network plans
14:14:20  <coopserver> <Constantine> I want to know what happens if you simply clone a ton of trains and let them loose
14:14:28  <coopserver> <StarLite> jams :)
14:17:23  *** happpy has joined #openttdcoop
14:17:33  <happpy> !date
14:17:33  <coopserver> Mar 08 2360
14:17:38  <happpy> !players
14:17:38  <coopserver> happpy: There are currently 3 players and 0 spectators, making a total of 3 clients connected
14:17:44  <happpy> hi
14:17:50  <coopserver> <YellowMiner> hi
14:17:59  <happpy> how  things
14:18:10  <coopserver> <Constantine> Hello
14:18:12  <coopserver> <StarLite> flowing :)
14:18:38  <coopserver> <Constantine> Reminds me of rush hour
14:23:29  <coopserver> <YellowMiner> i think my internet is about to fail
14:23:54  <coopserver> <Constantine> Why?
14:24:04  <coopserver> *** YellowMiner has left the game (general timeout)
14:24:42  <YellowMiner> because bullshit >:(
14:24:49  <YellowMiner> !pw
14:24:49  <coopserver> YellowMiner: stable
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14:25:39  <coopserver> <StarLite> Town drop is really at max capacity atm
14:25:48  <coopserver> <StarLite> it really needs some more platforms
14:25:59  <coopserver> <StarLite> so that that merger can be gone
14:26:11  <coopserver> <YellowMiner> well let's do that :)
14:26:30  <coopserver> <YellowMiner> might need an improved layout
14:26:35  <coopserver> <StarLite> yeah
14:26:58  <coopserver> <YellowMiner> i'm getting some explosives
14:27:11  <coopserver> <StarLite> theres 373 trains on that thing, no wonder its maxed :0
14:27:14  <coopserver> <StarLite> :)
14:27:35  <coopserver> <Constantine> Where are the 373 trains?
14:27:42  <coopserver> <StarLite> town drop station
14:28:02  <coopserver> <Constantine> It looks nice
14:28:13  <coopserver> <Constantine> Better than New York City traffc
14:28:25  <coopserver> <YellowMiner> evrything is better than that
14:29:53  <coopserver> <YellowMiner> i'm tring to send the incoming traffic to depot but i'm doing it wrong
14:29:54  <coopserver> <YellowMiner> help
14:29:59  <coopserver> *** StarLite has left the game (general timeout)
14:30:05  <coopserver> <YellowMiner> uh oh
14:30:11  <StarLite> !pw
14:30:11  <coopserver> StarLite: addlen
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14:31:24  <coopserver> <StarLite> you want to build a train trap depot?
14:31:35  <coopserver> <YellowMiner> no, store them to work on the station
14:31:50  <coopserver> <Constantine> No, it the trains aren't going into the depot
14:32:38  <coopserver> <YellowMiner> here we go
14:32:59  <coopserver> <StarLite> Time to grab some food, brb :)
14:34:25  <coopserver> <Constantine> I should take a picoture for the PS archives
14:36:36  <coopserver> <YellowMiner> how many platforms do we want?
14:36:57  <coopserver> <YellowMiner> grain actory has 28
14:37:13  <coopserver> <YellowMiner> so we need at least 30 with similar sized inputs
14:37:46  <coopserver> <Constantine> A 30 track station!?
14:37:55  <coopserver> <YellowMiner> yep
14:38:42  <coopserver> *** Constantine has left the game (general timeout)
14:39:00  <Constantine> !password
14:39:00  <coopserver> Constantine: favour
14:39:09  <coopserver> *** Game paused (connecting clients)
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14:39:22  <coopserver> <Player> !name Constantine
14:39:23  <coopserver> *** Player has changed his/her name to Constantine
14:40:45  <coopserver> <Constantine> Should
14:41:04  <coopserver> <YellowMiner> crap
14:41:08  <happpy> u  can  change  your  name  in the  game  in  muitplayer         Constantine
14:41:22  <coopserver> <YellowMiner> i buldozed the station
14:41:25  <coopserver> <YellowMiner> this is bad
14:41:39  <coopserver> <Constantine> Which station
14:49:10  <coopserver> <Constantine> How many trains are backed up?
14:49:17  <coopserver> <YellowMiner> all the network
14:49:22  <coopserver> <YellowMiner> i made a huge mess
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14:50:42  <Maraxus> !pw
14:50:42  <coopserver> Maraxus: pickup
14:50:43  <coopserver> <StarLite> The station is going to need 4 in and 4 out tracks as well :)
14:50:46  <coopserver> <StarLite> 2 wont do
14:50:51  <coopserver> <YellowMiner> i know
14:51:01  <coopserver> *** Game paused (connecting clients)
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14:51:06  <coopserver> <YellowMiner> i'm restoring it to functionnal state first
14:51:08  <coopserver> <StarLite> looks good so far
14:51:09  <coopserver> <YellowMiner> uh oh
14:51:21  <coopserver> <YellowMiner> don't mind the network wife jam
14:51:25  <coopserver> <YellowMiner> wide*
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14:56:22  <coopserver> <Constantine> Huge slump in profit
14:57:29  <coopserver> *** Maraxus has joined spectators
15:00:42  <happpy> hi  Maraxus
15:00:45  <happpy> how  ar u
15:01:03  <coopserver> <Maraxus> I'm fine
15:03:55  <Maraxus> afk
15:04:58  <happpy> k
15:06:11  <coopserver> <Constantine> Trains are getting old
15:06:30  <coopserver> <YellowMiner> all effects of age are disabled
15:06:36  <coopserver> <YellowMiner> so noone cares
15:07:19  <happpy> and  no    brekdown   on trains  as  will
15:07:33  <happpy> so  it  dont mater
15:10:20  <coopserver> <Constantine> Not all platforms are utlized
15:10:33  <coopserver> <YellowMiner> not a problem
15:10:52  <coopserver> <StarLite> they will when a trains backs up a bit
15:11:09  <coopserver> <YellowMiner> my design does lack efficiency
15:11:22  <coopserver> <YellowMiner> there's more platforms than the input can handle
15:11:31  <coopserver> <YellowMiner> i mean 9 platforms per input line
15:11:35  <coopserver> <YellowMiner> there should be 7
15:13:30  <coopserver> <StarLite> Where do the people of Hatburg put all those goods? I mean, their houses must be quite full by now!? ;) ;)
15:14:26  <coopserver> <YellowMiner> ok it workls, i'll clean it up later. AFK
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15:15:26  <coopserver> <YellowMiner> nope
15:15:30  <coopserver> <YellowMiner> not AFK afterall
15:15:53  <coopserver> <Constantine> What is AFK
15:16:00  <coopserver> <YellowMiner> Away from keyboard
15:16:08  <coopserver> <YellowMiner> wait are you new to the internets?
15:16:19  <coopserver> <Constantine> No
15:16:39  <coopserver> <Constantine> In the games that I play, we don't use abbreviations
15:16:52  <coopserver> <YellowMiner> AFK is evrywhere
15:17:10  <coopserver> <Constantine> Do you think there should be a crossover near the town drop station
15:17:24  <coopserver> <YellowMiner> no idea
15:17:57  <coopserver> <StarLite> The 4 exits need to be routed  to BBH05 and connected there first Id say
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15:22:23  <__Fellini__> !PW
15:22:23  <coopserver> __Fellini__: tokens
15:23:11  <__Fellini__> !pw
15:23:11  <coopserver> __Fellini__: perlin
15:23:17  <coopserver> *** Game paused (connecting clients)
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15:23:35  <coopserver> <__Fellini__> hi all
15:23:39  <coopserver> <Constantine> Hi
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15:28:23  <happpy> hi  __Fellini__
15:28:30  <happpy> how  things
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15:40:06  <coopserver> <StarLite> gtg walk the dog, bbl :)
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15:41:26  <coopserver> <Constantine> What are your guy's opinion of station-walking
15:42:01  <coopserver> <YellowMiner> try to avoid it
15:42:12  <coopserver> <YellowMiner> but sometimes it's necessary
15:42:30  <Jam35> !pw
15:42:31  <coopserver> Jam35: making
15:42:37  <coopserver> *** Game paused (connecting clients)
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15:43:00  <coopserver> <Jam35> hello
15:43:06  <coopserver> <YellowMiner> hi
15:43:07  <coopserver> <__Fellini__> hi
15:43:17  <coopserver> <YellowMiner> you all missed some trouble
15:43:18  <coopserver> <Constantine> Hi
15:43:25  <coopserver> <YellowMiner> the goopds station needed to be redone
15:43:33  <coopserver> <YellowMiner> and all the network jammed meanwhile
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15:45:25  <coopserver> <__Fellini__> wtf?
15:45:44  <coopserver> <__Fellini__> why goods-trains going on srnw on slh11
15:45:46  <coopserver> <__Fellini__> ?
15:45:56  <coopserver> *** Constantine has left the game (Leaving)
15:45:57  <coopserver> <YellowMiner> result of said jam i suppose
15:46:09  <coopserver> <YellowMiner> that'll need cleaning up
15:46:50  <coopserver> <YellowMiner> that's a problem
15:47:17  <coopserver> <YellowMiner> i think they're trying to change tracks on the ML
15:47:48  <coopserver> <YellowMiner> ok found it
15:47:51  <coopserver> <YellowMiner> bad prio
15:47:57  <coopserver> <YellowMiner> causing eol
15:48:27  <coopserver> <__Fellini__> shere?
15:48:32  <coopserver> <__Fellini__> where?*
15:48:42  <coopserver> <YellowMiner> next to SLH 11 sign
15:50:12  <coopserver> <__Fellini__> Oo
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15:50:43  <coopserver> <__Fellini__> i cant understand why its prio can force trains on srnw
15:50:56  <coopserver> <YellowMiner> it Eols the line
15:51:01  <coopserver> <YellowMiner> so trains exit
15:51:14  <coopserver> <YellowMiner> it's 2waypres
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15:55:46  <coopserver> <__Fellini__> i think it fixed
15:57:12  <coopserver> <__Fellini__> yep, goods-trains not going to srnw now
15:57:28  <coopserver> <YellowMiner> what did you do?
15:57:35  <coopserver> <__Fellini__> pbs
15:58:11  <coopserver> <YellowMiner> oops
15:58:16  <coopserver> <__Fellini__> =D
15:58:26  <coopserver> <YellowMiner> was editing it then i saw you were doing too
15:58:47  <coopserver> <__Fellini__> wtf
15:58:53  <coopserver> <__Fellini__> they again going
16:01:38  <coopserver> <__Fellini__> well, looks working
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16:11:54  <coopserver> <Jam35> town drop looks ok now
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16:23:44  <Mazur> !pw
16:23:44  <coopserver> Mazur: nicest
16:24:02  <coopserver> *** Game paused (connecting clients)
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16:24:14  <coopserver> <YellowMiner> we're out of train slots
16:24:15  <Mazur> Oh, shush, you're embarrassing me.
16:24:39  <Jam35> !rcon set max_trains
16:24:40  <coopserver> Current value for 'max_trains' is: '1010' (min: 0, max: 5000)
16:24:42  <coopserver> <Mazur> Do we have room on the network for more?
16:24:56  <coopserver> <YellowMiner> we only started upgrading to LLL_RRR
16:24:59  <coopserver> <YellowMiner> so yes
16:25:17  <Jam35> !rcon set max_trains 1260
16:25:21  <Jam35> try now
16:25:26  <Jam35> 250 more
16:25:46  <coopserver> <YellowMiner> ok
16:26:33  <coopserver> <Mazur> I was lopoking for the exact variable...  Ya beat me to it.
16:27:01  <Jam35> oops sorry
16:27:10  <coopserver> <Mazur> 's Ok.  ;-)
16:27:48  <Jam35> rv's is the one I forget
16:27:56  <Jam35> I still don't know
16:28:05  <Jam35> is it road_veh? or something? :)
16:28:38  <coopserver> <Mazur> max_roadbeh
16:28:48  <Mazur> max_roadveh
16:29:01  <Mazur> Grep your config for max.
16:29:54  <Jam35> yeh I know, my point being I would have to :P
16:30:24  <Mazur> I hear what you're saying.
16:40:28  <coopserver> <Mazur> Bye for now, enjoy.
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16:43:55  <happpy> hi  Mazur   how  ar u
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18:05:03  <Asgeir> !password
18:05:03  <coopserver> Asgeir: pillar
18:05:25  <coopserver> *** Game still paused (connecting clients, number of players)
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18:05:59  <Asgeir> !players
18:05:59  <coopserver> Asgeir: There are currently 1 players and 3 spectators, making a total of 4 clients connected
18:06:48  <coopserver> <Asgeir> hi there, is there something simple I can do to help building this network?
18:07:57  <coopserver> <StarLite> hi
18:08:44  <coopserver> <StarLite> the network is pretty big already, and I think we are at the train limit, so I dont think something simple like connecting some primaries is possible atm
18:10:04  <happpy> hi   Asgeir
18:10:07  <happpy> how  ae u
18:10:12  <happpy> ar u
18:10:16  <Asgeir> still fine, thanks
18:11:34  <happpy> nice
18:11:41  <coopserver> <StarLite> actually, it looks like the trainlimit was raised
18:12:24  <StarLite> and there are a LOT of stations that could use some more trains
18:14:06  <Asgeir> so I look for stations with lots of waiting merchandises and see if I can copy/shared trains serving these stations?
18:14:31  <StarLite> Yeah, you do know how shared orders and such work?
18:14:35  <Asgeir> yep
18:14:50  <StarLite> awesome :)
18:14:50  <Asgeir> just have to find the right depot
18:15:16  <StarLite> yeah, it doesnt really matter which depot you use, as everything is connected anyways
18:15:58  <StarLite> also, be careful when adding trains to primaries, too many trains can cause jams since most primary stations dont have overflows :)
18:16:43  <coopserver> <StarLite> BBH03 <> BBH09 *really* needs more lines.. time to get cracking I guess :s
18:21:31  <coopserver> <Asgeir> looks like there’s a small problem at Brunningpool Halte
18:22:35  <coopserver> <Asgeir> #631 is loading and unloading grain
18:22:55  <coopserver> <StarLite> thats by design
18:23:09  <coopserver> <StarLite> its a tiny semi self-regulating network that Sylf made
18:23:36  <coopserver> <Asgeir> oh; thus is’s a dummy train
18:23:38  <coopserver> <StarLite> it's all by design
18:23:42  <coopserver> <StarLite> yeah
18:25:59  <StarLite> @gap 3
18:25:59  <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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18:53:03  <Asgeir> what does that mean? I’ve just found the @gap command on the wiki, but I still don’t understand what those numbers are
18:53:16  <StarLite> @gap 3
18:53:16  <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:53:41  <StarLite> It gives yoou the requires number of tunnels/bridges for a specific trainlength
18:54:23  <StarLite> so @gap 3 will show me that if I need to double my bridges, I need 2 bridges as long as they bridges are a maximum of 9 tiles long
18:54:37  <StarLite> if they are 10 to 14 long I need 3 bridges
18:54:38  <StarLite> etc
18:54:45  <Asgeir> ah yes!
18:54:57  <Asgeir> okay, I understand now; thank you :D
18:55:00  <StarLite> assuming I am able to put a signal right in front of and after a bridge
18:55:28  <StarLite> it works for other signal gaps as well, but is mostly used to determine how many bridges you need if you need to span a larger area
18:59:10  <coopserver> <StarLite> 3rd line from BBH03 > BBH05  is done
18:59:30  <coopserver> <StarLite> now to do the 3rd line the other way...
19:23:03  <Maraxus> !pw
19:23:03  <coopserver> Maraxus: dparam
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19:23:27  <coopserver> <StarLite> o/ hi
19:23:37  <coopserver> <Maraxus> \o
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19:27:22  <coopserver> <StarLite> none of these hubs were built with future proof in mind :P
19:28:33  <coopserver> <StarLite> I could move like half the hub 1 or 2 spaces and squueze in a 3rd line, but the truth is, that once this 3rd line is done we need a 4th anyways.. :P
19:42:31  <coopserver> <StarLite> looks like the network is runing quite smooth atm
19:48:55  <coopserver> <StarLite> what you building on atm Maraxus?
19:49:10  <coopserver> <Maraxus> expanding SLH 06
19:49:58  <coopserver> <StarLite> ah yeah, that needs a 3rd line towards BBH04 indeed
19:50:36  <coopserver> <StarLite> BBH02 > SLH08 direction seems pretty packed as well
19:50:56  <coopserver> <StarLite> I think that needs an extra line up to BBH07
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20:23:02  <coopserver> <StarLite> gtg to bed, cya :)
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20:23:09  <coopserver> <Maraxus> cu
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21:06:43  <happpy> wb  Jam35
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21:41:37  <Jam35> I think my next plan will be start LLLLL_RRRRR
21:42:51  <hylje> add more lanes
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21:45:05  <Jam35> straight to finished game :)
21:46:21  <Jam35> as not much interest in expanding
21:46:51  <Jam35> even a few games ago which focussed on expandibility got messy
21:47:40  <Jam35> the other reason
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