Config
Log for #openttdcoop on 15th September 2015:
Times are UTC Toggle Colours
00:02:34  *** glevans2 has quit IRC
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01:22:09  <coopserver> *** Purion has joined company #1
01:22:10  <coopserver> *** Game unpaused (number of players)
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02:17:04  <coopserver> *** Purion has joined spectators
02:17:05  <coopserver> *** Game paused (number of players)
02:19:43  <coopserver> *** Purion has left the game (Leaving)
02:32:48  *** dwarf has joined #openttdcoop
02:32:55  <dwarf> !password
02:32:55  <coopserver> dwarf: bitset
02:33:02  <coopserver> *** Game still paused (connecting clients, number of players)
02:33:17  <coopserver> *** dwarf has joined
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02:35:51  <coopserver> *** dwarf has joined company #1
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02:46:42  <coopserver> *** dwarf has left the game (general timeout)
02:46:43  <coopserver> *** Game paused (number of players)
03:08:43  <Sylf> !pw
03:08:43  <coopserver> Sylf: pushed
03:08:56  <coopserver> *** Game still paused (connecting clients, number of players)
03:09:02  <coopserver> *** Sylf has joined
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03:09:10  <coopserver> *** Sylf has joined company #1
03:09:11  <coopserver> *** Game unpaused (number of players)
03:25:08  <Sylf> !rcon set max_trains 1840
03:59:26  <coopserver> *** Sylf has left the game (Leaving)
03:59:27  <coopserver> *** Game paused (number of players)
04:12:29  <dwarf> !password
04:12:30  <coopserver> dwarf: glitch
04:12:51  <coopserver> *** Game still paused (connecting clients, number of players)
04:12:59  <coopserver> *** dwarf has joined
04:13:00  <coopserver> *** Game still paused (number of players)
04:13:01  <coopserver> *** Game unpaused (number of players)
04:23:08  *** fair has quit IRC
04:28:33  <dwarf> !rcon set max_trains 1900
04:34:57  <coopserver> <dwarf> !rcon set max_trains 1900
04:59:33  <coopserver> *** dwarf has left the game (Leaving)
04:59:34  <coopserver> *** Game paused (number of players)
04:59:41  <dwarf> !rcon
04:59:41  <coopserver> dwarf: (rcon [Server ID or channel] <rcon command>) -- sends a rcon command to the [specified] openttd server
07:06:11  *** dwarf has quit IRC
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09:32:38  *** Maraxus has joined #openttdcoop
09:32:38  *** ChanServ sets mode: +o Maraxus
09:34:09  *** happpy has joined #openttdcoop
09:34:27  <happpy> !players
09:34:27  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
09:34:31  *** happpy has left #openttdcoop
09:35:40  <Maraxus> !pw
09:35:40  <coopserver> Maraxus: dinger
09:35:54  <coopserver> *** Game still paused (connecting clients, number of players)
09:35:59  <coopserver> *** Maraxus has joined
09:36:00  <coopserver> *** Game still paused (number of players)
09:40:19  <coopserver> *** Maraxus has joined company #1
09:40:20  <coopserver> *** Game unpaused (number of players)
09:47:06  <coopserver> *** Maraxus has joined spectators
09:47:07  <coopserver> *** Game paused (number of players)
09:47:26  <coopserver> *** Maraxus has left the game (Leaving)
09:47:30  *** Maraxus has quit IRC
09:48:51  *** StarLite has joined #openttdcoop
09:48:51  *** ChanServ sets mode: +o StarLite
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10:30:28  <stravagante> !playercount
10:30:28  <coopserver> stravagante: The server is empty, noone is connected. Feel free to remedy this situation
10:30:41  <stravagante> !password
10:30:41  <coopserver> stravagante: record
10:34:51  *** [1]Mark has joined #openttdcoop
10:36:19  <stravagante> !download
10:36:19  <coopserver> stravagante: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:36:21  <coopserver> stravagante: http://www.openttd.org/en/download-trunk/r27387
10:42:07  *** [1]Mark has quit IRC
10:53:26  <stravagante> !password
10:53:26  <coopserver> stravagante: posted
10:53:50  <coopserver> *** Game still paused (connecting clients, number of players)
10:53:56  <coopserver> *** Player has joined
10:53:57  <coopserver> *** Game still paused (number of players)
10:55:44  <coopserver> *** Player has left the game (Leaving)
10:56:27  <stravagante> !password
10:56:27  <coopserver> stravagante: dumper
10:56:36  <coopserver> *** Game still paused (connecting clients, number of players)
10:56:42  <coopserver> *** Player has joined
10:56:43  <coopserver> *** Game still paused (number of players)
10:56:44  <coopserver> *** Game unpaused (number of players)
10:57:03  <coopserver> *** Player has left the game (general timeout)
10:57:04  <coopserver> *** Game paused (number of players)
10:57:28  *** stravagante has quit IRC
11:17:40  *** liq3 has joined #openttdcoop
13:05:46  *** Hiddenfunstuff has joined #openttdcoop
14:02:19  *** [1]Mark has joined #openttdcoop
14:02:28  <[1]Mark> yoyo
14:02:52  <[1]Mark> !pw
14:02:52  <coopserver> [1]Mark: german
14:03:12  <coopserver> *** Game still paused (connecting clients, number of players)
14:03:22  <coopserver> *** Mark has joined
14:03:23  <coopserver> *** Game still paused (number of players)
14:03:24  <coopserver> *** Game unpaused (number of players)
14:03:24  <V453000> yoyo
14:04:56  <coopserver> *** Mark has left the game (Leaving)
14:04:57  <coopserver> *** Game paused (number of players)
14:05:07  <[1]Mark> ugh slow connection
14:05:10  <[1]Mark> what up V
14:05:17  <V453000> stuff up :)
14:05:21  <V453000> changing jobs in 14 days, cant wait
14:05:29  <[1]Mark> yes, nice :)
14:05:49  *** [1]Mark is now known as Mark
14:06:37  <V453000> which middle of nowhere you at?
14:06:39  <V453000> still hanoi?
14:07:06  <Mark> no
14:07:08  <Mark> ha giang
14:07:13  <Mark> real middle of nowhere
14:07:14  <V453000> k no clue wtf that is :P
14:07:32  <Mark> no i think even most vietnamese dont
14:07:36  <V453000> XD
14:07:39  <V453000> found it on the map
14:07:43  <V453000> so you never coming back again?
14:07:54  <V453000> cannibals there yet?
14:08:11  <Mark> :D
14:08:13  *** p3tiny has joined #openttdcoop
14:08:14  <Mark> few more weeks
14:08:17  <V453000> :)
14:08:25  <Mark> 3 weeks probably
14:09:07  <V453000> nice
14:09:15  <V453000> had enough of rice already?
14:09:22  <Mark> china next week :)
14:09:24  <V453000> miss floods?
14:09:25  <V453000> :)
14:09:26  <Mark> no i love rice
14:09:34  <Mark> i can eat rice every day
14:09:42  <V453000> good for you :D
14:09:52  <Mark> especially if its only  for a massive plate
14:09:58  <V453000> haha
14:09:59  <Mark> and 30 cents for a beer
14:10:01  <V453000> understandable
14:10:04  <V453000> ooo
14:10:17  <V453000> is it that cheap in vietnam?
14:10:28  <Mark> yes
14:10:38  <V453000> now I see why you travel there
14:10:41  <Mark> especially beer is real cheap
14:10:45  <V453000> academic beer research
14:10:49  <Mark> exactly
14:11:20  <V453000> should calculate how many beers you need to drink to make it profittable to pay for the plane ticket
14:11:29  <V453000> also saves on wife expenses, ...
14:11:30  <Mark> :D
14:11:36  <Mark> few weeks worth in your case
14:11:49  <V453000> :d
14:11:54  <hylje> beer
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17:28:54  <Jam35> !pw
17:28:54  <coopserver> Jam35: modify
17:29:01  <coopserver> *** Game still paused (connecting clients, number of players)
17:29:04  <coopserver> *** Jam35 has joined
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17:29:12  <coopserver> *** Jam35 has joined company #1
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17:41:58  <coopserver> *** Jam35 has joined spectators
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18:08:21  <coopserver> *** Jam35 has left the game (Leaving)
18:35:08  *** Anson has joined #openttdcoop
18:43:06  *** stravagante has joined #openttdcoop
18:43:17  <stravagante> !password
18:43:17  <coopserver> stravagante: pushed
18:50:29  *** Asgeir has quit IRC
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22:26:38  <Asgeir> hey, I had a little question: I often see simple splits (1 → 2) or merges (2 → 1) signaled with block signals, but sometimes signaling is done using pre-signals
22:26:55  <Asgeir> is there a sensible difference? (except complexity/build time)
22:28:26  <Asgeir> for instance: https://wiki.openttdcoop.org/images/f/fd/Mergers_Split_Unified.png
23:09:44  *** efess has quit IRC
23:32:45  <Mazur> Yes, if there is a hold-up behind the split, like stations to unload in, you can steer the train to the most available choice after the split.
23:33:46  <Mazur> With joins, you can regulate which line joining gets to go first.
23:48:33  <Asgeir> ok, thus it’s for balancing
23:49:03  <Asgeir> so for instance, after a simple synced bridge doubling, there’s a priori no need for signaling other than block signals
23:49:28  <Asgeir> supposing all trains go at the same speed
23:53:31  <Sylf> !pw
23:53:31  <coopserver> Sylf: johann
23:53:38  <coopserver> *** Game still paused (connecting clients, number of players)
23:53:45  <coopserver> *** Sylf has joined
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23:53:52  <coopserver> *** Sylf has joined company #1
23:53:53  <coopserver> *** Game unpaused (number of players)
23:57:51  <coopserver> *** Sylf has left the game (Leaving)
23:57:52  <coopserver> *** Game paused (number of players)
23:58:00  <Sylf> !contentupdate
23:58:00  <coopserver> Sylf: Performing content update
23:58:01  <coopserver> Content server connection established
23:58:28  <Sylf> !content
23:58:29  <coopserver> Downloading 2 file(s) (1398024 bytes)
23:59:07  <coopserver> Content server connection closed

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