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Log for #openttdcoop on 17th September 2015:
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00:04:17  *** Purion_ has joined #openttdcoop
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02:50:18  <Webster> Latest update from blog: Server/DevZone Outtage <https://blog.openttdcoop.org/2015/01/28/serverdevzone-outtage/> || RAWR!!! <https://blog.openttdcoop.org/2015/01/27/rawr/> || New member: Hazzard <https://blog.openttdcoop.org/2014/12/25/new-member-hazzard/> || Server Changes <https://blog.openttdcoop.org/2014/08/26/server-changes/> || YETIs have arrived! <https://blog.openttdcoop.org/2014/07/13/yetis-have-arrived/> || YETI Extended Towns & Industries <https://blog.openttdcoop.org/2014/04/09/yeti-extended-towns-industries/> || 2ND NUTS BIRTHDAY <https://blog.openttdcoop.org/2014/03/31/2nd-nuts-birthday/> || New member: Taede <https://blog.openttdcoop.org/2013/11/18/new-member-taede/> || New member: Jam35 <https://blog.openttdcoop.org/2013/09/07/new-member-jam35/> || My OpenTTD Story <https://blog.openttdcoop.org/2013/09/04/my-openttd-story/>
03:03:11  <Sylf> !pw
03:03:12  <coopserver> Sylf: bfound
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03:05:13  <Sylf> @stage finalize
03:05:13  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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03:50:59  <dwarf> !password
03:50:59  <coopserver> dwarf: polish
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06:53:47  <lol> hi
06:53:52  <lol> !pw
06:53:52  <coopserver> lol: claeys
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06:54:40  <coopserver> <lol> we reached trainlimit already again
07:06:15  <V453000> stage is finalizing so I suppose it is on purpose
07:06:35  <coopserver> <lol> game is running fine
07:07:29  <coopserver> <lol> and some stations can use more trains
07:08:17  <V453000> idk I havent been around much
07:08:27  <V453000> but Sylf has been talking about a new FIRS game multiple times :)
07:08:42  <coopserver> <lol> if the game is finalizing that is fine
07:08:46  <coopserver> <lol> but i still like it
07:10:22  <coopserver> <lol> and i think network can handle more trains
07:13:36  <coopserver> *** lol has left the game (Leaving)
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07:14:24  <lol> why can you only download the firs newgrf with the nightly?
07:14:34  <V453000> because it doesnt work with stable
07:14:41  <V453000> you cant download incompatible newgrfs
07:16:37  <lol> but it doesn't show an older version either
07:17:06  <V453000> yes
07:17:13  <V453000> bananas automatically shows only latest
07:17:25  <V453000> I also think that it should show latest compatible, but what can you do
07:19:05  <lol> i will make one in the nightly
07:19:23  <V453000> idk if the map generator is fixed yet
07:19:36  <V453000> the terrain was horrible-bad last time I checked so I generated with older stable version
07:19:50  <V453000> turned save to heightmap, and added industries in latest nightly
07:20:32  <lol> i use the one the public server is running at
07:20:57  <lol> it doesn't give a really bad map
07:21:52  <V453000> last time I checked roughness was broken
07:23:14  <V453000> looks fixed
07:28:06  <lol> do you need to have purr in the list of newgrfs?
07:28:07  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
07:28:17  <V453000> nah nuts is enough
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12:05:15  <StarLite> !dl win64
12:05:15  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip
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16:33:33  <Arveen> !pw
16:33:33  <coopserver> Arveen: covers
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17:22:37  <lol> !pw
17:22:37  <coopserver> lol: target
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18:16:58  <lol> hi
18:17:09  <coopserver> <Arveen> hey hey
18:17:25  <lol> is a map of size 256x512 too smal for a game at the public server?
18:18:05  <Arveen> i have no clue - never played here yet - still learning by watchin :)
18:18:25  <lol> if you want to build just do it and sign it
18:18:39  <lol> though game that is running now is in the stage finalizing
18:18:55  <lol> if you do something really wrong and you signed it someone will give a response
18:19:42  <Arveen> im just a bit scared of screwing something up - a few things in this game i still dont understand
18:20:05  <Arveen> like some priority signaling and stuff like this
18:20:21  <Arveen> and also how this self regulating ring works
18:20:31  <Jam35> game #298 was 256x256
18:20:40  <Jam35> so 512x256 is fine
18:21:09  <lol> thanks
18:21:18  <Jam35> no need to be scared just do :)
18:21:21  <lol> i'm trying to make a map with different rivers
18:21:32  <lol> but it crashes at 512x512
18:21:40  <Arveen> i might join for the next game :)
18:22:09  <Jam35> asking questions is fine too
18:22:16  <Jam35> people will gladly help
18:22:42  <Jam35> how/why does it crash lol?
18:23:06  <Arveen> im playing on one solo game for about 8 weeks atm trying to implement construction ways i read on the wiki
18:24:10  <lol> i don't know
18:24:18  <Jam35> what type of network?
18:24:45  <lol> i think pc don't understand what to do or is scared about amount of calculations it has to do
18:25:09  <Jam35> what settings?
18:25:16  <Jam35> stable or nightly?
18:25:23  <lol> stable
18:25:36  <lol> http://www.tt-forums.net/viewtopic.php?f=33&t=71970&start=80
18:25:37  <Webster> Title: Patch: The Rainfall River Generator - Page 5 - Transport Tycoon Forums (at www.tt-forums.net)
18:25:43  <lol> i'm using this one
18:25:48  <lol> from the last post
18:26:11  <lol> but it sais i'm missing an firs sprite
18:27:02  <Jam35> so you are using the patched client to try to generate a map?
18:27:05  <lol> sprite 9691
18:27:10  <lol> yeah
18:27:23  <lol> i like the idea of more realisic rivers
18:27:37  <lol> but it generates a lot of lakes made from rivers which you can bomb
18:27:37  <Jam35> I would say contact the person(s) who made the patch
18:28:29  <Jam35> samller map is fine too though :)
18:29:41  <lol> i will finish it tomorrow i think
18:29:47  <Arveen> just took a screenshot of my game, just the section i build stuff already. its 108mb in png - wow
18:30:16  <lol> i would like to try some citymania map generation too because they have a nice clustering of the firs farms always
18:30:23  <lol> what is very realistic too i think
18:30:45  <lol> don't know or that is an firs setting or not
18:32:33  <Jam35> that always happens with FIRS afaik
18:33:01  <Jam35> is that giant screenshot Arveen?
18:33:31  <Arveen> its not the full map
18:33:41  <Arveen> im trying to convert it to jpg for size
18:33:49  <Jam35> you can post a savegame if you want some feedback?
18:34:00  <Jam35> dropbox or something
18:34:06  <Arveen> im playin with a patched version
18:34:20  <Arveen> i could upload the whole thing to my webserver if you want
18:34:46  <Jam35> same difference :)
18:35:02  <lol> or put your game in multyplayer for some moments
18:35:13  <lol> if your network at home can handle it
18:35:40  <Arveen> oh i didnt know you can do that with a single player game
18:36:01  <lol> you have to save the map
18:36:07  <lol> and set up a server and load the map there
18:36:15  <lol> maybe it is more safe to make a backup first
18:36:30  <Arveen> ok let me tinker around with this for a moment :)
18:36:50  <lol> what is your patched version, because maybe we have to have that too
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18:38:25  <Arveen> yeh you would need that too
18:38:42  <Arveen> strange. the jpg of that png is even bigger
18:39:00  <Arveen> you mind downloading a 107mb png file ? i got that ready right now
18:39:26  <lol> if you don't mind uploading
18:39:33  <Arveen> :D
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18:42:42  <Arveen> ok here we go: http://www.heifun.de/tmp/screenshot.png
18:44:07  <Arveen> its 30720x16272 pixels
18:45:35  <Arveen> there are some sections im not happy with but havent had an idea how to rebuild them yet
18:50:27  <lol> that uploading only took 5 minutes ;)
18:51:07  <Arveen> i got a decent line :)
18:56:27  <lol> i got it downloaded
18:56:40  <lol> and i have to say i more prefere invisible 3rd rail
18:57:41  <Arveen> hu ?
18:57:48  <lol> or transparant
18:58:06  <lol> the catenary rail
18:58:30  <Arveen> ah ok
18:58:42  <lol> do trains drive through the maglev tunnels?
18:59:07  <Arveen> yes - its an bug with that patch that all tunnels show maglev rails instead the choosen one
18:59:28  <lol> and you have signals at bridges?
18:59:45  <Arveen> yes - this patch includes the "signals on tunnels and bridges" patch
19:00:23  <lol> that one makes the game a lot easire
19:00:25  <lol> easier
19:00:32  <lol> you won't find that at openttdcoop
19:00:37  <Arveen> yes - i noticed heh
19:01:31  <lol> you use combo signals in the place where most people use entry
19:01:43  <lol> i don't think that is a big difference
19:02:02  <hylje> combo signals only make a difference if they are preceded by another combo or entry signal
19:02:38  <lol> yeah
19:02:54  <lol> don't you use pbs signals in front of a station when you have and X?
19:03:36  <Arveen> im still playing around with this and testing different variations how to build this
19:04:11  <lol> if you build pbs you can have more trains in an signalblock
19:04:57  <Arveen> there is a big oil station - like bottom middle
19:05:17  <Arveen> that one has pbs
19:05:39  <Arveen> it works for now but doesnt look too good
19:06:54  <lol> nice game
19:06:56  <lol> and big
19:07:04  <Arveen> thank you :)
19:08:52  <lol> i don't know what to say else
19:10:07  <lol> and i leave
19:10:15  <lol> i will finish a map tomorrow
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21:48:35  <Sylf> fyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppy ////////////////////////////////////////////////////////////yp[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
21:48:41  <Sylf> [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ nv]
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21:49:27  <stravagante> !password
21:49:27  <coopserver> stravagante: claeys
21:49:43  <coopserver> *** Game still paused (connecting clients, number of players)
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21:50:25  <stravagante> !playercount
21:50:25  <coopserver> stravagante: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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22:10:25  <Asgeir> hi! on the “Self-regulating Sbahn” page of the wiki, there’s a link to this concept of linear self-regulating stations:
22:10:28  <Asgeir> http://wiki.openttdcoop.org/File:SRS_Linear.png
22:10:57  <Asgeir> does anyone have a savegame demonstrating that kind of station/SR-sbahn?
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22:45:32  <^Spike^> Asgeir i would have to look back from my own view but that's games somewhere 140-190
22:48:53  <^Spike^> i think 154 had one in it, but as said maybe someone with more recent maps can give a better answer :)
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23:02:54  *** ChanServ sets mode: +o Sylf
23:06:18  <Asgeir> thanks :)
23:06:40  <Sylf> I wasn't around for 154, but game 201 may have something similar too

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