Config
Log for #openttdcoop on 27th September 2015:
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00:13:11  <coopserver> *** dwarf has left the game (Leaving)
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00:23:16  <dwarf> !players
00:23:16  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
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00:54:41  <dwarf> !pw
00:54:41  <coopserver> dwarf: errors
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04:02:17  <dwarf> !pw
04:02:17  <coopserver> dwarf: merger
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04:25:48  <mari_kiri> !help
04:25:48  <coopserver> mari_kiri: http://wiki.openttdcoop.org/Soap
04:26:43  <mari_kiri> @quickstart
04:26:44  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
04:26:50  <mari_kiri> @help
04:26:50  <Webster> mari_kiri: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
04:27:04  <mari_kiri> Dammit what's the command to get the latest source?
04:27:39  <mari_kiri> !download source
04:27:39  <coopserver> mari_kiri: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-source.tar.xz
04:36:57  <mari_kiri> !pw
04:36:57  <coopserver> mari_kiri: active
04:37:00  <coopserver> *** Game paused (connecting clients)
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04:37:27  <coopserver> <dwarf> hi
04:43:38  <coopserver> <mari_kiri> Epic jam from MSH05 to BBH07 oh hello
04:43:50  <coopserver> <dwarf> I'm building
04:44:09  <coopserver> <mari_kiri> Yeah I just noticed something exploded and checked IRC
04:46:00  <coopserver> <mari_kiri> I guess deleting trains fixes one part of the jam
04:46:11  <coopserver> <dwarf> don't do that
04:46:31  <coopserver> <mari_kiri> I thought you did that, it seems you just cut the input
05:41:46  <coopserver> <dwarf> what are you doing mari?
05:41:51  <coopserver> <mari_kiri> Just watching really
05:42:09  <coopserver> <dwarf> BBH 07 works nicely now
05:43:21  <coopserver> <mari_kiri> Yeah, it doesn't get the massive queues it was getting before
05:46:42  <coopserver> <mari_kiri> Anyway, having food
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07:05:33  <mari_kiri> !pw
07:05:33  <coopserver> mari_kiri: winter
07:05:36  <coopserver> *** Game paused (connecting clients)
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07:17:31  <vinnie> !pw
07:17:31  <coopserver> vinnie: nsdata
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07:17:51  <coopserver> <dwarf> hi vinnie
07:17:55  <coopserver> <Vinnie> hello
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07:18:23  <coopserver> <V453000> sup
07:18:24  <coopserver> <dwarf> can you increase train count?
07:18:29  <coopserver> <Vinnie> hey
07:18:36  <coopserver> <dwarf> the system works fine with current load
07:18:46  <coopserver> <mari_kiri> I have got to try making something like the O: bulk terminal drop on local some time
07:19:00  <vinnie> ill op myself, gimme 10 min
07:19:04  <coopserver> <V453000> fuckers got a very nice map going on :)
07:19:06  <coopserver> <mari_kiri> Also what's the map size?
07:19:09  <V453000> !rcon set max_trains
07:19:10  <coopserver> Current value for 'max_trains' is: '1400' (min: 0, max: 5000)
07:19:15  <V453000> !rcon set max_trains 1666
07:19:18  <coopserver> <mari_kiri> 512x512?
07:19:19  <coopserver> *** dwarf has joined spectators
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07:19:24  <coopserver> <V453000> max trains 1666 naow
07:19:45  <coopserver> <dwarf> afk, be back soon
07:19:57  <coopserver> <mari_kiri> Will be fun finding out which BBH clogs up next
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07:23:10  <coopserver> <Vinnie> wtf
07:23:16  <coopserver> <Vinnie> yhats not how i left my hub
07:23:21  <coopserver> <mari_kiri> Which hub?
07:23:41  <coopserver> <Vinnie> BBH 02, i leave it into care of these people and they make it fat
07:23:56  <coopserver> <mari_kiri> I know BBH07 got fixed up earlier
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07:29:28  <coopserver> <mari_kiri> Bit backed up @ SLH01 but it appears to be stuff on the sideline side
07:30:16  <coopserver> *** dwarf has joined company #1
07:30:25  <coopserver> <Vinnie> you mean add 4th?
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07:30:38  <coopserver> <mari_kiri> Yeah that could work
07:31:39  <coopserver> <mari_kiri> But yeah, the prios looklike they're running smoothly on the ML side
07:32:07  <coopserver> <dwarf> some backing up on the SL side is acceptable
07:32:31  <coopserver> <mari_kiri> Yeah, it seems to clear up in a timely fashion
07:33:32  <coopserver> <dwarf> next we should extend 3rd from BBH 07 to MSH 06
07:34:00  <coopserver> <dwarf> it barely manages where it goes 3->2
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07:35:28  <coopserver> <Vinnie> i've placed 2 signals, you are quite welcome for my contribution
07:36:15  <coopserver> <mari_kiri> Just making a bit more room for a third track
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07:49:14  <coopserver> <Vinnie> !nice prio
07:49:16  <coopserver> <Vinnie> :D
07:49:29  <coopserver> <Vinnie> he kinda missed a signal in there
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07:50:13  <coopserver> <dwarf> it's a bit too long in fact
07:57:24  <coopserver> <mari_kiri> My wrist is giving me grief, I'll have to take a break
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07:59:40  <coopserver> <dwarf> sports injury? :P
07:59:55  <coopserver> <mari_kiri> RSI D:
08:00:10  <coopserver> <mari_kiri> Just needs a rest and a bit of a massage
08:05:06  <Webster> Latest update from openttd: OpenTTD 1.5.2 <http://www.openttd.org/en/news/221> || Pineapple Baseset Kickstarter <http://www.openttd.org/en/news/220> || OpenTTD 1.5.1 <http://www.openttd.org/en/news/219> || OpenTTD 1.5.1-RC1 <http://www.openttd.org/en/news/218> || OpenTTD 1.5.0 <http://www.openttd.org/en/news/217>
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09:05:43  <coopserver> <mari_kiri> I'm going to bed, gnight guys
09:05:47  <coopserver> <dwarf> gn
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09:52:49  <Jam35> !Pw
09:52:49  <coopserver> Jam35: replay
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09:56:39  <dwarf> !pw
09:56:39  <coopserver> dwarf: strgen
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10:00:40  <Maraxus> !pw
10:00:40  <coopserver> Maraxus: quartz
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10:27:09  <YellowMiner_> !pw
10:27:09  <coopserver> YellowMiner_: middle
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15:57:33  <glevans2> !pw
15:57:33  <coopserver> glevans2: strgen
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15:58:01  <coopserver> <glevans2> Hi all
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16:21:48  <Codechicken> @quickstart
16:21:48  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
16:22:34  <Codechicken> !password
16:22:34  <coopserver> Codechicken: stderr
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16:23:24  <coopserver> *** Player has changed his/her name to Codechicken
16:26:15  <Codechicken> !help
16:26:15  <coopserver> Codechicken: http://wiki.openttdcoop.org/Soap
16:29:36  <Mazur> Hi, Gelvans.
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16:29:59  <glevans2> How are you Mazur?
16:30:35  <Mazur> Still have to say you were right about that exit being wrongly build, it cameto me after a couple of hours doing something else.
16:31:31  <Mazur> Fixed it after that, and completely rebuildd gthe exits on my other BBH,as well.
16:32:15  <Mazur> Now, I grok the BBH as an intersection.
16:33:14  <glevans2> Hey, we make stuff, it breaks things, we figure out how/why it did not work, we re-make it better than ever...  then we expand and start over... a vicious cycle...
16:35:09  <coopserver> *** Codechicken has left the game (Leaving)
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16:50:25  <Mazur> Yes,  but hte basic concept: 3 directions, 2 lines from each, each origin gets prio to one direction, the other direction splits, so you end up with three equal "partners" in hte junction, that finally hit me.
17:18:59  <happpy> hey  all
17:19:04  <happpy> how  things
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18:30:38  <Trangar> !dl win64
18:30:38  <coopserver> Trangar: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip
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18:35:45  <Trangar> !password
18:35:45  <coopserver> Trangar: sooner
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18:35:56  <V453000> heyo :)
18:36:04  <Trangar> Sweet, not banned any more :D
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18:36:16  <coopserver> <V453000> welcome back and no lake flattening :P
18:36:22  <coopserver> <Trangar> :D
18:36:35  <coopserver> <Vinnie> booo
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18:39:47  <p3tiny> !pw
18:39:47  <coopserver> p3tiny: sooner
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19:16:41  <dwarf> !pw
19:16:42  <coopserver> dwarf: script
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19:51:46  <Codechicken> !password
19:51:46  <coopserver> Codechicken: macosx
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19:56:25  <Codechicken> ok that does work
19:57:00  <Codechicken> the chemical pickup, didn't see the buffer depot
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20:28:12  <dwarf> !pw
20:28:12  <coopserver> dwarf: retexp
20:28:54  <dwarf> !pw
20:28:54  <coopserver> dwarf: messed
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20:29:25  <coopserver> <dwarf> what are you up to V?
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20:30:30  <mari_kiri> !pw
20:30:30  <coopserver> mari_kiri: differ
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20:39:12  <coopserver> <mari_kiri> Buildup on BBH01
20:39:29  <coopserver> <mari_kiri> OK it's clearing now
20:41:05  <coopserver> <dwarf> we'll have to finish 3rd on the main circle
20:43:47  <coopserver> <mari_kiri> Ah, I can see some of the imbalance now
20:43:57  <coopserver> <dwarf> where?
20:44:21  <coopserver> <mari_kiri> But I don't know if it's causing it, if it is it's probably due to nobody wanting to take the route
20:44:54  <coopserver> <mari_kiri> Rightmost going NW->NE through BBH01 only ever leads into rightmost
20:45:37  <coopserver> <dwarf> can you mark it with a sign?
20:46:10  <coopserver> <mari_kiri> There.
20:46:27  <coopserver> <dwarf> no, that has priority
20:46:42  <coopserver> <dwarf> if it has priority you don't need to balance it
20:46:47  <coopserver> <mari_kiri> Ah.
20:47:13  <coopserver> <mari_kiri> Out of curiosity how long has OpenTTDCoop been around?
20:47:35  <coopserver> <dwarf> you can look at the logs on the site, I guess over 10 years
20:47:58  <coopserver> <dwarf> I've only been around for a few years
20:48:17  <coopserver> <mari_kiri> Nearly 10 years of public server archives
20:48:27  <coopserver> <mari_kiri> And realising that was 2006 makes me feel old
20:48:41  <coopserver> <dwarf> how old are you?
20:48:43  <coopserver> <mari_kiri> 24
20:48:54  <coopserver> <dwarf> haha, you're not old, I'm 29
20:48:59  <coopserver> <mari_kiri> Hey, it took me a while to realise the 90s was 15 years ago
20:49:19  <coopserver> <glevans2> 47
20:53:26  <coopserver> <mari_kiri> Hmm, an idea for a PSG comes to mind, a ML set up such that trains with cargo end up with priority over trains without
20:53:47  <coopserver> <glevans2> Looks like a  3rd coming down from BBH05 to BBH01 is getting to be necessary...
20:54:01  <coopserver> <glevans2> but I need to go... back later...
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20:54:08  <coopserver> <mari_kiri> While you probably couldn't do this with the track itself it should mean that the stuff getting stuck isn't in a hurry
20:54:19  <coopserver> <dwarf> yea, I gonna do a proper 3rd through BBH 01, gonna be messy
20:54:22  <coopserver> <mari_kiri> (You'd do it with orders)
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20:56:21  <coopserver> <mari_kiri> Was that chem pickup being used?
20:56:38  <coopserver> <dwarf> which one?
20:56:44  <coopserver> <mari_kiri> One in the far W corner
20:57:11  <coopserver> <dwarf> it is, maybe need some more trains
20:57:43  <coopserver> <mari_kiri> Where is the drop for that, or is it a pickup+drop combo?
20:57:58  <coopserver> <dwarf> the other C stations
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21:30:16  <coopserver> <mari_kiri> I'll let my comp cool down a bit while I have a shower, bbl
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21:57:26  <mari_kiri> !pw
21:57:26  <coopserver> mari_kiri: deemed
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23:24:10  <Mazur> !!pw
23:24:13  <Mazur> !pw
23:24:13  <coopserver> Mazur: evenly
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23:27:28  <Mazur> I see someone changed the prio to topleft (at BBH01),  I assume that's because of weight of traffic?
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23:39:40  <coopserver> *** Game unpaused (number of players)
23:43:57  <coopserver> *** dwarf has joined spectators
23:43:58  <coopserver> *** Game paused (number of players)
23:44:27  <coopserver> *** dwarf has joined company #1
23:44:28  <coopserver> *** Game unpaused (number of players)
23:53:16  <Mazur> To topright, Imeant.
23:53:41  <Mazur> Bottom-right to top-right outer lane had prio, now not any more.
23:54:04  <coopserver> <dwarf> yes, I rebuilt that whole thing
23:54:17  <coopserver> <dwarf> now the main circle 3 has all prio
23:54:36  <coopserver> <dwarf> and from bottom there is a full 2->3 balancing
23:55:51  <coopserver> <dwarf> works well with current traffic, if it starts jamming back constantly we will need 4th
23:56:03  <Mazur> *nod*
23:56:27  <Mazur> If only I knew how to revive my PC, I could keep at it at this load.
23:56:57  <coopserver> <dwarf> for me it's the internet speed the limiting factor
23:57:09  <coopserver> <dwarf> but it hardly lags now
23:58:51  <coopserver> <dwarf> yea, now there is heavy traffic and it starts to jam
23:58:57  <coopserver> <dwarf> but it will clear up soon
23:59:34  <coopserver> <dwarf> oh, you're not even spectating
23:59:50  <coopserver> <dwarf> anyway, it already cleared up

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