Times are UTC Toggle Colours
00:04:29 *** LadyHawk- has joined #openttdcoop 00:04:51 *** Stagurn_ has joined #openttdcoop 00:08:05 <glevans2> !pw 00:08:05 <coopserver> glevans2: browse 00:08:11 <coopserver> *** Game still paused (connecting clients, number of players) 00:08:16 <coopserver> *** glevans2 has joined 00:08:17 <coopserver> *** Game still paused (number of players) 00:08:18 <coopserver> *** Game unpaused (number of players) 00:10:06 *** LadyHawk has quit IRC 00:10:08 *** LadyHawk- is now known as LadyHawk 00:11:21 *** Ayoui has quit IRC 01:13:23 <coopserver> *** glevans2 has joined spectators 01:13:24 <coopserver> *** Game paused (number of players) 01:13:39 <coopserver> *** glevans2 has left the game (Leaving) 01:26:32 *** happpymoblic has joined #openttdcoop 01:26:55 *** happpy has left #openttdcoop 01:33:14 <happpymoblic> !players 01:33:14 <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation 01:40:30 *** happpymoblic is now known as happpy 01:53:26 *** liq3 has joined #openttdcoop 03:40:20 *** dwarf has joined #openttdcoop 03:40:26 <dwarf> !pw 03:40:26 <coopserver> dwarf: newgfx 03:41:02 <dwarf> !pw 03:41:02 <coopserver> dwarf: obtain 03:41:18 <dwarf> !pw 03:41:18 <coopserver> dwarf: bfound 03:41:20 <dwarf> !pw 03:41:20 <coopserver> dwarf: bfound 03:41:21 <dwarf> !pw 03:41:22 <coopserver> dwarf: bfound 03:41:32 <coopserver> *** Game still paused (connecting clients, number of players) 03:41:39 <coopserver> *** dwarf has joined 03:41:40 <coopserver> *** Game still paused (number of players) 03:41:41 <coopserver> *** Game unpaused (number of players) 04:12:27 <coopserver> *** dwarf has left the game (general timeout) 04:12:28 <coopserver> *** Game paused (number of players) 04:12:39 <dwarf> !pw 04:12:40 <coopserver> dwarf: scores 04:13:08 <coopserver> *** Game still paused (connecting clients, number of players) 04:13:30 <coopserver> *** dwarf #1 has joined 04:13:31 <coopserver> *** Game still paused (number of players) 04:13:32 <coopserver> *** Game unpaused (number of players) 04:16:36 <coopserver> *** dwarf #1 has left the game (general timeout) 04:16:37 <coopserver> *** Game paused (number of players) 04:16:53 <dwarf> !pw 04:16:53 <coopserver> dwarf: follow 04:17:06 <coopserver> *** Game still paused (connecting clients, number of players) 04:17:32 <coopserver> *** Game still paused (number of players) 04:17:38 <dwarf> !pw 04:17:38 <coopserver> dwarf: follow 04:17:59 <coopserver> *** Game still paused (connecting clients, number of players) 04:19:24 <coopserver> *** Game still paused (number of players) 04:20:16 <dwarf> !pw 04:20:16 <coopserver> dwarf: during 04:20:33 <coopserver> *** Game still paused (connecting clients, number of players) 04:21:06 <coopserver> *** Game still paused (number of players) 04:22:51 <dwarf> !pw 04:22:51 <coopserver> dwarf: during 04:23:00 <coopserver> *** Game still paused (connecting clients, number of players) 04:23:49 <coopserver> *** Game still paused (number of players) 04:24:02 <coopserver> *** Game still paused (connecting clients, number of players) 04:24:35 <coopserver> *** Game still paused (number of players) 04:25:36 <dwarf> !pw 04:25:36 <coopserver> dwarf: search 04:25:47 <coopserver> *** Game still paused (connecting clients, number of players) 04:26:21 <coopserver> *** Game still paused (number of players) 04:27:26 <dwarf> !pw 04:27:27 <coopserver> dwarf: newtop 04:28:17 <coopserver> *** Game still paused (connecting clients, number of players) 04:29:04 <coopserver> *** Game still paused (number of players) 04:29:27 <dwarf> can't reconnect and left a BBH half done :/ 04:29:37 <dwarf> !pw 04:29:38 <coopserver> dwarf: called 04:29:54 <coopserver> *** Game still paused (connecting clients, number of players) 04:30:26 <coopserver> *** Game still paused (number of players) 04:33:03 <dwarf> !pw 04:33:03 <coopserver> dwarf: mallon 04:33:18 <coopserver> *** Game still paused (connecting clients, number of players) 04:33:56 <coopserver> *** Game still paused (number of players) 04:37:37 <dwarf> !pw 04:37:37 <coopserver> dwarf: global 04:37:51 <coopserver> *** Game still paused (connecting clients, number of players) 04:38:24 <coopserver> *** Game still paused (number of players) 04:38:33 <coopserver> *** Game still paused (connecting clients, number of players) 04:39:06 <coopserver> *** Game still paused (number of players) 04:47:56 <dwarf> !pw 04:47:56 <coopserver> dwarf: caller 04:48:05 <coopserver> *** Game still paused (connecting clients, number of players) 04:48:37 <coopserver> *** Game still paused (number of players) 04:54:36 <dwarf> !pw 04:54:36 <coopserver> dwarf: aborts 04:54:46 <coopserver> *** Game still paused (connecting clients, number of players) 04:55:18 <coopserver> *** Game still paused (number of players) 04:55:32 <dwarf> !pw 04:55:32 <coopserver> dwarf: bvalid 04:55:50 <dwarf> !pw 04:55:50 <coopserver> dwarf: blades 04:56:05 <coopserver> *** Game still paused (connecting clients, number of players) 04:56:38 <coopserver> *** Game still paused (number of players) 05:01:43 <dwarf> !pw 05:01:43 <coopserver> dwarf: statue 05:02:01 <coopserver> *** Game still paused (connecting clients, number of players) 05:02:22 <coopserver> *** Game still paused (number of players) 05:10:26 <dwarf> !pw 05:10:26 <coopserver> dwarf: livery 05:10:48 <dwarf> !pw 05:10:48 <coopserver> dwarf: giving 05:10:59 <coopserver> *** Game still paused (connecting clients, number of players) 05:11:40 <coopserver> *** Game still paused (number of players) 05:35:47 <dwarf> !pw 05:35:47 <coopserver> dwarf: tonnes 05:36:02 <coopserver> *** Game still paused (connecting clients, number of players) 05:36:36 <coopserver> *** Game still paused (number of players) 05:36:44 <coopserver> *** Game still paused (connecting clients, number of players) 05:37:16 <coopserver> *** Game still paused (number of players) 05:37:25 <coopserver> *** Game still paused (connecting clients, number of players) 05:37:56 <coopserver> *** dwarf has joined 05:37:57 <coopserver> *** Game still paused (number of players) 05:40:11 <coopserver> *** dwarf has joined company #1 05:40:12 <coopserver> *** Game unpaused (number of players) 06:06:02 *** Trangar has joined #openttdcoop 07:21:08 <coopserver> *** dwarf has left the game (Leaving) 07:21:09 <coopserver> *** Game paused (number of players) 07:41:09 *** Maraxus has joined #openttdcoop 07:41:09 *** ChanServ sets mode: +o Maraxus 07:42:25 <Maraxus> !pw 07:42:25 <coopserver> Maraxus: leaved 07:42:33 <coopserver> *** Game still paused (connecting clients, number of players) 07:42:38 <coopserver> *** Maraxus has joined 07:42:39 <coopserver> *** Game still paused (number of players) 07:47:41 <coopserver> *** Maraxus has left the game (Leaving) 07:47:42 *** Maraxus has quit IRC 07:48:22 <happpy> !players 07:48:22 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 07:50:32 *** Hiddenfunstuff has joined #openttdcoop 07:52:18 *** Trangar has quit IRC 07:52:34 *** Trangar has joined #openttdcoop 07:54:33 *** dwarf has quit IRC 08:38:40 *** glevans2 has quit IRC 08:39:57 *** glevans2 has joined #openttdcoop 09:12:54 *** LSky` has quit IRC 09:13:12 *** happpy has quit IRC 09:14:19 *** happpy has joined #openttdcoop 10:09:02 *** Sylf has quit IRC 10:13:35 *** Sylf has joined #openttdcoop 10:13:35 *** ChanServ sets mode: +o Sylf 11:41:26 *** happpy has quit IRC 11:47:33 *** lol has joined #openttdcoop 11:47:35 <lol> @logs 11:47:35 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 12:22:56 *** lol has quit IRC 13:50:22 *** LSky` has joined #openttdcoop 14:55:45 *** dwarf has joined #openttdcoop 14:55:58 <dwarf> !pw 14:55:58 <coopserver> dwarf: outers 14:56:23 <dwarf> !pw 14:56:23 <coopserver> dwarf: ssdata 14:56:39 <coopserver> *** Game still paused (connecting clients, number of players) 14:56:45 <coopserver> *** dwarf has joined 14:56:46 <coopserver> *** Game still paused (number of players) 14:57:07 <coopserver> *** dwarf has joined company #1 14:57:08 <coopserver> *** Game unpaused (number of players) 15:06:34 <coopserver> *** dwarf has left the game (Leaving) 15:06:35 <coopserver> *** Game paused (number of players) 15:57:48 <Jam35> !pw 15:57:48 <coopserver> Jam35: unshow 15:57:54 <coopserver> *** Game still paused (connecting clients, number of players) 15:57:56 <coopserver> *** Jam35 has joined 15:57:57 <coopserver> *** Game still paused (number of players) 16:00:44 <coopserver> *** Jam35 has joined company #1 16:00:45 <coopserver> *** Game unpaused (number of players) 16:07:30 *** happpy has joined #openttdcoop 16:07:40 <happpy> !players 16:07:40 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 16:07:47 <happpy> hi 16:07:56 <coopserver> <Jam35> hello 16:08:14 <happpy> how ar u 16:08:35 <coopserver> <Jam35> ok 16:08:41 <coopserver> <Jam35> you? 16:08:48 <happpy> good 16:11:59 <coopserver> *** Jam35 has joined spectators 16:11:59 <coopserver> *** Game paused (number of players) 16:12:29 <happpy> how the net work going 16:14:19 <Jam35> it got abandoned by all but 2 or 3 people because it is at further expansion stage 16:14:45 <happpy> nice 16:14:58 <Jam35> no 16:15:17 <happpy> ar k not nice 16:15:51 <Sylf> Sorry:/ 16:16:06 <Sylf> Haven't had time this week 16:16:45 <happpy> how ar u sylf 16:16:50 <Sylf> After doing binge anime marathon over the weekend 16:16:58 <Jam35> no worries, you're always here doing stuff 16:17:48 <Sylf> I haven't touched this game since the sly 16:17:52 <Sylf> Slh* 16:17:58 *** dwarf has quit IRC 16:18:12 <Jam35> I see 11 names in sign list 16:19:07 *** Progman has joined #openttdcoop 16:19:12 <Sylf> The last time I saw the game, the recycling plant wasn't there yet 16:19:16 <Jam35> okay maybe not all are ready yet but no need to get scared 16:20:40 <Jam35> maybe they don't have time or computer/internet is bad but is a familiar story lately 16:20:42 <Sylf> 4L_4R expansions scare me :P 16:21:21 <Jam35> it's certainly not easy :) 16:21:33 <Jam35> creativity at it's best 16:24:30 <Jam35> I think once this ring of expansion is done we may as well call it 16:24:52 <Jam35> should get to around 1800 trains, not too bad 16:25:03 <Sylf> If we want to keep some of the ps game going prozone server is still available too 16:26:55 <Jam35> It is a good idea. I'm not sure how much it would get used but the game can stay there a long time i fneeds be 16:30:19 <coopserver> *** Jam35 has joined company #1 16:30:20 <coopserver> *** Game unpaused (number of players) 16:31:01 *** liq3 has quit IRC 16:34:19 *** Asgeir has joined #openttdcoop 16:35:03 <happpy> Ho asgeir 16:35:30 <Asgeir> yop 16:35:53 <happpy> how ar u 16:36:37 <Asgeir> fine, and you? 16:36:44 <happpy> good 17:05:19 <coopserver> *** Jam35 has joined spectators 17:05:20 <coopserver> *** Game paused (number of players) 17:15:33 *** Arveen has joined #openttdcoop 17:34:19 <happpy> hi arveen 17:34:43 <Arveen> hey hey 17:34:55 <happpy> how ar u 17:35:07 <Arveen> fine - just got home from work 17:35:20 <happpy> nice 17:35:52 <Arveen> hows going with the progress on the current game ? havent been able to look at the map for a few days 17:36:40 <happpy> good 17:39:09 <Sylf> I heard it's slowing down already 17:39:24 <Arveen> !pw 17:39:24 <coopserver> Arveen: robust 17:39:29 <coopserver> *** Game still paused (connecting clients, number of players) 17:39:31 <coopserver> *** Arveen has joined 17:39:32 <coopserver> *** Game still paused (number of players) 17:39:42 <Arveen> lets take a look :) 17:39:53 <Sylf> Not having enough players willing to take on expansions 17:40:23 <Arveen> well - im still struggeling a bit with this building style 17:40:33 <Sylf> We need ABRs on expansion tips 17:50:26 <coopserver> *** Jam35 has joined company #1 17:50:27 <coopserver> *** Game unpaused (number of players) 17:50:37 <coopserver> <Jam35> hi 17:50:50 <coopserver> <Arveen> hi 17:51:58 *** Trangar_ has joined #openttdcoop 17:56:31 <happpy> hi trangar 17:58:33 *** Trangar has quit IRC 18:05:13 <Arveen> i noticed at some doubling at bridges there are PBS signals and at some there are entry/exit signals. is there a difference except the one more track tile that is needed for the entry/exit combination ? 18:07:45 <coopserver> <Jam35> it depends on the situation 18:08:19 <coopserver> <Jam35> if you are talking about where bridges are doubled and then both lines return to the same track? 18:08:34 <coopserver> <Jam35> or in split lines at mergers 18:08:48 <Arveen> ill take a quick screenshot - sec 18:15:16 <Arveen> http://heifun.de/tmp/signals.png 18:17:35 <Jam35> the block and entry/exit return to the same track 18:18:18 <Jam35> I would say they are personal preference but the non-presignal (block) style is less prone to evil mode 18:18:44 <Jam35> presignals aren't really needed there 18:18:55 <Jam35> the pbs is a split to several lines 18:19:11 <Jam35> note the use of 2way signals after the bridges 18:19:34 <Jam35> this forces, absolutely, to choose a non-occupied line 18:19:37 <Jam35> if possible 18:20:02 <Jam35> and it saves space particularly, there 18:20:10 <Arveen> ah ok 18:20:49 <Arveen> i did a quick test build and noticed that sometimes when useing PBS for the double bridges (return to same track) the trains slow down for a second before they enter - when useing entry/exit this doesnt happen at all. 18:22:09 <Jam35> yes that does happen, 2 way can be used there too 18:22:17 <Jam35> but it does not completely solve it 18:22:27 <Jam35> it may improve though 18:22:42 <Arveen> i think it might be related to the train/bridge length how long the path gets blocked 18:23:31 <coopserver> <Jam35> it is just slower in general 18:23:36 <coopserver> <Jam35> more to calculate 18:26:59 <Mazur> PBS causes a path recalculation, so extra CPU power, but PBS before the split and 2-way exit and block signals after the bridges/tunnels is for prios. 18:30:14 <Jam35> !rcon set max_ships 18:30:14 <coopserver> Sorry, still processing previous rcon command 18:30:21 <Jam35> dafuq 18:30:35 <Jam35> since when? :D 18:33:04 <coopserver> <Jam35> main ring 3rded 18:33:08 <coopserver> *** Jam35 has joined spectators 18:33:09 <coopserver> *** Game paused (number of players) 18:47:23 *** lol has joined #openttdcoop 18:47:24 <lol> !pw 18:47:24 <coopserver> lol: argidx 18:47:35 <coopserver> *** Game still paused (connecting clients, number of players) 18:47:40 <coopserver> *** lol has joined 18:47:41 <coopserver> *** Game still paused (number of players) 18:47:42 <coopserver> *** Game unpaused (number of players) 18:47:48 <coopserver> <lol> hi 18:47:54 <Arveen> hi lol 18:48:59 <coopserver> <lol> we got a lot of lost trains in L 18:51:55 <coopserver> <lol> i think it is still from building the 3rd 18:53:58 <Mazur> It often means a missing connection, possibly through a reversed signal. 18:55:03 <coopserver> <lol> i got some too in the overflow of E 18:55:08 <coopserver> <lol> but from other stations 18:55:35 <coopserver> <lol> i hope i dont mess up elsewhere with fixing it 18:57:32 <coopserver> <lol> you are right 18:57:37 <coopserver> <lol> they keep coming 19:02:28 <coopserver> <lol> i found the wrong split 19:02:32 <coopserver> <lol> but i don't know why 19:03:23 <coopserver> <lol> can i just give the other line some more penalty? 19:10:10 *** Codechicken has joined #openttdcoop 19:10:29 <Codechicken> !password 19:10:30 <coopserver> Codechicken: future 19:11:26 <Codechicken> !password 19:11:26 <coopserver> Codechicken: towers 19:11:36 <coopserver> *** Game paused (connecting clients) 19:11:42 <coopserver> *** Codechicken has joined 19:11:43 <coopserver> *** Game unpaused (connecting clients) 19:11:47 <coopserver> <lol> hi 19:12:03 <coopserver> <lol> can you take a look at sign !foodtrains go left here? 19:12:45 <Codechicken> sure 19:13:16 <Codechicken> J Pickup is overflowing again 19:14:30 <Codechicken> lol, it is just stating a fact, wrong qualifier 19:14:45 <coopserver> <lol> they have to go right 19:14:50 <coopserver> <lol> why don't they do that? 19:15:20 <coopserver> <lol> i will give an example 19:15:24 <coopserver> <lol> are you watching? 19:15:27 <Codechicken> yes 19:15:32 <Arveen> me too 19:15:43 <coopserver> <lol> sorry 19:15:50 <coopserver> <lol> forgot about deleting track 19:16:11 <coopserver> <lol> next one is leaving the fishingharbour 19:16:17 <coopserver> <lol> already at the right line 19:16:51 <Arveen> train 283 ? 19:16:56 <coopserver> <lol> yeah 19:17:36 <coopserver> <lol> you see? 19:17:42 <Codechicken> yes 19:17:46 <Arveen> yeh 19:17:51 <Codechicken> I see 19:18:24 <coopserver> <lol> we can try giving it penalty but that is a bad way of fixing 19:19:09 <coopserver> *** Codechicken has joined company #1 19:19:55 <Arveen> i runs thru chemical pickup 19:20:07 <coopserver> <lol> yeah 19:20:12 <coopserver> <lol> or get stuck in that overflow 19:20:16 <Arveen> and is sitting in traffic atm heh 19:20:23 <coopserver> <lol> which will take some hours to ge out of it 19:21:04 <Arveen> 4 food trains in that overflow depot 19:21:17 <coopserver> <lol> i gave them prio already 19:22:09 <coopserver> <lol> can we fund new industries in slh we already have if not much trains serve that kind? 19:22:17 <coopserver> <lol> for example scrap materials and coal 19:22:21 <coopserver> <lol> and iron ore 19:25:00 <Codechicken> about the food trains, maybe waypoint them, pathfinder may be giving up 19:25:13 <coopserver> <lol> waypoint where? 19:25:48 <Codechicken> at the foodtrains sign on the right branch 19:26:04 <coopserver> <lol> k 19:26:07 <coopserver> <lol> just try it 19:27:39 <coopserver> <lol> i got an test train 19:27:45 <coopserver> <lol> and i have another issue too 19:28:10 <Codechicken> ok 19:28:12 <Codechicken> what 19:28:15 <Arveen> there are 2 2-way signals before it join further up the track - could this cause the detour ? 19:28:16 <Codechicken> what 19:28:28 <coopserver> <lol> no 19:28:40 <coopserver> <lol> metal pickup at A 19:28:45 <coopserver> <lol> has a huge signalgap 19:29:06 <Arveen> its hard to see - are they for priority ? 19:29:18 <coopserver> <lol> which ones? 19:29:33 <coopserver> <lol> the doulbe exit and combo? 19:29:56 <coopserver> <lol> that one has a wrong combosignal 19:30:03 <coopserver> <lol> maybe it is causing the problem 19:30:14 <coopserver> <lol> it was looking to the wrong side 19:30:37 <Arveen> http://heifun.de/tmp/screen2.png 19:31:14 <coopserver> <lol> it was the blocksignal 19:31:22 <coopserver> <lol> did you see that train bumping into it? 19:32:02 <Arveen> nop 19:32:25 <coopserver> <lol> do you see that prio you send at that picture 19:32:35 <coopserver> <lol> how it is now is how it was 19:32:35 <Arveen> yeh 19:32:47 <Arveen> ill check - sec 19:32:47 <coopserver> <lol> this is how it has to be 19:33:03 <Arveen> ah - now i see the difference 19:33:30 <coopserver> <lol> i think we can remove the wp again 19:33:33 <coopserver> <lol> yeah 19:33:43 <Arveen> a food train just went straight 19:33:52 <coopserver> <lol> yeah 19:33:55 <Arveen> nice 19:33:59 <coopserver> <lol> and i skipped the wp order 19:34:08 <coopserver> <lol> thanks for fixing attention to that point 19:34:29 <coopserver> <lol> how did you get an image uploaded that fast;) 19:34:34 <Arveen> np - the first thing i contributed :D 19:35:07 <coopserver> <lol> can we just change the signals at A pickup 19:35:13 <coopserver> <lol> because they give a huge signalgap 19:35:19 <coopserver> <lol> see how much trains will overflow 19:35:26 <Arveen> well just screen cap and then upload - i got a pretty good connection 19:39:55 <coopserver> <lol> why don't you just build somethink 19:39:58 <coopserver> <lol> thing* 19:40:06 <Codechicken> @A Pickup, the trains overflow in error 19:40:08 <coopserver> <lol> it cannot become worhs then it is now 19:40:21 <coopserver> <lol> you mean at A? 19:40:27 <Codechicken> yes 19:40:28 <Arveen> one could think that heh 19:40:39 <coopserver> <lol> i changed one already 19:40:40 <Codechicken> forgot about webster 19:40:57 <coopserver> <lol> it has a detection for the last platform 19:41:11 <coopserver> <lol> if that one is empty a train from the overflow is released 19:41:34 <Codechicken> the train is sent to the overflow even though a platform is avaiible 19:41:51 <Codechicken> probably timing 19:41:55 <coopserver> <lol> change the other part of the station too? 19:42:01 <coopserver> <lol> it has to do with signalgap 19:42:38 <coopserver> <lol> maybe it will work too if we move entrance one tile 19:42:48 <coopserver> <lol> but i'm not sure about that 19:42:58 <coopserver> <lol> if it has to handle really much trains 19:45:30 <coopserver> <Jam35> yes that is borked, as soon as that combo goes red, a train close behind diverts to overflow 19:45:44 <Codechicken> yes, that is what I mean 19:45:45 <coopserver> <lol> is my solution ok? 19:45:54 <Mazur> You're not meaning my overflows, are you? 19:46:08 <coopserver> <Jam35> but your fix lol, allows trains to enter ML possibly blocking 19:46:10 <coopserver> <lol> overflow isn't singed 19:46:23 <Mazur> Pichure? 19:46:24 <coopserver> <lol> you mean prio isn't long enough? 19:46:25 <coopserver> <Jam35> because last platform is quite often empty 19:46:39 <coopserver> <Jam35> yes that would fix it 19:46:51 <coopserver> <lol> and requires some new land out of the sea 19:47:19 <Codechicken> yes, it's fixed 19:47:36 <Mazur> !pw 19:47:36 <coopserver> Mazur: yearly 19:47:37 <coopserver> *** Jam35 has joined company #1 19:47:58 <happpy> Hi mazur 19:48:04 <happpy> how ar u 19:48:31 <coopserver> *** Game paused (connecting clients) 19:48:36 <coopserver> *** Mazur has joined 19:48:37 <coopserver> *** Game unpaused (connecting clients) 19:49:12 <coopserver> <lol> we still need more spacew 19:52:07 <coopserver> <lol> trains from D don't have station F in orders 19:52:19 <coopserver> <lol> so that doesn't get a lot of boost 19:52:42 <coopserver> <Mazur> Oh, those overflows at the drop are unnecessary, you can remove them if htey bother you. 19:52:56 <coopserver> <lol> which overflows 19:53:06 <coopserver> <lol> ? 19:53:17 <coopserver> <Mazur> AtTextile DROP 19:53:47 <coopserver> <lol> Do we want F to get ES? 19:54:07 <coopserver> <Jam35> changed orders 19:54:12 <coopserver> <Jam35> yes that was in plan 19:54:28 <coopserver> <lol> now they both will get 80 each month 19:54:34 <coopserver> <lol> so that is enough for one train 19:55:47 <coopserver> <Mazur> Or were those not the overflows you were talking about? 19:55:52 <coopserver> <lol> no 19:55:58 <coopserver> <lol> we were talking about pick of A 19:56:08 <coopserver> <lol> though that station has a signal gap too 19:56:16 <coopserver> *** Mazur has left the game (general timeout) 19:56:44 <Mazur> What is "Pick of A"? 19:56:51 <coopserver> <lol> metal 19:57:09 <Mazur> !pw 19:57:09 <coopserver> Mazur: cygwin 19:57:17 <coopserver> <lol> we can grow towns for recyclables isn't it? 19:57:18 <coopserver> *** Game paused (connecting clients) 19:57:21 <coopserver> *** Mazur has joined 19:57:22 <coopserver> *** Game unpaused (connecting clients) 19:57:37 <coopserver> <Jam35> yes I have done so x2 19:57:40 <coopserver> <Codechicken> SLH05 backstuffed, unstuffing self, will take some time 19:58:01 <coopserver> <Codechicken> South input 19:58:18 <Arveen> i gotta go guys - byebye 19:58:40 <happpy> by 19:58:48 <coopserver> <Jam35> cya 19:58:59 <coopserver> *** Arveen has left the game (Leaving) 19:59:20 *** Arveen has quit IRC 20:00:27 <coopserver> <lol> can you enable to pick a place to build a new industry ourselves? 20:00:58 <Jam35> !rcon set raw_industry_construction 1 20:01:03 <Jam35> ok 20:01:06 <Jam35> done now 20:01:16 <Codechicken> no, that would need rcon 20:01:30 <Jam35> are you done? 20:01:34 <coopserver> <lol> yeah 20:01:41 <Jam35> !rcon set raw_industry_construction 2 20:02:03 <Codechicken> bye 20:02:06 <Jam35> bb 20:02:19 <coopserver> *** Codechicken has left the game (Leaving) 20:02:58 <coopserver> *** Mazur has left the game (Leaving) 20:10:06 *** Codechicken has quit IRC 20:26:47 <coopserver> <lol> can we get a higher limit for busses 20:26:51 <coopserver> <lol> i only need 2 more 20:27:20 <Jam35> !rcon set max_road_veh 20:27:21 <coopserver> 'max_road_veh' is an unknown setting. 20:27:23 <Jam35> !rcon set max_road_vehs 20:27:24 <coopserver> 'max_road_vehs' is an unknown setting. 20:27:47 <Sylf> Roadvehs 20:27:54 <Sylf> No underscore 20:27:55 <Jam35> !rcon set max_roadveh 20:27:57 <coopserver> Current value for 'max_roadveh' is: '10' (min: 0, max: 5000) 20:28:04 <Jam35> !rcon set max_roadveh 100 20:28:08 <Jam35> ty :) 20:28:24 <Jam35> !rcon set max_ships 20:28:25 <coopserver> Current value for 'max_ships' is: '60' (min: 0, max: 5000) 20:28:29 <Jam35> !rcon set max_ships 100 20:42:23 <Mazur> If in doubt, consult your openttd.cfg file. 20:42:30 <Mazur> :-D 20:45:56 *** Hiddenfunstuff has quit IRC 21:01:21 <coopserver> <Jam35> gtg cya 21:01:25 <coopserver> *** Jam35 has left the game (Leaving) 21:01:43 <coopserver> <lol> i too 21:01:44 <coopserver> <lol> bye 21:02:01 *** lol has quit IRC 21:19:01 <coopserver> *** lol has left the game (Leaving) 21:19:02 <coopserver> *** Game paused (number of players) 21:27:54 *** dwarf has joined #openttdcoop 21:27:57 <dwarf> !pw 21:27:57 <coopserver> dwarf: wparam 21:28:15 <coopserver> *** Game still paused (connecting clients, number of players) 21:28:20 <coopserver> *** dwarf has joined 21:28:21 <coopserver> *** Game still paused (number of players) 21:28:22 <coopserver> *** Game unpaused (number of players) 21:31:43 *** Progman has quit IRC 22:01:36 <coopserver> *** dwarf has left the game (Leaving) 22:01:37 <coopserver> *** Game paused (number of players) 22:08:41 *** dwarf has quit IRC 22:16:28 *** LSky` has quit IRC 22:24:41 *** efess has joined #openttdcoop 22:54:54 *** dwarf has joined #openttdcoop 22:55:12 <dwarf> !pw 22:55:12 <coopserver> dwarf: common 22:55:22 <coopserver> *** Game still paused (connecting clients, number of players) 22:55:28 *** Asgeir has quit IRC 22:55:38 <coopserver> *** dwarf has joined 22:55:39 <coopserver> *** Game still paused (number of players) 22:55:40 <coopserver> *** Game unpaused (number of players) 23:11:35 <coopserver> *** dwarf has left the game (Leaving) 23:11:36 <coopserver> *** Game paused (number of players) 23:19:36 *** dwarf has quit IRC