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01:04:21 <Mazur> !pw 01:04:21 <coopserver> Mazur: center 01:04:29 <coopserver> *** Game still paused (connecting clients, number of players) 01:04:32 <coopserver> *** Mazur has joined 01:04:33 <coopserver> *** Game still paused (number of players) 01:04:34 <coopserver> *** Game unpaused (number of players) 01:05:01 <coopserver> *** Mazur has left the game (Leaving) 01:05:02 <coopserver> *** Game paused (number of players) 01:10:36 *** liq3 has joined #openttdcoop 01:25:21 *** happpy has left #openttdcoop 01:34:14 *** happpymoblic is now known as happpy 01:34:36 <happpy> !players 01:34:36 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 01:56:03 *** dwarf has quit IRC 03:30:42 *** dwarf has joined #openttdcoop 03:30:49 <dwarf> !pw 03:30:49 <coopserver> dwarf: export 03:31:39 <dwarf> !pw 03:31:39 <coopserver> dwarf: copper 03:31:51 <coopserver> *** Game still paused (connecting clients, number of players) 03:31:56 <coopserver> *** dwarf has joined 03:31:57 <coopserver> *** Game still paused (number of players) 03:31:58 <coopserver> *** Game unpaused (number of players) 03:33:19 <coopserver> *** dwarf has left the game (Leaving) 03:33:20 <coopserver> *** Game paused (number of players) 04:11:23 <Mazur> !pw 04:11:23 <coopserver> Mazur: border 04:11:43 <Mazur> !pw 04:11:44 <coopserver> Mazur: center 04:12:22 <Mazur> !pw 04:12:22 <coopserver> Mazur: nearby 04:12:31 <coopserver> *** Game still paused (connecting clients, number of players) 04:12:44 <coopserver> *** Mazur has joined 04:12:46 <coopserver> *** Game still paused (number of players) 04:12:47 <coopserver> *** Game unpaused (number of players) 04:13:37 <coopserver> *** Mazur has left the game (Leaving) 04:13:38 <coopserver> *** Game paused (number of players) 06:17:56 *** Trangar has joined #openttdcoop 06:56:14 <dwarf> !pw 06:56:14 <coopserver> dwarf: bought 06:56:38 <dwarf> !pw 06:56:38 <coopserver> dwarf: johann 06:56:48 <coopserver> *** Game still paused (connecting clients, number of players) 06:56:53 <coopserver> *** dwarf has joined 06:56:54 <coopserver> *** Game still paused (number of players) 06:56:55 <coopserver> *** Game unpaused (number of players) 06:57:48 <coopserver> *** dwarf has left the game (Leaving) 06:57:49 <coopserver> *** Game paused (number of players) 07:03:09 *** Progman has joined #openttdcoop 08:19:19 *** LSky` has joined #openttdcoop 08:35:48 <Jam35> !pw 08:35:48 <coopserver> Jam35: unable 08:35:53 <coopserver> *** Game still paused (connecting clients, number of players) 08:35:55 <coopserver> *** Jam35 has joined 08:35:56 <coopserver> *** Game still paused (number of players) 08:38:36 *** dwarf has quit IRC 08:43:55 *** cha0tics has joined #openttdcoop 08:44:41 <cha0tics> !pw 08:44:42 <coopserver> cha0tics: cities 08:44:46 <coopserver> *** Game still paused (connecting clients, number of players) 08:44:48 <coopserver> *** cha0tics has joined 08:44:49 <coopserver> *** Game still paused (number of players) 08:46:41 <coopserver> *** cha0tics has left the game (Leaving) 08:52:30 *** Arveen has joined #openttdcoop 08:52:47 <Arveen> good morning 08:53:48 <coopserver> <Jam35> morning 08:54:37 <coopserver> <Jam35> one more vote in Sylf's direction and we can start I think 08:54:44 <Arveen> nice 08:55:05 <coopserver> <Jam35> not that I would try to sway any voting :) 08:55:25 <Arveen> hehe 08:55:56 <Arveen> i also liked dwarfs plan 08:56:16 <coopserver> <Jam35> me too 08:56:42 <coopserver> <Jam35> I didn't vote for it for a very minor reason 08:57:35 <coopserver> <Jam35> that it is the same TL as last game 08:57:40 <coopserver> <Jam35> so nothing really 08:58:02 <coopserver> <Jam35> surprised he has no votes 08:58:58 <coopserver> <Jam35> Purion has a few votes 08:59:03 <Arveen> kinda the same here. from a learning point of view for me personaly i liked dwarfs plan more. 08:59:54 <coopserver> <Jam35> personally I dont' know what pax/mail adds to Purion's plan 09:01:20 <Arveen> need to look at the game again - sec :) 09:01:28 <coopserver> <Jam35> and how to deal with it? 09:01:31 <Arveen> !pw 09:01:31 <coopserver> Arveen: output 09:01:37 <coopserver> *** Game still paused (connecting clients, number of players) 09:01:39 <coopserver> *** Arveen has joined 09:01:40 <coopserver> *** Game still paused (number of players) 09:01:51 <coopserver> <Jam35> whatever we do it is point to point for pax 09:01:59 <coopserver> <Jam35> with sbahn? 09:02:06 <coopserver> <Jam35> x2 is kinda nothing 09:03:11 <Arveen> hmmm 09:03:25 <coopserver> <Jam35> imo more towns, separate network and plan is better 09:03:31 <coopserver> <Jam35> or lose it completely 09:03:41 <Arveen> you mean cargo on pax on seperate networks ? 09:03:50 <coopserver> <Jam35> yes 09:05:30 <coopserver> <Jam35> I mean, the ICE trains would have to be TL3 to keep building station etc the same length 09:05:44 <coopserver> <Jam35> which is hardly and capacity 09:05:48 <coopserver> <Jam35> *any 09:05:51 <Arveen> towns will generate alot of passengers when they grow bigger 09:05:55 <Arveen> aye 09:06:15 <Arveen> and the track is one rail each direction 09:07:35 <Arveen> i used to play a patch that reduces the passenger generation down to 25% and that was already alot when cities grew bigger 09:08:00 <coopserver> <Jam35> it could be made a 2.5 way hub at the city MSH :) 09:12:06 <coopserver> <Jam35> of course, as long as the city stations are terminus the pax waypoint isn't needed 09:12:45 <coopserver> <Jam35> because goods trains won't see a path beyond reversing at station 09:13:04 *** Hiddenfunstuff has joined #openttdcoop 09:13:07 <Arveen> good trains :D 09:13:11 <coopserver> <Jam35> if the town station is roro, goods trains will need a waypoint to outer ring 09:13:30 <coopserver> <Jam35> pax will not need a waypoint 09:13:38 <Arveen> yeh 09:17:00 <Arveen> btw: the last game seemed pretty short - or is it just me ? 09:17:45 <coopserver> <Jam35> It ends when people get bored :) 09:17:54 <coopserver> <Jam35> we had stopped getting many players 09:18:20 <Arveen> ok hehe 09:18:35 <coopserver> <Jam35> and was in a nice state , good amount of trains, no jams etc 09:21:18 <Jam35> yes, average is 3-4 weeks it seems 09:21:24 <Jam35> last was 2 ish 09:21:43 <Jam35> decent game though 09:24:37 <Arveen> yes - i liked it for the firs aspect 09:25:12 <Arveen> personally i like faster trains 09:25:44 <coopserver> <Jam35> the faster trains in that set needed larger CL 09:26:36 <coopserver> <Jam35> which was the main reason for those in plan 09:27:13 <coopserver> <Jam35> there were other plans with faster trains :) 09:27:31 <Arveen> it was the first game i watched from the start 09:28:23 <coopserver> <Jam35> everybody likes game start, empty canvas :) 09:28:35 <coopserver> <Jam35> not so much expanding stuff 09:41:27 *** Progman has quit IRC 09:46:48 <Arveen> yes - i was wondering why you dont start with "too much" lanes for the beginning 10:16:17 <Jam35> #302 kind of did, starting LLLL although it was one-way loops 10:21:40 <happpy> hi 10:21:48 <Arveen> hi 10:21:57 <happpy> how ar u 10:22:05 <Arveen> good - you ? 10:22:13 <happpy> good 10:33:39 *** StarLite has joined #openttdcoop 10:33:39 *** ChanServ sets mode: +o StarLite 10:43:59 <Paul2> !pw 10:43:59 <coopserver> Paul2: silent 10:44:05 <coopserver> *** Game still paused (connecting clients, number of players) 10:44:14 <coopserver> *** Paul has joined 10:44:15 <coopserver> *** Game still paused (number of players) 10:44:16 <coopserver> *** Game unpaused (number of players) 10:46:05 <coopserver> *** Paul has left the game (Leaving) 10:46:06 <coopserver> *** Game paused (number of players) 10:53:51 *** happpy is now known as happpymoblic 11:00:53 *** happpy has joined #openttdcoop 11:10:13 *** Purion has quit IRC 11:10:26 *** Purion has joined #openttdcoop 11:59:38 *** Maraxus has joined #openttdcoop 11:59:38 *** ChanServ sets mode: +o Maraxus 12:11:31 <glevans2> !pw 12:11:32 <coopserver> glevans2: banner 12:11:38 <coopserver> *** Game still paused (connecting clients, number of players) 12:11:41 <coopserver> *** glevans2 has joined 12:11:42 <coopserver> *** Game still paused (number of players) 12:11:43 <coopserver> *** Game unpaused (number of players) 12:13:00 <coopserver> *** glevans2 has left the game (Leaving) 12:13:01 <coopserver> *** Game paused (number of players) 12:16:47 *** StarLite has quit IRC 12:23:44 *** StarLite has joined #openttdcoop 12:23:44 *** ChanServ sets mode: +o StarLite 12:39:34 <Maraxus> !pw 12:39:34 <coopserver> Maraxus: behind 12:40:15 <coopserver> *** Game still paused (connecting clients, number of players) 12:40:19 <coopserver> *** Maraxus has joined 12:40:20 <coopserver> *** Game still paused (number of players) 12:43:01 <coopserver> *** Maraxus has joined company #1 12:43:02 <coopserver> *** Game unpaused (number of players) 12:43:39 <coopserver> *** Maraxus has joined spectators 12:43:40 <coopserver> *** Game paused (number of players) 12:45:24 <coopserver> *** Maraxus has left the game (Leaving) 12:45:27 *** Maraxus has quit IRC 12:49:09 <Purion> !pw 12:49:09 <coopserver> Purion: barely 12:49:22 <coopserver> *** Game still paused (connecting clients, number of players) 12:49:31 <coopserver> *** Purion has joined 12:49:32 <coopserver> *** Game still paused (number of players) 12:49:33 <coopserver> *** Game unpaused (number of players) 12:49:41 <coopserver> *** Purion has joined spectators 12:49:42 <coopserver> *** Game paused (number of players) 12:57:14 *** liq3 has quit IRC 13:08:36 <coopserver> *** Purion has left the game (general timeout) 14:31:38 <coopserver> *** Arveen has left the game (Leaving) 14:32:33 *** Arveen has quit IRC 14:46:58 <Purion> !pw 14:46:58 <coopserver> Purion: triple 14:47:04 <coopserver> *** Game still paused (connecting clients, number of players) 14:47:07 <coopserver> *** Purion has joined 14:47:08 <coopserver> *** Game still paused (number of players) 14:47:09 <coopserver> *** Game unpaused (number of players) 14:47:12 <coopserver> *** Purion has joined spectators 14:47:12 <happpy> hi 14:47:13 <coopserver> *** Game paused (number of players) 14:47:21 <coopserver> <Purion> Hey 14:47:28 <happpy> how things 14:47:29 <coopserver> <Purion> Cant wait this game starts :) 14:48:01 <happpy> i think u have to voting a planning 14:48:15 <coopserver> <Purion> Already voted 14:48:26 <happpy> k 14:49:07 <coopserver> <Purion> My plan is at !plan /Purion 14:49:13 <happpy> k 14:49:18 <cha0tics> !pw 14:49:18 <coopserver> cha0tics: triple 14:49:25 <coopserver> *** Game still paused (connecting clients, number of players) 14:49:27 <coopserver> *** cha0tics has joined 14:49:28 <coopserver> *** Game still paused (number of players) 14:49:29 <coopserver> *** Game unpaused (number of players) 14:49:33 <happpy> hi cha0tics 14:49:34 <coopserver> *** cha0tics has joined spectators 14:49:35 <coopserver> *** Game paused (number of players) 14:49:46 <coopserver> <cha0tics> Hi happy, hi @ll 14:49:54 <happpy> how things 14:50:08 <coopserver> <cha0tics> just fine 14:51:12 <coopserver> <cha0tics> can everyone vote? even when I'm new 14:51:22 <coopserver> <Purion> yep 14:51:45 <happpy> all players can vote 14:51:56 <coopserver> <Purion> make sure you read the wiki and such 14:53:40 <Sylf> !pw 14:53:40 <coopserver> Sylf: unpack 14:53:53 <coopserver> *** Game still paused (connecting clients, number of players) 14:53:57 <coopserver> *** Sylf has joined 14:53:58 <coopserver> *** Game still paused (number of players) 14:54:02 <happpy> hi Sylf 14:54:03 <coopserver> *** Sylf has left the game (Leaving) 14:54:06 <happpy> how things 15:06:46 <coopserver> *** cha0tics has left the game (Leaving) 15:06:50 *** cha0tics has quit IRC 15:22:06 <coopserver> *** Purion has left the game (general timeout) 15:32:20 *** Asgeir has joined #openttdcoop 15:41:30 <Mazur> !pw 15:41:30 <coopserver> Mazur: friend 15:41:58 <Mazur> Yes, ypou, too, Coop. 15:42:09 <Mazur> Or so I thought: 15:42:10 <Mazur> !pw 15:42:10 <coopserver> Mazur: turner 15:42:18 <coopserver> *** Game still paused (connecting clients, number of players) 15:42:32 <coopserver> *** Mazur has joined 15:42:33 <coopserver> *** Game still paused (number of players) 15:42:34 <coopserver> *** Game unpaused (number of players) 15:43:04 <coopserver> *** Mazur has left the game (Leaving) 15:43:05 <coopserver> *** Game paused (number of players) 15:50:00 *** Mucht has joined #openttdcoop 15:50:00 *** ChanServ sets mode: +o Mucht 16:09:51 <Sylf> !pw 16:09:51 <coopserver> Sylf: strlen 16:10:05 <coopserver> *** Game still paused (connecting clients, number of players) 16:10:09 <coopserver> *** Sylf has joined 16:10:10 <coopserver> *** Game still paused (number of players) 16:10:32 <coopserver> <Jam35> winner :D 16:10:50 <coopserver> <Sylf> I suppose 16:11:14 <coopserver> <Jam35> who else is going to vote? 16:11:55 <coopserver> <Sylf> chaotics hasn't voted, but that can tie the vote and send this game into chaos 16:11:58 <coopserver> <Sylf> as per his name 16:12:03 <Asgeir> !pw 16:12:03 <coopserver> Asgeir: syntax 16:12:23 <coopserver> *** Game still paused (connecting clients, number of players) 16:12:27 <coopserver> *** Asgeir has joined 16:12:28 <coopserver> *** Game still paused (number of players) 16:12:29 <coopserver> *** Game unpaused (number of players) 16:12:33 <happpy> hi 16:12:35 <coopserver> <Jam35> vote vote vote 16:12:38 <coopserver> <Sylf> he hasn't voted yet either :P 16:12:54 <coopserver> <Asgeir> hi! 16:13:02 <coopserver> <Jam35> hi 16:13:05 <coopserver> <Jam35> e 16:13:07 <coopserver> <Jam35> vote 16:13:10 <coopserver> <Jam35> :)) 16:13:15 <coopserver> <Asgeir> haven’t seen Purion’s map 16:14:24 <coopserver> <Sylf> why dwarf's plan got no votes is a big mystery to me... 16:14:34 <coopserver> <Jam35> indeed 16:14:51 <coopserver> <Sylf> nice classic plan 16:15:21 <coopserver> <Asgeir> well, as a beginner, the two circular plans seems funnier 16:15:46 <coopserver> <Sylf> we have 3 circle based plans :P 16:15:55 <coopserver> <Sylf> almost all 4 16:16:10 <coopserver> <Asgeir> well, yours and Purion’s 16:16:37 <coopserver> <Asgeir> and TL1 feels like cheating 16:16:43 <coopserver> <Sylf> my plan ignores the map geography completely 16:16:44 <coopserver> <Asgeir> *CL1 16:16:51 <coopserver> <Sylf> it's not. 16:16:57 <coopserver> <Sylf> absolutely not. 16:17:15 <coopserver> <Sylf> actually, XEQtR is CL1.5 16:17:25 <coopserver> <Asgeir> what’s XEQtR ? >< 16:17:37 <coopserver> <Sylf> the engine used in dwarf's plan 16:18:39 <coopserver> <Asgeir> well then 16:19:05 <coopserver> <Sylf> Good enough :P my plan is still the winner 16:19:25 <coopserver> <Sylf> Let's start while the evening is still young in EU 16:19:32 <coopserver> *** Sylf has joined company #1 16:19:33 <coopserver> *** Jam35 has joined company #1 16:20:17 <Sylf> @stage Building 16:20:17 *** Webster changes topic to "Cooperative OpenTTD | PSG304 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:20:21 <coopserver> <Asgeir> could you precise which cities are town 1 & 2 ? 16:20:34 <coopserver> <Asgeir> (is town 2 hunter’s fort or coyote ridge?) 16:20:46 <coopserver> <Sylf> not yet 16:20:51 <coopserver> <Sylf> I didn't pick which towns 16:20:55 <coopserver> <Asgeir> :D: 16:20:56 <Purion> !pw 16:20:57 <coopserver> Purion: proove 16:20:58 <coopserver> <Sylf> we can build new town if we want 16:21:02 <coopserver> *** Game paused (connecting clients) 16:21:05 <coopserver> *** Purion has joined 16:21:06 <coopserver> *** Game unpaused (connecting clients) 16:21:07 <coopserver> <Sylf> It really doesn't matter 16:21:14 <coopserver> <Sylf> we can walk the station as much as we need to 16:21:36 <Sylf> @calc 510/3 16:21:36 <Webster> Sylf: 170 16:22:36 <Mazur> Building! 16:25:38 <happpy> how things Asgeir 16:25:46 <Asgeir> nice, and you happpy ? 16:25:51 <happpy> good 16:26:16 <Asgeir> (just came back from an alcohol-heavy week-end) 16:26:53 <happpy> k 16:40:35 <Mazur> !pw 16:40:35 <coopserver> Mazur: square 16:40:39 <coopserver> *** Game paused (connecting clients) 16:40:41 <coopserver> *** Mazur has joined 16:40:42 <coopserver> *** Game unpaused (connecting clients) 16:40:50 <Mazur> Well, you're not so hip, either, Coop. 16:44:31 <coopserver> <Mazur> Sylf: Those Red tracks, are they one 4way or two nearby 3 ways? 16:45:33 <coopserver> <Sylf> I'm not sure what you mean 16:46:45 <coopserver> <Jam35> are you happy with the shape Sylf? 16:46:52 <coopserver> <Mazur> In hte network plan, you used red tracks to denote Back Bone Hubs. 16:47:06 <coopserver> <Sylf> jam35: I'm shortening the part that join neighboring circles 16:47:08 <coopserver> *** Purion has joined spectators 16:47:15 <coopserver> <Jam35> kk 16:47:36 <coopserver> <Sylf> I want the red part to resembel 1 hub, not a part that 2 circles share the tracks 16:47:49 <coopserver> <Sylf> does that answer your question, mazur? 16:47:52 <coopserver> <Mazur> Ah, one 4way, then. 16:48:38 <coopserver> <Sylf> that part between rubber and livestock drops will be tricky 16:50:14 <coopserver> <Purion> blue main line is only tro tracks? 16:50:37 <coopserver> <Purion> two* 16:51:11 <coopserver> <Sylf> yes 16:51:29 <coopserver> *** Purion has joined company #1 16:51:30 <coopserver> <Sylf> although it'll hold up for a very short time 16:52:06 <coopserver> <Mazur> I'll remove my plan, as it's going rto be in the way. 16:53:31 <coopserver> <Purion> whats a meow monorail, is that just the monotrail track 16:53:32 <coopserver> <Sylf> how does that look to everyone? 16:53:46 <coopserver> <Sylf> use the colored rails (purr) 16:53:57 <coopserver> <Purion> ok 16:54:01 <coopserver> <Sylf> red gives speed boost 16:54:22 <coopserver> <Sylf> yellow / blue gives traction/power boost (i forgot which is which) 16:54:30 <coopserver> <Sylf> and green gives small boost of all stats 16:55:01 <coopserver> <Purion> so we want to use the blue line for the main line?> 16:55:05 <coopserver> <Sylf> the type of trains that has the variable stats like that is called the MEON class trains 16:55:33 <coopserver> *** Jam35 has joined spectators 16:56:00 <coopserver> <Sylf> you want yellow where the trains would start from complete stop 16:56:16 <coopserver> <Sylf> blue where the train is accelerating from slow-med speed 16:56:28 <coopserver> <Sylf> green where it's catching up to the top speed of red rail 16:56:42 <coopserver> <Sylf> and red where the trains would be cruising, not stopping 16:56:54 <Purion> so the main line should be red 16:57:31 <coopserver> <Sylf> yup, red will work 16:59:51 <coopserver> <Sylf> that green part is probably not needed 17:00:08 <Purion> ok 17:00:29 <coopserver> <Sylf> basically that's all you need to build 17:00:43 <coopserver> <Sylf> with some line balancing at joins 17:01:15 <Purion> whats that for? 17:01:31 <coopserver> <Sylf> just a scaled down version ofthe BBH 17:01:50 <coopserver> <Purion> you want that where the green is? 17:02:09 <coopserver> <Mazur> Except the cirrcles meet in opposing directions? Or alternating clock/counterclock 17:02:31 <coopserver> <Asgeir> aren’t all the circles clockwise? 17:02:34 <coopserver> <Sylf> I want that around where I placed the sign "BBH" 17:02:40 <coopserver> <Sylf> no 17:03:00 <coopserver> <Asgeir> the external circle is clockwise, isn’t it? 17:03:06 <coopserver> <Sylf> the network plan has signals placed to show which way each circles will be used 17:03:10 <coopserver> <Asgeir> oh 17:03:24 <coopserver> <Asgeir> sorry, hadn’t seen that 17:03:27 <coopserver> <Sylf> like that 17:03:33 *** happpy has quit IRC 17:03:52 <coopserver> *** Purion has left the game (Leaving) 17:03:55 *** Purion has quit IRC 17:05:27 *** dwarf has joined #openttdcoop 17:05:38 <dwarf> !pw 17:05:38 <coopserver> dwarf: sizing 17:05:52 <dwarf> !pw 17:05:53 <coopserver> dwarf: studio 17:06:05 <coopserver> *** Game paused (connecting clients) 17:06:14 <coopserver> *** dwarf has joined 17:06:15 <coopserver> *** Game unpaused (connecting clients) 17:06:52 <coopserver> <Asgeir> okay, your scheme is clearer for me now 17:11:09 *** cha0tics has joined #openttdcoop 17:11:16 <cha0tics> !pw 17:11:16 <coopserver> cha0tics: toread 17:11:23 <coopserver> *** Game paused (connecting clients) 17:11:28 <coopserver> *** cha0tics has joined 17:11:29 <coopserver> *** Game unpaused (connecting clients) 17:12:30 <coopserver> <cha0tics> hi 17:12:58 <coopserver> <Jam35> hello 17:13:01 <coopserver> *** Jam35 has joined company #1 17:13:57 <coopserver> <Mazur> lo 17:15:35 <coopserver> *** dwarf has left the game (general timeout) 17:16:19 <dwarf> !pw 17:16:19 <coopserver> dwarf: pierre 17:16:27 <coopserver> *** Game paused (connecting clients) 17:16:35 <coopserver> *** dwarf has joined 17:16:36 <coopserver> *** Game unpaused (connecting clients) 17:18:05 <coopserver> <Mazur> Wb, starf. 17:23:29 <coopserver> *** Sylf has joined spectators 17:28:12 *** LSky` has left #openttdcoop 17:32:48 <coopserver> <dwarf> bbl 17:32:59 <coopserver> *** dwarf has left the game (Leaving) 17:34:27 <coopserver> <Asgeir> how much terraforming? 17:34:50 <coopserver> <Mazur> Unspecified, so low as usual. 17:34:57 <coopserver> <Jam35> you don't need much 17:35:09 <coopserver> <Jam35> it's nearly flat anyway :) 17:35:13 <coopserver> <Asgeir> anyway, I can’t understand the purpose of high TF 17:40:54 <coopserver> <Jam35> should the MSH's that are naturally drive on left be drive on left? 17:41:25 <coopserver> <Jam35> e.g. town 2 17:41:28 *** happpymoblic is now known as happpy 17:41:50 <coopserver> <Mazur> No, it gets confusing. 17:42:24 <coopserver> <Jam35> I disagree :) 17:42:29 <coopserver> <Mazur> And a foursome 5 tile bridges can cure the wrong side. 17:42:50 <coopserver> <Jam35> swapping the tracks seems unnecessary 17:56:00 <coopserver> <Mazur> See ya. 17:56:06 <coopserver> *** Mazur has left the game (Leaving) 17:57:12 *** Progman has joined #openttdcoop 18:05:06 *** Maraxus has joined #openttdcoop 18:05:06 *** ChanServ sets mode: +o Maraxus 18:05:34 <Maraxus> !pw 18:05:34 <coopserver> Maraxus: soften 18:05:49 <Maraxus> !pw 18:05:49 <coopserver> Maraxus: bumped 18:06:03 <coopserver> *** Game paused (connecting clients) 18:06:07 <coopserver> *** Maraxus has joined 18:06:08 <coopserver> *** Game unpaused (connecting clients) 18:06:40 <coopserver> *** Maraxus has joined company #1 18:07:33 <dwarf> !pw 18:07:33 <coopserver> dwarf: bumped 18:07:50 <coopserver> *** Game paused (connecting clients) 18:07:56 <coopserver> *** dwarf has joined 18:07:57 <coopserver> *** Game unpaused (connecting clients) 18:12:40 *** Progman_ has joined #openttdcoop 18:17:46 *** Progman has quit IRC 18:18:00 *** Progman_ is now known as Progman 18:24:26 <coopserver> <Asgeir> thanks for the review :D 18:24:38 <coopserver> <Jam35> it was me 18:24:46 <coopserver> <Jam35> was just about to say so 18:25:19 <coopserver> <Jam35> it will be BBH 05 if done in time too :) 18:27:05 <coopserver> <Jam35> Sylf 18:27:44 <coopserver> <Jam35> drive on left or not? 18:27:56 <coopserver> <dwarf> I think yes 18:28:04 <coopserver> <Jam35> I too 18:28:05 <coopserver> <dwarf> makes things easier 18:28:08 <coopserver> <Jam35> indeed 18:30:51 <Jam35> !rcon set found_town 1 18:31:14 <Jam35> !rcon set found_town 0 18:31:25 <coopserver> <Jam35> zero inhabitants :D 18:31:32 <coopserver> <Jam35> wtf 18:31:45 <coopserver> <Asgeir> :D 18:31:52 <coopserver> <Asgeir> well 18:31:59 <coopserver> <Asgeir> all people are dead here 18:32:10 <coopserver> <Asgeir> it’s haunted graves 18:35:12 *** black has joined #openttdcoop 18:36:01 <black> !grf 18:36:02 <coopserver> black: http://wiki.openttdcoop.org/GRF 18:37:59 <coopserver> <Asgeir> L.O.L. 18:38:44 *** Trangar has quit IRC 18:38:56 <coopserver> <Asgeir> 120 inhabitants \o/ 18:39:55 <coopserver> <Jam35> crammed in, 10 to a room 18:44:51 <coopserver> *** Asgeir has left the game (Leaving) 18:49:37 <black> !password 18:49:37 <coopserver> black: admins 18:49:43 <coopserver> *** Game paused (connecting clients) 18:49:50 <coopserver> *** Black has joined 18:49:51 <coopserver> *** Game unpaused (connecting clients) 18:50:25 <coopserver> <Black> hi guys 18:50:38 <happpy> ho 18:50:41 <happpy> hi 18:51:47 <coopserver> <Jam35> hi 18:52:26 <happpy> how ar u black 18:53:07 <black> real nice day so far, have a lot of catching up to do, haven't been around in a good while 18:53:32 <black> !archive 18:54:04 <Paul2> !screenshot 18:56:05 <black> my last game was in #196 18:58:04 <coopserver> *** Sylf has joined company #1 19:08:53 *** cha0tics has quit IRC 19:08:53 <coopserver> *** cha0tics has left the game (connection lost) 19:15:33 <coopserver> *** dwarf has joined spectators 19:17:02 <coopserver> *** Black has left the game (general timeout) 19:17:29 <black> !password 19:17:29 <coopserver> black: scroll 19:17:41 <coopserver> *** Game paused (connecting clients) 19:17:45 <coopserver> *** Black has joined 19:17:46 <coopserver> *** Game unpaused (connecting clients) 19:18:40 <happpy> welome back black 19:19:52 <coopserver> *** dwarf has left the game (general timeout) 19:24:55 <coopserver> <Black> did this map start today? 19:25:25 <coopserver> <Sylf> Planning was started on Friday 19:25:31 <coopserver> <Sylf> Building started today 19:30:22 <coopserver> <Sylf> the copper factory's looking fancy 19:30:49 <coopserver> <Maraxus> just messing a bit 19:31:55 <Paul2> !pw 19:31:55 <coopserver> Paul2: extend 19:31:59 <coopserver> *** Game paused (connecting clients) 19:32:07 <coopserver> *** Paul has joined 19:32:08 <coopserver> *** Game unpaused (connecting clients) 19:34:40 <coopserver> *** Paul has left the game (Leaving) 19:35:20 <coopserver> <Black> are there any terraforming rules for this game? 19:35:41 <coopserver> <Sylf> sure 19:35:46 <coopserver> <Sylf> @quickstart 19:35:51 <coopserver> <Sylf> @@quickstart 19:35:52 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 19:36:21 <Sylf> hm, nothing on that page 19:36:45 <Sylf> http://wiki.openttdcoop.org/Terraforming#Low-Terraforming 19:36:57 <Sylf> most games fall under somewhere between low to medium TF 19:37:15 <black> i mean other than keeping it to the minimum :) 19:37:24 <black> oh, okay 19:40:20 <StarLite> !screenshot 19:40:38 <StarLite> doesnt work :( 19:43:39 <Sylf> nope, it was disabled about 4-5 years ago 19:44:03 <dwarf> !pw 19:44:03 <coopserver> dwarf: bitnum 19:44:17 <coopserver> *** Game paused (connecting clients) 19:44:25 <coopserver> *** dwarf has joined 19:44:26 <coopserver> *** Game unpaused (connecting clients) 20:39:25 <coopserver> <Sylf> dwarf, you reversed input and output at the station 20:39:38 <coopserver> <dwarf> oh, crap 20:40:32 <glevans2> please do not crap on the server... :P 20:45:50 *** Progman_ has joined #openttdcoop 20:46:18 <coopserver> <Black> is my idea of BBH08 any good? 20:48:34 <coopserver> <dwarf> you mean BBH 09 20:48:46 <coopserver> <Black> yeah 20:49:25 <coopserver> <dwarf> the idea is good but there are some problems 20:50:38 <coopserver> <Black> at least its not total garbage, thanks 20:51:01 *** Progman has quit IRC 20:51:15 *** Progman_ is now known as Progman 20:53:44 *** Mucht has quit IRC 20:57:36 <coopserver> *** dwarf has joined spectators 21:00:53 <coopserver> <Jam35> cya 21:00:56 <coopserver> *** Jam35 has left the game (Leaving) 21:00:59 <coopserver> <Sylf> cu 21:01:04 <coopserver> <Maraxus> cu 21:03:57 <coopserver> <dwarf> black, also check the balancing, lines with priority shouldn't split, but lines without should 21:06:37 <coopserver> *** Sylf has joined spectators 21:08:11 <coopserver> <Maraxus> I'm off - gn 21:08:16 <coopserver> <dwarf> gn 21:08:17 <coopserver> <Black> bye 21:08:20 <coopserver> *** Maraxus has left the game (Leaving) 21:08:26 *** Maraxus has quit IRC 21:09:24 <coopserver> *** dwarf has joined company #1 21:09:46 <coopserver> *** dwarf has joined spectators 21:11:20 *** StarLite has quit IRC 21:20:32 <coopserver> *** dwarf has joined company #1 21:23:34 <coopserver> *** Sylf has joined company #1 21:23:50 <coopserver> *** Sylf has joined spectators 21:31:51 <coopserver> *** dwarf has left the game (general timeout) 21:31:59 <dwarf> !pw 21:31:59 <coopserver> dwarf: leaved 21:32:07 <coopserver> *** Game paused (connecting clients) 21:32:17 <coopserver> *** dwarf has joined 21:32:19 <coopserver> *** Game unpaused (connecting clients) 21:39:25 <coopserver> *** Sylf has joined company #1 21:39:59 <coopserver> <dwarf> sylf, any rules about where to build SLH's? 21:43:08 *** Purion has joined #openttdcoop 21:43:10 <Purion> !pw 21:43:10 <coopserver> Purion: admins 21:43:19 <coopserver> *** Game paused (connecting clients) 21:43:24 <coopserver> *** Purion has joined 21:43:25 <coopserver> *** Game unpaused (connecting clients) 21:44:31 <coopserver> *** dwarf has left the game (general timeout) 21:45:58 <dwarf> !pw 21:45:59 <coopserver> dwarf: mallon 21:46:10 <dwarf> !pw 21:46:10 <coopserver> dwarf: routes 21:46:21 <coopserver> *** Game paused (connecting clients) 21:46:28 <coopserver> *** dwarf has joined 21:46:29 <coopserver> *** Game unpaused (connecting clients) 21:50:07 *** Asgeir has quit IRC 22:10:46 <coopserver> <dwarf> looks good black 22:11:00 <coopserver> <Black> thanks for the help 22:11:06 <coopserver> <dwarf> np 22:11:11 <coopserver> <Sylf> CL2.5, so that "CL" should be good 22:11:44 <coopserver> <Black> i might try to rebuild it tomorrow to get it a bit slimmer 22:11:52 <coopserver> <Sylf> don't bother 22:12:00 <coopserver> <Sylf> it'll be expanded for more lines by then 22:12:12 <coopserver> <dwarf> that looks like CL2 to me, but we'll see, I don't really know how the CL for these meow trains works 22:17:04 *** cha0tics has joined #openttdcoop 22:17:22 <cha0tics> !pw 22:17:22 <coopserver> cha0tics: notify 22:17:27 <coopserver> *** Game paused (connecting clients) 22:17:32 <coopserver> *** cha0tics has joined 22:17:33 <coopserver> *** Game unpaused (connecting clients) 22:17:54 <coopserver> <cha0tics> hi again 22:17:58 <coopserver> <Black> hi 22:23:33 <coopserver> *** Sylf has joined spectators 22:27:47 <coopserver> *** dwarf has joined spectators 22:27:54 <coopserver> *** Black has joined spectators 22:28:26 <black> i am off, cya 22:28:34 <coopserver> <dwarf> gn 22:28:35 <coopserver> *** Black has left the game (Leaving) 22:29:36 <coopserver> <dwarf> why is it better to hide depots behind reversers in regular games? 22:29:49 <coopserver> <Sylf> 1 sec... 22:30:19 <Sylf> http://webster.openttdcoop.org/?channel=openttdcoop&date=1443657600#1443678810 22:31:58 <coopserver> <dwarf> thx 22:32:17 <coopserver> *** dwarf has joined company #1 22:35:19 *** Progman has quit IRC 22:36:37 <coopserver> <Sylf> cha0tics, Purion, either one of you do the last BBH and/or the main station? 22:37:15 <coopserver> <cha0tics> I would, but I still feel I don't know enough yet 22:37:27 <coopserver> <cha0tics> I'm studying the network atm 22:37:30 <coopserver> <Sylf> just build something :) 22:37:34 *** Hiddenfunstuff has quit IRC 22:38:00 <coopserver> <Sylf> you can pretty much copy something that's already built on this map 22:38:53 <coopserver> *** dwarf has joined spectators 22:39:03 <coopserver> <cha0tics> so a bbh would be 2 in 2 out, right? 22:39:08 <coopserver> *** Sylf has joined company #1 22:39:20 <dwarf> !help 22:39:20 <coopserver> dwarf: http://wiki.openttdcoop.org/Soap 22:39:31 <coopserver> <Sylf> yup 22:39:48 <coopserver> *** cha0tics has joined company #1 22:42:14 <coopserver> <dwarf> sylf, your refinery pickup has no overflow 22:42:27 <coopserver> <Sylf> I don't build overflows 22:42:43 <coopserver> <dwarf> why not? 22:42:48 <coopserver> <Sylf> I build extra long sections before pickup stations 22:43:28 <coopserver> <Sylf> it actually does have an overflow 22:43:40 <coopserver> <Sylf> it's a style of overflow without depots 22:43:51 <coopserver> <dwarf> it overflows onto the other track 22:43:58 <coopserver> <Sylf> right 22:44:36 <coopserver> <dwarf> it can still jam up if fro some reason the primary input is cut off but secondary trains not 22:45:12 <coopserver> <Sylf> it'll be ok 22:48:24 *** black has quit IRC 23:06:10 <coopserver> <Sylf> looking good so far 23:10:13 *** glevans2 has quit IRC 23:17:00 <coopserver> <cha0tics> exits don't need balancers, right? 23:17:20 <coopserver> <Sylf> the exit at hubs? 23:17:35 <coopserver> <Sylf> hubs should be balanced 23:18:06 <coopserver> <cha0tics> yes, but only at the exit of the hubs, not at the exit from the ml 23:18:31 <coopserver> <Sylf> at BBH, all lines are main lines 23:19:35 <coopserver> <Sylf> balancing there is pretty simple. 23:19:37 <coopserver> <cha0tics> check my sign ?here balancer? 23:19:50 <coopserver> <Sylf> For one, we already have 1 line with 2 bridges 23:19:59 <coopserver> <Sylf> we can turn that into a part of balancer 23:21:07 <coopserver> <Sylf> likethat 23:21:24 <coopserver> <Sylf> inner 2 lines are now split, and you can give prio to outer 2 lines 23:22:29 <coopserver> <Sylf> you can build something like that on the other side too 23:23:25 <coopserver> <cha0tics> ah, now i know where my mistake was, i messed up the directions 23:24:16 <coopserver> <Sylf> oh, you thought it was an entrance? 23:24:23 <coopserver> <cha0tics> yes 23:42:38 <coopserver> <cha0tics> sylf? 23:42:44 <coopserver> <Sylf> yes 23:42:54 <coopserver> <cha0tics> got a sec to check? 23:43:34 <coopserver> <Sylf> it looks mostly good 23:43:46 <coopserver> <Sylf> go ahead and add signals 23:44:12 <coopserver> <cha0tics> brb, smoke break 23:53:15 <coopserver> <dwarf> are you going to finish your BBH cha0tics? 23:53:22 <coopserver> <cha0tics> yes 23:53:25 <coopserver> <dwarf> oh, I see 23:53:30 <coopserver> *** dwarf has joined company #1 23:54:21 <coopserver> <cha0tics> thx 23:54:46 <coopserver> <Sylf> I was going to work with CLs after signals are done 23:58:56 *** glevans2 has joined #openttdcoop