Config
Log for #openttdcoop on 6th October 2015:
Times are UTC Toggle Colours
00:22:54  <Sylf> !pw
00:22:54  <coopserver> Sylf: recopy
00:23:09  <coopserver> *** Game paused (connecting clients)
00:23:14  <coopserver> *** Sylf has joined
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00:26:41  <coopserver> *** Sylf has joined company #1
00:48:18  <coopserver> <happy train sport> hi  Sylf
00:48:24  <coopserver> <Sylf> hi
01:04:07  <coopserver> *** Sylf has left the game (Leaving)
01:25:40  <coopserver> <happy train sport> gn
01:25:43  <coopserver> *** happy train sport has left the game (Leaving)
01:25:55  *** happpy has left #openttdcoop
01:53:21  <Sylf> !pw
01:53:21  <coopserver> Sylf: quirze
01:53:37  <Sylf> !pw
01:53:37  <coopserver> Sylf: shaded
01:53:45  <coopserver> *** Game paused (connecting clients)
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01:54:04  <coopserver> <Sylf> cha0tics still around?
02:32:58  <Sylf> !players
02:32:58  <coopserver> Sylf: Client 1217 (Orange) is cha0tics, in company 1 (#304)
02:32:59  <coopserver> Sylf: Client 1232 (Orange) is Sylf, in company 1 (#304)
02:33:05  <Sylf> !rcon move 1217 255
02:33:06  <coopserver> *** cha0tics has joined spectators
02:45:47  *** dwarf has joined #openttdcoop
02:45:51  <dwarf> !pw
02:45:51  <coopserver> dwarf: arrows
02:46:05  <coopserver> *** Game paused (connecting clients)
02:46:12  <coopserver> *** dwarf has joined
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02:47:02  <Mazur> !pw
02:47:02  <coopserver> Mazur: paying
02:47:21  <coopserver> *** Game paused (connecting clients)
02:47:36  <coopserver> *** Mazur has joined
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02:49:22  <coopserver> <Mazur> halo
02:50:12  <coopserver> <Sylf> I just spammed about 100 trains
02:50:34  <coopserver> <Sylf> Let's see what that'll do
02:58:15  <coopserver> *** Sylf has joined spectators
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03:02:05  <coopserver> *** Sylf has joined spectators
03:09:43  <coopserver> <Mazur> I have a non-functional overflow, which I can;t figure why it's not working.
03:09:51  <coopserver> <dwarf> where?
03:10:23  <coopserver> <Mazur> !this one is non-functionaal.
03:11:28  <coopserver> <Sylf> the space outside of the depot is 1 tile short
03:11:29  <coopserver> <Mazur> Disconnected hte other side one, as well, as htat one does work.
03:11:37  <coopserver> *** Sylf has joined company #1
03:11:40  <coopserver> <Mazur> Ah.
03:12:11  <coopserver> <dwarf> you need the fork at the end of the reverser
03:12:36  <coopserver> <Mazur> A skewed piece used to work before.
03:12:46  <coopserver> <dwarf> it needs to split
03:12:56  <coopserver> <dwarf> some weird thing in the path finder
03:15:56  <coopserver> <Mazur> Come to thinkof it, I used to know that.
03:19:45  <coopserver> *** Mazur has left the game (general timeout)
03:20:11  <Mazur> !pw
03:20:11  <coopserver> Mazur: canals
03:20:19  <coopserver> *** Game paused (connecting clients)
03:20:22  <coopserver> *** Mazur has joined
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03:21:55  <coopserver> *** Sylf has joined spectators
03:24:39  <coopserver> *** Sylf has joined company #1
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03:29:34  <coopserver> <Sylf> dwarf, check train 942
03:31:05  <coopserver> <dwarf> weird, that overflow design usually works
03:32:18  <coopserver> *** Sylf has left the game (Leaving)
03:32:49  <coopserver> <Mazur> This, you mean?
03:35:15  <coopserver> <Mazur> Ah
03:40:11  <coopserver> *** Mazur has left the game (general timeout)
03:40:56  <Mazur> !pw
03:40:56  <coopserver> Mazur: cactus
03:41:20  <coopserver> *** Game paused (connecting clients)
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03:44:30  <coopserver> <dwarf> can you increase train limit?
03:44:44  <coopserver> <Mazur> Sure. in a minute.
03:44:45  <coopserver> <dwarf> any ops around?
03:44:56  <coopserver> <dwarf> oh Maz, you have the powa
03:45:13  <Mazur> I haz.
03:45:37  <Mazur> !rcon set max_trains 1200
03:45:57  <coopserver> <Mazur> I is big shot.
03:46:18  <coopserver> <Mazur> Fe-ar me.
03:46:19  <coopserver> <dwarf> I used to have the powa, but I forgot how to use it
03:47:22  <coopserver> <dwarf> how do you get op?
03:47:31  <coopserver> <dwarf> I mean how do you log in?
03:49:38  <coopserver> <Mazur> Step 1: get  your nick registerd with NickServ.
03:50:09  <dwarf> done
03:51:58  <coopserver> <Mazur> Then, if you are a recognised OpenTTD admin, thingy gives you channel op when hyou join the channel and then you can use the !rcon commands.
03:52:32  *** dwarf has left #openttdcoop
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03:52:39  *** ChanServ sets mode: +o dwarf
03:52:47  <dwarf> yay!
03:52:54  <dwarf> I has powa
03:53:46  <coopserver> <Mazur> You big shot, me fee-ar youz.  *shudder*
04:00:34  <coopserver> *** Mazur has left the game (Leaving)
04:05:04  <dwarf> !rcon help
04:05:05  <coopserver>  ---- OpenTTD Console Help ----
04:05:06  <coopserver>  - commands: [command to list all commands: list_cmds]
04:05:07  <coopserver>  call commands with '<command> <arg2> <arg3>...'
04:05:08  <coopserver>  - to assign strings, or use them as arguments, enclose it within quotes
04:05:09  <coopserver>  like this: '<command> "string argument with spaces"'
04:05:10  <coopserver> dwarf: You have 4 more messages. Type !less to view them
04:05:33  <dwarf> !less
04:05:33  <coopserver>  - use 'help <command>' to get specific information
04:05:34  <coopserver>  - scroll console output with shift + (up | down | pageup | pagedown)
04:05:35  <coopserver>  - scroll console input history with the up or down arrows
04:05:36  <coopserver> Error: I tried to send you an empty message.
04:07:17  <Mazur> In essence, it's simply !rcon <openttd concole command>
04:07:30  <Mazur> console*
04:07:44  <coopserver> <dwarf> right
04:08:46  <Mazur> And don't forget to  authenticate with NickServ every time you join OFTC IRC.
04:09:05  <Mazur> My client does that automagically for me.
04:46:19  <coopserver> *** dwarf has joined spectators
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05:59:35  <coopserver> <cha0tics> hi dwarf
06:01:59  <coopserver> <dwarf> hi chaos
06:02:26  <coopserver> <dwarf> what are you up to?
06:03:00  <coopserver> <cha0tics> adding a rubber plant close to SLH14
06:20:14  <Mazur> !pw
06:20:14  <coopserver> Mazur: nicely
06:20:32  <coopserver> *** Game paused (connecting clients)
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06:25:25  <coopserver> *** Mazur has left the game (Leaving)
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06:43:40  *** ChanServ sets mode: +o Maraxus
06:44:39  <Maraxus> !pw
06:44:39  <coopserver> Maraxus: struct
06:44:52  <Maraxus> !pw
06:44:53  <coopserver> Maraxus: within
06:45:04  <coopserver> *** Game paused (connecting clients)
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06:53:25  <coopserver> *** dwarf has joined spectators
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06:55:48  <coopserver> <dwarf> we shouldn't add more rubber, we have lots of rubber trains already
06:55:56  <coopserver> *** dwarf has joined spectators
07:08:21  <coopserver> *** dwarf has joined company #1
07:14:36  <coopserver> <cha0tics> oh, we reached the train limit
07:15:20  <coopserver> *** cha0tics has joined spectators
07:15:34  <dwarf> !rcon list_cmds
07:15:35  <coopserver> alias
07:15:36  <coopserver> ban
07:15:37  <coopserver> banlist
07:15:38  <coopserver> cd
07:15:39  <coopserver> clear
07:15:40  <coopserver> dwarf: You have 62 more messages. Type !less to view them
07:15:56  <dwarf> !less
07:15:56  <coopserver> clientname
07:15:57  <coopserver> clients
07:15:58  <coopserver> companies
07:15:59  <coopserver> companypw
07:16:00  <coopserver> connect
07:16:01  <coopserver> dwarf: You have 57 more messages. Type !less to view them
07:16:09  <coopserver> *** cha0tics has joined company #1
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07:16:42  <dwarf> !less
07:16:42  <coopserver> content
07:16:43  <coopserver> debuglevel
07:16:44  <coopserver> echo
07:16:45  <coopserver> echoc
07:16:46  <coopserver> exec
07:16:47  <coopserver> dwarf: You have 52 more messages. Type !less to view them
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07:17:03  <dwarf> !rcon set train_limit 1500
07:17:04  <coopserver> 'train_limit' is an unknown setting.
07:17:11  <dwarf> !rcon set trainlimit 1500
07:17:12  <coopserver> 'trainlimit' is an unknown setting.
07:17:53  <Maraxus> !rcon set max_trains 1500
07:18:02  <dwarf> ah
07:18:24  <dwarf> is there a good help for this somewhere so I don't have to spam the chat?
07:18:29  <coopserver> *** cha0tics has joined company #1
07:18:51  <Maraxus> look in openttd.cfg file for name of settings if you can't remember them
07:23:00  <coopserver> *** cha0tics has joined spectators
07:23:11  <Maraxus> https://wiki.openttd.org/Console might be useful
07:23:49  <dwarf> yea I was looking there
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07:32:54  <dwarf> how do you access the IRC log?
07:33:08  <Maraxus> @logs
07:33:08  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
07:37:23  <coopserver> *** dwarf has joined spectators
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07:48:44  <Black> !pw
07:48:44  <coopserver> Black: resize
07:48:59  <coopserver> *** Game still paused (connecting clients, number of players)
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08:03:23  <cha0tics> !pw
08:03:23  <coopserver> cha0tics: bitset
08:03:28  <coopserver> *** Game still paused (connecting clients, number of players)
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09:40:09  *** happpymoblic is now known as happpy
09:40:39  <happpy> !players
09:40:39  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
09:40:47  <happpy> hi
09:53:39  <coopserver> <cha0tics> anybody there?
09:54:05  <V453000> heyo
09:54:17  <coopserver> <cha0tics> hi
09:54:41  <coopserver> <cha0tics> I'm trying to figure out why my overflow is not working
09:58:44  <coopserver> *** cha0tics has joined company #1
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10:16:28  <happpy> hi chaotics  I chek it later in the day doo a sign and sume won will have a look
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10:43:49  <Codechicken> !password
10:43:49  <coopserver> Codechicken: fooled
10:43:58  <coopserver> *** Game paused (connecting clients)
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10:45:50  <coopserver> <Codechicken> Any help needed?
10:55:42  <coopserver> <Codechicken> b ye
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11:21:29  <Sylf> !pw
11:21:29  <coopserver> Sylf: cached
11:21:58  <coopserver> *** Game paused (connecting clients)
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11:22:39  <coopserver> <Sylf> cha0tics:  do you have the troubled overflow signed?
11:23:05  <coopserver> *** Sylf has joined company #1
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11:35:13  <glevans2> !pw
11:35:14  <coopserver> glevans2: breaks
11:35:22  <coopserver> *** Game paused (connecting clients)
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12:13:52  <cha0tics> thanks for fixing it, Sylf
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12:32:49  <Mazur> !pw
12:32:49  <coopserver> Mazur: accept
12:33:06  <coopserver> *** Game still paused (connecting clients, number of players)
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12:52:12  <a> @logs
12:52:12  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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12:56:05  <Guest4211> !help
12:56:05  <coopserver> Guest4211: http://wiki.openttdcoop.org/Soap
12:56:58  <V453000> what do you need help with<
12:56:59  <V453000> ?
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12:58:33  <lol> connecting with an irc client
12:58:45  <lol> but i found out already
12:59:09  <V453000> I just connect by webchat since forever
12:59:49  <lol> and you never close it down your browser?
13:01:46  <V453000> I do
13:01:56  <V453000> but since I have the bouncer account, it has some backlog
13:02:03  <V453000> dont need to read everything :)
13:02:22  <V453000> though admittedly for most of the time of my activity here I have read every single line of the logs
13:02:52  <lol> it is just a few minutes every day
13:03:00  <lol> to read everything
13:03:11  <V453000> nowadays perhaps
13:03:15  <V453000> used to take more >P
13:03:22  <lol> lol
13:03:44  <lol> i'm trying to make the client autoconnect to the citymania irc because i'm admin there
13:03:49  <lol> but that gives some trouble
13:07:22  <Mazur> V.
13:07:49  <V453000> .
13:08:37  * Mazur . <---
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15:22:21  <happpy> !players
15:22:22  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
15:37:08  *** happpy is now known as happpymoblic
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15:50:16  <Jam35> !pw
15:50:16  <coopserver> Jam35: prefer
15:50:21  <coopserver> *** Game still paused (connecting clients, number of players)
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15:54:55  <Maraxus> !pw
15:54:55  <coopserver> Maraxus: deltay
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15:55:14  <coopserver> <Jam35> ello
15:55:17  <coopserver> <Maraxus> hi
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16:04:09  <happpymoblic> hi all
16:04:29  <Jam35> ji
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16:08:23  <happpymoblic> how ar u
16:11:23  <coopserver> <Jam35> ok
16:26:08  <Asgeir> !pw
16:26:08  <coopserver> Asgeir: hardly
16:26:11  <coopserver> *** Game paused (connecting clients)
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17:39:59  <Arveen> good evening
17:40:02  <Arveen> !pw
17:40:02  <coopserver> Arveen: hardly
17:40:12  <coopserver> *** Game still paused (connecting clients, number of players)
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17:54:14  <cha0tics> !pw
17:54:14  <coopserver> cha0tics: cloned
17:54:18  <coopserver> *** Game paused (connecting clients)
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17:54:32  <coopserver> <cha0tics> Hi
17:54:37  <coopserver> <Arveen> heyhey :)
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18:16:47  <happpymoblic> hi
18:17:00  <coopserver> <Arveen> hi happy
18:17:12  <happpymoblic> how ar u
18:17:22  <coopserver> <Arveen> a bit tired - long day at work - you ?
18:24:56  <happpymoblic> good
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19:07:29  <dwarf> !pw
19:07:29  <coopserver> dwarf: switch
19:11:13  <dwarf> !pw
19:11:13  <coopserver> dwarf: toward
19:11:23  <coopserver> *** Game paused (connecting clients)
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19:13:24  <coopserver> <Arveen> you there cha0tics ?
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19:14:44  <lol> !pw
19:14:44  <coopserver> lol: aiinfo
19:14:51  <happpymoblic> hi lol
19:14:58  <Arveen> hi lol
19:15:01  <lol> !pw
19:15:01  <coopserver> lol: blunck
19:15:05  <happpymoblic> hi dawrf
19:15:21  <lol> !pw
19:15:21  <coopserver> lol: loader
19:15:24  <coopserver> <dwarf> hi
19:15:26  <happpymoblic> how  ar u lol
19:15:31  <coopserver> *** Game paused (connecting clients)
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19:15:40  <happpymoblic> how ar u dwarf
19:15:40  <coopserver> <dwarf> building 3rd for bottom circle
19:15:41  <lol> hi
19:16:18  <coopserver> <lol> this game type gives a nice design of bbh's
19:16:28  <lol> i'm fine
19:16:36  <lol> but still not much time to play
19:16:53  <coopserver> <Arveen> i voted for this game because of the many hubs :)
19:16:56  <coopserver> <lol> do you need help dwarf
19:17:04  <coopserver> <dwarf> sure
19:17:26  <coopserver> <lol> why do we have overflows here too?
19:17:36  <coopserver> <dwarf> where?
19:17:38  <coopserver> <lol> at primiries
19:18:18  <coopserver> <dwarf> why shouldn't I
19:18:33  <coopserver> <lol> steady production
19:18:49  <coopserver> <dwarf> makes it easier if you add trains
19:18:50  <coopserver> <lol> and one overflow without reverser will give a lot of mess when replacing or sending to depot by accident
19:18:53  <coopserver> <lol> true
19:18:57  <coopserver> <lol> where do you need help?
19:19:06  <happpymoblic> ther was a train jam so
19:19:09  <coopserver> <dwarf> and with large production even a small drop can cause to large buildup
19:19:32  <coopserver> *** Jam35 has joined company #1
19:19:44  <coopserver> <dwarf> BBH 01 or 02
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19:20:12  <coopserver> <lol> you will make that a 3rd there?
19:20:34  <coopserver> <dwarf> yes, I'm making it for the whole ring around rubber
19:21:15  <coopserver> <lol> i think i will start by the msh
19:21:52  <coopserver> <lol> what CL  do we use for red?
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19:22:11  <coopserver> <dwarf> 2
19:27:14  <coopserver> <lol> i did it for the msh
19:27:23  <coopserver> <lol> but i didin't manage to get some small waitingbays
19:28:46  <coopserver> <Jam35> I removed all of the visible depots
19:29:05  <coopserver> <Jam35> in that I added reversers to all overflows
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19:30:26  <coopserver> <Jam35> now hopefully lost trains will not try to hide there
19:31:09  <coopserver> <Jam35> I didn't sign any of the work :)
19:31:16  <coopserver> <Jam35> it was like 15 overflows
19:32:29  <coopserver> <lol> nice
19:33:15  <coopserver> <lol> will you do bbh02 dwarf?
19:34:34  <Sylf> Blame jam for all future issues in this game
19:34:41  <lol> @gap 3
19:34:41  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:34:57  <coopserver> <lol> your bbh 01 is impossible to expand sylf
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19:35:08  <coopserver> <lol> almost*
19:35:19  <Sylf> Kill the pond
19:35:33  <coopserver> <lol> which one
19:35:39  <coopserver> <lol> it is all water around ;)
19:36:05  <Sylf> I invaded the water tiles already to build that hub
19:36:23  <Sylf> Just start adding more land tiles as needed
19:36:49  <coopserver> <Jam35> issues? :D
19:36:53  <Sylf> Just don't do the blanket 30x30 terraform
19:36:54  <coopserver> <Jam35> less hopefully
19:37:13  <coopserver> <Jam35> * fewer :D
19:37:54  <coopserver> <lol> these bridges look like they miss an part of their sprite to me
19:38:05  <coopserver> <lol> ah
19:38:14  <coopserver> <lol> it's because i have them invisible
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19:47:06  <Mazur> !pw
19:47:06  <coopserver> Mazur: differ
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19:47:52  <happpymoblic> hi mazur
19:48:18  <coopserver> <Mazur> lo
19:50:24  <coopserver> <Mazur> Whno has been vandalising my overflows?
19:50:32  <coopserver> <lol> it's jams
19:50:41  <coopserver> <dwarf> your overflows were'n invisible
19:51:17  <coopserver> <Mazur> So?
19:51:37  <coopserver> <lol> if someone sends trains to depot by accendent they all will head to your slh
19:51:44  <coopserver> <lol> or if we replace wagons
19:52:09  <coopserver> <Mazur> But we don't, in this game.
19:54:14  <coopserver> <Mazur> And yes, if someone sends trains to depots, they get caught a few minutes,  that's why it's called a mistake.
19:55:06  <coopserver> <Jam35> they get caught forever until someone manually empties the depot :)
19:55:22  <hylje> or goes to the train list and undepots all of them
19:55:22  <coopserver> <Jam35> unless you build it with escapes
19:55:37  <coopserver> <Jam35> they get trapped in the loop
19:55:49  <coopserver> <Jam35> forever reentering same depot
19:56:06  <coopserver> <Mazur> Mine aren'tbuilt that way.
19:56:47  <coopserver> <Jam35> it does not matter how it's built
19:56:51  <coopserver> <Jam35> the train is lost
19:57:32  <coopserver> <Mazur> They can only go to statoin ffrom the loop, and can reverse in hte station, thanks to the extra skewed track behind the station.  Or so it used to be
19:58:21  <coopserver> <Jam35> they won't see their destination beyond a terminus station
19:58:25  <coopserver> <lol> finally fixed one prio
19:58:37  <coopserver> <Jam35> therefore are stuck there
19:59:02  <coopserver> <Mazur> No, but once it's been their turn,  they will exit, lost and all, reverse in station and be found again.
20:01:03  <coopserver> <Jam35> well ok, but do we really want wrong trains there in the first place :)
20:01:21  <coopserver> <Mazur> No, whihc is why we don;t send them to depots.
20:01:41  <coopserver> <lol> does someone has a moment
20:01:57  <coopserver> <dwarf> are you working on bbh1?
20:02:05  <coopserver> <lol> yeah
20:02:20  <coopserver> <lol> but i know already how to fix it
20:02:47  <coopserver> <lol> what do you think of this?
20:04:03  <coopserver> <lol> shall we connect it?
20:04:13  <coopserver> <dwarf> yes
20:04:19  <coopserver> <dwarf> all the rest is done
20:05:08  <coopserver> <lol> it only need some better balancing i think
20:07:02  <coopserver> <lol> what do you think of my prio in the middle of the hub
20:07:16  <coopserver> <lol> the blue one
20:07:44  <coopserver> <dwarf> nice
20:07:50  <coopserver> <lol> it took me half an hour to figure out how to do that
20:07:55  <coopserver> <lol> with bridges etc
20:08:21  <coopserver> <lol> i hope sylf likes it too
20:09:39  <coopserver> <lol> i like these trains
20:10:27  <coopserver> *** Mazur has left the game (Leaving)
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20:10:36  <coopserver> <lol> i leave too
20:10:46  <coopserver> <lol> it was fun to play again
20:10:55  <coopserver> <lol> and some challenging stuff
20:11:11  <coopserver> <lol> i think i never made an prio this complex
20:12:20  <coopserver> <lol> i like the maize drop
20:12:24  <coopserver> <lol> though i don't understand it
20:14:11  <Arveen> im off for tonight - byebye everyone
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20:57:20  <dwarf> !pw
20:57:20  <coopserver> dwarf: ingame
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20:59:45  <Alaura> Is the irc bot for server to irc publicly available?
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21:00:29  <hylje> i think it's called autopilot
21:01:12  <hylje> http://dev.openttdcoop.org/projects/soap/repository
21:01:13  <hylje> no, it's soap
21:02:01  *** happpymoblic is now known as happpy
21:02:29  <happpy> hi hylje
21:03:50  <Alaura> how would i download it off of that repository?
21:04:44  <cha0tics> !pw
21:04:44  <coopserver> cha0tics: coasts
21:04:49  <coopserver> *** Game paused (connecting clients)
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21:04:58  <coopserver> <cha0tics> hi folks
21:05:05  <happpy> hi
21:05:11  <coopserver> <Jam35> hihi
21:07:34  <coopserver> <Jam35> and byebye
21:07:36  <coopserver> *** Jam35 has left the game (Leaving)
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21:07:54  <happpy> not shor  alaura   mite be a web link or a folder
21:14:32  <happpy> !pw
21:14:32  <coopserver> happpy: encode
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21:18:34  <coopserver> <happy train sport> heem  train  q at  mash  08   /sylf
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21:21:30  <coopserver> <cha0tics> just curious, who added all the reverse stuff to my overflows?
21:21:39  <coopserver> <dwarf> me
21:21:46  <coopserver> <cha0tics> why?
21:21:54  <coopserver> <dwarf> you need to hide depots behind reversers
21:22:13  <coopserver> <dwarf> because if someone hits send to depot all trains would go to visible depots
21:22:26  <coopserver> <dwarf> pain in the ass if you have thousands of trains
21:22:33  <coopserver> <cha0tics> :D
21:22:40  <coopserver> <dwarf> have to cancel the depot order one by one
21:22:52  <coopserver> <dwarf> so best if there are no visible depots
21:23:07  <coopserver> <cha0tics> just wait till all are at the depot and send them out again all at once ;)
21:24:32  <coopserver> <dwarf> off for now
21:24:37  <coopserver> <dwarf> later
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