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00:14:42 <coopserver> <glevans2> BBH04 lookin good cha0tics... 00:14:59 <coopserver> <cha0tics> thanks 00:15:06 <coopserver> <cha0tics> almost done 00:15:29 <coopserver> <glevans2> I am off to watch movies with my family, see you later... 00:15:45 <coopserver> *** glevans2 has left the game (Leaving) 00:16:25 *** Ramsus has joined #openttdcoop 00:22:18 <coopserver> <happy train sport> how things going cha0tics 00:22:27 <coopserver> <cha0tics> not bad 00:22:39 <coopserver> <cha0tics> trying to fix a signal gap 00:22:56 <coopserver> <happy train sport> sing 00:23:14 <coopserver> <happy train sport> wher 00:23:15 <coopserver> <cha0tics> !sign 00:23:58 <coopserver> <happy train sport> heem 00:24:26 <coopserver> *** happy train sport has joined company #1 00:28:44 <coopserver> <happy train sport> ther all dun 00:28:59 <coopserver> <cha0tics> not really 00:30:49 <coopserver> *** cha0tics has joined spectators 00:31:04 <coopserver> <cha0tics> gtg, bb 00:31:08 <happpy> k 00:31:10 <happpy> gn 00:31:16 <coopserver> <cha0tics> u2 00:31:20 <coopserver> <happy train sport> me yo 00:31:23 <coopserver> <happy train sport> to 00:31:25 <coopserver> *** happy train sport has joined spectators 00:31:26 <coopserver> *** Game paused (number of players) 00:31:32 <coopserver> *** cha0tics has left the game (Leaving) 00:31:35 <coopserver> *** happy train sport has left the game (Leaving) 00:31:41 *** cha0tics has quit IRC 00:31:56 *** happpy has left #openttdcoop 00:43:12 *** Alaura has joined #openttdcoop 00:47:07 *** Trangar has quit IRC 00:54:36 *** Ramsus has quit IRC 00:58:03 <Mazur> !pw 00:58:03 <coopserver> Mazur: loader 00:58:10 <coopserver> *** Game still paused (connecting clients, number of players) 00:58:13 <coopserver> *** Mazur has joined 00:58:14 <coopserver> *** Game still paused (number of players) 00:58:15 <coopserver> *** Game unpaused (number of players) 01:00:53 <coopserver> *** Mazur has left the game (Leaving) 01:00:54 <coopserver> *** Game paused (number of players) 02:12:18 *** innocenat has joined #openttdcoop 06:31:56 *** liq3 has quit IRC 06:45:48 *** Trangar has joined #openttdcoop 07:22:32 *** Progman has joined #openttdcoop 07:57:23 *** Hiddenfunstuff has joined #openttdcoop 08:07:12 *** Trangar has quit IRC 09:10:37 *** Arveen has joined #openttdcoop 09:10:56 <Arveen> good morning everyone 09:48:46 *** cha0tics has joined #openttdcoop 09:49:25 <cha0tics> !pw 09:49:25 <coopserver> cha0tics: report 09:49:29 <coopserver> *** Game still paused (connecting clients, number of players) 09:49:30 <coopserver> *** cha0tics has joined 09:49:31 <coopserver> *** Game still paused (number of players) 10:00:07 <coopserver> *** cha0tics has joined company #1 10:00:08 <coopserver> *** Game unpaused (number of players) 10:04:01 *** StarLite has joined #openttdcoop 10:04:01 *** ChanServ sets mode: +o StarLite 10:17:53 <Jam35> !pw 10:17:53 <coopserver> Jam35: newest 10:17:58 <coopserver> *** Game paused (connecting clients) 10:18:01 <coopserver> *** Jam35 has joined 10:18:02 <coopserver> *** Game unpaused (connecting clients) 10:18:10 <coopserver> <Jam35> ello 10:18:11 <coopserver> <cha0tics> Hi Jam 10:18:20 <Arveen> hey hey 10:19:48 <coopserver> <cha0tics> could you take a look at BBH04 south exit 10:19:55 <coopserver> <Jam35> k 10:19:58 <coopserver> <cha0tics> I have a signal gap there 10:20:25 <coopserver> *** Jam35 has joined company #1 10:21:07 <coopserver> <Jam35> hm, try this 10:24:27 <coopserver> <Jam35> done I think 10:24:37 <coopserver> <cha0tics> nope 10:24:45 <coopserver> <cha0tics> now you just moved the signal gaps 10:25:14 <coopserver> <Jam35> only 1 tile 10:25:20 <coopserver> <Jam35> that I can see 10:25:28 <coopserver> <Jam35> where is gap >1 10:25:37 <coopserver> <cha0tics> at sin "there" 10:25:44 <coopserver> <cha0tics> sign* 10:25:45 <coopserver> <Jam35> 2 half tiles 10:26:34 <coopserver> <cha0tics> 1,5 coming from left 10:27:24 <coopserver> <Jam35> well it is 10:27:44 <coopserver> <Jam35> but look at the spacing on diagonals 10:27:55 <coopserver> <Jam35> the auto gap 10:28:33 <coopserver> <Jam35> I think it will work fine as is 10:29:38 <coopserver> <Jam35> was it in fact the same size gap before? 10:30:08 *** happpymoblic has left #openttdcoop 10:33:41 <coopserver> <cha0tics> I guess it was 10:33:56 <coopserver> <cha0tics> but I could notice a slight delay on the prio line 10:34:10 <coopserver> <cha0tics> now the gap is at least on the non-prio line 11:03:04 <coopserver> <cha0tics> I built an overflow 11:03:07 <coopserver> <cha0tics> it works 11:03:15 <coopserver> <cha0tics> but I have no idea why it works 11:06:52 <coopserver> <Jam35> :) where is it? 11:07:30 <coopserver> <cha0tics> !here 11:08:39 <coopserver> <Jam35> if the two-way combo is red it says almost, go anywhere but here to trains 11:08:55 <coopserver> <Jam35> so they take reverser 11:09:26 <coopserver> <Jam35> any red two-way signal not just combo 11:09:39 <coopserver> <cha0tics> I would have assumed that they wait in front of the combo 11:10:27 <coopserver> <Jam35> but the combo part keeps trains in the depot 11:10:40 <coopserver> <Jam35> because there is entry signal inside the depot 11:11:10 <coopserver> <cha0tics> yeah I know that, that makes sense, but the trains not waiting at the combo didn't 11:11:28 <coopserver> <Jam35> that 2 way end of line 11:11:50 <coopserver> <Jam35> red 2 way means the line is a dead end to trains 11:12:02 <coopserver> <Jam35> and they will not take it 11:12:12 *** Progman has quit IRC 11:12:23 <coopserver> <Jam35> as long as there are at least one other paths available 11:12:30 <coopserver> <Jam35> >1 11:12:31 <coopserver> <cha0tics> so the fact that it flips to 2 red makes it a dead end 11:12:39 <coopserver> <Jam35> yes 11:12:53 <coopserver> <cha0tics> if it was a one end they would wait? 11:13:04 <coopserver> <Jam35> the reverser fakes 2 other paths 11:13:08 <coopserver> <Jam35> try it 11:13:11 <coopserver> <Jam35> but yes 11:14:17 <coopserver> <cha0tics> lol 11:14:41 <coopserver> <Jam35> now try this 11:14:52 <coopserver> <Jam35> only one path available 11:14:58 <coopserver> <Jam35> because the arrow is missing 11:15:19 <coopserver> <Jam35> like that 11:15:43 <coopserver> <Jam35> train is late :) 11:16:04 <coopserver> <cha0tics> yeah there is a delay going to MSH01 11:16:14 <coopserver> <Jam35> there 11:16:16 <coopserver> <cha0tics> I wanted to take a look afterwards 11:16:23 <coopserver> <Jam35> no arrow: same effect 11:16:27 <coopserver> <cha0tics> ok, now I get it 11:16:41 <coopserver> <cha0tics> I was always wondering why we put the arrows there 11:16:53 <coopserver> <cha0tics> I thought they were just visual indicators for us 11:17:02 <coopserver> <Jam35> there we go 11:17:09 <coopserver> <Jam35> that too :) 11:17:14 <coopserver> <cha0tics> thanks for enlightening me 11:17:19 <coopserver> <Jam35> :) 11:17:55 <coopserver> <cha0tics> now, there is delay in the ML going from BBH08 to MSH03 11:21:59 <coopserver> <cha0tics> someone already prepared a third line into MSH3 11:22:05 <coopserver> <Jam35> me 11:22:08 <coopserver> <Jam35> just now 11:29:11 <coopserver> <cha0tics> trying to wrap my mind around expanding BBH08 11:30:50 <coopserver> <Jam35> there is 3 out already 11:30:58 <coopserver> <Jam35> one splits to two 11:31:18 <coopserver> <Jam35> no sorry 11:31:26 <coopserver> <cha0tics> track back then you see what i mean 11:33:25 <coopserver> <cha0tics> is there enough room? 11:34:26 <coopserver> <cha0tics> can you build in another color, so I can trace what you do? 11:35:04 <coopserver> <Jam35> is that the space you mean? 11:35:19 <coopserver> <Jam35> the merge will need rebuilding at least partly 11:35:41 <coopserver> <cha0tics> and I have to get my blue line to the east exit 11:36:12 <coopserver> <cha0tics> ah 11:36:44 <coopserver> <Jam35> yes 11:46:52 <coopserver> <cha0tics> &/)$" 11:47:05 <coopserver> <cha0tics> I need to squeeze one one line in there 11:50:19 <coopserver> <Jam35> you could still keep similar idea where that split was removed 11:50:35 <coopserver> <cha0tics> how? 11:50:39 <coopserver> <Jam35> like m ake your new line split to two at the bridges 11:50:55 <coopserver> <Jam35> simplifies it 11:51:10 <coopserver> <Jam35> those 5 lines will have reduced traffic 11:51:23 <coopserver> <Jam35> some can be combined i would think 11:51:39 <coopserver> <Jam35> there is no need to lead them alll up to the merge 11:51:45 <coopserver> <Jam35> if you see what I mean? 11:52:16 <coopserver> <cha0tics> let me try something 11:53:05 <coopserver> <cha0tics> like that? 11:53:08 <coopserver> <Jam35> it's like fraffic enters the hub, some goes left, some right so you have reduced traffic out over each direction 11:54:12 <coopserver> <cha0tics> ah you mean split after each bridge combo 11:54:23 <coopserver> <Jam35> yeah 11:54:28 <coopserver> <Jam35> creates a natural split 11:54:53 <coopserver> <Jam35> or something like that :) 11:54:56 <coopserver> <Jam35> with better CL 11:55:09 <coopserver> <Jam35> no it's already split 11:55:28 <coopserver> <Jam35> each line has different output 11:55:46 <coopserver> <Jam35> you only double when it is back to same line 11:55:58 <coopserver> <Jam35> this is a choice in effect 11:57:18 <coopserver> <Jam35> now the lines that split have to wait for a line that is not split 11:58:03 <coopserver> <Jam35> and hopefully a line that is waiting has another choice for trains 11:58:44 <coopserver> <Jam35> you could probably get 3 choices at each of those splits :) 11:59:42 <coopserver> <cha0tics> looks like we're making a mess there 11:59:55 <coopserver> <Jam35> the prio over the bridge is quite long 12:01:14 <coopserver> <Jam35> yellow has nothing joining it there 12:01:40 <coopserver> <Jam35> how about this? 12:07:55 <coopserver> <Jam35> now get the green line split over 3 at the top 12:08:27 <coopserver> <cha0tics> over three? 12:08:34 <coopserver> <cha0tics> you mean at the end? 12:08:44 <coopserver> <Jam35> at 3rd out dwarf 12:09:14 <coopserver> <cha0tics> so basically green splits into 3 and merges the other two 12:09:26 <coopserver> <Jam35> oh and that one at top 12:09:41 <coopserver> <Jam35> whatever actually :) 12:09:52 <coopserver> <Jam35> 5->3 isn't it 12:10:27 <coopserver> <cha0tics> just merge? I guess I would have to split the two greens first? 12:10:47 <coopserver> <Jam35> no split whichever line you like 12:10:59 <coopserver> <Jam35> keep the one that is there 12:11:17 <coopserver> <Jam35> and choose another to split over 3 12:11:31 <coopserver> <Jam35> usually easier if it is one inside 12:12:15 <coopserver> <Jam35> and don't forget you can move the ML after the merge to make it 12:12:30 <coopserver> <Jam35> so you can get tunnels/bridges to that side 12:12:53 <coopserver> <cha0tics> I guess I'm confused now 12:13:11 <coopserver> <cha0tics> it looks like I have to split both greens 12:13:24 <coopserver> <cha0tics> because they both only merge into one each 12:13:27 <coopserver> <Jam35> no just one 12:14:47 <coopserver> <cha0tics> let's assume I split 5 12:14:56 <coopserver> <cha0tics> how to trains go from 1 to e3 12:15:35 <coopserver> <Jam35> if you split 5, 1 will be unsplit 12:15:40 <coopserver> <Jam35> and have priority 12:15:54 <coopserver> <Jam35> never needs to get to e3 12:16:08 <coopserver> <Jam35> as it is, look at 2 12:16:09 <coopserver> <cha0tics> so 1 only need to go to e1 12:16:16 <coopserver> <Jam35> it stays e2 12:16:25 <coopserver> <Jam35> only 3 goes to all 3 12:16:55 <coopserver> <cha0tics> so 4 and 5 need to go to all three? 12:17:09 <coopserver> <Jam35> 4 or 5 :) 12:17:22 <coopserver> <cha0tics> where does the other go then? 12:17:27 <coopserver> <Jam35> one will have prio 12:17:32 <coopserver> <Jam35> the other will split 12:17:37 <coopserver> <cha0tics> 4 becomes the prio for e3 then? 12:17:42 <coopserver> <Jam35> yes 12:17:47 <coopserver> <Jam35> or 5 :P 12:18:02 <coopserver> <cha0tics> 5 as prio would be easier though 12:18:17 <coopserver> <Jam35> I think so 12:18:57 <coopserver> <cha0tics> slowly I'm getting it 12:19:14 <coopserver> <cha0tics> sorry for taking so long to understand 12:19:26 <coopserver> <Jam35> I mean, you could make it all to all, but it's very complicated :) 12:19:34 <coopserver> <Jam35> no problem 12:21:26 <coopserver> <Jam35> the principle is purely that split lines wait for the prioritised line because they have somewhere else for trains to go 12:21:40 <coopserver> <Jam35> is really all there is to it 12:22:46 <coopserver> <Jam35> you just failed at 5 minus 2 is all :P 12:23:24 <coopserver> <Jam35> it takes a while though honestly 12:27:58 <coopserver> *** Jam35 has joined spectators 12:28:03 <coopserver> <Jam35> afk a while 12:29:30 <Sylf> !pw 12:29:30 <coopserver> Sylf: silver 12:29:45 <coopserver> *** Game paused (connecting clients) 12:29:48 <coopserver> *** Sylf has joined 12:29:49 <coopserver> *** Game unpaused (connecting clients) 12:29:50 <coopserver> <Sylf> hey hey 12:29:56 <coopserver> <cha0tics> hi 12:31:54 <coopserver> *** Sylf has joined company #1 12:42:00 <coopserver> *** Jam35 has joined company #1 12:42:08 <coopserver> <cha0tics> wb Jam 12:42:14 <coopserver> <cha0tics> making a mess again 12:43:10 <Arveen> btw: is there a possibility to see where building is going on without asking every time ? 12:43:37 <coopserver> <cha0tics> BBH03east 12:43:50 <coopserver> <Jam35> not really 12:44:00 <coopserver> <Jam35> look for brown squares 12:44:39 <Arveen> heh - only 262144 squares to keep an eye on 12:44:50 <coopserver> <cha0tics> go for it 12:46:12 <coopserver> <Sylf> I'm trying to add 3rd line from BBH 10 to BBH 4 12:46:25 <Arveen> i will join the game in a few 12:46:51 <coopserver> <cha0tics> I can't get my merger lines to become shorter 12:51:39 <coopserver> <cha0tics> any idea? 12:51:47 <coopserver> <Sylf> where at? 12:51:53 <coopserver> <Sylf> bbh 3? 12:51:55 <coopserver> <cha0tics> BBH08 east 12:52:16 <coopserver> <cha0tics> the blue stuff 12:52:36 <coopserver> <Sylf> line 4? 12:52:46 <coopserver> <cha0tics> yes 12:53:09 <coopserver> <Sylf> before we fix that, let's fix double bridge 12:59:20 <coopserver> <Sylf> how's that 12:59:30 <coopserver> <cha0tics> confusing 13:00:05 <coopserver> <Sylf> why is what there? 13:00:13 <coopserver> <Sylf> the branch or the signal? 13:00:37 <coopserver> <cha0tics> the signal 13:01:33 <coopserver> <Sylf> those green tiles are exactly 3 tiles long or longer 13:01:49 <coopserver> <Sylf> and those are exactly where the trains will sit, waiting for the next line to clear 13:02:02 <coopserver> <cha0tics> I though you'd not want to queue trains in a waiting bay after a split 13:02:08 <coopserver> <Sylf> I place all signals with those in mind 13:02:43 <coopserver> <Sylf> waiting area for queues 13:03:11 <coopserver> <Sylf> I don't want extra trains to enter the split when it can't clear the split before coming to a stop 13:03:23 <coopserver> <cha0tics> exactly 13:03:31 <coopserver> <Sylf> that's why I don't have any signals between the tunnel and the exit signal 13:03:40 <coopserver> <Jam35> you try to keep the bays shorter because it spreads traffic better 13:03:50 <coopserver> <Jam35> but can't always have one train per bay 13:04:20 <coopserver> <Sylf> when I can predict where the trains would stop and wait, I can place signals in that waiting space 13:04:26 <coopserver> <cha0tics> ok, so my first approac wasn't that wront after all 13:04:35 <coopserver> <Sylf> it helps to kill the signal gap 13:04:38 <coopserver> <Jam35> it would make large signal gaps 13:04:41 <coopserver> <Jam35> ^ 13:06:38 <coopserver> <Jam35> did you want half prio over the bridges Sylf? 13:06:40 <coopserver> <cha0tics> Sylf? did you see the other sign? 13:06:49 <coopserver> <Sylf> which prio, chaotics? 13:07:00 <coopserver> <Sylf> the diagonal line or the bridges? 13:07:27 <coopserver> <Sylf> the lower line prio is working fine 13:07:33 <coopserver> <Jam35> it's short is all 13:07:36 <coopserver> <Sylf> it's just a veryf short prio 13:07:43 <coopserver> <cha0tics> there is a slight delay at times 13:07:51 <coopserver> <Sylf> as for the double bridge, I'm still thinking 13:07:54 <coopserver> <cha0tics> seen? 13:08:12 <coopserver> <Sylf> it's exactly the same thing 13:08:33 <coopserver> <Sylf> better? 13:08:47 <coopserver> <cha0tics> yes 13:08:54 <coopserver> <cha0tics> was too short before I guess 13:08:56 <coopserver> <Sylf> I just didn't think it was that much of an issue 13:09:09 <coopserver> <Sylf> some slow downs are to be expected at hubs 13:10:43 <coopserver> <Jam35> you could move the merge if it's a real problem 13:11:06 <coopserver> <Sylf> yup 13:11:47 <coopserver> <Sylf> I'm not too keen on having prio as long as the double bridges, but... meh 13:13:25 <coopserver> <Sylf> meh, out of time. someone will have to do BBH10 13:13:29 <coopserver> *** Sylf has joined spectators 13:14:58 <coopserver> *** Sylf has joined company #1 13:15:44 <coopserver> *** Sylf has joined spectators 13:16:11 <coopserver> *** Sylf has joined company #1 13:16:22 <coopserver> *** Sylf has joined spectators 13:17:58 <coopserver> *** Sylf has joined company #1 13:18:15 <coopserver> *** Sylf has joined spectators 13:18:50 <coopserver> <Sylf> BBH8 overlaping prio :P 13:19:17 <coopserver> *** Sylf has joined company #1 13:19:42 <coopserver> <cha0tics> what? where? 13:19:55 <coopserver> <Sylf> the last place we were working on 13:20:12 <coopserver> <Sylf> shit, not working 13:20:23 <coopserver> <cha0tics> ;) 13:21:03 <coopserver> <Jam35> well that didn't work :) 13:21:20 <coopserver> <Jam35> thought I found some space 13:21:33 <coopserver> <Sylf> yup, this should work 13:22:44 <coopserver> <Jam35> are we talking about different things? :) 13:22:53 <coopserver> <Sylf> are we? 13:23:04 <coopserver> <Jam35> idk you mean prio 13:23:11 <coopserver> <Sylf> !overlapping prio 13:23:16 <coopserver> <Jam35> I thought you thought I was talking about that 13:23:21 <coopserver> <Jam35> I wasn't :) 13:23:33 <coopserver> <Jam35> nm :D 13:24:48 <coopserver> <Jam35> yeah that's pretty cool 13:25:01 <coopserver> <Jam35> the prio this time 13:27:54 <coopserver> <Sylf> bbh 10 was a lot easier than I thought it would be 13:28:25 <coopserver> <Jam35> eh? :) 13:28:34 <coopserver> <Jam35> am I blind? 13:29:12 <coopserver> <Sylf> the BBH 10 3rd east 13:29:18 <coopserver> <Jam35> :P 13:29:29 <coopserver> <Jam35> don't we need the crossing connection? 13:29:52 <coopserver> <Jam35> I have an idea 13:29:53 <coopserver> <Sylf> oh yeah 13:30:02 <coopserver> <Sylf> damn 13:30:05 <coopserver> <Jam35> I wonder if it willbe enough 13:30:09 <coopserver> <Sylf> that was too easy to be true 13:35:18 *** cha0tics has quit IRC 13:35:41 <coopserver> <Jam35> lazy yes 13:36:16 <coopserver> <Sylf> probably works 13:36:32 <coopserver> <Jam35> that direction seemed quiet 13:36:38 <coopserver> <Jam35> I guess we'll see :) 13:38:06 <coopserver> <cha0tics> I'll do some quick and dirty stations, un-twisting my mind 13:38:13 *** liq3 has joined #openttdcoop 13:38:38 *** Maraxus has joined #openttdcoop 13:38:38 *** ChanServ sets mode: +o Maraxus 13:38:40 *** cha0tics has joined #openttdcoop 13:39:53 <coopserver> <Sylf> I like puzzle areas I don't have to expand :P like old olney 13:40:01 <Maraxus> !pw 13:40:01 <coopserver> Maraxus: excess 13:40:14 <coopserver> *** Game paused (connecting clients) 13:40:19 <coopserver> *** Maraxus has joined 13:40:20 <coopserver> *** Game unpaused (connecting clients) 13:40:38 <coopserver> <cha0tics> I like puzzles too, but most of this stuff is new, so I need to relax to let it sink in 13:41:12 <coopserver> <Jam35> hi Maraxus 13:41:17 <coopserver> <Maraxus> hi 13:41:21 <coopserver> <cha0tics> Hi 13:41:24 <coopserver> <Jam35> I hacked some stuff in at copper 13:41:35 <coopserver> <Jam35> it probably needs improving 13:41:45 <coopserver> <Jam35> I didn't want to change too much stuff there 13:42:25 <coopserver> <Maraxus> it works atm - I'll look at it if it breaks 13:42:36 <coopserver> <Jam35> ko 13:42:57 <coopserver> <cha0tics> I can make it break :D 13:43:19 <coopserver> <Jam35> then you may fix it :P 13:43:58 <coopserver> <cha0tics> does anyone know what a chaotic jam is? 13:44:30 <coopserver> <cha0tics> cha0tics messes something up and Jam35 fixes it 13:44:36 <coopserver> <Jam35> 17 lead guitars? 13:44:46 <coopserver> <cha0tics> well, that too 13:46:38 <coopserver> <Jam35> I usually only fix stuff according to my own taste :) 13:46:54 <coopserver> <Jam35> there are usually other/better ways 13:46:57 <coopserver> <cha0tics> seems like my mess tastes good, then 13:47:44 <coopserver> *** Sylf has joined spectators 13:49:34 <coopserver> *** Sylf has joined company #1 13:49:40 <coopserver> *** Sylf has joined spectators 13:50:26 <coopserver> *** Sylf has joined company #1 13:53:01 <Jam35> !rcon set max_trains 13:53:02 <coopserver> Current value for 'max_trains' is: '1750' (min: 0, max: 5000) 13:53:11 <Jam35> 1750 trains reached 13:53:15 <Jam35> 100 more? 13:53:43 <coopserver> <Jam35> I don't see any major problems 13:53:48 <Jam35> !rcon set max_trains 1850 14:01:55 <coopserver> *** cha0tics has left the game (general timeout) 14:02:02 <coopserver> *** Sylf has joined spectators 14:05:11 <cha0tics> !pw 14:05:11 <coopserver> cha0tics: manual 14:05:15 <coopserver> *** Game paused (connecting clients) 14:05:17 <coopserver> *** cha0tics has joined 14:05:18 <coopserver> *** Game unpaused (connecting clients) 14:07:55 <coopserver> *** cha0tics has joined company #1 14:11:47 <coopserver> *** cha0tics has left the game (general timeout) 14:17:52 <cha0tics> !pw 14:17:52 <coopserver> cha0tics: matrix 14:17:56 <coopserver> *** Game paused (connecting clients) 14:17:57 <coopserver> *** cha0tics has joined 14:17:58 <coopserver> *** Game unpaused (connecting clients) 14:18:05 <Arveen> !pw 14:18:05 <coopserver> Arveen: matrix 14:18:13 <coopserver> *** Game paused (connecting clients) 14:18:15 <coopserver> *** Arveen has joined 14:18:16 <coopserver> *** Game unpaused (connecting clients) 14:19:18 <coopserver> *** Arveen has joined company #1 14:35:49 <Arveen> oops - already at train limit again 14:36:06 <coopserver> <cha0tics> you don't need 50 trains for one station :P 14:36:40 <coopserver> <Arveen> cant build a single one 14:37:13 <Jam35> !rcon set max_trains 1900 14:37:17 <Jam35> there ya go 14:37:20 <coopserver> <Arveen> yay 14:37:53 <Jam35> 50 more, we are right on the edge of mayhem 14:39:54 <coopserver> <cha0tics> Gimme Trains, Joanna, Trains, Joanna, Gimme Trains, Joana, 'fore the morning comes. 14:42:18 *** Progman has joined #openttdcoop 14:43:03 <coopserver> <Jam35> yep, look at BBH 01 now 14:43:12 <coopserver> <Jam35> west exit needs something 14:43:44 <coopserver> <cha0tics> can you look !here 14:43:50 <coopserver> <cha0tics> why is it doing that? 14:44:21 <coopserver> <Sylf> lost train 14:44:27 <coopserver> <Jam35> it's on the wrong order 14:44:41 <coopserver> <Sylf> it's trying to go to the food processing plant 14:45:00 <coopserver> <Jam35> skip order will fix 14:45:09 <coopserver> <cha0tics> stupid me 14:45:23 <coopserver> <Sylf> place the primary station order in the top for the future 14:50:02 <coopserver> *** Jam35 has joined spectators 14:57:30 <coopserver> *** Sylf has joined company #1 14:59:00 <coopserver> *** Sylf has joined spectators 15:07:51 *** cha0tics has quit IRC 15:18:05 <coopserver> *** cha0tics has left the game (general timeout) 15:27:05 <coopserver> *** Arveen has joined spectators 15:29:27 *** happpy has joined #openttdcoop 15:33:19 <coopserver> <Arveen> a rubber plant died at one of my stations - can you enable rebuilding it ? 15:34:25 <Jam35> !rcon set raw_industry_construction 1 15:34:28 <Jam35> go 15:34:46 <coopserver> *** Jam35 has joined company #1 15:35:04 <Jam35> !rcon set raw_industry_construction 2 15:35:09 <coopserver> *** Jam35 has joined spectators 15:35:26 *** happpy is now known as happpymoblic 15:35:39 <coopserver> <Arveen> ty 15:36:37 *** happpy has joined #openttdcoop 15:36:45 <coopserver> <Sylf> MSH2 needs 3rd line to the station 15:37:42 <coopserver> <Sylf> will do it later if it's not done by then 15:38:15 <coopserver> <Arveen> im looking at it atm 15:38:29 <coopserver> <Arveen> when i get a idea i might do it 15:39:07 <coopserver> <Sylf> kill the balancer, and let 3 lines merge to two after lines split for 2 stations 15:39:14 <coopserver> <Sylf> no need to expand the stations 15:39:41 <coopserver> <Sylf> easy peasy? 15:40:02 <coopserver> <Arveen> thinking in progress :) 15:44:13 <coopserver> *** Arveen has joined company #1 15:44:26 <happpy> hi alll 15:48:14 <happpy> how things going 15:55:23 <coopserver> <Maraxus> copper ore drop upgrade done - hope it will not need a full 4th anytime soon... 15:55:33 <coopserver> <Arveen> nice 15:55:33 <Mazur> !pw 15:55:34 <coopserver> Mazur: signal 15:55:42 <coopserver> *** Game paused (connecting clients) 15:55:56 <coopserver> *** Mazur has joined 15:55:57 <coopserver> *** Game unpaused (connecting clients) 15:55:59 <coopserver> <Arveen> im still puzzled how to do the rubber station lines 15:57:28 <coopserver> *** Mazur has left the game (general timeout) 15:58:00 <Mazur> !pw 15:58:00 <coopserver> Mazur: octave 15:58:05 <coopserver> *** Game paused (connecting clients) 15:58:09 <coopserver> *** Mazur has joined 15:58:10 <coopserver> *** Game unpaused (connecting clients) 15:59:38 <coopserver> *** Mazur has left the game (general timeout) 15:59:59 <Mazur> !pw 16:00:00 <coopserver> Mazur: octave 16:00:05 <coopserver> *** Game paused (connecting clients) 16:00:08 <coopserver> *** Mazur has joined 16:00:09 <coopserver> *** Game unpaused (connecting clients) 16:01:14 <coopserver> *** Jam35 has joined company #1 16:02:49 <coopserver> <Arveen> interesting - that was what i was thinking about - but thought its not a good solution 16:03:30 <coopserver> <Jam35> it will be fine atm 16:03:39 <coopserver> <Jam35> can you finish other side? 16:03:44 <coopserver> <Jam35> eating... 16:03:47 <coopserver> *** Jam35 has joined spectators 16:03:50 <coopserver> <Arveen> ill try :) 16:03:51 <coopserver> *** Mazur has left the game (connection lost) 16:03:52 <coopserver> <Arveen> enjoy 16:04:39 *** cha0tics has joined #openttdcoop 16:04:54 <cha0tics> !pw 16:04:54 <coopserver> cha0tics: purely 16:04:58 <coopserver> *** Game paused (connecting clients) 16:05:00 <coopserver> *** cha0tics has joined 16:05:01 <coopserver> *** Game unpaused (connecting clients) 16:05:13 <coopserver> <Arveen> was CL2 good enough for those trains ? 16:05:32 <coopserver> <cha0tics> afaik yes 16:06:10 <coopserver> *** cha0tics has joined company #1 16:09:12 <coopserver> <cha0tics> ah, train limit again 16:09:52 *** cha0tics has quit IRC 16:10:14 <coopserver> <cha0tics> ^ 16:10:21 *** cha0tics has joined #openttdcoop 16:10:45 <coopserver> <cha0tics> any plans to increase the train limit again? 16:14:41 <Paul2> !pw 16:14:41 <coopserver> Paul2: elment 16:14:45 <coopserver> *** Game paused (connecting clients) 16:14:54 <coopserver> *** Paul has joined 16:14:55 <coopserver> *** Game unpaused (connecting clients) 16:16:02 <coopserver> *** Paul has left the game (general timeout) 16:19:52 <coopserver> *** Sylf has joined company #1 16:23:01 <coopserver> *** Maraxus has joined spectators 16:23:04 <coopserver> <Jam35> I would not advise raising train limit yet 16:23:16 <coopserver> <Jam35> there are some things to sort out first 16:23:17 <coopserver> *** Sylf has joined spectators 16:23:37 <coopserver> *** Jam35 has joined company #1 16:29:18 <coopserver> *** Arveen has joined spectators 16:29:23 <coopserver> <Sylf> how the maize drop exit works is weird 16:29:57 <coopserver> <Sylf> that whole twoway eol thing 16:30:17 <coopserver> <Sylf> not only that, I guess. 16:30:25 <coopserver> <Arveen> if they cant exit straight they exit thru the back ? did i get this right ? 16:30:47 <coopserver> <Sylf> yes, but how it turns itself around is the weird part 16:32:02 <coopserver> <Jam35> is just a reverser but not full length 16:32:38 <coopserver> <Sylf> how it chooses the reverser is new to me in combination with pbs 16:32:44 <coopserver> <Jam35> and pbs->entry signal 16:34:16 <coopserver> <Jam35> it has some random thing I don't understand though 16:34:49 <coopserver> <Jam35> trains seem to sometimes choose the reverser even though the entry is green 16:35:19 <coopserver> <Jam35> maybe I'm not seeing it idk:) 16:36:29 <coopserver> <Jam35> it's fun when both ways are busy and they are undecided 16:36:38 <coopserver> <Jam35> bouncing back and forth 16:44:35 <coopserver> *** Sylf has joined company #1 16:54:54 <coopserver> <cha0tics> jam at MSH05 16:57:35 <coopserver> *** Sylf has joined spectators 17:21:13 <coopserver> *** Arveen has left the game (Leaving) 17:21:17 *** Arveen has quit IRC 17:22:50 <coopserver> *** cha0tics has left the game (general timeout) 17:24:46 <cha0tics> !pw 17:24:46 <coopserver> cha0tics: forest 17:24:50 <coopserver> *** Game paused (connecting clients) 17:24:54 <coopserver> *** cha0tics has joined 17:24:55 <coopserver> *** Game unpaused (connecting clients) 17:25:22 <coopserver> *** cha0tics has left the game (general timeout) 17:25:40 *** cha0tics has quit IRC 17:30:36 <coopserver> *** Maraxus has joined company #1 17:33:25 <coopserver> *** Maraxus has joined spectators 17:34:29 <coopserver> *** Jam35 has joined spectators 17:34:30 <coopserver> *** Game paused (number of players) 17:46:44 <coopserver> *** Sylf has left the game (Leaving) 17:53:33 <coopserver> *** Maraxus has joined company #1 17:53:34 <coopserver> *** Game unpaused (number of players) 17:58:38 <coopserver> *** Maraxus has joined spectators 17:58:39 <coopserver> *** Game paused (number of players) 18:04:27 *** cha0tics has joined #openttdcoop 18:04:42 <cha0tics> !pw 18:04:42 <coopserver> cha0tics: simple 18:04:46 <coopserver> *** Game still paused (connecting clients, number of players) 18:04:52 <coopserver> *** cha0tics has joined 18:04:53 <coopserver> *** Game still paused (number of players) 19:11:35 <coopserver> *** cha0tics has left the game (Leaving) 20:04:40 <coopserver> *** Maraxus has left the game (Leaving) 20:04:42 *** Maraxus has quit IRC 20:12:32 *** happpy has left #openttdcoop 20:17:44 *** dwarf has joined #openttdcoop 20:18:13 <dwarf> !pw 20:18:13 <coopserver> dwarf: lpvoid 20:18:27 <coopserver> *** Game still paused (connecting clients, number of players) 20:18:35 <coopserver> *** dwarf has joined 20:18:39 <coopserver> *** Game still paused (number of players) 20:18:40 <coopserver> *** Game unpaused (number of players) 20:24:04 <coopserver> <Jam35> heh: Haunted Graves Forest 20:26:21 <coopserver> <Jam35> not sure how they ended up there 20:26:31 <coopserver> <Jam35> overflow must fail somehow idk 20:26:38 <coopserver> <dwarf> there was a missing rail piece 20:26:45 <coopserver> <Jam35> hm okay 20:26:52 <coopserver> <dwarf> trains from one platform could only go in depot 20:32:53 <coopserver> *** Jam35 has joined company #1 20:58:05 <coopserver> *** dwarf has joined spectators 20:58:09 <coopserver> *** Jam35 has joined spectators 20:58:10 <coopserver> *** Game paused (number of players) 21:05:50 <coopserver> *** dwarf has joined company #1 21:05:51 <coopserver> *** Game unpaused (number of players) 21:07:29 *** drzoon has joined #openttdcoop 21:07:33 <drzoon> !password 21:07:33 <coopserver> drzoon: dirent 21:11:24 <coopserver> *** dwarf has joined spectators 21:11:25 <coopserver> *** Game paused (number of players) 21:11:41 <drzoon> !download win64 21:11:41 <coopserver> drzoon: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 21:18:02 *** drzoon has quit IRC 21:20:12 <coopserver> *** dwarf has joined company #1 21:20:13 <coopserver> *** Game unpaused (number of players) 21:22:06 <coopserver> *** dwarf has left the game (Leaving) 21:22:07 <coopserver> *** Game paused (number of players) 21:22:33 <dwarf> !pw 21:22:33 <coopserver> dwarf: diesel 21:22:48 <coopserver> *** Game still paused (connecting clients, number of players) 21:22:54 <coopserver> *** dwarf has joined 21:22:55 <coopserver> *** Game still paused (number of players) 21:22:56 <coopserver> *** Game unpaused (number of players) 21:23:09 *** happpymoblic is now known as happpy 21:23:13 <happpy> hi 21:23:22 *** StarLite has quit IRC 21:24:34 <happpy> how thing's dwarf 21:25:20 <coopserver> <dwarf> improving msh 02 exit 21:31:03 <happpy> nice that will help the net work 21:58:45 *** Progman has quit IRC 22:05:31 <happpy> !players 22:05:31 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 22:15:01 <coopserver> *** dwarf has joined spectators 22:15:02 <coopserver> *** Game paused (number of players) 22:28:24 <coopserver> *** Jam35 has left the game (Leaving) 22:28:53 <happpy> bb jam 22:33:02 <coopserver> *** dwarf has left the game (Leaving) 22:33:19 <happpy> bb dwarf 22:33:26 <dwarf> bye 22:35:09 *** Hiddenfunstuff has quit IRC 22:38:03 *** liq3 is now known as Guest4732 22:38:03 *** liq4 has joined #openttdcoop 22:38:04 *** liq4 is now known as liq3 22:44:43 *** Guest4732 has quit IRC 22:59:23 <happpy> hi liq3 23:36:56 <dwarf> !pw 23:36:56 <coopserver> dwarf: textid 23:37:12 <coopserver> 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