Config
Log for #openttdcoop on 12th October 2015:
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00:00:03  <coopserver> <dwarf> so trains don't block the ML while trying to enter the SL
00:00:26  <coopserver> <cha0tics> like so?
00:00:47  <coopserver> <dwarf> yea, that's plenty
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00:15:16  <coopserver> <cha0tics> dwarf, what's the prob?
00:27:38  <coopserver> <dwarf> let me finish that
00:27:56  <coopserver> <cha0tics> sry, just asking
00:31:39  <coopserver> <dwarf> alright, not the most elegant but will work for now
00:31:50  <coopserver> <cha0tics> check my sign
00:32:19  <coopserver> <dwarf> that's not too bad of a gap
00:32:47  <coopserver> <cha0tics> would it work with a second PBS, like so?
00:34:03  <coopserver> <dwarf> no, that's wrong
00:34:28  <coopserver> <dwarf> trains would wait at the second PBS and block the split
00:35:02  <coopserver> <dwarf> that's only a signal gap of 2 anyway, it's fine
00:35:19  <coopserver> <cha0tics> is there a reason for the 2way block signal there?
00:36:03  <coopserver> <dwarf> yes, if you have a split all exits going the same way with PBS, it's better to use 2-ways as exits
00:36:21  <coopserver> <cha0tics> to force a decision into one of the lanes
00:36:44  <coopserver> <cha0tics> you can get the gap to 1.5 though
00:36:47  <coopserver> <dwarf> the reason is the 2-way EOL option, if any of the exits are red the PF won't consider it as a viable option
00:37:34  <coopserver> <dwarf> the gap is still 2, but ok
00:37:45  <coopserver> <cha0tics> how come
00:37:58  <coopserver> <cha0tics> I don't see the two
00:38:13  <coopserver> <dwarf> if you count from PBS to the second bridge
00:38:30  <coopserver> <cha0tics> 1.5
00:38:40  <coopserver> <cha0tics> or pbs included
00:38:56  <coopserver> <dwarf> no, it's two diagonals and a straight, that's 2
00:39:20  <coopserver> <cha0tics> ah, that way
00:39:36  <coopserver> <cha0tics> I was counting towards the 2way block
00:40:06  <coopserver> <cha0tics> and if you move the track there?
00:40:24  <coopserver> <dwarf> short CL
00:40:50  <coopserver> <dwarf> could move the whole ML if you like
00:41:04  <coopserver> <dwarf> but I like to keep distance from SL
00:41:16  <coopserver> <dwarf> and it seems to work fine
00:41:38  <coopserver> <cha0tics> not saying it doesn't, just asking questions to understand your reasoning
00:42:47  <coopserver> <dwarf> with PBS the gap counting is counting how long a train has to move after the PBS before it frees up the other directions
00:43:20  <coopserver> <dwarf> in this case the max is 2, for a train going out the middle lane before freeing up the path to the bottom one
00:43:35  <coopserver> <cha0tics> so first bridge is 1, second 2, 2way block 1.5
00:43:52  <coopserver> <dwarf> yes
00:45:05  <coopserver> <dwarf> I did the merging this way as 4->3->2 because next we will get 4th out the bottom
00:45:31  <coopserver> <dwarf> and can thread 3 lines through from top, even have the space for it under the bridges
00:45:36  <coopserver> <cha0tics> did you notice the slow down at !sign? or is that temp, too
00:45:44  <coopserver> <dwarf> so only have to remove the temp merge
00:46:33  <coopserver> <dwarf> my game is too laggy atm
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00:48:04  <coopserver> <cha0tics> looks like that would become entangled once you clean the !temp 3->2
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00:48:16  <coopserver> <cha0tics> unentangled*
00:49:04  <coopserver> <dwarf> also, it's a good practice to leave a gap before PBS
00:49:30  <coopserver> <cha0tics> because?
00:50:23  <coopserver> <dwarf> I think it's a bug with the path finder, but the PBS only starts looking for a way through when the train enters the previous signal block, and it takes time, so if there's a signal directly in front of PBS trains slow down unnecessarily
00:50:39  <coopserver> <cha0tics> got it
00:50:56  <coopserver> <cha0tics> I'll do 4th on SLH18, so you can connect
00:51:41  <coopserver> <dwarf> I was about to go, maybe I'll do the 4th out from bbh07 later tonight
00:51:52  <coopserver> <dwarf> it seems to work well with current traffic
00:52:00  <coopserver> <cha0tics> kk, I'll redo 18 completely
00:52:13  <coopserver> <cha0tics> learned so much since I did it
00:52:23  <coopserver> <cha0tics> can't stand my own construction
00:52:24  <coopserver> <dwarf> alright, AFK
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01:06:51  <happpy> gn  have  fun
01:06:57  <coopserver> <cha0tics> you too
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01:10:23  <coopserver> <cha0tics> wb
01:14:37  <coopserver> <cha0tics> dwarf? are you jamming the network
01:14:57  <coopserver> <dwarf> just a little, I'm done now
01:15:02  <coopserver> <cha0tics> ah ok
01:15:06  <coopserver> <cha0tics> got a sec?
01:15:25  <coopserver> <cha0tics> !check
01:15:46  <coopserver> <cha0tics> trying to create a very compact split
01:16:17  <coopserver> <dwarf> give me a second
01:17:40  <coopserver> <dwarf> oh, Jam's experimental maize drop jammed up
01:17:54  <coopserver> <cha0tics> so it wasn't you ;)
01:20:48  <coopserver> <cha0tics> looked funny
01:24:00  <coopserver> <cha0tics> looks like you fixed it
01:24:58  <coopserver> <dwarf> it's less fancy this way, but at least doesn't jam
01:26:17  <coopserver> <cha0tics> grabbing a coffee, if you find time critique the hell out of my split
01:26:20  <coopserver> <cha0tics> brb
01:36:08  <coopserver> <cha0tics> back
01:36:11  <glevans2> !pw
01:36:11  <coopserver> glevans2: create
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01:36:39  <coopserver> <glevans2> hey cha0tics, dwarf...
01:36:46  <coopserver> <cha0tics> hey gl
01:37:06  <coopserver> <dwarf> there's a short CL in that design
01:37:25  <coopserver> <cha0tics> two actually
01:38:00  <coopserver> <cha0tics> so if I spread the bottom lanes out by 1 square each it should work
01:38:34  <coopserver> <cha0tics> anything else?
01:38:44  <coopserver> <dwarf> btw, for PBS split exit make sure the two-way is so, that thrains in the WB hang out into the PBS block
01:38:56  <coopserver> <dwarf> where we looked the PBS before
01:39:10  <coopserver> <dwarf> I moved the signal because that was wrong
01:39:28  <coopserver> <cha0tics> where?
01:39:58  <coopserver> <dwarf> !here
01:40:21  <coopserver> <dwarf> shouldn't put signal on the blue tile
01:40:30  <coopserver> <cha0tics> ok
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01:41:55  <coopserver> <dwarf> I'll check back later
01:41:57  <coopserver> <dwarf> bye
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01:42:04  <coopserver> <cha0tics> kk, cu
01:48:44  <coopserver> <glevans2> cha0tics: traffic flows with the arrow, or against it?
01:49:12  <cha0tics> with
01:49:30  <coopserver> <cha0tics> just making room for the design
01:51:02  <coopserver> <glevans2> if you need more room, there is an open spot down below the other loop out of BBH07...
01:51:27  <coopserver> <cha0tics> no, that green stuff is just a blue print
01:51:46  <coopserver> <cha0tics> it will replace the split at SLH18
01:51:59  <coopserver> <cha0tics> there I'm making room by redirecting the lines
01:56:07  <coopserver> <cha0tics> see what I mean?
02:11:35  <Mazur> No.
02:11:47  <coopserver> <cha0tics> ?
02:11:55  <Mazur> Not seeing it.
02:12:04  <Mazur> Is all I'm saying.
02:12:10  <coopserver> <cha0tics> the jam?
02:12:18  <Mazur> As I can't even join, atm.
02:12:22  <Mazur> >;-P
02:12:38  <coopserver> <cha0tics> oh lol
02:13:28  <coopserver> <glevans2> too funny Mazur...
02:14:25  <Mazur> Yeah, I'm so funny, your sides have split.
02:18:36  <coopserver> <glevans2> Mazur: too many trains?
02:18:50  <coopserver> <cha0tics> 2000 at the moment
02:23:21  <coopserver> <glevans2> cha0tics: the 3 outside lines will connect to the 3 existing lines?
02:28:31  <coopserver> <cha0tics> where?
02:28:56  <coopserver> <glevans2> nevermind, you already connected them...
02:30:42  <coopserver> <cha0tics> still thinking about the merge,
02:30:49  <coopserver> <cha0tics> not yet sure where I want it
02:32:23  <coopserver> <cha0tics> f..k
02:38:13  <dwarf> !pw
02:38:13  <coopserver> dwarf: newest
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02:39:08  <coopserver> <glevans2> wb dwarf
02:39:12  <coopserver> <dwarf> hi
02:39:17  <coopserver> <cha0tics> wb
02:39:25  <coopserver> <dwarf> just checking in to see how chaoics is doing
02:40:03  <coopserver> <cha0tics> doing ok so far
02:40:08  <coopserver> <cha0tics> just merging
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03:07:01  <Mazur> Yes, my current laptop(soon to be replaced) can't handle a game this busy.
03:07:20  <coopserver> <cha0tics> mine is also at it's limit
03:08:10  <coopserver> <cha0tics> actually, ever since we started 4 lane expansion it got better
03:08:15  <coopserver> <cha0tics> less laggy now
03:18:07  <dwarf> !pw
03:18:07  <coopserver> dwarf: follow
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03:18:36  <coopserver> <cha0tics> welcome back
03:18:46  <coopserver> <cha0tics> SLH18 is ready
03:19:20  <coopserver> <dwarf> slh looks good, some signals missing
03:19:30  <coopserver> <cha0tics> on purpose
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03:19:47  <coopserver> <cha0tics> where do you meaan?
03:20:32  <coopserver> <cha0tics> the missingsignals in the long merger are intentional
03:20:55  <coopserver> <dwarf> it was missing on the 4th ML
03:21:17  <coopserver> <cha0tics> ah, ok
03:21:42  <coopserver> <dwarf> also, removed unnecessary PBS usage
03:22:06  <coopserver> <cha0tics> I like em, or is there a policy to keep them to a minimum?
03:22:13  <coopserver> <cha0tics> might have missed that
03:23:34  <coopserver> <dwarf> sylf's refinery drop jamming
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03:31:06  <Sylf> !pw
03:31:06  <coopserver> Sylf: finder
03:31:14  <Sylf> it shouldn't jam so easily
03:31:21  <Sylf> probably too many trains
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03:31:50  <coopserver> <cha0tics> looked like the prio was causing the jam
03:31:58  <coopserver> <dwarf> It jams if exit is blocked
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03:32:12  <coopserver> <dwarf> changed the prio, so it's good now
03:32:16  <coopserver> <Sylf> there was a signal gap for one
03:32:52  <coopserver> <dwarf> it can still fill up completely if incomming trains have priority
03:33:05  <coopserver> <cha0tics> which it did,
03:33:10  <coopserver> <cha0tics> no space left in the ring
03:33:16  <coopserver> <dwarf> had to add extra signals to relieve the jam
03:33:50  <coopserver> <Sylf> the prios were too long
03:34:10  <coopserver> <dwarf> any prio for incoming trains is prone to jamming
03:34:31  <coopserver> <Sylf> at MSH, joining lines are also main lines
03:37:08  <coopserver> <Sylf> BBH 9 jamming
03:37:24  <coopserver> <Sylf> or, it was
03:37:50  <coopserver> <dwarf> it's just the big wave after releasing a systemwide jam
03:38:49  <coopserver> <Sylf> anyhoo
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03:39:39  <coopserver> <cha0tics> almost 6am here, calling it a day/night
03:39:47  <coopserver> <dwarf> gn
03:39:54  <coopserver> <cha0tics> ttyl
03:40:12  <coopserver> <cha0tics> gn, and thanks for all the tips
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06:42:39  <dwarf> !pw
06:42:39  <coopserver> dwarf: parnum
06:43:39  <dwarf> !pw
06:43:39  <coopserver> dwarf: strgen
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06:46:13  <V453000> hi Mark :)
06:46:21  <Mark> yoyo
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06:53:31  <V453000> how u doin?
06:54:11  <coopserver> <dwarf> tweaking bbh 02
06:55:12  <V453000> Mark: flood or middle of nowhere? :P
06:55:17  <V453000> .nl suggests flood
07:00:35  <Mark> yes am back home
07:00:36  <Mark> as of yesterday
07:00:41  <Mark> sadly
07:02:41  <V453000> why so sad? :d
07:02:51  <V453000> havent had enough yet? :D
07:17:27  <Mark> no...
07:17:35  <Mark> if only i had money for a few months longer :D
07:17:39  <Mark> how are you?
07:22:29  <V453000> great, mucho work but enjoying it :_
07:22:30  <V453000> :)
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07:29:57  <Mark> nice
07:30:04  <Mark> you started your new job yet?
07:31:32  <V453000> yarr!
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07:46:39  <V453000> flooded internet? :P
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11:31:40  <happpy> !players
11:31:40  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
11:31:42  <happpy> hi
11:31:47  <coopserver> <cha0tics> hi happy
11:31:53  <coopserver> <cha0tics> how's it going?
11:32:03  <happpy> good
11:32:08  <happpy> how  ar u
11:32:26  <coopserver> <cha0tics> doing fine
11:32:37  <happpy> nice
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13:42:25  <Mark> hiho
13:42:33  <coopserver> <cha0tics> Hi Mark
13:42:41  <Mark> !dl win64
13:42:41  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip
13:43:09  <V453000> o/
13:43:35  <Mark> sorry v i keep coming and going :P
13:43:47  <V453000> no problem at all :D
13:43:52  <Mark> if you've said anything since i last left i havent read it
13:43:56  <V453000> I keep staying and staying :P
13:43:58  <V453000> nope
13:44:07  <Mark> good :)
13:44:17  <V453000> well, nothing super important :P
13:44:43  <Mark> :D
13:45:16  <Mark> !pw
13:45:16  <coopserver> Mark: preset
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14:01:39  <coopserver> <cha0tics> Mark, what are you up to? or just watching the flow?
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14:08:31  <coopserver> <Mark> yea just watching :)
14:08:35  <coopserver> <Mark> needs some jams
14:08:37  <coopserver> <Mark> more trains
14:09:45  <coopserver> <Mark> nice network, though some routes are incredibly ineffecient
14:10:23  <coopserver> <cha0tics> mske 'em better ;)
14:12:27  <coopserver> <cha0tics> wanna give me a hand at SLH17?
14:12:47  <coopserver> <cha0tics> no idea where to merge the SL into 4th
14:16:43  <coopserver> <Mark> why does the ML bridge over itself there?
14:16:51  <coopserver> <Mark> just south of slh17
14:17:14  <coopserver> <cha0tics> unlucky experiment
14:17:48  <coopserver> <Mark> maybe tunnel the innermost track to the outside
14:18:18  <coopserver> <cha0tics> i was stuck with that bridge, thanks
14:18:24  <coopserver> <Mark> :)
14:18:26  <coopserver> <Mark> im off now
14:18:28  <coopserver> <Mark> back later
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14:20:26  <Xhizor> !password
14:20:26  <coopserver> Xhizor: revert
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15:24:56  <tycoondemon_> !password
15:24:56  <coopserver> tycoondemon_: membes
15:25:34  <tycoondemon_> !dl pgs
15:26:35  <TrangarLaptop> Memes
15:27:08  <hylje> Memes
15:27:52  <TrangarLaptop> Top kek
15:29:24  <tycoondemon_> !password
15:29:24  <coopserver> tycoondemon_: canals
15:29:43  <coopserver> *** Game paused (connecting clients)
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15:30:31  <tycoondemon_> is it my console key or is there no more console in openttd?
15:33:01  <coopserver> <Player> name tycoondemon
15:34:49  <coopserver> <cha0tics> click on the blue question mark top right
15:35:00  <coopserver> <cha0tics> sometimes console key doesn't work for me either
15:35:38  <coopserver> <cha0tics> in the help menu there is a "toggle console" option
15:41:04  <coopserver> *** Player has left the game (general timeout)
15:41:37  <tycoondemon_> hmmm my laptop seems to be too slow for this coop game :P
15:41:48  <tycoondemon_> !password
15:41:48  <coopserver> tycoondemon_: needed
15:41:51  <cha0tics> 2000 trains ;)
15:41:51  <coopserver> *** Game paused (connecting clients)
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15:42:05  <coopserver> *** Player has changed his/her name to tycoondemon
15:42:28  <tycoondemon_> ah, yes thank you cha0tics :)
15:59:45  <tycoondemon_> 4th lines are needed
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16:12:32  <Xhizor> !password
16:12:32  <coopserver> Xhizor: leaved
16:13:04  <Xhizor> !password
16:13:04  <coopserver> Xhizor: denied
16:14:34  <coopserver> *** tycoondemon has left the game (Leaving)
16:14:52  <Xhizor> !password
16:14:52  <coopserver> Xhizor: goalid
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16:32:29  <Jam35> !pw
16:32:29  <coopserver> Jam35: friend
16:32:34  <coopserver> *** Game paused (connecting clients)
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16:33:09  <coopserver> <Jam35> hihi
16:33:15  <coopserver> <Xhizor> Hello.
16:35:49  <coopserver> <cha0tics> Hi Jam
16:35:57  <coopserver> <cha0tics> Hi Xhi
16:36:08  <coopserver> <cha0tics> Jam, can you give me a hand?
16:36:29  <coopserver> <Jam35> sec
16:37:17  <coopserver> <Jam35> where?
16:37:36  <coopserver> <cha0tics> been expanding some stuff to 4 lanes
16:37:57  <coopserver> <cha0tics> currently from exit MSH08
16:38:11  <coopserver> <cha0tics> going to BBH09
16:38:25  <coopserver> <cha0tics> having trouble with the merge into BBH09
16:39:47  <happpy> hi
16:39:57  <coopserver> <Jam35> the 4th line ends at !temp?
16:39:59  <coopserver> <Jam35> hi
16:40:03  <coopserver> <cha0tics> hi happy
16:40:08  <happpy> how   things going
16:40:13  <coopserver> <cha0tics> yes
16:40:24  <coopserver> <cha0tics> the one with the cross
16:40:55  <coopserver> <Jam35> so what do you want to do?
16:41:06  <coopserver> <Jam35> take the whole line through the hub fully?
16:41:19  <coopserver> <Jam35> or merge it there temporatily
16:41:31  <coopserver> <cha0tics> ideally, but initially I was trying to merge 4->3
16:41:57  <coopserver> <Jam35> but it spilts there on the other 3 lines
16:41:59  <coopserver> <cha0tics> because currently that throughput looks good enough
16:42:04  <coopserver> <Jam35> which makes it difficult
16:42:25  <coopserver> <cha0tics> so 4->3 would be enough I guess
16:42:35  <happpy> !pw
16:42:35  <coopserver> happpy: caller
16:43:31  <happpy> !pw
16:43:31  <coopserver> happpy: rgbmap
16:43:52  <coopserver> *** Game paused (connecting clients)
16:43:53  <coopserver> <Jam35> it might actually be easier to fit full 4th than to try to squeeze  2x 4->3
16:43:58  <coopserver> *** happy train sport has joined
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16:44:08  <coopserver> <Jam35> or
16:44:14  <coopserver> <cha0tics> 2x4?
16:44:23  <coopserver> <Jam35> do the 4->3 before the hub
16:44:41  <coopserver> <Jam35> no 4->3 twice
16:44:46  <coopserver> <Jam35> one west one south
16:45:09  <coopserver> *** happy train sport has joined company #1
16:45:21  <coopserver> <cha0tics> see the stuff left of the track?
16:45:39  <coopserver> <Jam35> yes :)
16:46:03  <coopserver> <cha0tics> that's how I did the 3->4 at the MSH08
16:46:12  <coopserver> <Jam35> you can do that easily like this
16:46:13  <coopserver> <cha0tics> vice versa though
16:46:41  <coopserver> <Jam35> ah right
16:46:45  <coopserver> <cha0tics> can you check MSH08 exit
16:46:49  <coopserver> <Jam35> well, they kind of negate each other
16:47:15  <coopserver> <cha0tics> they are placeholders actually
16:47:27  <coopserver> <Jam35> you split 3 to 4 then merge them back after one SLH
16:47:46  <coopserver> <Jam35> doesn't really achieve a lot
16:47:59  <coopserver> <cha0tics> ideally I would take the 4 through BBH09
16:48:16  <coopserver> <Jam35> okay
16:48:31  <coopserver> <Jam35> find some space is first
16:48:56  <coopserver> <cha0tics> that's exactly where I'm stuck
16:50:05  <coopserver> <Jam35> hm well I see another problem to solve, whilst doing that
16:50:26  <coopserver> <Jam35> do you see the bridges over water?
16:50:34  <coopserver> <Jam35> we need to find space under them
16:50:36  <coopserver> <cha0tics> yes
16:50:53  <coopserver> <Jam35> but atm the first bridge(s) are shorter than the last
16:51:19  <coopserver> <cha0tics> tha
16:51:20  <coopserver> <Jam35> so what happens is they clear faster than the ones beyond
16:51:32  <coopserver> <cha0tics> let me try something
16:53:00  <coopserver> <cha0tics> what about that?
16:53:07  <coopserver> <happy train sport> heem
16:53:14  <coopserver> <Jam35> ok the furhest one is 5 tiles
16:53:39  <coopserver> <Jam35> we need to extend that one by one
16:53:43  <coopserver> <Jam35> so 6 tiles
16:53:54  <coopserver> <Jam35> I would say make the first bridge 6 tiles
16:53:59  <coopserver> <Jam35> should solve it
16:54:15  <coopserver> <Jam35> does not matter what is inbetween I hope
16:55:13  <coopserver> <cha0tics> let's see what this does
16:55:41  <coopserver> <cha0tics> the last bridge is actually 10 tiles
16:58:36  <coopserver> <Jam35> that would make short CL
16:58:46  <coopserver> <cha0tics> i c
16:59:10  <coopserver> <Xhizor> oops.
17:00:40  <coopserver> <cha0tics> didn't wanna loose the water, but ...
17:00:44  <coopserver> <happy train sport> diner  time
17:01:34  <coopserver> *** Xhizor has left the game (Leaving)
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17:03:38  <coopserver> <cha0tics> we can kill the merge now too
17:07:45  <coopserver> <Jam35> sorry semi-afk eating
17:10:27  <coopserver> <cha0tics> just watch me messing it up
17:13:00  <coopserver> <cha0tics> temp fix
17:13:19  <coopserver> <Jam35> it blocks the 3rd line b/c no choice
17:13:47  <coopserver> <cha0tics> yeah, now we need to work on the exit ;)
17:13:51  <coopserver> <Jam35> jams even, not blocks
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17:16:01  <coopserver> <cha0tics> still 1 line on the entrance that's not split
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17:26:32  <coopserver> <cha0tics> ok, fixed the entrance
17:27:19  <coopserver> <cha0tics> brb, dinner
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17:36:35  <lol> !pw
17:36:35  <coopserver> lol: novice
17:36:45  <coopserver> *** Game paused (connecting clients)
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17:37:03  <coopserver> <lol> hi
17:37:20  <coopserver> <Jam35> hio
17:37:34  <coopserver> <lol> do we need to get a 4th in bbh 09?
17:37:38  <coopserver> <lol> 01*
17:38:34  <coopserver> <Jam35> if you want
17:38:38  <coopserver> <Jam35> W->E
17:39:01  <coopserver> <Jam35> S/N is there already
17:39:39  <coopserver> <lol> that will be a hard one
17:39:53  <coopserver> <lol> but all 4th are hard i think
17:40:21  <coopserver> <happy train sport> hi  lol
17:40:24  <coopserver> <happy train sport> how  ar u
17:40:25  <coopserver> <lol> hey
17:40:27  <coopserver> <lol> fine
17:40:39  <coopserver> <lol> since when are you playing at the public  server?
17:41:00  <coopserver> <happy train sport> i  just  cume  on   sume  times
17:41:13  <coopserver> <happy train sport> to  see  whonts  going on
17:41:14  <coopserver> *** lol has joined company #1
17:46:32  <coopserver> <lol> i like this system
17:46:47  <coopserver> <lol> if trains cannot find their way they will just redo the loop
17:47:39  <coopserver> <happy train sport> yep
17:50:11  <coopserver> <cha0tics> back
17:50:20  <coopserver> <happy train sport> wb
17:50:58  *** dwarf has joined #openttdcoop
17:51:01  <dwarf> !pw
17:51:01  <coopserver> dwarf: errors
17:51:19  <coopserver> *** Game paused (connecting clients)
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17:52:11  <coopserver> <lol> is a slowdown to 199km/h really bad?
17:52:22  <coopserver> <cha0tics> significant :P
17:52:30  <coopserver> <Jam35> I've let it go in afew places
17:52:43  <coopserver> <Jam35> mostly in splits/bays
17:53:24  <coopserver> <Jam35> acceleration is good, it probably will not matter at all
17:53:28  <coopserver> <Jam35> even on ML
17:53:42  <coopserver> <cha0tics> nice hidden tunnel Jam
17:53:54  <coopserver> <lol> where?
17:54:25  <coopserver> <cha0tics> at !tunnel!
17:54:39  <coopserver> <lol> yeah
17:54:50  <coopserver> <lol> i'm trying to do that too
17:55:07  <coopserver> <cha0tics> I forget the second line across and Jam tunneled under my bridge
17:55:11  <coopserver> <Jam35> you only had single bridges
17:55:15  <coopserver> <Jam35> ^
17:55:40  <coopserver> <Jam35> let's see how busy it gets
17:55:46  <coopserver> <Jam35> I temp connected it
17:56:03  <coopserver> <Jam35> the tunnels are longer than @gap thingy
17:56:09  <coopserver> <Jam35> and it's unsynced
17:56:16  <coopserver> <Jam35> but
17:56:25  <coopserver> <Jam35> it might be fine with traffic volume
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17:57:30  <coopserver> <cha0tics> 1st one coming
17:57:49  <Maraxus> !pw
17:57:49  <coopserver> Maraxus: rewind
17:57:57  <coopserver> *** Game paused (connecting clients)
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17:58:17  <Mazur> is there a way I can download the current game without logging in?
17:58:26  <coopserver> <Jam35> not anymore
17:58:27  <coopserver> <Jam35> sec
17:59:16  <Jam35> https://dl.dropboxusercontent.com/u/51134233/%23304%2C%2027th%20Feb%202670.sav
18:00:09  <coopserver> <cha0tics> so far 6 trains
18:00:16  <coopserver> <cha0tics> might not be too heavy
18:00:18  <coopserver> *** dwarf has left the game (Leaving)
18:00:19  <coopserver> <lol> just build a counter
18:00:43  <coopserver> <cha0tics> nice idea, never done that before
18:00:51  <coopserver> <cha0tics> let me try to figure it out
18:00:56  *** lol has quit IRC
18:01:46  <coopserver> <Jam35> it's more complicate dthan you think :)
18:03:31  <cha0tics> actually not, but it requires a lot of space to count two digit numbers
18:04:18  <coopserver> <lol> crash
18:04:34  <coopserver> *** Jam35 has joined spectators
18:04:36  <coopserver> <Jam35> afk
18:09:44  <coopserver> <lol> i have to go
18:09:47  <happpy> k
18:09:59  <coopserver> <lol> check bbh 01
18:10:01  <coopserver> <lol> i made a start
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19:12:04  <cha0tics> !pw
19:12:04  <coopserver> cha0tics: subdir
19:12:09  <coopserver> *** Game still paused (connecting clients, number of players)
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19:44:26  <happpy> !date
19:44:26  <coopserver> Nov 29 2673
19:44:34  <happpy> !players
19:44:34  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
19:44:37  <happpy> hi
19:45:18  <coopserver> *** cha0tics has left the game (Leaving)
20:09:38  *** liq3 has joined #openttdcoop
20:10:12  <happpy> hi liq3
20:13:44  *** farnsworth has joined #openttdcoop
20:13:49  <farnsworth> !pw
20:13:49  <coopserver> farnsworth: spring
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20:21:08  <happpy> !grf
20:21:08  <coopserver> happpy: http://wiki.openttdcoop.org/GRF
20:21:40  <happpy> try that Farnsworth
20:22:25  <happpy> u need to make a new folder in  the openttd download for the public  server
20:22:41  <happpy> and name it newgrf
20:23:01  <happpy> and port it in the and all dun
20:25:58  <farnsworth> thanks it worked
20:26:09  <farnsworth> !pw
20:26:09  <coopserver> farnsworth: outers
20:26:25  <coopserver> *** Game still paused (connecting clients, number of players)
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20:26:46  <coopserver> <Farnsworth> hi everyone
20:26:51  <happpy> np
20:26:53  <happpy> ho
20:26:56  <happpy> ho
20:26:59  <happpy> hi
20:27:29  <happpy> I bee on soon
20:27:36  <coopserver> <Farnsworth> what this voting is about?
20:27:58  <happpy> that's for the plan
20:28:33  <happpy> so players can pick the best plan
20:31:14  <coopserver> <Farnsworth> thats a crazy network!
20:31:20  <happpy> yep
20:32:12  <coopserver> <Farnsworth> is there any goal?
20:32:24  <happpy> nop
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20:34:04  <Mark> yoyo
20:34:05  <Mark> !pw
20:34:05  <coopserver> Mark: probed
20:34:13  <coopserver> *** Game still paused (connecting clients, number of players)
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20:34:21  <happpy> hey mark
20:34:33  <happpy> how ar u
20:34:48  <coopserver> <Mark> good thanks
20:34:50  <coopserver> <Mark> yourself?
20:34:55  <happpy> good
20:37:41  <Mazur> Faqrns: The goal is to enjoy oneself while adhering to hte network plan and connecting things up and adding trains where required until the network grinds to a halt, and then fix bad bits or expand the network with extra lanes and such where needed.
20:38:35  <coopserver> <Farnsworth> i see
20:39:02  <happpy> will  I fort that was a plan not a goal but k
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21:09:43  <coopserver> *** Jam35 has joined company #1
21:09:47  <coopserver> <Jam35> yelo
21:09:58  <happpy> an jam
21:10:01  <happpy> wb
21:15:41  <happpy> whont ar u up to jam  eney thin  nice
21:16:35  <coopserver> <Jam35> nope
21:16:49  <happpy> k
21:20:06  <happpy> I playing rollcage  and just woching  the drivers on my avert race trake  and weapons
21:22:55  <Jam35> I'm looking at how many merges need a best part rebuild to fit 4th
21:23:19  <Jam35> =lots
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21:24:01  <happpy> yep
21:24:25  <Jam35> too much for today gn
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22:55:31  <dwarf> !pw
22:55:31  <coopserver> dwarf: spoilt
22:56:08  <coopserver> *** Game still paused (connecting clients, number of players)
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23:00:05  <glevans2> Good evening all.
23:00:07  <glevans2> !pw
23:00:07  <coopserver> glevans2: config
23:00:13  <coopserver> *** Game paused (connecting clients)
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23:00:39  <coopserver> <glevans2> Hi dwarf, how are you?
23:01:01  <coopserver> <dwarf> hi
23:01:20  <coopserver> <dwarf> I should be working but this is more fun :P
23:01:48  <coopserver> <glevans2> some of the rebuilds are work...
23:02:33  <coopserver> <dwarf> I mean real work
23:03:10  <coopserver> <glevans2> they are real work in the sense that you have to use your brain... just the pay is terrible...
23:03:25  <coopserver> <dwarf> hahaha
23:04:37  <coopserver> <glevans2> chaotics did a decent job on the SLH18 rebuild...
23:15:32  <coopserver> <glevans2> BBH08 almostneeds a 4th coming from BBH12...
23:16:05  <coopserver> <dwarf> I just built the exit for 4th from bbh9
23:16:32  <coopserver> <dwarf> yea, that part needs 4th
23:16:44  <coopserver> <dwarf> I might do it later
23:17:19  <coopserver> <dwarf> the problem is in fact with the internal bottleneck in bbh8
23:19:24  <coopserver> <glevans2> about 5 minutes ago traffic in BBH08 was slow, and backed up through BBH12, to SLH06 and BBH06...
23:20:13  <coopserver> <dwarf> because only 2 lines go through bbh8 S->N
23:20:28  <coopserver> <glevans2> I see that...
23:20:32  <coopserver> <dwarf> the middle lane keeps jamming back
23:20:52  <coopserver> <dwarf> anyway, gtg, I'll be back later
23:20:55  <coopserver> <dwarf> bye
23:21:01  <coopserver> <glevans2> later
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