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00:00:03 <coopserver> <dwarf> so trains don't block the ML while trying to enter the SL 00:00:26 <coopserver> <cha0tics> like so? 00:00:47 <coopserver> <dwarf> yea, that's plenty 00:09:06 *** happpymoblic has quit IRC 00:10:42 *** happpymoblic has joined #openttdcoop 00:15:16 <coopserver> <cha0tics> dwarf, what's the prob? 00:27:38 <coopserver> <dwarf> let me finish that 00:27:56 <coopserver> <cha0tics> sry, just asking 00:31:39 <coopserver> <dwarf> alright, not the most elegant but will work for now 00:31:50 <coopserver> <cha0tics> check my sign 00:32:19 <coopserver> <dwarf> that's not too bad of a gap 00:32:47 <coopserver> <cha0tics> would it work with a second PBS, like so? 00:34:03 <coopserver> <dwarf> no, that's wrong 00:34:28 <coopserver> <dwarf> trains would wait at the second PBS and block the split 00:35:02 <coopserver> <dwarf> that's only a signal gap of 2 anyway, it's fine 00:35:19 <coopserver> <cha0tics> is there a reason for the 2way block signal there? 00:36:03 <coopserver> <dwarf> yes, if you have a split all exits going the same way with PBS, it's better to use 2-ways as exits 00:36:21 <coopserver> <cha0tics> to force a decision into one of the lanes 00:36:44 <coopserver> <cha0tics> you can get the gap to 1.5 though 00:36:47 <coopserver> <dwarf> the reason is the 2-way EOL option, if any of the exits are red the PF won't consider it as a viable option 00:37:34 <coopserver> <dwarf> the gap is still 2, but ok 00:37:45 <coopserver> <cha0tics> how come 00:37:58 <coopserver> <cha0tics> I don't see the two 00:38:13 <coopserver> <dwarf> if you count from PBS to the second bridge 00:38:30 <coopserver> <cha0tics> 1.5 00:38:40 <coopserver> <cha0tics> or pbs included 00:38:56 <coopserver> <dwarf> no, it's two diagonals and a straight, that's 2 00:39:20 <coopserver> <cha0tics> ah, that way 00:39:36 <coopserver> <cha0tics> I was counting towards the 2way block 00:40:06 <coopserver> <cha0tics> and if you move the track there? 00:40:24 <coopserver> <dwarf> short CL 00:40:50 <coopserver> <dwarf> could move the whole ML if you like 00:41:04 <coopserver> <dwarf> but I like to keep distance from SL 00:41:16 <coopserver> <dwarf> and it seems to work fine 00:41:38 <coopserver> <cha0tics> not saying it doesn't, just asking questions to understand your reasoning 00:42:47 <coopserver> <dwarf> with PBS the gap counting is counting how long a train has to move after the PBS before it frees up the other directions 00:43:20 <coopserver> <dwarf> in this case the max is 2, for a train going out the middle lane before freeing up the path to the bottom one 00:43:35 <coopserver> <cha0tics> so first bridge is 1, second 2, 2way block 1.5 00:43:52 <coopserver> <dwarf> yes 00:45:05 <coopserver> <dwarf> I did the merging this way as 4->3->2 because next we will get 4th out the bottom 00:45:31 <coopserver> <dwarf> and can thread 3 lines through from top, even have the space for it under the bridges 00:45:36 <coopserver> <cha0tics> did you notice the slow down at !sign? or is that temp, too 00:45:44 <coopserver> <dwarf> so only have to remove the temp merge 00:46:33 <coopserver> <dwarf> my game is too laggy atm 00:46:44 <coopserver> *** dwarf has joined spectators 00:48:04 <coopserver> <cha0tics> looks like that would become entangled once you clean the !temp 3->2 00:48:14 <coopserver> *** dwarf has joined company #1 00:48:16 <coopserver> <cha0tics> unentangled* 00:49:04 <coopserver> <dwarf> also, it's a good practice to leave a gap before PBS 00:49:30 <coopserver> <cha0tics> because? 00:50:23 <coopserver> <dwarf> I think it's a bug with the path finder, but the PBS only starts looking for a way through when the train enters the previous signal block, and it takes time, so if there's a signal directly in front of PBS trains slow down unnecessarily 00:50:39 <coopserver> <cha0tics> got it 00:50:56 <coopserver> <cha0tics> I'll do 4th on SLH18, so you can connect 00:51:41 <coopserver> <dwarf> I was about to go, maybe I'll do the 4th out from bbh07 later tonight 00:51:52 <coopserver> <dwarf> it seems to work well with current traffic 00:52:00 <coopserver> <cha0tics> kk, I'll redo 18 completely 00:52:13 <coopserver> <cha0tics> learned so much since I did it 00:52:23 <coopserver> <cha0tics> can't stand my own construction 00:52:24 <coopserver> <dwarf> alright, AFK 00:52:27 <coopserver> *** dwarf has joined spectators 00:53:28 <coopserver> *** dwarf has joined company #1 00:56:02 <coopserver> *** dwarf has joined spectators 01:06:51 <happpy> gn have fun 01:06:57 <coopserver> <cha0tics> you too 01:07:04 *** happpy has left #openttdcoop 01:09:06 <coopserver> *** dwarf has joined company #1 01:10:23 <coopserver> <cha0tics> wb 01:14:37 <coopserver> <cha0tics> dwarf? are you jamming the network 01:14:57 <coopserver> <dwarf> just a little, I'm done now 01:15:02 <coopserver> <cha0tics> ah ok 01:15:06 <coopserver> <cha0tics> got a sec? 01:15:25 <coopserver> <cha0tics> !check 01:15:46 <coopserver> <cha0tics> trying to create a very compact split 01:16:17 <coopserver> <dwarf> give me a second 01:17:40 <coopserver> <dwarf> oh, Jam's experimental maize drop jammed up 01:17:54 <coopserver> <cha0tics> so it wasn't you ;) 01:20:48 <coopserver> <cha0tics> looked funny 01:24:00 <coopserver> <cha0tics> looks like you fixed it 01:24:58 <coopserver> <dwarf> it's less fancy this way, but at least doesn't jam 01:26:17 <coopserver> <cha0tics> grabbing a coffee, if you find time critique the hell out of my split 01:26:20 <coopserver> <cha0tics> brb 01:36:08 <coopserver> <cha0tics> back 01:36:11 <glevans2> !pw 01:36:11 <coopserver> glevans2: create 01:36:18 <coopserver> *** Game paused (connecting clients) 01:36:21 <coopserver> *** glevans2 has joined 01:36:22 <coopserver> *** Game unpaused (connecting clients) 01:36:39 <coopserver> <glevans2> hey cha0tics, dwarf... 01:36:46 <coopserver> <cha0tics> hey gl 01:37:06 <coopserver> <dwarf> there's a short CL in that design 01:37:25 <coopserver> <cha0tics> two actually 01:38:00 <coopserver> <cha0tics> so if I spread the bottom lanes out by 1 square each it should work 01:38:34 <coopserver> <cha0tics> anything else? 01:38:44 <coopserver> <dwarf> btw, for PBS split exit make sure the two-way is so, that thrains in the WB hang out into the PBS block 01:38:56 <coopserver> <dwarf> where we looked the PBS before 01:39:10 <coopserver> <dwarf> I moved the signal because that was wrong 01:39:28 <coopserver> <cha0tics> where? 01:39:58 <coopserver> <dwarf> !here 01:40:21 <coopserver> <dwarf> shouldn't put signal on the blue tile 01:40:30 <coopserver> <cha0tics> ok 01:41:45 <coopserver> *** dwarf has joined spectators 01:41:55 <coopserver> <dwarf> I'll check back later 01:41:57 <coopserver> <dwarf> bye 01:42:02 <coopserver> *** dwarf has left the game (Leaving) 01:42:04 <coopserver> <cha0tics> kk, cu 01:48:44 <coopserver> <glevans2> cha0tics: traffic flows with the arrow, or against it? 01:49:12 <cha0tics> with 01:49:30 <coopserver> <cha0tics> just making room for the design 01:51:02 <coopserver> <glevans2> if you need more room, there is an open spot down below the other loop out of BBH07... 01:51:27 <coopserver> <cha0tics> no, that green stuff is just a blue print 01:51:46 <coopserver> <cha0tics> it will replace the split at SLH18 01:51:59 <coopserver> <cha0tics> there I'm making room by redirecting the lines 01:56:07 <coopserver> <cha0tics> see what I mean? 02:11:35 <Mazur> No. 02:11:47 <coopserver> <cha0tics> ? 02:11:55 <Mazur> Not seeing it. 02:12:04 <Mazur> Is all I'm saying. 02:12:10 <coopserver> <cha0tics> the jam? 02:12:18 <Mazur> As I can't even join, atm. 02:12:22 <Mazur> >;-P 02:12:38 <coopserver> <cha0tics> oh lol 02:13:28 <coopserver> <glevans2> too funny Mazur... 02:14:25 <Mazur> Yeah, I'm so funny, your sides have split. 02:18:36 <coopserver> <glevans2> Mazur: too many trains? 02:18:50 <coopserver> <cha0tics> 2000 at the moment 02:23:21 <coopserver> <glevans2> cha0tics: the 3 outside lines will connect to the 3 existing lines? 02:28:31 <coopserver> <cha0tics> where? 02:28:56 <coopserver> <glevans2> nevermind, you already connected them... 02:30:42 <coopserver> <cha0tics> still thinking about the merge, 02:30:49 <coopserver> <cha0tics> not yet sure where I want it 02:32:23 <coopserver> <cha0tics> f..k 02:38:13 <dwarf> !pw 02:38:13 <coopserver> dwarf: newest 02:38:46 <coopserver> *** Game paused (connecting clients) 02:38:57 <coopserver> *** dwarf has joined 02:38:58 <coopserver> *** Game unpaused (connecting clients) 02:39:08 <coopserver> <glevans2> wb dwarf 02:39:12 <coopserver> <dwarf> hi 02:39:17 <coopserver> <cha0tics> wb 02:39:25 <coopserver> <dwarf> just checking in to see how chaoics is doing 02:40:03 <coopserver> <cha0tics> doing ok so far 02:40:08 <coopserver> <cha0tics> just merging 02:43:26 <coopserver> *** dwarf has left the game (Leaving) 02:51:05 <coopserver> *** glevans2 has left the game (Leaving) 03:07:01 <Mazur> Yes, my current laptop(soon to be replaced) can't handle a game this busy. 03:07:20 <coopserver> <cha0tics> mine is also at it's limit 03:08:10 <coopserver> <cha0tics> actually, ever since we started 4 lane expansion it got better 03:08:15 <coopserver> <cha0tics> less laggy now 03:18:07 <dwarf> !pw 03:18:07 <coopserver> dwarf: follow 03:18:21 <coopserver> *** Game paused (connecting clients) 03:18:29 <coopserver> *** dwarf has joined 03:18:33 <coopserver> *** Game unpaused (connecting clients) 03:18:36 <coopserver> <cha0tics> welcome back 03:18:46 <coopserver> <cha0tics> SLH18 is ready 03:19:20 <coopserver> <dwarf> slh looks good, some signals missing 03:19:30 <coopserver> <cha0tics> on purpose 03:19:46 <coopserver> *** dwarf has joined company #1 03:19:47 <coopserver> <cha0tics> where do you meaan? 03:20:32 <coopserver> <cha0tics> the missingsignals in the long merger are intentional 03:20:55 <coopserver> <dwarf> it was missing on the 4th ML 03:21:17 <coopserver> <cha0tics> ah, ok 03:21:42 <coopserver> <dwarf> also, removed unnecessary PBS usage 03:22:06 <coopserver> <cha0tics> I like em, or is there a policy to keep them to a minimum? 03:22:13 <coopserver> <cha0tics> might have missed that 03:23:34 <coopserver> <dwarf> sylf's refinery drop jamming 03:30:56 *** happpymoblic has quit IRC 03:31:06 <Sylf> !pw 03:31:06 <coopserver> Sylf: finder 03:31:14 <Sylf> it shouldn't jam so easily 03:31:21 <Sylf> probably too many trains 03:31:39 <coopserver> *** Game paused (connecting clients) 03:31:48 <coopserver> *** Sylf has joined 03:31:48 <coopserver> *** Game unpaused (connecting clients) 03:31:50 <coopserver> <cha0tics> looked like the prio was causing the jam 03:31:58 <coopserver> <dwarf> It jams if exit is blocked 03:32:03 <coopserver> *** Sylf has joined company #1 03:32:12 <coopserver> <dwarf> changed the prio, so it's good now 03:32:16 <coopserver> <Sylf> there was a signal gap for one 03:32:52 <coopserver> <dwarf> it can still fill up completely if incomming trains have priority 03:33:05 <coopserver> <cha0tics> which it did, 03:33:10 <coopserver> <cha0tics> no space left in the ring 03:33:16 <coopserver> <dwarf> had to add extra signals to relieve the jam 03:33:50 <coopserver> <Sylf> the prios were too long 03:34:10 <coopserver> <dwarf> any prio for incoming trains is prone to jamming 03:34:31 <coopserver> <Sylf> at MSH, joining lines are also main lines 03:37:08 <coopserver> <Sylf> BBH 9 jamming 03:37:24 <coopserver> <Sylf> or, it was 03:37:50 <coopserver> <dwarf> it's just the big wave after releasing a systemwide jam 03:38:49 <coopserver> <Sylf> anyhoo 03:38:51 <coopserver> *** Sylf has left the game (Leaving) 03:39:39 <coopserver> <cha0tics> almost 6am here, calling it a day/night 03:39:47 <coopserver> <dwarf> gn 03:39:54 <coopserver> <cha0tics> ttyl 03:40:12 <coopserver> <cha0tics> gn, and thanks for all the tips 03:40:21 <coopserver> *** cha0tics has joined spectators 03:51:48 <coopserver> *** dwarf has joined spectators 03:51:49 <coopserver> *** Game paused (number of players) 04:00:09 <coopserver> *** dwarf has joined company #1 04:00:10 <coopserver> *** Game unpaused (number of players) 04:38:21 <coopserver> *** dwarf has joined spectators 04:38:22 <coopserver> *** Game paused (number of players) 04:56:08 <coopserver> *** dwarf has joined company #1 04:56:09 <coopserver> *** Game unpaused (number of players) 05:33:26 <coopserver> *** dwarf has left the game (Leaving) 05:33:27 <coopserver> *** Game paused (number of players) 06:06:16 *** Progman has joined #openttdcoop 06:10:07 *** Alaura has joined #openttdcoop 06:37:57 *** Mark has joined #openttdcoop 06:42:39 <dwarf> !pw 06:42:39 <coopserver> dwarf: parnum 06:43:39 <dwarf> !pw 06:43:39 <coopserver> dwarf: strgen 06:43:59 <coopserver> *** Game still paused (connecting clients, number of players) 06:44:06 <coopserver> *** dwarf has joined 06:44:07 <coopserver> *** Game still paused (number of players) 06:44:08 <coopserver> *** Game unpaused (number of players) 06:46:13 <V453000> hi Mark :) 06:46:21 <Mark> yoyo 06:47:04 *** Trangar has joined #openttdcoop 06:53:31 <V453000> how u doin? 06:54:11 <coopserver> <dwarf> tweaking bbh 02 06:55:12 <V453000> Mark: flood or middle of nowhere? :P 06:55:17 <V453000> .nl suggests flood 07:00:35 <Mark> yes am back home 07:00:36 <Mark> as of yesterday 07:00:41 <Mark> sadly 07:02:41 <V453000> why so sad? :d 07:02:51 <V453000> havent had enough yet? :D 07:17:27 <Mark> no... 07:17:35 <Mark> if only i had money for a few months longer :D 07:17:39 <Mark> how are you? 07:22:29 <V453000> great, mucho work but enjoying it :_ 07:22:30 <V453000> :) 07:27:32 *** Progman has quit IRC 07:29:57 <Mark> nice 07:30:04 <Mark> you started your new job yet? 07:31:32 <V453000> yarr! 07:35:59 *** a has joined #openttdcoop 07:36:31 *** a is now known as Guest4873 07:39:00 <coopserver> *** dwarf has left the game (Leaving) 07:39:01 <coopserver> *** Game paused (number of players) 07:45:40 *** [1]Mark has joined #openttdcoop 07:46:39 <V453000> flooded internet? :P 07:48:01 *** Mark has quit IRC 07:48:01 *** [1]Mark is now known as Mark 07:52:11 *** Guest4873 has quit IRC 07:53:41 *** liq3 has quit IRC 09:03:54 <coopserver> *** cha0tics has joined company #1 09:03:55 <coopserver> *** Game unpaused (number of players) 09:16:56 *** Hiddenfunstuff has joined #openttdcoop 09:33:41 *** Mark has quit IRC 09:35:20 *** Mark has joined #openttdcoop 09:43:11 *** dwarf has quit IRC 09:44:23 *** Mark has quit IRC 09:48:47 *** StarLite has joined #openttdcoop 09:48:48 *** ChanServ sets mode: +o StarLite 10:25:08 *** Trangar_ has joined #openttdcoop 10:25:19 *** Trangar_ has quit IRC 10:25:35 *** TrangarLaptop has joined #openttdcoop 10:26:09 *** TrangarLaptop has quit IRC 10:36:23 *** happpymoblic has joined #openttdcoop 11:31:20 *** happpy has joined #openttdcoop 11:31:40 <happpy> !players 11:31:40 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:31:42 <happpy> hi 11:31:47 <coopserver> <cha0tics> hi happy 11:31:53 <coopserver> <cha0tics> how's it going? 11:32:03 <happpy> good 11:32:08 <happpy> how ar u 11:32:26 <coopserver> <cha0tics> doing fine 11:32:37 <happpy> nice 12:48:10 *** Trangar has quit IRC 12:48:26 *** Trangar has joined #openttdcoop 13:42:19 *** Mark has joined #openttdcoop 13:42:25 <Mark> hiho 13:42:33 <coopserver> <cha0tics> Hi Mark 13:42:41 <Mark> !dl win64 13:42:41 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 13:43:09 <V453000> o/ 13:43:35 <Mark> sorry v i keep coming and going :P 13:43:47 <V453000> no problem at all :D 13:43:52 <Mark> if you've said anything since i last left i havent read it 13:43:56 <V453000> I keep staying and staying :P 13:43:58 <V453000> nope 13:44:07 <Mark> good :) 13:44:17 <V453000> well, nothing super important :P 13:44:43 <Mark> :D 13:45:16 <Mark> !pw 13:45:16 <coopserver> Mark: preset 13:45:19 <coopserver> *** Game paused (connecting clients) 13:45:22 <coopserver> *** Mark has joined 13:45:23 <coopserver> *** Game unpaused (connecting clients) 14:01:39 <coopserver> <cha0tics> Mark, what are you up to? or just watching the flow? 14:05:17 *** Trangar has quit IRC 14:08:31 <coopserver> <Mark> yea just watching :) 14:08:35 <coopserver> <Mark> needs some jams 14:08:37 <coopserver> <Mark> more trains 14:09:45 <coopserver> <Mark> nice network, though some routes are incredibly ineffecient 14:10:23 <coopserver> <cha0tics> mske 'em better ;) 14:12:27 <coopserver> <cha0tics> wanna give me a hand at SLH17? 14:12:47 <coopserver> <cha0tics> no idea where to merge the SL into 4th 14:16:43 <coopserver> <Mark> why does the ML bridge over itself there? 14:16:51 <coopserver> <Mark> just south of slh17 14:17:14 <coopserver> <cha0tics> unlucky experiment 14:17:48 <coopserver> <Mark> maybe tunnel the innermost track to the outside 14:18:18 <coopserver> <cha0tics> i was stuck with that bridge, thanks 14:18:24 <coopserver> <Mark> :) 14:18:26 <coopserver> <Mark> im off now 14:18:28 <coopserver> <Mark> back later 14:18:29 <coopserver> *** Mark has left the game (Leaving) 14:20:08 *** Xhizor has joined #openttdcoop 14:20:26 <Xhizor> !password 14:20:26 <coopserver> Xhizor: revert 14:20:30 <coopserver> *** Game paused (connecting clients) 14:20:34 <coopserver> *** Xhizor has joined 14:20:35 <coopserver> *** Game unpaused (connecting clients) 14:26:24 <coopserver> *** Xhizor has left the game (Leaving) 14:26:26 *** Xhizor has quit IRC 14:53:46 *** TrangarLaptop has joined #openttdcoop 15:24:50 *** tycoondemon_ has joined #openttdcoop 15:24:56 <tycoondemon_> !password 15:24:56 <coopserver> tycoondemon_: membes 15:25:34 <tycoondemon_> !dl pgs 15:26:35 <TrangarLaptop> Memes 15:27:08 <hylje> Memes 15:27:52 <TrangarLaptop> Top kek 15:29:24 <tycoondemon_> !password 15:29:24 <coopserver> tycoondemon_: canals 15:29:43 <coopserver> *** Game paused (connecting clients) 15:29:46 <coopserver> *** Player has joined 15:29:47 <coopserver> *** Game unpaused (connecting clients) 15:30:31 <tycoondemon_> is it my console key or is there no more console in openttd? 15:33:01 <coopserver> <Player> name tycoondemon 15:34:49 <coopserver> <cha0tics> click on the blue question mark top right 15:35:00 <coopserver> <cha0tics> sometimes console key doesn't work for me either 15:35:38 <coopserver> <cha0tics> in the help menu there is a "toggle console" option 15:41:04 <coopserver> *** Player has left the game (general timeout) 15:41:37 <tycoondemon_> hmmm my laptop seems to be too slow for this coop game :P 15:41:48 <tycoondemon_> !password 15:41:48 <coopserver> tycoondemon_: needed 15:41:51 <cha0tics> 2000 trains ;) 15:41:51 <coopserver> *** Game paused (connecting clients) 15:41:55 <coopserver> *** Player has joined 15:41:56 <coopserver> *** Game unpaused (connecting clients) 15:42:05 <coopserver> *** Player has changed his/her name to tycoondemon 15:42:28 <tycoondemon_> ah, yes thank you cha0tics :) 15:59:45 <tycoondemon_> 4th lines are needed 16:12:17 *** Xhizor has joined #openttdcoop 16:12:32 <Xhizor> !password 16:12:32 <coopserver> Xhizor: leaved 16:13:04 <Xhizor> !password 16:13:04 <coopserver> Xhizor: denied 16:14:34 <coopserver> *** tycoondemon has left the game (Leaving) 16:14:52 <Xhizor> !password 16:14:52 <coopserver> Xhizor: goalid 16:14:55 <coopserver> *** Game paused (connecting clients) 16:14:59 <coopserver> *** Xhizor has joined 16:15:00 <coopserver> *** Game unpaused (connecting clients) 16:32:29 <Jam35> !pw 16:32:29 <coopserver> Jam35: friend 16:32:34 <coopserver> *** Game paused (connecting clients) 16:32:37 <coopserver> *** Jam35 has joined 16:32:38 <coopserver> *** Game unpaused (connecting clients) 16:33:07 <coopserver> *** Jam35 has joined company #1 16:33:09 <coopserver> <Jam35> hihi 16:33:15 <coopserver> <Xhizor> Hello. 16:35:49 <coopserver> <cha0tics> Hi Jam 16:35:57 <coopserver> <cha0tics> Hi Xhi 16:36:08 <coopserver> <cha0tics> Jam, can you give me a hand? 16:36:29 <coopserver> <Jam35> sec 16:37:17 <coopserver> <Jam35> where? 16:37:36 <coopserver> <cha0tics> been expanding some stuff to 4 lanes 16:37:57 <coopserver> <cha0tics> currently from exit MSH08 16:38:11 <coopserver> <cha0tics> going to BBH09 16:38:25 <coopserver> <cha0tics> having trouble with the merge into BBH09 16:39:47 <happpy> hi 16:39:57 <coopserver> <Jam35> the 4th line ends at !temp? 16:39:59 <coopserver> <Jam35> hi 16:40:03 <coopserver> <cha0tics> hi happy 16:40:08 <happpy> how things going 16:40:13 <coopserver> <cha0tics> yes 16:40:24 <coopserver> <cha0tics> the one with the cross 16:40:55 <coopserver> <Jam35> so what do you want to do? 16:41:06 <coopserver> <Jam35> take the whole line through the hub fully? 16:41:19 <coopserver> <Jam35> or merge it there temporatily 16:41:31 <coopserver> <cha0tics> ideally, but initially I was trying to merge 4->3 16:41:57 <coopserver> <Jam35> but it spilts there on the other 3 lines 16:41:59 <coopserver> <cha0tics> because currently that throughput looks good enough 16:42:04 <coopserver> <Jam35> which makes it difficult 16:42:25 <coopserver> <cha0tics> so 4->3 would be enough I guess 16:42:35 <happpy> !pw 16:42:35 <coopserver> happpy: caller 16:43:31 <happpy> !pw 16:43:31 <coopserver> happpy: rgbmap 16:43:52 <coopserver> *** Game paused (connecting clients) 16:43:53 <coopserver> <Jam35> it might actually be easier to fit full 4th than to try to squeeze 2x 4->3 16:43:58 <coopserver> *** happy train sport has joined 16:43:59 <coopserver> *** Game unpaused (connecting clients) 16:44:08 <coopserver> <Jam35> or 16:44:14 <coopserver> <cha0tics> 2x4? 16:44:23 <coopserver> <Jam35> do the 4->3 before the hub 16:44:41 <coopserver> <Jam35> no 4->3 twice 16:44:46 <coopserver> <Jam35> one west one south 16:45:09 <coopserver> *** happy train sport has joined company #1 16:45:21 <coopserver> <cha0tics> see the stuff left of the track? 16:45:39 <coopserver> <Jam35> yes :) 16:46:03 <coopserver> <cha0tics> that's how I did the 3->4 at the MSH08 16:46:12 <coopserver> <Jam35> you can do that easily like this 16:46:13 <coopserver> <cha0tics> vice versa though 16:46:41 <coopserver> <Jam35> ah right 16:46:45 <coopserver> <cha0tics> can you check MSH08 exit 16:46:49 <coopserver> <Jam35> well, they kind of negate each other 16:47:15 <coopserver> <cha0tics> they are placeholders actually 16:47:27 <coopserver> <Jam35> you split 3 to 4 then merge them back after one SLH 16:47:46 <coopserver> <Jam35> doesn't really achieve a lot 16:47:59 <coopserver> <cha0tics> ideally I would take the 4 through BBH09 16:48:16 <coopserver> <Jam35> okay 16:48:31 <coopserver> <Jam35> find some space is first 16:48:56 <coopserver> <cha0tics> that's exactly where I'm stuck 16:50:05 <coopserver> <Jam35> hm well I see another problem to solve, whilst doing that 16:50:26 <coopserver> <Jam35> do you see the bridges over water? 16:50:34 <coopserver> <Jam35> we need to find space under them 16:50:36 <coopserver> <cha0tics> yes 16:50:53 <coopserver> <Jam35> but atm the first bridge(s) are shorter than the last 16:51:19 <coopserver> <cha0tics> tha 16:51:20 <coopserver> <Jam35> so what happens is they clear faster than the ones beyond 16:51:32 <coopserver> <cha0tics> let me try something 16:53:00 <coopserver> <cha0tics> what about that? 16:53:07 <coopserver> <happy train sport> heem 16:53:14 <coopserver> <Jam35> ok the furhest one is 5 tiles 16:53:39 <coopserver> <Jam35> we need to extend that one by one 16:53:43 <coopserver> <Jam35> so 6 tiles 16:53:54 <coopserver> <Jam35> I would say make the first bridge 6 tiles 16:53:59 <coopserver> <Jam35> should solve it 16:54:15 <coopserver> <Jam35> does not matter what is inbetween I hope 16:55:13 <coopserver> <cha0tics> let's see what this does 16:55:41 <coopserver> <cha0tics> the last bridge is actually 10 tiles 16:58:36 <coopserver> <Jam35> that would make short CL 16:58:46 <coopserver> <cha0tics> i c 16:59:10 <coopserver> <Xhizor> oops. 17:00:40 <coopserver> <cha0tics> didn't wanna loose the water, but ... 17:00:44 <coopserver> <happy train sport> diner time 17:01:34 <coopserver> *** Xhizor has left the game (Leaving) 17:01:38 *** Xhizor has quit IRC 17:03:38 <coopserver> <cha0tics> we can kill the merge now too 17:07:45 <coopserver> <Jam35> sorry semi-afk eating 17:10:27 <coopserver> <cha0tics> just watch me messing it up 17:13:00 <coopserver> <cha0tics> temp fix 17:13:19 <coopserver> <Jam35> it blocks the 3rd line b/c no choice 17:13:47 <coopserver> <cha0tics> yeah, now we need to work on the exit ;) 17:13:51 <coopserver> <Jam35> jams even, not blocks 17:14:51 *** TrangarLaptop has quit IRC 17:16:01 <coopserver> <cha0tics> still 1 line on the entrance that's not split 17:25:21 *** Mark has quit IRC 17:26:32 <coopserver> <cha0tics> ok, fixed the entrance 17:27:19 <coopserver> <cha0tics> brb, dinner 17:36:19 *** lol has joined #openttdcoop 17:36:35 <lol> !pw 17:36:35 <coopserver> lol: novice 17:36:45 <coopserver> *** Game paused (connecting clients) 17:36:48 <coopserver> *** lol has joined 17:36:49 <coopserver> *** Game unpaused (connecting clients) 17:37:03 <coopserver> <lol> hi 17:37:20 <coopserver> <Jam35> hio 17:37:34 <coopserver> <lol> do we need to get a 4th in bbh 09? 17:37:38 <coopserver> <lol> 01* 17:38:34 <coopserver> <Jam35> if you want 17:38:38 <coopserver> <Jam35> W->E 17:39:01 <coopserver> <Jam35> S/N is there already 17:39:39 <coopserver> <lol> that will be a hard one 17:39:53 <coopserver> <lol> but all 4th are hard i think 17:40:21 <coopserver> <happy train sport> hi lol 17:40:24 <coopserver> <happy train sport> how ar u 17:40:25 <coopserver> <lol> hey 17:40:27 <coopserver> <lol> fine 17:40:39 <coopserver> <lol> since when are you playing at the public server? 17:41:00 <coopserver> <happy train sport> i just cume on sume times 17:41:13 <coopserver> <happy train sport> to see whonts going on 17:41:14 <coopserver> *** lol has joined company #1 17:46:32 <coopserver> <lol> i like this system 17:46:47 <coopserver> <lol> if trains cannot find their way they will just redo the loop 17:47:39 <coopserver> <happy train sport> yep 17:50:11 <coopserver> <cha0tics> back 17:50:20 <coopserver> <happy train sport> wb 17:50:58 *** dwarf has joined #openttdcoop 17:51:01 <dwarf> !pw 17:51:01 <coopserver> dwarf: errors 17:51:19 <coopserver> *** Game paused (connecting clients) 17:51:25 <coopserver> *** dwarf has joined 17:51:26 <coopserver> *** Game unpaused (connecting clients) 17:52:11 <coopserver> <lol> is a slowdown to 199km/h really bad? 17:52:22 <coopserver> <cha0tics> significant :P 17:52:30 <coopserver> <Jam35> I've let it go in afew places 17:52:43 <coopserver> <Jam35> mostly in splits/bays 17:53:24 <coopserver> <Jam35> acceleration is good, it probably will not matter at all 17:53:28 <coopserver> <Jam35> even on ML 17:53:42 <coopserver> <cha0tics> nice hidden tunnel Jam 17:53:54 <coopserver> <lol> where? 17:54:25 <coopserver> <cha0tics> at !tunnel! 17:54:39 <coopserver> <lol> yeah 17:54:50 <coopserver> <lol> i'm trying to do that too 17:55:07 <coopserver> <cha0tics> I forget the second line across and Jam tunneled under my bridge 17:55:11 <coopserver> <Jam35> you only had single bridges 17:55:15 <coopserver> <Jam35> ^ 17:55:40 <coopserver> <Jam35> let's see how busy it gets 17:55:46 <coopserver> <Jam35> I temp connected it 17:56:03 <coopserver> <Jam35> the tunnels are longer than @gap thingy 17:56:09 <coopserver> <Jam35> and it's unsynced 17:56:16 <coopserver> <Jam35> but 17:56:25 <coopserver> <Jam35> it might be fine with traffic volume 17:57:09 *** Maraxus has joined #openttdcoop 17:57:09 *** ChanServ sets mode: +o Maraxus 17:57:30 <coopserver> <cha0tics> 1st one coming 17:57:49 <Maraxus> !pw 17:57:49 <coopserver> Maraxus: rewind 17:57:57 <coopserver> *** Game paused (connecting clients) 17:58:03 <coopserver> *** Maraxus has joined 17:58:04 <coopserver> *** Game unpaused (connecting clients) 17:58:17 <Mazur> is there a way I can download the current game without logging in? 17:58:26 <coopserver> <Jam35> not anymore 17:58:27 <coopserver> <Jam35> sec 17:59:16 <Jam35> https://dl.dropboxusercontent.com/u/51134233/%23304%2C%2027th%20Feb%202670.sav 18:00:09 <coopserver> <cha0tics> so far 6 trains 18:00:16 <coopserver> <cha0tics> might not be too heavy 18:00:18 <coopserver> *** dwarf has left the game (Leaving) 18:00:19 <coopserver> <lol> just build a counter 18:00:43 <coopserver> <cha0tics> nice idea, never done that before 18:00:51 <coopserver> <cha0tics> let me try to figure it out 18:00:56 *** lol has quit IRC 18:01:46 <coopserver> <Jam35> it's more complicate dthan you think :) 18:03:31 <cha0tics> actually not, but it requires a lot of space to count two digit numbers 18:04:18 <coopserver> <lol> crash 18:04:34 <coopserver> *** Jam35 has joined spectators 18:04:36 <coopserver> <Jam35> afk 18:09:44 <coopserver> <lol> i have to go 18:09:47 <happpy> k 18:09:59 <coopserver> <lol> check bbh 01 18:10:01 <coopserver> <lol> i made a start 18:10:04 <coopserver> *** lol has left the game (Leaving) 18:13:15 *** cha0tics has quit IRC 18:13:36 *** cha0tics has joined #openttdcoop 18:18:06 *** Mucht has joined #openttdcoop 18:18:06 *** ChanServ sets mode: +o Mucht 18:43:59 <coopserver> *** happy train sport has left the game (general timeout) 18:48:41 *** TrangarLaptop has joined #openttdcoop 18:49:24 <coopserver> *** cha0tics has left the game (general timeout) 18:49:25 <coopserver> *** Game paused (number of players) 18:51:41 *** happpymoblic has quit IRC 18:53:08 *** happpymoblic has joined #openttdcoop 18:54:36 *** happpy has quit IRC 18:55:36 *** happpymoblic is now known as happpy 18:56:31 *** cha0tics has quit IRC 19:02:38 *** cha0tics has joined #openttdcoop 19:11:48 *** happpy has quit IRC 19:12:04 <cha0tics> !pw 19:12:04 <coopserver> cha0tics: subdir 19:12:09 <coopserver> *** Game still paused (connecting clients, number of players) 19:12:11 <coopserver> *** cha0tics has joined 19:12:12 <coopserver> *** Game still paused (number of players) 19:13:04 *** happpy has joined #openttdcoop 19:19:12 *** happpy_ has joined #openttdcoop 19:21:18 *** happpy has quit IRC 19:23:27 <coopserver> *** Maraxus has left the game (Leaving) 19:23:29 *** Maraxus has quit IRC 19:23:44 *** happpy has joined #openttdcoop 19:27:31 *** happpy_ has quit IRC 19:32:30 *** TrangarLaptop has quit IRC 19:36:06 *** happpy has quit IRC 19:38:17 *** happpy has joined #openttdcoop 19:44:26 <happpy> !date 19:44:26 <coopserver> Nov 29 2673 19:44:34 <happpy> !players 19:44:34 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 19:44:37 <happpy> hi 19:45:18 <coopserver> *** cha0tics has left the game (Leaving) 20:09:38 *** liq3 has joined #openttdcoop 20:10:12 <happpy> hi liq3 20:13:44 *** farnsworth has joined #openttdcoop 20:13:49 <farnsworth> !pw 20:13:49 <coopserver> farnsworth: spring 20:15:17 *** Progman has joined #openttdcoop 20:21:08 <happpy> !grf 20:21:08 <coopserver> happpy: http://wiki.openttdcoop.org/GRF 20:21:40 <happpy> try that Farnsworth 20:22:25 <happpy> u need to make a new folder in the openttd download for the public server 20:22:41 <happpy> and name it newgrf 20:23:01 <happpy> and port it in the and all dun 20:25:58 <farnsworth> thanks it worked 20:26:09 <farnsworth> !pw 20:26:09 <coopserver> farnsworth: outers 20:26:25 <coopserver> *** Game still paused (connecting clients, number of players) 20:26:31 <coopserver> *** Farnsworth has joined 20:26:32 <coopserver> *** Game still paused (number of players) 20:26:46 <coopserver> <Farnsworth> hi everyone 20:26:51 <happpy> np 20:26:53 <happpy> ho 20:26:56 <happpy> ho 20:26:59 <happpy> hi 20:27:29 <happpy> I bee on soon 20:27:36 <coopserver> <Farnsworth> what this voting is about? 20:27:58 <happpy> that's for the plan 20:28:33 <happpy> so players can pick the best plan 20:31:14 <coopserver> <Farnsworth> thats a crazy network! 20:31:20 <happpy> yep 20:32:12 <coopserver> <Farnsworth> is there any goal? 20:32:24 <happpy> nop 20:33:48 *** Mark has joined #openttdcoop 20:34:04 <Mark> yoyo 20:34:05 <Mark> !pw 20:34:05 <coopserver> Mark: probed 20:34:13 <coopserver> *** Game still paused (connecting clients, number of players) 20:34:15 <coopserver> *** Mark has joined 20:34:16 <coopserver> *** Game still paused (number of players) 20:34:17 <coopserver> *** Game unpaused (number of players) 20:34:21 <happpy> hey mark 20:34:33 <happpy> how ar u 20:34:48 <coopserver> <Mark> good thanks 20:34:50 <coopserver> <Mark> yourself? 20:34:55 <happpy> good 20:37:41 <Mazur> Faqrns: The goal is to enjoy oneself while adhering to hte network plan and connecting things up and adding trains where required until the network grinds to a halt, and then fix bad bits or expand the network with extra lanes and such where needed. 20:38:35 <coopserver> <Farnsworth> i see 20:39:02 <happpy> will I fort that was a plan not a goal but k 20:40:46 *** cha0tics has quit IRC 20:57:36 <coopserver> *** Farnsworth has left the game (Leaving) 20:58:06 *** farnsworth has quit IRC 21:09:43 <coopserver> *** Jam35 has joined company #1 21:09:47 <coopserver> <Jam35> yelo 21:09:58 <happpy> an jam 21:10:01 <happpy> wb 21:15:41 <happpy> whont ar u up to jam eney thin nice 21:16:35 <coopserver> <Jam35> nope 21:16:49 <happpy> k 21:20:06 <happpy> I playing rollcage and just woching the drivers on my avert race trake and weapons 21:22:55 <Jam35> I'm looking at how many merges need a best part rebuild to fit 4th 21:23:19 <Jam35> =lots 21:23:24 <coopserver> *** Jam35 has left the game (Leaving) 21:24:01 <happpy> yep 21:24:25 <Jam35> too much for today gn 21:28:18 *** happpy is now known as happpymoblic 21:29:16 *** happpy has joined #openttdcoop 21:34:08 <coopserver> *** Mark has left the game (Leaving) 21:34:09 <coopserver> *** Game paused (number of players) 21:37:53 *** Progman has quit IRC 21:44:51 *** Mark has quit IRC 22:06:39 *** StarLite has quit IRC 22:55:31 <dwarf> !pw 22:55:31 <coopserver> dwarf: spoilt 22:56:08 <coopserver> *** Game still paused (connecting clients, number of players) 22:56:15 <coopserver> *** dwarf has joined 22:56:16 <coopserver> *** Game still paused (number of players) 22:56:17 <coopserver> *** Game unpaused (number of players) 23:00:05 <glevans2> Good evening all. 23:00:07 <glevans2> !pw 23:00:07 <coopserver> glevans2: config 23:00:13 <coopserver> *** Game paused (connecting clients) 23:00:16 <coopserver> *** glevans2 has joined 23:00:17 <coopserver> *** Game unpaused (connecting clients) 23:00:39 <coopserver> <glevans2> Hi dwarf, how are you? 23:01:01 <coopserver> <dwarf> hi 23:01:20 <coopserver> <dwarf> I should be working but this is more fun :P 23:01:48 <coopserver> <glevans2> some of the rebuilds are work... 23:02:33 <coopserver> <dwarf> I mean real work 23:03:10 <coopserver> <glevans2> they are real work in the sense that you have to use your brain... just the pay is terrible... 23:03:25 <coopserver> <dwarf> hahaha 23:04:37 <coopserver> <glevans2> chaotics did a decent job on the SLH18 rebuild... 23:15:32 <coopserver> <glevans2> BBH08 almostneeds a 4th coming from BBH12... 23:16:05 <coopserver> <dwarf> I just built the exit for 4th from bbh9 23:16:32 <coopserver> <dwarf> yea, that part needs 4th 23:16:44 <coopserver> <dwarf> I might do it later 23:17:19 <coopserver> <dwarf> the problem is in fact with the internal bottleneck in bbh8 23:19:24 <coopserver> <glevans2> about 5 minutes ago traffic in BBH08 was slow, and backed up through BBH12, to SLH06 and BBH06... 23:20:13 <coopserver> <dwarf> because only 2 lines go through bbh8 S->N 23:20:28 <coopserver> <glevans2> I see that... 23:20:32 <coopserver> <dwarf> the middle lane keeps jamming back 23:20:52 <coopserver> <dwarf> anyway, gtg, I'll be back later 23:20:55 <coopserver> <dwarf> bye 23:21:01 <coopserver> <glevans2> later 23:21:13 <coopserver> *** dwarf has left the game (Leaving) 23:53:33 *** liq3 has quit IRC 23:57:47 <coopserver> *** glevans2 has joined spectators 23:57:48 <coopserver> *** Game paused (number of players) 23:58:01 <coopserver> *** glevans2 has left the game (Leaving)