Config
Log for #openttdcoop on 19th October 2015:
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01:24:51  <dwarf> !pw
01:24:51  <coopserver> dwarf: widths
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02:58:54  <asda> !help
02:58:54  <coopserver> asda: http://wiki.openttdcoop.org/Soap
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03:11:11  <eefsefs> !password
03:11:11  <coopserver> eefsefs: change
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06:50:50  <Maraxus> !pw
06:50:50  <coopserver> Maraxus: manner
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08:57:30  <happpy> !players
08:57:30  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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12:45:27  <happpy> !players
12:45:27  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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15:14:02  <cha0tics> !players
15:14:02  <coopserver> cha0tics: The server is empty, noone is connected. Feel free to remedy this situation
15:16:22  <cha0tics> !pw
15:16:22  <coopserver> cha0tics: paused
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15:55:35  <Jam35> !pw
15:55:35  <coopserver> Jam35: hurray
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15:59:28  <Jam35> !pw
15:59:28  <coopserver> Jam35: unpack
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15:59:59  <coopserver> <cha0tics> Hi Jam
16:00:06  <coopserver> <Jam35> hi
16:00:19  <coopserver> <Jam35> Are you Dutch?
16:00:28  <coopserver> <cha0tics> no, why?
16:00:38  <coopserver> <Jam35> cos this map is flat as a pancake
16:00:54  <coopserver> <cha0tics> it has some nice hills
16:01:07  <coopserver> <Jam35> hm hills
16:01:13  <coopserver> <Jam35> 2 tiles high :D
16:01:33  <coopserver> <cha0tics> oh strange
16:01:49  <coopserver> <cha0tics> did you check the original map I sent?
16:02:00  <coopserver> <Jam35> no
16:02:02  <coopserver> <cha0tics> Sylf used it as a heightmap
16:02:13  <coopserver> <cha0tics> seems like it flatened my hills
16:02:34  <coopserver> <cha0tics> check the IRC, there is a dropbox link
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16:07:17  <Jam35> when you generate a map from a heightmap you have to set a maximum height
16:07:50  <Jam35> I need to set it to around 50 to recreate the height of the original
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16:08:20  <Jam35> the original is at most 10 tiles high
16:08:27  <Arveen> good evening
16:08:27  <Jam35> this seems broken to me
16:08:32  <Jam35> hi
16:10:36  <Maraxus> !pw
16:10:36  <coopserver> Maraxus: bfirst
16:11:03  <Maraxus> !pw
16:11:03  <coopserver> Maraxus: second
16:11:13  <coopserver> *** Game paused (connecting clients)
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16:11:37  <Jam35> what version was used to make the original map?
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16:38:49  <cha0tics> sorry was afk, Jam
16:38:57  <cha0tics> I used r27387
16:41:23  <cha0tics> the height of the original map was 35 with 5 sea leavel
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16:42:42  <Jam35> yeah 35 seems right
16:43:03  <Mark> hello
16:43:07  <Jam35> so I guess you need to recreate it with same parameters
16:43:08  <cha0tics> hi
16:43:10  <Jam35> hi Mark
16:43:19  <Jam35> or some detail is lost
16:43:57  <cha0tics> somehow the heightmap interpretation is lacking there
16:44:32  <Jam35> no I think it is us that lack understanding of how it works :)
16:44:41  <cha0tics> lol
16:44:43  <cha0tics> maybe
16:46:15  <Jam35> !pw
16:46:15  <coopserver> Jam35: digits
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17:01:39  <happpy> !players
17:01:39  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
17:01:44  <happpy> hi
17:01:48  <cha0tics> hi
17:01:58  <cha0tics> Jam, I found the problem
17:02:10  <happpy> how thing's
17:02:45  <cha0tics> when you save a heighmap from the game it smothes the grey levels and so the next version will be about height 10 lower
17:03:00  <cha0tics> I ramped up the levels on the png and now it works
17:03:14  <cha0tics> I'll recreate the rest
17:03:38  <cha0tics> I also made screenshots of Sylf's plan and my half-done plan
17:13:02  <V453000> sup Mark
17:17:35  <Jam35> no, when you load heightmap you need to keep height level same as original
17:24:09  <cha0tics> https://www.dropbox.com/s/udh4bvet36xvjjc/NUTS_YETI_305_2.scn?dl=0
17:24:35  <cha0tics> is that hilly enough for you?
17:24:44  <cha0tics> that's about the same as the original
17:24:56  <Arveen> there is already a new game online ?
17:27:08  <cha0tics> not really
17:27:11  <cha0tics> but yes
17:27:19  <cha0tics> we are currently working on the map
17:27:22  <Arveen> "no but yes" :D
17:27:31  <cha0tics> <--
17:27:34  <cha0tics> read the name
17:27:39  <Arveen> hehe
17:27:42  <cha0tics> do I have to explain anything else?
17:27:50  <Arveen> downloading the grfs atm - will take a peak in a few
17:28:17  <Arveen> !pw
17:28:17  <coopserver> Arveen: linker
17:28:21  <coopserver> *** Game still paused (connecting clients, number of players)
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17:28:40  <cha0tics> the map that's currently on the server is too flat though
17:28:52  <cha0tics> just linked the replacement
17:30:29  <Arveen> more height just for fun ?
17:32:20  <cha0tics> check this one
17:32:21  <cha0tics> https://www.dropbox.com/s/h9srqgcyqrct93f/NUTS_YETI_305_3.sav?dl=0
17:32:55  <coopserver> *** Arveen has left the game (Leaving)
17:32:59  <Arveen> checkin
17:33:19  <Arveen> lots of industries
17:33:39  <cha0tics> they will die out during planning
17:34:42  <Arveen> has been there a yeti game in the past ?
17:35:36  <Mark> its very flat
17:35:42  <Mark> there sure has been yes
17:35:50  <happpy> Hi  mark
17:36:02  <happpy> how ar u
17:36:04  <Mark> yo happy
17:36:06  <Mark> good and you
17:36:07  <V453000> <3
17:36:10  <happpy> good
17:36:38  <Mark> yo v
17:37:45  <V453000> sup Mark
17:37:54  <V453000> flooding shit?
17:41:43  <Mark> back to real life
17:41:50  <Mark> its fucking shit
17:41:55  <V453000> XD
17:42:04  <V453000> people celebrate your arrival?
17:42:14  <Mark> people celebrate when i leave
17:42:25  <Mazur> Huzzah!
17:43:59  <V453000> yay
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17:44:20  <V453000> as long as you are available on them internetz I am happy
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17:50:07  <lol> V i checked out factorio
17:50:15  <lol> i like that game
17:51:01  <lol> did you ever launch a rocket into space?
17:51:31  <V453000> yes, once
17:51:44  <V453000> some people build factories where they launch thousands of rockets
17:51:46  <lol> how long took that game?
17:51:47  <V453000> like ... :)
17:51:58  <V453000> I think I played for about 25 hours but I didnt rush towards it at all
17:52:08  <V453000> apparently the current record is 3h 35 min :D
17:52:20  <lol> serious?
17:52:31  <V453000> absolutely
17:52:32  <lol> it took me that time to make plastic
17:52:40  <V453000> https://www.youtube.com/watch?v=MRZGgy5g7Qo&feature=youtu.be
17:52:51  <lol> but then you only focus to a rocket
17:53:01  <V453000> yeah it is a speedrun
17:53:03  <V453000> not for me tbh
17:53:10  <lol> peacefull?
17:53:47  <V453000> I think so yes
17:54:06  <lol> then you have to think about a few things
17:55:21  <lol> you are doing the graphics isnt it?
17:55:30  <V453000> yez
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17:56:32  <lol> does that involve too that you have to play the game for fun during work too?
17:57:34  <V453000> no why would it :) quite the opposite, I find it hard to find time to play
18:00:25  <lol> that's a shame
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18:03:37  <dwarf> !pw
18:03:38  <coopserver> dwarf: coding
18:03:59  <coopserver> *** Game still paused (connecting clients, number of players)
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18:08:31  <V453000> not majorly lol :)
18:08:41  <V453000> I do play it from time to time, but on a really small scale
18:10:40  *** lol_ has joined #openttdcoop
18:10:41  <lol_> !pw
18:10:41  <coopserver> lol_: maxtop
18:10:58  <cha0tics> !players
18:10:58  <coopserver> cha0tics: There are currently 0 players and 1 spectators, making a total of 1 clients connected
18:11:02  <lol_> !pw
18:11:02  <coopserver> lol_: thomas
18:11:11  <coopserver> *** Game still paused (connecting clients, number of players)
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18:11:46  <lol_> when do we get new map?
18:12:42  <Mazur> I have summat, but I think people will not like it.
18:12:54  <lol_> summat?
18:13:12  <Mazur> Rural British for something.
18:13:24  <Mazur> 'somewhat'
18:13:29  <cha0tics> I alreadyy sent a new map to Sylf
18:13:37  <lol_> so it only has to be loaded?
18:13:43  <lol_> and shape of land stays the same?
18:13:48  *** lol has quit IRC
18:14:04  <cha0tics> but we had a little mistake yesterday and I'm waiting for Sylf to come around and install the updated map
18:14:40  <coopserver> <lol> is the plan in the east yours?
18:15:11  <cha0tics> yes, but incomplete
18:15:31  <coopserver> <lol> i'm wondering why you have the stations at the outher ring
18:15:38  <coopserver> <lol> but i guess i have to wait for new map
18:15:54  <cha0tics> I'm still in brain dump mode
18:16:17  <coopserver> <lol> you didn't look at all to the shape of land isn't it?
18:17:19  <cha0tics> not yet
18:17:25  <cha0tics> will tweak it
18:17:34  <cha0tics> was just sketching a general idea
18:17:40  <coopserver> <lol> i can see that
18:18:25  <coopserver> <lol> i will wait for new make to think of an plan
18:18:29  <coopserver> *** lol has left the game (Leaving)
18:18:38  <cha0tics> you can sneak peak
18:18:41  <Mark> have you got the new map here?
18:18:47  <Mark> and op can load it
18:18:58  <cha0tics> https://www.dropbox.com/s/udh4bvet36xvjjc/NUTS_YETI_305_2.scn?dl=0
18:19:05  <Mark> make a .sav please
18:19:16  <cha0tics> it's the wrong link anyways
18:19:21  <Mark> ...ok
18:19:47  <cha0tics> https://www.dropbox.com/s/h9srqgcyqrct93f/NUTS_YETI_305_3.sav?dl=0
18:19:54  <Mark> dont get the download link, right click and select copy public link
18:20:36  <cha0tics> no the link was to the wrong version of the file
18:21:19  <Mark> so have you got the current one
18:21:21  <Mark> i'll load it
18:21:40  <cha0tics> the last link i posted
18:28:27  <Mark> right
18:28:40  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/NUTS_YETI_305_3.sav
18:28:40  <coopserver> Starting download...
18:28:44  <coopserver> Savegame successfully downloaded
18:29:56  <Mark> !pw
18:29:56  <coopserver> Mark: strdup
18:30:00  <coopserver> *** Game still paused (connecting clients, number of players)
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18:30:23  <coopserver> <Mark> is this is?
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18:33:53  <cha0tics> checking
18:34:04  <cha0tics> !pw
18:34:04  <coopserver> cha0tics: typeof
18:34:12  <coopserver> *** Game paused (connecting clients)
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18:34:44  <cha0tics> no, that is still the previous version
18:35:17  <Mark> alright
18:35:20  <cha0tics> that one was too flat because of a mistake in heightmap conversion
18:35:20  <Mark> youve lost me
18:35:29  <Mark> sure someone else will come sort it out
18:35:50  <cha0tics> the current map is the one Sylf loaded yesterday
18:36:09  <Mark> oh i havent loaded it yet
18:36:11  <Mark> !rcon ls
18:36:14  <coopserver> 0) .. (Parent directory)
18:36:15  <coopserver> 1) NUTS_YETI_305_3.sav
18:36:16  <coopserver> 2) PSG305YETI_NUTS.sav
18:36:17  <coopserver> 3) PSG304_Start.sav
18:36:18  <coopserver> 4) First%20FIRS2%20%2C%2012th%20Nov%202404.sav
18:36:19  <coopserver> Mark: You have 107 more messages. Type !less to view them
18:36:19  <Mark> !rcon load 1
18:36:20  <coopserver> Starting new game
18:36:27  <coopserver> *** Mark has left the game (connection lost)
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18:36:29  <coopserver> *** Jam35 has left the game (connection lost)
18:36:30  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
18:36:31  <coopserver> *** Game still paused (manual, number of players)
18:36:36  <Mark> !PW
18:36:36  <coopserver> Mark: macron
18:36:41  <cha0tics> !pw
18:36:41  <coopserver> cha0tics: macron
18:36:43  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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18:37:14  <cha0tics> yes, that's the right one
18:41:46  <coopserver> *** Mark has left the game (Leaving)
19:00:16  <Mazur> !setdef
19:00:16  <coopserver> Mazur: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:02:18  <Mazur> !pw
19:02:18  <coopserver> Mazur: membes
19:02:24  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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19:02:57  <coopserver> *** Game still paused (manual, number of players)
19:03:34  <Mazur> !pw
19:03:34  <coopserver> Mazur: revere
19:03:44  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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19:03:49  <coopserver> *** Game still paused (manual, number of players)
19:03:50  <coopserver> *** Game still paused (manual)
19:06:38  <Mazur> @topic change 2 s/304/305/
19:06:39  *** Webster changes topic to "Cooperative OpenTTD | PSG305 (r27387) | STAGE: Finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
19:07:03  <Mazur> @topic change 3 s/Finalize/Planning/
19:07:03  *** Webster changes topic to "Cooperative OpenTTD | PSG305 (r27387) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
19:11:12  <coopserver> *** Mazur has left the game (Leaving)
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19:42:06  <cha0tics_> !pw
19:42:07  <coopserver> cha0tics_: frames
19:42:13  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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19:42:15  <coopserver> *** Game still paused (manual, number of players)
19:43:21  <coopserver> *** cha0tics #1 has joined company #1
19:43:22  <coopserver> *** Game still paused (manual)
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19:43:56  <cha0tics_> Mazur?
19:44:15  <cha0tics_> !admin
19:45:26  <cha0tics_> any op here?
19:45:37  <cha0tics_> the game is left on manual pause
19:45:43  <^Spike^> !auto
19:45:44  <coopserver> *** Game unpaused (manual)
19:45:50  <^Spike^> !players
19:45:50  <coopserver> ^Spike^: Client 1798 (Orange) is cha0tics #1, in company 1 (#PSG305)
19:45:51  <coopserver> ^Spike^: Spectators: Client 1791 (cha0tics)
19:46:03  <cha0tics_> thanks
19:46:13  <^Spike^> you know i will kick one out within 30 seconds right
19:46:26  <^Spike^> !rcon kick 1791
19:46:27  <coopserver> *** cha0tics has left the game (kicked by server)
19:46:37  <cha0tics_> ah ok
19:46:48  <^Spike^> it's not allowed to have 2 clients from yourself to unpause the game :)
19:46:52  <cha0tics_> I was still logged in on the desktop
19:46:58  <^Spike^> !auto
19:48:07  <cha0tics_> wasn't to unpause the game, just me forgetting being logged in at my office computer
19:48:10  <cha0tics_> sorry
19:48:13  <^Spike^> :)
19:48:30  <^Spike^> it's ok but as said 30 secs max in this case :)
19:49:06  <Intexon> !revision #openttdcoop
19:49:06  <coopserver> Intexon: Game version is r27387. Use Download <os-version> to get a direct download link.
19:49:20  <^Spike^> !dl
19:49:20  <coopserver> ^Spike^: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:49:21  <coopserver> ^Spike^: http://www.openttd.org/en/download-trunk/r27387
19:50:00  <Intexon> thank you ;)
19:54:21  <coopserver> *** Game paused (connecting clients)
19:54:29  <coopserver> *** Intexon has joined
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19:54:37  <coopserver> <Intexon> hey
19:54:45  <coopserver> <cha0tics #1> hi
19:57:23  <coopserver> *** Intexon has left the game (Leaving)
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20:09:42  *** lol has joined #openttdcoop
20:09:44  <lol> !pw
20:09:44  <coopserver> lol: resume
20:09:54  <coopserver> *** Game paused (connecting clients)
20:09:59  <coopserver> *** lol has joined
20:10:00  <coopserver> *** Game unpaused (connecting clients)
20:10:22  <coopserver> <lol> this looks different
20:11:40  <coopserver> <lol> you use 2 iglos?
20:12:25  <coopserver> <lol> i like the town gottbus
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20:15:58  <lol> what is the ratio machinery-yetis?
20:17:14  <coopserver> <cha0tics #1> production or consumtion?
20:18:07  <coopserver> <lol> consuption by primair industries
20:18:17  <coopserver> <cha0tics #1> check the industries, they will tell you what's produced per YETI
20:18:34  <coopserver> <cha0tics #1> i.e. 3 tonnes for 3 yetis
20:18:45  <coopserver> <lol> and how much machinery do you need?
20:18:48  <coopserver> <cha0tics #1> machinery normally double the production rate
20:19:03  <coopserver> <cha0tics #1> but you can produce without machinery
20:20:07  <coopserver> <lol> i want to know how much supplie one machinery can produce
20:20:09  <coopserver> <lol> but i will try out
20:23:00  <coopserver> <lol> for 6 tonnes you need one machinery and 3 yetis
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20:23:12  <coopserver> <cha0tics #1> or 6 yetis
20:23:17  <coopserver> <lol> yeah
20:23:30  <coopserver> <lol> for one machinery you need 3 yetis and one machinery
20:23:38  <coopserver> <lol> if all stations have rating 100
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20:24:20  <coopserver> <lol> sorry for 3 machinery you need 3 yetis and one machinery if all stations have rating 100
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20:27:26  <coopserver> <lol> and for every 4.5 food you need one building material
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20:28:18  <coopserver> <lol> do you know 3x won't be really great if you will have everything in the right ratio
20:28:23  <coopserver> <lol> compared to 2x
20:32:15  <coopserver> <lol> do you know how many yetis you get out of one food?
20:36:52  <cha0tics_> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food.
20:37:08  <coopserver> <cha0tics #1> check out the docs
20:37:12  <coopserver> <lol> i read that
20:37:25  <coopserver> <lol> but does that mean too that you get 5 yetis from one food?
20:37:38  <cha0tics_> it all depends on the population of the town the worker yard belongs to
20:39:13  <coopserver> <lol> so i guess if you deliver one crate you will get one yeti
20:44:15  <coopserver> <lol> i got the ratios 36 food, 3 building materials and 4 machinery
20:45:07  <cha0tics_> would be best if V, Jam, or Sylf would confirm that
20:45:24  <lol> yeah
20:45:51  <lol> you can check old games from the public server too
20:46:56  <coopserver> <cha0tics #1> did you complain about the non-conformity of my earlier plan?
20:47:58  <coopserver> <lol> i just mentioned it
20:48:16  <coopserver> <lol> it has a larger chance to get voted if people can see the shape in the map i think
20:48:22  <coopserver> <lol> otherwise you have to use mass tf
20:48:23  <coopserver> <cha0tics #1> check it now
20:48:28  <coopserver> <lol> this is better
20:48:35  <coopserver> <lol> you can see how it fits in the landscap
20:48:36  <coopserver> <lol> e
20:48:45  <coopserver> <lol> i think my ratios are a bit wrong
20:52:17  <coopserver> *** lol has joined company #1
20:53:00  <coopserver> <lol> do you see the part i enlarged?
20:53:30  <coopserver> <cha0tics #1> i don't know what you mean
20:53:44  <coopserver> <lol> i think you don't need that red connection
20:54:17  <coopserver> <cha0tics #1> why not?
20:54:25  <coopserver> <lol> let me think some time
20:54:33  <coopserver> <lol> i'm not sure about what i said
20:56:00  <coopserver> <cha0tics #1> i don't like the green connection
20:56:04  <coopserver> <lol> i think it has to be this
20:56:25  <coopserver> <cha0tics #1> I'd rather have the circles to have only two connections
20:56:33  <coopserver> <lol> i understand
20:56:43  <coopserver> <lol> do you see what i build now?
20:57:03  <coopserver> <cha0tics #1> where?
20:57:22  <coopserver> <lol> a bit more to the right
20:57:40  <coopserver> <lol> station named test 4 X
20:58:12  <coopserver> <cha0tics #1> i see
20:58:21  <coopserver> <cha0tics #1> yeah you are right
20:59:11  <coopserver> <cha0tics #1> like that?
20:59:13  <coopserver> <lol> this will give some really strang hubs i think
20:59:17  <coopserver> <lol> yeah
20:59:22  <coopserver> <lol> i deleted 2 more pieces
20:59:46  <coopserver> <lol> that one not
20:59:52  <coopserver> <lol> you need that connection at one side
21:00:51  <coopserver> <lol> the hub between 4x, 5x , 1x and 2a isn't clear for me too
21:02:51  <coopserver> *** lol has joined spectators
21:02:59  <coopserver> <lol> i will think of some clever plan myself
21:04:01  <coopserver> <lol> you forgot about 3B
21:04:19  <coopserver> <lol> you don't have slh in your gameplan
21:04:27  <coopserver> <lol> i think
21:04:29  <coopserver> <cha0tics #1> read the comments
21:04:40  <coopserver> <lol> ah
21:04:43  <coopserver> <cha0tics #1> 3b is there
21:04:54  <coopserver> <lol> that isn't an end of the ML i think
21:05:10  <coopserver> <lol> it seems to me like that
21:06:07  <coopserver> <cha0tics #1> now it is
21:06:09  <coopserver> <lol> i leave
21:06:11  <coopserver> <lol> i  c
21:06:23  <coopserver> <lol> bye
21:06:25  <coopserver> *** lol has left the game (Leaving)
21:06:28  *** lol has quit IRC
21:06:30  <coopserver> <cha0tics #1> bye
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21:26:43  <coopserver> *** cha0tics #1 has left the game (Leaving)
21:26:44  <coopserver> *** Game paused (number of players)
21:26:59  <cha0tics_> !pw
21:26:59  <coopserver> cha0tics_: mainly
21:27:03  <coopserver> *** Game still paused (connecting clients, number of players)
21:27:04  <coopserver> *** cha0tics has joined
21:27:05  <coopserver> *** Game still paused (number of players)
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21:27:27  <coopserver> *** Game unpaused (number of players)
21:35:03  <coopserver> *** cha0tics has left the game (Leaving)
21:35:04  <coopserver> *** Game paused (number of players)
21:35:30  <cha0tics_> @ Sylf: I have a screenshot of your plan if you need it
21:35:37  <cha0tics_> Sylf: I have a screenshot of your plan if you need it
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22:06:46  <cha0tics> !pw
22:06:46  <coopserver> cha0tics: frosch
22:06:50  <coopserver> *** Game still paused (connecting clients, number of players)
22:06:51  <coopserver> *** cha0tics has joined
22:06:54  <coopserver> *** Game still paused (number of players)
22:07:39  <coopserver> *** cha0tics has left the game (Leaving)
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