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00:35:10 <coopserver> <cha0tics> dwarf? 00:35:19 <coopserver> <dwarf> ya? 00:35:26 <coopserver> *** dwarf has joined company #1 00:35:34 <coopserver> <cha0tics> kinda brain fried, wanna do my signals, rest is done 00:35:45 <coopserver> *** cha0tics has joined spectators 00:38:14 <coopserver> <cha0tics> feel free to change the CLs, no more train tracks today 00:38:17 <coopserver> <dwarf> can improve mergers if you collect merging innes before merging into prioritized ML 00:38:38 <coopserver> <dwarf> it's hard to do a proper prio with close-by merging lines 00:44:06 <coopserver> *** cha0tics has joined company #1 00:44:17 <coopserver> *** cha0tics has joined spectators 00:44:41 <coopserver> <cha0tics> don't mess with my aqueduct ;) 00:45:40 <Mazur> !pw 00:45:40 <coopserver> Mazur: ranges 00:45:48 <coopserver> *** Game paused (connecting clients) 00:45:54 <coopserver> *** Mazur has joined 00:45:55 <coopserver> *** Game unpaused (connecting clients) 00:46:58 <coopserver> <Mazur> We've running trains already? 00:47:05 <coopserver> <cha0tics> yeah 00:47:30 <coopserver> <cha0tics> we are finishing the 1 chain soon, too 00:47:31 <coopserver> <dwarf> it's too boring with no trains 00:47:32 <coopserver> <Mazur> Any particular reason? 00:47:39 <coopserver> <cha0tics> we ran low on money 00:48:11 <coopserver> <Mazur> Ten we simply add another billion. 00:48:30 <coopserver> <cha0tics> we did, because the trains were not enough 00:48:51 <coopserver> <cha0tics> and planes were already past due date ;) 00:51:36 <coopserver> *** cha0tics has joined company #1 00:52:29 <coopserver> <cha0tics> isn't that better? 00:52:40 <coopserver> <dwarf> kind of the same 00:52:45 <coopserver> <Mazur> What isn;t? 00:53:06 <coopserver> <dwarf> it trades of a signal gap of 1.5 00:53:13 <coopserver> <cha0tics> south exit msh08 00:53:20 <coopserver> <Mazur> I'm at BBH 03, trying to think how to make this BBH. 00:56:38 <coopserver> *** dwarf has joined spectators 00:57:57 <coopserver> *** cha0tics has joined spectators 00:58:21 <coopserver> <dwarf> the top half of the bbh still needs some fixes 00:58:44 <coopserver> <cha0tics> put a WIP there, I'll do it later 00:58:53 <coopserver> <dwarf> but the connection between right and bottom is good 00:59:06 <coopserver> *** dwarf has joined company #1 00:59:14 <coopserver> *** dwarf has joined spectators 01:00:10 <coopserver> <cha0tics> and thanks for your help 01:04:09 <coopserver> *** Mazur has left the game (general timeout) 01:04:10 <coopserver> *** Game paused (number of players) 01:09:00 <Mazur> !pw 01:09:00 <coopserver> Mazur: deeper 01:09:06 <Mazur> !pw 01:09:06 <coopserver> Mazur: deeper 01:10:03 <coopserver> *** Game still paused (connecting clients, number of players) 01:10:07 <coopserver> *** Mazur has joined 01:10:08 <coopserver> *** Game still paused (number of players) 01:10:09 <coopserver> *** Game unpaused (number of players) 01:21:27 <coopserver> *** cha0tics has left the game (general timeout) 01:30:12 <coopserver> *** dwarf has joined company #1 01:30:48 <cha0tics> pw 01:30:51 <cha0tics> !pw 01:30:51 <coopserver> cha0tics: called 01:30:54 <coopserver> *** Game paused (connecting clients) 01:30:56 <coopserver> *** cha0tics has joined 01:30:57 <coopserver> *** Game unpaused (connecting clients) 01:31:21 <coopserver> <dwarf> Maz, you are merging 1 and 4 without splitting either 01:32:17 <coopserver> <Mazur> I am, ar'nt I? 01:32:35 <coopserver> <dwarf> I've got an idea for fixing it 01:33:01 <coopserver> <Mazur> Please do. 01:33:14 <coopserver> *** dwarf has left the game (general timeout) 01:33:26 <dwarf> !pw 01:33:26 <coopserver> dwarf: mostly 01:33:31 <coopserver> *** Game paused (connecting clients) 01:34:01 <dwarf> !pw 01:34:02 <coopserver> dwarf: newdir 01:34:58 <coopserver> <Mazur> 6 wqs supposed to get prio on hte inside. 01:35:14 <coopserver> <Mazur> And 1 on the outside. 01:35:32 <dwarf> meh, my internet is slow :? 01:35:34 <dwarf> :/ 01:36:12 <Mazur> Yeah, i switched Wi-Fi channels again, as well. 01:36:41 <coopserver> *** dwarf #1 has joined 01:36:42 <coopserver> *** Game unpaused (connecting clients) 01:36:45 <Mazur> Idiotly enough, the channels least used are no necessarily the least interfered with. 01:36:51 <coopserver> <cha0tics> luccky me I'm the only one around here on 5GHz WiFi 01:38:24 *** tipsyTentacle has joined #openttdcoop 01:38:38 <coopserver> <dwarf #1> what are you up to maz? shall I do it? 01:38:46 <coopserver> <Mazur> I ran a check on which channels i saw used for a week to pick hte last used, router reports heavy interference. 01:38:56 <coopserver> <Mazur> Yes, please do. 01:39:28 <coopserver> <dwarf #1> my router setup is riddled with interference I can't fix, and also the wifi adapter in my PC is a pile of crap 01:39:52 <coopserver> <cha0tics> that's because on a regular 2.4 Ghz you also occupy the adjacent 4 channels +/-2 01:40:25 <coopserver> <dwarf #1> I know all that, the problem is that I use a repeater that must be on the same channel 01:40:35 <coopserver> <cha0tics> so you shouldn't only take the lowest channel, but the one with the biggest gap between adjacent users on other channels 01:40:49 <coopserver> <cha0tics> then it's for Maz 01:40:53 <coopserver> <cha0tics> just ignore it 01:41:12 <coopserver> <cha0tics> can't you change the repeater config? 01:42:04 <dwarf> no, apparently only very high-end repeaters can do that and I won't spend 0+ 01:42:42 <coopserver> <cha0tics> I spent about 60 bucks for mine and it's dual band open config 01:42:46 <dwarf> and my housemates don't have such a big problem, so it's probably my pc too 01:44:55 <cha0tics> I just checked, the one I have costs 240 bucks in the us 01:45:04 <coopserver> <dwarf #1> see? 01:45:24 <coopserver> <cha0tics> around 80 here at the moment 01:45:35 <coopserver> <cha0tics> here -> Germany 01:47:50 <coopserver> <dwarf #1> argh, I messed it up 01:49:38 <coopserver> <dwarf #1> good old high tech germany 01:50:19 <coopserver> <Mazur> Your neighbours, too. 01:50:41 <coopserver> <Mazur> Most internetty country in the world. 01:51:27 <cha0tics> the best internet you can get is in South Korea 01:52:57 <coopserver> <dwarf #1> wow, that ended up being a really compact merge, good job both of us 01:54:17 <coopserver> *** dwarf #1 has joined spectators 01:54:42 <coopserver> *** dwarf #1 has joined company #1 01:55:24 <coopserver> *** dwarf #1 has joined spectators 01:56:09 <coopserver> <Mazur> Yeah, I didn;pt set oiut to make it so, but looking for flattish space to do gthe joins it ended up like this. 02:04:00 <coopserver> <Mazur> And now hte nightmare of hte joins on hte other side. 02:06:55 <coopserver> <Mazur> Nope, brain cutting out. 02:08:21 <coopserver> *** cha0tics has joined company #1 02:11:58 <coopserver> *** dwarf #1 has left the game (general timeout) 02:12:07 <coopserver> <Mazur> I'm pooped, gona do something brainless for a bit. 02:12:20 <coopserver> *** Mazur has joined spectators 02:14:09 <coopserver> *** Mazur has joined company #1 02:16:56 <coopserver> *** Mazur has joined spectators 02:22:11 <coopserver> *** cha0tics has joined spectators 02:22:12 <coopserver> *** Game paused (number of players) 02:22:37 <coopserver> *** cha0tics has left the game (Leaving) 02:24:17 <coopserver> *** Mazur has left the game (general timeout) 02:26:30 <dwarf> !pw 02:26:30 <coopserver> dwarf: waited 02:26:52 <coopserver> *** Game still paused (connecting clients, number of players) 02:27:05 <coopserver> *** dwarf has joined 02:27:06 <coopserver> *** Game still paused (number of players) 02:27:07 <coopserver> *** Game unpaused (number of players) 02:27:23 *** tipsyTentacle has left #openttdcoop 02:29:53 <coopserver> *** dwarf has left the game (general timeout) 02:29:54 <coopserver> *** Game paused (number of players) 02:40:06 *** dwarf has quit IRC 02:41:19 *** dwarf has joined #openttdcoop 02:41:22 <dwarf> !pw 02:41:22 <coopserver> dwarf: vindex 02:41:42 <dwarf> !pw 02:41:42 <coopserver> dwarf: picker 02:41:52 <coopserver> *** Game still paused (connecting clients, number of players) 02:41:59 <coopserver> *** dwarf has joined 02:42:00 <coopserver> *** Game still paused (number of players) 02:42:01 <coopserver> *** Game unpaused (number of players) 02:49:52 <cha0tics> gn gtg 02:49:57 <coopserver> <dwarf> gn 02:50:41 <Mazur> Sleep well. 02:57:56 *** cha0tics has quit IRC 03:34:26 <coopserver> *** dwarf has left the game (Leaving) 03:34:27 <coopserver> *** Game paused (number of players) 04:22:28 *** Mazur has quit IRC 04:32:31 *** Mazur has joined #openttdcoop 04:32:31 *** ChanServ sets mode: +o Mazur 04:35:33 <dwarf> !pw 04:35:33 <coopserver> dwarf: volume 04:35:57 <coopserver> *** Game still paused (connecting clients, number of players) 04:36:05 <coopserver> *** dwarf has joined 04:36:06 <coopserver> *** Game still paused (number of players) 04:36:07 <coopserver> *** Game unpaused (number of players) 05:24:33 *** Hiddenfunstuff has joined #openttdcoop 05:46:13 <coopserver> *** dwarf has left the game (Leaving) 05:46:14 <coopserver> *** Game paused (number of players) 05:53:01 *** dwarf has quit IRC 05:53:07 *** Trangar has joined #openttdcoop 06:17:01 *** Max|_ has quit IRC 07:10:05 *** Max| has joined #openttdcoop 07:11:20 *** Hiddenfunstuff has quit IRC 08:08:56 *** Mark has joined #openttdcoop 08:08:56 *** Webster sets mode: +o Mark 08:09:05 <Mark> morning 08:09:53 <Mark> !pw 08:09:53 <coopserver> Mark: punish 08:10:04 <coopserver> *** Game still paused (connecting clients, number of players) 08:10:12 <coopserver> *** Mark has joined 08:10:13 <coopserver> *** Game still paused (number of players) 08:10:14 <coopserver> *** Game unpaused (number of players) 08:26:41 <coopserver> *** Mark has joined spectators 08:26:42 <coopserver> *** Game paused (number of players) 09:01:35 *** Asgeir has joined #openttdcoop 09:10:26 <Jam35> !pw 09:10:26 <coopserver> Jam35: faster 09:10:33 <coopserver> *** Game still paused (connecting clients, number of players) 09:10:40 <coopserver> *** Jam35 has joined 09:10:41 <coopserver> *** Game still paused (number of players) 09:14:35 <coopserver> <Mark> yo Jam 09:14:47 <coopserver> <Jam35> ohi 09:14:59 <coopserver> <Jam35> someone is there :) 09:15:04 <coopserver> <Mark> :> 09:15:36 <coopserver> <Jam35> I don't like this game for some reason 09:15:42 <coopserver> <Jam35> idk why :) 09:16:07 <coopserver> <Mark> im still trying to figure yeti out 09:16:11 <coopserver> <Jam35> I don't feel enthused to build shit 09:16:55 <coopserver> <Mark> looks like we need a yeti town 09:17:08 <coopserver> <Jam35> I don't know it too well tbh 09:17:35 <coopserver> *** Mark has joined company #1 09:17:36 <coopserver> *** Game unpaused (number of players) 09:18:32 *** Maraxus has joined #openttdcoop 09:18:32 *** ChanServ sets mode: +o Maraxus 09:19:20 <coopserver> <Mark> im just gonna build a bbh or something 09:19:24 <coopserver> <Jam35> yes, 1 crate of food per x inhabitants produce y yeti 09:19:31 <coopserver> <Jam35> or something :) 09:19:46 <coopserver> <Mark> yeah we got bm but no food yet 09:19:52 <coopserver> <Mark> tbh half the network has to be built first 09:20:13 <coopserver> <Mark> oh everything is LLLRRR start 09:20:17 <coopserver> <Mark> that complicates things 09:20:42 <coopserver> <Jam35> there are no sidelines at least 09:21:26 <Maraxus> !pw 09:21:26 <coopserver> Maraxus: reread 09:21:37 <coopserver> *** Game paused (connecting clients) 09:21:44 <coopserver> *** Maraxus has joined 09:21:45 <coopserver> *** Game unpaused (connecting clients) 09:21:58 <coopserver> <Jam35> It wasn't in plan to start that way, nobody likes expanding 09:22:17 <coopserver> <Jam35> not entirely true 09:24:27 <coopserver> *** Jam35 has joined company #1 09:29:55 <coopserver> *** Mark has left the game (general timeout) 09:36:57 *** Mark has quit IRC 09:37:39 <coopserver> *** Maraxus has joined company #1 09:39:16 <coopserver> *** Maraxus has left the game (Leaving) 09:39:52 *** Maraxus has quit IRC 09:57:16 *** Progman has joined #openttdcoop 09:58:36 *** Mark has joined #openttdcoop 09:58:36 *** Webster sets mode: +o Mark 09:58:39 <Mark> !pw 09:58:39 <coopserver> Mark: header 09:58:42 <coopserver> *** Game paused (connecting clients) 09:58:48 <coopserver> *** Mark has joined 09:58:49 <coopserver> *** Game unpaused (connecting clients) 10:28:20 *** happpy has joined #openttdcoop 10:28:41 <happpy> hi 10:29:22 <coopserver> <Mark> hey happy 10:29:31 <happpy> how things 10:29:50 <coopserver> <Mark> im good 10:29:55 <coopserver> <Mark> how are you 10:30:02 <happpy> good thanks 10:33:31 <coopserver> <Jam35> fak 10:33:34 <coopserver> *** Jam35 has joined spectators 10:33:44 <coopserver> <Mark> fak 10:35:27 <coopserver> *** Mark has left the game (Leaving) 10:35:28 <coopserver> *** Game paused (number of players) 10:38:49 *** cha0tics has joined #openttdcoop 10:41:38 <cha0tics> !pw 10:41:38 <coopserver> cha0tics: taking 10:41:47 <coopserver> *** Game still paused (connecting clients, number of players) 10:41:49 <coopserver> *** cha0tics has joined 10:41:50 <coopserver> *** Game still paused (number of players) 10:42:06 <coopserver> <cha0tics> hi 10:42:16 <Mark> yo 10:43:05 <coopserver> *** cha0tics has joined company #1 10:43:06 <coopserver> *** Game unpaused (number of players) 10:55:32 *** StarLite has joined #openttdcoop 10:55:32 *** ChanServ sets mode: +o StarLite 11:04:39 <coopserver> *** cha0tics has left the game (general timeout) 11:04:40 <coopserver> *** Game paused (number of players) 11:29:30 <cha0tics> !pw 11:29:30 <coopserver> cha0tics: bufpos 11:29:36 <coopserver> *** Game still paused (connecting clients, number of players) 11:29:37 <coopserver> *** cha0tics has joined 11:29:38 <coopserver> *** Game still paused (number of players) 11:29:39 <coopserver> *** Game unpaused (number of players) 11:34:04 <coopserver> *** Jam35 has joined company #1 11:49:05 <coopserver> *** cha0tics has joined spectators 12:03:21 *** Progman has quit IRC 12:13:37 <coopserver> *** cha0tics has joined company #1 12:16:35 <coopserver> *** Jam35 has joined spectators 12:17:54 <Mazur> !pw 12:17:54 <coopserver> Mazur: radius 12:18:08 <coopserver> *** Game paused (connecting clients) 12:18:41 <coopserver> *** Game unpaused (connecting clients) 12:19:20 <Mazur> !pw 12:19:20 <coopserver> Mazur: double 12:19:29 <coopserver> *** Game paused (connecting clients) 12:19:32 <coopserver> *** Mazur has joined 12:19:33 <coopserver> *** Game unpaused (connecting clients) 12:41:24 *** Maraxus has joined #openttdcoop 12:41:24 *** ChanServ sets mode: +o Maraxus 12:41:33 <Maraxus> !pw 12:41:33 <coopserver> Maraxus: doesnt 12:41:42 <coopserver> *** Game paused (connecting clients) 12:41:47 <coopserver> *** Maraxus has joined 12:41:48 <coopserver> *** Game unpaused (connecting clients) 12:42:41 <coopserver> <Mazur> Lo 12:42:46 <coopserver> <Maraxus> hi 12:42:47 <coopserver> <cha0tics> jo 12:43:03 <coopserver> <Mazur> Messing up BBH 03 joins atm. 12:43:10 <happpy> hi Mazur 12:43:18 <happpy> how things 12:43:55 <Mazur> I've run out of things to say to that question without repeating myself. 12:45:14 <coopserver> *** Maraxus has joined company #1 12:47:38 <coopserver> <Mazur> If you see better solutions agt BBH 03, Maraxus, feel free to intervene. 12:48:28 <coopserver> <Maraxus> I'll have a look 12:53:41 <coopserver> <Mazur> The last splits and joins are doing my head in. 12:55:12 <coopserver> <Maraxus> room problems at last join 12:55:31 <coopserver> <Mazur> Rather. 13:14:08 <coopserver> <Mazur> That'll dp for splits, not? 13:14:41 <coopserver> <Maraxus> apart from some CLs that'll do 13:14:57 <coopserver> <Mazur> Hadn't checkd for those, yet. 13:22:57 <coopserver> <Mazur> Of course. 13:26:09 <coopserver> <Mazur> It'll be interesting to see how someone solves the joins. 13:26:30 <coopserver> <Maraxus> indeed, it will 13:26:47 <coopserver> <Mazur> it was a horrible spot for a BBH, and no mistake. 13:28:29 <coopserver> <Mazur> BBH 02 will also be intresting... 13:28:32 <coopserver> <Mazur> to watch. 13:28:36 <coopserver> <Mazur> >;-) 13:28:53 <coopserver> <Maraxus> heh :) 13:29:21 <coopserver> <cha0tics> could someone do a newbie check on my station at 1B 13:31:44 <coopserver> <Mazur> Oh, no! 13:31:57 <coopserver> <Mazur> Can;t believe you did _that_!?!? 13:32:04 <coopserver> <cha0tics> what? 13:32:16 <coopserver> <Mazur> You don;t see it? 13:32:25 <coopserver> <cha0tics> sign?! 13:32:50 <coopserver> <cha0tics> what is there? 13:32:57 <coopserver> <cha0tics> lol 13:33:48 <coopserver> <Mazur> Good, not? 13:35:07 <coopserver> <Maraxus> signalling at 1b pickup exit could use some optimization, but that can be done later if needed 13:35:26 <coopserver> <cha0tics> can you explain please 13:36:15 <coopserver> <Maraxus> if you want to balance traffic on exit from the station current signalling is bad 13:37:00 <coopserver> <cha0tics> that 3->2 is temp, balancing is right after the platform, in case the MSH get's expanded the station is ready for 3 lanes 13:37:23 <coopserver> <Maraxus> I was talking about !this 13:37:47 <coopserver> <cha0tics> what would you change? 13:38:10 <cha0tics> prio the lanes you mean? 13:38:14 <coopserver> <Maraxus> you know about PBS->2way? 13:38:36 <cha0tics> heard about it, but didn't use it yet 13:39:59 <coopserver> <cha0tics> oh, you mean prios 13:40:43 <coopserver> <Maraxus> it's also balancing in the sense that trains exiting the station will take the least occupied line 13:41:43 <coopserver> <cha0tics> isn't there an exit signal missing at the prio? 13:42:11 <coopserver> <Maraxus> no - it's under the bridge 13:42:32 <coopserver> <cha0tics> i mean on the prio line itself 13:42:44 <coopserver> <cha0tics> I've seen the other one 13:44:38 <coopserver> <Maraxus> you can expand that to the entire exit if necessary 13:48:39 <coopserver> *** Mazur has left the game (general timeout) 13:49:16 <coopserver> *** Maraxus has joined spectators 14:01:06 <coopserver> *** Maraxus has joined company #1 14:03:11 *** Davcom has quit IRC 14:05:30 <coopserver> *** Jam35 has joined company #1 14:06:39 *** Davcom has joined #openttdcoop 14:06:44 <coopserver> *** Jam35 has joined spectators 14:08:08 <coopserver> <cha0tics> what's the fastest way to grow a town? 14:09:09 <Mazur> Feed them. 14:09:11 <coopserver> <Maraxus> transport passengers/mail 14:09:29 <coopserver> <Maraxus> don't grow lubeck 14:09:31 <coopserver> <Jam35> up to 5 stations influence growth 14:09:44 <coopserver> <Jam35> any more will not 14:09:56 <coopserver> <cha0tics> ok, I'll do a 5 station circle line at our 4X town then 14:10:08 <coopserver> <cha0tics> since all road vehicles expired already 14:12:06 <coopserver> *** Maraxus has left the game (Leaving) 14:12:35 *** Maraxus has quit IRC 14:32:27 <coopserver> *** cha0tics has left the game (general timeout) 14:32:28 <coopserver> *** Game paused (number of players) 14:44:56 <cha0tics> !pw 14:44:56 <coopserver> cha0tics: except 14:45:08 <coopserver> *** Game still paused (connecting clients, number of players) 14:45:09 <coopserver> *** cha0tics has joined 14:45:10 <coopserver> *** Game still paused (number of players) 14:45:11 <coopserver> *** Game unpaused (number of players) 15:08:10 <happpy> how things going 15:15:40 <happpy> !pw 15:15:41 <coopserver> happpy: malloc 15:15:54 <coopserver> *** Game paused (connecting clients) 15:16:04 <coopserver> *** happy train sport has joined 15:16:05 <coopserver> *** Game unpaused (connecting clients) 15:32:32 *** Asgeir has quit IRC 15:36:10 <coopserver> <happy train sport> nice net work 15:43:26 <coopserver> <happy train sport> whont u up to cha0tics 15:43:39 <coopserver> <cha0tics> just starting MSH02 15:45:00 <cha0tics> @gap 3 15:45:00 <Webster> cha0tics: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 15:45:08 <cha0tics> @gap 3 5 15:45:08 <Webster> cha0tics: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6. 15:50:08 <coopserver> *** Jam35 has joined company #1 15:50:14 <coopserver> <happy train sport> wb jam 15:50:30 <coopserver> <Jam35> thanks 16:03:07 <coopserver> *** cha0tics has joined spectators 16:03:12 <coopserver> <cha0tics> dinner, bbl 16:03:15 <coopserver> <happy train sport> k 16:05:23 <coopserver> <happy train sport> i been loking at the bbh and msh i mite copey won for my net work 16:13:54 <coopserver> *** Jam35 has joined spectators 16:13:55 <coopserver> *** Game paused (number of players) 16:21:57 <coopserver> *** happy train sport has left the game (Leaving) 16:26:23 <coopserver> *** Jam35 has joined company #1 16:26:24 <coopserver> *** Game unpaused (number of players) 16:33:06 <coopserver> <cha0tics> back 16:33:13 <coopserver> *** cha0tics has joined company #1 17:08:55 <coopserver> *** Jam35 has joined spectators 17:18:38 *** Codwechicken has joined #openttdcoop 17:18:57 *** Codechicken has joined #openttdcoop 17:19:49 <Codechicken> !password 17:19:49 <coopserver> Codechicken: abused 17:19:58 <coopserver> *** Game paused (connecting clients) 17:20:05 <coopserver> *** Codechicken has joined 17:20:06 <coopserver> *** Game unpaused (connecting clients) 17:20:29 <happpy> hi Codechicken 17:20:35 <coopserver> <cha0tics> HI 17:20:36 <coopserver> <Codechicken> hey\ 17:20:51 <coopserver> <Codechicken> just got done with homework 17:23:44 <happpy> how things Codechicken 17:23:49 <coopserver> <Codechicken> good 17:27:40 <happpy> jam i finsh of my LLLRRR of i dun a slh can u havea look on the welome server and let me no whont u think 17:34:59 <cha0tics> @gap 3 5 17:34:59 <Webster> cha0tics: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6. 17:35:01 <cha0tics> @gap 3 17:35:01 <Webster> cha0tics: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:39:03 *** Maraxus has joined #openttdcoop 17:39:03 *** ChanServ sets mode: +o Maraxus 17:40:10 <Maraxus> !pw 17:40:10 <coopserver> Maraxus: endptr 17:40:19 <coopserver> *** Game paused (connecting clients) 17:40:24 <coopserver> *** Maraxus has joined 17:40:25 <coopserver> *** Game unpaused (connecting clients) 17:40:54 <coopserver> <cha0tics> I fell so unmerging 17:41:08 <coopserver> <cha0tics> feel* 17:43:40 <coopserver> <Codechicken> bye 17:43:44 <coopserver> <cha0tics> bb 17:43:55 <coopserver> *** Codechicken has left the game (Leaving) 17:44:00 <coopserver> *** Maraxus has joined company #1 17:44:26 <coopserver> <cha0tics> wanna finish your 2X? 17:44:38 <coopserver> <cha0tics> almost done with the MSH next to it 17:45:02 <coopserver> <Maraxus> once you're done with the MSH I'll look at it 17:48:19 *** Codechicken has quit IRC 17:57:01 *** LadyHawk- has joined #openttdcoop 17:58:41 *** LadyHawk has quit IRC 17:58:41 *** LadyHawk- is now known as LadyHawk 18:11:38 <coopserver> <cha0tics> ok, brain lag. if some1 wants to minish MSH02 please do. 2 mergers missing and the other one has a little hickup 18:12:16 <coopserver> *** Maraxus has joined spectators 18:14:04 <Mark> !pw 18:14:04 <coopserver> Mark: primes 18:14:19 <Mark> !pw 18:14:19 <coopserver> Mark: looked 18:14:31 <Mark> wtf 18:14:32 <Mark> !pw 18:14:32 <coopserver> Mark: decent 18:14:41 <coopserver> *** Game paused (connecting clients) 18:14:45 <coopserver> *** Mark has joined 18:14:46 <coopserver> *** Game unpaused (connecting clients) 18:14:47 <Mark> what the hell? 18:14:49 <Mark> hello btw 18:14:55 <coopserver> <cha0tics> hi btw 18:15:01 <Maraxus> hi 18:15:02 <Mark> how did the pw change twice within a minute? 18:15:13 <coopserver> <cha0tics> time warp 18:15:49 <Mark> !rcon set inflation 0 18:19:43 <coopserver> <Mark> whoever did the Lübeck trains, could have done buses instead 18:19:53 <coopserver> <cha0tics> I did and I would 18:20:01 <coopserver> <Mark> amount transported doesnt influence town growth at all 18:20:06 <coopserver> <cha0tics> but buses where expired already 18:20:12 <coopserver> <Mark> oh... 18:20:19 <coopserver> <Mark> thats annoying 18:20:31 <coopserver> <cha0tics> ok, then cut down on trains 18:20:47 <coopserver> <cha0tics> didn't know that amount makes no diff 18:20:50 <coopserver> <Mark> ill just add a few road crossings 18:21:03 <coopserver> <Mark> all you need is 5 stations that are visited at least once a month 18:25:51 *** dwarf has joined #openttdcoop 18:25:55 <dwarf> !pw 18:25:55 <coopserver> dwarf: become 18:26:28 <dwarf> !pw 18:26:28 <coopserver> dwarf: stylus 18:26:43 <dwarf> !pw 18:26:43 <coopserver> dwarf: prices 18:26:53 <coopserver> *** Game paused (connecting clients) 18:27:03 <coopserver> *** dwarf has joined 18:27:04 <coopserver> *** Game unpaused (connecting clients) 18:35:29 <coopserver> <cha0tics> hey dwarf 18:35:32 <coopserver> <dwarf> hi 18:35:39 <coopserver> <cha0tics> do you feel like fixing my mess again? 18:36:03 <coopserver> <dwarf> hahaha 18:36:09 <coopserver> <dwarf> later 18:36:13 <coopserver> <cha0tics> ;) 18:36:28 <coopserver> <dwarf> I'm working on msh3 18:36:32 <coopserver> <cha0tics> so you wait until I made more mess 18:37:46 <coopserver> <dwarf> looks ok so far 18:38:44 *** lol has joined #openttdcoop 18:38:46 <lol> !pw 18:38:46 <coopserver> lol: claeys 18:38:55 <coopserver> *** Game paused (connecting clients) 18:39:00 <coopserver> *** lol has joined 18:39:01 <coopserver> *** Game unpaused (connecting clients) 18:39:08 <coopserver> <lol> hi 18:39:12 <coopserver> <lol> cool network 18:39:22 <coopserver> <cha0tics> hi 18:40:05 <coopserver> <lol> aren't you going to finish msh02? 18:40:16 <coopserver> <cha0tics> thinking about it 18:40:29 <coopserver> <cha0tics> you may join if you want 18:41:53 <coopserver> <lol> that town is terrible 18:42:02 <coopserver> <cha0tics> yeah 18:42:15 <coopserver> <lol> and much more if you do have this amount of money 18:42:44 <coopserver> <cha0tics> we need to get the food chain going 18:42:53 <coopserver> <cha0tics> then we can ramp up the trains 18:43:05 <coopserver> <lol> wouldn't it make things easier to move merger to the east side of strausfurt? 18:43:23 <coopserver> <cha0tics> I guess so 18:43:30 <coopserver> <lol> shall we do that? 18:43:38 <coopserver> <cha0tics> feel free 18:43:48 <coopserver> <cha0tics> I'll do the north west then 18:44:34 <coopserver> <lol> i will join in 20 minutes 18:49:44 <coopserver> *** Maraxus has joined company #1 18:49:45 <coopserver> *** Jam35 has joined company #1 19:04:58 <coopserver> *** lol has joined company #1 19:05:03 <coopserver> *** dwarf has joined spectators 19:05:29 <coopserver> <lol> you are building great balancers chaotics 19:05:38 *** Progman has joined #openttdcoop 19:05:38 <coopserver> <cha0tics> not really 19:05:51 <coopserver> <cha0tics> much too large 19:06:05 <coopserver> <cha0tics> I know that 19:06:14 <coopserver> <cha0tics> no need to highlight ;) 19:07:59 <coopserver> <lol> i hate that town 19:08:06 <coopserver> <lol> and they hate me 19:12:36 <coopserver> <lol> i will make it really big too 19:13:54 <coopserver> <cha0tics> lol 19:13:59 <coopserver> <cha0tics> wrong direction 19:14:15 <coopserver> <lol> is it funny or do you mean me? 19:14:31 <coopserver> <cha0tics> I mean you 19:14:34 <coopserver> <lol> ah i see 19:14:38 <coopserver> <lol> i will change it 19:14:48 <coopserver> <lol> though we could move bbh 02 too 19:23:04 <coopserver> <lol> what do you guys think of the thing i created so far? 19:23:25 <coopserver> <lol> especially chaotics because it is mainly his msh 19:23:58 <coopserver> <cha0tics> I thinks the whole MSH could be more compacted 19:24:04 <coopserver> <lol> don't mind 19:24:05 <coopserver> <cha0tics> but dunno how 19:24:10 <coopserver> <lol> this is easier expanding 19:26:19 <coopserver> <lol> every primaire gets its own group of yetitrains? 19:27:48 <coopserver> <Jam35> idk, I wondered the same 19:27:54 <coopserver> <Jam35> I would think so 19:28:10 <coopserver> <lol> you can give trains all stations in orders 19:28:14 <coopserver> <cha0tics> as far as I understood all yetis are delivered to all primaries from 4X 19:28:15 <coopserver> <Jam35> or it's a long order list 19:28:16 <coopserver> <lol> with the good ratios 19:28:23 <coopserver> <lol> but that is a huge amount of work 19:28:35 <coopserver> <lol> because you want more food then building materials 19:28:38 <coopserver> <lol> i'm afk 19:28:40 <coopserver> *** lol has joined spectators 19:29:10 <coopserver> <cha0tics> Jam, can you take a quick look? 19:29:18 <coopserver> <cha0tics> would !that work? 19:29:31 <coopserver> <Jam35> I think from before it is 6-7 times more food than BM required 19:29:54 <coopserver> <Jam35> no 19:30:03 <coopserver> <Jam35> he forward direction is broken 19:30:34 <coopserver> <Jam35> A reads status of blue track 19:30:50 <coopserver> <Jam35> essentially a signal gap 19:31:23 <coopserver> <dwarf> also, the upper presig will show green when the track is free below 19:31:38 <coopserver> <dwarf> won't give prio to trains coming from above 19:32:06 <coopserver> <dwarf> anyone working on 2x station? 19:32:16 <coopserver> *** dwarf has joined company #1 19:32:22 <coopserver> <Maraxus> I am trying something 19:34:00 <coopserver> <Jam35> Y/N 19:34:07 <coopserver> <cha0tics> ? 19:34:13 <coopserver> <Jam35> is that ok? 19:34:22 <coopserver> <cha0tics> looks better 19:34:53 <coopserver> <Maraxus> problem is fitting it in the space I have 19:43:10 <coopserver> *** lol has joined company #1 19:43:48 <happpy> hi lol 19:43:51 <happpy> how ar u 19:43:58 <coopserver> <lol> fine 19:49:10 <coopserver> <lol> i finished it 19:49:32 <coopserver> <cha0tics> me too 19:49:38 <coopserver> <cha0tics> thanks for helping 19:49:48 <coopserver> <lol> you are welcome 19:49:55 <coopserver> <lol> and that is why we play coop 19:50:21 <coopserver> *** cha0tics has joined spectators 19:50:35 <coopserver> <lol> someone time to join to make pickup? 19:50:38 <coopserver> <lol> so we can start food 19:50:56 <coopserver> <cha0tics> karaxus is working on that 19:51:02 <coopserver> <cha0tics> maraxus 19:51:04 <coopserver> <cha0tics> sorry 19:51:13 <coopserver> <lol> working at the drop too? 19:51:28 <coopserver> <cha0tics> he has an idea and tries to fit it in there 19:51:33 <coopserver> <lol> nice 19:52:15 <coopserver> <lol> who changed my overflow? 19:52:19 <coopserver> <dwarf> I'm making the tracks for the 2x station, someone should build the other station 19:52:21 <coopserver> <lol> i like the changes btw 19:52:48 <coopserver> <Maraxus> can you fit a merger in there somewhere? 19:52:52 <coopserver> <lol> so Maraxus isn't building at that? 19:53:04 <coopserver> <dwarf> it was me prompted by Jam's comments 19:53:18 <coopserver> <dwarf> I'm working on that merger 19:53:49 <coopserver> <lol> 5 stations each line isn't it? 19:57:57 <coopserver> *** cha0tics has joined company #1 19:58:33 <coopserver> <dwarf> CL2 is fine 19:58:40 <coopserver> <dwarf> minimal slowdown 19:58:41 <coopserver> <lol> really? 19:58:42 <coopserver> <cha0tics> ok, just asking 19:58:52 <coopserver> <dwarf> it's fine on plit tracks 19:58:55 <coopserver> <cha0tics> lol, not on track, but in a merger 19:58:58 <coopserver> <dwarf> split 19:58:59 <coopserver> <lol> ah 19:59:29 <coopserver> <dwarf> it's really like under 5% slowdown for a split second 19:59:31 <coopserver> <cha0tics> grabbing a coffee, brb 19:59:46 <coopserver> <dwarf> so it shouldn't be a problem 20:00:31 <coopserver> <dwarf> but I may be able to remove even that on my last cosmetic pass 20:01:33 <lol> @gap 3 20:01:33 <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:01:50 <coopserver> <lol> is one bridge of 6 and one of 10 fine too? 20:02:23 <coopserver> <dwarf> it should be, I think it's the averag that matters 20:02:45 <coopserver> <dwarf> harmonic mean actually 20:02:54 <coopserver> <dwarf> I rederived it yesterday :D 20:04:34 *** Trangar has quit IRC 20:06:03 <coopserver> <dwarf> brb 20:07:02 <coopserver> <lol> can someone make a 3x pickup for me? 20:07:07 <coopserver> <lol> because i leave 20:07:37 <coopserver> <lol> and some money for a factory would be great too 20:07:50 <coopserver> <lol> because we could make an group of trains more too 20:09:59 <coopserver> <dwarf> we are running out of money again, industry funding is ridiculously expensive 20:10:07 <coopserver> <dwarf> well, construction as well 20:10:15 <coopserver> <lol> someone is doing really expensive tf i think 20:10:35 <coopserver> <dwarf> nah, shit is just way expensive 20:10:37 <coopserver> <cha0tics> no, it's really the funding 20:10:41 <coopserver> <cha0tics> 200 mill each 20:10:42 <coopserver> <lol> sorry it is me 20:10:48 <coopserver> <lol> i was building statues 20:10:49 <coopserver> <dwarf> and 100M for an industry 20:10:55 <coopserver> <lol> i didn't realize we are low at money 20:11:16 <coopserver> <lol> what valuta do you use? 20:12:37 <coopserver> <lol> what is that ship for? 20:12:45 <coopserver> <cha0tics> eye candy 20:12:58 <coopserver> <lol> to me it is more strange then eyecandy 20:13:09 <coopserver> <dwarf> and why are we doing psg? 20:13:18 <coopserver> <lol> eyecandy 20:13:52 <coopserver> <lol> are you doing all2all after a station? 20:14:23 <coopserver> <dwarf> me? 20:14:30 <coopserver> <lol> i think so 20:14:42 <coopserver> <dwarf> what do you mean all to all? 20:15:13 <coopserver> <lol> trains can pick all lanes 20:15:26 <coopserver> <dwarf> at the merge? 20:15:37 <coopserver> <lol> yeah 20:15:58 <coopserver> <dwarf> it's 3+3->3 with 3 prioritized and 3 choosing 3 20:16:10 <coopserver> <lol> i think that is all2all 20:16:27 <coopserver> <dwarf> no 20:17:14 <coopserver> <lol> wiki says so 20:17:29 <coopserver> <cha0tics> ell wiki to shut up 20:17:33 <coopserver> <dwarf> oh, jargon 20:17:34 <coopserver> <cha0tics> tell* 20:17:36 <coopserver> <lol> The first and always valid option is to give all lines the Choice to join any exiting line - V 20:17:47 *** lol has quit IRC 20:17:55 <coopserver> <dwarf> I though all to all was when every input goes to every output 20:18:09 <coopserver> <lol> i think you don't have to count the prio lanes 20:18:17 <coopserver> <lol> because they can stay driving all the time 20:18:34 <coopserver> <dwarf> well, it's properly balanced for sure 20:18:53 <coopserver> <dwarf> sometimes I see hubs that are truly all to all with no prios 20:19:03 <coopserver> <lol> at this server? 20:19:04 <coopserver> <dwarf> thought that's what you mean 20:19:21 <coopserver> <dwarf> yea, jam builds things like that 20:19:48 <coopserver> <lol> now i really leave 20:19:52 <coopserver> <lol> bye 20:19:55 <coopserver> <cha0tics> bb 20:19:56 <coopserver> <dwarf> bye 20:20:04 <coopserver> *** lol has left the game (Leaving) 20:33:25 <coopserver> <dwarf> maraxus, are you going to build the 2x pick? 20:33:31 <coopserver> <dwarf> the lines are ready 20:33:36 <coopserver> <dwarf> only need the station 20:33:44 <coopserver> <cha0tics> dwarf? why don't you connect to the msh? 20:33:53 <coopserver> <Maraxus> if you want to build it go ahead 20:34:08 <Sylf> !pw 20:34:08 <coopserver> <dwarf> no, I gotta go for a little while 20:34:09 <coopserver> Sylf: earned 20:34:21 <coopserver> <dwarf> would be nice if we coul start making food 20:34:22 <coopserver> *** Game paused (connecting clients) 20:34:27 <coopserver> *** Sylf has joined 20:34:28 <coopserver> *** Game unpaused (connecting clients) 20:34:40 <coopserver> <Maraxus> ok - I'll make something to start the food chain 20:34:41 <coopserver> <cha0tics> hey Sylf 20:34:42 <coopserver> <dwarf> we need another cash infusion 20:34:51 <coopserver> <Sylf> hi 20:34:52 <coopserver> <dwarf> to build 2x plant 20:35:09 <coopserver> *** Sylf has joined company #1 20:35:40 <coopserver> <dwarf> cha0tics, I'm not connecting it because I'm thinking of how to fix that merge CL issues 20:36:11 <coopserver> <cha0tics> yours or mine? 20:36:17 <coopserver> <dwarf> yours 20:36:20 <coopserver> <cha0tics> ah i c 20:36:57 <coopserver> <cha0tics> told you I'd leave some mess for you :P 20:40:33 <coopserver> <cha0tics> now Wb is too short 20:41:03 <coopserver> <Sylf> does 3x has a pickup? 20:41:11 <coopserver> <dwarf> yes 20:41:29 <coopserver> <dwarf> I mean it should 20:41:35 <coopserver> <dwarf> but not built yet 20:41:46 <coopserver> <Sylf> also, 3x drop exits are missing signals? 20:42:00 <coopserver> <Sylf> that's not by some weird design concepts I don't know? 20:45:37 <coopserver> <cha0tics> nice top! prio 20:45:49 <coopserver> <cha0tics> can we consider that high priority? 20:45:54 <coopserver> <dwarf> hahaha 20:48:55 <coopserver> <Sylf> cha0tics, can you look at your 1B overflow with me? 20:49:05 <coopserver> <cha0tics> omw 20:49:06 <coopserver> <Sylf> at !bad signaling 20:49:33 <coopserver> <cha0tics> yeah, i thought about that 20:50:02 <coopserver> <Sylf> B sees X, but it can't go to X 20:50:03 <coopserver> <cha0tics> B would block because X is always green 20:50:28 <coopserver> <dwarf> it's good now 20:50:44 <coopserver> <Sylf> needs to be like that 20:51:00 <coopserver> <Sylf> same with the other line 20:51:47 <coopserver> <cha0tics> cool, got it 20:51:50 <coopserver> <cha0tics> thx 20:53:33 <coopserver> <Sylf> inflation is on... 20:54:39 <coopserver> <Jam35> towns build roads, expiring vehicles... :) 20:58:16 <coopserver> *** Sylf has left the game (Leaving) 21:02:28 <Sylf> expiring vehicles was intentional 21:02:37 <Sylf> town building road was not 21:03:01 <coopserver> <Jam35> ok but now we have no rv's 21:03:18 <Sylf> oh, I didn't load any RV sets? 21:03:25 <coopserver> <Jam35> would have been handy earlier 21:03:35 <Sylf> or even the newgrf rvs expired too 21:03:56 <coopserver> <Jam35> I added grvts when I cheated some money 21:04:04 <coopserver> <Jam35> but none appeared 21:04:06 <Sylf> cool 21:04:08 <Sylf> oh 21:04:13 <coopserver> <Jam35> I guess they expired :) 21:04:22 <Sylf> you need to say some reset magic incantation 21:04:26 <coopserver> <cha0tics> I had grvts 2 in originally but they also expired 21:04:31 <coopserver> <Jam35> :P yeah 21:06:58 *** luaduck has quit IRC 21:07:27 <coopserver> <Jam35> weirdly the squid fish set is still intact 21:07:42 <coopserver> <Jam35> no planes though 21:09:26 <coopserver> <Jam35> oh that's right, I turned vehicles never expire on 21:09:48 <coopserver> <Jam35> but it does not bring back already dead vehicles it seems 21:12:52 *** orudge has quit IRC 21:12:54 *** orudge has joined #openttdcoop 21:13:19 *** Born_Acorn has quit IRC 21:13:19 *** Born_Acorn has joined #openttdcoop 21:17:53 *** happpymoblic_ has joined #openttdcoop 21:18:26 <coopserver> <dwarf> can someone check my overflow at 2x pickup? 21:18:36 <Sylf> !rcon reset_engines 21:18:37 <coopserver> ERROR: This command is forbidden in multiplayer. 21:18:57 <coopserver> <dwarf> now we only need money to fund the food plant 21:19:10 <coopserver> <dwarf> sylf, would you do the honors of cheating? 21:19:15 <coopserver> <cha0tics> wait 21:19:22 <coopserver> <cha0tics> we have enough for the food plant 21:19:29 <coopserver> <cha0tics> just 35M 21:19:35 <Sylf> which cheat do we need? 21:19:47 <coopserver> <dwarf> oh, food plant is so cheap 21:19:54 <coopserver> <dwarf> none 21:19:57 <coopserver> <cha0tics> only primary are expensive 21:20:21 <coopserver> <Jam35> overflow looks ok 21:20:32 <coopserver> <Jam35> you don't strictly need the pbs at depot 21:20:49 <coopserver> <Jam35> and you could avoid entering it if the bay is free 21:21:00 <Sylf> pbs and exit signals don't mix, if that's both there 21:21:00 <coopserver> <Jam35> but both are minor 21:21:37 <coopserver> <dwarf> like this? 21:21:40 <coopserver> <Jam35> perfect 21:21:42 *** happpymoblic has quit IRC 21:22:01 *** happpymoblic_ is now known as happpymoblic 21:22:03 <coopserver> <dwarf> alright, let's feed these yetis! 21:22:32 <coopserver> <cha0tics> 2B still needs a 2B 21:22:33 <coopserver> <dwarf> oh, we need to fund 2B 21:22:39 <coopserver> <dwarf> and that's 100M 21:22:40 <coopserver> <Jam35> if they didn't expire too 21:22:41 <coopserver> <cha0tics> so nothing from there yet 21:23:13 <coopserver> <cha0tics> same at 2A 21:23:20 <coopserver> <Jam35> do we want to cheat some more money? I can do it 21:23:21 <coopserver> <dwarf> and 2c 21:23:48 <coopserver> <cha0tics> money, money, money 21:23:49 <coopserver> <dwarf> yea, let's do it 21:23:58 <coopserver> <Jam35> ok don't build :) 21:24:08 <coopserver> *** Jam35 has left the game (Leaving) 21:24:12 <coopserver> <cha0tics> don't forget the unicorns this time 21:24:18 <coopserver> *** dwarf has left the game (Leaving) 21:24:24 <coopserver> *** Maraxus has left the game (Leaving) 21:24:25 <coopserver> *** cha0tics has left the game (Leaving) 21:25:18 <Sylf> Jam, do the reset_engines magic too 21:25:18 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%2027th%20Feb%202431.sav 21:25:18 <coopserver> Starting download... 21:25:22 <coopserver> Savegame successfully downloaded 21:25:28 <Jam35> uh 21:25:34 <Jam35> how do you do that? 21:25:47 <Sylf> just say reset_engines in console 21:25:50 <Sylf> ` 21:26:10 <Sylf> it'll bring back expired vehicles 21:26:54 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%2027th%20Feb%202431.sav 21:26:54 <coopserver> Starting download... 21:26:56 <coopserver> Savegame successfully downloaded 21:26:59 <Jam35> nice 21:27:03 <Jam35> !rcon ls 21:27:05 <coopserver> 0) .. (Parent directory) 21:27:06 <coopserver> 1) %23PSG305%2C%2027th%20Feb%202431.sav 21:27:07 <coopserver> 2) %23PSG305%2C%2025th%20May%202356.sav 21:27:08 <coopserver> 3) PSG305Restart.sav 21:27:09 <coopserver> 4) NUTS_YETI_305_3.sav 21:27:10 <coopserver> Jam35: You have 110 more messages. Type !less to view them 21:27:11 <Jam35> !rcon load 1 21:27:12 <coopserver> Starting new game 21:27:21 <coopserver> *** Mark has left the game (connection lost) 21:27:22 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 21:27:23 <coopserver> *** Game paused (number of players) 21:27:26 <Jam35> !pw 21:27:26 <coopserver> Jam35: stefan 21:27:33 <coopserver> *** Game still paused (connecting clients, number of players) 21:27:38 <coopserver> *** Jam35 has joined 21:27:39 <coopserver> *** Game still paused (number of players) 21:27:42 <coopserver> *** Game still paused (connecting clients, number of players) 21:27:44 <coopserver> *** cha0tics has joined 21:27:45 <coopserver> *** Game still paused (number of players) 21:27:46 <coopserver> *** Game unpaused (number of players) 21:27:52 <coopserver> *** Jam35 has joined company #1 21:27:53 <coopserver> *** Mark has left the game (connection lost) 21:27:56 <coopserver> <cha0tics> doing 2B 21:29:53 <dwarf> !pw 21:29:53 <coopserver> dwarf: useful 21:30:51 <Maraxus> !pw 21:30:51 <coopserver> Maraxus: esteve 21:31:04 <coopserver> *** Game paused (connecting clients) 21:31:09 <coopserver> *** Maraxus has joined 21:31:10 <coopserver> *** Game unpaused (connecting clients) 21:31:23 <dwarf> !pw 21:31:23 <coopserver> dwarf: esteve 21:31:32 <coopserver> *** Game paused (connecting clients) 21:31:41 <coopserver> *** dwarf has joined 21:31:42 <coopserver> *** Game unpaused (connecting clients) 21:31:46 *** StarLite has quit IRC 21:32:41 <coopserver> <cha0tics> 2B running 21:34:47 *** mari_kiri has quit IRC 21:34:48 *** mari_kiri has joined #openttdcoop 21:36:44 <coopserver> <dwarf> cha0tics, 2A pick needs overflow 21:36:59 <coopserver> <cha0tics> aye, will do in minute 21:40:32 <coopserver> <cha0tics> fu, no idea how to squeeze one in 21:40:35 <coopserver> <cha0tics> you? 21:41:10 <coopserver> <dwarf> I can do it a bit later 21:41:33 <coopserver> <cha0tics> thanks 21:41:57 <coopserver> <dwarf> yay, first food train on its way 21:42:03 <coopserver> <dwarf> #84 21:42:09 <coopserver> <cha0tics> just arrived 21:42:26 <coopserver> <dwarf> oh, i missed the first 21:42:34 <coopserver> <cha0tics> no, was BM 21:42:37 <coopserver> <cha0tics> my bad 21:42:39 <coopserver> <dwarf> now we observe how yetis multiply 21:43:52 <coopserver> <dwarf> oh, yeti number is connected to town pop? 21:44:14 <coopserver> <cha0tics> that's why we started to grow the town 21:44:17 <coopserver> <Maraxus> it is 21:44:24 <coopserver> <dwarf> now it makes sense 21:44:38 <coopserver> <dwarf> i didn't get that from the blog post 21:44:52 <coopserver> <cha0tics> it's in the dev wiki 21:44:56 <coopserver> <dwarf> hell, there was no information in the blog post aside from it's done 21:45:23 <cha0tics> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide 21:47:11 <coopserver> <dwarf> yea, I just found it 21:47:49 <coopserver> <cha0tics> 500 ytis already 21:52:47 <coopserver> <dwarf> why do passengers look the same as pigcows? shouldn't they be yetis? 21:53:38 <coopserver> <Jam35> because universal wagon? 21:53:41 <coopserver> <Jam35> maybe 21:57:29 <coopserver> *** dwarf has joined spectators 22:01:34 <coopserver> <cha0tics> who said 2B needs overflow? 22:01:51 <coopserver> <dwarf> me 22:02:16 <coopserver> <cha0tics> actually not, but someone added to many signals and killed the balancing 22:02:40 <coopserver> <dwarf> why wouldn't it need overflow? 22:02:50 <coopserver> <dwarf> every pickup station needs it 22:03:09 <coopserver> <cha0tics> do you plan to run more than 50 trains on that station? if so it needs one 22:03:29 <coopserver> <dwarf> possibly we will ramp up production 22:03:44 <coopserver> <dwarf> it's not urget, just left the sign as a reminder 22:04:02 <coopserver> <cha0tics> ok, I'll try something 22:04:16 <coopserver> <dwarf> I can do it later 22:04:29 <coopserver> <dwarf> wanna start 2C? 22:04:46 <coopserver> <cha0tics> can do, just fixing the balance signals here first 22:04:57 <coopserver> <cha0tics> and putting a sign here 22:08:39 <coopserver> <cha0tics> ok, now the station is good up to 50 trains 22:08:43 <coopserver> <cha0tics> enough for now 22:10:33 <coopserver> <cha0tics> doing 2C now 22:13:08 <coopserver> <cha0tics> did you do 4X - 2A ? 22:15:58 <coopserver> *** dwarf has joined company #1 22:19:33 <coopserver> *** dwarf has joined spectators 22:30:22 <coopserver> *** Maraxus has left the game (Leaving) 22:32:39 <coopserver> <cha0tics> dwarf, you might need to expand 4X pick 22:33:20 <coopserver> <dwarf> It should be sufficient until we have to add a 4th line 22:33:42 <coopserver> <dwarf> it can easily take a lot higher production 22:33:55 *** Maraxus has quit IRC 22:34:18 <coopserver> <cha0tics> yeah i guess so, need more yetis ;) 22:38:12 <coopserver> <Jam35> there are some hubs with redundant connections 22:38:26 <coopserver> <cha0tics> must be yours :P 22:38:28 <coopserver> <Jam35> like MSH 04 south merger will never get use 22:39:13 <coopserver> <Jam35> 4X->3C and 3C->3CC all traffic will go NE 22:39:26 <coopserver> <dwarf> ah, redundant because of cargo routes 22:39:35 <coopserver> <Jam35> I would bet there are some more 22:39:45 <coopserver> <Jam35> yeah no SLs does that :) 22:40:08 <coopserver> <dwarf> well, we can just keep those 22:40:25 <coopserver> <dwarf> it doesn't make anything suboptimal 22:40:39 <coopserver> <Jam35> sure, but it seems like wasted time in hindsight 22:40:52 <coopserver> <cha0tics> can you help fixing the overflow at 2C? 22:40:54 <coopserver> <dwarf> it does, didn't think about it 22:40:59 <coopserver> <Jam35> we should also keep that in mind when expanding 22:41:02 <coopserver> <dwarf> just implementing the plan 22:41:10 <coopserver> <Jam35> it might be valid to remove some 22:41:25 <coopserver> <dwarf> remove it from the plan as a reminder 22:41:43 <coopserver> *** dwarf has joined company #1 22:41:55 <coopserver> *** dwarf has joined spectators 22:42:37 <coopserver> <dwarf> guess same with the 2a east connection 22:43:05 <coopserver> <dwarf> it's actually similar length 22:43:18 <coopserver> <dwarf> to 2x 22:43:46 <coopserver> *** dwarf has joined company #1 22:44:12 <coopserver> *** dwarf has joined spectators 22:44:57 <coopserver> <Jam35> I don't think I understand the 2C one 22:45:56 <coopserver> <dwarf> there's a missing connection at bbh2, but that seems the shortest route through bbh6 22:46:31 *** Progman has quit IRC 22:49:16 <coopserver> <Jam35> oh wait 22:49:20 <coopserver> <Jam35> I forgot machinery 22:49:34 <coopserver> <Jam35> from 3x 22:49:48 <coopserver> <Jam35> that will use south merge at MSH 04 22:50:08 <coopserver> <dwarf> oh, good, I didn't work in vain 22:50:12 <coopserver> *** dwarf has joined company #1 22:50:18 <coopserver> *** dwarf has joined spectators 22:51:30 <coopserver> <Jam35> it's hard to stop thinking of something called a mine as a primary 22:56:43 <coopserver> *** Jam35 has joined spectators 23:10:27 <coopserver> <dwarf> why is the production of the food plant only 50% when all 3 cargoes are available? 23:10:40 <coopserver> <cha0tics> because of missing machinery 23:10:59 <coopserver> <dwarf> it doesn't need machinery 23:11:07 <coopserver> <cha0tics> oh, i see 23:12:32 <coopserver> <cha0tics> should be 8 in 8 out 23:14:18 <coopserver> <Jam35> that's a question for Sylf 23:14:45 <coopserver> <cha0tics> aren't you also dev for YETI? 23:15:34 <coopserver> <dwarf> I wanted to calculate how we should distribute yetis but it's poorly documented 23:15:43 <coopserver> <Jam35> I'm not sure what I did if anything :D 23:15:49 <coopserver> <dwarf> and doesn't seem to work the way it's in the documentation 23:15:54 <coopserver> <Jam35> I made some unused sprites once 23:16:10 <coopserver> <Jam35> not even for YETI 23:17:59 <coopserver> <Jam35> I guess I helped with feedback is all :) 23:19:29 <coopserver> <Jam35> Sylf was programming the industry mechanics though 23:19:50 <coopserver> <cha0tics> ok, wait for Sylf to shed some light then 23:21:31 <coopserver> <Jam35> bedtime for me gn 23:21:36 <coopserver> *** Jam35 has left the game (Leaving) 23:21:39 <coopserver> <cha0tics> gn 23:25:39 <dwarf> okay, I did the math based on the description 23:26:14 <cha0tics> what does it say? 23:26:42 <dwarf> so to optimize we should send about 1/3 of yetis to the machinery chain, only 1/50 of the yetis to the building mat chain and all the rest to the food chain 23:27:09 <dwarf> and send machinery back to primaries at the same distribution 23:29:14 <coopserver> <cha0tics> I have 10 trains from 4X to each 2 atm 23:29:29 <coopserver> <dwarf> yea, that's enough for a while 23:29:44 <coopserver> <cha0tics> but the 1 chain get's 5 each 23:29:58 <coopserver> <cha0tics> cut down, or just leave it for now? 23:30:10 <coopserver> <dwarf> oh, I mean the 1 chain is ok with 5 23:30:29 <coopserver> <dwarf> but the 2 chain should have 250 each for it to be balanced 23:30:43 <coopserver> <dwarf> so no new trains on the 1 chain 23:34:41 <coopserver> <dwarf> we should build the 3x pickup and start boosting food production 23:35:46 <coopserver> <dwarf> time for food, I'll be back soon 23:35:54 <coopserver> <cha0tics> kk 23:35:58 <coopserver> *** dwarf has left the game (Leaving)