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00:05:56 <dwarf> !pw 00:05:56 <coopserver> dwarf: attila 00:06:19 <coopserver> *** Game paused (connecting clients) 00:06:28 <coopserver> *** dwarf has joined 00:06:29 <coopserver> *** Game unpaused (connecting clients) 00:06:31 <coopserver> <cha0tics> wb 00:06:48 <coopserver> <cha0tics> tweaked some trains and minor track issues 00:06:58 <coopserver> <cha0tics> not much more while on the phone 00:07:11 <coopserver> <dwarf> I gonna build the 3x pick 00:07:24 <coopserver> <cha0tics> can I help? 00:07:27 <coopserver> <dwarf> can you make some trains from 3bb? 00:07:42 <coopserver> <cha0tics> sure 00:10:40 <coopserver> <cha0tics> trains coming 00:26:31 <coopserver> <dwarf> yea, they don't usually do that 00:26:38 <coopserver> <dwarf> we'll see if it works 00:26:53 <coopserver> <cha0tics> seen it quite often in #304 00:27:00 <coopserver> <cha0tics> that's why I'm asking 00:27:40 <coopserver> <dwarf> but it could also reverse earlier on the standard one if it turned instead of going straight 00:27:46 <coopserver> <dwarf> and that never happens 00:28:02 <coopserver> <cha0tics> what if you turn the arrow around? would that still work? 00:28:18 <coopserver> <dwarf> no, it has to look like a split 00:36:58 <coopserver> <cha0tics> stupid CL, eh? 00:44:10 <coopserver> <dwarf> I just gonna destroy that river 00:44:24 <coopserver> <cha0tics> noooo 00:45:28 <coopserver> <cha0tics> really interesting to watch 00:46:23 <coopserver> <cha0tics> cl .5? 00:46:41 <coopserver> <dwarf> that line will have slow trains, it'll work 00:46:52 <coopserver> <dwarf> it's fater the split 00:57:09 <coopserver> <dwarf> I'll regroup the trains 00:57:28 <coopserver> <dwarf> primaries on the same chain could share the same yeti trains 00:57:47 <coopserver> <cha0tics> roound robin config? 00:57:57 <coopserver> <dwarf> yea, for each chain 00:58:12 <coopserver> <dwarf> that way it's easier to keep track of how many trains we have 00:58:25 <coopserver> <dwarf> I already did it that way for machinery delivery 01:03:42 <coopserver> <cha0tics> why is there an implicit order on 4x - 1abc trains 01:03:57 <coopserver> <dwarf> that's on purpose 01:04:13 <coopserver> <dwarf> so they can use the pickup platforms for drop 01:05:09 <coopserver> <dwarf> is there a way to change the orders for a group of trains sharing orders to share it with another group of trains instead? 01:05:47 <coopserver> <cha0tics> if you delete all shared orders 01:05:51 <coopserver> <cha0tics> then 01:06:25 <coopserver> <cha0tics> goto->ctrl+click on other train with new shared order 01:07:15 <coopserver> <cha0tics> important 01:07:24 <coopserver> <cha0tics> don't delete the end of line 01:07:37 <coopserver> <cha0tics> where it say -- end of ... 01:07:51 <coopserver> <cha0tics> +s 01:08:55 <coopserver> <dwarf> it only changes for one train 01:09:15 <coopserver> <cha0tics> then it might not work 01:14:12 <coopserver> <dwarf> it seems secondary industries produce 50% regardless of what's supplied 01:14:44 <coopserver> <cha0tics> or the text is not changing 01:14:51 <coopserver> <cha0tics> need to ask Sylf 01:23:42 *** Mark has quit IRC 01:26:02 <coopserver> <cha0tics> check your 3BB all trains only go to the first part 01:30:22 *** tycoondemon has quit IRC 01:30:36 *** tycoondemon has joined #openttdcoop 01:31:23 <coopserver> <cha0tics> seen it? 01:31:36 <coopserver> <dwarf> what? 01:31:43 <coopserver> <cha0tics> check 3bb 01:31:52 <coopserver> <dwarf> I think it's fine 01:32:00 <coopserver> <cha0tics> all the trains rotate only in the first part 01:32:18 <coopserver> <dwarf> they would go to the other if there was more traffic 01:32:59 <coopserver> <dwarf> now I send them that way 01:33:20 <coopserver> <cha0tics> what did you change? 01:33:43 <coopserver> <cha0tics> ok 01:33:48 <coopserver> <dwarf> the merge up here 01:33:53 <coopserver> <cha0tics> and what does it do? 01:34:26 <coopserver> <dwarf> the reverse pbs makes them not choose that branch 01:38:18 <coopserver> *** dwarf has left the game (general timeout) 01:39:05 <dwarf> don't know why they all arrive on the middle line, probably it will balance out as traffic increases 01:39:29 <coopserver> <cha0tics> we'll see 01:50:09 *** dwarf_ has joined #openttdcoop 01:50:12 <dwarf_> !pw 01:50:12 <coopserver> dwarf_: legacy 01:50:22 <coopserver> *** Game paused (connecting clients) 01:50:34 <coopserver> *** dwarf has joined 01:50:35 <coopserver> *** Game unpaused (connecting clients) 01:51:36 *** dwarf has quit IRC 01:57:08 <coopserver> <cha0tics> BM at Yeti Town goin down 01:57:21 <coopserver> <cha0tics> we had over 40 k 01:58:58 <coopserver> <dwarf> yea, it should be using less 01:59:10 <coopserver> <dwarf> maybe we do need more building materials 01:59:19 <coopserver> <cha0tics> pretty soon 02:03:16 <coopserver> *** dwarf has left the game (Leaving) 02:03:37 <coopserver> *** cha0tics has joined spectators 02:03:38 <coopserver> *** Game paused (number of players) 02:03:47 <coopserver> *** cha0tics has left the game (Leaving) 02:04:02 <cha0tics> gtg 02:04:02 <cha0tics> cu 02:12:04 *** cha0tics has quit IRC 02:46:03 <dwarf_> !pw 02:46:03 <coopserver> dwarf_: finder 02:46:20 <coopserver> *** Game still paused (connecting clients, number of players) 02:46:32 <coopserver> *** dwarf has joined 02:46:33 <coopserver> *** Game still paused (number of players) 02:46:34 <coopserver> *** Game unpaused (number of players) 03:22:30 *** happpy has left #openttdcoop 03:29:26 *** happpymoblic has quit IRC 03:31:45 <coopserver> *** dwarf has left the game (Leaving) 03:31:46 <coopserver> *** Game paused (number of players) 03:37:14 <dwarf_> !pw 03:37:14 <coopserver> dwarf_: finish 03:37:40 <dwarf_> !pw 03:37:40 <coopserver> dwarf_: extent 03:37:53 <dwarf_> !pw 03:37:53 <coopserver> dwarf_: global 03:37:54 <dwarf_> !pw 03:37:54 <coopserver> dwarf_: global 03:38:05 <coopserver> *** Game still paused (connecting clients, number of players) 03:38:13 <coopserver> *** dwarf has joined 03:38:14 <coopserver> *** Game still paused (number of players) 03:38:15 <coopserver> *** Game unpaused (number of players) 03:51:58 *** efess has quit IRC 03:52:12 *** efess has joined #openttdcoop 04:13:35 <coopserver> *** dwarf has left the game (Leaving) 04:13:36 <coopserver> *** Game paused (number of players) 04:26:49 *** dwarf_ has quit IRC 05:05:10 *** phatmatt has quit IRC 05:05:35 *** phatmatt has joined #openttdcoop 05:54:22 *** Trangar has joined #openttdcoop 06:13:29 *** Mark has joined #openttdcoop 06:13:29 *** Webster sets mode: +o Mark 06:23:31 *** Mark has quit IRC 06:46:01 *** Mark has joined #openttdcoop 06:46:01 *** Webster sets mode: +o Mark 06:53:02 <Mark> yoyo 06:53:29 <Mark> hm daylight savings today 06:53:58 <Mark> !pw 06:53:58 <coopserver> Mark: smells 06:54:02 <coopserver> *** Game still paused (connecting clients, number of players) 06:54:07 <coopserver> *** Mark has joined 06:54:08 <coopserver> *** Game still paused (number of players) 06:54:09 <coopserver> *** Game unpaused (number of players) 06:55:51 <coopserver> *** Mark has joined spectators 06:55:52 <coopserver> *** Game paused (number of players) 07:09:15 *** Arveen has joined #openttdcoop 07:25:01 *** Maraxus has joined #openttdcoop 07:25:01 *** ChanServ sets mode: +o Maraxus 07:25:15 <Maraxus> !pw 07:25:15 <coopserver> Maraxus: victor 07:25:24 <coopserver> *** Game still paused (connecting clients, number of players) 07:25:31 <coopserver> *** Maraxus has joined 07:25:32 <coopserver> *** Game still paused (number of players) 07:26:15 <coopserver> *** Maraxus has joined company #1 07:26:16 <coopserver> *** Game unpaused (number of players) 07:30:51 <coopserver> *** Maraxus has joined spectators 07:30:52 <coopserver> *** Game paused (number of players) 07:33:11 <coopserver> *** Maraxus has joined company #1 07:33:12 <coopserver> *** Game unpaused (number of players) 07:33:41 <coopserver> <Mark> hiho 07:33:45 <coopserver> <Maraxus> hi 07:33:48 <coopserver> *** Mark has joined company #1 07:43:14 *** dwarf has joined #openttdcoop 07:43:17 <dwarf> !pw 07:43:17 <coopserver> dwarf: german 07:43:31 <coopserver> *** Game paused (connecting clients) 07:43:38 <coopserver> *** dwarf has joined 07:43:39 <coopserver> *** Game unpaused (connecting clients) 07:43:53 <coopserver> <dwarf> hi guys 07:43:56 <coopserver> <Mark> hi 07:45:02 <coopserver> <dwarf> it seems the building material needs of yetis are higher than the documentation says 07:45:37 <coopserver> <Mark> thats what 5x is for isnt it 07:45:51 <coopserver> <Mark> oh no thats the other way around 08:09:13 <Arveen> !pw 08:09:13 <coopserver> Arveen: retire 08:09:16 <coopserver> *** Game paused (connecting clients) 08:09:18 <coopserver> *** Arveen has joined 08:09:19 <coopserver> *** Game unpaused (connecting clients) 08:17:09 *** Progman has joined #openttdcoop 08:20:20 <coopserver> <dwarf> can I change the southeast entrance of bbh2? 08:20:35 <coopserver> <dwarf> need to connect it to msh 6 08:20:37 <coopserver> <Mark> all yours 08:21:01 <coopserver> <Mark> it turned into a bit of a monster anyway 08:24:23 <coopserver> *** Mark has joined spectators 08:26:29 <coopserver> <dwarf> aren't you going to finish it mark? 08:39:56 <Mark> no not today sorry 08:39:59 <Mark> finish if you like 08:40:05 <coopserver> <dwarf> I'm on it 08:40:09 <Mark> its pretty much done apart for that merge and signalling 08:40:41 <Mark> im off 08:40:46 <Mark> cyas later 08:40:50 <coopserver> *** Mark has left the game (Leaving) 09:04:10 <coopserver> *** Maraxus has left the game (Leaving) 09:09:11 <Jam35> !pw 09:09:11 <coopserver> Jam35: newest 09:09:17 <coopserver> *** Game paused (connecting clients) 09:09:24 <coopserver> *** Jam35 has joined 09:09:25 <coopserver> *** Game unpaused (connecting clients) 09:09:55 <coopserver> <Jam35> still here :) morning 09:20:18 <coopserver> *** dwarf has left the game (Leaving) 09:20:19 <coopserver> *** Game paused (number of players) 09:24:36 <Maraxus> !pw 09:24:36 <coopserver> Maraxus: outlen 09:24:43 <coopserver> *** Game still paused (connecting clients, number of players) 09:24:47 <coopserver> *** Maraxus has joined 09:24:48 <coopserver> *** Game still paused (number of players) 09:25:43 <coopserver> *** Maraxus has left the game (Leaving) 09:25:53 *** Maraxus has quit IRC 09:28:45 *** happpymoblic has joined #openttdcoop 09:29:22 <happpymoblic> !players 09:29:22 <coopserver> happpymoblic: There are currently 0 players and 2 spectators, making a total of 2 clients connected 09:42:05 *** cha0tics has joined #openttdcoop 09:42:37 *** cha0tics is now known as Guest6553 10:06:06 <Guest6553> !pw 10:06:06 <coopserver> Guest6553: memset 10:06:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:06:21 <coopserver> *** cha0tics has joined 10:06:22 <coopserver> *** Game still paused (number of players) 10:07:19 <coopserver> <cha0tics> hi 10:07:54 <Arveen> good mornin 10:09:10 <coopserver> <cha0tics> are you saying tat it is a good morning? are you wishing me a good morning? or are you wishing it was a good morning? ;) 10:09:18 <Arveen> heh 10:09:20 <Arveen> its your choice :) 10:11:08 <coopserver> *** cha0tics has joined company #1 10:11:09 <coopserver> *** Game unpaused (number of players) 10:14:07 *** Paul2 has left #openttdcoop 10:39:56 *** happpy has joined #openttdcoop 10:53:10 *** Asgeir has joined #openttdcoop 11:01:13 <happpy> hi alll 11:01:29 <happpy> how things going 11:04:32 <coopserver> *** Jam35 has joined company #1 11:32:05 <coopserver> <cha0tics> Jam? do you have enough space left with my design next to you? 11:32:28 <coopserver> <Jam35> I will make the drop there 11:32:30 <coopserver> <Jam35> !DROP 11:33:00 <coopserver> <cha0tics> ah ok 11:33:10 <coopserver> <cha0tics> so that fits 11:46:16 <coopserver> <cha0tics> can you quicly check the signaling at the overflow? 11:47:33 <coopserver> <Jam35> it's ok I think 12:23:48 <coopserver> *** Arveen has left the game (Leaving) 12:23:49 *** Arveen has quit IRC 12:25:11 *** Taede has quit IRC 12:28:41 *** Taede has joined #openttdcoop 12:28:41 *** ChanServ sets mode: +o Taede 12:39:00 <coopserver> <Jam35> remember to put a space in front of station name 12:50:18 <Mazur> !pw 12:50:18 <coopserver> Mazur: bitset 12:50:38 <coopserver> *** Game paused (connecting clients) 12:51:11 <coopserver> *** Game unpaused (connecting clients) 12:51:17 <coopserver> <Jam35> you can tell when it's Mazur joining :P 12:51:22 <coopserver> <Jam35> ... 12:51:25 <coopserver> <cha0tics> ;) 12:51:37 <Mazur> !pw 12:51:37 <coopserver> Mazur: bitset 12:51:46 <coopserver> *** Game paused (connecting clients) 12:51:49 <coopserver> *** Mazur has joined 12:51:50 <coopserver> *** Game unpaused (connecting clients) 12:52:08 <coopserver> <Mazur> Yeah, first mao download _always_ too slow. 12:52:25 <coopserver> <Mazur> No clue why. 12:53:20 <coopserver> <Mazur> AH, you finished the dreaded BBH 03 joins. 12:53:52 <coopserver> <Jam35> i did *something* :) 12:55:44 <coopserver> <Mazur> I see BBH 02 got made, as well. 12:56:01 <coopserver> <Jam35> I think we are just about complete now 12:56:10 <coopserver> <Jam35> chao finishing up 12:56:24 <coopserver> <Mazur> Except the two unfinished stations. 12:56:58 <coopserver> <Jam35> sorry, which? 12:57:11 <coopserver> <Jam35> we are working on two currently 12:57:40 <coopserver> <Mazur> 3AA - Not done yet adn just now there was another. 12:57:51 <coopserver> <Mazur> 1C 12:58:06 <coopserver> <Jam35> look there and you will see :)) 12:58:21 <coopserver> <Mazur> Sign's gone. 12:58:30 <coopserver> <Jam35> station list 12:58:36 <coopserver> <Jam35> and it's bottom corner 13:01:55 <coopserver> <cha0tics> 3AA done, could some1 double check for newbie mistakes? 13:02:37 <coopserver> <Mazur> Oh, no, you did it AGAIN! 13:03:11 <coopserver> <Mazur> ;-) 13:04:21 <coopserver> <Mazur> More seriously, since the platforms are in PBS control, the exits should have room for a full train before giving a green signal, so hte first greens on hte exits should go. 13:04:58 <coopserver> <Mazur> Otherwise you might get blocked entrances. 13:05:14 <coopserver> <Mazur> At the drop., 13:06:20 <coopserver> <Mazur> DId you understand what I mean? 13:06:38 <coopserver> <cha0tics> did I? 13:06:42 <coopserver> <cha0tics> check again 13:06:49 <coopserver> <Mazur> only hte first one, the second one goes green means a train willl fit. 13:08:16 <coopserver> <Mazur> No, noew hte second signal can be red when hte firswt one goes geen, and not enough room for hte full train. 13:09:00 <coopserver> <Mazur> See? the red bit can hold a full train. 13:09:28 <coopserver> <Mazur> I'm using using red for clarity. 13:09:34 <coopserver> <cha0tics> I know 13:09:45 <coopserver> <cha0tics> I use it to measure the distance 13:09:53 <coopserver> <Mazur> Ah. 13:11:25 <coopserver> <Mazur> What happens byond that is no concern, as long as hte train fits beyond the incoming tracks. 13:11:53 <coopserver> <cha0tics> ok, so now it should work 13:12:23 <coopserver> <Mazur> Yes, but it eworks better with a signal on hte second and fourth tiles of the exiting lines. 13:13:21 <coopserver> <Mazur> Or first and fourth, but second and fourth is clearer for newbies with our normal gap. 13:19:51 <coopserver> <cha0tics> so what is the two side signal for? 13:21:42 <coopserver> <Mazur> in this case? Probably nothing. 13:22:23 <coopserver> <cha0tics> ok, so what about the pickup? 13:24:00 <coopserver> <Mazur> Different situaion: entrance and exit do not interfere with eachother. 13:24:20 <coopserver> <cha0tics> no I mean if that's ok 13:24:28 <coopserver> <cha0tics> or if there are mistakes too? 13:25:08 <coopserver> <Mazur> No, except hte signal gap on the exits seem to serve no good pourpose to me. 13:25:34 <coopserver> <cha0tics> oh, wait 13:25:45 <coopserver> *** Mazur has left the game (general timeout) 13:26:19 <Mazur> !pw 13:26:19 <coopserver> Mazur: remove 13:26:46 <Mazur> !pw 13:26:46 <coopserver> Mazur: toctal 13:26:52 <coopserver> <cha0tics> Jam? 13:26:53 <coopserver> *** Game paused (connecting clients) 13:26:56 <coopserver> *** Mazur has joined 13:26:57 <coopserver> *** Game unpaused (connecting clients) 13:26:58 <coopserver> <Jam35> hello 13:27:06 <coopserver> <cha0tics> can you start sending trains to 3AA 13:27:32 <coopserver> <Mazur> Hi, Jam! LTNS!!! 13:27:50 <coopserver> <Jam35> not you :P 13:30:44 <coopserver> <Jam35> on the way... 13:30:49 <coopserver> <cha0tics> thanks 13:31:02 <coopserver> <cha0tics> doing 3aa to 3x 13:33:39 <coopserver> <Mazur> First 3AA pick-up truck gone. 13:33:51 <coopserver> <Mazur> With yokels and guns in hte rear. 13:40:06 *** StarLite has joined #openttdcoop 13:40:06 *** ChanServ sets mode: +o StarLite 13:45:10 <coopserver> *** cha0tics has left the game (Leaving) 13:45:47 <Guest6553> !pw 13:45:47 <coopserver> Guest6553: expend 13:45:53 <coopserver> *** Game paused (connecting clients) 13:45:55 <coopserver> *** cha0tics has joined 13:45:56 <coopserver> *** Game unpaused (connecting clients) 13:45:57 <coopserver> <Mazur> Jam? 13:46:28 <coopserver> <Jam35> yello 13:46:46 <coopserver> <Mazur> Aren't 4X-1ABC trains supposed to drop off at 1A, 1B and 1C? 13:47:22 <coopserver> <Jam35> they do, do they not? 13:47:34 <coopserver> <Mazur> Look at train one, for example. 13:47:59 <coopserver> <cha0tics> looks ok 13:48:05 <coopserver> <Jam35> that is 3ABC 13:48:07 <coopserver> <cha0tics> first 3a, then 3b then 3c 13:48:24 <coopserver> <Mazur> but it's in group 4X-1ABC 13:48:38 <coopserver> <Mazur> my bad, 13:48:39 <coopserver> <Jam35> nope 13:49:09 <coopserver> <Mazur> Misclick somehow. 13:53:14 <coopserver> <Mazur> Design feature, Jam, that the trais always choose the one set of platforms, even if they're all accupied? 13:53:22 <coopserver> <Mazur> At 1C? 13:54:08 <coopserver> <Jam35> er 13:54:15 <coopserver> <Jam35> what? ;) 13:54:17 <coopserver> <Jam35> : 13:54:32 <coopserver> <Jam35> they have access to 3 each side 13:54:48 <coopserver> <Jam35> is that what you mean? 13:54:53 <coopserver> <cha0tics> but they don't care 13:55:12 <coopserver> <Mazur> no, I mean, there are two sets of 5, only one set is used. 13:55:21 <coopserver> <Jam35> everything arrives on that line 13:55:27 <coopserver> <Mazur> Indeed. 13:55:33 <coopserver> <Jam35> problem is further up 13:55:43 <coopserver> <Jam35> I could mix them ... 13:55:45 <coopserver> <Jam35> sec 13:56:53 <coopserver> <Mazur> Safer for one one line gets fully blocked. 13:57:22 <coopserver> <Mazur> Since your overflow is not deisgned to send to alternate set. 13:57:51 <coopserver> <Jam35> it sends to all platforms 13:58:25 <coopserver> <Jam35> like so :) 13:58:45 <coopserver> <cha0tics> and the train driver gets sick while doing so :D 13:58:46 <coopserver> <Mazur> Oh, it is. My bad, had difficulty following the spaghetti. 13:59:09 <coopserver> <Jam35> what can I say, big pasta fan 13:59:21 *** Maraxus has joined #openttdcoop 13:59:21 *** ChanServ sets mode: +o Maraxus 14:00:27 <coopserver> <Mazur> Yeah, anyone who isn't is mad orr on a diet (ergo: Insane). 14:01:01 <coopserver> <Jam35> biab 14:01:05 <coopserver> *** Jam35 has joined spectators 14:11:47 <Maraxus> !pw 14:11:48 <coopserver> Maraxus: cygwin 14:12:00 <coopserver> *** Game paused (connecting clients) 14:12:05 <coopserver> *** Maraxus has joined 14:12:06 <coopserver> *** Game unpaused (connecting clients) 14:14:29 <coopserver> *** Mazur has left the game (general timeout) 14:16:08 <Mazur> !pw 14:16:08 <coopserver> Mazur: endlen 14:16:14 <coopserver> *** Game paused (connecting clients) 14:16:17 <coopserver> *** Mazur has joined 14:16:18 <coopserver> *** Game unpaused (connecting clients) 14:21:15 <coopserver> <cha0tics> who's working on the overflow for 2B? 14:21:20 <coopserver> <Mazur> I am. 14:21:27 <coopserver> <cha0tics> ah ok, just watching 14:22:20 <coopserver> <Mazur> And I am just wrtestling with ideas, seeig oif they lead somewhere feasible. 14:28:10 <coopserver> <Mazur> It's tricky, because I also need a signal for no trains coming in. 14:28:30 <coopserver> <cha0tics> meaning? 14:28:32 <coopserver> <Mazur> Need/want. 14:28:55 <coopserver> <Mazur> If a new train is approaching, let it go first if a platform jsut opened up., 14:32:34 <coopserver> <cha0tics> looks promising 14:34:08 <coopserver> <cha0tics> can you use PBS for the feeders? otherwise my filtering breaks 14:40:54 <coopserver> <Mazur> You can connect up the exits if you like. 14:43:52 <coopserver> <Mazur> No? 14:44:37 <coopserver> <cha0tics> sorry, was afk 14:44:41 <coopserver> <cha0tics> let's see 14:46:10 <coopserver> <cha0tics> if we use entry signals? 14:46:38 <coopserver> <cha0tics> would be better when the feeders were before the first signal 14:47:40 <coopserver> <cha0tics> see the tunnel? 14:47:53 <coopserver> <Mazur> I was trying to think of something by using erversed two-way Path signals, but now I'm not sure it works as I thought. 14:48:22 <coopserver> <Mazur> Yes. 14:48:31 <coopserver> <cha0tics> or from the other side 14:49:07 <coopserver> <cha0tics> then signalling would be easy 14:49:15 <coopserver> <Mazur> But in that case you'll want hte other compass diurections/ 14:49:41 <coopserver> <cha0tics> as I said... "or from the other side 14:51:27 <coopserver> <cha0tics> wait a sec 14:56:21 <coopserver> <cha0tics> ah, you're moving the whole overflow 14:57:06 <coopserver> <Mazur> best way. 15:00:10 <coopserver> <cha0tics> rofl 15:00:29 <coopserver> <cha0tics> nono, it's yours 15:00:49 <coopserver> <Mazur> Noope., you share hte blame. 15:02:09 <coopserver> *** Jam35 has joined company #1 15:02:22 <coopserver> <cha0tics> you are twice grabbing the same line 15:03:32 <coopserver> <cha0tics> see my sign? 15:03:46 <coopserver> <Mazur> Different heights. 15:03:53 <coopserver> <cha0tics> dig deeper 15:04:42 <coopserver> <cha0tics> doesn't work 15:04:46 <coopserver> <cha0tics> tried that 15:06:31 <coopserver> <Mazur> Damn, taht's tricky under a bridge shadow.. 15:07:36 <coopserver> <cha0tics> you can set them fully transparent and only see the stubs 15:08:01 <coopserver> <Mazur> I know, but I rarely need that much clarity. 15:08:25 <coopserver> <Mazur> And with only stubs I overlook them too often. 15:08:35 <coopserver> <cha0tics> yeah same here 15:08:49 <coopserver> <Mazur> So I X them between full and shadow, 15:11:55 <coopserver> <cha0tics> 500 trains 15:14:17 <Guest6553> can we raise the limit? 15:14:35 <Jam35> !rcon set max_trains 15:14:36 <coopserver> Current value for 'max_trains' is: '500' (min: 0, max: 5000) 15:14:40 <Jam35> !rcon set max_trains 1000 15:14:47 <coopserver> <cha0tics> thanks 15:14:47 <Jam35> yes 15:14:53 <Mazur> I could. 15:14:56 <Mazur> I can, even. 15:15:18 <Mazur> Can we change our IRC nick, too? 15:15:36 <Mazur> /nick cha0tics 15:15:45 *** Guest6553 is now known as cha0tics 15:16:11 <cha0tics> sry, didn't notice nickserv renaming me 15:16:54 <cha0tics> is there a way to automatically identify with nickserv? 15:17:00 <Mazur> Yep. 15:17:08 <Mazur> Depending on the client. 15:17:13 <cha0tics> xchat 15:17:20 <Mazur> LOL. 15:17:31 <cha0tics> ? 15:17:44 <Mazur> Check my client. 15:18:39 <cha0tics> doesn't tell me 15:18:44 <Mazur> CTRL-S, select OFTC, Edit... enter NickServ Password. 15:19:28 <coopserver> *** Jam35 has joined spectators 15:19:30 <cha0tics> done, thanks 15:19:50 <coopserver> <cha0tics> what was so funny about xchat? 15:20:01 <Mazur> Thatb that is what I am using. 15:20:46 <Mazur> Whiole I was thinking you'd probably have some weird Window$ (TM) client. 15:21:49 <coopserver> <cha0tics> Ubuntu on my laptop(native), mint on my desktop(in VM, because I [unfortunately] need Windows for my work) 15:22:20 <coopserver> <Mazur> Smart man. 15:23:11 <cha0tics> but all my dev stuff is done on linux/openbsd(server) 15:26:23 <coopserver> <Maraxus> doesn't look like this game is going to get much further - yeti production at lubeck is hovering around 2k and not getting any higher 15:26:53 <coopserver> <cha0tics> we need to increase Building mats and food 15:27:04 <coopserver> <Maraxus> no significant amount of cargo is waiting anywere 15:27:20 <coopserver> <Maraxus> how? 15:27:26 <coopserver> <cha0tics> if we have a more constant supply of those yetis will increase and so will evrything else 15:28:17 <coopserver> <cha0tics> YETI is a closed environment, it takes a bit time before you notice improvements, because it all depends on each other 15:33:02 <coopserver> <Jam35> but the yeti yard is already at max output for town size 15:33:11 <coopserver> <Jam35> most of the time 15:33:29 <coopserver> <Jam35> (40% of population) 15:33:51 <coopserver> <cha0tics> 40%of 50.000 is 20.000 15:34:15 <coopserver> <cha0tics> and we are at 2.000 15:34:58 <coopserver> <Jam35> the industry window contradicts itself then 15:35:14 <coopserver> <cha0tics> why? 15:36:03 <coopserver> <Jam35> "currently producing up to 40% of YETItown population per month" 15:36:38 <coopserver> <cha0tics> we need to provide as much food and bm so that it does not fall to zero each tick 15:36:47 <coopserver> <cha0tics> then it will increase 15:38:00 <coopserver> <Maraxus> and once again I ask: how do we get those? Every chain start with YETI 15:38:01 <coopserver> <cha0tics> it only takes base amount (144 max.) + 20% city population (with food) + 20% cp (with food and bm) 15:38:22 <coopserver> <cha0tics> we feed from other igloos temporarily 15:38:38 <coopserver> <cha0tics> until the main igloo ramps up constant production 15:38:51 <coopserver> <cha0tics> then we disconect the temp igloos again 15:39:05 <coopserver> <cha0tics> check the tmp trains in the train list 15:40:09 <coopserver> <Jam35> yes :) we already have them 15:40:22 <coopserver> <cha0tics> add some more 15:47:26 <coopserver> *** Maraxus has joined spectators 15:48:15 <coopserver> <Jam35> so for every yeti yard we add, say 150 yeti, we get 15 or 30 % of that back in cargo 15:48:28 <coopserver> <Jam35> approx one wagon full 15:48:40 <coopserver> <cha0tics> dwarf crunched the numbers yesterday, wait for him 15:48:50 <coopserver> <cha0tics> don't wanna do it again :/ 15:49:41 <coopserver> <cha0tics> but basically each primary should have at least one temp train feeding yetis for a while to increase food and bm production 15:49:57 <coopserver> <cha0tics> just added one at 3C 15:50:55 <coopserver> <cha0tics> adding 1C now 15:52:00 <coopserver> *** Maraxus has left the game (Leaving) 15:52:17 *** Maraxus has quit IRC 15:55:51 <coopserver> *** Jam35 has joined company #1 15:57:08 <coopserver> <cha0tics> 2 C is jamming 15:58:05 <coopserver> <cha0tics> ah, couldn't find the mistake 16:05:04 <coopserver> *** Jam35 has joined spectators 16:09:56 <coopserver> <cha0tics> why does 3B have so many machines? 16:11:42 <coopserver> <Mazur> Maybe it just needs very few? 16:12:02 <coopserver> <cha0tics> no there was a mistake in the plan for the machinery trains 16:12:05 <coopserver> <cha0tics> fixed it 16:12:50 <coopserver> <Mazur> What was it? 16:13:04 <coopserver> <cha0tics> 3A was missing in the schedule 16:14:25 <coopserver> *** Mazur has left the game (general timeout) 16:15:05 <Mazur> !pw 16:15:05 <coopserver> Mazur: subdir 16:16:15 <coopserver> *** cha0tics has left the game (general timeout) 16:16:16 <coopserver> *** Game paused (number of players) 16:16:41 <cha0tics> biab 16:18:24 <Mazur> !pw 16:18:24 <coopserver> Mazur: copies 16:18:36 <coopserver> *** Game still paused (connecting clients, number of players) 16:18:39 <coopserver> *** Mazur has joined 16:18:40 <coopserver> *** Game still paused (number of players) 16:18:41 <coopserver> *** Game unpaused (number of players) 16:35:00 <coopserver> *** Mazur has left the game (general timeout) 16:35:01 <coopserver> *** Game paused (number of players) 16:44:24 <cha0tics> !pw 16:44:24 <coopserver> cha0tics: socket 16:44:41 <cha0tics> !pw 16:44:41 <coopserver> cha0tics: stylus 16:44:46 <coopserver> *** Game still paused (connecting clients, number of players) 16:44:47 <coopserver> *** cha0tics has joined 16:44:48 <coopserver> *** Game still paused (number of players) 16:45:46 <coopserver> *** cha0tics has joined company #1 16:45:47 <coopserver> *** Game unpaused (number of players) 16:56:08 <happpy> hi how the net work going 16:57:47 *** Codechicken has joined #openttdcoop 16:58:01 <Codechicken> hey 16:58:04 <Codechicken> !pw 16:58:04 <coopserver> Codechicken: flying 16:58:04 <happpy> hi 16:58:12 <coopserver> *** Game paused (connecting clients) 16:58:12 <happpy> how things Codechicken 16:58:19 <coopserver> *** Codechicken has joined 16:58:20 <coopserver> *** Game unpaused (connecting clients) 17:09:08 <coopserver> <Codechicken> have to change graphics 17:09:14 <coopserver> *** Codechicken has left the game (Leaving) 17:09:39 <Codechicken> !pw 17:09:39 <coopserver> Codechicken: voodoo 17:09:51 <coopserver> *** Game paused (connecting clients) 17:10:00 <coopserver> *** Codechicken has joined 17:10:01 <coopserver> *** Game unpaused (connecting clients) 17:15:37 <coopserver> *** Codechicken has left the game (Leaving) 17:21:49 *** Codechicken has quit IRC 17:52:59 <coopserver> *** Jam35 has joined company #1 17:57:55 <coopserver> <cha0tics> there are no helicopters that can transport yeti dudes 18:02:33 <coopserver> <cha0tics> Jam, what are you doing there? 18:03:08 <coopserver> <Jam35> I wondered what the rails were at 1A 18:03:16 <coopserver> <Jam35> pick station 18:03:29 <coopserver> <Jam35> logic track looks like detection but doe snothing 18:03:51 <coopserver> <cha0tics> not connected 18:04:15 <coopserver> <Jam35> what do you mean? 18:04:19 <coopserver> <cha0tics> looks funny though 18:04:27 <coopserver> <Jam35> where/how would it get connected? 18:04:28 <coopserver> <cha0tics> the track is not connected 18:04:37 <coopserver> <cha0tics> I dunno 18:04:57 <coopserver> <Jam35> which track is not connected anyway? 18:05:04 <coopserver> <Jam35> all I can see is 18:05:11 <coopserver> <cha0tics> the logic track is all on its own 18:05:30 <coopserver> <Jam35> it looks at the status of the reverser 18:05:40 <coopserver> <Jam35> which does nothing 18:06:05 <coopserver> <Jam35> so I made an example of why a reverser gets that connection 18:06:13 <coopserver> <cha0tics> ah i see 18:06:25 <coopserver> <Jam35> because of the backwards look through the presignals 18:08:01 <coopserver> <cha0tics> where is the connection to the overflow? 18:08:21 <coopserver> <Jam35> which thing? 18:08:47 <coopserver> <cha0tics> where is THIS connected to? 18:09:16 <coopserver> <Jam35> I dont understand the question 18:09:37 <coopserver> <cha0tics> you see THIS 18:09:40 <coopserver> <cha0tics> ? 18:09:48 <coopserver> <Jam35> yes my example 18:10:02 <coopserver> <cha0tics> so that's an example for what? 18:10:13 <coopserver> <cha0tics> is there a reference on the real track? 18:10:23 <coopserver> <Jam35> 1A next door 18:10:34 <coopserver> <Jam35> and why reversers have that connection 18:10:41 <coopserver> <cha0tics> I get it now 18:10:44 <coopserver> <Jam35> that actually do something :) 18:11:03 <coopserver> <cha0tics> I was searching for logic trains on the real track, but you just used them as example trains 18:11:25 <coopserver> <Jam35> logic track not trains :P 18:11:52 <coopserver> <cha0tics> ah, now that I zoomed in I see they are not logic engines 18:13:14 <dwarf> !pw 18:13:14 <coopserver> dwarf: oneway 18:13:38 <coopserver> *** Game paused (connecting clients) 18:13:52 <coopserver> *** dwarf has joined 18:13:56 <coopserver> *** Game unpaused (connecting clients) 18:13:57 <coopserver> *** dwarf has joined spectators 18:14:20 <coopserver> <cha0tics> ah there is the man with the numbers 18:14:41 <coopserver> *** dwarf has joined company #1 18:15:02 <coopserver> *** dwarf has joined spectators 18:24:28 <coopserver> <Jam35> we could offload some of that excess BM at merchant? 18:24:42 <coopserver> <cha0tics> we have no excess 18:24:47 <coopserver> *** dwarf has joined company #1 18:24:48 <coopserver> <cha0tics> we have too few 18:24:55 <coopserver> <Jam35> just 2000 crates waiting 18:25:10 <coopserver> <cha0tics> send them to 4X DROP please 18:25:16 <coopserver> <cha0tics> need more there 18:25:17 <coopserver> <Jam35> but 18:25:26 <coopserver> <Jam35> we need food more 18:25:43 <coopserver> <cha0tics> the ratios are off 18:25:54 <coopserver> <cha0tics> I just added more food trains too 18:26:34 <coopserver> <Jam35> back soon 18:26:36 <coopserver> *** Jam35 has joined spectators 18:26:56 *** Max| has quit IRC 18:33:03 *** Hiddenfunstuff has joined #openttdcoop 18:35:36 *** Max| has joined #openttdcoop 18:37:37 <coopserver> <dwarf> shall we start disconnecting temp yeti sources? 18:37:45 <coopserver> <cha0tics> not yet 18:37:56 <coopserver> <cha0tics> production just started to increase 18:38:03 <coopserver> <dwarf> yeti production is up to 6k 18:38:14 <coopserver> <cha0tics> need a bit more in the food chain first 18:38:36 <coopserver> <cha0tics> food is dropping too much each tick 18:39:07 <coopserver> <dwarf> it's getting max production most of the time 18:39:26 <coopserver> <cha0tics> now it's down to 4.7k again 18:39:33 <coopserver> <cha0tics> see what I mean? 18:39:39 <coopserver> <cha0tics> food is not yet stable 18:40:38 <coopserver> <dwarf> I think this industry chain is prone to instability 18:40:56 <coopserver> <dwarf> will be interesting to see how long it takes to recover after a jam 18:42:28 <coopserver> <cha0tics> food is piling up at the primary stations 18:42:33 <coopserver> <cha0tics> just added more trains 18:42:45 <coopserver> <cha0tics> give it a bit and we can start disconnecting 18:44:15 <coopserver> <cha0tics> any serious jam? 18:44:29 <coopserver> <cha0tics> I just added about 150 trains in total 18:45:47 <coopserver> <cha0tics> need more food trains 18:45:59 <coopserver> <dwarf> just added some 18:46:20 <coopserver> <cha0tics> lovely sight the 2x pick 18:46:24 <coopserver> <cha0tics> bee hive 18:48:14 <coopserver> <cha0tics> there are now 110 trains just servicing food 18:49:22 <coopserver> <dwarf> time for breakfast, bbl 18:49:40 <coopserver> <cha0tics> that's a late breakfast 18:49:49 <coopserver> <cha0tics> west coast? 18:49:54 <coopserver> <dwarf> it's not noon yet :P 18:50:01 <coopserver> <dwarf> I have 10 minutes 18:50:21 <coopserver> <dwarf> yea, SF bay area 18:50:36 <coopserver> *** dwarf has joined spectators 18:50:37 <coopserver> <cha0tics> almost 8pm here 18:52:31 <coopserver> <dwarf> I know, and you have winter time now, must suck with the sun setting at 4 18:52:55 <coopserver> *** dwarf has left the game (Leaving) 18:52:58 <coopserver> <cha0tics> did it even get out today, all dizzy here 18:53:09 <dwarf> where in germany? 18:53:16 <coopserver> <cha0tics> cologne area 18:54:44 <dwarf> I haven't visited around there, been to munich berlin and dresden 18:54:53 <dwarf> I'm from hungary originaly 18:55:05 <coopserver> <cha0tics> lived near munich and berlin for a while 19:19:14 *** dwarf has quit IRC 19:29:16 <coopserver> *** Jam35 has joined company #1 19:39:30 *** Maraxus has joined #openttdcoop 19:39:30 *** ChanServ sets mode: +o Maraxus 19:39:42 <Maraxus> !pw 19:39:42 <coopserver> Maraxus: colors 19:39:53 <coopserver> *** Game paused (connecting clients) 19:39:58 <coopserver> *** Maraxus has joined 19:39:59 <coopserver> *** Game unpaused (connecting clients) 19:47:59 <coopserver> <Maraxus> which chain should we add more yeti to? 19:48:15 <coopserver> <cha0tics> 2 19:48:57 <coopserver> <cha0tics> and then 3 19:49:07 <coopserver> <cha0tics> pump 3 up to 40 trains 19:49:46 <coopserver> <cha0tics> and 2 can take 15 more too, please 19:50:58 <coopserver> <Maraxus> done 19:51:02 <coopserver> <cha0tics> thx 19:51:14 <coopserver> <cha0tics> I'm adding more food trains from 2x 19:52:23 <coopserver> <cha0tics> when dwarf gets back from his breakfast we can start disconnecting the temp trains 19:53:16 <coopserver> <Jam35> the 1 chain has too many trains 19:53:19 <coopserver> <Jam35> yeti 19:53:32 <coopserver> <cha0tics> yeah, should only have 5 19:56:12 <coopserver> <cha0tics> getting close to producing 10k yetis 20:03:42 <coopserver> *** Maraxus has joined spectators 20:06:37 <coopserver> <cha0tics> time for a network check 20:06:44 <coopserver> <cha0tics> we are at 1000 trains 20:16:30 <coopserver> *** Jam35 has joined spectators 20:17:02 <Jam35> !rcon set max_trains 1111 20:31:03 <coopserver> *** cha0tics has joined spectators 20:31:04 <coopserver> *** Game paused (number of players) 20:55:26 <coopserver> *** cha0tics has joined company #1 20:55:27 <coopserver> *** Game unpaused (number of players) 21:08:50 *** Hiddenfunstuff has quit IRC 21:19:27 <coopserver> *** Maraxus has left the game (Leaving) 21:19:31 *** Maraxus has quit IRC 21:23:27 *** dwarf has joined #openttdcoop 21:23:29 <dwarf> !pw 21:23:29 <coopserver> dwarf: strgen 21:24:05 <dwarf> !pw 21:24:05 <coopserver> dwarf: tcache 21:24:15 <coopserver> *** Game paused (connecting clients) 21:24:23 <coopserver> *** dwarf has joined 21:24:24 <coopserver> *** Game unpaused (connecting clients) 21:24:36 <coopserver> <cha0tics> long breakfast, eh? 21:24:57 <coopserver> <dwarf> made pancakes, then went out for a coffee with some friends 21:25:17 <coopserver> <dwarf> didn't expect it to take so long 21:25:23 <coopserver> <cha0tics> JAM AT msh02 21:25:36 <coopserver> <cha0tics> NO 05 21:25:44 <coopserver> <cha0tics> BOTH 21:25:50 <coopserver> <cha0tics> sry caps 21:26:16 <coopserver> <cha0tics> nees a 4th line for all the food trains 21:26:53 <coopserver> <cha0tics> or we send them via a way point through bbh06 21:27:03 <coopserver> <dwarf> signals were messed up 21:27:08 <coopserver> <dwarf> I just fixed it 21:27:29 <coopserver> <cha0tics> too long prio? 21:27:48 <coopserver> <dwarf> no, too short signal gap after exit signal at split 21:28:01 <coopserver> <cha0tics> at 05 or 02? 21:28:15 <coopserver> <dwarf> at 02 21:28:40 <coopserver> <cha0tics> still the food trains start clogging up the network 21:29:00 <coopserver> <dwarf> 05 also misses some signals 21:29:33 <coopserver> <cha0tics> where? 21:29:41 <coopserver> <dwarf> fixed and checking 21:29:50 <coopserver> <dwarf> looks a lot more fluent now 21:31:08 <coopserver> <cha0tics> take a look at !!Jammy 21:31:27 <coopserver> <dwarf> oh, yea 21:31:45 <coopserver> <dwarf> I was expecting that 4x will need expanding soon 21:32:08 <coopserver> <cha0tics> handling over 450 trains now 21:32:13 <coopserver> <dwarf> a signal was missing 21:32:25 <coopserver> <dwarf> let's see if it gets better 21:33:07 <coopserver> <cha0tics> we can start cutting down the tmp trains if you want 21:33:29 <coopserver> <dwarf> yea, let's do that and see where the production balances out 21:33:53 <coopserver> <dwarf> we should do some hub braiding at the 4x entrance 21:34:30 <coopserver> <dwarf> remove that merge, split both 3's for drop and pick and remerge separatel 21:35:39 <coopserver> <dwarf> or just ad a 4th 21:35:50 <coopserver> <dwarf> for that very short part 21:35:57 <coopserver> <cha0tics> let's do the trains and then we'll see 21:36:07 <coopserver> <dwarf> it's not too bad atm 21:38:26 <coopserver> <dwarf> brb 21:38:51 <coopserver> *** dwarf has left the game (Leaving) 21:43:43 <coopserver> *** Jam35 has left the game (Leaving) 22:00:57 *** StarLite has quit IRC 22:18:50 <dwarf> !pw 22:18:50 <coopserver> dwarf: middle 22:19:12 <dwarf> !pw 22:19:12 <coopserver> dwarf: arabic 22:19:22 <coopserver> *** Game paused (connecting clients) 22:19:29 <coopserver> *** dwarf has joined 22:19:30 <coopserver> *** Game unpaused (connecting clients) 22:19:33 <coopserver> <cha0tics> wb 22:20:09 <coopserver> <dwarf> did you remove all the temp trains? 22:20:13 <coopserver> <cha0tics> after getting rid of the tmp trains, the 1 chain got almost down completely 22:20:16 <coopserver> <cha0tics> yes 22:21:14 <coopserver> <dwarf> guess we'll need some more yeti trains for the 1 chain 22:21:34 <coopserver> <dwarf> though it seems they don't use all the buiding materials now 22:21:59 <coopserver> <cha0tics> so your calc wasn't fully correct or the game mechanics are uneven 22:22:13 <coopserver> <cha0tics> bm goes down slowly but steadily 22:22:33 <coopserver> <cha0tics> almost at 0 at 4x yard 22:23:26 <coopserver> <dwarf> the game mechanics differs fom my interpretation of the documentation, we need more bm 22:23:47 *** Progman has quit IRC 22:24:05 <coopserver> <cha0tics> 4X as at its limit though 22:24:24 <coopserver> <dwarf> it's the input and exit are bottlenecks 22:24:49 <coopserver> <dwarf> we should add a 4th from the msh to the split between pick and drop 22:24:55 <coopserver> <cha0tics> bm at 0, yeti production breaks down 22:29:29 <coopserver> <cha0tics> I'll add some more to the 1 chain 22:29:45 <coopserver> <cha0tics> can trace the excess at 5x later if we need to 22:29:46 <coopserver> <dwarf> yea, add like 10 trains and see what happens 22:29:52 <coopserver> <cha0tics> trade* 22:32:39 <coopserver> <cha0tics> also I added a waypoint for the food trains to use a more quiet line 22:33:48 <coopserver> <dwarf> where? 22:34:10 <coopserver> <dwarf> how can you look up waypoint anyway, they don't show up in the station list 22:34:31 <coopserver> <cha0tics> dunno 22:35:11 <coopserver> <dwarf> so where is it? 22:35:21 <coopserver> <cha0tics> !wp 22:35:24 *** Rane has joined #openttdcoop 22:35:48 <coopserver> <dwarf> I see, makes sense 22:44:54 *** Rane has quit IRC 22:46:39 <coopserver> <cha0tics> I guess we should add the tmp trains back to the 1 chain for now 22:47:15 <coopserver> <dwarf> we could just wait out until it settles into this new situation 22:47:36 <coopserver> <dwarf> seems yeti production is stabilizing around 4k 22:47:47 <coopserver> <cha0tics> without bm, yes 22:48:13 <coopserver> <cha0tics> brb coffee 22:51:52 <coopserver> <dwarf> okay, add back the bm temp trains, yeti is still dropping 23:01:40 <coopserver> <cha0tics> back 23:11:20 <coopserver> *** dwarf has joined spectators 23:12:37 <coopserver> <dwarf> wow, we pushed the yetis into a global recession 23:13:01 <coopserver> <dwarf> at least we don't have any traffic issues D: 23:13:21 <coopserver> <dwarf> oh, we do 23:13:28 <coopserver> <cha0tics> do we? 23:13:29 *** Trangar has quit IRC 23:13:48 <coopserver> *** dwarf has joined company #1 23:13:55 <coopserver> <dwarf> 2c locked up 23:17:36 <coopserver> *** dwarf has joined spectators 23:18:05 <coopserver> *** dwarf has joined company #1 23:20:03 <coopserver> <dwarf> okay, we reached the bottom 23:20:13 <coopserver> <dwarf> production increasing again 23:20:30 <coopserver> <dwarf> I think the 2 chain got stalled because of the jam at 2c 23:20:40 <coopserver> <cha0tics> two igloos each at 1 chain now 23:21:29 <coopserver> *** dwarf has joined spectators 23:28:44 <coopserver> <cha0tics> slowly going up again 23:30:02 *** Mark has quit IRC 23:39:07 <coopserver> *** dwarf has joined company #1 23:51:13 <coopserver> <cha0tics> wanna add another line to 4X while it is calm? 23:51:23 <coopserver> <dwarf> yea 23:51:45 <coopserver> <dwarf> leave the station itself 3+3, but add a 4th to the exit line 23:54:37 *** happpy has quit IRC 23:57:20 *** happpy has joined #openttdcoop