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Log for #openttdcoop on 3rd November 2015:
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01:29:25  <__Fellini__> !pw
01:29:25  <coopserver> __Fellini__: figure
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01:36:39  <dwarf> !pw
01:36:40  <coopserver> dwarf: larger
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01:37:16  <coopserver> <__Fellini__> hi
01:37:33  <coopserver> <dwarf> hi
01:38:04  <coopserver> <__Fellini__> how i can understand this game is over?
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01:43:48  <dwarf> !rcon set max_trains 1510
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02:35:03  <dwarf> !rcon set max_trains 1600
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04:06:45  <dwarf> !pw
04:06:45  <coopserver> dwarf: scaler
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08:57:04  <lol> thanks for feedback jam
08:57:54  <lol> @logs
08:57:54  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
08:58:47  <lol> in the savegame i wasn't able to make an network over the whole map. The supplie loops i stated are become really small because of this.
08:59:30  <lol> for the farmsuplies is is a real loop and for the engineering supplies the loop has only 2 stations
08:59:57  <lol> for the FS i made an mistake because trains have capacity of 90 instead of +- 60
09:00:28  <lol> I don't really know or i proposed one or 2 loops. In the save i did 2 loops because of the way i split the trains off.
09:01:27  <lol> i'm sure there are some ways to come up with to split trains off when both kind drive at the same line, for example unreachable wp
09:02:29  <lol> so if you think it isn't a loop, it is meant to be a loop, maybe it is hard to see, but it is real
09:03:43  <lol> don't hesitate to ask more questions, i will try to stay here or read logs
09:06:54  <lol> btw, i put foodwagons at the trains to give the logic enough time to react
09:07:14  <lol> and there are some loopholes that need fixing, but in coop that isn't too hard i think
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11:19:13  <lol> !pw
11:19:13  <coopserver> lol: fourth
11:19:26  <lol> !pw
11:19:27  <coopserver> lol: laynbr
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12:38:59  <lol> http://1drv.ms/1iyLdJE
12:39:01  <Webster> Title: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. (at 1drv.ms)
12:39:09  <lol> put an picture in there with same idea
12:39:13  <lol> but with coal
12:39:19  <lol> thanks to dP for making the setup
12:39:28  <lol> it also shows some ways to split the trains of
12:39:41  <lol> and he got rid of all the logic i invented
12:40:52  <lol> this loop is much clearer to see
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13:06:37  <lol> maybe change the stage to finalizing
13:06:47  <lol> since we have max output for the yetiyard
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14:52:42  <Mazur> Yeah, and it's been like that for days, now, apparently.
14:53:56  <Mazur> @stage finalising
14:53:56  *** Webster changes topic to "Cooperative OpenTTD | PSG305 (r27387) | STAGE: finalising | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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16:13:56  <happpy> !players
16:13:56  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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18:46:37  <[1]lol> jam did you see what i wrote?
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19:48:14  <happpymoblic> hi lol
19:50:14  *** happpy has joined #openttdcoop
19:50:51  <[2]lol> hi
19:51:05  <[2]lol> it's silent today here
19:51:16  <happpy> how   things
19:51:17  <[2]lol> i'm the only one chatting
19:51:30  <[2]lol> i think im boring to others
19:51:33  <happpy> yer   not  much  on the   welome  we
19:51:34  <[2]lol> i'm doing great
19:51:42  <happpy> welome  server
19:51:42  <[2]lol> you?
19:51:55  <happpy> good  thanks
19:52:02  <[2]lol> you thanks too
19:52:27  <[2]lol> but soon we get a new public server game
19:52:53  <happpy> we  had a  new  game  start a  bout  2  days  a  go  got  a  nice  net  work  have a look  if u whont
19:52:58  <happpy> yer  true
19:53:08  <[2]lol> maybe later this evening
19:53:15  <[2]lol> what kind of game is it?
19:53:22  <[2]lol> just normal cargo network?
19:53:48  <happpy> yer    got  a  factory  and  food  plant
19:54:28  <[2]lol> ah
19:55:00  <happpy> got  LLLRRRR  net  work
19:55:22  <happpy> but  mite  need  to doo   a  new  ml
19:55:23  <[2]lol> four times R and 3 times L?
19:55:58  <happpy> got  nice  bbh  as will
19:56:13  <[2]lol> yeah, that must be if it is that huge
19:56:30  <happpy> yep
19:57:13  <happpy> i  can doo  the  new   ml  but  its  the  4 way  on all  bbh  mite be  hard
19:58:20  <[2]lol> i can imagine that
19:58:26  <happpy> k
19:58:29  <happpy> thanks
19:59:14  <happpy> i  bee on  soon  just  going to  have  a  game  ov  coom and  conquer    shock wave
19:59:32  <[2]lol> good luck then
19:59:39  <happpy> thanks
20:00:30  <happpy> if u need  me  just  say  my name  and i  red  it  when iam  finsh
20:00:51  <[2]lol> we will do that
20:01:42  * [2]lol instructs a pet piranha to munch on Jam35's shoulder blades
20:28:14  <Jam35> https://wiki.openttdcoop.org/File:SRNW_PSG223plan.png
20:28:27  <Jam35> this, with a regular network on top
20:29:20  <[2]lol> i think so yeah
20:29:26  <[2]lol> but not at demand but at timing
20:30:22  <Jam35> the demand gets them in the SL, the timing could be done at drop of supplies
20:31:11  <[2]lol> what you want
20:31:20  <Jam35> what you describe though. is a LOT of rails :)
20:31:22  <[2]lol> it can be done by splitting of timed too
20:31:31  <[2]lol> describe where?
20:31:46  <[2]lol> combi of ML and srnw?
20:31:59  <Jam35> yes
20:32:26  <Jam35> not saying it can't be done, it can of course
20:32:47  <[2]lol> did you see the screenshot i send today
20:32:49  <[2]lol> ?
20:32:56  <[2]lol> that was without a lot of logic
20:33:56  <Jam35> I saw it, even without logic, reaching every primary twice is a lot of rails
20:34:28  <[2]lol> yes it is
20:34:34  <Jam35> I would play it :)
20:34:35  <[2]lol> but most of it is inside slh's
20:34:39  <[2]lol> me too
20:34:52  <[2]lol> and choose a stategic place to make a slh ;)
20:35:14  <[2]lol> because at the start of the line you're sure you get the supplies
20:37:10  <[2]lol> thanks for feedback
20:37:16  <[2]lol> the only thing we need is an firsmap
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20:37:40  <Jam35> there will be one, idk when though
20:37:48  <[2]lol> but we played one some games ago, so maybe we need to do some "normal" first
20:38:00  <[2]lol> if you want you can push this plan
20:38:12  <[2]lol> is done with the yetiplan we currently play too
20:38:52  <Jam35> I'm favouring a pax game next, but I don't know what others want
20:39:16  <Jam35> I have a map in preparation
20:39:54  <[2]lol> just try it
20:40:00  <[2]lol> i'm in for a good pax plan
20:40:12  <Jam35> and I know Mazur made a map with ECS industries, if he had time to tweak some settings
20:40:22  <Jam35> it could work too
20:40:23  <[2]lol> i would like ecs too
20:40:42  <[2]lol> just because you can have lots of fun with accepting some cargo
20:41:06  <Jam35> I have never played it
20:41:09  <[2]lol> Transport 100.000 units of each cargo type on ECS server
20:41:14  <[2]lol> ever tried this ?
20:41:17  <[2]lol> in 6 hours
20:41:17  <Jam35> I thought it was because mines can run out
20:41:35  <[2]lol> they don't in 6 hours but i don't know or it is able in more time
20:41:53  <Jam35> I think so but the settings can be altered
20:42:09  <Jam35> saying that, what makes it any different than normal if that is the case
20:42:44  <[2]lol> normal industries?
20:43:10  <Jam35> yeah, they are just different types like sand pit or whatever
20:43:18  <Jam35> what are the mechanics?
20:43:22  <[2]lol> http://www.tt-wiki.net/images/ttwiki/1/1a/Ecs_Cargovectors_1_2_0_full.png
20:43:28  <[2]lol> check that amount of cargos
20:43:55  <[2]lol> i think almost no one understands the mechanics
20:44:07  <[2]lol> you need an carefull balanced network
20:44:18  <[2]lol> because the industries have an accepting limit
20:44:39  <[2]lol> but not that balanced as pikka's industries i think
20:45:07  <Jam35> so what happens to the cargo that does not get offloaded?
20:45:14  <[2]lol> back into the train
20:45:30  <[2]lol> or waiting at the station if you have unload and leave empty order
20:45:37  <[2]lol> because stations just stop accepting stuff
20:45:38  <Jam35> huh
20:45:57  <[2]lol> and you can get really high productions
20:46:18  <[2]lol> and industries produce what you demand
20:46:28  <Jam35> that can't be shifted? :)
20:46:44  <Jam35> I'd have to try it I guess
20:46:55  <[2]lol> do you have some time now
20:47:03  <[2]lol> so we can do a small game together
20:47:39  <Jam35> I don't feel much like playing now tbh
20:47:44  <Jam35> thanks though
20:47:48  <[2]lol> just what you want
20:48:11  <[2]lol> if you don't feel like setting up all the vectors try out citymania server 1 or 2
20:48:30  <[2]lol> you can choose if you want to play ecs or normal by the command !restart
20:48:41  <[2]lol> and do !restart ecs if you want that
20:49:14  <[2]lol> because fixing ecs vectors might take some time
20:49:30  <Jam35> fixing?
20:50:19  <[2]lol> you first need to find all of them and after that putting them into the correct order
20:50:44  <Jam35> !pw
20:50:44  <coopserver> Jam35: enters
20:50:53  <coopserver> *** Game still paused (connecting clients, number of players)
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20:51:10  <Jam35> I don't understand without trying
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20:51:22  <[2]lol> can you change the sign with the stage we are at?
20:51:23  <coopserver> *** Game unpaused (number of players)
20:52:36  <[2]lol> just don't try
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20:53:01  <Farnsworth> hi people
20:53:06  <happpymoblic> ho
20:53:09  <happpymoblic> ho
20:53:13  <happpymoblic> hi
20:53:19  <happpymoblic> how ar u
20:53:23  <Farnsworth> i have strange problem
20:53:46  <Jam35> !save
20:53:47  <coopserver> Saving map...
20:53:48  <coopserver> Map successfully saved to game.sav
20:53:50  <happpymoblic> whonts  the problem
20:53:55  <Farnsworth> my laptop is overheating when i play in new map
20:53:59  <Jam35> !transfer 305 game.sav
20:53:59  <coopserver> Jam35: Attempting to transfer game.sav
20:54:00  <Farnsworth> on welcome server
20:54:05  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_305_Final.sav
20:54:26  <coopserver> *** Jam35 has left the game (Leaving)
20:54:26  <[2]lol> i heard happpy made a huge network
20:54:27  <coopserver> *** Game paused (number of players)
20:54:47  <happpymoblic> yep
20:55:08  <[2]lol> maybe that is why your laptop gets really hot
20:55:20  <[2]lol> how much trains does your network has happpy?
20:55:40  <happpymoblic> I chek
20:56:13  <happpymoblic> 322
20:56:20  <[2]lol> that isn't really much
20:56:30  <[2]lol> did you ever got rid of the dust inside your laptop
20:56:36  <[2]lol> especially around the fan?
20:56:50  <Farnsworth> probably it can help
20:56:58  <[2]lol> you need to be carefull for that
20:57:14  <Farnsworth> i use it only for couple of months
20:57:37  <[2]lol> that isn't really long
20:57:49  <[2]lol> bu this are the only things a can come up with
20:57:50  <happpymoblic> I got won ov  laptop  trace so my won don't get hot
20:58:16  <[2]lol> i leave irc
20:58:17  <[2]lol> bye
20:58:24  <happpymoblic> bb
20:58:48  <happpymoblic> u need not to block the fan
20:59:38  <happpymoblic> most ov the hert cumes  under the laptop
21:01:01  <happpymoblic> so that's mite be u your won is overhet  Farnsworth
21:01:19  <Farnsworth> im trying to keep it cool but still it have abt  80C
21:03:13  <Farnsworth> probably just need to remove dust
21:03:22  <Farnsworth> and it will work fine
21:03:33  <happpymoblic> yep I did  have the all most the same thin but I got sume thin that  keeps it all I am on my a lll day and night and it don't get hot whive this laptop tray
21:03:51  <happpymoblic> yet true
21:05:15  <Farnsworth> what graphics r u using zBase or openGFX?
21:06:17  *** [2]lol has quit IRC
21:06:30  <happpymoblic> open  gfx
21:08:59  <Farnsworth> well ill join after fixing my problem
21:09:04  <Farnsworth> thanks for help
21:09:13  <happpymoblic> no
21:09:15  <happpymoblic> np
21:10:06  <happpy> http://www.google.co.uk/imgres?imgurl=http://www.lulusoso.com/upload/20110804/Laptop_Bed_Tray.jpg&imgrefurl=http
21:10:07  <Webster> Title: Google Images (at www.google.co.uk)
21:10:21  <happpy> this  mite  help
21:10:27  <happpy> to keep  it  coll
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21:11:58  <happpymoblic> laptop  tray   whive holls  will help it to keep it coll
21:12:14  <happpymoblic> Farnsworth
21:13:01  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG306_Start.sav
21:13:01  <coopserver> Starting download...
21:13:03  <coopserver> Savegame successfully downloaded
21:13:08  <Jam35> !rcon ls
21:13:10  <coopserver> 0) .. (Parent directory)
21:13:11  <coopserver> 1) PSG306_Start.sav
21:13:12  <coopserver> 2) %23PSG305%2C%2027th%20Feb%202431.sav
21:13:13  <coopserver> 3) %23PSG305%2C%2025th%20May%202356.sav
21:13:14  <coopserver> 4) PSG305Restart.sav
21:13:15  <coopserver> Jam35: You have 111 more messages. Type !less to view them
21:13:18  <Jam35> !rcon load 1
21:13:19  <coopserver> Starting new game
21:13:26  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
21:13:27  <coopserver> *** Game still paused (manual, number of players)
21:13:38  <Jam35> !pw
21:13:38  <coopserver> Jam35: replay
21:13:43  <coopserver> *** Game still paused (manual, connecting clients, number of players)
21:13:46  <coopserver> *** Jam35 has joined
21:13:47  <coopserver> *** Game still paused (manual, number of players)
21:13:50  <Jam35> !setdef
21:13:50  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
21:13:54  <Jam35> !auto
21:13:55  <coopserver> *** Game still paused (number of players)
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23:10:51  <__Fellini__> !pw
23:10:51  <coopserver> __Fellini__: choose
23:10:57  <coopserver> *** Game still paused (connecting clients, number of players)
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