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00:20:13 <coopserver> *** Kernigh has joined spectators 00:20:14 <coopserver> *** Game paused (number of players) 00:21:53 <coopserver> <Kernigh> PSG #306 inaugurated 2250. It is now 2285. Oops, I didn't need to unpause the game, nothing's happening. 00:30:19 *** [1]Mark has joined #openttdcoop 00:37:12 *** Mark has quit IRC 00:37:12 *** [1]Mark is now known as Mark 00:49:56 *** dwarf has quit IRC 00:58:37 <coopserver> *** Kernigh has left the game (Leaving) 01:30:25 *** [1]Mark has joined #openttdcoop 01:37:22 *** Mark has quit IRC 01:41:29 *** [1]Mark has quit IRC 04:32:56 *** dwarf has joined #openttdcoop 04:32:58 <dwarf> !pw 04:32:58 <coopserver> dwarf: mintop 04:33:23 <coopserver> *** Game still paused (connecting clients, number of players) 04:33:28 <coopserver> *** dwarf has joined 04:33:29 <coopserver> *** Game still paused (number of players) 04:33:30 <coopserver> *** Game unpaused (number of players) 04:33:52 <coopserver> *** dwarf has left the game (Leaving) 04:33:53 <coopserver> *** Game paused (number of players) 04:53:52 <dwarf> !pw 04:53:52 <coopserver> dwarf: letter 04:54:08 <coopserver> *** Game still paused (connecting clients, number of players) 04:54:13 <coopserver> *** dwarf has joined 04:54:14 <coopserver> *** Game still paused (number of players) 04:54:15 <coopserver> *** Game unpaused (number of players) 04:57:18 <coopserver> *** dwarf has left the game (Leaving) 04:57:19 <coopserver> *** Game paused (number of players) 05:01:57 *** dwarf has quit IRC 05:32:52 *** lol has joined #openttdcoop 05:43:56 *** lol has quit IRC 05:47:43 *** Kernigh has quit IRC 07:04:09 *** Max| has quit IRC 07:21:30 *** Hiddenfunstuff has joined #openttdcoop 07:26:44 *** liq3 has quit IRC 07:28:07 *** liq3 has joined #openttdcoop 07:43:41 *** TrangarLaptop has joined #openttdcoop 08:40:22 *** dr_gonzo has joined #openttdcoop 08:40:57 *** dr_gonzo is now known as Guest7951 10:03:25 <happpy> !players 10:03:25 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:30:03 *** cha0tics has joined #openttdcoop 10:30:34 <cha0tics> !pw 10:30:34 <coopserver> cha0tics: debris 10:30:38 <coopserver> *** Game still paused (connecting clients, number of players) 10:30:42 <coopserver> *** cha0tics has joined 10:30:43 <coopserver> *** Game still paused (number of players) 10:33:41 <coopserver> *** cha0tics has left the game (Leaving) 10:46:30 <happpy> hi chaotics 11:00:11 *** Asgeir has joined #openttdcoop 11:33:38 *** StarLite has joined #openttdcoop 11:33:38 *** ChanServ sets mode: +o StarLite 11:57:33 *** TrangarLaptop has quit IRC 12:09:06 <cha0tics> !pw 12:09:06 <coopserver> cha0tics: threat 12:09:17 <coopserver> *** Game still paused (connecting clients, number of players) 12:09:19 <coopserver> *** cha0tics has joined 12:09:20 <coopserver> *** Game still paused (number of players) 12:10:01 <happpy> wb chaotics 12:10:16 <coopserver> <cha0tics> hi happy 12:12:29 <happpy> how thing's 12:15:45 <coopserver> <cha0tics> alright 12:20:45 *** TrangarLaptop has joined #openttdcoop 12:24:58 <happpy> is the vote stil going 12:36:04 *** Arexander has joined #openttdcoop 12:36:31 <Arexander> @quickstart 12:36:32 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 12:36:37 *** Arexander is now known as Guest7963 12:39:35 *** lol has joined #openttdcoop 12:40:07 *** Guest7963 has quit IRC 12:40:59 *** hp has joined #openttdcoop 12:47:24 <cha0tics> sorry happy, yes it's still ongoing, but no change yet 12:47:33 <hp> @seen Arexander 12:47:33 <Webster> hp: Arexander was last seen in #openttdcoop 11 minutes and 2 seconds ago: <Arexander> @quickstart 12:48:31 <hp> But that was me... 12:49:08 <hp> And now it wont let me change to it 12:49:53 <cha0tics> type /nick yourname 12:50:28 <hp> It says it's already in use 12:50:37 <hp> Is it because I used a different program? 12:51:06 <cha0tics> could be that the name is registered 12:54:00 <happpy> u can have same name just ade sume thin nexs to your name hp 12:55:06 <happpy> because I can not have happy becours sume won got it so I dun happpy 12:55:26 <hp> Huh, so I HAVE registered the nick already 12:55:32 <hp> Three years ago 12:58:39 *** lol has quit IRC 13:03:20 *** hp is now known as Arexander 13:03:34 <Arexander> Ugh, that took way much effort 13:03:39 <Arexander> But I got it back 13:04:49 <Arexander> !password 13:04:49 <coopserver> Arexander: pixels 13:04:57 <coopserver> *** Game still paused (connecting clients, number of players) 13:05:00 <coopserver> *** Arexander has joined 13:05:01 <coopserver> *** Game still paused (number of players) 13:14:13 <coopserver> *** Arexander has left the game (Leaving) 13:28:22 *** __Fellini__ has joined #openttdcoop 13:28:51 <__Fellini__> !pw 13:28:51 <coopserver> __Fellini__: wakeup 13:28:58 <coopserver> *** Game still paused (connecting clients, number of players) 13:29:00 <coopserver> *** __Fellini__ has joined 13:29:01 <coopserver> *** Game still paused (number of players) 13:29:04 <happpy> hi 13:29:14 <coopserver> <__Fellini__> щ. 13:29:19 <coopserver> <__Fellini__> o/ 13:29:30 <happpy> how things 13:29:41 <coopserver> <__Fellini__> good 13:30:39 <coopserver> *** __Fellini__ has left the game (Leaving) 13:39:21 *** Arexander has quit IRC 14:05:27 *** __Fellini__ has quit IRC 14:21:15 <sbn> Hey V453000 how's the new job? 14:22:07 <V453000> hi, perfect :) thanks for asking 14:22:25 <sbn> Still no more time on your hands? 14:22:33 <V453000> ? 14:22:34 <happpy> how things sbn 14:22:48 <sbn> You said last time you were very very busy because of the new job 14:22:52 <sbn> It's alright, Hazzard 14:22:54 <sbn> happpy 14:23:19 <sbn> you? 14:23:39 <happpy> good 14:24:56 <sbn> I finally found what I hate about being a 'professor' at the university college 14:25:07 <sbn> So that's good I guess 14:26:17 <sbn> V453000 last time we spoke you were going to write an article for 'beginning players' 14:26:23 <V453000> ah :) yeah 14:26:40 <V453000> it is written but the savegame tha should have went with it is unlikely 14:26:48 <V453000> and article without pictures to demonstrate isnt the best 14:27:02 <sbn> true 14:29:45 <V453000> I cant say I plan on returning to openttd 14:50:25 *** cha0tics has quit IRC 14:50:26 <coopserver> *** cha0tics has left the game (connection lost) 15:05:54 <sbn> aw :( 15:06:01 <sbn> but if you have the text written out 15:06:04 <sbn> can I get that somehow? 15:06:24 <V453000> I guess you can see the preview on our blog but idk what process do you need to register there 15:06:34 <V453000> some member might need to give you access, 0 clue 15:07:05 <sbn> I've got an account 15:07:07 <sbn> that's for sure 15:07:45 *** liq3 has quit IRC 15:08:43 <V453000> for blog or wiki_ 15:08:44 <V453000> ? 15:08:51 <V453000> blog = wordpress stuff 15:13:01 <V453000> https://paste.openttdcoop.org/pmztd42kh 15:13:08 <V453000> solved it for you sbn :P 15:13:32 <sbn> thx 15:15:14 <V453000> I like how one of the language selections for paste.openttdcoop.org is Brainfuck ^Spike^ :) 15:15:25 <V453000> I only choose that one. 15:20:34 <V453000> damn that article is good :) 15:20:44 <V453000> SHOULD finish it. 15:24:59 <TrangarLaptop> V453000, I´m so tempted to click that :P 15:25:33 <V453000> only wise words there! 15:25:41 <TrangarLaptop> Is it for todays FFF? 15:27:45 <^Spike^> eh... 15:28:06 <^Spike^> ok... :) 15:28:24 <^Spike^> https://en.wikipedia.org/wiki/Brainfuck 15:28:25 <Webster> Title: Brainfuck - Wikipedia, the free encyclopedia (at en.wikipedia.org) 15:28:28 <^Spike^> it is an existing language :D 15:28:53 <^Spike^> While it is fully Turing-complete, it is not intended for practical use, but to challenge and amuse programmers. 15:28:59 <V453000> oh it is an ACTUAL programming language 15:29:00 <V453000> lol. 15:29:02 <^Spike^> :) 15:29:15 <V453000> TrangarLaptop: no, one of my unfinished blog articles for openttd 15:29:21 <^Spike^> https://en.wikipedia.org/wiki/Whitespace_%28programming_language%29 15:29:22 <Webster> Title: Whitespace (programming language) - Wikipedia, the free encyclopedia (at en.wikipedia.org) 15:29:25 <^Spike^> same as that :D 15:30:31 <^Spike^> there are more examples of that on the wiki :) 15:30:35 <V453000> LOL 15:30:38 <^Spike^> yep 15:31:20 <V453000> good shit 15:32:42 <TrangarLaptop> Ah 15:32:47 <TrangarLaptop> V453000, never spoilers :( 15:35:26 <V453000> tonight FFF brings some new shit dont worry 15:38:56 <^Spike^> still wondering on the photo which one you are V :) 15:39:05 <^Spike^> but that must be because i was too lazy to read the desc :) 15:39:18 <V453000> blonde fucker 15:39:33 <V453000> it is written there somewhere ... me iz Vaclav 15:39:41 <V453000> ah lazy 15:39:41 <^Spike^> so orange sweater :) 15:39:43 <V453000> dyum 15:39:43 <V453000> yes 15:39:51 <^Spike^> hiding.... ;) 15:41:28 <V453000> I think there was some obstacle but idk 15:41:42 <^Spike^> yeah it's called a colleague :) 15:43:14 <V453000> no I already accepted that programmers are not inanimate objects even though it might look that way sometimes ... I mean some obstacle which made me stand there 15:43:36 <^Spike^> :) 15:53:15 *** TrangarLaptop has quit IRC 15:58:09 <Sylf> !pw 15:58:09 <coopserver> Sylf: nsdata 15:58:16 <coopserver> *** Game still paused (connecting clients, number of players) 15:58:19 <coopserver> *** Sylf has joined 15:58:20 <coopserver> *** Game still paused (number of players) 15:58:40 <coopserver> *** Sylf has joined company #1 15:58:41 <coopserver> *** Game unpaused (number of players) 15:58:43 <sbn> V453000 the article is good, but the images are vital :( 16:00:35 <coopserver> *** Sylf has left the game (Leaving) 16:00:36 <coopserver> *** Game paused (number of players) 16:00:41 <Sylf> @stage building 16:00:41 *** Webster changes topic to "Cooperative OpenTTD | PSG306 (r27428) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:00:55 <V453000> imagine them :D 16:01:00 <V453000> best advice I can give you atm 16:03:48 <Sylf> !rcon pwd 16:03:49 <coopserver> /home/openttd/svn-publicserver/server/save/ 16:04:04 <Sylf> !rcon cd uploads 16:04:11 <Sylf> !rcon load 1 16:04:12 <coopserver> Starting new game 16:04:22 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27428) 16:04:23 <coopserver> *** Game paused (number of players) 16:04:28 <Sylf> !pw 16:04:28 <coopserver> Sylf: choice 16:04:33 <coopserver> *** Game still paused (connecting clients, number of players) 16:04:36 <coopserver> *** Sylf has joined 16:04:37 <coopserver> *** Game still paused (number of players) 16:04:38 <coopserver> *** Game unpaused (number of players) 16:05:12 <coopserver> *** Sylf has left the game (Leaving) 16:05:13 <coopserver> *** Game paused (number of players) 16:10:47 *** Klanticus has joined #openttdcoop 16:11:40 *** Max| has joined #openttdcoop 16:17:04 <Mazur> !pw 16:17:04 <coopserver> Mazur: maxlen 16:17:09 <coopserver> *** Game still paused (connecting clients, number of players) 16:17:22 <coopserver> *** Mazur has joined 16:17:23 <coopserver> *** Game still paused (number of players) 16:17:24 <coopserver> *** Game unpaused (number of players) 16:23:30 *** cha0tics has joined #openttdcoop 16:25:19 <coopserver> *** Mazur has left the game (general timeout) 16:25:20 <coopserver> *** Game paused (number of players) 16:25:54 <Mazur> !pw 16:25:54 <coopserver> Mazur: ssdata 16:26:00 <coopserver> *** Game still paused (connecting clients, number of players) 16:26:02 <coopserver> *** Mazur has joined 16:26:03 <coopserver> *** Game still paused (number of players) 16:26:04 <coopserver> *** Game unpaused (number of players) 16:27:47 <cha0tics> !pw 16:27:47 <coopserver> cha0tics: ssdata 16:27:54 <coopserver> *** Game paused (connecting clients) 16:27:59 <coopserver> *** cha0tics has joined 16:28:00 <coopserver> *** Game unpaused (connecting clients) 16:28:06 <coopserver> <Mazur> Cha. 16:28:26 <coopserver> <cha0tics> hi 16:29:39 <coopserver> <cha0tics> Maz, something is not looking right there 16:30:05 <coopserver> <Mazur> I'm not surprised. 16:30:24 <coopserver> <Mazur> Best tell me now. 16:30:28 <coopserver> <cha0tics> you have LLLR 16:30:39 <coopserver> <cha0tics> it should be LL_RR 16:31:02 <coopserver> <Mazur> Damn, last game still hangin around in my head. 16:33:37 <coopserver> *** cha0tics has joined company #1 16:41:21 *** Progman has joined #openttdcoop 16:45:54 <coopserver> *** Mazur has left the game (general timeout) 16:46:22 <Mazur> !pw 16:46:22 <coopserver> Mazur: passes 16:46:31 <coopserver> *** Game paused (connecting clients) 16:46:33 <coopserver> *** Mazur has joined 16:46:34 <coopserver> *** Game unpaused (connecting clients) 16:48:33 *** Asgeir has quit IRC 16:49:49 *** Arveen has joined #openttdcoop 16:50:53 *** TrangarLaptop has joined #openttdcoop 17:00:55 <coopserver> <cha0tics> damn logic 17:01:06 <coopserver> <cha0tics> why is that not working 17:02:40 <coopserver> <Mazur> Better? 17:02:58 <coopserver> <cha0tics> dunno, I 'm trying to program my flip flop 17:03:32 <coopserver> <Mazur> You should program them both from 1 timer. 17:03:57 <coopserver> <Mazur> Otherwise you get this, with moments of noth red. 17:04:03 <coopserver> <Mazur> both* 17:04:48 <Arveen> !pw 17:04:48 <coopserver> Arveen: ending 17:04:52 <coopserver> *** Game paused (connecting clients) 17:04:53 <coopserver> *** Arveen has joined 17:04:54 <coopserver> *** Game unpaused (connecting clients) 17:05:21 *** TrangarLaptop has quit IRC 17:06:25 <coopserver> *** Mazur has left the game (general timeout) 17:08:53 *** TrangarLaptop has joined #openttdcoop 17:09:12 <Mazur> !pw 17:09:12 <coopserver> Mazur: ending 17:09:22 <coopserver> *** Game paused (connecting clients) 17:09:24 <coopserver> *** Mazur has joined 17:09:25 <coopserver> *** Game unpaused (connecting clients) 17:10:55 <Jam35> !pw 17:10:55 <coopserver> Jam35: trying 17:11:03 <coopserver> *** Game paused (connecting clients) 17:11:07 <coopserver> *** Jam35 has joined 17:11:08 <coopserver> *** Game unpaused (connecting clients) 17:11:14 <coopserver> *** Jam35 has joined company #1 17:11:23 <coopserver> <Mazur> 53maJ 17:11:29 <happpy> hi 17:11:31 <coopserver> <Jam35> oh god I won 17:11:42 <coopserver> <Jam35> hi 17:12:38 <happpy> how things 17:13:21 <coopserver> <Mazur> Ohn, my god, I dood it again. 17:13:42 <coopserver> <cha0tics> rrrl this time 17:13:49 <coopserver> <Mazur> Build so neat and tidy and tight, I build myself into a corner. 17:14:51 <coopserver> <Mazur> Thanbks to he wonderful CL7 and lack of forthought. 17:15:17 <coopserver> <cha0tics> glad for you it wasn't my plan with CL9 then 17:15:53 <coopserver> <Mazur> Nah, above 5 it all end uyp hte same, as 3 and 5 are so common. 17:18:23 *** happpy is now known as happpymoblic 17:18:33 <coopserver> <Mazur> Well, there's only one thing for it, of course: 17:18:47 <coopserver> <cha0tics> crash and burn 17:18:56 <coopserver> <Mazur> Demolish half my hib and build it again 4 tiles over. 17:19:26 *** happpy has joined #openttdcoop 17:20:22 <coopserver> *** cha0tics has left the game (general timeout) 17:20:35 <cha0tics> !pw 17:20:35 <coopserver> cha0tics: server 17:20:41 <coopserver> *** Game paused (connecting clients) 17:20:47 <coopserver> *** cha0tics has joined 17:20:48 <coopserver> *** Game unpaused (connecting clients) 17:21:46 *** Maraxus has joined #openttdcoop 17:21:46 *** ChanServ sets mode: +o Maraxus 17:24:14 *** dwarf has joined #openttdcoop 17:24:22 <dwarf> !pw 17:24:22 <coopserver> dwarf: server 17:24:53 <coopserver> *** Game paused (connecting clients) 17:25:25 <coopserver> <Mazur> You can tell whem it's me connecting.... 17:25:26 <coopserver> *** Game unpaused (connecting clients) 17:25:30 <coopserver> <Mazur> Oh, wait! 17:25:46 <Maraxus> !pw 17:25:46 <coopserver> Maraxus: encode 17:25:49 <dwarf> !pw 17:25:49 <coopserver> dwarf: encode 17:25:57 <coopserver> *** Game paused (connecting clients) 17:26:01 <coopserver> *** Maraxus has joined 17:26:02 <coopserver> *** Game unpaused (connecting clients) 17:26:11 <coopserver> *** Game paused (connecting clients) 17:26:16 <coopserver> *** Game unpaused (connecting clients) 17:26:46 <coopserver> *** Game paused (connecting clients) 17:26:56 <coopserver> *** Mazur has left the game (general timeout) 17:27:00 <coopserver> *** dwarf has joined 17:27:02 <coopserver> *** Game unpaused (connecting clients) 17:27:16 <Mazur> !pw 17:27:16 <coopserver> Mazur: encode 17:27:26 <coopserver> *** Game paused (connecting clients) 17:27:28 <coopserver> *** Mazur has joined 17:27:29 <coopserver> *** Game unpaused (connecting clients) 17:28:47 <coopserver> <dwarf> Maz, are you sure that's how that bbh should be? 17:29:01 <coopserver> <dwarf> look at the plan, it's not connected every direction 17:29:16 <coopserver> <Mazur> Absolutely not. 17:30:31 <coopserver> <Mazur> Oh, wait, I got it mirrored, din't I? 17:31:16 <coopserver> <cha0tics> does someone want to debug my logic? 17:31:55 <coopserver> <Mazur> Or not, it was supposed to become the one just abovehte c in Bourg St Maurice iu the plan. 17:33:06 <coopserver> <dwarf> what's the CL? 17:33:10 <coopserver> <Mazur> 7 17:33:12 <Arveen> 7 17:34:02 *** TrangarLaptop_ has joined #openttdcoop 17:34:52 <coopserver> <Mazur> Chaos, what are you trying to read from the entry signals? 17:35:08 <coopserver> <cha0tics> which one? 17:35:27 <coopserver> <Mazur> Someone changed it just bow,. 17:36:22 <coopserver> <cha0tics> brb 17:36:34 <coopserver> <Mazur> Dwarf? 17:37:29 <coopserver> <Jam35> I sketched out the basics, it is open to some artistic license 17:39:45 <coopserver> <Mazur> More a case of artistic live, with me. 17:40:48 <coopserver> <Mazur> lice* 17:41:01 <coopserver> <Jam35> oh right :) 17:41:31 *** TrangarLaptop has quit IRC 17:42:05 <coopserver> <Mazur> First I start out building a 3 lane hub, as the last game is somewhere still bugging me, then dwarf ask wqhether I'm sure of my hub. 17:42:23 <coopserver> <Mazur> Without telling me what I apparently do wrog or badly. 17:42:49 <coopserver> <dwarf> look at the plan, it's not supposed to be a full 3-way hub 17:42:57 <coopserver> <dwarf> just a Y 17:42:59 <coopserver> <Jam35> You don't need the connection NW-SE I think 17:43:39 <coopserver> <Jam35> dwarf, humor me with your numbers :) 17:44:00 <coopserver> <Jam35> what ratios where? 17:44:10 <coopserver> <dwarf> I just calculated the fluxes that result in unit flux at every station 17:44:37 <coopserver> <dwarf> so the split I colored red 17:44:42 <coopserver> <Jam35> let's pretend I don't know what you're talking about :P 17:44:48 <coopserver> <dwarf> should split 2:1 ratio 17:44:58 <coopserver> <Jam35> k I knew that 17:45:09 <coopserver> <Mazur> But I'm building green, 17:45:17 <coopserver> <dwarf> it's the number of trains per unit time that goes through a given line 17:45:28 <coopserver> <dwarf> yes, the green is 1:1 17:45:51 <coopserver> <Mazur> So explain your comment about my hub, please. 17:46:09 <coopserver> <dwarf> the reds are 1:2, the greens 1:1 17:46:19 <coopserver> <Jam35> ok 17:46:24 <coopserver> <Jam35> can do that 17:46:37 <coopserver> <Jam35> mazur you have built too much 17:46:51 <coopserver> <dwarf> no connection between 1 and 2 needed maz 17:47:26 <coopserver> *** Mazur has left the game (general timeout) 17:47:49 <Mazur> !pw 17:47:49 <coopserver> Mazur: sculpt 17:48:00 <coopserver> *** Game paused (connecting clients) 17:48:02 <coopserver> *** Mazur has joined 17:48:03 <coopserver> *** Game unpaused (connecting clients) 17:48:28 <Sylf> !pw 17:48:28 <coopserver> Sylf: sculpt 17:48:31 <coopserver> <Jam35> yes, not necessarily full loading means builders choice as to whether to incorporate dummies in their build 17:48:40 <coopserver> *** Game paused (connecting clients) 17:48:43 <coopserver> *** Sylf has joined 17:48:44 <coopserver> *** Game unpaused (connecting clients) 17:49:00 <coopserver> <Jam35> it could hold trains up I think to dos o 17:49:04 <coopserver> <Jam35> to do so 17:49:31 <coopserver> <Sylf> CL7 huh... 17:50:17 <coopserver> <Mazur> Yeah, nice and easy, for once. 17:50:26 <coopserver> <Jam35> hm I think full load everywhere or not at all 17:50:34 <coopserver> <Jam35> undecided 17:50:36 <coopserver> <Jam35> views? 17:51:31 <Sylf> don't use full load 17:51:36 <coopserver> <Jam35> the plan is bad. I really did not think too hard about it 17:51:48 <coopserver> <dwarf> why is it bad? 17:51:55 *** kvm234 has joined #openttdcoop 17:51:57 <coopserver> <dwarf> we could just build sbahns 17:52:32 <coopserver> <Jam35> sbahn is part of the plan at towns ofc 17:52:39 <coopserver> <Jam35> it is not mentioned 17:53:14 <coopserver> <Jam35> there should be plenty of passengers to full load I reckon 17:53:23 <coopserver> <Jam35> automatically that is 17:54:08 <Sylf> with this type of srnw, having full load doesn't matter i think 17:54:39 <Sylf> Actually, we can't have ANY full load order anyway. 17:54:45 <Sylf> The plan is trains without orders 17:54:52 <coopserver> <Jam35> no but then I thought why not alllow builder to use dummies etc at towns 17:55:08 <coopserver> <Sylf> sure, you can do that 17:55:13 <coopserver> <Sylf> actually, you can't 17:55:27 <coopserver> <Sylf> that has a potential to get the traffic backed up to the flip-flop 17:55:29 <coopserver> <Jam35> I think it would cause problems if there are some with and some without 17:55:33 <coopserver> <Jam35> yeah 17:56:06 <coopserver> <Sylf> given the speed of load/unload of these trains, do make huge stations 17:56:27 <coopserver> <Mazur> More thuslike, right, as far as tracks go? 17:56:32 <coopserver> <Jam35> I didn't even consider that either 17:56:36 <coopserver> <Jam35> good call 17:56:52 <coopserver> <Sylf> probably 15-20 platform per line 17:56:59 <coopserver> <Jam35> sure Mazur 17:57:05 <coopserver> <Jam35> really? wow 17:57:30 <coopserver> <Sylf> it takes 5 days (10 steps) to unload a full train 17:57:37 <coopserver> <Sylf> same amount for loading 17:57:51 <coopserver> <Mazur> Except for the part where I left myself hardly any room for flip-flopconnections. 17:58:00 <coopserver> <Mazur> :-) 17:59:09 <coopserver> <Sylf> We have double main line coming from 3 directions, so each hubs will need 6 flip-flops - 12 not gates 17:59:31 <coopserver> <dwarf> it only splits from one direction 17:59:39 <coopserver> <dwarf> every hub is a Y 18:00:15 <coopserver> <Sylf> so, the other direction is always a merge? 18:00:42 <coopserver> <Jam35> yes I tried to space them apart a bit 18:00:51 <coopserver> <Jam35> there will be more room if needed 18:01:34 <coopserver> <dwarf> at BBH03 I went a different way 18:01:41 <coopserver> *** Sylf has joined company #1 18:01:53 <coopserver> <dwarf> until someone comes up with a good design for a 2:1 flipflop 18:02:33 <coopserver> <Sylf> 2:1 sounds like a 3-way flip flop with a twist 18:02:58 <coopserver> <dwarf> yes, and that's a bit complicated, I don't have any more time now 18:06:24 <coopserver> <dwarf> what do you think of my cheap traffic control device? 18:07:45 <coopserver> *** Mazur has left the game (general timeout) 18:07:50 <coopserver> *** dwarf has joined spectators 18:08:03 <Mazur> !pw 18:08:03 <coopserver> Mazur: radius 18:08:17 <coopserver> *** Game paused (connecting clients) 18:08:19 <coopserver> *** Mazur has joined 18:08:20 <coopserver> *** Game unpaused (connecting clients) 18:08:37 <coopserver> *** Maraxus has joined company #1 18:10:19 <coopserver> <cha0tics> back 18:16:14 *** Progman has quit IRC 18:18:59 <coopserver> *** dwarf has joined company #1 18:24:51 <coopserver> *** Sylf has left the game (Leaving) 18:26:18 <coopserver> <Jam35> yeah that should work with some tweaking dwarf 18:26:30 <coopserver> <Jam35> or maybe none :) 18:26:34 <coopserver> <cha0tics> can you take alook at mine please 18:26:48 <coopserver> <dwarf> did you build the flipflop jam? 18:26:54 <coopserver> <dwarf> looks good 18:27:11 <coopserver> <Jam35> I built the 2:1 splitter 18:27:16 <coopserver> <Jam35> nr plan 18:27:22 <coopserver> <Jam35> I think that works 18:27:40 <coopserver> <Jam35> I don't get yours atm cha0tics 18:27:42 <coopserver> <Jam35> looking 18:28:06 <coopserver> *** Mazur has left the game (general timeout) 18:28:09 <coopserver> <cha0tics> somehow it's not switching but I dunno why 18:28:59 <Mazur> !pw 18:29:00 <coopserver> Mazur: floats 18:29:05 <coopserver> *** Game paused (connecting clients) 18:29:07 <coopserver> *** Mazur has joined 18:29:08 <coopserver> *** Game unpaused (connecting clients) 18:30:39 <coopserver> *** dwarf has joined spectators 18:30:42 <Sylf> see hub 4 for 1:1 flip flop 18:30:52 <Sylf> at its simplest 18:31:56 <coopserver> <Jam35> the combos on the central ring block themselves 18:32:10 <coopserver> <Jam35> that is certain 18:32:19 <coopserver> <Jam35> I see what you want to do though 18:33:56 <coopserver> <Jam35> itwasn't certain :P 18:34:18 <coopserver> <cha0tics> the memory doesn't count :/ 18:34:32 <coopserver> <Jam35> slower train 18:35:05 <coopserver> <Jam35> and you have a flasher :) 18:35:22 <coopserver> <cha0tics> I know :( 18:35:39 <coopserver> *** dwarf has left the game (Leaving) 18:37:32 <coopserver> <Mazur> Hm, I copied a flip-flop design fro PSG 192, but it's not working at all. 18:39:03 <coopserver> <cha0tics> ha, it's working 18:39:20 <coopserver> <Mazur> No, it isn't. 18:39:34 <coopserver> <cha0tics> it was, someone changed something 18:41:57 <coopserver> <cha0tics> need a slower train in the center 18:42:33 *** TrangarLaptop_ has quit IRC 18:45:11 <coopserver> <cha0tics> 1:2 working ;) 18:46:07 <coopserver> *** Maraxus has joined spectators 18:46:28 <coopserver> <Jam35> it looks more like 3:1 :) 18:46:36 <coopserver> <cha0tics> look closer 18:46:46 *** happpymoblic_ has joined #openttdcoop 18:46:47 <coopserver> <cha0tics> it switches earlier 18:47:52 <coopserver> <Jam35> that was 2:2 18:48:07 <coopserver> <cha0tics> yes, because i stopped the train on the switch 18:48:19 <coopserver> <cha0tics> this time it will work 18:48:33 <coopserver> <cha0tics> lol, damn 18:48:37 <coopserver> <cha0tics> you are right 18:48:56 <coopserver> *** Mazur has left the game (general timeout) 18:49:11 <coopserver> <Jam35> the counter has 4 sections which I don't understand 18:49:21 <coopserver> <cha0tics> it skips one 18:49:35 <Mazur> !pw 18:49:35 <coopserver> Mazur: forbid 18:49:43 <coopserver> *** Game paused (connecting clients) 18:49:45 <coopserver> *** Mazur has joined 18:49:46 <coopserver> *** Game unpaused (connecting clients) 18:49:49 <coopserver> <cha0tics> seen? 18:49:58 <coopserver> <Jam35> that might be the problem 18:50:15 <coopserver> <Jam35> it might also skip a section when undesireable 18:50:22 <coopserver> <cha0tics> that's the longer gap of the diagonal i guess 18:50:52 <coopserver> <cha0tics> i remmoved one 18:52:12 <coopserver> <cha0tics> no it is 2:1 18:52:19 *** happpymoblic has quit IRC 18:52:27 <coopserver> <cha0tics> what do I need at this hub? 18:52:37 <coopserver> <cha0tics> 1:2? 18:53:10 <coopserver> <Jam35> er 18:53:14 <coopserver> <Jam35> 1:1 18:55:57 <dwarf> thanks for going with my numbers :) 18:56:09 <dwarf> gtg, I'll check in later 18:56:16 <coopserver> <cha0tics> that was what I was asking 18:56:29 *** happpymoblic has joined #openttdcoop 18:56:40 <dwarf> Jam gets it 18:56:49 <coopserver> <Jam35> hahaha 18:56:56 <coopserver> <Jam35> yeh :) 18:57:10 <coopserver> <Mazur> I'm giving up. 18:57:26 <coopserver> <Jam35> sec 18:57:30 <coopserver> <Mazur> My brain is evidently not up to anything tonight. 18:59:18 <coopserver> <cha0tics> ok, now it's 1:1 19:04:06 *** happpymoblic_ has quit IRC 19:04:44 *** dwarf has quit IRC 19:04:48 <coopserver> <Jam35> yay 19:04:57 <coopserver> <Mazur> That seems to be working. 19:05:05 <coopserver> <Jam35> too slow logic 19:05:13 <coopserver> <Jam35> it seems 19:05:23 <coopserver> <cha0tics> mine? 19:05:28 <coopserver> <Jam35> no Mazur 19:06:26 <coopserver> <Mazur> 19:09:03 <coopserver> <Mazur> Well, I'm going to leave it like that, for now, see you all next time on the muppet show. 19:09:11 <coopserver> <Jam35> haha bb 19:09:14 <coopserver> <cha0tics> bye 19:09:22 <coopserver> *** Mazur has left the game (Leaving) 19:16:02 *** Max| has quit IRC 19:16:44 *** Guest7951 has quit IRC 19:20:33 <coopserver> <cha0tics> @@gap 7 19:20:33 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 19:21:06 <cha0tics> @gap 7 19:21:06 <Webster> cha0tics: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4. 19:28:07 *** Trangar has joined #openttdcoop 19:29:02 *** Max| has joined #openttdcoop 19:29:16 *** p3tiny has joined #openttdcoop 19:50:21 <coopserver> <cha0tics> noob check please, if someone has time 19:51:45 *** Trangar_ has joined #openttdcoop 19:51:48 *** Trangar_ has quit IRC 19:52:14 <coopserver> <cha0tics> üh, yeah thanks 19:53:47 <coopserver> <Jam35> seems ok, not sure if those esses are an issue 19:54:15 <coopserver> <cha0tics> theoretically not 19:54:28 <coopserver> <Jam35> kk 19:54:35 *** kvm234 has left #openttdcoop 19:54:41 <coopserver> <cha0tics> will check when there is traffic on the net 19:55:07 <coopserver> <Jam35> why did I make this plan? 19:55:12 <coopserver> <Jam35> I hate it 19:55:21 <coopserver> <cha0tics> rofl 19:55:40 <coopserver> <cha0tics> too late 19:55:41 <coopserver> <Jam35> is it too late to withdraw it? 19:55:45 <coopserver> <Jam35> oh :) 19:56:02 <coopserver> <Jam35> towns are hell tob build 19:56:11 <coopserver> <Jam35> stations that is 19:56:20 <coopserver> <cha0tics> where are you? 19:56:30 <coopserver> <Jam35> Pyongyang 19:56:36 <coopserver> *** cha0tics has joined spectators 19:57:02 <coopserver> <cha0tics> no stop bay? 19:57:22 <coopserver> <Jam35> I am tempted to make separate direction platforms 19:57:35 <coopserver> <Jam35> but that would double the size 19:58:40 <coopserver> <Jam35> I'll have to think about it 19:58:48 <coopserver> <Jam35> maybe for a loong time :) 19:58:52 <coopserver> <cha0tics> what about tunnelling them so you built 2 sets of plattforms in the same line? 19:58:53 <coopserver> *** Jam35 has joined spectators 19:58:54 <coopserver> *** Game paused (number of players) 19:59:08 <coopserver> <Jam35> thought of that 19:59:19 <coopserver> <Jam35> then build the exits 19:59:34 <coopserver> <Jam35> and entry from other side 19:59:58 <coopserver> *** cha0tics has joined company #1 19:59:59 <coopserver> *** Game unpaused (number of players) 20:00:29 <coopserver> <Jam35> oh and not to mention, keep CL7 20:01:26 <coopserver> <cha0tics> look at my example 20:03:36 <coopserver> <cha0tics> something like that 20:04:22 <coopserver> <cha0tics> that's what I want to try anyways 20:04:44 <coopserver> <Jam35> well idk how it translates to full size 20:04:59 <coopserver> <cha0tics> I will find out :D 20:05:43 <Trangar> V453000, "former OpenTTD player and modder" excuse me? 20:05:43 <coopserver> <Jam35> and also I would like to have both lines choose any platform 20:06:22 <coopserver> *** Jam35 has joined company #1 20:07:03 <coopserver> <cha0tics> Can you give me a sign where you want the brasilia station 20:07:13 <coopserver> <cha0tics> not getting the markings I guess 20:09:21 <coopserver> <Jam35> around here? 20:10:17 <coopserver> <cha0tics> then bbh02 is bypassing it, right? 20:10:38 *** Klanticus has quit IRC 20:10:42 <coopserver> <Jam35> oh yeah hang on 20:10:55 <coopserver> <cha0tics> that's what the plan says anyways 20:11:24 <coopserver> <cha0tics> brb, grabbing a coffee while you are figuring it out 20:26:16 <coopserver> <cha0tics> back 20:26:45 <coopserver> <cha0tics> still confused by your track signs 20:27:08 <coopserver> *** Arveen has left the game (Leaving) 20:27:10 *** Arveen has quit IRC 20:30:50 <coopserver> <cha0tics> Jam, can I buld it in tis square? 20:30:53 <coopserver> <cha0tics> roughly? 20:31:16 <coopserver> <Jam35> yes anywhere around there 20:31:22 <coopserver> <Jam35> wherever it fits 20:31:52 <coopserver> <Jam35> that whole area even up to the plans can be town 20:32:18 <coopserver> <Jam35> around the lakes I mean 20:32:34 *** Trangar has quit IRC 20:32:59 <coopserver> <cha0tics> did you see the square track I made? 20:33:04 <coopserver> <Jam35> yes 20:33:07 <coopserver> <cha0tics> ok 20:33:10 <coopserver> <cha0tics> then there 20:47:28 <coopserver> <cha0tics> here is how it looks on a large scale, Jam 20:48:16 <coopserver> <Jam35> hm okay 20:48:23 <coopserver> <Jam35> continue :) 20:53:54 *** dr_gonzo_ has joined #openttdcoop 20:58:07 *** dr_gonzo_ has quit IRC 21:01:40 *** lol has joined #openttdcoop 21:02:51 *** StarLite has quit IRC 21:05:43 *** Progman has joined #openttdcoop 21:09:37 <lol> whose plan is choosen? 21:09:47 <coopserver> <cha0tics> jAM 21:09:56 <coopserver> <cha0tics> oops caps 21:10:00 <lol> flipping the whole map 21:10:05 <coopserver> <cha0tics> yes 21:16:40 <coopserver> <cha0tics> I'm not sure if that will work :D 21:24:42 *** lol has quit IRC 21:28:32 *** Mucht has joined #openttdcoop 21:28:32 *** ChanServ sets mode: +o Mucht 21:33:39 *** p3tiny has quit IRC 21:35:29 *** Nickman87 has quit IRC 21:35:48 *** Nickman87 has joined #openttdcoop 21:47:16 <Sylf> !pw 21:47:16 <coopserver> Sylf: reuses 21:47:28 <coopserver> *** Game paused (connecting clients) 21:47:31 <coopserver> *** Sylf has joined 21:47:32 <coopserver> *** Game unpaused (connecting clients) 21:49:01 <coopserver> <cha0tics> ok done, It's huge 21:49:06 <coopserver> <cha0tics> you were right 21:52:03 <coopserver> <Jam35> it don't fit :) 21:52:20 <coopserver> <cha0tics> why? 21:52:36 <coopserver> <Jam35> stations are too close 21:53:04 <coopserver> <cha0tics> it's your plan :P 21:53:56 <coopserver> <Sylf> ok, so I need 1:2 split at BBH4 21:54:09 <coopserver> *** Sylf has joined company #1 21:54:23 <coopserver> <Jam35> apparently :) 21:54:25 <coopserver> <Jam35> sorry 21:54:37 <coopserver> <cha0tics> so what shall I do? 21:55:03 <coopserver> <cha0tics> I can shorten one side 21:55:21 <coopserver> <Jam35> make the split close as you can to station 21:55:48 <coopserver> <Jam35> oh 21:55:55 <coopserver> <Jam35> and then we can curl round 21:55:57 <coopserver> <Jam35> maybe 21:56:25 <coopserver> <Jam35> my line is approx 21:56:31 <coopserver> <Jam35> based on other side 21:57:07 <coopserver> <cha0tics> what about that? 21:59:20 <coopserver> <Jam35> the entry might be problematic 21:59:22 <coopserver> <Jam35> idk 21:59:30 <coopserver> <Jam35> how will you signal that? 22:00:00 <coopserver> <cha0tics> I have no idea, prob an overflow with lane change 22:00:46 <coopserver> <cha0tics> and a pass by signaling 22:01:18 <coopserver> <Jam35> ok do something, we'll see later I guess 22:03:50 <coopserver> <Jam35> we've built these stations before Sylf 22:04:00 <coopserver> <Jam35> It seemed easier before :) 22:04:21 <coopserver> <Jam35> I'm sure CL was similar then too, if not longer 22:04:56 <coopserver> <Jam35> yeah #283 22:05:57 *** Asgeir has joined #openttdcoop 22:06:20 <coopserver> <Jam35> heh, the screenshot is my station, I clearly gave up on CL 22:08:42 <coopserver> <cha0tics> that's as tight as I can get it 22:09:03 <coopserver> <cha0tics> given the strange CL 22:11:01 <coopserver> *** Maraxus has left the game (Leaving) 22:11:03 *** Maraxus has quit IRC 22:13:35 *** Progman has quit IRC 22:25:45 <coopserver> <cha0tics> OK, this is as good as I can improvise 22:38:20 <coopserver> *** Sylf has left the game (Leaving) 22:38:32 <coopserver> *** cha0tics has joined spectators 22:41:24 <coopserver> <cha0tics> by the was, Jam 22:41:36 <coopserver> <cha0tics> Pyongyang is not on your plan 22:41:52 <coopserver> <cha0tics> should have been kyoto 22:42:04 <coopserver> <Jam35> stations are approx etc... 22:42:32 <coopserver> <cha0tics> ok, my bad 22:43:05 <Sylf> Having stations away from main towns will give the towns space to grow 22:43:37 <Sylf> so kyoto can still be the main town to grow 22:43:47 <Sylf> just feed pyongyang station 22:47:27 <coopserver> *** cha0tics has joined company #1 22:51:12 <coopserver> *** cha0tics has joined spectators 22:54:46 <coopserver> *** Jam35 has joined spectators 22:54:47 <coopserver> *** Game paused (number of players) 23:05:40 <coopserver> *** cha0tics has joined company #1 23:05:41 <coopserver> *** Game unpaused (number of players) 23:07:55 <coopserver> *** cha0tics has joined spectators 23:07:56 <coopserver> *** Game paused (number of players) 23:14:35 *** tneo has quit IRC 23:15:06 *** tneo has joined #openttdcoop 23:15:06 *** ChanServ sets mode: +o tneo 23:15:07 *** Osai has quit IRC 23:15:36 *** Osai has joined #openttdcoop 23:15:58 *** Webster has joined #openttdcoop 23:15:58 *** ChanServ sets mode: +o Webster 23:17:28 <coopserver> *** Jam35 has left the game (Leaving) 23:17:49 *** Asgeir has quit IRC 23:25:16 *** LadyHawk has quit IRC 23:30:04 *** LadyHawk has joined #openttdcoop 23:35:05 *** cha0tics has quit IRC 23:35:10 <coopserver> *** cha0tics has left the game (Leaving) 23:43:49 *** dwarf has joined #openttdcoop 23:43:55 <dwarf> !pw 23:43:55 <coopserver> dwarf: girder 23:44:13 <coopserver> *** Game still paused (connecting clients, number of players) 23:44:18 <coopserver> *** dwarf has joined 23:44:19 <coopserver> *** Game still paused (number of players) 23:44:20 <coopserver> *** Game unpaused (number of players) 23:53:28 *** Hiddenfunstuff has quit IRC