Config
Log for #openttdcoop on 6th November 2015:
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00:20:13  <coopserver> *** Kernigh has joined spectators
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00:21:53  <coopserver> <Kernigh> PSG #306 inaugurated 2250. It is now 2285. Oops, I didn't need to unpause the game, nothing's happening.
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04:32:58  <dwarf> !pw
04:32:58  <coopserver> dwarf: mintop
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04:53:52  <dwarf> !pw
04:53:52  <coopserver> dwarf: letter
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10:03:25  <happpy> !players
10:03:25  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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10:30:34  <cha0tics> !pw
10:30:34  <coopserver> cha0tics: debris
10:30:38  <coopserver> *** Game still paused (connecting clients, number of players)
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10:46:30  <happpy> hi chaotics
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12:09:06  <cha0tics> !pw
12:09:06  <coopserver> cha0tics: threat
12:09:17  <coopserver> *** Game still paused (connecting clients, number of players)
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12:10:01  <happpy> wb chaotics
12:10:16  <coopserver> <cha0tics> hi happy
12:12:29  <happpy> how thing's
12:15:45  <coopserver> <cha0tics> alright
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12:24:58  <happpy> is  the vote stil going
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12:36:31  <Arexander> @quickstart
12:36:32  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
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12:47:24  <cha0tics> sorry happy, yes it's still ongoing, but no change yet
12:47:33  <hp> @seen Arexander
12:47:33  <Webster> hp: Arexander was last seen in #openttdcoop 11 minutes and 2 seconds ago: <Arexander> @quickstart
12:48:31  <hp> But that was me...
12:49:08  <hp> And now it wont let me change to it
12:49:53  <cha0tics> type /nick yourname
12:50:28  <hp> It says it's already in use
12:50:37  <hp> Is it because I used a different program?
12:51:06  <cha0tics> could be that the name is registered
12:54:00  <happpy> u can have same name just  ade  sume thin nexs to your name hp
12:55:06  <happpy> because  I can not have happy becours  sume won got it so I dun happpy
12:55:26  <hp> Huh, so I HAVE registered the nick already
12:55:32  <hp> Three years ago
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13:03:20  *** hp is now known as Arexander
13:03:34  <Arexander> Ugh, that took way much effort
13:03:39  <Arexander> But I got it back
13:04:49  <Arexander> !password
13:04:49  <coopserver> Arexander: pixels
13:04:57  <coopserver> *** Game still paused (connecting clients, number of players)
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13:14:13  <coopserver> *** Arexander has left the game (Leaving)
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13:28:51  <__Fellini__> !pw
13:28:51  <coopserver> __Fellini__: wakeup
13:28:58  <coopserver> *** Game still paused (connecting clients, number of players)
13:29:00  <coopserver> *** __Fellini__ has joined
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13:29:04  <happpy> hi
13:29:14  <coopserver> <__Fellini__> щ.
13:29:19  <coopserver> <__Fellini__> o/
13:29:30  <happpy> how things
13:29:41  <coopserver> <__Fellini__> good
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14:21:15  <sbn> Hey V453000 how's the new job?
14:22:07  <V453000> hi, perfect :) thanks for asking
14:22:25  <sbn> Still no more time on your hands?
14:22:33  <V453000> ?
14:22:34  <happpy> how things  sbn
14:22:48  <sbn> You said last time you were very very busy because of the new job
14:22:52  <sbn> It's alright, Hazzard
14:22:54  <sbn> happpy
14:23:19  <sbn> you?
14:23:39  <happpy> good
14:24:56  <sbn> I finally found what I hate about being a 'professor' at the university college
14:25:07  <sbn> So that's good I guess
14:26:17  <sbn> V453000 last time we spoke you were going to write an article for 'beginning players'
14:26:23  <V453000> ah :) yeah
14:26:40  <V453000> it is written but the savegame tha should have went with it is unlikely
14:26:48  <V453000> and article without pictures to demonstrate isnt the best
14:27:02  <sbn> true
14:29:45  <V453000> I cant say I plan on returning to openttd
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15:05:54  <sbn> aw :(
15:06:01  <sbn> but if you have the text written out
15:06:04  <sbn> can I get that somehow?
15:06:24  <V453000> I guess you can see the preview on our blog but idk what process do you need to register there
15:06:34  <V453000> some member might need to give you access, 0 clue
15:07:05  <sbn> I've got an account
15:07:07  <sbn> that's for sure
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15:08:43  <V453000> for blog or wiki_
15:08:44  <V453000> ?
15:08:51  <V453000> blog = wordpress stuff
15:13:01  <V453000> https://paste.openttdcoop.org/pmztd42kh
15:13:08  <V453000> solved it for you sbn :P
15:13:32  <sbn> thx
15:15:14  <V453000> I like how one of the language selections for paste.openttdcoop.org is Brainfuck ^Spike^ :)
15:15:25  <V453000> I only choose that one.
15:20:34  <V453000> damn that article is good :)
15:20:44  <V453000> SHOULD finish it.
15:24:59  <TrangarLaptop> V453000, I´m so tempted to click that :P
15:25:33  <V453000> only wise words there!
15:25:41  <TrangarLaptop> Is it for todays FFF?
15:27:45  <^Spike^> eh...
15:28:06  <^Spike^> ok... :)
15:28:24  <^Spike^> https://en.wikipedia.org/wiki/Brainfuck
15:28:25  <Webster> Title: Brainfuck - Wikipedia, the free encyclopedia (at en.wikipedia.org)
15:28:28  <^Spike^> it is an existing language :D
15:28:53  <^Spike^> While it is fully Turing-complete, it is not intended for practical use, but to challenge and amuse programmers.
15:28:59  <V453000> oh it is an ACTUAL programming language
15:29:00  <V453000> lol.
15:29:02  <^Spike^> :)
15:29:15  <V453000> TrangarLaptop: no, one of my unfinished blog articles for openttd
15:29:21  <^Spike^> https://en.wikipedia.org/wiki/Whitespace_%28programming_language%29
15:29:22  <Webster> Title: Whitespace (programming language) - Wikipedia, the free encyclopedia (at en.wikipedia.org)
15:29:25  <^Spike^> same as that :D
15:30:31  <^Spike^> there are more examples of that on the wiki :)
15:30:35  <V453000> LOL
15:30:38  <^Spike^> yep
15:31:20  <V453000> good shit
15:32:42  <TrangarLaptop> Ah
15:32:47  <TrangarLaptop> V453000, never spoilers :(
15:35:26  <V453000> tonight FFF brings some new shit dont worry
15:38:56  <^Spike^> still wondering on the photo which one you are V :)
15:39:05  <^Spike^> but that must be because i was too lazy to read the desc :)
15:39:18  <V453000> blonde fucker
15:39:33  <V453000> it is written there somewhere ... me iz Vaclav
15:39:41  <V453000> ah lazy
15:39:41  <^Spike^> so orange sweater :)
15:39:43  <V453000> dyum
15:39:43  <V453000> yes
15:39:51  <^Spike^> hiding.... ;)
15:41:28  <V453000> I think there was some obstacle but idk
15:41:42  <^Spike^> yeah it's called a colleague :)
15:43:14  <V453000> no I already accepted that programmers are not inanimate objects even though it might look that way sometimes ... I mean some obstacle which made me stand there
15:43:36  <^Spike^> :)
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15:58:09  <Sylf> !pw
15:58:09  <coopserver> Sylf: nsdata
15:58:16  <coopserver> *** Game still paused (connecting clients, number of players)
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15:58:43  <sbn> V453000 the article is good, but the images are vital :(
16:00:35  <coopserver> *** Sylf has left the game (Leaving)
16:00:36  <coopserver> *** Game paused (number of players)
16:00:41  <Sylf> @stage building
16:00:41  *** Webster changes topic to "Cooperative OpenTTD | PSG306 (r27428) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:00:55  <V453000> imagine them :D
16:01:00  <V453000> best advice I can give you atm
16:03:48  <Sylf> !rcon pwd
16:03:49  <coopserver> /home/openttd/svn-publicserver/server/save/
16:04:04  <Sylf> !rcon cd uploads
16:04:11  <Sylf> !rcon load 1
16:04:12  <coopserver> Starting new game
16:04:22  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27428)
16:04:23  <coopserver> *** Game paused (number of players)
16:04:28  <Sylf> !pw
16:04:28  <coopserver> Sylf: choice
16:04:33  <coopserver> *** Game still paused (connecting clients, number of players)
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16:17:04  <Mazur> !pw
16:17:04  <coopserver> Mazur: maxlen
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16:25:54  <Mazur> !pw
16:25:54  <coopserver> Mazur: ssdata
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16:27:47  <cha0tics> !pw
16:27:47  <coopserver> cha0tics: ssdata
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16:28:06  <coopserver> <Mazur> Cha.
16:28:26  <coopserver> <cha0tics> hi
16:29:39  <coopserver> <cha0tics> Maz, something is not looking right there
16:30:05  <coopserver> <Mazur> I'm not surprised.
16:30:24  <coopserver> <Mazur> Best tell me now.
16:30:28  <coopserver> <cha0tics> you have LLLR
16:30:39  <coopserver> <cha0tics> it should be LL_RR
16:31:02  <coopserver> <Mazur> Damn, last game still hangin around in my head.
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16:46:22  <Mazur> !pw
16:46:22  <coopserver> Mazur: passes
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17:00:55  <coopserver> <cha0tics> damn logic
17:01:06  <coopserver> <cha0tics> why is that not working
17:02:40  <coopserver> <Mazur> Better?
17:02:58  <coopserver> <cha0tics> dunno, I 'm trying to program my flip flop
17:03:32  <coopserver> <Mazur> You should program them both from 1 timer.
17:03:57  <coopserver> <Mazur> Otherwise you get this, with moments of noth red.
17:04:03  <coopserver> <Mazur> both*
17:04:48  <Arveen> !pw
17:04:48  <coopserver> Arveen: ending
17:04:52  <coopserver> *** Game paused (connecting clients)
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17:09:12  <Mazur> !pw
17:09:12  <coopserver> Mazur: ending
17:09:22  <coopserver> *** Game paused (connecting clients)
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17:10:55  <Jam35> !pw
17:10:55  <coopserver> Jam35: trying
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17:11:23  <coopserver> <Mazur> 53maJ
17:11:29  <happpy> hi
17:11:31  <coopserver> <Jam35> oh god I won
17:11:42  <coopserver> <Jam35> hi
17:12:38  <happpy> how things
17:13:21  <coopserver> <Mazur> Ohn, my god, I dood it again.
17:13:42  <coopserver> <cha0tics> rrrl this time
17:13:49  <coopserver> <Mazur> Build so neat and tidy and tight, I build myself into a corner.
17:14:51  <coopserver> <Mazur> Thanbks to he wonderful CL7 and lack of forthought.
17:15:17  <coopserver> <cha0tics> glad for you it wasn't my plan with CL9 then
17:15:53  <coopserver> <Mazur> Nah, above 5 it all end uyp hte same, as 3 and 5 are so common.
17:18:23  *** happpy is now known as happpymoblic
17:18:33  <coopserver> <Mazur> Well, there's only one thing for it, of course:
17:18:47  <coopserver> <cha0tics> crash and burn
17:18:56  <coopserver> <Mazur> Demolish half my hib and build it again 4 tiles over.
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17:20:35  <cha0tics> !pw
17:20:35  <coopserver> cha0tics: server
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17:24:22  <dwarf> !pw
17:24:22  <coopserver> dwarf: server
17:24:53  <coopserver> *** Game paused (connecting clients)
17:25:25  <coopserver> <Mazur> You can tell whem it's me connecting....
17:25:26  <coopserver> *** Game unpaused (connecting clients)
17:25:30  <coopserver> <Mazur> Oh, wait!
17:25:46  <Maraxus> !pw
17:25:46  <coopserver> Maraxus: encode
17:25:49  <dwarf> !pw
17:25:49  <coopserver> dwarf: encode
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17:27:16  <Mazur> !pw
17:27:16  <coopserver> Mazur: encode
17:27:26  <coopserver> *** Game paused (connecting clients)
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17:28:47  <coopserver> <dwarf> Maz, are you sure that's how that bbh should be?
17:29:01  <coopserver> <dwarf> look at the plan, it's not connected every direction
17:29:16  <coopserver> <Mazur> Absolutely not.
17:30:31  <coopserver> <Mazur> Oh, wait, I got it mirrored, din't I?
17:31:16  <coopserver> <cha0tics> does someone want to debug my logic?
17:31:55  <coopserver> <Mazur> Or not, it was supposed to become the one just abovehte c in Bourg St Maurice iu the plan.
17:33:06  <coopserver> <dwarf> what's the CL?
17:33:10  <coopserver> <Mazur> 7
17:33:12  <Arveen> 7
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17:34:52  <coopserver> <Mazur> Chaos, what are you trying to read from the entry signals?
17:35:08  <coopserver> <cha0tics> which one?
17:35:27  <coopserver> <Mazur> Someone changed it just bow,.
17:36:22  <coopserver> <cha0tics> brb
17:36:34  <coopserver> <Mazur> Dwarf?
17:37:29  <coopserver> <Jam35> I sketched out the basics, it is open to some artistic license
17:39:45  <coopserver> <Mazur> More a case of artistic live, with me.
17:40:48  <coopserver> <Mazur> lice*
17:41:01  <coopserver> <Jam35> oh right :)
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17:42:05  <coopserver> <Mazur> First I start out building a 3 lane hub, as the last game is somewhere still bugging me, then dwarf ask wqhether I'm sure of my hub.
17:42:23  <coopserver> <Mazur> Without telling me what I apparently do wrog or badly.
17:42:49  <coopserver> <dwarf> look at the plan, it's not supposed to be a full 3-way hub
17:42:57  <coopserver> <dwarf> just a Y
17:42:59  <coopserver> <Jam35> You don't need the connection NW-SE I think
17:43:39  <coopserver> <Jam35> dwarf, humor me with your numbers :)
17:44:00  <coopserver> <Jam35> what ratios where?
17:44:10  <coopserver> <dwarf> I just calculated the fluxes that result in unit flux at every station
17:44:37  <coopserver> <dwarf> so the split I colored red
17:44:42  <coopserver> <Jam35> let's pretend I don't know what you're talking about :P
17:44:48  <coopserver> <dwarf> should split 2:1 ratio
17:44:58  <coopserver> <Jam35> k I knew that
17:45:09  <coopserver> <Mazur> But I'm building green,
17:45:17  <coopserver> <dwarf> it's the number of trains per unit time that goes through a given line
17:45:28  <coopserver> <dwarf> yes, the green is 1:1
17:45:51  <coopserver> <Mazur> So explain your comment about my hub, please.
17:46:09  <coopserver> <dwarf> the reds are 1:2, the greens 1:1
17:46:19  <coopserver> <Jam35> ok
17:46:24  <coopserver> <Jam35> can do that
17:46:37  <coopserver> <Jam35> mazur you have built too much
17:46:51  <coopserver> <dwarf> no connection between 1 and 2 needed maz
17:47:26  <coopserver> *** Mazur has left the game (general timeout)
17:47:49  <Mazur> !pw
17:47:49  <coopserver> Mazur: sculpt
17:48:00  <coopserver> *** Game paused (connecting clients)
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17:48:28  <Sylf> !pw
17:48:28  <coopserver> Sylf: sculpt
17:48:31  <coopserver> <Jam35> yes, not necessarily full loading means builders choice as to whether to incorporate dummies in their build
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17:49:00  <coopserver> <Jam35> it could hold trains up I think to dos o
17:49:04  <coopserver> <Jam35> to do so
17:49:31  <coopserver> <Sylf> CL7 huh...
17:50:17  <coopserver> <Mazur> Yeah, nice and easy, for once.
17:50:26  <coopserver> <Jam35> hm I think full load everywhere or not at all
17:50:34  <coopserver> <Jam35> undecided
17:50:36  <coopserver> <Jam35> views?
17:51:31  <Sylf> don't use full load
17:51:36  <coopserver> <Jam35> the plan is bad. I really did not think too hard about it
17:51:48  <coopserver> <dwarf> why is it bad?
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17:51:57  <coopserver> <dwarf> we could just build sbahns
17:52:32  <coopserver> <Jam35> sbahn is part of the plan at towns ofc
17:52:39  <coopserver> <Jam35> it is not mentioned
17:53:14  <coopserver> <Jam35> there should be plenty of passengers to full load I reckon
17:53:23  <coopserver> <Jam35> automatically that is
17:54:08  <Sylf> with this type of srnw, having full load doesn't matter i think
17:54:39  <Sylf> Actually, we can't have ANY full load order anyway.
17:54:45  <Sylf> The plan is trains without orders
17:54:52  <coopserver> <Jam35> no but then I thought why not alllow builder to use dummies etc at towns
17:55:08  <coopserver> <Sylf> sure, you can do that
17:55:13  <coopserver> <Sylf> actually, you can't
17:55:27  <coopserver> <Sylf> that has a potential to get the traffic backed up to the flip-flop
17:55:29  <coopserver> <Jam35> I think it would cause problems if there are some with and some without
17:55:33  <coopserver> <Jam35> yeah
17:56:06  <coopserver> <Sylf> given the speed of load/unload of these trains, do make huge stations
17:56:27  <coopserver> <Mazur> More thuslike, right, as far as tracks go?
17:56:32  <coopserver> <Jam35> I didn't even consider that either
17:56:36  <coopserver> <Jam35> good call
17:56:52  <coopserver> <Sylf> probably 15-20 platform per line
17:56:59  <coopserver> <Jam35> sure Mazur
17:57:05  <coopserver> <Jam35> really? wow
17:57:30  <coopserver> <Sylf> it takes 5 days (10 steps) to unload a full train
17:57:37  <coopserver> <Sylf> same amount for loading
17:57:51  <coopserver> <Mazur> Except for the part where I left myself hardly any room for flip-flopconnections.
17:58:00  <coopserver> <Mazur> :-)
17:59:09  <coopserver> <Sylf> We have double main line coming from 3 directions, so each hubs will need 6 flip-flops - 12 not gates
17:59:31  <coopserver> <dwarf> it only splits from one direction
17:59:39  <coopserver> <dwarf> every hub is a Y
18:00:15  <coopserver> <Sylf> so, the other direction is always a merge?
18:00:42  <coopserver> <Jam35> yes I tried to space them apart a bit
18:00:51  <coopserver> <Jam35> there will be more room if needed
18:01:34  <coopserver> <dwarf> at BBH03 I went a different way
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18:01:53  <coopserver> <dwarf> until someone comes up with a good design for a 2:1 flipflop
18:02:33  <coopserver> <Sylf> 2:1 sounds like a 3-way flip flop with a twist
18:02:58  <coopserver> <dwarf> yes, and that's a bit complicated, I don't have any more time now
18:06:24  <coopserver> <dwarf> what do you think of my cheap traffic control device?
18:07:45  <coopserver> *** Mazur has left the game (general timeout)
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18:08:03  <Mazur> !pw
18:08:03  <coopserver> Mazur: radius
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18:10:19  <coopserver> <cha0tics> back
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18:26:18  <coopserver> <Jam35> yeah that should work with some tweaking dwarf
18:26:30  <coopserver> <Jam35> or maybe none :)
18:26:34  <coopserver> <cha0tics> can you take alook at mine please
18:26:48  <coopserver> <dwarf> did you build the flipflop jam?
18:26:54  <coopserver> <dwarf> looks good
18:27:11  <coopserver> <Jam35> I built the 2:1 splitter
18:27:16  <coopserver> <Jam35> nr plan
18:27:22  <coopserver> <Jam35> I think that works
18:27:40  <coopserver> <Jam35> I don't get yours atm cha0tics
18:27:42  <coopserver> <Jam35> looking
18:28:06  <coopserver> *** Mazur has left the game (general timeout)
18:28:09  <coopserver> <cha0tics> somehow it's not switching but I dunno why
18:28:59  <Mazur> !pw
18:29:00  <coopserver> Mazur: floats
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18:30:42  <Sylf> see hub 4 for 1:1 flip flop
18:30:52  <Sylf> at its simplest
18:31:56  <coopserver> <Jam35> the combos on the central ring block themselves
18:32:10  <coopserver> <Jam35> that is certain
18:32:19  <coopserver> <Jam35> I see what you want to do though
18:33:56  <coopserver> <Jam35> itwasn't certain :P
18:34:18  <coopserver> <cha0tics> the memory doesn't count :/
18:34:32  <coopserver> <Jam35> slower train
18:35:05  <coopserver> <Jam35> and you have a flasher :)
18:35:22  <coopserver> <cha0tics> I know :(
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18:37:32  <coopserver> <Mazur> Hm, I copied a flip-flop design fro PSG 192, but it's not working at all.
18:39:03  <coopserver> <cha0tics> ha, it's working
18:39:20  <coopserver> <Mazur> No, it isn't.
18:39:34  <coopserver> <cha0tics> it was, someone changed something
18:41:57  <coopserver> <cha0tics> need a slower train in the center
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18:45:11  <coopserver> <cha0tics> 1:2 working ;)
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18:46:28  <coopserver> <Jam35> it looks more like 3:1 :)
18:46:36  <coopserver> <cha0tics> look closer
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18:46:47  <coopserver> <cha0tics> it switches earlier
18:47:52  <coopserver> <Jam35> that was 2:2
18:48:07  <coopserver> <cha0tics> yes, because i stopped the train on the switch
18:48:19  <coopserver> <cha0tics> this time it will work
18:48:33  <coopserver> <cha0tics> lol, damn
18:48:37  <coopserver> <cha0tics> you are right
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18:49:11  <coopserver> <Jam35> the counter has 4 sections which I don't understand
18:49:21  <coopserver> <cha0tics> it skips one
18:49:35  <Mazur> !pw
18:49:35  <coopserver> Mazur: forbid
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18:49:49  <coopserver> <cha0tics> seen?
18:49:58  <coopserver> <Jam35> that might be the problem
18:50:15  <coopserver> <Jam35> it might also skip a section when undesireable
18:50:22  <coopserver> <cha0tics> that's the longer gap of the diagonal i guess
18:50:52  <coopserver> <cha0tics> i remmoved one
18:52:12  <coopserver> <cha0tics> no it is 2:1
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18:52:27  <coopserver> <cha0tics> what do I need at this hub?
18:52:37  <coopserver> <cha0tics> 1:2?
18:53:10  <coopserver> <Jam35> er
18:53:14  <coopserver> <Jam35> 1:1
18:55:57  <dwarf> thanks for going with my numbers :)
18:56:09  <dwarf> gtg, I'll check in later
18:56:16  <coopserver> <cha0tics> that was what I was asking
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18:56:40  <dwarf> Jam gets it
18:56:49  <coopserver> <Jam35> hahaha
18:56:56  <coopserver> <Jam35> yeh :)
18:57:10  <coopserver> <Mazur> I'm giving up.
18:57:26  <coopserver> <Jam35> sec
18:57:30  <coopserver> <Mazur> My brain is evidently not up to anything tonight.
18:59:18  <coopserver> <cha0tics> ok, now it's 1:1
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19:04:48  <coopserver> <Jam35> yay
19:04:57  <coopserver> <Mazur> That seems to be working.
19:05:05  <coopserver> <Jam35> too slow logic
19:05:13  <coopserver> <Jam35> it seems
19:05:23  <coopserver> <cha0tics> mine?
19:05:28  <coopserver> <Jam35> no Mazur
19:06:26  <coopserver> <Mazur>
19:09:03  <coopserver> <Mazur> Well, I'm going to leave it like that, for now, see you all next time on the muppet show.
19:09:11  <coopserver> <Jam35> haha bb
19:09:14  <coopserver> <cha0tics> bye
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19:20:33  <coopserver> <cha0tics> @@gap 7
19:20:33  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
19:21:06  <cha0tics> @gap 7
19:21:06  <Webster> cha0tics: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4.
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19:50:21  <coopserver> <cha0tics> noob check please, if someone has time
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19:52:14  <coopserver> <cha0tics> üh, yeah thanks
19:53:47  <coopserver> <Jam35> seems ok, not sure if those esses are an issue
19:54:15  <coopserver> <cha0tics> theoretically not
19:54:28  <coopserver> <Jam35> kk
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19:54:41  <coopserver> <cha0tics> will check when there is traffic on the net
19:55:07  <coopserver> <Jam35> why did I make this plan?
19:55:12  <coopserver> <Jam35> I hate it
19:55:21  <coopserver> <cha0tics> rofl
19:55:40  <coopserver> <cha0tics> too late
19:55:41  <coopserver> <Jam35> is it too late to withdraw it?
19:55:45  <coopserver> <Jam35> oh :)
19:56:02  <coopserver> <Jam35> towns are hell tob build
19:56:11  <coopserver> <Jam35> stations that is
19:56:20  <coopserver> <cha0tics> where are you?
19:56:30  <coopserver> <Jam35> Pyongyang
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19:57:02  <coopserver> <cha0tics> no stop bay?
19:57:22  <coopserver> <Jam35> I am tempted to make separate direction platforms
19:57:35  <coopserver> <Jam35> but that would double the size
19:58:40  <coopserver> <Jam35> I'll have to think about it
19:58:48  <coopserver> <Jam35> maybe for a loong time :)
19:58:52  <coopserver> <cha0tics> what about tunnelling them so you built 2 sets of plattforms in the same line?
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19:59:08  <coopserver> <Jam35> thought of that
19:59:19  <coopserver> <Jam35> then build the exits
19:59:34  <coopserver> <Jam35> and entry from other side
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20:00:29  <coopserver> <Jam35> oh and not to mention, keep CL7
20:01:26  <coopserver> <cha0tics> look at my example
20:03:36  <coopserver> <cha0tics> something like that
20:04:22  <coopserver> <cha0tics> that's what I want to try anyways
20:04:44  <coopserver> <Jam35> well idk how it translates to full size
20:04:59  <coopserver> <cha0tics> I will find out :D
20:05:43  <Trangar> V453000, "former OpenTTD player and modder" excuse me?
20:05:43  <coopserver> <Jam35> and also I would like to have both lines choose any platform
20:06:22  <coopserver> *** Jam35 has joined company #1
20:07:03  <coopserver> <cha0tics> Can you give me a sign where you want the brasilia station
20:07:13  <coopserver> <cha0tics> not getting the markings I guess
20:09:21  <coopserver> <Jam35> around here?
20:10:17  <coopserver> <cha0tics> then bbh02 is bypassing it, right?
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20:10:42  <coopserver> <Jam35> oh yeah hang on
20:10:55  <coopserver> <cha0tics> that's what the plan says anyways
20:11:24  <coopserver> <cha0tics> brb, grabbing a coffee while you are figuring it out
20:26:16  <coopserver> <cha0tics> back
20:26:45  <coopserver> <cha0tics> still confused by your track signs
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20:30:50  <coopserver> <cha0tics> Jam, can I buld it in tis square?
20:30:53  <coopserver> <cha0tics> roughly?
20:31:16  <coopserver> <Jam35> yes anywhere around there
20:31:22  <coopserver> <Jam35> wherever it fits
20:31:52  <coopserver> <Jam35> that whole area even up to the plans can be town
20:32:18  <coopserver> <Jam35> around the lakes I mean
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20:32:59  <coopserver> <cha0tics> did you see the square track I made?
20:33:04  <coopserver> <Jam35> yes
20:33:07  <coopserver> <cha0tics> ok
20:33:10  <coopserver> <cha0tics> then there
20:47:28  <coopserver> <cha0tics> here is how it looks on a large scale, Jam
20:48:16  <coopserver> <Jam35> hm okay
20:48:23  <coopserver> <Jam35> continue :)
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21:09:37  <lol> whose plan is choosen?
21:09:47  <coopserver> <cha0tics> jAM
21:09:56  <coopserver> <cha0tics> oops caps
21:10:00  <lol> flipping the whole map
21:10:05  <coopserver> <cha0tics> yes
21:16:40  <coopserver> <cha0tics> I'm not sure if that will work :D
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21:47:16  <Sylf> !pw
21:47:16  <coopserver> Sylf: reuses
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21:49:01  <coopserver> <cha0tics> ok done, It's huge
21:49:06  <coopserver> <cha0tics> you were right
21:52:03  <coopserver> <Jam35> it don't fit :)
21:52:20  <coopserver> <cha0tics> why?
21:52:36  <coopserver> <Jam35> stations are too close
21:53:04  <coopserver> <cha0tics> it's your plan :P
21:53:56  <coopserver> <Sylf> ok, so I need 1:2 split at BBH4
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21:54:23  <coopserver> <Jam35> apparently :)
21:54:25  <coopserver> <Jam35> sorry
21:54:37  <coopserver> <cha0tics> so what shall I do?
21:55:03  <coopserver> <cha0tics> I can shorten one side
21:55:21  <coopserver> <Jam35> make the split close as you can to station
21:55:48  <coopserver> <Jam35> oh
21:55:55  <coopserver> <Jam35> and then we can curl round
21:55:57  <coopserver> <Jam35> maybe
21:56:25  <coopserver> <Jam35> my line is approx
21:56:31  <coopserver> <Jam35> based on other side
21:57:07  <coopserver> <cha0tics> what about that?
21:59:20  <coopserver> <Jam35> the entry might be problematic
21:59:22  <coopserver> <Jam35> idk
21:59:30  <coopserver> <Jam35> how will you signal that?
22:00:00  <coopserver> <cha0tics> I have no idea, prob an overflow with lane change
22:00:46  <coopserver> <cha0tics> and a pass by signaling
22:01:18  <coopserver> <Jam35> ok do something, we'll see later I guess
22:03:50  <coopserver> <Jam35> we've built these stations before Sylf
22:04:00  <coopserver> <Jam35> It seemed easier before :)
22:04:21  <coopserver> <Jam35> I'm sure CL was similar then too, if not longer
22:04:56  <coopserver> <Jam35> yeah #283
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22:06:20  <coopserver> <Jam35> heh, the screenshot is my station, I clearly gave up on CL
22:08:42  <coopserver> <cha0tics> that's as tight as I can get it
22:09:03  <coopserver> <cha0tics> given the strange CL
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22:25:45  <coopserver> <cha0tics> OK, this is as good as I can improvise
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22:41:24  <coopserver> <cha0tics> by the was, Jam
22:41:36  <coopserver> <cha0tics> Pyongyang is not on your plan
22:41:52  <coopserver> <cha0tics> should have been kyoto
22:42:04  <coopserver> <Jam35> stations are approx etc...
22:42:32  <coopserver> <cha0tics> ok, my bad
22:43:05  <Sylf> Having stations away from main towns will give the towns space to grow
22:43:37  <Sylf> so kyoto can still be the main town to grow
22:43:47  <Sylf> just feed pyongyang station
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23:43:55  <dwarf> !pw
23:43:55  <coopserver> dwarf: girder
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