Config
Log for #openttdcoop on 10th November 2015:
Times are UTC Toggle Colours
00:35:17  <happpy> hi  cha0tics
00:40:21  *** dwarf has joined #openttdcoop
00:40:27  <dwarf> !pw
00:40:27  <coopserver> dwarf: editor
00:40:48  <coopserver> *** Game still paused (connecting clients, number of players)
00:41:01  <coopserver> *** dwarf has joined
00:41:02  <coopserver> *** Game still paused (number of players)
00:41:03  <coopserver> *** Game unpaused (number of players)
00:55:49  *** Asgeir has quit IRC
01:23:32  <coopserver> *** dwarf has left the game (Leaving)
01:23:33  <coopserver> *** Game paused (number of players)
01:23:45  <dwarf> I propose we replace ML trains
01:24:08  <dwarf> this slow loading speed will prevent networks growht
01:24:32  <dwarf> we will run out of space for stations before we reach the current network capacity
01:29:28  <dwarf> Jam35? What do you think?
01:30:55  <dwarf> I also have some sweet ideas for controlled mergers without train slowdown
01:31:30  <dwarf> but we need to expand network for that to make any sense
01:42:57  <happpy> i  think  thats  the  problem when doing  pax  game  sume  times the  trains  rake  to lone  to load up  and un load
01:45:49  <dwarf> with this particular choice of trains it is definitely a problem
01:46:11  <dwarf> but there are other trains that don't take ages to load
01:46:39  <happpy> true
01:50:39  <happpy> whont  a  bout  slugs  for  pax  the dont  take  to  lone
01:50:47  <Sylf> !pw
01:50:47  <coopserver> Sylf: popped
01:51:42  <coopserver> *** Game still paused (connecting clients, number of players)
01:51:46  <coopserver> *** Sylf has joined
01:51:47  <coopserver> *** Game still paused (number of players)
01:51:52  <happpy> hi  Sylf
01:51:56  <happpy> how  things
01:51:58  <coopserver> <Sylf> hi
01:52:19  <coopserver> *** Sylf has joined company #1
01:52:20  <coopserver> *** Game unpaused (number of players)
01:58:25  <dwarf> I wanted to ask you happy, where are you from?
01:58:34  <dwarf> I can hardly read your spelling...
01:58:58  <dwarf> I want to know what accent I should imagine with it :D
02:00:55  <happpy> uk
02:01:12  <happpy> and  yer spelling  is  not  good
02:04:11  <happpy> sorry  if  my  spelling is  not good  dwarf
02:05:17  <dwarf> no big deal, I was just wondering
02:05:40  <happpy> k  np
02:06:00  <happpy> ther  nufing i can doo  about it
02:06:24  <happpy> i just tyip as i see it
02:06:49  <happpy> eney way gn  have fun
02:07:32  *** happpy has left #openttdcoop
02:09:23  <cha0tics> !pw
02:09:23  <coopserver> cha0tics: hardly
02:09:27  <coopserver> *** Game paused (connecting clients)
02:09:34  <coopserver> *** cha0tics has joined
02:09:34  <coopserver> *** Game unpaused (connecting clients)
02:09:44  <coopserver> <cha0tics> hi
02:17:25  *** happpymoblic is now known as happpy
02:21:37  <coopserver> *** Sylf has joined spectators
02:21:38  <coopserver> *** Game paused (number of players)
02:48:45  <coopserver> *** cha0tics has joined company #1
02:48:46  <coopserver> *** Game unpaused (number of players)
02:51:45  *** liq3 has joined #openttdcoop
03:14:55  <coopserver> <Sylf> hullo
03:15:08  <coopserver> <cha0tics> holle?
03:16:03  <coopserver> <Sylf> it's amazing las vegas hasn't gridlocked yet
03:16:45  <coopserver> <cha0tics> stupid question, is there a shortcut for building roads?
03:16:57  <coopserver> <Sylf> shift-f8, then 3
03:17:05  <coopserver> *** Sylf has joined company #1
03:19:03  <coopserver> <cha0tics> kind of inconvenient but better than clicking, thx
03:19:46  <coopserver> <cha0tics> were could LAS have been deadlocking?
03:31:00  <dwarf> !pw
03:31:00  <coopserver> dwarf: series
03:31:27  <coopserver> *** Game paused (connecting clients)
03:31:32  <coopserver> *** dwarf has joined
03:31:33  <coopserver> *** Game unpaused (connecting clients)
03:33:29  <coopserver> <dwarf> what do you think about replacing ML trains?
03:33:52  <coopserver> <cha0tics> not a bad idea, but I'd rather ask Jam, too
03:34:06  <coopserver> <dwarf> yea, I guess we should wait for him
03:34:28  <coopserver> <cha0tics> thx for fixing my logic
03:34:40  <coopserver> <dwarf> np
03:35:28  <coopserver> <Sylf> oh, to answer where around las vegas locking up...
03:35:45  <coopserver> <cha0tics> that was my question, yeah
03:35:52  <coopserver> <dwarf> I'm curious
03:36:02  <coopserver> <Sylf> a small-ish circle design like its SBahn with too many trains have chance to lock up
03:36:18  <coopserver> <dwarf> ah, the S-bahn
03:37:10  <coopserver> *** dwarf has left the game (Leaving)
04:06:11  <dwarf> !pw
04:06:11  <coopserver> dwarf: baudis
04:06:35  <coopserver> *** Game paused (connecting clients)
04:07:01  <coopserver> *** dwarf has joined
04:07:02  <coopserver> *** Game unpaused (connecting clients)
04:08:35  <coopserver> <Sylf> chaotics, are you still working on sydney?
04:08:41  <coopserver> <Sylf> don't forget the signals
04:21:27  <coopserver> <Sylf> oh, someone fixed the PBS?
04:22:00  <coopserver> <dwarf> yes, adding an order fixes it
04:22:27  <coopserver> <dwarf> and it's completely unreachable, the trains seem to act the way you would expect for orderless trains
04:22:37  <coopserver> <Sylf> oh, fake order
04:31:09  <coopserver> *** Sylf has joined spectators
05:06:25  *** Hiddenfunstuff has joined #openttdcoop
05:16:40  <coopserver> *** dwarf has left the game (Leaving)
05:23:37  *** dwarf has quit IRC
05:37:04  <coopserver> *** Sylf has joined company #1
05:43:11  <coopserver> *** cha0tics has joined spectators
05:43:36  <coopserver> *** cha0tics has left the game (general timeout)
05:51:07  *** cha0tics has quit IRC
06:25:52  *** TrangarLaptop has joined #openttdcoop
06:31:22  <coopserver> *** Sylf has left the game (Leaving)
06:31:23  <coopserver> *** Game paused (number of players)
07:11:18  *** Progman has joined #openttdcoop
08:50:41  *** lol has joined #openttdcoop
08:51:32  *** lol has joined #openttdcoop
09:41:54  *** Progman has quit IRC
09:45:19  *** lol_ has joined #openttdcoop
09:45:21  <lol_> !pw
09:45:21  <coopserver> lol_: beside
09:45:29  <coopserver> *** Game still paused (connecting clients, number of players)
09:45:32  <coopserver> *** lol has joined
09:45:33  <coopserver> *** Game still paused (number of players)
09:45:45  <coopserver> *** lol has joined company #1
09:45:46  <coopserver> *** Game unpaused (number of players)
09:52:01  *** Indiana has quit IRC
09:52:01  *** Sheogorath has quit IRC
09:52:01  *** LoPo has quit IRC
09:52:01  *** avdg has quit IRC
09:52:01  *** Hirundo has quit IRC
09:52:01  *** Ammler has quit IRC
09:52:01  *** coopserver has quit IRC
09:52:01  *** dihedral has quit IRC
09:52:01  *** planetmaker has quit IRC
09:52:01  *** Hazzard has quit IRC
09:52:01  *** ^Spike^ has quit IRC
09:52:01  *** V453000 has quit IRC
09:52:16  *** Sheogorath has joined #openttdcoop
09:52:16  *** Ammler has joined #openttdcoop
09:52:16  *** Hirundo has joined #openttdcoop
09:52:16  *** coopserver has joined #openttdcoop
09:52:16  *** reticulum.oftc.net sets mode: +ovov Ammler Ammler coopserver coopserver
09:52:16  *** avdg has joined #openttdcoop
09:52:16  *** LoPo has joined #openttdcoop
09:52:16  *** planetmaker has joined #openttdcoop
09:52:16  *** V453000 has joined #openttdcoop
09:52:16  *** reticulum.oftc.net sets mode: +ovov planetmaker planetmaker V453000 V453000
09:52:16  *** ^Spike^ has joined #openttdcoop
09:52:16  *** Hazzard has joined #openttdcoop
09:52:16  *** reticulum.oftc.net sets mode: +ovov ^Spike^ ^Spike^ Hazzard Hazzard
09:52:16  *** Indiana has joined #openttdcoop
09:52:16  *** dihedral has joined #openttdcoop
09:53:02  *** Indiana has quit IRC
09:53:02  *** Sheogorath has quit IRC
09:53:02  *** LoPo has quit IRC
09:53:02  *** avdg has quit IRC
09:53:02  *** Hirundo has quit IRC
09:53:02  *** Ammler has quit IRC
09:53:02  *** coopserver has quit IRC
09:53:02  *** dihedral has quit IRC
09:53:02  *** planetmaker has quit IRC
09:53:02  *** Hazzard has quit IRC
09:53:02  *** ^Spike^ has quit IRC
09:53:02  *** V453000 has quit IRC
09:53:08  *** Sheogorath has joined #openttdcoop
09:53:08  *** Ammler has joined #openttdcoop
09:53:08  *** Hirundo has joined #openttdcoop
09:53:08  *** coopserver has joined #openttdcoop
09:53:08  *** reticulum.oftc.net sets mode: +ovov Ammler Ammler coopserver coopserver
09:53:08  *** avdg has joined #openttdcoop
09:53:08  *** LoPo has joined #openttdcoop
09:53:08  *** planetmaker has joined #openttdcoop
09:53:08  *** V453000 has joined #openttdcoop
09:53:08  *** reticulum.oftc.net sets mode: +ovov planetmaker planetmaker V453000 V453000
09:53:08  *** ^Spike^ has joined #openttdcoop
09:53:08  *** Hazzard has joined #openttdcoop
09:53:08  *** reticulum.oftc.net sets mode: +ovov ^Spike^ ^Spike^ Hazzard Hazzard
09:53:08  *** Indiana has joined #openttdcoop
09:53:08  *** dihedral has joined #openttdcoop
09:54:21  *** lol_ has quit IRC
09:54:21  *** liq3 has quit IRC
09:54:21  *** tneo has quit IRC
09:54:21  *** Nickman87 has quit IRC
09:54:21  *** hylje has quit IRC
09:54:21  *** XeryusTC has quit IRC
09:54:21  *** KenjiE20 has quit IRC
09:54:21  *** Mazur has quit IRC
09:54:21  *** Taede has quit IRC
09:54:21  *** Indiana has quit IRC
09:54:21  *** Sheogorath has quit IRC
09:54:21  *** LoPo has quit IRC
09:54:21  *** avdg has quit IRC
09:54:21  *** Hirundo has quit IRC
09:54:21  *** Ammler has quit IRC
09:54:21  *** coopserver has quit IRC
09:54:21  *** dihedral has quit IRC
09:54:21  *** planetmaker has quit IRC
09:54:21  *** Hazzard has quit IRC
09:54:21  *** ^Spike^ has quit IRC
09:54:21  *** V453000 has quit IRC
09:54:21  *** cornjuliox has quit IRC
09:54:21  *** orudge` has quit IRC
09:54:21  *** luaduck has quit IRC
09:54:21  *** efess has quit IRC
09:54:21  *** Born_Acorn has quit IRC
09:54:21  *** mari_kiri has quit IRC
09:54:21  *** phatmatt has quit IRC
09:54:21  *** tycoondemon has quit IRC
09:54:21  *** TrangarLaptop has quit IRC
09:54:21  *** Hiddenfunstuff has quit IRC
09:54:21  *** berndj has quit IRC
09:54:21  *** argoneus has quit IRC
09:54:21  *** murr4y has quit IRC
09:54:21  *** theholyduck__ has quit IRC
09:54:21  *** innocenat has quit IRC
09:54:21  *** Sylf has quit IRC
09:54:21  *** BiG_FISHBOT has quit IRC
09:54:21  *** lol has quit IRC
09:54:21  *** sbn has quit IRC
09:54:21  *** SmatZ has quit IRC
09:54:21  *** Davcom has quit IRC
09:54:26  *** dihedral has joined #openttdcoop
09:54:26  *** Indiana has joined #openttdcoop
09:54:26  *** Hazzard has joined #openttdcoop
09:54:26  *** ^Spike^ has joined #openttdcoop
09:54:26  *** charon.oftc.net sets mode: +ovov Hazzard Hazzard ^Spike^ ^Spike^
09:54:26  *** V453000 has joined #openttdcoop
09:54:26  *** planetmaker has joined #openttdcoop
09:54:26  *** charon.oftc.net sets mode: +ovov V453000 V453000 planetmaker planetmaker
09:54:26  *** LoPo has joined #openttdcoop
09:54:26  *** avdg has joined #openttdcoop
09:54:26  *** coopserver has joined #openttdcoop
09:54:26  *** Hirundo has joined #openttdcoop
09:54:26  *** Ammler has joined #openttdcoop
09:54:26  *** charon.oftc.net sets mode: +ovov coopserver coopserver Ammler Ammler
09:54:26  *** Sheogorath has joined #openttdcoop
09:54:26  *** lol_ has joined #openttdcoop
09:54:26  *** lol has joined #openttdcoop
09:54:26  *** TrangarLaptop has joined #openttdcoop
09:54:26  *** Hiddenfunstuff has joined #openttdcoop
09:54:26  *** liq3 has joined #openttdcoop
09:54:26  *** cornjuliox has joined #openttdcoop
09:54:26  *** tneo has joined #openttdcoop
09:54:26  *** Nickman87 has joined #openttdcoop
09:54:26  *** sbn has joined #openttdcoop
09:54:26  *** SmatZ has joined #openttdcoop
09:54:26  *** hylje has joined #openttdcoop
09:54:26  *** XeryusTC has joined #openttdcoop
09:54:26  *** Born_Acorn has joined #openttdcoop
09:54:26  *** orudge` has joined #openttdcoop
09:54:26  *** luaduck has joined #openttdcoop
09:54:26  *** efess has joined #openttdcoop
09:54:26  *** KenjiE20 has joined #openttdcoop
09:54:26  *** charon.oftc.net sets mode: +oooo tneo hylje XeryusTC KenjiE20
09:54:26  *** tycoondemon has joined #openttdcoop
09:54:26  *** Taede has joined #openttdcoop
09:54:26  *** phatmatt has joined #openttdcoop
09:54:26  *** mari_kiri has joined #openttdcoop
09:54:26  *** Davcom has joined #openttdcoop
09:54:26  *** Mazur has joined #openttdcoop
09:54:26  *** murr4y has joined #openttdcoop
09:54:26  *** Sylf has joined #openttdcoop
09:54:26  *** argoneus has joined #openttdcoop
09:54:26  *** berndj has joined #openttdcoop
09:54:26  *** innocenat has joined #openttdcoop
09:54:26  *** BiG_FISHBOT has joined #openttdcoop
09:54:26  *** theholyduck__ has joined #openttdcoop
09:54:26  *** charon.oftc.net sets mode: +ooo Taede Mazur Sylf
09:54:36  *** ChanServ sets mode: +v Webster
09:54:36  *** ChanServ sets mode: +v fonsinchen
09:54:36  *** ChanServ sets mode: +v Jam35
09:54:46  *** Nickman87 has quit IRC
09:54:46  *** liq3 has quit IRC
09:54:46  *** lol_ has quit IRC
09:54:46  *** hylje has quit IRC
09:54:46  *** tneo has quit IRC
09:54:46  *** KenjiE20 has quit IRC
09:54:46  *** XeryusTC has quit IRC
09:54:46  *** Mazur has quit IRC
09:54:46  *** Taede has quit IRC
09:54:50  *** lol_ has joined #openttdcoop
09:54:50  *** liq3 has joined #openttdcoop
09:54:50  *** tneo has joined #openttdcoop
09:54:50  *** Nickman87 has joined #openttdcoop
09:54:50  *** hylje has joined #openttdcoop
09:54:50  *** XeryusTC has joined #openttdcoop
09:54:50  *** KenjiE20 has joined #openttdcoop
09:54:50  *** coulomb.oftc.net sets mode: +oooo tneo hylje XeryusTC KenjiE20
09:54:50  *** Taede has joined #openttdcoop
09:54:50  *** Mazur has joined #openttdcoop
09:54:50  *** coulomb.oftc.net sets mode: +oo Taede Mazur
09:55:04  *** ChanServ sets mode: +v tneo
09:55:04  *** ChanServ sets mode: +v hylje
09:55:04  *** ChanServ sets mode: +v XeryusTC
09:55:04  *** ChanServ sets mode: +v KenjiE20
09:55:04  *** ChanServ sets mode: +v Taede
09:55:04  *** ChanServ sets mode: +v Mazur
09:57:36  *** cha0tics has joined #openttdcoop
09:58:30  <cha0tics> !pw
09:58:30  <coopserver> cha0tics: rotate
09:58:34  <coopserver> *** Game paused (connecting clients)
09:58:41  <coopserver> *** cha0tics has joined
09:58:42  <coopserver> *** Game unpaused (connecting clients)
09:58:44  <coopserver> <lol> hey
09:58:50  <coopserver> <cha0tics> hey lol
09:58:54  <coopserver> <lol> do you know you can set your hotkeys yourself?
09:59:57  <coopserver> *** cha0tics has joined company #1
10:01:04  <coopserver> <lol> it is called hotkey .cfg
10:01:11  <coopserver> <lol> if i remember correctly
10:01:16  <coopserver> <lol> i got a for autorail
10:01:18  <coopserver> <lol> z for ao
10:01:25  <coopserver> <lol> z for autoroads
10:01:32  <coopserver> <cha0tics> ah, cool. gotta check that out
10:01:33  <coopserver> <lol> and ctrl+a for polyrail
10:01:38  <coopserver> <lol> that is a great system
10:01:53  <coopserver> <lol> though default cliens doens't have polyrail
10:15:20  <coopserver> <lol> i will use a lot of money for powerfunding now
10:15:40  <coopserver> <lol> just want to see my sbahn working
10:18:07  <coopserver> <lol> do you need that much rail chaotics?
10:18:13  <coopserver> <cha0tics> no
10:18:20  <coopserver> <lol> 6 lines ;)
10:18:24  <coopserver> <cha0tics> just playing around
10:18:27  <coopserver> <cha0tics> 7
10:18:50  <coopserver> <lol> i'm sorry
10:19:14  <coopserver> <cha0tics> how could you :D
10:19:20  <coopserver> <lol> and do you load passengers with cranes?
10:19:47  <coopserver> <cha0tics> high pressure injection chambers
10:19:56  <coopserver> <lol> i like the brasilia mainstation you build
10:20:16  <coopserver> <cha0tics> thanks
10:20:24  <coopserver> <lol> it looks like mine in the yetigame
10:20:39  <coopserver> <cha0tics> yeah, but different
10:20:51  <coopserver> <lol> exactly
10:20:53  <coopserver> <lol> i have to go
10:21:02  <coopserver> <cha0tics> ttyl, bye
10:21:03  <coopserver> <lol> i will expand zurich another time
10:21:08  <coopserver> <lol> but i like it so far
10:21:32  *** Klanticus has joined #openttdcoop
10:21:57  <coopserver> <lol> kinda realistic with transfer from s bahn to ubahn to ice
10:22:26  <coopserver> <lol> your waitingbays at sydney are the wrong lenth
10:22:46  <coopserver> <lol> check out what happens now
10:23:02  <coopserver> <cha0tics> i see
10:25:05  <coopserver> *** lol has left the game (Leaving)
10:25:13  *** lol_ has quit IRC
10:38:34  *** lol has quit IRC
10:42:35  <coopserver> *** cha0tics has left the game (general timeout)
10:42:36  <coopserver> *** Game paused (number of players)
10:47:01  <cha0tics> !pw
10:47:01  <coopserver> cha0tics: sigsys
10:47:15  <cha0tics> !pw
10:47:15  <coopserver> cha0tics: sigsys
10:47:29  <cha0tics> !pw
10:47:29  <coopserver> cha0tics: sigsys
10:47:37  <coopserver> *** Game still paused (connecting clients, number of players)
10:47:41  <coopserver> *** cha0tics has joined
10:47:42  <coopserver> *** Game still paused (number of players)
10:47:43  <coopserver> *** Game unpaused (number of players)
11:11:00  <coopserver> *** cha0tics has left the game (general timeout)
11:11:01  <coopserver> *** Game paused (number of players)
11:15:32  *** lol has joined #openttdcoop
11:17:58  *** StarLite has joined #openttdcoop
11:17:58  *** ChanServ sets mode: +o StarLite
11:18:38  *** cha0tics has quit IRC
11:26:32  *** cha0tics has joined #openttdcoop
11:26:38  <cha0tics> !pw
11:26:39  <coopserver> cha0tics: banner
11:26:44  <coopserver> *** Game still paused (connecting clients, number of players)
11:26:47  <coopserver> *** cha0tics has joined
11:26:48  <coopserver> *** Game still paused (number of players)
11:26:49  <coopserver> *** Game unpaused (number of players)
11:33:26  *** happpy has quit IRC
11:37:15  *** happpy has joined #openttdcoop
11:38:09  <lol> how did the hub work out happpy?
11:39:08  <happpy> I have not dun it yet  I doo it later toady
11:40:39  <happpy> it mite be best 2  players  do it not shor yet
11:42:17  <lol> yeah, coop style is powerfull for such hubs
11:45:22  *** [1]lol has joined #openttdcoop
11:45:23  *** lol has quit IRC
11:45:23  *** [1]lol is now known as lol
11:53:27  *** lol has quit IRC
12:09:19  *** lol has joined #openttdcoop
12:34:23  *** Webster has joined #openttdcoop
12:34:23  *** ChanServ sets mode: +o Webster
12:35:46  *** fonsinchen has quit IRC
12:36:01  *** Osai has quit IRC
12:36:06  *** Sheogorath has quit IRC
12:36:07  *** Osai has joined #openttdcoop
12:36:37  *** fonsinchen has joined #openttdcoop
12:36:51  *** Jam35 has quit IRC
12:37:30  *** Fuco_ has joined #openttdcoop
12:37:30  *** Fuco has quit IRC
12:37:41  *** happpy has quit IRC
12:37:56  *** Guest8363 has quit IRC
12:38:27  *** Sheogorath has joined #openttdcoop
12:39:23  *** lol has quit IRC
12:42:07  *** Jam35 has joined #openttdcoop
12:42:07  *** ChanServ sets mode: +o Jam35
13:40:09  <coopserver> *** cha0tics has left the game (Leaving)
13:40:10  <coopserver> *** Game paused (number of players)
14:14:21  *** cha0tics has quit IRC
14:53:58  *** Asgeir has joined #openttdcoop
15:35:09  *** lol has joined #openttdcoop
15:54:14  *** lol has quit IRC
16:01:06  *** TrangarLaptop has quit IRC
16:10:32  *** cha0tics has joined #openttdcoop
16:11:05  <cha0tics> !pw
16:11:05  <coopserver> cha0tics: public
16:11:09  <coopserver> *** Game still paused (connecting clients, number of players)
16:11:14  <coopserver> *** cha0tics has joined
16:11:15  <coopserver> *** Game still paused (number of players)
16:14:06  <coopserver> *** cha0tics has left the game (Leaving)
16:18:23  *** happpy has joined #openttdcoop
16:35:55  <happpy> !players
16:35:55  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
16:38:22  *** happpy is now known as happpymoblic
16:38:46  *** happpy has joined #openttdcoop
17:05:45  *** lol has joined #openttdcoop
17:15:13  <happpy> hi  lol
17:15:42  <coopserver> *** Game still paused (connecting clients, number of players)
17:15:47  <coopserver> *** Jam35 has joined
17:15:48  <coopserver> *** Game still paused (number of players)
17:15:56  <happpy> hi  jam
17:16:02  <happpy> how  ar u
17:16:10  <coopserver> <Jam35> okay ty
17:17:54  <coopserver> *** Jam35 has joined company #1
17:17:55  <coopserver> *** Game unpaused (number of players)
17:18:34  *** Asgeir has quit IRC
17:24:20  <happpy> jam  i  been think  ov ways to doo  my  bbh 01   i  got the train line down wher i whont them  but its  how  to join them  up i  can doo it  but  ther won bit  not shor  yet
17:30:11  *** TrangarLaptop has joined #openttdcoop
17:34:46  *** lol has quit IRC
18:43:58  *** Intexon has joined #openttdcoop
18:44:44  *** theholyduck__ has quit IRC
18:45:05  *** theholyduck__ has joined #openttdcoop
18:46:11  <coopserver> *** Game paused (connecting clients)
18:46:16  <coopserver> *** Intexon has joined
18:46:17  <coopserver> *** Game unpaused (connecting clients)
18:46:23  <coopserver> <Intexon> hi
18:46:29  <coopserver> <Jam35> hello
18:51:56  *** lol has joined #openttdcoop
18:51:59  <lol> !pw
18:51:59  <coopserver> lol: idxpop
18:52:11  <coopserver> *** Game paused (connecting clients)
18:52:14  <coopserver> *** lol has joined
18:52:15  <coopserver> *** Game unpaused (connecting clients)
18:52:19  <coopserver> <lol> hi
18:52:27  <coopserver> <Intexon> hey
18:52:37  <coopserver> *** lol has joined company #1
18:52:38  <coopserver> <Jam35> hihi
18:52:43  <coopserver> *** Jam35 has joined spectators
18:54:21  <coopserver> *** Intexon has left the game (Leaving)
18:54:24  <coopserver> <lol> did we change trains?
18:55:32  <lol> @cl
18:55:32  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
18:55:45  <coopserver> <Jam35> yes
18:55:58  <coopserver> <lol> you forgotten to change train from the plan
18:56:14  <coopserver> <Jam35> it's right there
18:56:24  <coopserver> <lol> ah i see
18:57:08  <coopserver> <lol> passenger speed ratio is quite the same
19:02:44  <coopserver> <lol> is wetrails the same as normal rail for the curvespeed?
19:02:51  <coopserver> <Jam35> you removed roads at Zurich
19:02:52  <coopserver> <Jam35> yes
19:02:57  <coopserver> <lol> yeah
19:03:02  <coopserver> <Jam35> you know magic bulldozer is on
19:03:05  <coopserver> <lol> it only needs to grow to that side now
19:03:07  <coopserver> <lol> no
19:03:29  <coopserver> <lol> but magic bulldozer only deletes industries isn't it?
19:03:36  <coopserver> <Jam35> any buildings
19:03:38  <coopserver> <lol> these houses are deleted by town
19:03:57  <coopserver> <lol> or does town only delete houses that are connected with a road?
19:04:13  <coopserver> <Jam35> you could just bomb whatever area you need to
19:04:24  <coopserver> <Jam35> i don't quite know
19:04:36  <coopserver> <Jam35> I've seen houses with no road last many years
19:04:45  <coopserver> <lol> i know town deletes houses
19:04:49  <coopserver> <lol> to place bigger ones
19:05:05  <coopserver> <lol> that is why you have to stop growing in the last 3 monthes of a cb game
19:05:43  <coopserver> <Jam35> I was just saying you don't have to try to manipulate town growth at all
19:05:55  <coopserver> <lol> i will reconnect them
19:05:58  <coopserver> <Jam35> delete - rebuild
19:06:03  <coopserver> <Jam35> no need really
19:06:13  <coopserver> <lol> but it gives a small growspeed atm
19:06:14  <coopserver> <Jam35> if you want to clear an area it is very easy
19:06:33  <coopserver> <Jam35> nowhere to grow
19:06:34  *** dwarf has joined #openttdcoop
19:06:44  <dwarf> !pw
19:06:45  <coopserver> dwarf: pseudo
19:06:46  <coopserver> <lol> it is more to prevent from hs
19:06:55  <coopserver> *** Game paused (connecting clients)
19:06:57  <coopserver> <lol> but you are right
19:07:00  <coopserver> *** dwarf has joined
19:07:01  <coopserver> *** Game unpaused (connecting clients)
19:07:12  <coopserver> <lol> it is quite full now
19:08:06  <coopserver> <lol> i see magic bulldozer is on
19:08:12  <coopserver> <lol> i can bomb the statue
19:08:37  <coopserver> <Jam35> I don't think so
19:08:39  <coopserver> <Jam35> try :)
19:08:46  <coopserver> <lol> i did already
19:08:58  <coopserver> <Jam35> oh and? I can't see it
19:09:06  <coopserver> <lol> because it is bombed
19:09:09  <coopserver> <Jam35> :D
19:14:33  <coopserver> <lol> what happens if you delete the centre tile of the town
19:14:38  <coopserver> <lol> does it pick a new one?
19:17:27  *** Mark has joined #openttdcoop
19:17:27  *** Webster sets mode: +o Mark
19:17:45  <sbn> Hey Mark
19:19:04  <Mark> hi
19:19:16  <Mark> !pw
19:19:16  <coopserver> Mark: modify
19:19:18  <coopserver> <lol> hey
19:19:22  <coopserver> *** Game paused (connecting clients)
19:19:26  <coopserver> *** Mark has joined
19:19:27  <coopserver> *** Game unpaused (connecting clients)
19:19:32  <Sylf> No. In that case, the town isn't a town until the road on that tile is restored
19:25:23  *** Klanticus has quit IRC
19:27:40  <coopserver> *** Mark has left the game (Leaving)
19:28:38  <V453000> I am not sure Sylf
19:28:49  <V453000> I definitely had towns with statue at the center tile
19:29:01  <coopserver> <lol> it put the nam in another place
19:29:02  <V453000> guess there is some small area
19:29:07  <coopserver> <lol> i just bomed the road
19:29:09  <V453000> lol what
19:29:14  <V453000> guess new feature
19:29:23  <coopserver> <lol> the towncentre is always one tile
19:29:40  <coopserver> <lol> if you have 2x2 grid it is the centre one
19:33:44  <_dp_> road needs to be close enough to centre for town to grow, but doesn't have to be exactly in central tile
19:33:56  <_dp_> 2 tiles manhattan iirc
19:34:27  <coopserver> <lol> so 5 tiles are the centre of the town?
19:34:45  <coopserver> <lol> or 16
19:35:04  <_dp_> 13, diamond shape
19:35:34  <Sylf> 9+4
19:35:49  <coopserver> <lol> hard to calculate by hearth for me
19:35:58  <coopserver> <lol> are you dp from citymania?
19:36:15  <_dp_> 1 + 3 + 5 + 3 + 1
19:36:19  <_dp_> yep ;)
19:36:26  <coopserver> <lol> did you read what i send over irc?
19:36:37  <coopserver> <lol> i'm missing the mountains
19:36:50  <_dp_> yeah, but you left before I could reply :/
19:39:59  *** berndj has quit IRC
19:40:32  <_dp_> idk, mountains look similar to me
19:41:57  <lol> in new map max height is 15 tiles i guess
19:42:02  <lol> if i see the mountains
19:42:09  <lol> in old map that is 25 or 30
19:43:19  <coopserver> <dwarf> I just realized that the flipflop at belfast waypoint #4 is not failsafe
19:44:02  <coopserver> <dwarf> also most of what I build wasn't failsafe, but could be pretty easily be made failsafe
19:44:26  <coopserver> <lol> your logic train sometimes stops for the combo in the middle
19:44:33  <coopserver> <lol> so it stays in the same loop
19:44:34  <coopserver> <dwarf> not anymore
19:44:49  *** berndj has joined #openttdcoop
19:44:50  <coopserver> <dwarf> at least I think I fixed all that I built
19:46:42  <coopserver> <dwarf> lol, what do you think about this
19:46:49  <coopserver> <lol> where?
19:46:59  <coopserver> <dwarf> a similar single counter design as bbh17
19:47:03  <coopserver> <dwarf> with 3 lines
19:47:27  <coopserver> <dwarf> would allow for slowdown-less merge to 2 lines after the split
19:47:47  <coopserver> <dwarf> as it guarantees that there are at most 2 overlapping trains coming out
19:48:12  <coopserver> <lol> if you make a 3rd?
19:48:18  <coopserver> <dwarf> yes
19:48:32  <coopserver> <lol> i have to figure out how it works first
19:49:16  *** Asgeir has joined #openttdcoop
19:49:24  <coopserver> <dwarf> it can fail if trains pass on different lines at very close time, so the counter counts them as a single train
19:49:25  <coopserver> <lol> red part is failsafe?
19:49:32  <coopserver> <dwarf> but that should be very rare
19:49:55  <coopserver> <dwarf> no, the counter jumps every time a train passes on any of the lines
19:50:00  <coopserver> <lol> so you would make an short sml?
19:50:13  <coopserver> <dwarf> red and blue are just the controls for going left or right
19:50:30  <coopserver> <dwarf> essentially
19:51:02  <coopserver> <dwarf> just send the 3rd line to merge with the one of the two that doesn't have a train coming
19:51:22  <coopserver> <lol> it is an 1:1 splitter right?
19:51:26  <coopserver> <dwarf> it should always be exactly 2 overlapping trains coming out in the 2 direction
19:51:34  <coopserver> <lol> sorry it is 2:1
19:51:35  <coopserver> <dwarf> no, it's 1:2
19:51:56  <coopserver> <dwarf> but similar ide should work on 1:1 when you do a 4->2+2 split
19:51:57  <coopserver> <lol> but the more lines you get the more fails it shows isn't it?
19:52:09  <coopserver> <dwarf> yea, that might be a problem
19:52:57  <coopserver> <lol> the chance it fails is really small
19:53:00  <coopserver> <dwarf> I'll wait until we upgrade system and test it
19:53:03  <coopserver> <lol> only a few ms
19:53:04  <coopserver> <lol> right?
19:53:09  <coopserver> <dwarf> should be
19:53:25  <coopserver> <dwarf> counter is fastest logic engine
19:54:23  <coopserver> <lol> and the 2 part of 1:2 goes to washington right?
19:54:28  <coopserver> <dwarf> yes
19:55:04  <coopserver> <dwarf> so when we ug incomming line to 3, we can keep the washington direction at 2 with slowdownless merge
19:55:19  <coopserver> <dwarf> now it failed
19:55:23  <coopserver> <dwarf> did you see?
19:55:33  <coopserver> <dwarf> 2 trains went up at the same time
19:55:45  <coopserver> <lol> no i didn't see
19:55:56  <coopserver> <lol> i'm paying attention to dp too
19:56:00  <coopserver> <dwarf> but even if it fails, the worst that can happen is the train waits in a wb just like in a  normal merge
19:56:46  <coopserver> <dwarf> anyway, it's still some ways away until we need to expand
19:59:24  *** BiG_FISHBOT has quit IRC
19:59:35  *** BiG_FISHBOT has joined #openttdcoop
20:04:09  <Sylf> I know my flip-flops aren't 100% accurate
20:04:32  <coopserver> <dwarf> yea, most of the time it doesn't really matter
20:04:38  <Sylf> They won't cause slow downs though
20:04:43  <coopserver> <dwarf> I made mine failsafe nevertheless
20:05:13  <coopserver> <dwarf> you should double bridges after them
20:05:29  <coopserver> <dwarf> in case they fail and 2 consecutive trains go the same direction
20:05:52  <Sylf> Yeah
20:06:02  <Jam35> I signed one that locked up twice during train replacement
20:06:19  <Jam35> can't see that being the cause though
20:06:22  <Sylf> The 2:1 flip flop with 3 not gates are perfect though
20:06:36  <coopserver> <dwarf> that's pretty easy to fix
20:06:44  <coopserver> <dwarf> make the short green failsafe
20:06:47  *** liq3 has quit IRC
20:06:48  <coopserver> <dwarf> I can do it now
20:09:20  <coopserver> <dwarf> done
20:09:38  <coopserver> <dwarf> it can be fixed with very minor changes
20:11:13  <coopserver> *** lol has joined spectators
20:11:19  <coopserver> <lol> i spectate
20:11:20  <coopserver> *** dwarf has joined spectators
20:11:21  <coopserver> *** Game paused (number of players)
20:11:24  <coopserver> <lol> i broke dp's server
20:12:03  <coopserver> <dwarf> gtg, only came to make my flipflops better, I figured it out while in bed yesterday night
20:12:08  <coopserver> <dwarf> later!
20:12:12  <coopserver> *** dwarf has left the game (Leaving)
20:12:15  <Jam35> cya
20:21:04  *** Intexon has quit IRC
20:23:30  <coopserver> *** lol has joined company #1
20:23:31  <coopserver> *** Game unpaused (number of players)
20:28:05  *** TrangarLaptop has quit IRC
20:34:04  *** innocenat has quit IRC
20:34:25  *** innocenat has joined #openttdcoop
20:45:24  <coopserver> *** lol has left the game (Leaving)
20:45:25  <coopserver> *** Game paused (number of players)
20:45:26  *** lol has quit IRC
21:20:20  *** lol has joined #openttdcoop
21:34:00  <dwarf> !pw
21:34:00  <coopserver> dwarf: syntax
21:34:25  <coopserver> *** Game still paused (connecting clients, number of players)
21:34:31  <coopserver> *** dwarf has joined
21:34:32  <coopserver> *** Game still paused (number of players)
21:34:33  <coopserver> *** Game unpaused (number of players)
21:40:34  <happpy> hi  dwarf
21:47:04  <coopserver> *** Jam35 has left the game (Leaving)
21:50:24  *** lol has quit IRC
21:58:12  *** Hiddenfunstuff has quit IRC
22:03:12  *** StarLite has quit IRC
22:10:18  <coopserver> *** dwarf has left the game (Leaving)
22:10:19  <coopserver> *** Game paused (number of players)
22:10:48  <dwarf> found a split where trains hate one of the routes for no good reason
22:10:49  <dwarf> wei
22:10:52  <dwarf> rd
22:22:59  *** dwarf has quit IRC
22:31:56  *** Sylf has quit IRC
22:32:08  *** Sylf has joined #openttdcoop
22:32:08  *** ChanServ sets mode: +o Sylf
23:37:50  *** Progman has joined #openttdcoop

Powered by YARRSTE version: svn-trunk