Config
Log for #openttdcoop on 17th November 2015:
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00:32:47  <dwarf> !pw
00:32:47  <coopserver> dwarf: korean
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00:35:16  <happpy> wb  dwarf
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02:42:53  <dwarf> !pw
02:42:53  <coopserver> dwarf: forked
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04:33:43  <dwarf> !pw
04:33:43  <coopserver> dwarf: french
04:34:02  <dwarf> !pw
04:34:02  <coopserver> dwarf: french
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05:32:26  <dwarf> !tunnel 3
05:32:33  <dwarf> !gap 3
05:32:39  <dwarf> @gap 3
05:32:39  <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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05:35:43  <dwarf_> !wp
05:35:45  <dwarf_> !pw
05:35:45  <coopserver> dwarf_: master
05:35:59  <dwarf_> !pw
05:35:59  <coopserver> dwarf_: vertex
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06:06:32  <dwarf_> @curve
06:06:41  <dwarf_> @curvespeed
06:21:30  <Taede> you want @cl
06:21:35  <Taede> <- off to work now
06:21:45  <dwarf_> @cl
06:21:45  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
06:22:06  <dwarf_> there is helper function
06:22:21  <Taede> @clcalc
06:22:21  <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
06:22:24  <Taede> ^
06:23:01  <dwarf_> right
06:23:11  <dwarf_> @clcalc rail 2
06:23:11  <Webster> dwarf_: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
06:23:17  <dwarf_> @clcalc rail 1
06:23:17  <Webster> dwarf_: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
06:23:26  <dwarf_> @clcalc rail 1.5
06:23:26  <Webster> dwarf_: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
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11:12:57  <cha0tics> !pw
11:12:57  <coopserver> cha0tics: errror
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12:32:16  <cha0tics> !pw
12:32:16  <coopserver> cha0tics: frosch
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13:29:54  <Jam36_> @logs
13:29:54  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
13:53:32  <V453000> sup Jam666
14:19:00  <Jam36_> bored at work :)
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14:20:27  <V453000> laym
14:21:06  <Mark> boooooored
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16:03:52  <happpy> !players
16:03:52  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
16:22:40  <happpy> !date
16:22:40  <coopserver> Jun 12 2847
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16:57:37  <Jam35> !pw
16:57:37  <coopserver> Jam35: detect
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18:56:42  <raeon> @cl_calc mono 321
18:56:42  <Webster> raeon: Required CL for monorail at 321km/h is 5 (9 half tiles) or TL
18:57:54  *** happpymoblic_ is now known as happpymoblic
19:01:57  <cha0tics> !pw
19:01:57  <coopserver> cha0tics: manner
19:02:06  <coopserver> *** Game still paused (connecting clients, number of players)
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19:10:56  <cha0tics> !pw
19:10:56  <coopserver> cha0tics: shifts
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19:15:33  <raeon> http://i.imgur.com/fNHJadJ.png http://i.imgur.com/zIocoeY.png
19:16:19  <happpy> nice
19:16:40  <raeon> 38 trains so far, tonsa moneyy \o/
19:16:52  <happpy> yep
19:17:17  <raeon> also really awkwardly built sideline hubs http://i.imgur.com/hd5bvot.png
19:17:38  <happpy> yep
19:17:53  <raeon> but frankly I´m okay with that :p
19:18:50  <raeon> as you saw in the little map view in the first image, I have only covered a small part of the map
19:18:59  <happpy> yep
19:19:39  <V453000> big hint: making L and R far from each other makes it much easier to both build and expand ;)
19:19:58  <raeon> I have to admit that I dont have much space on this map :p
19:36:16  *** dwarf has joined #openttdcoop
19:36:22  <dwarf> !pw
19:36:22  <coopserver> dwarf: easier
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19:36:56  <happpy> hi  dwarf
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19:38:33  <dwarf> !rcon set max_trains 1400
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20:14:00  <Sylf> Raeon, did you take the server down last night?
20:14:18  <raeon> uhm
20:14:19  <raeon> yes
20:14:25  <dwarf> is raeon's game online?
20:14:26  <raeon> if you are referring to mine
20:14:29  <Sylf> I couldn't find the server by the time I got home yesterday
20:14:31  <raeon> Itś not no :p
20:14:38  <raeon> I wasnt hosting it dedi
20:14:57  <Sylf> Ohok
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20:53:16  <cha0tics> !pw
20:53:16  <coopserver> cha0tics: jnepos
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20:53:30  <coopserver> <cha0tics> hi
20:53:40  <coopserver> <dwarf> hi chaotics
20:53:52  <coopserver> <dwarf> now BSM is the biggest city :D
20:53:54  <coopserver> <cha0tics> what's going on?
20:54:24  <coopserver> <cha0tics> oh, you flattened the lake
20:54:54  <coopserver> <dwarf> but there are still nice canals with hovercats
20:54:58  <coopserver> <cha0tics> did the same at brasilia, but not that muhc
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20:57:51  <lol> !pw
20:57:51  <coopserver> lol: merges
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20:58:08  <coopserver> <dwarf> hi lol
20:58:12  <coopserver> <lol> hi dwarf
20:58:13  <coopserver> <cha0tics> hi lol
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20:58:29  <coopserver> <cha0tics> you should check your sbahn at Zurich
20:58:40  <coopserver> <cha0tics> some of them behave a bit weird
20:59:16  <coopserver> <dwarf> did you hear that terrorists wanted to blow up the football game in Hannover?
20:59:34  <coopserver> <lol> only that they found an ambulance with bombs
20:59:43  <coopserver> <dwarf> well, yes
20:59:44  <coopserver> <lol> luckily the dutch team didn't play
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21:00:25  <dwarf> !rcon set max_trains 1500
21:01:03  <coopserver> <dwarf> check out my merger in bb11
21:01:05  <cha0tics> getting too much for my craptop
21:01:19  <coopserver> <lol> looks cool
21:01:20  <coopserver> <dwarf> shifter to every line, then waiting bays
21:02:16  <cha0tics> !pw
21:02:16  <coopserver> cha0tics: merges
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21:03:09  <coopserver> <lol> it just failed
21:03:31  <coopserver> <dwarf> yea, I'm not sure why that happens
21:03:44  <happpy> yer   dwarf   that terrorists wanted toblow up the football game in Hannover  was  in the  news  in uk
21:04:19  <coopserver> <lol> france is throwing bombs all over the place in syria
21:04:22  <coopserver> <dwarf> well, I just heard it
21:04:31  <happpy> yer
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21:05:30  <happpy> hi  lol
21:05:33  <happpy> how ar u
21:05:40  <cha0tics> bbl, still some stuff to do. will join from the desktop then
21:05:44  <cha0tics> bfn
21:05:46  <coopserver> <dwarf> no, I thint I know what the problem is
21:06:06  <cha0tics> mean me?
21:06:35  <coopserver> <dwarf> if one of the 3 is green, but turns red before the train chooses direction, it just goes on straight
21:07:04  <coopserver> <dwarf> and if the original green wasnt's the straight, it fails, as the failsafe will work on the original one
21:08:05  <coopserver> <dwarf> get what I'm saying?
21:08:16  <coopserver> <lol> not really
21:08:26  <coopserver> <lol> i think fail save have to be able to solve it
21:08:32  <coopserver> <lol> did you see the connection i moved?
21:08:40  <coopserver> <dwarf> for the original shifter there is the straight direction that's always green
21:08:46  <coopserver> <lol> that gives some more time for failsafe
21:09:23  <coopserver> <dwarf> so if the turning direction turns red before the train turns, it can always go straight
21:09:43  <coopserver> <dwarf> I don't think that will matter
21:10:38  <coopserver> <dwarf> the split towards the waiting bays should be at the same place as the split for the shifters
21:10:57  <coopserver> <lol> now i get what you are trying to say
21:12:14  <coopserver> <lol> i think a failsafe have to look like this
21:16:15  <coopserver> <lol> one of my splitters was broken
21:16:20  <coopserver> <lol> bbh 01
21:16:40  <coopserver> <lol> we have to check all of them now
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21:19:29  <coopserver> <lol> it only picks the right hand side now
21:19:35  <coopserver> <lol> so got to normal mergers
21:19:43  <coopserver> <lol> even if the is space in other shilf lines
21:19:48  <coopserver> <dwarf> it always preferred the right lane
21:19:56  <coopserver> <dwarf> oh, I see
21:20:41  <coopserver> <dwarf> we should set the PBS penalty higher
21:20:43  <coopserver> <lol> we need backward pbs in waitinbays isn't it?
21:21:12  <coopserver> <lol> you didn't turn it backwards
21:21:13  <coopserver> <dwarf> see, it doesn't matter
21:22:18  <coopserver> <dwarf> do you konw how to change the penalty?
21:22:26  <coopserver> <lol> rcon set
21:22:34  <coopserver> <lol> i have to search what is the name
21:22:54  <coopserver> <dwarf> right, that's what I don't know either
21:23:12  <lol> npf.npf_rail_pbs_signal_back_penalty
21:23:23  <lol> you can always search your own openttd.cfg
21:23:34  <lol> i don't have rcon
21:23:36  <dwarf> what is the default value?
21:23:55  <Sylf> That's npf
21:24:11  <Sylf> You need yapf setting
21:24:21  <lol> yapf.rail_pbs_signal_back_penalty
21:24:29  <lol> i have it at 1500 in my openttd.cfg
21:24:37  <dwarf> !rcon set yapf.rail_pbs_signal_back_penalty 10000
21:24:57  <Sylf> Super high
21:25:07  <coopserver> <dwarf> still no effect
21:26:00  <dwarf> !rcon set yapf.rail_pbs_signal_back_penalty 0
21:26:14  <coopserver> <lol> still no effect
21:26:17  <dwarf> !rcon set yapf.rail_pbs_signal_back_penalty 10000000
21:26:36  <coopserver> <lol> it is working now
21:26:39  <coopserver> <dwarf> now it works :D
21:26:48  <coopserver> <lol> i think i go
21:26:59  <coopserver> <lol> one question for you dwarf
21:27:03  <coopserver> <lol> what do you think of ecs?
21:27:23  <coopserver> <dwarf> ecs?
21:27:28  <coopserver> <lol> the newgrf
21:27:32  <coopserver> <lol> industryset
21:27:43  <coopserver> <dwarf> don't use it much, no oppinion really
21:27:54  <coopserver> <lol> and for publicserver?
21:28:48  <happpy> i  have  play   ecs  befor  its  not  my  thin
21:28:48  <coopserver> <dwarf> what kind of answer do you expect? most of my knowledge about ecs is that it exists, that's good I guess :D
21:29:15  <Mark> ecs is pretty horrible for coop games
21:29:16  <coopserver> <lol> i like that answer
21:29:57  <coopserver> <lol> i leave
21:29:58  <coopserver> <lol> bye
21:30:03  <happpy> bb
21:30:17  <coopserver> *** lol has left the game (Leaving)
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21:30:54  <coopserver> <dwarf> some of my merges may break now with this super high penalty, changing exit signals to 2-way should help
21:33:49  <happpy> yer  mite  help  dwarf
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23:15:44  <dwarf> !pw
23:15:44  <coopserver> dwarf: fnound
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