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00:04:20 <Mazur> !pw 00:04:20 <coopserver> Mazur: caused 00:04:24 <coopserver> *** Game still paused (connecting clients, number of players) 00:04:38 <coopserver> *** Mazur has joined 00:04:39 <coopserver> *** Game still paused (number of players) 00:04:40 <coopserver> *** Game unpaused (number of players) 00:04:52 <happpy> hey Mazur 00:05:21 <coopserver> <Mazur> lo 00:05:34 <happpy> how things going 00:07:54 <coopserver> *** Mazur has left the game (Leaving) 00:07:55 <coopserver> *** Game paused (number of players) 00:59:06 *** liq3 has quit IRC 01:02:00 *** XtremeSG has joined #openttdcoop 01:02:07 <XtremeSG> hi 01:02:13 <XtremeSG> sup peeps 01:03:15 <XtremeSG> can anyone tell me how to design hubs? and dun give me links, cos i wanna know how to make and build one that is my own 01:03:56 <XtremeSG> and then i can upload images of the hubs and link it to here and indirectly help u :) 01:04:02 *** fair_ has quit IRC 01:04:33 <XtremeSG> hello? 01:04:50 <XtremeSG> V453000 u there? 01:05:01 <XtremeSG> no? 01:05:08 <happpy> hi 01:05:13 <XtremeSG> hi 01:05:26 <XtremeSG> can anyone tell me how to design hubs? and dun give me links, cos i wanna know how to make and build one that is my own [09:04] <XtremeSG> and then i can upload images of the hubs and link it to here and indirectly help u :) 01:05:35 <XtremeSG> lel 01:05:51 <happpy> wil 01:05:53 <XtremeSG> so....? 01:06:03 <happpy> to design hubs 01:06:09 <XtremeSG> uh huh 01:06:25 <happpy> your won is down to u 01:06:26 <happpy> but 01:06:30 <Sylf> 1. practice 01:06:31 <Sylf> 2. practice 01:06:32 <Sylf> 3. practice 01:06:36 <XtremeSG> WTH 01:06:41 <XtremeSG> was that 01:06:43 <XtremeSG> for? 01:06:52 <Sylf> that's what you do. 01:06:58 <Sylf> you build many hubs 01:06:58 <XtremeSG> ikr 01:07:03 <Sylf> and you learn along the way 01:07:09 <XtremeSG> but idk how to build them yet? 01:07:12 <Sylf> or watch others build in multi player games 01:07:23 <Sylf> you just build 01:07:27 <Sylf> there's no one right way 01:07:29 <XtremeSG> ... 01:07:31 <XtremeSG> ok 01:07:39 <Sylf> if one sucks, you identify what sucks, and improve one 01:07:39 <happpy> yer wich i still learn on bbh 01:07:42 <XtremeSG> wuts the criterias for a hub 01:07:47 <Sylf> nothing 01:07:53 <XtremeSG> ... 01:07:53 <Sylf> it handles the traffic using the hub 01:08:02 <XtremeSG> ?!? 01:08:17 <XtremeSG> like for an example 01:08:22 <XtremeSG> uuh 01:08:37 <Sylf> if you see 2 trains using the hub per minute, any sucky hub will work 01:08:49 <XtremeSG> uh huh 01:08:59 <Sylf> if you build a huge hub that's hardly used, then you overengineered it 01:09:04 <XtremeSG> ok 01:09:36 <Sylf> there's just not one right way of building a hub, or even learning to build one 01:09:41 <XtremeSG> so steps are: 01:09:52 <XtremeSG> 1. build the cross over 01:10:07 <XtremeSG> (HOW THE HELL AM I SUPPOSED TODO THAT) 01:10:19 <happpy> most hub as tunall or brige 01:10:23 <Sylf> don't talk about how to build 01:10:27 <Sylf> just do it in the game 01:10:31 <XtremeSG> 2.make the exits and joins (wtvr) 01:10:35 <Sylf> welcome server is a good place to experiment 01:10:40 <XtremeSG> um 01:10:45 <XtremeSG> my 01:10:46 <XtremeSG> fone 01:10:48 <XtremeSG> cant 01:10:51 <XtremeSG> join 01:10:53 <XtremeSG> the 01:10:57 <XtremeSG> WELCOME SERVER 01:11:00 <happpy> y 01:11:07 <XtremeSG> Version mismatch 01:11:19 <Mazur> Oh, Sylf, hi, tried making another map you might use, if you like: https://dl.dropboxusercontent.com/u/16982421/Ausvind%2BAustrains%2C%202015-01-01.sav 01:11:20 <Sylf> install the right version 01:11:36 <Sylf> people have multiple versions installed 01:11:39 <XtremeSG> thats not gonna help 01:11:44 <XtremeSG> i tried alr 01:11:44 <happpy> openttd is not ver goos for phone not meney playes have it on the phone 01:12:00 <Mazur> Stable server runs on 1.5.3, Public Server on r29452. 01:12:01 <XtremeSG> its the stable version 1.5.3 01:12:09 <happpy> yer 01:12:11 <XtremeSG> ya 01:12:25 <XtremeSG> i downloaded the trunk on my mobile but it failed 01:12:32 <XtremeSG> sooo...? 01:12:43 <happpy> i dont think openttd id for phone 01:12:44 <Mazur> There are prebuilt ones. 01:12:54 <XtremeSG> huh? 01:13:15 <Mazur> But, indeed, phones might be too small. 01:13:21 <happpy> wich web sit u try XtremeSG 01:13:30 <happpy> yer true Mazur 01:13:32 <XtremeSG> openttd 01:13:54 <happpy> openttd.org 01:13:55 <Sylf> there's no official openttd android port 01:13:59 <XtremeSG> used yr !dl alr 01:14:16 <XtremeSG> BUT DOES NOT WORK WTH 01:14:40 <Mazur> !dl android 01:14:40 <XtremeSG> :( 01:14:52 <Sylf> if you rooted your phone with linux, then regular linux version doens't support touch interface 01:14:59 <happpy> openttd is for latop or pc not phone the won but its on google play 01:15:04 <XtremeSG> ok anyway lemme start with a simple hub :) 01:15:39 <Sylf> Mazur, you picked another wtf industry set 01:15:57 <XtremeSG> !dl android 01:16:04 <XtremeSG> lol fail 01:16:09 <Sylf> !dl 01:16:09 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 01:16:10 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27452 01:16:16 <Mazur> I saww it was new, so needs testing, I thought. 01:16:34 <Sylf> It's a twisted version of FIRS 01:17:00 <Mazur> *weep* 01:17:17 <XtremeSG> some1 told me not to download it so... 01:17:21 <XtremeSG> ya 01:17:25 <Sylf> It looks like it has a huge supply chain that nobody will be familiar with 01:17:37 <XtremeSG> huh? 01:17:59 <Sylf> I'm talking about another topic now 01:18:10 <XtremeSG> anyway wuts the source abt 01:18:46 <Sylf> that's the openttd source code 01:18:48 <XtremeSG> nvm u guys continue talking. me do me work 01:19:11 <Sylf> you download the source to compile it yourself, or to hack your own version of openttd 01:20:18 <Sylf> mazur, that industry set is gonna need some visio chart or something 01:20:46 <Mazur> I'm working on a truly Martian one, or the idea for one, with things like water extractors, CO₂ processing, Solar panel fields, pyrite processing... And a spaceport which provides any cargo for a huge price. 01:21:10 <Mazur> I'll look into that, Sylf. 01:21:33 <Sylf> and I have no idea how the supply/production work 01:21:50 <Sylf> It's a closed source set, so I can't figure it out from the source 01:22:04 <Mazur> Most vexing. 01:23:21 <Sylf> hm. Cement plant produce cement without any input, but coal mine doesn't produce anything 01:24:32 <Sylf> or these food processing plants produce food out of thin air :D 01:24:54 <XtremeSG> lol 01:25:29 <XtremeSG> ok did u watch the Martian 01:25:37 <Mazur> Not yet, 01:25:49 <XtremeSG> ok anyway 01:26:25 <XtremeSG> u make a farm(trust me, they do hv these) for lettuce/cabbage/anything u can think f 01:27:43 <Sylf> and these trains are slow and weak :( 01:27:50 <XtremeSG> water extractors have to near solar caps i think, but not sure cos idk abt the suspected seasonal flows of salt water on Mars 01:29:09 <XtremeSG> CO2 processing would be either plants or oxygenator rite? 01:29:34 <XtremeSG> so the plants would be a farm that u can use 01:30:02 <XtremeSG> if not u can also put a seperate facility 01:30:27 <XtremeSG> cities would be in domes u prob thought of this alr 01:30:49 <XtremeSG> or just the houses frm the martian 01:31:07 <XtremeSG> n i dun think there is coal on mars 01:31:39 <XtremeSG> cos coal = old dead plants flattened under high pressure 01:31:56 <Mazur> Doubtful, as there is little hope of plant life ever possible in Mars history. 01:32:02 <XtremeSG> and obv mars does not hv plants 01:32:20 <Mazur> Besides, fossil fuels make no sense on Mars. 01:32:26 <XtremeSG> but can be iron mines 01:32:33 <Mazur> Yep. 01:32:42 <XtremeSG> mars is rich in iron. 01:32:53 <XtremeSG> gives it the red colour 01:33:40 <XtremeSG> and most of the things r prob transported to mars beforehand 01:34:05 <XtremeSG> so a spaceport makes sense 01:34:19 <Mazur> Iron -> train factories. 01:34:35 <Mazur> Via Steel factory. 01:34:36 <XtremeSG> cos rockets would come and leave, bringing supplies frm earth 01:34:42 <Mazur> Yep, 01:34:57 <Mazur> Hence the spaceport. 01:35:25 <XtremeSG> but spaceports also once in awhile shld also hv nothing if its supplied to too many places 01:35:44 <XtremeSG> so u need a few, maybe up to 1 per city 01:36:40 <XtremeSG> high tech farms r plausible. water extratcors must be near the polar caps or hv ice nearby 01:37:41 <Mazur> Anyway, stuff bought at spaceport is way expensive, even digging it up with s shovel and personally processing it would be cheaper. 01:37:54 <XtremeSG> NASA's Mars Exploration Rover Opportunity discovered that the plains of Meridiani were once a water-soaked place 01:38:04 <XtremeSG> lol 01:38:29 <XtremeSG> but if u want civilisations on mars, the supplies shld be free 01:39:04 <XtremeSG> When Opportunity later discovered the mineral jarosite, scientists were ecstatic. Jarosite only forms in the presence of acidic water, so this mineral provides clues to what the environment was like when water was around. Acidic water is harsh, but we know that microbes on Earth can thrive in it. 01:39:07 <Mazur> What there at game start is, is free, the rest costs. 01:39:15 <XtremeSG> k 01:39:33 <XtremeSG> Read above^^^ 01:40:00 <XtremeSG> Rich in the elements sulfur, chlorine, and bromine, many of the minerals studied by Opportunity had settled to the bottom of a salty body of water, known as a brine, to form deposits similar to those seen in salt flats in desert regions on Earth. 01:40:47 <Mazur> Unless the product chain I end up with requires a jumpstart, some initial stuff to start with, that would be Earth financed. 01:41:15 <XtremeSG> The soil contains jarosite, a water-bearing mineral rich in iron and sulfur that was found on Mars by NASA's Opportunity rover. 01:41:39 <XtremeSG> here, some minerals found on mars 01:42:11 <Clockworker__> space colonization soon 01:43:22 <XtremeSG> Based on these data sources, scientists think that the most abundant chemical elements in the martian crust, besides silicon and oxygen, are iron, magnesium, aluminum, calcium, and potassium. These elements are major components of the minerals comprising igneous rocks. 01:46:13 <XtremeSG> The best places on Mars for valuable ores are volcanoes, lava flows and impact craters. 01:46:26 <XtremeSG> Mars' different history, crust and atmosphere make it certain that minerals there will be different than those of Earth. 01:46:47 <XtremeSG> u reading this Mazur 01:47:02 <XtremeSG> Future Mars prospectors will likely find mineral riches in some unusual settings, say planetary scientists studying the different ways valuable metals might have been concentrated on the red planet. 01:47:29 <XtremeSG> On Earth, surface waters, ground waters and even chemicals left by living things play major roles in leaching, concentrating and depositing valuable metals and minerals like iron, gold, silver, nickel, copper and many more. But on Mars there are no oceans or surface waters; no microorganisms either. What's more, the planet is so cold that even groundwater is frozen as permafrost and functions as little more than another mineral in the 01:50:03 <XtremeSG> Mazur u reading this 01:50:29 <Mazur> Yes, read it all. 01:50:58 <Mazur> It's very much as I already was assuming. 01:52:12 <Mazur> So a noble metal "mine" will be added to my list. 01:53:41 <XtremeSG> ok 01:55:08 <Mazur> After all, extracting gold, silver and copper will all be similar enough to do it in once plant. 01:55:20 <Mazur> one* 02:02:33 *** liq3 has joined #openttdcoop 02:09:00 <XtremeSG> lol 02:09:13 <XtremeSG> then name it: the noble mine 02:09:48 <XtremeSG> water can be named as aquean ores 02:10:18 <XtremeSG> then water extractors = aquean ore miners 02:13:38 <Mazur> Water is more easily extracted when liquified, first, so in my vision you'd insert a heating element into the underground ice, hook it up to the extracgor's Solar panel power and suck. 02:14:24 <Mazur> But that's all irrelevant, it's a transport game. 02:14:26 <XtremeSG> so mazur, can u show pic of all yr industries? n cities? including the noble mines and legendary space ports! 02:15:28 <Mazur> Nope, I'm just working on the idea, collecting primaries and secondaries for use in a Martian industry set. 02:16:22 <Mazur> I have not enough skills to make artwork for the game. 02:18:09 <Mazur> Waste and a recycling plant could also be included. 02:19:39 <XtremeSG> NEXT TIME? 02:22:09 *** XtremeSG_ has joined #openttdcoop 02:22:27 <XtremeSG_> disconnected 02:24:59 <Mazur> Anyway, I've told you all I've thought of so far, you could draw up a flowchart yourself, as I'm doing 10 things at once, as usual, so progress is likely slow, if ever. 02:27:42 *** XtremeSG has quit IRC 02:35:52 <XtremeSG_> lol 02:36:03 * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot 02:36:28 * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot 02:36:32 * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot 02:36:40 <XtremeSG_> O 02:36:42 <XtremeSG_> U 02:36:43 <XtremeSG_> C 02:36:43 <XtremeSG_> H 03:07:48 *** happpy has left #openttdcoop 04:01:53 *** Clockworker_ has joined #openttdcoop 04:09:14 *** Clockworker__ has quit IRC 04:41:38 *** phatmatt has joined #openttdcoop 04:43:47 <XtremeSG_> http://i.imgur.com/rUiuwMy.png my try at BBH. looks terrible, help me improve 04:45:49 <XtremeSG_> hello? 04:46:27 <XtremeSG_> HELLOOOOOOOOOOOOOOOOOOOOOOOOOOO 04:56:13 <XtremeSG_> http://i.imgur.com/rUiuwMy.png my try at BBH. looks terrible, help me improve 04:56:17 <XtremeSG_> hi 04:56:18 <XtremeSG_> hi 04:56:19 <XtremeSG_> hi 04:56:21 <XtremeSG_> hi 04:56:22 <XtremeSG_> hi 04:56:22 <XtremeSG_> hi 05:07:59 * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot 05:14:22 <Clockworker_> that's really not much of a BBH 05:14:24 <Clockworker_> or SLH even 05:14:40 <Clockworker_> just a smallish hub 05:15:03 <Clockworker_> first of all you have to be mindful of curve length not to slow your trains down 05:25:49 <XtremeSG_> k 05:25:53 <XtremeSG_> thx 05:28:49 <XtremeSG_> http://verplant.org/openttd/images/intersection_highperformance_narrow_failover.png got this frm web. if dis is good ill practice building it 07:53:58 <V453000> no it is not good at all XtremeSG_ 07:54:26 <V453000> your approach is better, just send traffic there and you willsee what you need to expand when things start breaking 08:33:09 *** Asgeir has joined #openttdcoop 08:37:24 *** brylie has joined #openttdcoop 08:38:18 <XtremeSG_> ok 08:38:34 <XtremeSG_> anyway that wasnt active. u see it wasnt connected? 08:42:48 <V453000> yes and that is the problem 08:43:11 <V453000> randomly building tests is cute but seeing how they perform in action is key 08:57:09 *** Hiddenfunstuff has joined #openttdcoop 08:59:22 <XtremeSG_> oh 08:59:36 <XtremeSG_> btw wut rails do u use the most? 09:00:10 <XtremeSG_> i might be able to help u by building and testing ur hubs 09:00:35 <XtremeSG_> and i liketo make trains 09:02:38 <XtremeSG_> what do u do if u hv too much money 09:03:23 <V453000> hm, I use all track types really, but then I only play with NUTS train set which kind of makes all track types more balanced 09:03:49 <V453000> with original I prefer rail, but maglev is obviously also nice ... and for the extra challenge monorail looks great 09:04:12 <V453000> I have too much money very quickly so I just build a big network :) 09:05:06 <XtremeSG_> oh lol. i have this... 09:05:42 <XtremeSG_> 22 mil and i hv no idea wut to do with it 09:06:01 <V453000> just get more trains, connect more industries, transport more stuff 09:06:02 <XtremeSG_> @V453000 09:06:03 <Webster> User:V453000 - #openttdcoop wiki - http://wiki.openttdcoop.org/User:V453000 09:06:04 <V453000> expand network :) 09:06:46 <XtremeSG_> woooo...i see u make NUTs train set... 09:06:53 <XtremeSG_> lemme download it... 09:07:26 <V453000> :) 09:08:33 <XtremeSG_> if there was ever a hub for aircraft, this would be it 09:09:01 <V453000> hub for aircraft? 09:10:57 <XtremeSG_> http://i.imgur.com/Tsu55pl.png many aircraft go to one single airport...hub airport. 09:11:10 <V453000> mhm 09:11:31 <XtremeSG_> imma flooded 09:12:06 <XtremeSG_> got an idea 09:12:17 <V453000> aircraft is kind of dumb, you just build 2 stations and send vehicles, but you cant really go beyond that and actually do something creative/smart 09:13:19 <XtremeSG_> maybe u could make a big railway network which chaotic and makes no sense (at least to the casual observer...) 09:13:46 <V453000> depends how lesser is the knowledge of a "casual observer" :P 09:13:51 <V453000> you saw ouir archives right? 09:24:15 <XtremeSG_> no 09:24:34 <V453000> @archive 09:24:34 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 09:24:47 <V453000> @junctionary 09:24:50 <V453000> !junctionary 09:24:52 <V453000> k 09:25:00 <V453000> http://wiki.openttdcoop.org/Junctionary 09:27:38 *** XtremeSG has joined #openttdcoop 09:27:42 <XtremeSG> Sry wait 09:27:57 <XtremeSG> @V453000 09:27:58 <Webster> User:V453000 - #openttdcoop wiki - http://wiki.openttdcoop.org/User:V453000 09:28:14 <XtremeSG_> ahhh there we go 09:28:22 <V453000> ? :) 09:30:28 <XtremeSG_> i cant download cos i cant find it 09:32:06 <V453000> but what 09:32:29 <V453000> NUTS / archive savegames / junctionary / something else? 09:32:39 <XtremeSG_> yr NUTs train set 09:32:53 <V453000> you can download it from the ingame content download 09:33:49 <XtremeSG_> wut? where? 09:33:55 <XtremeSG_> for stable ah? 09:34:15 <V453000> both for stable or nightly 09:34:33 <V453000> ... in the main menu there is content download button, it opens a list, there you find it 09:34:52 <XtremeSG_> ok... 09:35:26 <XtremeSG_> AAAH 09:35:28 <XtremeSG_> NO 09:35:33 <XtremeSG_> MY FONE CRASHED 09:36:39 <V453000> ah you are on the phone 09:36:40 <V453000> jeez 09:36:59 <V453000> why dont you use a normal device for playing? :d 09:37:15 <XtremeSG_> ... 09:37:21 <XtremeSG_> NOT HELPING 09:38:44 <XtremeSG_> yaaaaaaaaaaaaaaaaaaaaay i found it 09:39:09 <XtremeSG_> :):):):):):):):):)):):):):):):):):):):):):):):):):):) 09:40:06 *** XtremeSG has quit IRC 09:40:24 <XtremeSG_> lol 09:40:26 <V453000> it also has its own wiki if you want to read how to play with it better 09:40:36 <V453000> http://dev.openttdcoop.org/projects/nuts 10:20:06 <XtremeSG_> qn: wut does the purr tracks do 10:23:15 <V453000> in general, they are just universal rail - so you can autoreplace between rail-monorail-maglev automatically 10:23:40 <V453000> additionally, they are colourful so you can mark things on your network / let each player use one colour / .... 10:24:04 <V453000> and lastly, NUTS has train class called MEOW, which reacts to the colour of track they run on, which can be used for some total wtf 10:25:19 <XtremeSG_> i like it somehow 10:28:38 <V453000> I dare say that it is the most functional train set out there 10:38:10 *** Asgeir has quit IRC 10:54:29 <XtremeSG_> lol 11:10:42 *** XtremeSG_ has quit IRC 12:21:57 *** happpy has joined #openttdcoop 12:31:15 *** StarLite has joined #openttdcoop 12:31:15 *** ChanServ sets mode: +o StarLite 13:41:11 *** Asgeir has joined #openttdcoop 14:00:55 *** brylie has quit IRC 14:56:08 *** liq3 has quit IRC 15:18:52 <happpy> !players 15:18:52 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:18:54 <happpy> hi 15:25:45 <XeryusTC> !ip 15:25:45 <coopserver> XeryusTC: ps.openttdcoop.org:3983 15:26:45 <XeryusTC> !newgrf 15:26:51 <XeryusTC> !grf 15:26:51 <coopserver> XeryusTC: http://wiki.openttdcoop.org/GRF 15:28:18 <XeryusTC> !password 15:28:18 <coopserver> XeryusTC: medium 15:28:25 <coopserver> *** Game still paused (connecting clients, number of players) 15:28:26 <coopserver> *** XeryusTC has joined 15:28:27 <coopserver> *** Game still paused (number of players) 15:29:50 <coopserver> <XeryusTC> so many BBHs :D 15:29:55 *** ODM has joined #openttdcoop 15:30:29 <coopserver> *** XeryusTC has left the game (Leaving) 15:32:00 <V453000> lol didnt last too long 15:32:12 <XeryusTC> I was only looking around :P 15:32:26 <Clockworker_> !pw 15:32:26 <coopserver> Clockworker_: medium 15:32:30 <coopserver> *** Game still paused (connecting clients, number of players) 15:32:36 <coopserver> *** Clockworker has joined 15:32:37 <coopserver> *** Game still paused (number of players) 15:32:38 <Clockworker_> sup skrebs 15:32:38 <XeryusTC> !help 15:32:38 <coopserver> XeryusTC: http://wiki.openttdcoop.org/Soap 15:33:06 <Clockworker_> lmao 15:33:44 <Clockworker_> is the dead end with a waypoint a proposital thing? PF trap? 15:34:16 <V453000> ? 15:34:25 <V453000> Mark might have made a srnw I think 15:34:29 <XeryusTC> no more genpw? 15:34:48 <coopserver> <Clockworker> yeah SRNW it seems 15:35:31 <coopserver> <Clockworker> also the different track types are giving me OCD 15:35:44 <happpy> hey all 15:35:52 <coopserver> <Clockworker> hi happymans 15:35:58 <happpy> how ar u 15:36:06 <coopserver> <Clockworker> all gud, and you 15:36:10 <happpy> good 15:36:11 <XeryusTC> I really need to spend some time configuring my IRC client 15:37:03 <Clockworker_> yeah 15:37:16 <Clockworker_> IRC clients are kind of arcane when it comes to that 15:38:11 <XeryusTC> I am currently running with defaults, which makes the text barely readable because I use a dark GTK theme 15:38:29 <Clockworker_> what's your client? 15:38:31 <XeryusTC> and all other sorts of defaults are not what I want 15:38:34 <XeryusTC> xchat 15:38:40 <XeryusTC> !op 15:38:40 <coopserver> XeryusTC: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 15:39:27 <Clockworker_> XChat is pretty much ded though 15:39:32 <Clockworker_> last stable has been 5 years ago 15:39:35 <Clockworker_> it's become hexchat now 15:39:49 <Clockworker_> which is the one I use, it's p. cool 15:40:08 <XeryusTC> this just indicates how up to date i keep it 15:40:12 <XeryusTC> but wasnt hexchat windows only? 15:40:36 <Clockworker_> nyet 15:40:38 <XeryusTC> apparently I am not in coopserver's user DB :( 15:40:47 <Clockworker_> available on linoox and mac OS 15:41:13 <Clockworker_> you must have some ancient distro running 15:41:14 <Clockworker_> hahaha 15:41:31 <XeryusTC> not really, I just installed xchat since that is what I'm used to :P 15:41:45 <XeryusTC> some distros carry ancient software 15:41:55 <XeryusTC> sometimes it is the only software that does something 15:41:58 <XeryusTC> like scrot 15:42:04 <XeryusTC> last stable of that is 2002 IIRC 15:42:15 <V453000> unsure if you need op if you join the game for 1 minute :P anyway, I can see @ in front of your nick so idk what 15:42:16 <Clockworker_> haha nice 15:42:48 <happpy> !date 15:42:48 <coopserver> May 12 2387 15:43:17 <XeryusTC> V: because now I can't do this (I think): 15:43:19 <XeryusTC> !deop V453000 15:43:19 <coopserver> XeryusTC: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 15:43:40 <V453000> that looks like a considerable issue XD 15:43:44 <Clockworker_> weird 15:44:06 <Clockworker_> * [XeryusTC] user has identified to services 15:44:15 <Clockworker_> you're perfectly identified for me 15:44:31 <XeryusTC> that is NickServ I guess, not coopserver 15:47:33 <XeryusTC> anyway, end of class 15:47:35 <XeryusTC> time to go home 15:48:29 <happpy> how the net work going Clockworker_ on the public server 15:48:55 <Clockworker_> oh I see 15:48:56 <V453000> gg 15:49:03 <Clockworker_> and the first trains are around 15:49:08 <Clockworker_> going slow 15:49:12 <happpy> coll 15:49:12 <V453000> yea 15:49:15 <V453000> add moar :P 15:49:21 <Clockworker_> no 15:49:28 <Clockworker_> don't wanna fuck everything up 15:49:29 <Clockworker_> hahaha 15:49:58 <happpy> just doo ade trains a bit ov time 15:50:04 <Clockworker_> lots of order/PF wizardry and my head hurts just to think about it 15:51:33 <V453000> make your own SLH and have normal trains there :) no wizardry 15:52:10 <Clockworker_> hen it won't be SRNW anymore 15:52:14 <Clockworker_> it's fine 15:52:20 <coopserver> *** Clockworker has left the game (Leaving) 15:54:48 <happpy> !pw 15:54:48 <coopserver> happpy: itself 15:55:32 <happpy> !pw 15:55:32 <coopserver> happpy: ceased 15:56:38 <happpy> !pw 15:56:38 <coopserver> happpy: ceased 15:56:50 <V453000> if you have your own SLH, there is no reason why you would have to build a SRNW 15:56:53 <coopserver> *** Game still paused (connecting clients, number of players) 15:56:58 <coopserver> *** happy train sport has joined 15:56:59 <coopserver> *** Game still paused (number of players) 15:57:01 <V453000> in fact it is nicer if you do something normal for variety :) 15:58:47 <Clockworker_> okay that's fair 15:58:51 <coopserver> *** happy train sport has left the game (Leaving) 15:58:57 <Clockworker_> I'll come up with something later 15:59:10 <Clockworker_> but I'm not super duper on stations, might be simpler 15:59:17 <V453000> someone building complex shit should never force you to do the same ;) 15:59:33 <V453000> in a normal game like this you can add completely basic SL and be super useful 15:59:34 <Clockworker_> well there are standards you go by though 16:00:10 <happpy> it dont mater whont the station look like if it works then it dont mater 16:00:49 <V453000> standards = make it work 16:00:56 <V453000> especially on a SL you can really afford a lot of wtf 16:01:03 <happpy> yep true 16:01:04 <Clockworker_> haha noted 16:01:30 <V453000> in fact... 16:01:46 <V453000> the idea is kind of make the most wtf thing yet make it work 16:01:48 <V453000> and people will like it :P 16:27:13 <XeryusTC> V453000: if you want something normal then I can build a thing or 2 :P 16:40:04 *** Arveen has joined #openttdcoop 16:55:41 <Jam35> !pw 16:55:41 <coopserver> Jam35: labels 16:55:45 <coopserver> *** Game still paused (connecting clients, number of players) 16:55:50 <coopserver> *** Jam35 has joined 16:55:51 <coopserver> *** Game still paused (number of players) 16:55:58 <coopserver> *** Jam35 has joined company #1 16:55:59 <coopserver> *** Game unpaused (number of players) 16:57:58 <happpy> hi jam 16:58:02 <happpy> how ar u 16:58:13 <coopserver> <Jam35> ok ty 16:58:25 <coopserver> <Jam35> you? 16:58:59 <happpy> good been doing bbh on the stable server 16:59:22 <coopserver> <Jam35> we don't talk about that here :P 16:59:42 <happpy> ar woops 17:07:57 <coopserver> *** Jam35 has joined spectators 17:07:58 <coopserver> *** Game paused (number of players) 17:26:24 *** Progman has joined #openttdcoop 17:55:33 <Clockworker_> I'll build something later 17:55:36 <Clockworker_> playing RE6 now 17:56:22 <happpy> re6 ? 18:00:37 <Clockworker_> resident evil 6 18:00:45 <happpy> ar k nice] 18:06:42 *** Wraithe has joined #openttdcoop 18:06:49 <Wraithe> Hello all. 18:06:51 <happpy> hi 18:07:05 <happpy> how ar u 18:07:16 <Wraithe> Good thanks, and yourself? 18:07:19 <happpy> tgood 18:07:25 <happpy> good 18:07:59 <Wraithe> I have been playing OpenTTD for a little while now and thought I would finally start chatting with some other players. 18:08:12 <V453000> heyo 18:08:14 <V453000> we iz players 18:08:15 <happpy> nice 18:08:19 <V453000> please commence communication 18:08:32 <Mazur> Concurrr. 18:08:41 <Wraithe> Well, I would not be an OpenTTD player had I not seen the name V453000 around the forums =P 18:08:45 <V453000> social sequence initialized 18:09:03 <V453000> ha :) 18:09:46 <Mazur> V453000 is not a name, V453000 is a serial number. 18:09:55 <Wraithe> Fair enough ^^ 18:10:05 <Wraithe> We can settle for 'handle' then =P 18:10:14 <V453000> =( 18:10:48 <Wraithe> So I have one thing that I feel the need to ask every player individually. 18:10:54 <Wraithe> How do you all like to play OpenTTD? 18:11:06 <Wraithe> I mean individually, not coop or solo. 18:11:16 <Mazur> I don't, OpenTTD plays me. 18:11:23 <V453000> I just build an organic network and expand what needs expanding 18:11:27 <V453000> usually end up with rails EVERYWHERE 18:11:36 <Wraithe> Nice ^^ 18:11:44 <Mazur> Same here. 18:11:50 <happpy> yep me to 18:12:05 <Wraithe> It does seem like the game should be renamed OpenTrainTycoon... 18:12:25 <Wraithe> Not to say I do not like the other transports, but the logic behind the tracks is the deepest part of the game. 18:13:31 <Mazur> It is the heart and soul of the game. 18:13:43 <Clockworker_> well more like 18:13:54 <Clockworker_> the only mode that allows any degree of complexity 18:14:02 <Wraithe> True 18:14:20 <V453000> the wisdom of this channel is off the scale tonight 18:14:22 <Mazur> But occasional other transport modes in hte mix for special purposes can be fun. 18:14:23 <V453000> me is proud 18:14:31 <Wraithe> I have noticed this game largely attracts programmers =P 18:14:47 <Clockworker_> I like planes a lot tbh 18:14:51 <Clockworker_> with planeset 18:14:59 <Wraithe> I wanted to start working on the source, but I am a hobby programmer, and jumping into a foreign project is too hard for me. 18:14:59 <Clockworker_> connect all cities and have hundreds of planes 18:15:04 <Clockworker_> it's fun 18:15:24 <Wraithe> I like the planes more than the ships for sure. 18:15:45 <Clockworker_> you betcha 18:16:53 <V453000> shits are boring but setting up 2 airfields and purchasing aircraft aint much fun either to me 18:16:54 <V453000> trainZ 18:16:59 <V453000> gogogo 18:17:22 <Wraithe> lol 18:17:44 <coopserver> *** Mark has joined company #1 18:17:45 <coopserver> *** Game unpaused (number of players) 18:17:47 <coopserver> <Mark> hiho 18:17:52 <happpy> hi mark 18:17:55 <happpy> how ar u 18:18:07 <coopserver> <Mark> good, you 18:18:07 <V453000> sup Mark 18:20:33 <Wraithe> Does anyone still update the OpenGFX+ mods? 18:20:53 <happpy> not shor 18:21:02 <happpy> dont think so 18:21:09 <V453000> not really 18:21:39 <Wraithe> I didn't think so either. Just installed them this morning, and my default train tunnels use maglev tracks. 18:21:42 <V453000> I dont think the newgrf development is active almost at all, but that might be just my feeling 18:21:54 <V453000> well that sounds weird 18:22:10 <Wraithe> They work like train tracks, just the wrong sprite. 18:22:11 <Clockworker_> not two airfields 18:22:14 <Clockworker_> dozens 18:22:28 <Clockworker_> and try to keep service gud without clogging stuff 18:22:39 <Clockworker_> it's not openttdcoop levels of challenge 18:22:47 <Clockworker_> but not everything have to be all the time 18:22:52 <Clockworker_> has* 18:23:13 <happpy> ther ar zbase 18:23:31 <Wraithe> That is a graphical replacement, right? 18:23:33 <V453000> idk what could possibly change wrong sprites Wraithe, perhaps try to redownload OpenGFX, perhaps some sprites are missing 18:23:55 <happpy> yes thats right Wraithe 18:24:11 <Wraithe> When your names show in red, is that a private message? 18:24:12 <V453000> yeah zbase is a graphical replacement to prove that 32bpp/extra zoom is technically possible, but it does such a insanely bad job, that it deterred many graphics authors to even try to do something similar 18:24:15 <V453000> yes 18:24:34 <happpy> yer true v 18:24:37 <Wraithe> Yeah, I really like the default graphics, so I am not interested in any others. 18:25:03 <V453000> it is the only good graphics 18:25:28 <Wraithe> Well there is still development happening to OpenTTD itself, I wonder why no one makes NewGRFs anymore? 18:25:33 <V453000> unfortunately opengfx quickly became the standard only due to it being open source licensed 18:25:38 <Arveen> talking about this - is the opengfx night set complete meanwhile ? 18:26:10 <V453000> some people do make newGRFs, but imo none of them are in any way innovative so nobody really cares too much 18:26:23 <Wraithe> I see 18:26:26 <V453000> but yeah there are things being made, Leou makes some awesome 32bpp/EZ stuff even ... just not a lot of it 18:26:32 *** Maraxus has joined #openttdcoop 18:26:32 *** ChanServ sets mode: +o Maraxus 18:26:42 <V453000> and when there is a 8bpp train set ,it is just yet another realistic random collection of trains 18:26:47 <V453000> which doesnt really change your gameplay at all 18:27:21 <Clockworker_> some people don't want to change the gameplay much 18:27:26 <Clockworker_> some people want realistic trains 18:27:29 <Clockworker_> nothing wrong with that 18:27:39 <V453000> the point is, if you dont recognize 10 sets between each other, why would you care about 11th that is just the same 18:27:40 <Wraithe> I am definitely not looking to change the gameplay anytime soon ^^ 18:28:05 <V453000> sure, changing gameplay elements like NUTS does is an extreme for advanced players 18:28:08 <coopserver> <Mark> 9/10 trainsets are crap 18:28:32 <coopserver> <Mark> imho 18:28:37 <happpy> the best so far is the nuts train set 18:28:39 <V453000> probably more than 9 :P 18:28:41 <Clockworker_> I really like the NARS 18:28:43 <coopserver> <Mark> by far 18:29:14 <Arveen> i like the 2cc set - but only for the wagon capacity 18:29:25 <coopserver> <Mark> cant think of any other trainset i actually like really 18:29:31 <coopserver> <Mark> 2cc is especially crap 18:29:36 <Maraxus> !pw 18:29:36 <coopserver> Maraxus: brazil 18:29:38 <Arveen> ;D 18:29:45 <coopserver> *** Game paused (connecting clients) 18:29:46 <V453000> you like 2cc because it has a number 60 at wagons 18:29:48 <V453000> is that it XD 18:29:49 <coopserver> *** Maraxus has joined 18:29:50 <coopserver> *** Game unpaused (connecting clients) 18:29:53 <V453000> srsly :) 18:29:55 <Wraithe> Since I have a bunch of seasoned players here, is 5 the ideal train length? 18:30:06 <coopserver> <Mark> depends on many factors 18:30:11 <Clockworker_> ideal train length is whatever you want to spice things up 18:30:11 <Clockworker_> haha 18:30:18 <Wraithe> ^^ 18:30:25 <V453000> there is no ideal train lenght, just use what fits, and it also depends on engines a lot 18:30:36 <coopserver> <Mark> shorter is generally easier to construct, longer has higher capacity 18:30:54 <coopserver> <Mark> go short for small mountainous maps 18:31:05 <happpy> yer 18:31:05 <Wraithe> Are you all in a game right now? 18:31:12 <happpy> like tl 2 18:31:13 <Clockworker_> nope 18:31:16 <coopserver> <Mark> i am 18:31:20 <Clockworker_> I'm partial to TL3 18:31:21 <Arveen> nop 18:31:22 <happpy> nop i am not 18:31:39 <coopserver> <Mark> yeah tl3 is my favorite 18:31:48 <Wraithe> When I clicked on multiplayer last night, I only saw one server listed. 18:31:48 <happpy> yer my favert to 18:31:53 <Arveen> grim dawn is taking up all my ottd time 18:31:55 <Clockworker_> TL3 is not too big and not small enough that you can use 2 wagon locos and not having too little cargo running per train 18:31:55 <V453000> honestly, TL3 is classic but you will probably not be enjoying to play it all the time 18:31:58 <Wraithe> Was worried no one played this anymore. 18:32:10 <Clockworker_> openttd is going strong 18:32:14 <Wraithe> Grim Dawn is amazing. I still like the TL games though. 18:32:14 <Clockworker_> check the MP server list 18:32:17 <Clockworker_> shitload of servers 18:32:19 <V453000> when you play on transporting large capacities of cargo, TL3 quickly becomes small 18:32:43 <Mark> Wraithe: 18:32:46 <Mark> @quickstart 18:32:47 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 18:33:05 <Clockworker_> I don't like TL5 much 18:33:09 <Wraithe> Thanks Mark 18:33:10 <Clockworker_> too long 18:33:13 <Mazur> Not in game atm. Playing FreeCol. Collecting my armada to begin my campaign against the Spanish in North America, most of my troops are in hte South, whihc I already have completely. 18:33:16 <Clockworker_> that's what she said 18:33:18 <happpy> yep 18:33:43 <coopserver> *** Maraxus has joined company #1 18:33:44 <Clockworker_> I'm gonna take a shower and start another RE6 campaign 18:33:51 <Clockworker_> finished leon/helena as helena 18:33:58 <Mark> im gonna take a shower and go to bed 18:34:07 <Wraithe> !dl lin|lin64|osx|win32|win64|win9x 18:34:18 <Wraithe> lol, well that did not work. 18:34:30 <Jam35> !dl 18:34:30 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:34:31 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27452 18:34:39 <Mark> pick one :P 18:34:46 <Wraithe> Thanks ^^ 18:34:49 <V453000> Clockworker_: with TL5, trains with capabilities of shorter curves come into play a lot 18:35:01 <Clockworker_> true that V 18:35:06 <V453000> you can even see CL2 in this game with TL4 18:35:23 <V453000> the short-curve trains make longer trains work a lot better 18:35:41 <V453000> waiting bays are still a bitch but building with CL1.5 for slugs for example, is just great 18:36:21 <Wraithe> CL? 18:36:25 <Wraithe> Corner Length? 18:36:26 <Clockworker_> curve length 18:36:29 <coopserver> <Mark> curvelength 18:36:30 <Wraithe> gotcha 18:36:35 <Mark> !cl 18:36:37 <Mark> @cl 18:36:38 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 18:40:26 <coopserver> <Mark> need more trains 18:41:02 <Mazur> MOAR TRANEZ!!!@! 18:41:07 <Wraithe> lol 18:41:40 <Wraithe> I cannot find the coop pack in the in-game grf browser, and I am not sure which folder to paste the external downloads into. 18:42:00 <Mark> there is no pack in-game 18:42:08 <Wraithe> That makes sense then ^^ 18:42:10 <Mark> simply connect to the server and "download missing content" 18:42:12 <Mark> !grf 18:42:12 <coopserver> Mark: http://wiki.openttdcoop.org/GRF 18:42:17 <Wraithe> Oh, sweet 18:42:23 <Arveen> i got it in OTTD-Vanilla-27452\newgrf\ottdc_grfpack 18:42:35 <Mark> grfpack goes in docs/ottd/newgrf 18:42:40 <Mark> yea that 18:43:38 <Wraithe> Thanks! 18:43:52 <Wraithe> Wow, that is a lot of data =P 18:44:15 <coopserver> <Mark> yea some newgrfs are quite big 18:44:19 <coopserver> <Mark> especially 32bpp ones 18:44:40 <Mark> !rcon set max_bridge_length 18:44:41 <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096) 18:44:44 <Mark> !rcon set max_bridge_length 64 18:44:45 <coopserver> ERROR: This command/variable is not available during network games. 18:44:49 <Mark> omg? 18:45:21 <Wraithe> Can I create seperate folders for different groupings of newGRFs? Or do I have to select the ones I want for every game I start? 18:45:40 <Mark> you can make presets in-game 18:45:58 <Wraithe> Awesome 18:46:15 <Wraithe> It says I cannot join because I cannot download New bridges in-game. 18:46:32 <V453000> those are in the grf pack 18:46:35 <V453000> !grf 18:46:35 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 18:46:46 <Mark> yes 18:47:05 <Mark> get the grfpack first, and get any missing grfs in-game 18:47:06 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:47:20 <Wraithe> !grf 18:47:20 <coopserver> Wraithe: http://wiki.openttdcoop.org/GRF 18:47:59 <Mark> i was probably unclear about that earlier 18:48:24 <Wraithe> No worries. 18:49:42 <Wraithe> The wiki's server password did not work. 18:49:54 <Mazur> Better than nuclear. 18:49:55 <Mark> get the pw here 18:49:56 <Mark> !pw 18:49:56 <coopserver> Mark: namely 18:50:02 <Wraithe> !pw 18:50:02 <coopserver> Wraithe: namely 18:50:05 <Wraithe> Thanks 18:50:06 <Mark> it changes every 5 minutes or something 18:50:12 <Mark> fuck knows why 18:50:13 <Wraithe> Oh, nice 18:50:15 <Wraithe> lol 18:50:20 <coopserver> *** Game paused (connecting clients) 18:50:26 <coopserver> *** Wraithe has joined 18:50:27 <coopserver> *** Game unpaused (connecting clients) 18:50:49 <coopserver> <Mark> looks like you made it 18:50:51 <Wraithe> Wow, it really does mirror server messages here? 18:50:59 <coopserver> <Mark> of course 18:51:02 <Wraithe> I did, thank you all for the help ^^ 18:51:08 <coopserver> <Mark> np 18:51:14 <Mazur> You're most welcome. 18:51:29 <Mazur> I was not put out at all. 18:51:34 <Mazur> :-D 18:51:38 <Wraithe> =D 18:51:59 <Wraithe> I love the Heart Island Rail, but why is there not a coal train pumping life through it? =O 18:51:59 <Clockworker_> :^D 18:52:16 <Clockworker_> it was 5am 18:52:20 <Clockworker_> and I got in there 18:52:24 <Clockworker_> and was bored 18:52:26 <Wraithe> lol 18:52:29 <Clockworker_> so I made the heart island 18:52:30 <Clockworker_> haha 18:53:05 <Wraithe> How often do you all start a new server? 18:53:24 <coopserver> <Mark> when the previous game is finished 18:53:35 <coopserver> <Mark> between 3 days and 3 months generally 18:53:37 <Wraithe> A set end-game? 18:53:43 <Wraithe> end-date, I mean? 18:53:49 <coopserver> <Mark> no end-date 18:54:00 <coopserver> <Mark> we finish when there's no more interest in the game 18:54:06 <coopserver> <Mark> and someone makes a new map 18:54:16 <Wraithe> That's how I am, but I am trying to break that habbit. 18:54:27 <Wraithe> I want to get myself to play every map until every tile is used up. 18:54:57 <coopserver> <Mark> you should have a look at our archives 18:55:03 <coopserver> <Mark> theres some pretty awesome networks 18:55:11 <Mark> !archives 18:55:11 <V453000> you sound like the perfect adept XD 18:55:14 <Wraithe> I would love to! Where can I find those? 18:55:16 <Mark> !archive 18:55:20 <V453000> @archive 18:55:20 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 18:55:20 <Wraithe> !archive 18:55:21 <Mark> @archive 18:55:22 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 18:55:34 <Mark> dont pay too much attention to V 18:55:36 <Wraithe> I should have known there would be a '!' coming my way =P 18:55:38 <Mark> he's your local retard 18:55:43 <Mark> our* 18:55:55 <V453000> XD 18:55:57 <V453000> OK 18:56:00 <V453000> @pzg2013 18:56:01 <Webster> Connection refused. - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 18:56:02 <Wraithe> You mean savant =) 18:56:02 <V453000> in yo face 18:56:10 <V453000> wat 18:56:12 <V453000> connection refused 18:56:12 <V453000> GG 18:56:15 <V453000> I am defeated 18:56:16 <Mark> :D 18:56:17 <Wraithe> lol 18:56:28 <V453000> fuck you Webster 18:56:39 <V453000> yeah you know what I am talking about 18:56:45 <Wraithe> 310 games? lol I get the feeling I will eventually look through every single one... 18:56:55 *** Arveen has quit IRC 18:57:13 <V453000> well I have to go 18:57:17 <V453000> back tomorrow, cyaz 18:57:22 <Wraithe> Take care 18:57:24 <coopserver> <Mark> cya v 18:58:04 <Jam35> did #307 not get archived yet? 18:58:33 <coopserver> <Wraithe> So what are you working on in game at the moment? 18:58:34 <Jam35> I mean, nobody wrote the new archive entry 18:58:48 <Mark> i did transfer it 18:58:54 <Mark> no entry apparantly 18:59:09 <Jam35> game is in early stages, needs sideline stuff mainly 18:59:29 <coopserver> <Mark> yes need to connect lots more primaries 18:59:39 <coopserver> <Mark> untill something jams or breaks, then we fix that 18:59:53 <Wraithe> Man that sounds fun =) 19:00:10 <Wraithe> Do you all work together heavily, or kind of just connect at some point? 19:00:22 <coopserver> <Mark> depends really 19:00:34 <coopserver> <Mark> networks are built together but you can have your private pet projects if you like 19:01:30 <Wraithe> I use the most basic signals as much as I can, but is there a limit on how many advanced signals we are allowed to place? 19:01:40 <Wraithe> I read too many path signals can bog the game down. 19:01:55 <coopserver> <Mark> only use path signals where neccesary 19:02:01 <coopserver> <Mark> you dont need many of them at all 19:02:07 <Wraithe> Right 19:02:37 <coopserver> *** Jam35 has left the game (Leaving) 19:03:16 <Wraithe> Do you all avoid road vehicles, or could I start doing buses around the map? 19:03:45 <coopserver> <Mark> we only use rvs for transfers really 19:03:51 <Wraithe> Understood 19:03:52 <coopserver> <Mark> sometimes 19:04:12 <coopserver> <Mark> we're 99% trains 19:04:42 *** happpymoblic has quit IRC 19:06:01 <coopserver> *** Wraithe has joined company #1 19:06:44 <coopserver> <Wraithe> Papermill!? Awesome! Haha 19:08:13 <coopserver> <Wraithe> To the left of the heart is your main layout for this map? 19:08:32 <coopserver> <Mark> yes 19:10:23 <Wraithe> I do not want to ruin any plans you guys have for this. Could I do a small dual-rail passenger line around the outside? 19:10:41 *** Asgeir has quit IRC 19:10:53 <coopserver> <Mark> please try to do something in-line with the plan 19:11:16 <coopserver> <Wraithe> You sure you are ok with me adding to the current rails? 19:11:19 <coopserver> <Mark> make a slh if you're feeling confident 19:11:21 <coopserver> <Mark> sure 19:11:27 <coopserver> <Wraithe> slh? 19:11:31 <coopserver> <Mark> someone will let you know if its no good 19:11:36 <Mark> !slh 19:11:38 <Mark> @slh 19:11:39 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 19:11:41 <coopserver> <Wraithe> Fair enough ^^ 19:12:01 <coopserver> <Mark> find the "SLHxx/.." signs 19:12:14 <coopserver> <Mark> they're relatively simple hubs 19:12:17 <coopserver> <Wraithe> Number 07 19:13:10 <coopserver> <Wraithe> Ah, that is where you are working ^^ 19:13:31 <coopserver> <Mark> Maraxus is, yes 19:14:15 <Wraithe> !bbh 19:14:43 <Mark> @bbh 19:14:44 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 19:18:51 *** dr_gonzo has joined #openttdcoop 19:19:19 *** dr_gonzo is now known as Guest1311 19:19:47 <Jam35> !pw 19:19:47 <coopserver> Jam35: holder 19:19:51 <coopserver> *** Game paused (connecting clients) 19:19:55 <coopserver> *** Jam35 has joined 19:19:56 <coopserver> *** Game unpaused (connecting clients) 19:20:54 <Jam35> I didn't play #307 much but I made archive entry 19:21:12 <Jam35> should be enough info I hope 19:21:42 <Mark> thanks.. 19:21:50 <Mark> that game didnt see much development 19:21:59 <Mark> no expanding from intitial network 19:22:20 <coopserver> <Jam35> no I thought it might have been ignored 19:22:33 <coopserver> <Jam35> and this one put in place 19:22:41 <coopserver> <Jam35> for a second 19:23:34 <coopserver> *** Wraithe has left the game (Leaving) 19:23:51 <Wraithe> I am going to start checking out the archives =) 19:24:21 <Jam35> there is a lot there to check :) 19:24:58 <Mark> when you're done, check out the prozone archives :P 19:25:43 <Wraithe> prozone? 19:25:54 <Wraithe> You mean HoF? 19:26:44 <Mark> http://wiki.openttdcoop.org/ProZone:Archive 19:27:01 <Mark> only 24 games 19:27:06 <Mark> but they're all pretty good 19:30:05 <Wraithe> Those maglevs really get destroyed by hills, huh? 19:30:53 <Jam35> that must be a pre-realistic acceleration game 19:31:10 <Mark> you need to enable realistic accel 19:31:18 <Wraithe> Gotcha 19:43:02 *** fair_ has joined #openttdcoop 19:47:02 <coopserver> *** Mark has joined spectators 20:26:21 <coopserver> *** Mark has joined company #1 20:31:22 <coopserver> <Jam35> how is coal/gold handled? I mean how do we decide which other SL to visit? 20:31:42 <coopserver> <Jam35> or any/all/random? 20:31:51 <coopserver> <Mark> random i guess 20:32:06 <coopserver> <Mark> i wouldnt mind some coal or gold at my slh 20:32:13 <coopserver> <Mark> not now though 20:32:36 <coopserver> <Mark> hmm it is a bit vague 20:32:47 <coopserver> <Mark> didnt really think that through :P 20:34:14 <coopserver> <Jam35> it seems like it upsets the fact that trains are specific to a certain SL 20:34:33 <coopserver> <Mark> we could add a coal/gold drop 20:34:36 <coopserver> <Jam35> like they have to visit another SL is an invasion 20:34:43 <coopserver> <Mark> a central one 20:34:51 <coopserver> <Mark> with an sbahn to provide mail, possibly 20:35:38 <coopserver> <Jam35> maybe convert an unused SLH? 20:35:46 <coopserver> <Jam35> there are 3 at least 20:35:49 *** Guest1311 has quit IRC 20:36:12 <coopserver> <Mark> yeah could do 20:36:55 <coopserver> <Mark> somewhere central would be nice 20:37:17 <coopserver> <Jam35> seems like so few primaries without them or I would ignore personally 20:37:24 <coopserver> <Jam35> only 4 20:37:28 <coopserver> <Mark> yes 20:37:36 <coopserver> <Mark> youre right 20:37:57 <coopserver> <Mark> change the plan i say 20:37:59 <coopserver> <Mark> i got to go now 20:38:02 <coopserver> <Jam35> but they are not condusive to refit 20:38:10 <coopserver> <Jam35> I agree 20:38:50 <coopserver> <Mark> we could use SLH02 20:38:57 <coopserver> <Mark> thats a pretty good spot 20:39:02 <coopserver> <Mark> i got no real plans for it anyway 20:39:58 <coopserver> <Mark> or use slh03 20:40:46 <coopserver> <Jam35> I won't do it today 20:41:06 <coopserver> <Jam35> I gtg soon also 20:41:24 *** Wraithe has quit IRC 20:41:28 <coopserver> <Jam35> maybe tomorrow if something is not already done 20:43:28 <Mark> kk 20:43:31 <Mark> goodnighty :) 20:43:39 <coopserver> *** Mark has left the game (Leaving) 20:45:07 <Jam35> gn 21:13:15 <coopserver> *** Jam35 has left the game (Leaving) 21:22:09 <coopserver> *** Maraxus has left the game (Leaving) 21:22:10 <coopserver> *** Game paused (number of players) 21:22:47 *** Maraxus has quit IRC 21:25:36 *** ODM has quit IRC 21:32:22 *** happpymoblic has joined #openttdcoop 21:34:23 *** happpy has left #openttdcoop 21:44:58 <XeryusTC> !password 21:44:58 <coopserver> XeryusTC: addons 21:45:01 <coopserver> *** Game still paused (connecting clients, number of players) 21:45:03 <coopserver> *** XeryusTC has joined 21:45:04 <coopserver> *** Game still paused (number of players) 21:45:05 <coopserver> *** Game unpaused (number of players) 21:51:22 <XeryusTC> !auto 21:51:41 <XeryusTC> !pause 21:51:42 <coopserver> *** Game paused (manual) 21:51:43 <XeryusTC> !auto 21:51:44 <coopserver> *** Game unpaused (manual) 21:51:55 <XeryusTC> game unpauses with just one person now? 21:56:21 <coopserver> *** XeryusTC has left the game (Leaving) 21:56:22 <coopserver> *** Game paused (number of players) 22:04:00 *** Taede has quit IRC 22:05:04 *** Taede has joined #openttdcoop 22:05:04 *** ChanServ sets mode: +o Taede 22:07:23 <happpymoblic> xeryus the game unpauses when I join the company or its had to be 2 players 22:14:04 *** happpymoblic is now known as happpy 22:26:02 *** Progman has quit IRC 22:27:30 *** Clockworker_ has quit IRC 22:27:30 *** theholyduck has quit IRC 22:27:30 *** innocenat has quit IRC 22:27:30 *** efess has quit IRC 22:27:30 *** raeon has quit IRC 22:27:30 *** luaduck has quit IRC 22:27:30 *** Sylf has quit IRC 22:27:30 *** tycoondemon has quit IRC 22:27:30 *** orudge has quit IRC 22:27:30 *** Mazur has quit IRC 22:27:30 *** Born_Acorn has quit IRC 22:27:30 *** mari_kiri has quit IRC 22:27:30 *** fair_ has quit IRC 22:27:30 *** Hiddenfunstuff has quit IRC 22:27:30 *** argoneus has quit IRC 22:27:30 *** murr4y has quit IRC 22:27:30 *** StarLite has quit IRC 22:27:30 *** phatmatt has quit IRC 22:32:41 *** KenjiE20 has quit IRC 22:33:13 *** KenjiE20 has joined #openttdcoop 22:33:13 *** ChanServ sets mode: +o KenjiE20 22:36:08 *** mari_kiri has joined #openttdcoop 22:37:26 *** fair_ has joined #openttdcoop 22:37:26 *** StarLite has joined #openttdcoop 22:37:26 *** phatmatt has joined #openttdcoop 22:37:26 *** Clockworker_ has joined #openttdcoop 22:37:26 *** theholyduck has joined #openttdcoop 22:37:26 *** innocenat has joined #openttdcoop 22:37:26 *** efess has joined #openttdcoop 22:37:26 *** raeon has joined #openttdcoop 22:37:26 *** luaduck has joined #openttdcoop 22:37:26 *** orudge has joined #openttdcoop 22:37:26 *** Sylf has joined #openttdcoop 22:37:26 *** Mazur has joined #openttdcoop 22:37:26 *** synthon.oftc.net sets mode: +oovo StarLite Sylf Sylf Mazur 22:37:26 *** tycoondemon has joined #openttdcoop 22:37:26 *** Born_Acorn has joined #openttdcoop 22:37:26 *** argoneus has joined #openttdcoop 22:37:26 *** murr4y has joined #openttdcoop 22:37:26 *** synthon.oftc.net sets mode: +v Mazur 22:37:33 *** ChanServ sets mode: +v StarLite 22:49:07 <XeryusTC> happpy: it unpaused when i was alone though 22:50:15 *** Clockworker__ has joined #openttdcoop 22:52:06 <happpy> yep 22:52:44 <happpy> wb clockworker 22:54:58 <happpy> ther bbh on the pubic server or i dun sume on the openttdcoop stable server I mite can try and Copley then so u can pratis on bbh 22:57:11 *** Clockworker_ has quit IRC 22:57:17 <happpy> I been try to doo bbh like u have so jam and meney players as teach me on them 22:58:52 <happpy> the best way to doo bbh is make them up as u go on I need no ferst and a side train line be for u doo bbh xeryus 22:59:24 <happpy> f phone stop redo my texs 23:00:18 <happpy> I need a ml ferst befor I doo bbh and side train line 23:00:34 <happpy> how things xeryus 23:24:33 *** StarLite has quit IRC 23:36:45 <happpy> !players 23:36:46 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 23:54:36 *** fair_ has quit IRC 23:58:09 *** orudge has quit IRC 23:58:11 *** orudge has joined #openttdcoop