Config
Log for #openttdcoop on 14th December 2015:
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00:04:20  <Mazur> !pw
00:04:20  <coopserver> Mazur: caused
00:04:24  <coopserver> *** Game still paused (connecting clients, number of players)
00:04:38  <coopserver> *** Mazur has joined
00:04:39  <coopserver> *** Game still paused (number of players)
00:04:40  <coopserver> *** Game unpaused (number of players)
00:04:52  <happpy> hey Mazur
00:05:21  <coopserver> <Mazur> lo
00:05:34  <happpy> how things going
00:07:54  <coopserver> *** Mazur has left the game (Leaving)
00:07:55  <coopserver> *** Game paused (number of players)
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01:02:00  *** XtremeSG has joined #openttdcoop
01:02:07  <XtremeSG> hi
01:02:13  <XtremeSG> sup peeps
01:03:15  <XtremeSG> can anyone tell me how to design hubs? and dun give me links, cos i wanna know how to make and build one that is my own
01:03:56  <XtremeSG> and then i can upload images of the hubs and link it to here and indirectly help u :)
01:04:02  *** fair_ has quit IRC
01:04:33  <XtremeSG> hello?
01:04:50  <XtremeSG> V453000 u there?
01:05:01  <XtremeSG> no?
01:05:08  <happpy> hi
01:05:13  <XtremeSG> hi
01:05:26  <XtremeSG> can anyone tell me how to design hubs? and dun give me links, cos i wanna know how to make and build one that is my own [09:04] <XtremeSG> and then i can upload images of the hubs and link it to here and indirectly help u :)
01:05:35  <XtremeSG> lel
01:05:51  <happpy> wil
01:05:53  <XtremeSG> so....?
01:06:03  <happpy> to  design hubs
01:06:09  <XtremeSG> uh huh
01:06:25  <happpy> your  won is down to u
01:06:26  <happpy> but
01:06:30  <Sylf> 1. practice
01:06:31  <Sylf> 2. practice
01:06:32  <Sylf> 3. practice
01:06:36  <XtremeSG> WTH
01:06:41  <XtremeSG> was that
01:06:43  <XtremeSG> for?
01:06:52  <Sylf> that's what you do.
01:06:58  <Sylf> you build many hubs
01:06:58  <XtremeSG> ikr
01:07:03  <Sylf> and you learn along the way
01:07:09  <XtremeSG> but idk how to build them yet?
01:07:12  <Sylf> or watch others build in multi player games
01:07:23  <Sylf> you just build
01:07:27  <Sylf> there's no one right way
01:07:29  <XtremeSG> ...
01:07:31  <XtremeSG> ok
01:07:39  <Sylf> if one sucks, you identify what sucks, and improve one
01:07:39  <happpy> yer  wich i still  learn  on bbh
01:07:42  <XtremeSG> wuts the criterias for a hub
01:07:47  <Sylf> nothing
01:07:53  <XtremeSG> ...
01:07:53  <Sylf> it handles the traffic using the hub
01:08:02  <XtremeSG> ?!?
01:08:17  <XtremeSG> like for an example
01:08:22  <XtremeSG> uuh
01:08:37  <Sylf> if you see 2 trains using the hub per minute, any sucky hub will work
01:08:49  <XtremeSG> uh huh
01:08:59  <Sylf> if you build a huge hub that's hardly used, then you overengineered it
01:09:04  <XtremeSG> ok
01:09:36  <Sylf> there's just not one right way of building a hub, or even learning to build one
01:09:41  <XtremeSG> so steps are:
01:09:52  <XtremeSG> 1. build the cross over
01:10:07  <XtremeSG> (HOW THE HELL AM I SUPPOSED TODO THAT)
01:10:19  <happpy> most  hub as   tunall or brige
01:10:23  <Sylf> don't talk about how to build
01:10:27  <Sylf> just do it in the game
01:10:31  <XtremeSG> 2.make the exits and joins (wtvr)
01:10:35  <Sylf> welcome server is a good place to experiment
01:10:40  <XtremeSG> um
01:10:45  <XtremeSG> my
01:10:46  <XtremeSG> fone
01:10:48  <XtremeSG> cant
01:10:51  <XtremeSG> join
01:10:53  <XtremeSG> the
01:10:57  <XtremeSG> WELCOME SERVER
01:11:00  <happpy> y
01:11:07  <XtremeSG> Version mismatch
01:11:19  <Mazur> Oh, Sylf, hi, tried making another map you might use, if you like: https://dl.dropboxusercontent.com/u/16982421/Ausvind%2BAustrains%2C%202015-01-01.sav
01:11:20  <Sylf> install the right version
01:11:36  <Sylf> people have multiple versions installed
01:11:39  <XtremeSG> thats not gonna help
01:11:44  <XtremeSG> i tried alr
01:11:44  <happpy> openttd  is  not ver goos for phone  not meney playes have it on the phone
01:12:00  <Mazur> Stable server runs on 1.5.3, Public Server on r29452.
01:12:01  <XtremeSG> its the stable version 1.5.3
01:12:09  <happpy> yer
01:12:11  <XtremeSG> ya
01:12:25  <XtremeSG> i downloaded the trunk on my mobile but it failed
01:12:32  <XtremeSG> sooo...?
01:12:43  <happpy> i  dont  think openttd  id  for phone
01:12:44  <Mazur> There are prebuilt ones.
01:12:54  <XtremeSG> huh?
01:13:15  <Mazur> But, indeed, phones might be too small.
01:13:21  <happpy> wich web sit u try  XtremeSG
01:13:30  <happpy> yer true  Mazur
01:13:32  <XtremeSG> openttd
01:13:54  <happpy> openttd.org
01:13:55  <Sylf> there's no official openttd android port
01:13:59  <XtremeSG> used yr !dl alr
01:14:16  <XtremeSG> BUT DOES NOT WORK WTH
01:14:40  <Mazur> !dl android
01:14:40  <XtremeSG> :(
01:14:52  <Sylf> if you rooted your phone with linux, then regular linux version doens't support touch interface
01:14:59  <happpy> openttd  is for latop or pc not phone  the won but its on google play
01:15:04  <XtremeSG> ok anyway lemme start with a simple hub :)
01:15:39  <Sylf> Mazur, you picked another wtf industry set
01:15:57  <XtremeSG> !dl android
01:16:04  <XtremeSG> lol fail
01:16:09  <Sylf> !dl
01:16:09  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
01:16:10  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27452
01:16:16  <Mazur> I saww it was new, so needs testing, I thought.
01:16:34  <Sylf> It's a twisted version of FIRS
01:17:00  <Mazur> *weep*
01:17:17  <XtremeSG> some1 told me not to download it so...
01:17:21  <XtremeSG> ya
01:17:25  <Sylf> It looks like it has a huge supply chain that nobody will be familiar with
01:17:37  <XtremeSG> huh?
01:17:59  <Sylf> I'm talking about another topic now
01:18:10  <XtremeSG> anyway wuts the source abt
01:18:46  <Sylf> that's the openttd source code
01:18:48  <XtremeSG> nvm u guys continue talking. me do me work
01:19:11  <Sylf> you download the source to compile it yourself, or to hack your own version of openttd
01:20:18  <Sylf> mazur, that industry set is gonna need some visio chart or something
01:20:46  <Mazur> I'm working on a truly Martian one, or the idea for one, with things like water extractors, CO₂ processing, Solar panel fields,  pyrite processing...  And a spaceport which provides any cargo for a huge price.
01:21:10  <Mazur> I'll look into that, Sylf.
01:21:33  <Sylf> and I have no idea how the supply/production work
01:21:50  <Sylf> It's a closed source set, so I can't figure it out from the source
01:22:04  <Mazur> Most vexing.
01:23:21  <Sylf> hm.  Cement plant produce cement without any input, but coal mine doesn't produce anything
01:24:32  <Sylf> or these food processing plants produce food out of thin air :D
01:24:54  <XtremeSG> lol
01:25:29  <XtremeSG> ok did u watch the Martian
01:25:37  <Mazur> Not yet,
01:25:49  <XtremeSG> ok anyway
01:26:25  <XtremeSG> u make a farm(trust me, they do hv these) for lettuce/cabbage/anything u can think f
01:27:43  <Sylf> and these trains are slow and weak :(
01:27:50  <XtremeSG> water extractors have to near solar caps i think, but not sure cos idk abt the suspected seasonal flows of salt water on Mars
01:29:09  <XtremeSG> CO2 processing would be either plants or oxygenator rite?
01:29:34  <XtremeSG> so the plants would be a farm that u can use
01:30:02  <XtremeSG> if not u can also put a seperate facility
01:30:27  <XtremeSG> cities would be in domes u prob thought of this alr
01:30:49  <XtremeSG> or just the houses frm the martian
01:31:07  <XtremeSG> n i dun think there is coal on mars
01:31:39  <XtremeSG> cos coal = old dead plants flattened under high pressure
01:31:56  <Mazur> Doubtful, as there is little hope of plant life ever possible in Mars history.
01:32:02  <XtremeSG> and obv mars does not hv plants
01:32:20  <Mazur> Besides, fossil fuels make no sense on Mars.
01:32:26  <XtremeSG> but can be iron mines
01:32:33  <Mazur> Yep.
01:32:42  <XtremeSG> mars is rich in iron.
01:32:53  <XtremeSG> gives it the red colour
01:33:40  <XtremeSG> and most of the things r prob transported to mars beforehand
01:34:05  <XtremeSG> so a spaceport makes sense
01:34:19  <Mazur> Iron -> train factories.
01:34:35  <Mazur> Via Steel factory.
01:34:36  <XtremeSG> cos rockets would come and leave, bringing supplies frm earth
01:34:42  <Mazur> Yep,
01:34:57  <Mazur> Hence the spaceport.
01:35:25  <XtremeSG> but spaceports also once in awhile shld also hv nothing if its supplied to too many places
01:35:44  <XtremeSG> so u need a few, maybe up to 1 per city
01:36:40  <XtremeSG> high tech farms r plausible. water extratcors must be near the polar caps or hv ice nearby
01:37:41  <Mazur> Anyway, stuff bought at spaceport is way expensive, even digging it up with s shovel and personally processing it would be cheaper.
01:37:54  <XtremeSG> NASA's Mars Exploration Rover Opportunity discovered that the plains of Meridiani were once a water-soaked place
01:38:04  <XtremeSG> lol
01:38:29  <XtremeSG> but if u want civilisations on mars, the supplies shld be free
01:39:04  <XtremeSG> When Opportunity later discovered the mineral jarosite, scientists were ecstatic. Jarosite only forms in the presence of acidic water, so this mineral provides clues to what the environment was like when water was around. Acidic water is harsh, but we know that microbes on Earth can thrive in it.
01:39:07  <Mazur> What there at game start is, is free, the rest costs.
01:39:15  <XtremeSG> k
01:39:33  <XtremeSG> Read above^^^
01:40:00  <XtremeSG>  Rich in the elements sulfur, chlorine, and bromine, many of the minerals studied by Opportunity had settled to the bottom of a salty body of water, known as a brine, to form deposits similar to those seen in salt flats in desert regions on Earth.
01:40:47  <Mazur> Unless the product chain I end up with requires a jumpstart, some initial stuff to start with, that would be Earth financed.
01:41:15  <XtremeSG> The soil contains jarosite, a water-bearing mineral rich in iron and sulfur that was found on Mars by NASA's Opportunity rover.
01:41:39  <XtremeSG> here, some minerals found on mars
01:42:11  <Clockworker__> space colonization soon
01:43:22  <XtremeSG> Based on these data sources, scientists think that the most abundant chemical elements in the martian crust, besides silicon and oxygen, are iron, magnesium, aluminum, calcium, and potassium. These elements are major components of the minerals comprising igneous rocks.
01:46:13  <XtremeSG> The best places on Mars for valuable ores are volcanoes, lava flows and impact craters.
01:46:26  <XtremeSG> Mars' different history, crust and atmosphere make it certain that minerals there will be different than those of Earth.
01:46:47  <XtremeSG> u reading this Mazur
01:47:02  <XtremeSG> Future Mars prospectors will likely find mineral riches in some unusual settings, say planetary scientists studying the different ways valuable metals might have been concentrated on the red planet.
01:47:29  <XtremeSG> On Earth, surface waters, ground waters and even chemicals left by living things play major roles in leaching, concentrating and depositing valuable metals and minerals like iron, gold, silver, nickel, copper and many more.  But on Mars there are no oceans or surface waters; no microorganisms either. What's more, the planet is so cold that even groundwater is frozen as permafrost and functions as little more than another mineral in the
01:50:03  <XtremeSG> Mazur u reading this
01:50:29  <Mazur> Yes, read it all.
01:50:58  <Mazur> It's very much as I already was assuming.
01:52:12  <Mazur> So a noble metal "mine" will  be added to my list.
01:53:41  <XtremeSG> ok
01:55:08  <Mazur> After all, extracting gold, silver and copper will all be similar enough to do it in once plant.
01:55:20  <Mazur> one*
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02:09:00  <XtremeSG> lol
02:09:13  <XtremeSG> then name it: the noble mine
02:09:48  <XtremeSG> water can be named as aquean ores
02:10:18  <XtremeSG> then water extractors = aquean ore miners
02:13:38  <Mazur> Water is more easily extracted when liquified, first, so in my vision you'd insert a heating element into the underground ice, hook it up to the extracgor's Solar panel power and suck.
02:14:24  <Mazur> But that's all irrelevant, it's a transport game.
02:14:26  <XtremeSG> so mazur, can u show pic of all yr industries? n cities? including the noble mines and legendary space ports!
02:15:28  <Mazur> Nope, I'm just working on the idea, collecting primaries and secondaries for use in a Martian industry set.
02:16:22  <Mazur> I have not enough skills to make artwork for the game.
02:18:09  <Mazur> Waste and a recycling plant could also be included.
02:19:39  <XtremeSG> NEXT TIME?
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02:22:27  <XtremeSG_> disconnected
02:24:59  <Mazur> Anyway, I've told you all I've thought of so far,  you could draw up a flowchart yourself, as I'm doing 10 things at once, as usual, so progress is likely slow, if ever.
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02:35:52  <XtremeSG_> lol
02:36:03  * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot
02:36:28  * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot
02:36:32  * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot
02:36:40  <XtremeSG_> O
02:36:42  <XtremeSG_> U
02:36:43  <XtremeSG_> C
02:36:43  <XtremeSG_> H
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04:43:47  <XtremeSG_> http://i.imgur.com/rUiuwMy.png my try at BBH. looks terrible, help me improve
04:45:49  <XtremeSG_> hello?
04:46:27  <XtremeSG_> HELLOOOOOOOOOOOOOOOOOOOOOOOOOOO
04:56:13  <XtremeSG_>  http://i.imgur.com/rUiuwMy.png my try at BBH. looks terrible, help me improve
04:56:17  <XtremeSG_> hi
04:56:18  <XtremeSG_> hi
04:56:19  <XtremeSG_> hi
04:56:21  <XtremeSG_> hi
04:56:22  <XtremeSG_> hi
04:56:22  <XtremeSG_> hi
05:07:59  * XtremeSG_ slaps XtremeSG_ around a bit with a large fishbot
05:14:22  <Clockworker_> that's really not much of a BBH
05:14:24  <Clockworker_> or SLH even
05:14:40  <Clockworker_> just a smallish hub
05:15:03  <Clockworker_> first of all you have to be mindful of curve length not to slow your trains down
05:25:49  <XtremeSG_> k
05:25:53  <XtremeSG_> thx
05:28:49  <XtremeSG_> http://verplant.org/openttd/images/intersection_highperformance_narrow_failover.png got this frm web. if dis is good ill practice building it
07:53:58  <V453000> no it is not good at all XtremeSG_
07:54:26  <V453000> your approach is better, just send traffic there and you willsee what you need to expand when things start breaking
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08:38:18  <XtremeSG_> ok
08:38:34  <XtremeSG_> anyway that wasnt active. u see it wasnt connected?
08:42:48  <V453000> yes and that is the problem
08:43:11  <V453000> randomly building tests is cute but seeing how they perform in action is key
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08:59:22  <XtremeSG_> oh
08:59:36  <XtremeSG_> btw wut rails do u use the most?
09:00:10  <XtremeSG_> i might be able to help u by building and testing ur hubs
09:00:35  <XtremeSG_> and i liketo make trains
09:02:38  <XtremeSG_> what do u do if u hv too much money
09:03:23  <V453000> hm, I use all track types really, but then I only play with NUTS train set which kind of makes all track types more balanced
09:03:49  <V453000> with original I prefer rail, but maglev is obviously also nice ... and for the extra challenge monorail looks great
09:04:12  <V453000> I have too much money very quickly so I just build a big network :)
09:05:06  <XtremeSG_> oh lol. i have this...
09:05:42  <XtremeSG_> 22 mil and i hv no idea wut to do with it
09:06:01  <V453000> just get more trains, connect more industries, transport more stuff
09:06:02  <XtremeSG_> @V453000
09:06:03  <Webster> User:V453000 - #openttdcoop wiki - http://wiki.openttdcoop.org/User:V453000
09:06:04  <V453000> expand network :)
09:06:46  <XtremeSG_> woooo...i see u make NUTs train set...
09:06:53  <XtremeSG_> lemme download it...
09:07:26  <V453000> :)
09:08:33  <XtremeSG_> if there was ever a hub for aircraft, this would be it
09:09:01  <V453000> hub for aircraft?
09:10:57  <XtremeSG_> http://i.imgur.com/Tsu55pl.png many aircraft go to one single airport...hub airport.
09:11:10  <V453000> mhm
09:11:31  <XtremeSG_> imma flooded
09:12:06  <XtremeSG_> got an idea
09:12:17  <V453000> aircraft is kind of dumb, you just build 2 stations and send vehicles, but you cant really go beyond that and actually do something creative/smart
09:13:19  <XtremeSG_> maybe u could make a big railway network which chaotic and makes no sense (at least to the casual observer...)
09:13:46  <V453000> depends how lesser is the knowledge of a "casual observer" :P
09:13:51  <V453000> you saw ouir archives right?
09:24:15  <XtremeSG_> no
09:24:34  <V453000> @archive
09:24:34  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
09:24:47  <V453000> @junctionary
09:24:50  <V453000> !junctionary
09:24:52  <V453000> k
09:25:00  <V453000> http://wiki.openttdcoop.org/Junctionary
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09:27:42  <XtremeSG> Sry wait
09:27:57  <XtremeSG> @V453000
09:27:58  <Webster> User:V453000 - #openttdcoop wiki - http://wiki.openttdcoop.org/User:V453000
09:28:14  <XtremeSG_> ahhh there we go
09:28:22  <V453000> ? :)
09:30:28  <XtremeSG_> i cant download cos i cant find it
09:32:06  <V453000> but what
09:32:29  <V453000> NUTS / archive savegames / junctionary / something else?
09:32:39  <XtremeSG_> yr NUTs train set
09:32:53  <V453000> you can download it from the ingame content download
09:33:49  <XtremeSG_> wut? where?
09:33:55  <XtremeSG_> for stable ah?
09:34:15  <V453000> both for stable or nightly
09:34:33  <V453000> ... in the main menu there is content download button, it opens a list, there you find it
09:34:52  <XtremeSG_> ok...
09:35:26  <XtremeSG_> AAAH
09:35:28  <XtremeSG_> NO
09:35:33  <XtremeSG_> MY FONE CRASHED
09:36:39  <V453000> ah you are on the phone
09:36:40  <V453000> jeez
09:36:59  <V453000> why dont you use a normal device for playing? :d
09:37:15  <XtremeSG_> ...
09:37:21  <XtremeSG_> NOT HELPING
09:38:44  <XtremeSG_> yaaaaaaaaaaaaaaaaaaaaay i found it
09:39:09  <XtremeSG_> :):):):):):):):):)):):):):):):):):):):):):):):):):):)
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09:40:24  <XtremeSG_> lol
09:40:26  <V453000> it also has its own wiki if you want to read how to play with it better
09:40:36  <V453000> http://dev.openttdcoop.org/projects/nuts
10:20:06  <XtremeSG_> qn: wut does the purr tracks do
10:23:15  <V453000> in general, they are just universal rail - so you can autoreplace between rail-monorail-maglev automatically
10:23:40  <V453000> additionally, they are colourful so you can mark things on your network / let each player use one colour / ....
10:24:04  <V453000> and lastly, NUTS has train class called MEOW, which reacts to the colour of track they run on, which can be used for some total wtf
10:25:19  <XtremeSG_> i like it somehow
10:28:38  <V453000> I dare say that it is the most functional train set out there
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10:54:29  <XtremeSG_> lol
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15:18:52  <happpy> !players
15:18:52  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:18:54  <happpy> hi
15:25:45  <XeryusTC> !ip
15:25:45  <coopserver> XeryusTC: ps.openttdcoop.org:3983
15:26:45  <XeryusTC> !newgrf
15:26:51  <XeryusTC> !grf
15:26:51  <coopserver> XeryusTC: http://wiki.openttdcoop.org/GRF
15:28:18  <XeryusTC> !password
15:28:18  <coopserver> XeryusTC: medium
15:28:25  <coopserver> *** Game still paused (connecting clients, number of players)
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15:29:50  <coopserver> <XeryusTC> so many BBHs :D
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15:32:00  <V453000> lol didnt last too long
15:32:12  <XeryusTC> I was only looking around :P
15:32:26  <Clockworker_> !pw
15:32:26  <coopserver> Clockworker_: medium
15:32:30  <coopserver> *** Game still paused (connecting clients, number of players)
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15:32:38  <Clockworker_> sup skrebs
15:32:38  <XeryusTC> !help
15:32:38  <coopserver> XeryusTC: http://wiki.openttdcoop.org/Soap
15:33:06  <Clockworker_> lmao
15:33:44  <Clockworker_> is the dead end with a waypoint a proposital thing? PF trap?
15:34:16  <V453000> ?
15:34:25  <V453000> Mark might have made a srnw I think
15:34:29  <XeryusTC> no more genpw?
15:34:48  <coopserver> <Clockworker> yeah SRNW it seems
15:35:31  <coopserver> <Clockworker> also the different track types are giving me OCD
15:35:44  <happpy> hey  all
15:35:52  <coopserver> <Clockworker> hi happymans
15:35:58  <happpy> how  ar u
15:36:06  <coopserver> <Clockworker> all gud, and you
15:36:10  <happpy> good
15:36:11  <XeryusTC> I really need to spend some time configuring my IRC client
15:37:03  <Clockworker_> yeah
15:37:16  <Clockworker_> IRC clients are kind of arcane when it comes to that
15:38:11  <XeryusTC> I am currently running with defaults, which makes the text barely readable because I use a dark GTK theme
15:38:29  <Clockworker_> what's your client?
15:38:31  <XeryusTC> and all other sorts of defaults are not what I want
15:38:34  <XeryusTC> xchat
15:38:40  <XeryusTC> !op
15:38:40  <coopserver> XeryusTC: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
15:39:27  <Clockworker_> XChat is pretty much ded though
15:39:32  <Clockworker_> last stable has been 5 years ago
15:39:35  <Clockworker_> it's become hexchat now
15:39:49  <Clockworker_> which is the one I use, it's p. cool
15:40:08  <XeryusTC> this just indicates how up to date i keep it
15:40:12  <XeryusTC> but wasnt hexchat windows only?
15:40:36  <Clockworker_> nyet
15:40:38  <XeryusTC> apparently I am not in coopserver's user DB :(
15:40:47  <Clockworker_> available on linoox and mac OS
15:41:13  <Clockworker_> you must have some ancient distro running
15:41:14  <Clockworker_> hahaha
15:41:31  <XeryusTC> not really, I just installed xchat since that is what I'm used to :P
15:41:45  <XeryusTC> some distros carry ancient software
15:41:55  <XeryusTC> sometimes it is the only software that does something
15:41:58  <XeryusTC> like scrot
15:42:04  <XeryusTC> last stable of that is 2002 IIRC
15:42:15  <V453000> unsure if you need op if you join the game for 1 minute :P anyway, I can see @ in front of your nick so idk what
15:42:16  <Clockworker_> haha nice
15:42:48  <happpy> !date
15:42:48  <coopserver> May 12 2387
15:43:17  <XeryusTC> V: because now I can't do this (I think):
15:43:19  <XeryusTC> !deop V453000
15:43:19  <coopserver> XeryusTC: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
15:43:40  <V453000> that looks like a considerable issue XD
15:43:44  <Clockworker_> weird
15:44:06  <Clockworker_> * [XeryusTC] user has identified to services
15:44:15  <Clockworker_> you're perfectly identified for me
15:44:31  <XeryusTC> that is NickServ I guess, not coopserver
15:47:33  <XeryusTC> anyway, end of class
15:47:35  <XeryusTC> time to go home
15:48:29  <happpy> how  the net work going Clockworker_   on the  public server
15:48:55  <Clockworker_> oh I see
15:48:56  <V453000> gg
15:49:03  <Clockworker_> and the first trains are around
15:49:08  <Clockworker_> going slow
15:49:12  <happpy> coll
15:49:12  <V453000> yea
15:49:15  <V453000> add moar :P
15:49:21  <Clockworker_> no
15:49:28  <Clockworker_> don't wanna fuck everything up
15:49:29  <Clockworker_> hahaha
15:49:58  <happpy> just doo  ade  trains  a bit ov  time
15:50:04  <Clockworker_> lots of order/PF wizardry and my head hurts just to think about it
15:51:33  <V453000> make your own SLH and have normal trains there :) no wizardry
15:52:10  <Clockworker_> hen it won't be SRNW anymore
15:52:14  <Clockworker_> it's fine
15:52:20  <coopserver> *** Clockworker has left the game (Leaving)
15:54:48  <happpy> !pw
15:54:48  <coopserver> happpy: itself
15:55:32  <happpy> !pw
15:55:32  <coopserver> happpy: ceased
15:56:38  <happpy> !pw
15:56:38  <coopserver> happpy: ceased
15:56:50  <V453000> if you have your own SLH, there is no reason why you would have to build a SRNW
15:56:53  <coopserver> *** Game still paused (connecting clients, number of players)
15:56:58  <coopserver> *** happy train sport has joined
15:56:59  <coopserver> *** Game still paused (number of players)
15:57:01  <V453000> in fact it is nicer if you do something normal for variety :)
15:58:47  <Clockworker_> okay that's fair
15:58:51  <coopserver> *** happy train sport has left the game (Leaving)
15:58:57  <Clockworker_> I'll come up with something later
15:59:10  <Clockworker_> but I'm not super duper on stations, might be simpler
15:59:17  <V453000> someone building complex shit should never force you to do the same ;)
15:59:33  <V453000> in a normal game like this you can add completely basic SL and be super useful
15:59:34  <Clockworker_> well there are standards you go by though
16:00:10  <happpy> it  dont mater  whont the station look like  if it works  then it dont mater
16:00:49  <V453000> standards = make it work
16:00:56  <V453000> especially on a SL you can really afford a lot of wtf
16:01:03  <happpy> yep true
16:01:04  <Clockworker_> haha noted
16:01:30  <V453000> in fact...
16:01:46  <V453000> the idea is kind of make the most wtf thing yet make it work
16:01:48  <V453000> and people will like it :P
16:27:13  <XeryusTC> V453000: if you want something normal then I can build a thing or 2 :P
16:40:04  *** Arveen has joined #openttdcoop
16:55:41  <Jam35> !pw
16:55:41  <coopserver> Jam35: labels
16:55:45  <coopserver> *** Game still paused (connecting clients, number of players)
16:55:50  <coopserver> *** Jam35 has joined
16:55:51  <coopserver> *** Game still paused (number of players)
16:55:58  <coopserver> *** Jam35 has joined company #1
16:55:59  <coopserver> *** Game unpaused (number of players)
16:57:58  <happpy> hi jam
16:58:02  <happpy> how  ar u
16:58:13  <coopserver> <Jam35> ok ty
16:58:25  <coopserver> <Jam35> you?
16:58:59  <happpy> good  been doing bbh on the stable  server
16:59:22  <coopserver> <Jam35> we don't talk about that here :P
16:59:42  <happpy> ar  woops
17:07:57  <coopserver> *** Jam35 has joined spectators
17:07:58  <coopserver> *** Game paused (number of players)
17:26:24  *** Progman has joined #openttdcoop
17:55:33  <Clockworker_> I'll build something later
17:55:36  <Clockworker_> playing RE6 now
17:56:22  <happpy> re6 ?
18:00:37  <Clockworker_> resident evil 6
18:00:45  <happpy> ar  k  nice]
18:06:42  *** Wraithe has joined #openttdcoop
18:06:49  <Wraithe> Hello all.
18:06:51  <happpy> hi
18:07:05  <happpy> how  ar u
18:07:16  <Wraithe> Good thanks, and yourself?
18:07:19  <happpy> tgood
18:07:25  <happpy> good
18:07:59  <Wraithe> I have been playing OpenTTD for a little while now and thought I would finally start chatting with some other players.
18:08:12  <V453000> heyo
18:08:14  <V453000> we iz players
18:08:15  <happpy> nice
18:08:19  <V453000> please commence communication
18:08:32  <Mazur> Concurrr.
18:08:41  <Wraithe> Well, I would not be an OpenTTD player had I not seen the name V453000 around the forums =P
18:08:45  <V453000> social sequence initialized
18:09:03  <V453000> ha :)
18:09:46  <Mazur> V453000 is not a name, V453000 is a serial number.
18:09:55  <Wraithe> Fair enough ^^
18:10:05  <Wraithe> We can settle for 'handle' then =P
18:10:14  <V453000> =(
18:10:48  <Wraithe> So I have one thing that I feel the need to ask every player individually.
18:10:54  <Wraithe> How do you all like to play OpenTTD?
18:11:06  <Wraithe> I mean individually, not coop or solo.
18:11:16  <Mazur> I don't, OpenTTD plays me.
18:11:23  <V453000> I just build an organic network and expand what needs expanding
18:11:27  <V453000> usually end up with rails EVERYWHERE
18:11:36  <Wraithe> Nice ^^
18:11:44  <Mazur> Same here.
18:11:50  <happpy> yep me to
18:12:05  <Wraithe> It does seem like the game should be renamed OpenTrainTycoon...
18:12:25  <Wraithe> Not to say I do not like the other transports, but the logic behind the tracks is the deepest part of the game.
18:13:31  <Mazur> It is the heart and soul of the game.
18:13:43  <Clockworker_> well more like
18:13:54  <Clockworker_> the only mode that allows any degree of complexity
18:14:02  <Wraithe> True
18:14:20  <V453000> the wisdom of this channel is off the scale tonight
18:14:22  <Mazur> But occasional other transport modes in hte mix for special purposes can be fun.
18:14:23  <V453000> me is proud
18:14:31  <Wraithe> I have noticed this game largely attracts programmers =P
18:14:47  <Clockworker_> I like planes a lot tbh
18:14:51  <Clockworker_> with planeset
18:14:59  <Wraithe> I wanted to start working on the source, but I am a hobby programmer, and jumping into a foreign project is too hard for me.
18:14:59  <Clockworker_> connect all cities and have hundreds of planes
18:15:04  <Clockworker_> it's fun
18:15:24  <Wraithe> I like the planes more than the ships for sure.
18:15:45  <Clockworker_> you betcha
18:16:53  <V453000> shits are boring but setting up 2 airfields and purchasing aircraft aint much fun either to me
18:16:54  <V453000> trainZ
18:16:59  <V453000> gogogo
18:17:22  <Wraithe> lol
18:17:44  <coopserver> *** Mark has joined company #1
18:17:45  <coopserver> *** Game unpaused (number of players)
18:17:47  <coopserver> <Mark> hiho
18:17:52  <happpy> hi  mark
18:17:55  <happpy> how ar u
18:18:07  <coopserver> <Mark> good, you
18:18:07  <V453000> sup Mark
18:20:33  <Wraithe> Does anyone still update the OpenGFX+ mods?
18:20:53  <happpy> not shor
18:21:02  <happpy> dont  think  so
18:21:09  <V453000> not really
18:21:39  <Wraithe> I didn't think so either. Just installed them this morning, and my default train tunnels use maglev tracks.
18:21:42  <V453000> I dont think the newgrf development is active almost at all, but that might be just my feeling
18:21:54  <V453000> well that sounds weird
18:22:10  <Wraithe> They work like train tracks, just the wrong sprite.
18:22:11  <Clockworker_> not two airfields
18:22:14  <Clockworker_> dozens
18:22:28  <Clockworker_> and try to keep service gud without clogging stuff
18:22:39  <Clockworker_> it's not openttdcoop levels of challenge
18:22:47  <Clockworker_> but not everything have to be all the time
18:22:52  <Clockworker_> has*
18:23:13  <happpy> ther ar  zbase
18:23:31  <Wraithe> That is a graphical replacement, right?
18:23:33  <V453000> idk what could possibly change wrong sprites Wraithe, perhaps try to redownload OpenGFX, perhaps some sprites are missing
18:23:55  <happpy> yes  thats  right Wraithe
18:24:11  <Wraithe> When your names show in red, is that a private message?
18:24:12  <V453000> yeah zbase is a graphical replacement to prove that 32bpp/extra zoom is technically possible, but it does such a insanely bad job, that it deterred many graphics authors to even try to do something similar
18:24:15  <V453000> yes
18:24:34  <happpy> yer  true  v
18:24:37  <Wraithe> Yeah, I really like the default graphics, so I am not interested in any others.
18:25:03  <V453000> it is the only good graphics
18:25:28  <Wraithe> Well there is still development happening to OpenTTD itself, I wonder why no one makes NewGRFs anymore?
18:25:33  <V453000> unfortunately opengfx quickly became the standard only due to it being open source licensed
18:25:38  <Arveen> talking about this - is the opengfx night set complete meanwhile ?
18:26:10  <V453000> some people do make newGRFs, but imo none of them are in any way innovative so nobody really cares too much
18:26:23  <Wraithe> I see
18:26:26  <V453000> but yeah there are things being made, Leou makes some awesome 32bpp/EZ stuff even ... just not a lot of it
18:26:32  *** Maraxus has joined #openttdcoop
18:26:32  *** ChanServ sets mode: +o Maraxus
18:26:42  <V453000> and when there is a 8bpp train set ,it is just yet another realistic random collection of trains
18:26:47  <V453000> which doesnt really change your gameplay at all
18:27:21  <Clockworker_> some people don't want to change the gameplay much
18:27:26  <Clockworker_> some people want realistic trains
18:27:29  <Clockworker_> nothing wrong with that
18:27:39  <V453000> the point is, if you dont recognize 10 sets between each other, why would you care about 11th that is just the same
18:27:40  <Wraithe> I am definitely not looking to change the gameplay anytime soon ^^
18:28:05  <V453000> sure, changing gameplay elements like NUTS does is an extreme for advanced players
18:28:08  <coopserver> <Mark> 9/10 trainsets are crap
18:28:32  <coopserver> <Mark> imho
18:28:37  <happpy> the  best  so far is  the nuts  train set
18:28:39  <V453000> probably more than 9 :P
18:28:41  <Clockworker_> I really like the NARS
18:28:43  <coopserver> <Mark> by far
18:29:14  <Arveen> i like the 2cc set - but only for the wagon capacity
18:29:25  <coopserver> <Mark> cant think of any other trainset i actually like really
18:29:31  <coopserver> <Mark> 2cc is especially crap
18:29:36  <Maraxus> !pw
18:29:36  <coopserver> Maraxus: brazil
18:29:38  <Arveen> ;D
18:29:45  <coopserver> *** Game paused (connecting clients)
18:29:46  <V453000> you like 2cc because it has a number 60 at wagons
18:29:48  <V453000> is that it XD
18:29:49  <coopserver> *** Maraxus has joined
18:29:50  <coopserver> *** Game unpaused (connecting clients)
18:29:53  <V453000> srsly :)
18:29:55  <Wraithe> Since I have a bunch of seasoned players here, is 5 the ideal train length?
18:30:06  <coopserver> <Mark> depends on many factors
18:30:11  <Clockworker_> ideal train length is whatever you want to spice things up
18:30:11  <Clockworker_> haha
18:30:18  <Wraithe> ^^
18:30:25  <V453000> there is no ideal train lenght, just use what fits, and it also depends on engines a lot
18:30:36  <coopserver> <Mark> shorter is generally easier to construct, longer has higher capacity
18:30:54  <coopserver> <Mark> go short for small mountainous maps
18:31:05  <happpy> yer
18:31:05  <Wraithe> Are you all in a game right now?
18:31:12  <happpy> like  tl 2
18:31:13  <Clockworker_> nope
18:31:16  <coopserver> <Mark> i am
18:31:20  <Clockworker_> I'm partial to TL3
18:31:21  <Arveen> nop
18:31:22  <happpy> nop  i am not
18:31:39  <coopserver> <Mark> yeah tl3 is my favorite
18:31:48  <Wraithe> When I clicked on multiplayer last night, I only saw one server listed.
18:31:48  <happpy> yer  my favert to
18:31:53  <Arveen> grim dawn is taking up all my ottd time
18:31:55  <Clockworker_> TL3 is not too big and not small enough that you can use 2 wagon locos and not having too little cargo running per train
18:31:55  <V453000> honestly, TL3 is classic but you will probably not be enjoying to play it all the time
18:31:58  <Wraithe> Was worried no one played this anymore.
18:32:10  <Clockworker_> openttd is going strong
18:32:14  <Wraithe> Grim Dawn is amazing. I still like the TL games though.
18:32:14  <Clockworker_> check the MP server list
18:32:17  <Clockworker_> shitload of servers
18:32:19  <V453000> when you play on transporting large capacities of cargo, TL3 quickly becomes small
18:32:43  <Mark> Wraithe:
18:32:46  <Mark> @quickstart
18:32:47  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
18:33:05  <Clockworker_> I don't like TL5 much
18:33:09  <Wraithe> Thanks Mark
18:33:10  <Clockworker_> too long
18:33:13  <Mazur> Not in game atm.  Playing FreeCol.  Collecting my armada to begin my campaign against the Spanish in North America, most of my troops are  in hte South, whihc I already have completely.
18:33:16  <Clockworker_> that's what she said
18:33:18  <happpy> yep
18:33:43  <coopserver> *** Maraxus has joined company #1
18:33:44  <Clockworker_> I'm gonna take a shower and start another RE6 campaign
18:33:51  <Clockworker_> finished leon/helena as helena
18:33:58  <Mark> im gonna take a shower and go to bed
18:34:07  <Wraithe> !dl lin|lin64|osx|win32|win64|win9x
18:34:18  <Wraithe> lol, well that did not work.
18:34:30  <Jam35> !dl
18:34:30  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:34:31  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27452
18:34:39  <Mark> pick one :P
18:34:46  <Wraithe> Thanks ^^
18:34:49  <V453000> Clockworker_: with TL5, trains with capabilities of shorter curves come into play a lot
18:35:01  <Clockworker_> true that V
18:35:06  <V453000> you can even see CL2 in this game with TL4
18:35:23  <V453000> the short-curve trains make longer trains work a lot better
18:35:41  <V453000> waiting bays are still a bitch but building with CL1.5 for slugs for example, is just great
18:36:21  <Wraithe> CL?
18:36:25  <Wraithe> Corner Length?
18:36:26  <Clockworker_> curve length
18:36:29  <coopserver> <Mark> curvelength
18:36:30  <Wraithe> gotcha
18:36:35  <Mark> !cl
18:36:37  <Mark> @cl
18:36:38  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
18:40:26  <coopserver> <Mark> need more trains
18:41:02  <Mazur> MOAR TRANEZ!!!@!
18:41:07  <Wraithe> lol
18:41:40  <Wraithe> I cannot find the coop pack in the in-game grf browser, and I am not sure which folder to paste the external downloads into.
18:42:00  <Mark> there is no pack in-game
18:42:08  <Wraithe> That makes sense then ^^
18:42:10  <Mark> simply connect to the server and "download missing content"
18:42:12  <Mark> !grf
18:42:12  <coopserver> Mark: http://wiki.openttdcoop.org/GRF
18:42:17  <Wraithe> Oh, sweet
18:42:23  <Arveen> i got it in OTTD-Vanilla-27452\newgrf\ottdc_grfpack
18:42:35  <Mark> grfpack goes in docs/ottd/newgrf
18:42:40  <Mark> yea that
18:43:38  <Wraithe> Thanks!
18:43:52  <Wraithe> Wow, that is a lot of data =P
18:44:15  <coopserver> <Mark> yea some newgrfs are quite big
18:44:19  <coopserver> <Mark> especially 32bpp ones
18:44:40  <Mark> !rcon set max_bridge_length
18:44:41  <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096)
18:44:44  <Mark> !rcon set max_bridge_length 64
18:44:45  <coopserver> ERROR: This command/variable is not available during network games.
18:44:49  <Mark> omg?
18:45:21  <Wraithe> Can I create seperate folders for different groupings of newGRFs? Or do I have to select the ones I want for every game I start?
18:45:40  <Mark> you can make presets in-game
18:45:58  <Wraithe> Awesome
18:46:15  <Wraithe> It says I cannot join because I cannot download New bridges in-game.
18:46:32  <V453000> those are in the grf pack
18:46:35  <V453000> !grf
18:46:35  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
18:46:46  <Mark> yes
18:47:05  <Mark> get the grfpack first, and get any missing grfs in-game
18:47:06  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:47:20  <Wraithe> !grf
18:47:20  <coopserver> Wraithe: http://wiki.openttdcoop.org/GRF
18:47:59  <Mark> i was probably unclear about that earlier
18:48:24  <Wraithe> No worries.
18:49:42  <Wraithe> The wiki's server password did not work.
18:49:54  <Mazur> Better than nuclear.
18:49:55  <Mark> get the pw here
18:49:56  <Mark> !pw
18:49:56  <coopserver> Mark: namely
18:50:02  <Wraithe> !pw
18:50:02  <coopserver> Wraithe: namely
18:50:05  <Wraithe> Thanks
18:50:06  <Mark> it changes every 5 minutes or something
18:50:12  <Mark> fuck knows why
18:50:13  <Wraithe> Oh, nice
18:50:15  <Wraithe> lol
18:50:20  <coopserver> *** Game paused (connecting clients)
18:50:26  <coopserver> *** Wraithe has joined
18:50:27  <coopserver> *** Game unpaused (connecting clients)
18:50:49  <coopserver> <Mark> looks like you made it
18:50:51  <Wraithe> Wow, it really does mirror server messages here?
18:50:59  <coopserver> <Mark> of course
18:51:02  <Wraithe> I did, thank you all for the help ^^
18:51:08  <coopserver> <Mark> np
18:51:14  <Mazur> You're most welcome.
18:51:29  <Mazur> I was not put out at all.
18:51:34  <Mazur> :-D
18:51:38  <Wraithe> =D
18:51:59  <Wraithe> I love the Heart Island Rail, but why is there not a coal train pumping life through it? =O
18:51:59  <Clockworker_> :^D
18:52:16  <Clockworker_> it was 5am
18:52:20  <Clockworker_> and I got in there
18:52:24  <Clockworker_> and was bored
18:52:26  <Wraithe> lol
18:52:29  <Clockworker_> so I made the heart island
18:52:30  <Clockworker_> haha
18:53:05  <Wraithe> How often do you all start a new server?
18:53:24  <coopserver> <Mark> when the previous game is finished
18:53:35  <coopserver> <Mark> between 3 days and 3 months generally
18:53:37  <Wraithe> A set end-game?
18:53:43  <Wraithe> end-date, I mean?
18:53:49  <coopserver> <Mark> no end-date
18:54:00  <coopserver> <Mark> we finish when there's no more interest in the game
18:54:06  <coopserver> <Mark> and someone makes a new map
18:54:16  <Wraithe> That's how I am, but I am trying to break that habbit.
18:54:27  <Wraithe> I want to get myself to play every map until every tile is used up.
18:54:57  <coopserver> <Mark> you should have a look at our archives
18:55:03  <coopserver> <Mark> theres some pretty awesome networks
18:55:11  <Mark> !archives
18:55:11  <V453000> you sound like the perfect adept XD
18:55:14  <Wraithe> I would love to! Where can I find those?
18:55:16  <Mark> !archive
18:55:20  <V453000> @archive
18:55:20  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
18:55:20  <Wraithe> !archive
18:55:21  <Mark> @archive
18:55:22  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
18:55:34  <Mark> dont pay too much attention to V
18:55:36  <Wraithe> I should have known there would be a '!' coming my way =P
18:55:38  <Mark> he's your local retard
18:55:43  <Mark> our*
18:55:55  <V453000> XD
18:55:57  <V453000> OK
18:56:00  <V453000> @pzg2013
18:56:01  <Webster> Connection refused. - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013
18:56:02  <Wraithe> You mean savant =)
18:56:02  <V453000> in yo face
18:56:10  <V453000> wat
18:56:12  <V453000> connection refused
18:56:12  <V453000> GG
18:56:15  <V453000> I am defeated
18:56:16  <Mark> :D
18:56:17  <Wraithe> lol
18:56:28  <V453000> fuck you Webster
18:56:39  <V453000> yeah you know what I am talking about
18:56:45  <Wraithe> 310 games? lol I get the feeling I will eventually look through every single one...
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18:57:13  <V453000> well I have to go
18:57:17  <V453000> back tomorrow, cyaz
18:57:22  <Wraithe> Take care
18:57:24  <coopserver> <Mark> cya v
18:58:04  <Jam35> did #307 not get archived yet?
18:58:33  <coopserver> <Wraithe> So what are you working on in game at the moment?
18:58:34  <Jam35> I mean, nobody wrote the new archive entry
18:58:48  <Mark> i did transfer it
18:58:54  <Mark> no entry apparantly
18:59:09  <Jam35> game is in early stages, needs sideline stuff mainly
18:59:29  <coopserver> <Mark> yes need to connect lots more primaries
18:59:39  <coopserver> <Mark> untill something jams or breaks, then we fix that
18:59:53  <Wraithe> Man that sounds fun =)
19:00:10  <Wraithe> Do you all work together heavily, or kind of just connect at some point?
19:00:22  <coopserver> <Mark> depends really
19:00:34  <coopserver> <Mark> networks are built together but you can have your private pet projects if you like
19:01:30  <Wraithe> I use the most basic signals as much as I can, but is there a limit on how many advanced signals we are allowed to place?
19:01:40  <Wraithe> I read too many path signals can bog the game down.
19:01:55  <coopserver> <Mark> only use path signals where neccesary
19:02:01  <coopserver> <Mark> you dont need many of them at all
19:02:07  <Wraithe> Right
19:02:37  <coopserver> *** Jam35 has left the game (Leaving)
19:03:16  <Wraithe> Do you all avoid road vehicles, or could I start doing buses around the map?
19:03:45  <coopserver> <Mark> we only use rvs for transfers really
19:03:51  <Wraithe> Understood
19:03:52  <coopserver> <Mark> sometimes
19:04:12  <coopserver> <Mark> we're 99% trains
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19:06:44  <coopserver> <Wraithe> Papermill!? Awesome! Haha
19:08:13  <coopserver> <Wraithe> To the left of the heart is your main layout for this map?
19:08:32  <coopserver> <Mark> yes
19:10:23  <Wraithe> I do not want to ruin any plans you guys have for this. Could I do a small dual-rail passenger line around the outside?
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19:10:53  <coopserver> <Mark> please try to do something in-line with the plan
19:11:16  <coopserver> <Wraithe> You sure you are ok with me adding to the current rails?
19:11:19  <coopserver> <Mark> make a slh if you're feeling confident
19:11:21  <coopserver> <Mark> sure
19:11:27  <coopserver> <Wraithe> slh?
19:11:31  <coopserver> <Mark> someone will let you know if its no good
19:11:36  <Mark> !slh
19:11:38  <Mark> @slh
19:11:39  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
19:11:41  <coopserver> <Wraithe> Fair enough ^^
19:12:01  <coopserver> <Mark> find the "SLHxx/.." signs
19:12:14  <coopserver> <Mark> they're relatively simple hubs
19:12:17  <coopserver> <Wraithe> Number 07
19:13:10  <coopserver> <Wraithe> Ah, that is where you are working ^^
19:13:31  <coopserver> <Mark> Maraxus is, yes
19:14:15  <Wraithe> !bbh
19:14:43  <Mark> @bbh
19:14:44  <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub
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19:19:47  <Jam35> !pw
19:19:47  <coopserver> Jam35: holder
19:19:51  <coopserver> *** Game paused (connecting clients)
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19:20:54  <Jam35> I didn't play #307 much but I made archive entry
19:21:12  <Jam35> should be enough info I hope
19:21:42  <Mark> thanks..
19:21:50  <Mark> that game didnt see much development
19:21:59  <Mark> no expanding from intitial network
19:22:20  <coopserver> <Jam35> no I thought it might have been ignored
19:22:33  <coopserver> <Jam35> and this one put in place
19:22:41  <coopserver> <Jam35> for a second
19:23:34  <coopserver> *** Wraithe has left the game (Leaving)
19:23:51  <Wraithe> I am going to start checking out the archives =)
19:24:21  <Jam35> there is a lot there to check :)
19:24:58  <Mark> when you're done, check out the prozone archives :P
19:25:43  <Wraithe> prozone?
19:25:54  <Wraithe> You mean HoF?
19:26:44  <Mark> http://wiki.openttdcoop.org/ProZone:Archive
19:27:01  <Mark> only 24 games
19:27:06  <Mark> but they're all pretty good
19:30:05  <Wraithe> Those maglevs really get destroyed by hills, huh?
19:30:53  <Jam35> that must be a pre-realistic acceleration game
19:31:10  <Mark> you need to enable realistic accel
19:31:18  <Wraithe> Gotcha
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20:31:22  <coopserver> <Jam35> how is coal/gold handled? I mean how do we decide which other SL to visit?
20:31:42  <coopserver> <Jam35> or any/all/random?
20:31:51  <coopserver> <Mark> random i guess
20:32:06  <coopserver> <Mark> i wouldnt mind some coal or gold at my slh
20:32:13  <coopserver> <Mark> not now though
20:32:36  <coopserver> <Mark> hmm it is a bit vague
20:32:47  <coopserver> <Mark> didnt really think that through :P
20:34:14  <coopserver> <Jam35> it seems like it upsets the fact that trains are specific to a certain SL
20:34:33  <coopserver> <Mark> we could add a coal/gold drop
20:34:36  <coopserver> <Jam35> like they have to visit another SL is an invasion
20:34:43  <coopserver> <Mark> a central one
20:34:51  <coopserver> <Mark> with an sbahn to provide mail, possibly
20:35:38  <coopserver> <Jam35> maybe convert an unused SLH?
20:35:46  <coopserver> <Jam35> there are 3 at least
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20:36:12  <coopserver> <Mark> yeah could do
20:36:55  <coopserver> <Mark> somewhere central would be nice
20:37:17  <coopserver> <Jam35> seems like so few primaries without them or I would ignore personally
20:37:24  <coopserver> <Jam35> only 4
20:37:28  <coopserver> <Mark> yes
20:37:36  <coopserver> <Mark> youre right
20:37:57  <coopserver> <Mark> change the plan i say
20:37:59  <coopserver> <Mark> i got to go now
20:38:02  <coopserver> <Jam35> but they are not condusive to refit
20:38:10  <coopserver> <Jam35> I agree
20:38:50  <coopserver> <Mark> we could use SLH02
20:38:57  <coopserver> <Mark> thats a pretty good spot
20:39:02  <coopserver> <Mark> i got no real plans for it anyway
20:39:58  <coopserver> <Mark> or use slh03
20:40:46  <coopserver> <Jam35> I won't do it today
20:41:06  <coopserver> <Jam35> I gtg soon also
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20:41:28  <coopserver> <Jam35> maybe tomorrow if something is not already done
20:43:28  <Mark> kk
20:43:31  <Mark> goodnighty :)
20:43:39  <coopserver> *** Mark has left the game (Leaving)
20:45:07  <Jam35> gn
21:13:15  <coopserver> *** Jam35 has left the game (Leaving)
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21:44:58  <XeryusTC> !password
21:44:58  <coopserver> XeryusTC: addons
21:45:01  <coopserver> *** Game still paused (connecting clients, number of players)
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21:45:05  <coopserver> *** Game unpaused (number of players)
21:51:22  <XeryusTC> !auto
21:51:41  <XeryusTC> !pause
21:51:42  <coopserver> *** Game paused (manual)
21:51:43  <XeryusTC> !auto
21:51:44  <coopserver> *** Game unpaused (manual)
21:51:55  <XeryusTC> game unpauses with just one person now?
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22:07:23  <happpymoblic> xeryus  the game unpauses when  I join the company  or its had to be 2  players
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22:49:07  <XeryusTC> happpy: it unpaused when i was alone though
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22:52:06  <happpy> yep
22:52:44  <happpy> wb clockworker
22:54:58  <happpy> ther bbh on the pubic  server or i dun sume on the openttdcoop stable server  I mite can try and  Copley  then so u can  pratis on bbh
22:57:11  *** Clockworker_ has quit IRC
22:57:17  <happpy> I  been try to doo bbh like u have   so jam and meney players as teach me on  them
22:58:52  <happpy> the best way to doo bbh   is make them up as u go on  I need no ferst  and a side  train line  be for u doo bbh  xeryus
22:59:24  <happpy> f phone  stop redo my texs
23:00:18  <happpy> I need a ml  ferst   befor  I doo bbh and side train  line
23:00:34  <happpy> how things xeryus
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23:36:45  <happpy> !players
23:36:46  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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