Config
Log for #openttdcoop on 15th December 2015:
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00:06:46  *** LadyHawk- has joined #openttdcoop
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00:16:19  <happpy> hi
00:56:10  <Sylf> XTC, it's a new standard, started 1 or 2 years ago
00:56:31  <Sylf> If we don't unpause the game with just 1 active player, the game doesn't progress
00:57:18  <Sylf> We've moved from synchronous coop to asynchronous style :P
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01:00:27  <happpy> hi sylf
01:00:34  <happpy> how things
01:00:46  <happpy> hi liq3
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01:30:37  <XtremeSG> Hi Guys So Happy To Be Back
01:31:52  <XtremeSG> V4530000 yesterday i downloaded yr NUTs train set. was amazing BUT confusing. ||._.
01:33:38  <happpy> whonts confusing a bout nuts train set
01:35:21  <XtremeSG> well i could't find the maglev...
01:35:29  <XtremeSG> heh
01:36:15  <happpy> the train ? or the train line
01:37:22  <happpy> ther ar ther in the train list on nuts train  set
01:38:38  <happpy> I just got to be in the year for them I go to 2100
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01:39:07  <XtremeSG> lol
01:39:12  <XtremeSG> !date
01:39:12  <coopserver> Sep 03 2402
01:39:23  <XtremeSG> thats long
01:39:30  <happpy> yep
01:39:33  <XtremeSG> how much more left
01:39:55  <XtremeSG> and Mazur u done with Mars industries? can show me?
01:40:03  <XtremeSG> In picture?
01:40:16  * XtremeSG slaps XtremeSG around a bit with a large fishbot
01:41:40  <happpy> if u go to that  year in of line game I shord get  maglve
01:42:40  <happpy> ther ar not hard to find
01:44:01  <XtremeSG> ...?
01:44:36  <happpy> in the train  list on the nuts  train set it shord tel u whont train ar ther so just  look in full u find them
01:46:13  <happpy> maglve  ar beter in the nuts train set  be cours  u get the slugs maglve  train wich at good  for power  and hills
01:47:29  <happpy> so just keep  loking  and u will find them  xtremesg
01:48:51  <happpy> most new players to nuts get stuk on the cargo      but when I new how to doo it it's not so hard
01:49:39  <happpy> how things xtremesg
02:01:17  <happpy> gn
02:06:00  <Sylf> the date doesn't mean anything on this server
02:06:06  <Sylf> the game might have started on 2400
02:07:22  <happpy> true
02:09:10  <XtremeSG> ok
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07:47:46  <V453000> sup humanz
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10:32:22  <XeryusTC> <Sylf> [00:57:18] We've moved from synchronous coop to asynchronous style :P <- that seems fair, getting 2 people in at the same time was always hard
10:32:32  <XeryusTC> unless there were like 8 people around anyway :P
10:33:21  <V453000> there is no real reason to force 2 people at the same time anywya
10:33:36  <V453000> the only thing it does is make it that much harder for non-europeans
10:33:58  <V453000> avoiding griefers is not really a thing and "realtime coop" is just bs
10:46:36  <V453000> !pw
10:46:36  <coopserver> V453000: glyphs
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14:52:35  <Wraithe> Hello all.
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15:09:11  <XeryusTC> V453000: well, the reason used be "you need at least 2 people for coop"
15:09:21  <XeryusTC> but I think doing async coop is fine as well
15:09:34  <XeryusTC> as people barely work on the same thing at the same time anyway
15:10:40  <XeryusTC> !pw
15:10:40  <coopserver> XeryusTC: volume
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16:02:54  <Ramsvs> !password
16:02:54  <coopserver> Ramsvs: outbuf
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16:29:47  <coopserver> <Ramsvs> hello all
16:30:05  <coopserver> <Ramsvs> there is something strange at BBH 03
16:31:38  <Clockworker_> whose BBH is that
16:31:48  <coopserver> <Ramsvs> V's
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16:41:53  <Maraxus> !pw
16:41:53  <coopserver> Maraxus: happen
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16:44:32  <coopserver> <Ramsvs> yay
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16:49:09  <Clockworker_> !pw
16:49:09  <coopserver> Clockworker_: nsdate
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16:50:29  <happpymoblic> hi
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17:06:34  <V453000> !pw
17:06:35  <coopserver> V453000: linear
17:06:42  <coopserver> *** Game paused (connecting clients)
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17:07:13  <coopserver> <V453000> hi
17:07:17  <coopserver> <Ramsvs> hello
17:07:19  <coopserver> <Maraxus> hi
17:07:35  <coopserver> <V453000> what is  weird? :)
17:07:40  <happpymoblic> hi
17:09:12  <coopserver> <Ramsvs> it was just some missing signals that was slowing the trains. But Maraxus has already fixed it.
17:09:20  <coopserver> <V453000> ok :)
17:09:49  <Clockworker_> vote to ban V on grounds of n00b
17:09:52  <Clockworker_> :^)
17:10:30  <coopserver> <Ramsvs> I found it weird because I couldnt see why the trains were waiting periodically.
17:10:35  <coopserver> <V453000> :)
17:11:46  <V453000> ._.
17:13:24  <coopserver> <V453000> I vote I should finish BRIX
17:13:34  <coopserver> <V453000> because that graphical concept is amazing
17:18:33  <Clockworker_> it looks good
17:18:47  <Clockworker_> not something I'd use long term in a game but it looks cool
17:21:41  <V453000> sure :) thing is I could actually re-render it later with materials/textures
17:21:53  <V453000> to achieve completely different feeling for no effort
17:21:57  <V453000> "no
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17:25:25  <Clockworker_> it just looks like it would take some time getting used to
17:25:30  <Clockworker_> too much white
17:25:32  <Clockworker_> haha
17:26:31  <V453000> that is the point, textures can completely change that
17:26:54  <coopserver> *** Maraxus has joined spectators
17:27:20  <Clockworker_> yeah and
17:28:14  <Clockworker_> it's a concept, it's bigger than just an opinion or two
17:29:11  <V453000> mhm
17:44:04  <coopserver> <Ramsvs> after a station, do I have to strictly have a waypoint?
17:44:18  <coopserver> <Ramsvs> before a depot to refit
17:44:20  <coopserver> <V453000> it is better to do so
17:44:38  <coopserver> <V453000> like, later if you rebuild the whole station, it is easier to have the waypoint there to make things properly
17:44:57  <coopserver> <V453000> if some is some serious reason why you would like to not have the waypoint, then it is not necessary
17:45:06  <coopserver> <V453000> but if it is just saving 1 tile, please do ;)
17:45:51  <coopserver> <Ramsvs> hmm thats because I am think on a roll in roll out, the train will HAVE to pass through a depot to leave
17:46:08  <coopserver> <Ramsvs> thinking*
17:46:44  <coopserver> <V453000> yes yes
17:46:51  <coopserver> <V453000> but systematically it is better
17:46:59  <coopserver> <Ramsvs> ok ok
17:57:27  <Clockworker_> V
17:57:39  <Clockworker_> I'm looking at the rawr page and it has translators and such
17:57:56  <Clockworker_> what needs translating in RAWR? it's not just a graphics set?
18:05:51  <coopserver> <Ramsvs> how do I order to go to nearest depot?
18:06:46  <coopserver> <Ramsvs> no bother, just found i
18:06:48  <coopserver> <Ramsvs> it*
18:15:44  <Jam35> !pw
18:15:44  <coopserver> Jam35: wakeup
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18:42:36  <coopserver> <V453000> RAWR has translators? :d
18:42:55  <Clockworker_> https://dev.openttdcoop.org/projects/rawr
18:42:57  <Clockworker_> yes?
18:43:00  <coopserver> <V453000> well apparently nobody translated anything either
18:43:08  <coopserver> <V453000> but yeah the only string is the grf name
18:43:17  <Clockworker_> lol
18:43:29  <coopserver> <V453000> as it will stay.
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18:51:09  <coopserver> <V453000> but yeah good catch :D
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18:59:03  <happpy> hi  jam
18:59:06  <happpy> how ar u
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19:10:15  <Ramsvs> well, I am leaving.
19:10:16  <Ramsvs>  c ya
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19:40:59  <coopserver> <Jam35> hi happpy, good thjank you
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19:50:26  <happpy> good  thanks
19:52:31  <Mark> hello
19:52:49  <happpy> hi  mark
19:53:07  <Mark> !pw
19:53:08  <coopserver> Mark: widths
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20:03:39  <coopserver> <Jam35> hi Mark
20:03:52  <coopserver> <Jam35> ok... Bredasdorp Woods :)
20:03:55  <coopserver> <Jam35> wtf
20:04:31  <coopserver> *** Jam35 has joined company #1
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20:05:12  <coopserver> <Jam35> heh
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20:16:18  <Codechicken> !pw
20:16:18  <coopserver> Codechicken: memcpy
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