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00:32:23 *** liq3 has quit IRC 03:44:25 *** efess has quit IRC 04:27:45 *** efess has joined #openttdcoop 04:34:50 *** pugi_ has joined #openttdcoop 04:40:44 *** pugi has quit IRC 04:40:45 *** pugi_ is now known as pugi 04:55:47 *** pugi has quit IRC 08:08:10 *** efess has quit IRC 08:37:00 *** liq3 has joined #openttdcoop 08:38:03 <V453000> sup humans :) http://www.tt-forums.net/download/file.php?id=188719 08:43:31 *** brylie has joined #openttdcoop 10:03:09 *** efess has joined #openttdcoop 10:16:11 *** Progman has joined #openttdcoop 10:38:36 *** happpymoblic has joined #openttdcoop 10:44:34 *** happpy has quit IRC 10:54:56 *** Hiddenfunstuff has joined #openttdcoop 11:25:16 *** happpymoblic is now known as happpy 11:45:51 *** zwamkat has quit IRC 11:59:47 <happpy> !players 11:59:47 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 11:59:53 <happpy> hi 12:02:06 *** Progman has quit IRC 12:05:07 *** Progman has joined #openttdcoop 12:05:45 *** StarLite has joined #openttdcoop 12:05:45 *** ChanServ sets mode: +o StarLite 12:50:13 *** zwamkat has joined #openttdcoop 12:59:46 *** Benny has joined #openttdcoop 13:02:50 *** Budi has joined #openttdcoop 13:03:11 <Budi> @quickstart 13:03:12 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 13:04:44 <Budi> !dl win64 13:04:44 <coopserver> Budi: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip 13:11:54 *** Benny has quit IRC 13:13:29 <Budi> !password 13:13:30 <coopserver> Budi: steady 13:13:36 <coopserver> *** Game still paused (connecting clients, number of players) 13:13:38 <coopserver> *** Budi has joined 13:13:39 <coopserver> *** Game still paused (number of players) 13:14:35 <coopserver> *** Budi has left the game (Leaving) 13:15:11 <Budi> !password 13:15:11 <coopserver> Budi: stable 13:15:17 <coopserver> *** Game still paused (connecting clients, number of players) 13:15:19 <coopserver> *** Budi has joined 13:15:20 <coopserver> *** Game still paused (number of players) 13:15:21 <coopserver> *** Game unpaused (number of players) 13:31:38 <coopserver> *** Budi has left the game (Leaving) 13:31:39 <coopserver> *** Game paused (number of players) 13:31:48 *** Budi has quit IRC 13:45:21 *** Ramsvs has joined #openttdcoop 13:45:44 <Ramsvs> !password 13:45:44 <coopserver> Ramsvs: smooth 13:45:50 <coopserver> *** Game still paused (connecting clients, number of players) 13:45:59 <coopserver> *** Ramsvs has joined 13:46:00 <coopserver> *** Game still paused (number of players) 13:46:01 <coopserver> *** Game unpaused (number of players) 13:50:53 *** Benny_web has joined #openttdcoop 13:52:52 <Benny_web> V453000 13:52:59 <V453000> sup 13:53:04 <Benny_web> hello 13:53:20 <Benny_web> trying to join this channel from a VPS but it sais im banned 13:53:22 <Benny_web> any ideas? 13:53:27 <V453000> unlikely 13:53:34 <V453000> but idk what to do with that regardless 13:53:38 <V453000> :d 13:53:48 <Benny_web> who's the IRC guru around here :p 13:53:49 <V453000> you were never banned, I would have known about it 13:54:01 <Benny_web> im thinking it may have to do with the IP of the VPS or something 13:54:05 <V453000> OR someone banned you on their own and didnt let other members know, which is super unlikely 13:54:38 <V453000> regardless, ^Spike^ any idea ? ^ banned VPS 13:54:51 <V453000> /me pretends he knows what VPS means 13:55:43 <Benny_web> ^^, 13:56:59 <coopserver> *** Ramsvs has left the game (Leaving) 13:57:00 <coopserver> *** Game paused (number of players) 13:57:04 *** Ramsvs has quit IRC 13:58:24 <Taede> any idea about the ip of said vps? 13:59:04 <Benny_web> 31.220.45.153 13:59:07 <Benny_web> Netherlands 13:59:15 <V453000> all dutch adresses are banned 13:59:20 <Benny_web> wat 13:59:35 <Benny_web> well that would explain it 13:59:38 <V453000> the dutch have brought enough pain and ruin to the openttdcoop community 13:59:41 <V453000> so we decided to ban them all 13:59:46 <V453000> especially Mark 14:00:06 <V453000> P.S. never believe me when I am talking about them dutch 14:00:24 <Benny_web> hahahahahah 14:02:26 <Taede> dont see it in the banlist 14:02:30 <Taede> do you have a full hostmask? 14:04:37 <Benny_web> how do i find that 14:07:17 *** benny has joined #openttdcoop 14:07:26 <benny> Oh right 14:07:47 <benny> lesson learned, don't run irssi while logged in as root 14:09:10 <Benny_web> so i guess my hostmask would have been root@31.220.45.153 and it doesn't like that 14:09:24 *** benny has quit IRC 14:10:10 <Taede> pretty much 14:12:21 *** Arveen has joined #openttdcoop 14:14:24 <Benny_web> thanks for the help 14:18:01 <V453000> <3 14:18:17 <V453000> here is your reward http://www.tt-forums.net/download/file.php?id=188719 14:23:34 *** Benny has joined #openttdcoop 14:23:45 *** Benny_web has quit IRC 14:26:06 <Benny> nice progress V453000 14:26:17 <V453000> :> 14:27:07 <Benny> will the rail junctions be flat eventually? looks a bit odd when layered like that 14:27:24 <Benny> the + crossing looks real nice 14:28:32 <V453000> it is Likely that they will be this way, I already did a lot of things to improve it 14:28:52 <V453000> super flat = would require a function from OpenTTD which might be on the way but I would not rely on it 14:29:03 <V453000> the + crossing is a separate sprite, that is why it is nice 14:29:14 <V453000> other junctions are layered from track bits which is causing the issue 14:29:37 <V453000> it is sort of possible to make it flat, but it would make many junctions with not-all connections look wtf 14:29:40 <V453000> I will try it though 14:29:47 <Benny> ahh thats a shame, openttd why do you have to be awkward 14:29:51 <V453000> is on my todo list :) 14:30:05 <V453000> it was fine in openttd with drawn tracks kind of 14:30:10 <V453000> with rendered things it is a big issue 14:30:35 <V453000> btw notice that the sleepers are not overlapping - because the overlay rails do not have them, they are a part of the junction ground 14:30:41 <V453000> that thing alone helps a ton already 14:30:56 <Benny> looks weird with drawn sprites too, never noticed that before. oh god, this game is ruined forever now 14:31:14 <Benny> sleepers? 14:31:36 <V453000> sleepers = the (originally wooden) planks 14:31:38 <V453000> under rails 14:31:51 <V453000> retarded name, idk why 14:31:58 *** glubothemad has joined #openttdcoop 14:32:00 <V453000> in czech it has its own name sort of 14:32:07 <Benny> oh i see 14:32:19 <Benny> yeah they have a totally different name in norwegian too 14:32:33 <V453000> you can even see that in junctions without straight tracks, a sleeper is inthe middle of the junction with no tracks on it 14:33:07 <V453000> it is a side effect of the technique I am using, but I gain a lot cleaner junctions in the parts which actually matter - where tracks overlap 14:35:36 <Benny> also in the middle of + crossings that have a diagonal 14:35:52 <Benny> there's 2 sleepers on top of eachother 14:36:01 <V453000> yes 14:36:10 <Benny> i guess monorail will be a lot more fun to do 14:36:31 <V453000> monorail is in the top left of the screenshot 14:36:44 <V453000> I dont have the main junctions yet but this is kind of what it looks like 14:37:30 <V453000> the alternative way of doing it that I have not tried yet is to render the junction with all possible variants, and then cut away from them. What that means is that they re-assemble into a flat junction. Downside is that when not fully assembled junction, some parts could be missing/weird. Have to try that out, will probably do when making maglev 14:40:09 <Benny> sounds like it could work 14:40:24 <V453000> yeah but the side effects could be bad, depends how it is done 14:40:29 <V453000> monorail is actually super easy to do 14:40:39 <V453000> simply cause it is one slim rail XD 14:40:49 <V453000> double rail == hell, fat maglev rail == hell 14:42:30 <V453000> as I found out, the very best solution is actually PURR 14:43:16 <Benny> purr is genious 14:43:55 <V453000> it could look a lot nicer, but in the way tracks are handled as bits in canals, is perfect 14:46:07 <Benny> for anything but eyecandy games its perfect 14:46:39 <V453000> well yeah kind of 14:52:53 <V453000> would also love to be able to make some trains but TIME :( 15:03:47 *** Artifank has joined #openttdcoop 15:49:44 *** ODM has joined #openttdcoop 16:37:55 *** Arveen has quit IRC 17:05:19 *** happpy is now known as happpymoblic 17:05:36 *** happpy has joined #openttdcoop 18:05:22 *** Maraxus has joined #openttdcoop 18:05:22 *** ChanServ sets mode: +o Maraxus 18:14:34 <Maraxus> !pw 18:14:35 <coopserver> Maraxus: layout 18:14:45 <coopserver> *** Game still paused (connecting clients, number of players) 18:14:50 <coopserver> *** Maraxus has joined 18:14:51 <coopserver> *** Game still paused (number of players) 18:23:58 *** lol_ has joined #openttdcoop 18:23:59 <lol_> !pw 18:24:01 <coopserver> lol_: zeroed 18:24:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:24:26 <coopserver> *** lol has joined 18:24:27 <coopserver> *** Game still paused (number of players) 18:24:28 <coopserver> *** Game unpaused (number of players) 18:26:26 <coopserver> *** Maraxus has joined company #1 18:26:35 <V453000> heyo dudz 18:26:39 <coopserver> <lol> hey 18:26:42 <coopserver> <Maraxus> hi 18:27:09 <coopserver> <lol> how is life? 18:27:14 <V453000> great, want to see some newgrf progress? 18:27:23 <coopserver> <lol> yeah 18:27:31 <V453000> http://www.tt-forums.net/download/file.php?id=188719 18:28:02 <lol_> a track set? 18:28:12 <V453000> a everything set including tracks 18:28:44 <lol_> like rawr 18:28:53 <V453000> tracks are one of the huge problems to take care of, and important one, so it is a big achievement to have them ~done 18:28:57 <V453000> yes, basically rawr 2 18:29:06 <V453000> is called BRIX 18:29:10 <lol_> cool 18:29:20 <lol_> though i quite enjoy old graphics 18:29:23 *** Arveen has joined #openttdcoop 18:29:25 <V453000> http://www.tt-forums.net/viewtopic.php?f=26&t=73374 18:29:26 <Webster> Title: [32bpp]BRIX!!! - Transport Tycoon Forums (at www.tt-forums.net) 18:29:33 <V453000> sure I love the original TTD graphics 18:29:41 <lol_> but maybe openttd will become more attractive to some people 18:29:50 <V453000> I am just trying to create a PROPER 32bpp/EZ base set 18:30:04 <V453000> because zbase definitely is not proper nor nice 18:31:31 <V453000> and yeah, newer people complain about pixelz, and some OMG GET 4K SCREEN AND PLAY OPENTTD ON IT people complain that they dont see shit and must zoom in 18:32:16 <Arveen> im playin at 4k and with increased font size its alright 18:32:26 <V453000> good :) 18:32:44 <V453000> I think what matters is the pixel per screen inch resolution the most 18:32:51 <V453000> you can have full HD but if it is on a phone then yeah 18:33:56 <Arveen> yeh 18:34:13 <Arveen> the other day i read some news about a 4k phone 18:34:23 <Arveen> which is imo pretty absurd 18:34:36 *** lol_ has quit IRC 18:34:48 *** lol_ has joined #openttdcoop 18:34:49 <V453000> well letters in super high resolution screens look really nice 18:34:57 <lol_> smaller trees sounds cool 18:35:09 <V453000> smaller trees is absolutely key IMO 18:35:13 <lol_> so you can actually play with trees turned on 18:35:17 <V453000> exactly 18:35:26 <V453000> the originals are just clutter that you turn off if you want to do anything sensible 18:35:32 <lol_> and see your trains at the same time 18:35:52 <V453000> yes 18:36:06 <V453000> that way trees are actually creating the variety of terrain 18:36:15 <V453000> so I can affort to have empty tile graphics 18:36:18 <V453000> afford* 18:36:19 <Arveen> btw: brix looks like a winter landscape on that screenshot :) 18:36:33 <V453000> no just very stylized :P 18:36:36 <lol_> ever heard of arctic climate? 18:36:51 <Arveen> with ice cube trees :D 18:36:56 <V453000> :> 18:46:52 <coopserver> *** lol has left the game (Leaving) 18:52:49 *** lol_ has quit IRC 19:01:04 *** Kennusik has joined #openttdcoop 19:09:56 *** Kennusik has quit IRC 19:19:54 <coopserver> *** Maraxus has joined spectators 19:19:55 <coopserver> *** Game paused (number of players) 19:24:40 <Maraxus> !rcon set wait_oneway_signal 19:24:41 <coopserver> Current value for 'wait_oneway_signal' is: '255' (min: 2, max: 255) 19:25:04 <Maraxus> !rcon set wait_twoway_signal 19:25:05 <coopserver> Current value for 'wait_twoway_signal' is: '255' (min: 2, max: 255) 19:27:48 <coopserver> *** Maraxus has left the game (Leaving) 19:27:53 *** Maraxus has quit IRC 20:34:04 *** glubothemad has quit IRC 20:36:31 *** Artifank has quit IRC 20:39:55 <^Spike^> @logs 20:39:56 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 20:42:15 *** ^Spike^ sets mode: -b *!~root@* 20:42:34 <^Spike^> V453000 i MAYBE fixed it 20:42:44 <^Spike^> (going from irc info and Webster loggs :)) 20:43:02 <V453000> :> 20:43:19 <V453000> thank you 20:44:03 <^Spike^> but he was right :) 20:44:17 <^Spike^> running his irc client as root didn't allow him to join :) 20:44:23 <^Spike^> theres a reason for that :D 20:47:28 *** lol has joined #openttdcoop 20:47:46 <V453000> =D 20:47:56 <lol> @logs 20:47:56 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 20:48:06 <V453000> Benny: ^ 20:48:54 <lol> !pw 20:48:54 <coopserver> lol: dparam 20:49:00 <coopserver> *** Game still paused (connecting clients, number of players) 20:49:02 <coopserver> *** lol has joined 20:49:03 <coopserver> *** Game still paused (number of players) 20:49:04 <coopserver> *** Game unpaused (number of players) 20:51:30 <Benny> ^Spike^: yeah i figured. my linux is a bit rusty, been a few years :) 20:55:48 <lol> !cl 20:55:51 <lol> @cl 20:55:51 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 21:00:50 <lol> i hate towngovernments 21:03:43 <lol> can we get a magic bomb 21:04:10 <lol> because we have a farm that is served by trains that drop grain and livestoc 21:04:16 <lol> so it will never die 21:04:35 <lol> it has a good production actually 21:10:51 *** ODM has quit IRC 21:11:54 <lol> we can start building new rail for the food drop 21:17:29 <Jam35> if you fix the orders to unload and leave empty it should die eventually? 21:17:37 <lol> yeah 21:17:43 <lol> but that is a lot of work 21:18:00 <Jam35> find the order yes 21:18:12 <Jam35> it should have been done by default :) 21:18:23 <coopserver> <lol> rating is really good 21:18:31 <coopserver> <lol> so it will be a lot of trains i thikn 21:18:40 <coopserver> <lol> 80% rating 21:19:09 <Jam35> I would hope it was only one or two groups 21:19:23 <Jam35> and most people knew better :D 21:24:07 <lol> maybe rating stays high because a lot of trains visit the station 21:24:27 <lol> and there isn't waiting more then 100 of both 21:24:47 <coopserver> <lol> i found one 21:26:38 <coopserver> <lol> made by sylf 21:28:00 <lol> he wasn't fully awake while making that trains 21:28:20 <lol> because he has a wood train dropping at the fooddrop too in that slh 21:32:20 <lol> found another group 21:32:28 <lol> guess who made that trains 21:33:04 <Jam35> was it me? 21:33:12 <lol> no guess again 21:33:19 <Jam35> phew :) 21:33:33 <Jam35> er idk you? 21:33:37 <coopserver> <lol> sylf 21:33:42 <Jam35> ffs :P 21:34:05 <Jam35> maake him fix it then 21:34:07 <coopserver> <lol> we can start expanding 21:34:21 <coopserver> <lol> he will just turn on magic bulldozer i think 21:34:26 <coopserver> <lol> i would do that if i was him 21:34:31 <Jam35> can't be done online 21:34:47 <Jam35> or else I would 21:35:06 <coopserver> <lol> ah 21:35:11 <Jam35> seems like a lot of effort to reload the game :)) 21:35:23 <coopserver> <lol> yeah 21:35:41 <coopserver> <lol> i start to hate fancy stations too 21:35:59 <Jam35> not too expandable? 21:36:13 <coopserver> <lol> no, i mean the graphics 21:36:28 <coopserver> <lol> it kind of flashes if cargo appears and dissapears 21:36:35 <Jam35> oh which? ah yes 21:36:40 <coopserver> <lol> if you want to see which trains are loading again 21:36:55 <Jam35> I like chips mostly I think 21:37:28 <coopserver> <lol> rating is dropping right now 21:38:15 <coopserver> <lol> path signal bypass station would do good here too 21:38:16 <Jam35> !pw 21:38:16 <coopserver> Jam35: undraw 21:38:21 *** Arveen has quit IRC 21:38:24 <coopserver> *** Game paused (connecting clients) 21:38:27 <coopserver> *** Jam35 has joined 21:38:28 <coopserver> *** Game unpaused (connecting clients) 21:38:44 <coopserver> <lol> because station hasn't got enough platforms but we cannot expand it in the direction of the farm 21:38:57 <coopserver> *** Jam35 has joined company #1 21:43:07 <coopserver> <lol> i leave 21:43:09 <coopserver> <Jam35> I know it does not matter too much 21:43:16 <coopserver> <Jam35> my ocd hates it too 21:43:22 <coopserver> <Jam35> ok bbfn 21:43:38 <coopserver> <lol> it doen't matter too much that i leave? 21:43:42 <coopserver> <lol> xD 21:43:52 <coopserver> <Jam35> no the station :)) 21:43:57 <coopserver> <lol> bye 21:44:00 <coopserver> *** lol has left the game (Leaving) 21:44:01 <coopserver> <Jam35> cya 21:44:11 <coopserver> *** Jam35 has left the game (Leaving) 21:44:12 <coopserver> *** Game paused (number of players) 21:44:13 <lol> maybe some time for expanding tomorrow 21:44:16 *** lol has quit IRC 21:44:24 <Jam35> me too 21:50:54 *** happpy has left #openttdcoop 21:55:52 *** happpy_ has joined #openttdcoop 21:59:26 *** happpymoblic has quit IRC 22:00:15 *** happpy_ is now known as happpy 22:04:16 <happpy> hi 22:42:56 *** StarLite has quit IRC 23:10:21 *** happpy has quit IRC 23:22:05 *** happpy has joined #openttdcoop 23:34:42 *** Progman has quit IRC