Log for #openttdcoop on 28th December 2015:
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08:38:03  <V453000> sup humans :)
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11:59:47  <happpy> !players
11:59:47  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
11:59:53  <happpy> hi
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13:03:11  <Budi> @quickstart
13:03:12  <Webster> Quickstart - #openttdcoop wiki -
13:04:44  <Budi> !dl win64
13:04:44  <coopserver> Budi:
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13:13:29  <Budi> !password
13:13:30  <coopserver> Budi: steady
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13:15:11  <Budi> !password
13:15:11  <coopserver> Budi: stable
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13:45:44  <Ramsvs> !password
13:45:44  <coopserver> Ramsvs: smooth
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13:52:52  <Benny_web> V453000
13:52:59  <V453000> sup
13:53:04  <Benny_web> hello
13:53:20  <Benny_web> trying to join this channel from a VPS but it sais im banned
13:53:22  <Benny_web> any ideas?
13:53:27  <V453000> unlikely
13:53:34  <V453000> but idk what to do with that regardless
13:53:38  <V453000> :d
13:53:48  <Benny_web> who's the IRC guru around here :p
13:53:49  <V453000> you were never banned, I would have known about it
13:54:01  <Benny_web> im thinking it may have to do with the IP of the VPS or something
13:54:05  <V453000> OR someone banned you on their own and didnt let other members know, which is super unlikely
13:54:38  <V453000> regardless, ^Spike^ any idea ? ^ banned VPS
13:54:51  <V453000>  /me pretends he knows what VPS means
13:55:43  <Benny_web> ^^,
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13:58:24  <Taede> any idea about the ip of said vps?
13:59:04  <Benny_web>
13:59:07  <Benny_web> Netherlands
13:59:15  <V453000> all dutch adresses are banned
13:59:20  <Benny_web> wat
13:59:35  <Benny_web> well that would explain it
13:59:38  <V453000> the dutch have brought enough pain and ruin to the openttdcoop community
13:59:41  <V453000> so we decided to ban them all
13:59:46  <V453000> especially Mark
14:00:06  <V453000> P.S. never believe me when I am talking about them dutch
14:00:24  <Benny_web> hahahahahah
14:02:26  <Taede> dont see it in the banlist
14:02:30  <Taede> do you have a full hostmask?
14:04:37  <Benny_web> how do i find that
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14:07:26  <benny> Oh right
14:07:47  <benny> lesson learned, don't run irssi while logged in as root
14:09:10  <Benny_web> so i guess my hostmask would have been root@ and it doesn't like that
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14:10:10  <Taede> pretty much
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14:14:24  <Benny_web> thanks for the help
14:18:01  <V453000> <3
14:18:17  <V453000> here is your reward
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14:26:06  <Benny> nice progress V453000
14:26:17  <V453000> :>
14:27:07  <Benny> will the rail junctions be flat eventually? looks a bit odd when layered like that
14:27:24  <Benny> the + crossing looks real nice
14:28:32  <V453000> it is Likely that they will be this way, I already did a lot of things to improve it
14:28:52  <V453000> super flat = would require a function from OpenTTD which might be on the way but I would not rely on it
14:29:03  <V453000> the + crossing is a separate sprite, that is why it is nice
14:29:14  <V453000> other junctions are layered from track bits which is causing the issue
14:29:37  <V453000> it is sort of possible to make it flat, but it would make many junctions with not-all connections look wtf
14:29:40  <V453000> I will try it though
14:29:47  <Benny> ahh thats a shame, openttd why do you have to be awkward
14:29:51  <V453000> is on my todo list :)
14:30:05  <V453000> it was fine in openttd with drawn tracks kind of
14:30:10  <V453000> with rendered things it is a big issue
14:30:35  <V453000> btw notice that the sleepers are not overlapping - because the overlay rails do not have them, they are a part of the junction ground
14:30:41  <V453000> that thing alone helps a ton already
14:30:56  <Benny> looks weird with drawn sprites too, never noticed that before. oh god, this game is ruined forever now
14:31:14  <Benny> sleepers?
14:31:36  <V453000> sleepers = the (originally wooden) planks
14:31:38  <V453000> under rails
14:31:51  <V453000> retarded name, idk why
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14:32:00  <V453000> in czech it has its own name sort of
14:32:07  <Benny> oh i see
14:32:19  <Benny> yeah they have a totally different name in norwegian too
14:32:33  <V453000> you can even see that in junctions without straight tracks, a sleeper is inthe middle of the junction with no tracks on it
14:33:07  <V453000> it is a side effect of the technique I am using, but I gain a lot cleaner junctions in the parts which actually matter - where tracks overlap
14:35:36  <Benny> also in the middle of + crossings that have a diagonal
14:35:52  <Benny> there's 2 sleepers on top of eachother
14:36:01  <V453000> yes
14:36:10  <Benny> i guess monorail will be a lot more fun to do
14:36:31  <V453000> monorail is in the top left of the screenshot
14:36:44  <V453000> I dont have the main junctions yet but this is kind of what it looks like
14:37:30  <V453000> the alternative way of doing it that I have not tried yet is to render the junction with all possible variants, and then cut away from them. What that means is that they re-assemble into a flat junction. Downside is that when not fully assembled junction, some parts could be missing/weird. Have to try that out, will probably do when making maglev
14:40:09  <Benny> sounds like it could work
14:40:24  <V453000> yeah but the side effects could be bad, depends how it is done
14:40:29  <V453000> monorail is actually super easy to do
14:40:39  <V453000> simply cause it is one slim rail XD
14:40:49  <V453000> double rail == hell, fat maglev rail == hell
14:42:30  <V453000> as I found out, the very best solution is actually PURR
14:43:16  <Benny> purr is genious
14:43:55  <V453000> it could look a lot nicer, but in the way tracks are handled as bits in canals, is perfect
14:46:07  <Benny> for anything but eyecandy games its perfect
14:46:39  <V453000> well yeah kind of
14:52:53  <V453000> would also love to be able to make some trains but TIME :(
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18:14:34  <Maraxus> !pw
18:14:35  <coopserver> Maraxus: layout
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18:23:59  <lol_> !pw
18:24:01  <coopserver> lol_: zeroed
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18:26:35  <V453000> heyo dudz
18:26:39  <coopserver> <lol> hey
18:26:42  <coopserver> <Maraxus> hi
18:27:09  <coopserver> <lol> how is life?
18:27:14  <V453000> great, want to see some newgrf progress?
18:27:23  <coopserver> <lol> yeah
18:27:31  <V453000>
18:28:02  <lol_> a track set?
18:28:12  <V453000> a everything set including tracks
18:28:44  <lol_> like rawr
18:28:53  <V453000> tracks are one of the huge problems to take care of, and important one, so it is a big achievement to have them ~done
18:28:57  <V453000> yes, basically rawr 2
18:29:06  <V453000> is called BRIX
18:29:10  <lol_> cool
18:29:20  <lol_> though i quite enjoy old graphics
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18:29:25  <V453000>
18:29:26  <Webster> Title: [32bpp]BRIX!!! - Transport Tycoon Forums (at
18:29:33  <V453000> sure I love the original TTD graphics
18:29:41  <lol_> but maybe openttd will become more attractive to some people
18:29:50  <V453000> I am just trying to create a PROPER 32bpp/EZ base set
18:30:04  <V453000> because zbase definitely is not proper nor nice
18:31:31  <V453000> and yeah, newer people complain about pixelz, and some OMG GET 4K SCREEN AND PLAY OPENTTD ON IT people complain that they dont see shit and must zoom in
18:32:16  <Arveen> im playin at 4k and with increased font size its alright
18:32:26  <V453000> good :)
18:32:44  <V453000> I think what matters is the pixel per screen inch resolution the most
18:32:51  <V453000> you can have full HD but if it is on a phone then yeah
18:33:56  <Arveen> yeh
18:34:13  <Arveen> the other day i read some news about a 4k phone
18:34:23  <Arveen> which is imo pretty absurd
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18:34:49  <V453000> well letters in super high resolution screens look really nice
18:34:57  <lol_> smaller trees sounds cool
18:35:09  <V453000> smaller trees is absolutely key IMO
18:35:13  <lol_> so you can actually play with trees turned on
18:35:17  <V453000> exactly
18:35:26  <V453000> the originals are just clutter that you turn off if you want to do anything sensible
18:35:32  <lol_> and see your trains at the same time
18:35:52  <V453000> yes
18:36:06  <V453000> that way trees are actually creating the variety of terrain
18:36:15  <V453000> so I can affort to have empty tile graphics
18:36:18  <V453000> afford*
18:36:19  <Arveen> btw: brix looks like a winter landscape on that screenshot :)
18:36:33  <V453000> no just very stylized :P
18:36:36  <lol_> ever heard of arctic climate?
18:36:51  <Arveen> with ice cube trees :D
18:36:56  <V453000> :>
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19:24:40  <Maraxus> !rcon set wait_oneway_signal
19:24:41  <coopserver> Current value for 'wait_oneway_signal' is: '255' (min: 2, max: 255)
19:25:04  <Maraxus> !rcon set wait_twoway_signal
19:25:05  <coopserver> Current value for 'wait_twoway_signal' is: '255' (min: 2, max: 255)
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20:39:55  <^Spike^> @logs
20:39:56  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
20:42:15  *** ^Spike^ sets mode: -b *!~root@*
20:42:34  <^Spike^> V453000 i MAYBE fixed it
20:42:44  <^Spike^> (going from irc info and Webster loggs :))
20:43:02  <V453000> :>
20:43:19  <V453000> thank you
20:44:03  <^Spike^> but he was right :)
20:44:17  <^Spike^> running his irc client as root didn't allow him to join :)
20:44:23  <^Spike^> theres a reason for that :D
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20:47:46  <V453000> =D
20:47:56  <lol> @logs
20:47:56  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
20:48:06  <V453000> Benny: ^
20:48:54  <lol> !pw
20:48:54  <coopserver> lol: dparam
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20:51:30  <Benny> ^Spike^: yeah i figured. my linux is a bit rusty, been a few years :)
20:55:48  <lol> !cl
20:55:51  <lol> @cl
20:55:51  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
21:00:50  <lol> i hate towngovernments
21:03:43  <lol> can we get a magic bomb
21:04:10  <lol> because we have a farm that is served by trains that drop grain and livestoc
21:04:16  <lol> so it will never die
21:04:35  <lol> it has a good production actually
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21:11:54  <lol> we can start building new rail for the food drop
21:17:29  <Jam35> if you fix the orders to unload and leave empty it should die eventually?
21:17:37  <lol> yeah
21:17:43  <lol> but that is a lot of work
21:18:00  <Jam35> find the order yes
21:18:12  <Jam35> it should have been done by default :)
21:18:23  <coopserver> <lol> rating is really good
21:18:31  <coopserver> <lol> so it will be a lot of trains i thikn
21:18:40  <coopserver> <lol> 80% rating
21:19:09  <Jam35> I would hope it was only one or two groups
21:19:23  <Jam35> and most people knew better :D
21:24:07  <lol> maybe rating stays high because a lot of trains visit the station
21:24:27  <lol> and there isn't waiting more then 100 of both
21:24:47  <coopserver> <lol> i found one
21:26:38  <coopserver> <lol> made by sylf
21:28:00  <lol> he wasn't fully awake while making that trains
21:28:20  <lol> because he has a wood train dropping at the fooddrop too in that slh
21:32:20  <lol> found another group
21:32:28  <lol> guess who made that trains
21:33:04  <Jam35> was it me?
21:33:12  <lol> no guess again
21:33:19  <Jam35> phew :)
21:33:33  <Jam35> er idk you?
21:33:37  <coopserver> <lol> sylf
21:33:42  <Jam35> ffs :P
21:34:05  <Jam35> maake him fix it then
21:34:07  <coopserver> <lol> we can start expanding
21:34:21  <coopserver> <lol> he will just turn on magic bulldozer i think
21:34:26  <coopserver> <lol> i would do that if i was him
21:34:31  <Jam35> can't be done online
21:34:47  <Jam35> or else I would
21:35:06  <coopserver> <lol> ah
21:35:11  <Jam35> seems like a lot of effort to reload the game :))
21:35:23  <coopserver> <lol> yeah
21:35:41  <coopserver> <lol> i start to hate fancy stations too
21:35:59  <Jam35> not too expandable?
21:36:13  <coopserver> <lol> no, i mean the graphics
21:36:28  <coopserver> <lol> it kind of flashes if cargo appears and dissapears
21:36:35  <Jam35> oh which? ah yes
21:36:40  <coopserver> <lol> if you want to see which trains are loading again
21:36:55  <Jam35> I like chips mostly I think
21:37:28  <coopserver> <lol> rating is dropping right now
21:38:15  <coopserver> <lol> path signal bypass station would do good here too
21:38:16  <Jam35> !pw
21:38:16  <coopserver> Jam35: undraw
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21:38:44  <coopserver> <lol> because station hasn't got enough platforms but we cannot expand it in the direction of the farm
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21:43:07  <coopserver> <lol> i leave
21:43:09  <coopserver> <Jam35> I know it does not matter too much
21:43:16  <coopserver> <Jam35> my ocd hates it too
21:43:22  <coopserver> <Jam35> ok bbfn
21:43:38  <coopserver> <lol> it doen't matter too much  that i leave?
21:43:42  <coopserver> <lol> xD
21:43:52  <coopserver> <Jam35> no the station :))
21:43:57  <coopserver> <lol> bye
21:44:00  <coopserver> *** lol has left the game (Leaving)
21:44:01  <coopserver> <Jam35> cya
21:44:11  <coopserver> *** Jam35 has left the game (Leaving)
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21:44:13  <lol> maybe some time for expanding tomorrow
21:44:16  *** lol has quit IRC
21:44:24  <Jam35> me too
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22:04:16  <happpy> hi
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