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Log for #openttdcoop on 18th January 2016:
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00:36:45  *** pugi has quit IRC
00:39:53  <coopserver> <Clockworker> slowdown in middle lane westwards in BBH03
00:40:01  <coopserver> <Clockworker> in the dual tunnel
00:40:33  <coopserver> <Clockworker> the 3 to 2 merge leading west
00:40:54  <coopserver> <Clockworker> signed
00:50:05  <Clockworker_> YAK may need expanding
00:52:18  <Mazur> !pw
00:52:18  <coopserver> Mazur: logged
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00:54:30  <coopserver> <Mazur> Why is hte one tunnel switching lines, anyway, there?
00:55:35  <Clockworker_> it's a 3 to 2
00:55:46  <Clockworker_> except it's biased towards one line
00:55:54  <coopserver> <Mazur> Yes., but why.
00:56:09  <coopserver> <Clockworker> a mystery for the ages, my friend
00:56:25  <coopserver> <Mazur> Indeed.
00:57:47  <coopserver> <Mazur> I mean, hte tunnel is simply a single loine  split for tunneling,  not a merge distribution.
00:58:24  <coopserver> <Mazur> Oh, I see the 3->2 now.
01:00:41  <coopserver> <Mazur> Slowdown unavoidable if more trains come in than the offlinbes can handle.
01:01:12  <Clockworker_> think we'd need to make the westwards track 3L_3R?
01:02:27  <coopserver> <Clockworker> go further you'll see another merge
01:02:29  <coopserver> <Clockworker> with prios
01:02:38  <coopserver> <Clockworker> and there's a signal gap that also causes slowdowns
01:03:07  <coopserver> <Clockworker> not sure what the point of that split-merge is
01:04:16  <coopserver> <Mazur> The gap is to stop trains from chosing sides before htere is room for a whole train.
01:06:05  <Clockworker_> but there shouldn't be any choosing
01:06:08  <Clockworker_> that split is redundant
01:06:31  <Clockworker_> if it was just a straight with no gaps the trains would just keep going without slowdowns
01:06:44  <Clockworker_> that way it forces a split
01:07:01  <coopserver> <Mazur> No, it's for when raffic from the north is not letting trains in.
01:07:03  <coopserver> <Clockworker> to a track that already sees more traffic
01:08:19  <coopserver> <Clockworker> I don't think it makes sense
01:09:11  <coopserver> <Mazur> Line is is unsplit, so  it gets prio, SOP.
01:09:21  <coopserver> <Mazur> Line A
01:09:40  <coopserver> <Mazur> Line 2 is unsplit, so it gets prio.
01:09:53  <coopserver> <Clockworker> I'm not questioning the prio
01:10:14  <coopserver> <Mazur> Both directions have one line prioritised, the other gets split.
01:10:21  <coopserver> <Clockworker> I'm talking about this
01:10:33  <coopserver> <Clockworker> this sign
01:10:41  <coopserver> <Mazur> Yes,andI'm explaining.
01:11:15  <coopserver> <Clockworker> except line 2 already gets a merge from the hill
01:11:24  <coopserver> <Clockworker> why get another from line 1 down the hill?
01:11:35  <coopserver> <Mazur> B and 1 get split over the two exit lines, because they approach a prioritiesed line.
01:12:41  <coopserver> <Clockworker> but why is 1  bleeding into 2 at all down the hill? it already does so on the hilltop
01:12:47  <coopserver> <Mazur> 1 and 2 both get 1.5 line from the otyher side of hte BBH.
01:13:10  <coopserver> <Clockworker> hmmmmmmmmmmmmmmmm
01:13:32  <coopserver> <Clockworker> it's starting to make sense
01:13:40  <coopserver> <Mazur> Because line 1 joins with line A, which has the prio.
01:14:18  <coopserver> <Clockworker> okay, but why prio A anyway?
01:14:25  <coopserver> <Clockworker> there's hardly any traffic
01:14:32  <coopserver> <Clockworker> it could be considered a SL almost
01:14:35  <coopserver> <Mazur> In this particular case  it looks weird because there is no traffic from A and B.
01:14:41  <coopserver> <Clockworker> yeah
01:17:30  <coopserver> <Mazur> Anyway, when you understand it, please remove !gap before someone places a signal and messes the thing up.
01:18:34  <coopserver> <Mazur> Well, I did do something thi game, then.
01:18:45  <coopserver> <Clockworker> what was it?
01:19:06  <coopserver> <Mazur> That explanation.
01:19:09  <coopserver> <Clockworker> haha
01:19:21  <coopserver> <Clockworker> yeah but aren't you gonna lay some tracks down?
01:20:46  <coopserver> <Mazur> Doubt it, notreallly into it, and stlll distracted.
01:21:40  <coopserver> <Mazur> And not in hte mood of sqeeuzing a BBH in at  Kwethluk.
01:23:12  <Clockworker_> that's too bad
01:23:24  <coopserver> <Mazur> Why?
01:23:39  <coopserver> <Clockworker> because the more people the merrier
01:23:46  <coopserver> <Mazur> True.
01:24:17  <coopserver> <Mazur> Well, I might always join in again next game.
01:24:25  <coopserver> <Clockworker> don't like PAX?
01:25:06  <coopserver> <Mazur> Make no difference to  me, but I came  in gtoo late to pick something I was confident in doing.
01:25:27  <coopserver> <Mazur> And that BBH I mentioned is hell to  build.
01:26:10  <coopserver> <Mazur> Leftbottom side is feasible, but the poother side.....
01:26:11  <Clockworker_> what did you have in mind
01:26:38  <coopserver> <Clockworker> yeah it's need a bit of TFing
01:26:44  <coopserver> <Clockworker> it'd*
01:26:53  <coopserver> <Mazur> Cobbection an ICE at the marker and starting the local net between those vvillages.
01:28:25  <coopserver> <Mazur> Well, I'm going to read my FB out, but I'll stick arond and check here from time to time.
01:28:34  <Clockworker_> alright man
01:28:36  <Clockworker_> have a good one
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02:08:33  <Clockworker_> help
02:08:46  <Clockworker_> I closed TTD but I want to get back in and play coop more
02:08:49  <Clockworker_> I'm hooked
02:09:02  <Clockworker_> but I don't want to be a douche and take over the map
02:09:02  <Clockworker_> haha
02:13:59  *** Clockworker_ is now known as Clockworker
02:19:30  <Mazur> Feel free to, anyway, pothers play while you're asleep.
02:37:29  <Clockworker> you know what, I might tackle that shitty BBH you mentioned
02:37:43  <Clockworker> it'll definitely need TFing though
02:38:05  <Clockworker> !pw
02:38:05  <coopserver> Clockworker: always
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02:38:16  <Clockworker> even coopserver agrees
02:38:18  <Clockworker> TF always
02:47:17  <Mazur> Just don;t go overboard with the TF, strive for minimal.
02:47:30  <coopserver> <Clockworker> of course
02:47:48  <coopserver> <Clockworker> but we've all made some exceptions in the game so far
02:47:53  <coopserver> <Clockworker> in this game in particular I mean
02:48:01  <coopserver> <Clockworker> when I do at least, I try to make it natural looking
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02:55:26  <coopserver> <Mazur> Gonna go,m now, enjoy,
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02:56:03  <Clockworker> see you
03:01:52  <Mazur> See me.
03:02:02  <Clockworker> :^)
03:02:04  <Mazur> (Lionel Ritchie.)
03:02:43  <Clockworker> see it together
03:02:50  <Clockworker> that's the way it should be
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03:05:59  <dwarf> !pw
03:05:59  <coopserver> dwarf: preset
03:06:27  <dwarf> !pw
03:06:27  <coopserver> dwarf: comply
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03:18:54  <Mazur> Hey, dwarflet.
03:19:04  <coopserver> <dwarf> hey maz
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03:25:00  <Clockworker> timed out
03:25:03  <Clockworker> I blame mazur
03:25:05  <Clockworker> !pw
03:25:05  <coopserver> Clockworker: merged
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03:28:04  <Mazur> I blame me,too.
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09:24:55  <Clockworker> holy motorboating tits
09:24:59  <Clockworker> finally done with the hub
09:25:06  <Clockworker> BBH06
09:30:52  <dwarf> !pw
09:30:52  <coopserver> dwarf: pushit
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09:34:36  <V453000> yooooooooooooooo
09:34:37  <V453000> http://www.tt-forums.net/download/file.php?id=189106
09:34:42  <V453000> new city roads, road tunnels, ... :)
09:35:00  <V453000> motorboating sounds like a great idea
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09:47:19  <Clockworker> is that the desert set up?
09:47:24  <Clockworker> it looks neat
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09:58:22  <V453000> no it is just desaturated stuff
09:58:36  <V453000> it is yellow-ish ... it will not be absolutely desaturated
09:58:42  <V453000> Probably
09:58:46  <V453000> anything can change
10:00:06  <Clockworker> mysterious
10:00:55  <V453000> not it is just that I literally dont know shit what gets into my head at some point during the development of brix xd
10:01:08  <Clockworker> hehehehe
10:01:20  <Clockworker> take a little time off
10:01:28  <Clockworker> build an ICE in the public game
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10:01:33  <Clockworker> put your mind off it
10:02:51  <V453000> why would I do that? :P
10:03:14  <V453000> there is so much other stuff that needs to be done that something like deciding colour schemes is FAAAAR down the road XD
10:03:37  <Clockworker> so you can awe us with your track laying proficiency
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10:05:48  <V453000> yeah that would be great but I do not quite have the time for that at the moment :P
10:05:55  <V453000> after first BRIX release perhaps
10:06:57  <V453000> I need to finish at least the basic track types first
10:07:03  <V453000> monorail and maglev are still in deep shit
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13:30:26  <lol> great pictures V
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13:31:28  <mmtunligit> !password
13:31:28  <coopserver> mmtunligit: mapped
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13:32:25  <V453000> thanks lol, moar coming :)
13:34:07  <lol> i got the idea the ratio between height of a tile and wide of the tracks are a bit strange
13:34:18  <lol> the bridges look really low to me
13:34:42  <lol> did you make all these in 3d?
13:35:14  <V453000> well they are in 3D but that is how OpenTTD works
13:36:02  <V453000> but yeah good point
13:36:06  <lol> i never saw it that way but maybe it is in whole openttd
13:36:14  <V453000> I would say so, yes
13:36:21  <V453000> probably not so apparent when it is drawn
13:37:18  <lol> yeah, when i take a closer look to other pictures at the internet it is all a bit strange ratio
13:37:40  <lol> you must be a pro in 3d drawing if you make all of these in 3d
13:38:12  <V453000> depends how you define pro, but yes I have some experience with it and I do make a living with it "P
13:38:30  <lol> didn't we have a special bomb sprite some time back
13:38:49  <lol> that gave a sort of atomic bomb cloud at the corners of the area you bombed?
13:39:40  <V453000> I remember something along those lines yes
13:39:43  <V453000> idk though
13:39:51  <lol> or do we have something of that still
13:40:04  <lol> that you only see the explosion at the corners?
13:40:23  <lol> because maybe you can use somthing like that too for bombed area
13:40:32  <V453000> I have no idea what happened to that tbh
13:40:41  <V453000> I will check the sprites and how they work later
13:40:41  <lol> when i think better about it it sounds rediculous
13:41:05  <lol> because you don't have troubles with the explosions but with the tiles after that
13:41:37  <lol> i personally more like gridlines?
13:41:50  <lol> can you make them turn on?
13:41:58  <lol> or do you need to have a grf for that?
13:41:59  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
13:42:13  <lol> to make it optionally
13:42:21  <V453000> I would need to make them included in every single sprite that is on the ground
13:42:30  <V453000> which is ... possible, but :dddddddddddddddddddd
13:43:00  <solitaire> 322 karma for a single comment
13:43:01  <solitaire> ama
13:43:22  <V453000> I will see
13:44:06  <lol> i would first make it without gridlines
13:44:22  <lol> i guess adding them by grf will be easier to remove them by grf
13:46:07  <V453000> it does not really matter, both options mean replacing all sprites
13:46:13  <V453000> removing or adding is the same process
13:46:27  <V453000> but yeah if you wanted to just edit the sprites then it definitely is easier to add stuff
13:46:49  <V453000> but it does not really matter because the full source will be avaiable on devzone
13:47:40  <lol> can't you make a layer over the game?
13:47:51  <lol> with the grid
13:52:53  <V453000> nope
13:53:17  <V453000> especially ground sprites are extremely volatile XD they need to have the right shapes too
13:53:19  <V453000> etc
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14:22:50  <lol> that is quite some work then
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14:53:01  <happpy> !players
14:53:01  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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15:58:22  <mmtunligit> !password
15:58:22  <coopserver> mmtunligit: ontick
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15:59:19  <happpy> hi
15:59:24  <mmtunligit> hi
15:59:40  <happpy> how things
15:59:44  <mmtunligit> good
15:59:49  <mmtunligit> you?
15:59:57  <happpy> good
16:00:58  <Clockworker__> that was a nice nap
16:01:18  <Clockworker__> !pw
16:01:18  <coopserver> Clockworker__: idxpop
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16:01:28  <happpy> hi clockworker
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16:02:56  <Clockworker__> hi happy
16:03:10  <happpy> how things
16:10:42  <Clockworker__> things are good
16:10:54  <Clockworker__> mmtunligit, have you considered making the ICE further back?
16:11:32  <coopserver> <Clockworker> but I guess it did work out in the end
16:11:33  <coopserver> <Clockworker> nice
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16:44:17  <coopserver> <Clockworker> mmtunligit if the southern thin is yours
16:44:26  <coopserver> <Clockworker> you may want to check on some stations like levelock woods
16:44:31  <coopserver> <Clockworker> they need more trains
16:47:24  <coopserver> <Clockworker> need more ICE trains in KOD too
16:48:11  <coopserver> <Clockworker> could send them to TEL
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16:58:14  <mmtunligit> bye
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17:12:13  <Clockworker__> mmtunligit you forgot the exit in one of the platforms
17:12:14  <Clockworker__> hehe
17:12:19  <Clockworker__> I'm improvising one now
17:20:23  <Clockworker__> I made a very quick fix at the entrance with CL1 so a train wouldn't be stuck
17:20:35  <Clockworker__> if anyone wants to redo that area feel free too
17:20:38  <Clockworker__> i'll put up a sign
17:20:53  <Clockworker__> !fix
17:26:13  <Clockworker__> nevermind it's fixed. it had one platform in excess
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17:44:28  <Clockworker__> lads, the slowdown BBH03 is getting worse
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17:45:19  <Jam35> If I look will you fix PZ game for me?
17:46:10  <Jam35> !pw
17:46:10  <coopserver> Jam35: queued
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17:48:36  <Clockworker__> PZ game?
17:48:48  <Clockworker__> I didn't even know prozone was still a thing
17:49:02  <Jam35> join #openttdcoop.pro
17:49:07  <Jam35> and have a llok
17:49:11  <Jam35> look even
17:50:57  <Jam35> it needs 3rd out, I don't have time/enthusiasm for that now
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17:51:11  <Clockworker__> regardless, it's not my BBH and I don't feel qualified to touch it, not saying ith as to be you either
17:51:29  <Jam35> you can touch that
17:51:40  <Jam35> once the initial build is complete
17:51:53  <Jam35> unless specifically stated
17:52:20  <Jam35> adding lines is next stage to be done by anyone
17:53:42  <Jam35> Akiak is in the way a fair bit, whoever built that up has not thought ahead too well
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18:55:01  <Clockworker__> I feel I'm already doing too much though. not in a "you guys are useless" way, but in a "I don't want to turn the game into singleplayer and not let anyone else do anything" way
18:56:02  <V453000> do not worry about it and build stuff, if you build others are more likely to join ;)
18:57:28  <sbn> people will screw your design, dont worry Clockworker__
18:57:34  <sbn> I can login now and come fuck it up if you want
18:57:36  <sbn> no problem :D
18:57:41  <sbn> You can thank me later
18:58:22  <Clockworker__> you do that and I'll mail you a box of dildoes
18:58:28  <Clockworker__> so if you like dildoes, sure
18:58:42  <sbn> nothing wrong with a box of dildoes
18:58:53  <sbn> I actually wanted some free dildoes for a while now
18:59:16  <V453000> +1
18:59:26  <V453000> send nao
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18:59:31  <Clockworker__> #opendildocoop
18:59:50  <sbn> next thing to tell me is that gay is wrong?
19:00:05  <Clockworker__> I'm not saying anything
19:00:13  <Clockworker__> who said anything about gay
19:00:21  <Clockworker__> this is purely about dildoes
19:00:43  <sbn> You act like it's something ieuwie
19:01:00  <Clockworker__> ieuwie?
19:02:28  <sbn> the sound a little kid makes when he is disgusted
19:02:53  <Clockworker__> you're the one implying things here
19:03:00  <Clockworker__> I'm just offering you a box of dildoes
19:03:06  <Clockworker__> no strings attached
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19:03:25  <sbn> Sure
19:03:27  <sbn> send hem
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19:03:32  *** Clockworker__ is now known as Clockworker
19:04:41  <Clockworker> http://exclaim.ca/images/up-rammsteindildoboxLG.jpg
19:04:44  <Clockworker> I hope you like rammstein
19:04:57  <sbn> You like ramming stein?
19:05:08  <Clockworker> wow lewd
19:05:10  <V453000> ._.
19:05:24  <sbn> Sorry I am correcting exams
19:05:28  <sbn> getting at my students level
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19:09:11  <V453000> XD
19:09:14  <V453000> sounds interesting
19:09:56  <V453000> when you imagine a teacher going student level full retard with the exam papers on their desk XD
19:13:04  <sbn> You dont wanne know
19:13:09  <sbn> how retards these students are
19:13:16  <sbn> This is university-college level
19:13:30  <sbn>  "Wtf, our text book only contains small exercises. And this exam was a huge exercise!!! WTF, I AM GOING TO GET THIS EXAM THROWN OUT"
19:13:42  <sbn> some student posted that about the exam on fb
19:13:51  <sbn> this is java programming btw
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19:19:22  <sbn> my english gets worse as I grow tired
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19:21:26  <V453000> XD
19:21:31  <V453000> yeah
19:21:35  <V453000> I couldnt imagine being a teacher
19:21:59  <V453000> just to see 95% of bored and uninterested fucks every day
19:22:07  <sbn> exactly
19:22:19  <sbn> you're right with that percentage btw
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19:26:56  <Clockworker> oh man
19:27:03  <Clockworker> 35C here with 16% humidity
19:27:06  <Clockworker> it's fucking heaven
19:27:14  <Clockworker> the air is so dry you don't feel the heat at all
19:27:18  <Clockworker> it's just comfortably warm
19:27:22  <Clockworker> pls b lyk dis 4ever
19:29:13  <V453000> where the f do you live at? :D
19:29:18  <V453000> -10 here
19:29:28  <Clockworker> southern brazil
19:29:34  <V453000> nice
19:29:41  <Clockworker> where it gets below zero in winter
19:29:42  <V453000> not exactly close XD
19:29:44  <Clockworker> and above 40 in summer
19:29:49  <Clockworker> and mostly always really humid
19:30:07  <Clockworker> czech republic right?
19:30:17  <Clockworker> !pw
19:30:17  <coopserver> Clockworker: warned
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19:30:29  <V453000> aye
19:31:02  <Clockworker> I can't connect to PS
19:31:24  <Clockworker> and it's only PS that's giving me shit
19:31:31  <Clockworker> could someone check if it's connecting fine?
19:32:54  <Clockworker> sbn you were supposed to mess my tracks for those rammstein dildoes
19:32:57  <Clockworker> not the entire server
19:33:02  <Clockworker> :^)
19:33:50  <sbn> Oeps
19:33:53  <sbn> I did it again
19:34:59  <Clockworker> you played with the host
19:35:01  <Clockworker> and lost in the game
19:35:32  <V453000> !pw
19:35:32  <coopserver> V453000: builds
19:35:55  <coopserver> *** Game still paused (connecting clients, number of players)
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19:36:03  <coopserver> *** Game still paused (number of players)
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19:36:05  <coopserver> <V453000> wat up
19:36:07  <Clockworker> it worked now
19:36:24  <Clockworker> it was taking a long time to respond and it would lock up in auth stage
19:36:26  <coopserver> <V453000> wtf seeing the game without BRIX for the first time XD
19:36:47  <coopserver> <V453000> lots of progress since my last visit actually
19:37:10  <coopserver> <V453000> game looks great
19:38:48  <coopserver> <V453000> will come check again later :)
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20:17:11  <mmtunligit> !password
20:17:11  <coopserver> mmtunligit: bridge
20:17:17  <coopserver> *** Game paused (connecting clients)
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20:18:24  <coopserver> <Clockworker> mmtun, I did a bit of balancing at KOD's entrance
20:18:35  <coopserver> <Clockworker> they were too biased towards the expansion
20:18:48  <coopserver> <Clockworker> ideally the expansion should be TF'd next to the old station
20:18:58  <V453000> convince them with the magic dozer
20:19:11  <coopserver> <Clockworker> but that mitigates the issue a bit without messing up with land
20:19:12  <V453000> they shall shit rainbow from the amount of magic
20:20:18  <coopserver> <Clockworker> because the way the balancing is now, it has less platform bias (no waiting in one half while the other is empty)
20:20:22  <coopserver> <Clockworker> but it has a bit of evil modo
20:30:45  <coopserver> *** mmtunligit has left the game (general timeout)
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20:31:34  <mmtunligit> !password
20:31:34  <coopserver> mmtunligit: nvargs
20:31:41  <coopserver> *** Game paused (connecting clients)
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20:35:19  <Clockworker> 401 trains
20:35:24  <Clockworker> we'll get there
20:42:14  <Clockworker> bit of balancing in BBH 02, so the outer lane westwards should see a bit more traffic now
20:52:54  <tneo> !download
20:52:54  <coopserver> tneo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:52:55  <coopserver> tneo: http://www.openttd.org/en/download-trunk/r27452
20:56:08  <tneo> !password
20:56:08  <coopserver> tneo: profit
20:56:26  <tneo> !password
20:56:26  <coopserver> tneo: coords
20:56:30  <coopserver> *** Game paused (connecting clients)
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21:01:18  <Mark> !pw
21:01:18  <coopserver> Mark: locale
21:01:25  <coopserver> *** Game paused (connecting clients)
21:01:28  <coopserver> *** Mark has joined
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21:01:31  <coopserver> <Mark> hello hello
21:01:44  <coopserver> <tneo> hey mark
21:01:54  <coopserver> <Mark> oh hi tneo :)
21:02:05  <V453000> YO
21:02:29  <V453000> ooh a tneo :)
21:02:32  <Clockworker> hi duders
21:02:53  <coopserver> <tneo> yes, hi V453000 it's been a while
21:03:05  <V453000> welcome back good sir :) it indeed has
21:05:15  <coopserver> *** Mark has joined spectators
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21:16:52  <Ramsvs> !password
21:16:52  <coopserver> Ramsvs: maglev
21:16:57  <coopserver> *** Game paused (connecting clients)
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21:18:52  <happpy> hi  ramsvs
21:18:56  <coopserver> <Ramsvs> hello
21:19:08  <happpy> how thing's
21:19:14  <coopserver> <Ramsvs> fine fine
21:19:17  <coopserver> <Ramsvs> and you?
21:19:25  <happpy> good
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21:21:45  <coopserver> <Ramsvs> why there arent prios on the bbhs?
21:22:18  <Clockworker> because I don't roll that way
21:22:40  <Clockworker> they're all mainlines so my hubs are socialist hubs
21:22:42  <Clockworker> gommie hubs
21:24:11  <coopserver> <Ramsvs> ah I see..
21:25:04  <coopserver> <Clockworker> I'd do it in SLH
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21:27:44  <coopserver> <Clockworker> you building anything amigo?
21:28:17  <coopserver> <Ramsvs> well, seems I got late for the party, so all the good/easy spots are already taken :/
21:28:47  <Clockworker> not really
21:28:57  <coopserver> <Clockworker> you can make a hub east from BBH02
21:29:14  <coopserver> <Clockworker> or make the s-bahn at TEL
21:29:19  <coopserver> <Clockworker> or other stuff
21:29:26  <coopserver> <Clockworker> we do want to cover the map in town afterall
21:29:47  <coopserver> <Ramsvs> well, to me, east of bbh02 is almost impossible hahahha
21:30:29  <coopserver> <Clockworker> no way, there's plenty of space
21:30:31  <coopserver> <Clockworker> just hilly
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21:38:14  <mmtunligit> !password
21:38:14  <coopserver> mmtunligit: speeds
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21:40:59  <mmtunligit> !players
21:40:59  <coopserver> mmtunligit: There are currently 3 players and 1 spectators, making a total of 4 clients connected
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22:04:27  <coopserver> <Clockworker> woooow my trains are upside down and on fire what did you do with that hub
22:04:30  <coopserver> <Clockworker> kidding
22:04:45  <coopserver> <Ramsvs> lol wut?
22:04:53  <coopserver> <Clockworker> it are joke
22:05:26  <coopserver> <Ramsvs> ah, well, ist not my problem if you let your trains to drive drunk
22:05:40  <coopserver> <Clockworker> wait wait there's a problem with a split there
22:05:48  <coopserver> <Clockworker> that PBS split
22:06:00  <coopserver> <Ramsvs> it will not work?
22:06:07  <coopserver> <Clockworker> isn't there a risk a train meant eastwards goes south if both bridges are taken?
22:06:24  <coopserver> <Clockworker> because PBS craziness
22:06:39  <coopserver> <Ramsvs> lets see
22:06:42  <coopserver> <Clockworker> can I try a fix?
22:06:57  <coopserver> <Ramsvs> wait
22:07:02  <coopserver> <Clockworker> ok
22:07:08  <coopserver> <Ramsvs> elt me block it with trains
22:07:27  <coopserver> <Clockworker> hmmmm
22:07:58  <coopserver> <Ramsvs> well, doesnt seem so
22:08:00  <coopserver> <Clockworker> neat
22:08:07  <coopserver> <Ramsvs> but
22:08:11  <coopserver> <Clockworker> well if something happens we can always do a quickfix
22:08:35  <coopserver> <Ramsvs> the pathfinder can try to make the train go past the station
22:08:42  <coopserver> <Ramsvs> I dont know..
22:09:11  <Clockworker> yes
22:09:14  <Clockworker> certainly possible
22:09:25  <Clockworker> I've had it happen when making BBH 02
22:09:38  <Clockworker> my trains ended up in the south end, stuck
22:09:52  <coopserver> <Ramsvs> there
22:09:55  <coopserver> <Clockworker> that should fix it
22:09:57  <coopserver> <Ramsvs> I think I fixed it
22:09:58  <coopserver> <Clockworker> nice one
22:27:04  <coopserver> *** Jam35 has left the game (connection lost)
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22:30:20  <coopserver> <Clockworker> massive jam in middle lane westwards
22:30:21  <coopserver> <Clockworker> RIP
22:30:40  <coopserver> <Clockworker> from 03 to 01 haha
22:32:05  <coopserver> <Ramsvs> not my fault this time :)
22:32:11  <coopserver> <Clockworker> haha no
22:32:29  <coopserver> <Clockworker> it's jsut that the end segment should be 3L3R
22:32:49  <coopserver> <Clockworker> but I'd rather eat shit than fix that hill hub all the way to jam's station
22:32:53  <happpy> it mite need mor ml
22:35:15  <Clockworker> it just needs a third line at the end
22:35:46  <coopserver> <Clockworker> the 3->2 is full of tunnels on a hilltop
22:36:16  <happpy> heem om
22:36:17  <coopserver> <Clockworker> it's a cool hub and it's holding on the best it could, but it should have been 3->3
22:36:18  <happpy> ok
23:01:16  <coopserver> <Ramsvs> hmm
23:01:32  <coopserver> <Clockworker> yes, confrade?
23:01:35  <coopserver> <Ramsvs> now how do I fit the station?
23:01:41  <coopserver> <Ramsvs> is my slh missint somthing?
23:02:29  <coopserver> <Ramsvs> can I just merge all the entries and make a RORO station?
23:02:36  <coopserver> <Clockworker> on the access from east
23:02:44  <coopserver> <Clockworker> there's an unecessary merge before split
23:03:04  <coopserver> <Clockworker> like so
23:03:48  <coopserver> <Ramsvs> well, it wasnt a split, just a double tunnel, because its  a singular rail.
23:04:10  <coopserver> <Clockworker> yes, but they merged before splitting into a double tunnel then merging again at the end
23:04:18  <coopserver> <Clockworker> might as well keep it split until the end
23:04:29  <coopserver> <Ramsvs> well to me it depends
23:04:58  <coopserver> <Ramsvs> anyway, thanks for the info.
23:05:00  <coopserver> <Clockworker> I don't mind
23:05:06  <coopserver> <Clockworker> we'll keep it like you made it
23:05:42  <coopserver> <Ramsvs> but the station thing... coud I just do it like this?
23:05:48  <coopserver> <Clockworker> you're doing 1 in 1 out?
23:07:12  <coopserver> <Clockworker> of course
23:07:23  <coopserver> <Clockworker> just make it spacey
23:07:35  <coopserver> <Clockworker> I think terminus is a better use of space there
23:07:41  <coopserver> <Clockworker> roro will eat a lot of tiles
23:07:56  <coopserver> <Ramsvs> yea. its because I have been seeing other stations and the lines are "independent"
23:09:05  <coopserver> <Clockworker> I just think with CL5
23:09:12  <coopserver> <Clockworker> roro will take a lot of terraforming there
23:10:03  <coopserver> <Clockworker> if you want a roro do it, I'm just saying what I think will be easier for you
23:10:13  <coopserver> <Clockworker> as it would for me
23:10:23  <coopserver> <Ramsvs> yes yes, my confusin was about the joinning of lines
23:11:04  <coopserver> <Ramsvs> if it was ok, as other terminals the lines were kinda independet, as if it was 2 station side by side
23:11:11  <coopserver> <Clockworker> oh yeah
23:11:15  <coopserver> <Clockworker> that's fine
23:11:46  <coopserver> <Clockworker> as long as the lines are solidly balanced, there won't be issues
23:23:08  <coopserver> <Clockworker> that
23:23:20  <coopserver> <Clockworker> that's a really handy trick for station flagging without building it
23:23:27  <coopserver> <Clockworker> I gotta start doing that
23:23:31  <coopserver> <Ramsvs> hahahah
23:28:29  <happpy> ok gn all
23:28:33  <coopserver> <Ramsvs> gn
23:28:49  <Clockworker> gn
23:29:04  <happpy> have fun
23:29:23  <happpy> have a nice night or day be back tomorrow
23:29:33  <coopserver> <Ramsvs> you too
23:44:28  <coopserver> <Ramsvs> when dual entry signal are red, they are considered EOL as well?
23:46:16  <Clockworker> not sure man
23:46:28  <Clockworker> I'd like to know also
23:49:24  <coopserver> <Ramsvs> great
23:49:45  <coopserver> <Clockworker> lmao
23:49:59  <coopserver> <Ramsvs> is there a way to delete the trains?
23:50:10  <coopserver> <Clockworker> as far as  Iknow you gotta wait a bit
23:50:11  <coopserver> <Ramsvs> science want wait!
23:50:17  <coopserver> <Ramsvs> cant*
23:52:28  <coopserver> <Ramsvs> yes
23:52:46  <coopserver> <Ramsvs> dual entry while red are considered EOL as well.
23:55:06  <coopserver> <Clockworker> ...why that signal set up though?
23:55:14  <coopserver> <Ramsvs> ?
23:55:33  <coopserver> <Clockworker> you could just put a PBS before the split then another on the final split
23:55:34  <coopserver> <Clockworker> :P
23:55:54  <coopserver> <Ramsvs> that way I can put an overflow at the end
23:55:55  <coopserver> <Clockworker> and dual block signals before the second PBSs
23:55:59  <coopserver> <Clockworker> aaaaa
23:56:07  <coopserver> <Ramsvs> in fact
23:56:09  <coopserver> <Clockworker> fancy
23:56:27  <coopserver> <Ramsvs> it was to be a simple dual signal and a waiting bay for each entry
23:56:49  <coopserver> <Ramsvs> but I dont want to terraform the sea.
23:56:52  <coopserver> <Ramsvs> now...
23:57:24  <coopserver> <Clockworker> it's your gig confrade
23:57:36  <coopserver> <Clockworker> a bit of TFing is fine
23:59:57  <coopserver> <Clockworker> making it more natural looking :^)

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