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00:36:45 *** pugi has quit IRC 00:39:53 <coopserver> <Clockworker> slowdown in middle lane westwards in BBH03 00:40:01 <coopserver> <Clockworker> in the dual tunnel 00:40:33 <coopserver> <Clockworker> the 3 to 2 merge leading west 00:40:54 <coopserver> <Clockworker> signed 00:50:05 <Clockworker_> YAK may need expanding 00:52:18 <Mazur> !pw 00:52:18 <coopserver> Mazur: logged 00:52:22 <coopserver> *** Game paused (connecting clients) 00:52:24 <coopserver> *** Mazur has joined 00:52:25 <coopserver> *** Game unpaused (connecting clients) 00:54:30 <coopserver> <Mazur> Why is hte one tunnel switching lines, anyway, there? 00:55:35 <Clockworker_> it's a 3 to 2 00:55:46 <Clockworker_> except it's biased towards one line 00:55:54 <coopserver> <Mazur> Yes., but why. 00:56:09 <coopserver> <Clockworker> a mystery for the ages, my friend 00:56:25 <coopserver> <Mazur> Indeed. 00:57:47 <coopserver> <Mazur> I mean, hte tunnel is simply a single loine split for tunneling, not a merge distribution. 00:58:24 <coopserver> <Mazur> Oh, I see the 3->2 now. 01:00:41 <coopserver> <Mazur> Slowdown unavoidable if more trains come in than the offlinbes can handle. 01:01:12 <Clockworker_> think we'd need to make the westwards track 3L_3R? 01:02:27 <coopserver> <Clockworker> go further you'll see another merge 01:02:29 <coopserver> <Clockworker> with prios 01:02:38 <coopserver> <Clockworker> and there's a signal gap that also causes slowdowns 01:03:07 <coopserver> <Clockworker> not sure what the point of that split-merge is 01:04:16 <coopserver> <Mazur> The gap is to stop trains from chosing sides before htere is room for a whole train. 01:06:05 <Clockworker_> but there shouldn't be any choosing 01:06:08 <Clockworker_> that split is redundant 01:06:31 <Clockworker_> if it was just a straight with no gaps the trains would just keep going without slowdowns 01:06:44 <Clockworker_> that way it forces a split 01:07:01 <coopserver> <Mazur> No, it's for when raffic from the north is not letting trains in. 01:07:03 <coopserver> <Clockworker> to a track that already sees more traffic 01:08:19 <coopserver> <Clockworker> I don't think it makes sense 01:09:11 <coopserver> <Mazur> Line is is unsplit, so it gets prio, SOP. 01:09:21 <coopserver> <Mazur> Line A 01:09:40 <coopserver> <Mazur> Line 2 is unsplit, so it gets prio. 01:09:53 <coopserver> <Clockworker> I'm not questioning the prio 01:10:14 <coopserver> <Mazur> Both directions have one line prioritised, the other gets split. 01:10:21 <coopserver> <Clockworker> I'm talking about this 01:10:33 <coopserver> <Clockworker> this sign 01:10:41 <coopserver> <Mazur> Yes,andI'm explaining. 01:11:15 <coopserver> <Clockworker> except line 2 already gets a merge from the hill 01:11:24 <coopserver> <Clockworker> why get another from line 1 down the hill? 01:11:35 <coopserver> <Mazur> B and 1 get split over the two exit lines, because they approach a prioritiesed line. 01:12:41 <coopserver> <Clockworker> but why is 1 bleeding into 2 at all down the hill? it already does so on the hilltop 01:12:47 <coopserver> <Mazur> 1 and 2 both get 1.5 line from the otyher side of hte BBH. 01:13:10 <coopserver> <Clockworker> hmmmmmmmmmmmmmmmm 01:13:32 <coopserver> <Clockworker> it's starting to make sense 01:13:40 <coopserver> <Mazur> Because line 1 joins with line A, which has the prio. 01:14:18 <coopserver> <Clockworker> okay, but why prio A anyway? 01:14:25 <coopserver> <Clockworker> there's hardly any traffic 01:14:32 <coopserver> <Clockworker> it could be considered a SL almost 01:14:35 <coopserver> <Mazur> In this particular case it looks weird because there is no traffic from A and B. 01:14:41 <coopserver> <Clockworker> yeah 01:17:30 <coopserver> <Mazur> Anyway, when you understand it, please remove !gap before someone places a signal and messes the thing up. 01:18:34 <coopserver> <Mazur> Well, I did do something thi game, then. 01:18:45 <coopserver> <Clockworker> what was it? 01:19:06 <coopserver> <Mazur> That explanation. 01:19:09 <coopserver> <Clockworker> haha 01:19:21 <coopserver> <Clockworker> yeah but aren't you gonna lay some tracks down? 01:20:46 <coopserver> <Mazur> Doubt it, notreallly into it, and stlll distracted. 01:21:40 <coopserver> <Mazur> And not in hte mood of sqeeuzing a BBH in at Kwethluk. 01:23:12 <Clockworker_> that's too bad 01:23:24 <coopserver> <Mazur> Why? 01:23:39 <coopserver> <Clockworker> because the more people the merrier 01:23:46 <coopserver> <Mazur> True. 01:24:17 <coopserver> <Mazur> Well, I might always join in again next game. 01:24:25 <coopserver> <Clockworker> don't like PAX? 01:25:06 <coopserver> <Mazur> Make no difference to me, but I came in gtoo late to pick something I was confident in doing. 01:25:27 <coopserver> <Mazur> And that BBH I mentioned is hell to build. 01:26:10 <coopserver> <Mazur> Leftbottom side is feasible, but the poother side..... 01:26:11 <Clockworker_> what did you have in mind 01:26:38 <coopserver> <Clockworker> yeah it's need a bit of TFing 01:26:44 <coopserver> <Clockworker> it'd* 01:26:53 <coopserver> <Mazur> Cobbection an ICE at the marker and starting the local net between those vvillages. 01:28:25 <coopserver> <Mazur> Well, I'm going to read my FB out, but I'll stick arond and check here from time to time. 01:28:34 <Clockworker_> alright man 01:28:36 <Clockworker_> have a good one 01:34:31 <coopserver> *** Clockworker has joined spectators 01:34:45 <coopserver> *** Clockworker has left the game (Leaving) 01:35:04 *** Hiddenfunstuff has quit IRC 01:55:31 <coopserver> *** Mazur has joined spectators 01:55:32 <coopserver> *** Game paused (number of players) 02:08:33 <Clockworker_> help 02:08:46 <Clockworker_> I closed TTD but I want to get back in and play coop more 02:08:49 <Clockworker_> I'm hooked 02:09:02 <Clockworker_> but I don't want to be a douche and take over the map 02:09:02 <Clockworker_> haha 02:13:59 *** Clockworker_ is now known as Clockworker 02:19:30 <Mazur> Feel free to, anyway, pothers play while you're asleep. 02:37:29 <Clockworker> you know what, I might tackle that shitty BBH you mentioned 02:37:43 <Clockworker> it'll definitely need TFing though 02:38:05 <Clockworker> !pw 02:38:05 <coopserver> Clockworker: always 02:38:07 <coopserver> *** Game still paused (connecting clients, number of players) 02:38:13 <coopserver> *** Clockworker has joined 02:38:14 <coopserver> *** Game still paused (number of players) 02:38:15 <coopserver> *** Game unpaused (number of players) 02:38:16 <Clockworker> even coopserver agrees 02:38:18 <Clockworker> TF always 02:47:17 <Mazur> Just don;t go overboard with the TF, strive for minimal. 02:47:30 <coopserver> <Clockworker> of course 02:47:48 <coopserver> <Clockworker> but we've all made some exceptions in the game so far 02:47:53 <coopserver> <Clockworker> in this game in particular I mean 02:48:01 <coopserver> <Clockworker> when I do at least, I try to make it natural looking 02:54:00 <coopserver> *** Mazur has joined company #1 02:55:26 <coopserver> <Mazur> Gonna go,m now, enjoy, 02:55:34 <coopserver> *** Mazur has left the game (Leaving) 02:56:03 <Clockworker> see you 03:01:52 <Mazur> See me. 03:02:02 <Clockworker> :^) 03:02:04 <Mazur> (Lionel Ritchie.) 03:02:43 <Clockworker> see it together 03:02:50 <Clockworker> that's the way it should be 03:05:56 *** dwarf has joined #openttdcoop 03:05:59 <dwarf> !pw 03:05:59 <coopserver> dwarf: preset 03:06:27 <dwarf> !pw 03:06:27 <coopserver> dwarf: comply 03:06:36 <coopserver> *** Game paused (connecting clients) 03:06:44 <coopserver> *** dwarf has joined 03:06:45 <coopserver> *** Game unpaused (connecting clients) 03:17:03 <coopserver> *** Clockworker has left the game (general timeout) 03:18:54 <Mazur> Hey, dwarflet. 03:19:04 <coopserver> <dwarf> hey maz 03:23:09 <coopserver> *** dwarf has left the game (Leaving) 03:23:10 <coopserver> *** Game paused (number of players) 03:25:00 <Clockworker> timed out 03:25:03 <Clockworker> I blame mazur 03:25:05 <Clockworker> !pw 03:25:05 <coopserver> Clockworker: merged 03:25:08 <coopserver> *** Game still paused (connecting clients, number of players) 03:25:14 <coopserver> *** Clockworker has joined 03:25:15 <coopserver> *** Game still paused (number of players) 03:25:16 <coopserver> *** Game unpaused (number of players) 03:28:04 <Mazur> I blame me,too. 03:41:47 *** Mazur has quit IRC 04:05:42 *** liq3 has joined #openttdcoop 04:10:49 *** Mazur has joined #openttdcoop 04:10:49 *** ChanServ sets mode: +o Mazur 04:29:18 *** Mazur has quit IRC 04:32:49 *** Mazur has joined #openttdcoop 04:32:49 *** ChanServ sets mode: +o Mazur 04:38:50 *** Mazur has quit IRC 04:39:45 *** Mazur has joined #openttdcoop 04:39:45 *** ChanServ sets mode: +o Mazur 04:47:52 *** knutux has joined #openttdcoop 05:07:23 *** leg3nd has quit IRC 05:22:48 *** knutux has quit IRC 06:44:31 *** knutux has joined #openttdcoop 08:14:34 *** knutux has quit IRC 08:46:24 *** happpy has quit IRC 09:17:03 *** Hiddenfunstuff has joined #openttdcoop 09:24:55 <Clockworker> holy motorboating tits 09:24:59 <Clockworker> finally done with the hub 09:25:06 <Clockworker> BBH06 09:30:52 <dwarf> !pw 09:30:52 <coopserver> dwarf: pushit 09:31:20 <coopserver> *** Game paused (connecting clients) 09:31:25 <coopserver> *** dwarf has joined 09:31:26 <coopserver> *** Game unpaused (connecting clients) 09:34:36 <V453000> yooooooooooooooo 09:34:37 <V453000> http://www.tt-forums.net/download/file.php?id=189106 09:34:42 <V453000> new city roads, road tunnels, ... :) 09:35:00 <V453000> motorboating sounds like a great idea 09:43:03 *** liq4 has joined #openttdcoop 09:43:03 *** liq3 is now known as Guest918 09:43:03 *** liq4 is now known as liq3 09:46:44 *** Guest918 has quit IRC 09:47:19 <Clockworker> is that the desert set up? 09:47:24 <Clockworker> it looks neat 09:54:22 <coopserver> *** dwarf has left the game (Leaving) 09:58:22 <V453000> no it is just desaturated stuff 09:58:36 <V453000> it is yellow-ish ... it will not be absolutely desaturated 09:58:42 <V453000> Probably 09:58:46 <V453000> anything can change 10:00:06 <Clockworker> mysterious 10:00:55 <V453000> not it is just that I literally dont know shit what gets into my head at some point during the development of brix xd 10:01:08 <Clockworker> hehehehe 10:01:20 <Clockworker> take a little time off 10:01:28 <Clockworker> build an ICE in the public game 10:01:32 *** liq3 has quit IRC 10:01:33 <Clockworker> put your mind off it 10:02:51 <V453000> why would I do that? :P 10:03:14 <V453000> there is so much other stuff that needs to be done that something like deciding colour schemes is FAAAAR down the road XD 10:03:37 <Clockworker> so you can awe us with your track laying proficiency 10:04:38 <coopserver> *** Clockworker has joined spectators 10:04:39 <coopserver> *** Game paused (number of players) 10:05:48 <V453000> yeah that would be great but I do not quite have the time for that at the moment :P 10:05:55 <V453000> after first BRIX release perhaps 10:06:57 <V453000> I need to finish at least the basic track types first 10:07:03 <V453000> monorail and maglev are still in deep shit 11:57:28 *** liq3 has joined #openttdcoop 12:34:32 *** dwarf has quit IRC 12:59:16 *** StarLite has joined #openttdcoop 12:59:16 *** ChanServ sets mode: +o StarLite 13:21:07 *** solitaire has joined #openttdcoop 13:22:11 *** Clockworker_ has joined #openttdcoop 13:22:13 <coopserver> *** Clockworker has left the game (general timeout) 13:29:38 *** Clockworker has quit IRC 13:30:22 *** lol has joined #openttdcoop 13:30:26 <lol> great pictures V 13:31:15 *** mmtunligit has joined #openttdcoop 13:31:28 <mmtunligit> !password 13:31:28 <coopserver> mmtunligit: mapped 13:31:33 <coopserver> *** Game still paused (connecting clients, number of players) 13:31:37 <coopserver> *** mmtunligit has joined 13:31:38 <coopserver> *** Game still paused (number of players) 13:31:39 <coopserver> *** Game unpaused (number of players) 13:32:25 <V453000> thanks lol, moar coming :) 13:34:07 <lol> i got the idea the ratio between height of a tile and wide of the tracks are a bit strange 13:34:18 <lol> the bridges look really low to me 13:34:42 <lol> did you make all these in 3d? 13:35:14 <V453000> well they are in 3D but that is how OpenTTD works 13:36:02 <V453000> but yeah good point 13:36:06 <lol> i never saw it that way but maybe it is in whole openttd 13:36:14 <V453000> I would say so, yes 13:36:21 <V453000> probably not so apparent when it is drawn 13:37:18 <lol> yeah, when i take a closer look to other pictures at the internet it is all a bit strange ratio 13:37:40 <lol> you must be a pro in 3d drawing if you make all of these in 3d 13:38:12 <V453000> depends how you define pro, but yes I have some experience with it and I do make a living with it "P 13:38:30 <lol> didn't we have a special bomb sprite some time back 13:38:49 <lol> that gave a sort of atomic bomb cloud at the corners of the area you bombed? 13:39:40 <V453000> I remember something along those lines yes 13:39:43 <V453000> idk though 13:39:51 <lol> or do we have something of that still 13:40:04 <lol> that you only see the explosion at the corners? 13:40:23 <lol> because maybe you can use somthing like that too for bombed area 13:40:32 <V453000> I have no idea what happened to that tbh 13:40:41 <V453000> I will check the sprites and how they work later 13:40:41 <lol> when i think better about it it sounds rediculous 13:41:05 <lol> because you don't have troubles with the explosions but with the tiles after that 13:41:37 <lol> i personally more like gridlines? 13:41:50 <lol> can you make them turn on? 13:41:58 <lol> or do you need to have a grf for that? 13:41:59 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 13:42:13 <lol> to make it optionally 13:42:21 <V453000> I would need to make them included in every single sprite that is on the ground 13:42:30 <V453000> which is ... possible, but :dddddddddddddddddddd 13:43:00 <solitaire> 322 karma for a single comment 13:43:01 <solitaire> ama 13:43:22 <V453000> I will see 13:44:06 <lol> i would first make it without gridlines 13:44:22 <lol> i guess adding them by grf will be easier to remove them by grf 13:46:07 <V453000> it does not really matter, both options mean replacing all sprites 13:46:13 <V453000> removing or adding is the same process 13:46:27 <V453000> but yeah if you wanted to just edit the sprites then it definitely is easier to add stuff 13:46:49 <V453000> but it does not really matter because the full source will be avaiable on devzone 13:47:40 <lol> can't you make a layer over the game? 13:47:51 <lol> with the grid 13:52:53 <V453000> nope 13:53:17 <V453000> especially ground sprites are extremely volatile XD they need to have the right shapes too 13:53:19 <V453000> etc 14:18:57 <coopserver> *** mmtunligit has left the game (Leaving) 14:18:58 <coopserver> *** Game paused (number of players) 14:19:01 *** mmtunligit has quit IRC 14:19:26 *** Clockworker__ has joined #openttdcoop 14:22:50 <lol> that is quite some work then 14:22:54 *** lol has quit IRC 14:26:43 *** Clockworker_ has quit IRC 14:52:31 *** happpy has joined #openttdcoop 14:53:01 <happpy> !players 14:53:01 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 15:58:08 *** mmtunligit has joined #openttdcoop 15:58:22 <mmtunligit> !password 15:58:22 <coopserver> mmtunligit: ontick 15:58:28 <coopserver> *** Game still paused (connecting clients, number of players) 15:58:32 <coopserver> *** mmtunligit has joined 15:58:33 <coopserver> *** Game still paused (number of players) 15:58:34 <coopserver> *** Game unpaused (number of players) 15:59:19 <happpy> hi 15:59:24 <mmtunligit> hi 15:59:40 <happpy> how things 15:59:44 <mmtunligit> good 15:59:49 <mmtunligit> you? 15:59:57 <happpy> good 16:00:58 <Clockworker__> that was a nice nap 16:01:18 <Clockworker__> !pw 16:01:18 <coopserver> Clockworker__: idxpop 16:01:25 <coopserver> *** Game paused (connecting clients) 16:01:28 <happpy> hi clockworker 16:01:30 <coopserver> *** Clockworker has joined 16:01:31 <coopserver> *** Game unpaused (connecting clients) 16:01:58 <coopserver> *** Clockworker has joined spectators 16:02:56 <Clockworker__> hi happy 16:03:10 <happpy> how things 16:10:42 <Clockworker__> things are good 16:10:54 <Clockworker__> mmtunligit, have you considered making the ICE further back? 16:11:32 <coopserver> <Clockworker> but I guess it did work out in the end 16:11:33 <coopserver> <Clockworker> nice 16:19:15 *** ODM has joined #openttdcoop 16:34:48 <coopserver> *** Clockworker has joined company #1 16:40:23 <coopserver> *** Clockworker has joined spectators 16:44:17 <coopserver> <Clockworker> mmtunligit if the southern thin is yours 16:44:26 <coopserver> <Clockworker> you may want to check on some stations like levelock woods 16:44:31 <coopserver> <Clockworker> they need more trains 16:47:24 <coopserver> <Clockworker> need more ICE trains in KOD too 16:48:11 <coopserver> <Clockworker> could send them to TEL 16:48:20 <coopserver> *** Clockworker has joined company #1 16:48:30 <coopserver> *** Clockworker has joined spectators 16:58:14 <mmtunligit> bye 16:58:17 *** mmtunligit has quit IRC 16:58:20 <coopserver> *** mmtunligit has left the game (Leaving) 16:58:21 <coopserver> *** Game paused (number of players) 17:02:28 <coopserver> *** Clockworker has joined company #1 17:02:29 <coopserver> *** Game unpaused (number of players) 17:12:13 <Clockworker__> mmtunligit you forgot the exit in one of the platforms 17:12:14 <Clockworker__> hehe 17:12:19 <Clockworker__> I'm improvising one now 17:20:23 <Clockworker__> I made a very quick fix at the entrance with CL1 so a train wouldn't be stuck 17:20:35 <Clockworker__> if anyone wants to redo that area feel free too 17:20:38 <Clockworker__> i'll put up a sign 17:20:53 <Clockworker__> !fix 17:26:13 <Clockworker__> nevermind it's fixed. it had one platform in excess 17:28:37 *** Progman has joined #openttdcoop 17:44:28 <Clockworker__> lads, the slowdown BBH03 is getting worse 17:44:32 <coopserver> *** Clockworker has left the game (Leaving) 17:44:33 <coopserver> *** Game paused (number of players) 17:45:19 <Jam35> If I look will you fix PZ game for me? 17:46:10 <Jam35> !pw 17:46:10 <coopserver> Jam35: queued 17:46:15 <coopserver> *** Game still paused (connecting clients, number of players) 17:46:19 <coopserver> *** Jam35 has joined 17:46:20 <coopserver> *** Game still paused (number of players) 17:46:29 <coopserver> *** Jam35 has joined company #1 17:46:30 <coopserver> *** Game unpaused (number of players) 17:48:36 <Clockworker__> PZ game? 17:48:48 <Clockworker__> I didn't even know prozone was still a thing 17:49:02 <Jam35> join #openttdcoop.pro 17:49:07 <Jam35> and have a llok 17:49:11 <Jam35> look even 17:50:57 <Jam35> it needs 3rd out, I don't have time/enthusiasm for that now 17:51:07 <coopserver> *** Jam35 has joined spectators 17:51:08 <coopserver> *** Game paused (number of players) 17:51:11 <Clockworker__> regardless, it's not my BBH and I don't feel qualified to touch it, not saying ith as to be you either 17:51:29 <Jam35> you can touch that 17:51:40 <Jam35> once the initial build is complete 17:51:53 <Jam35> unless specifically stated 17:52:20 <Jam35> adding lines is next stage to be done by anyone 17:53:42 <Jam35> Akiak is in the way a fair bit, whoever built that up has not thought ahead too well 17:54:13 *** Mazur has quit IRC 17:58:12 *** Mazur has joined #openttdcoop 17:58:12 *** ChanServ sets mode: +o Mazur 17:59:39 *** Mazur has quit IRC 18:10:52 *** happpy has left #openttdcoop 18:11:05 *** happpy has joined #openttdcoop 18:19:23 *** Mazur has joined #openttdcoop 18:19:23 *** ChanServ sets mode: +o Mazur 18:27:24 *** happpy has quit IRC 18:31:44 *** Mazur has quit IRC 18:36:41 *** leg3nd has joined #openttdcoop 18:48:16 *** happpy has joined #openttdcoop 18:55:01 <Clockworker__> I feel I'm already doing too much though. not in a "you guys are useless" way, but in a "I don't want to turn the game into singleplayer and not let anyone else do anything" way 18:56:02 <V453000> do not worry about it and build stuff, if you build others are more likely to join ;) 18:57:28 <sbn> people will screw your design, dont worry Clockworker__ 18:57:34 <sbn> I can login now and come fuck it up if you want 18:57:36 <sbn> no problem :D 18:57:41 <sbn> You can thank me later 18:58:22 <Clockworker__> you do that and I'll mail you a box of dildoes 18:58:28 <Clockworker__> so if you like dildoes, sure 18:58:42 <sbn> nothing wrong with a box of dildoes 18:58:53 <sbn> I actually wanted some free dildoes for a while now 18:59:16 <V453000> +1 18:59:26 <V453000> send nao 18:59:31 *** Mazur has joined #openttdcoop 18:59:31 *** ChanServ sets mode: +o Mazur 18:59:31 <Clockworker__> #opendildocoop 18:59:50 <sbn> next thing to tell me is that gay is wrong? 19:00:05 <Clockworker__> I'm not saying anything 19:00:13 <Clockworker__> who said anything about gay 19:00:21 <Clockworker__> this is purely about dildoes 19:00:43 <sbn> You act like it's something ieuwie 19:01:00 <Clockworker__> ieuwie? 19:02:28 <sbn> the sound a little kid makes when he is disgusted 19:02:53 <Clockworker__> you're the one implying things here 19:03:00 <Clockworker__> I'm just offering you a box of dildoes 19:03:06 <Clockworker__> no strings attached 19:03:17 *** Mazur has quit IRC 19:03:25 <sbn> Sure 19:03:27 <sbn> send hem 19:03:29 *** Mazur has joined #openttdcoop 19:03:29 *** ChanServ sets mode: +o Mazur 19:03:32 *** Clockworker__ is now known as Clockworker 19:04:41 <Clockworker> http://exclaim.ca/images/up-rammsteindildoboxLG.jpg 19:04:44 <Clockworker> I hope you like rammstein 19:04:57 <sbn> You like ramming stein? 19:05:08 <Clockworker> wow lewd 19:05:10 <V453000> ._. 19:05:24 <sbn> Sorry I am correcting exams 19:05:28 <sbn> getting at my students level 19:06:13 *** Lokimaros has joined #openttdcoop 19:06:13 *** ChanServ sets mode: +o Lokimaros 19:06:37 *** Mazur has quit IRC 19:08:01 *** Mazur has joined #openttdcoop 19:08:01 *** ChanServ sets mode: +o Mazur 19:08:01 *** Lokimaros has quit IRC 19:09:11 <V453000> XD 19:09:14 <V453000> sounds interesting 19:09:56 <V453000> when you imagine a teacher going student level full retard with the exam papers on their desk XD 19:13:04 <sbn> You dont wanne know 19:13:09 <sbn> how retards these students are 19:13:16 <sbn> This is university-college level 19:13:30 <sbn> "Wtf, our text book only contains small exercises. And this exam was a huge exercise!!! WTF, I AM GOING TO GET THIS EXAM THROWN OUT" 19:13:42 <sbn> some student posted that about the exam on fb 19:13:51 <sbn> this is java programming btw 19:17:59 *** Mazur has quit IRC 19:19:22 <sbn> my english gets worse as I grow tired 19:20:29 *** p3tiny has joined #openttdcoop 19:21:26 <V453000> XD 19:21:31 <V453000> yeah 19:21:35 <V453000> I couldnt imagine being a teacher 19:21:59 <V453000> just to see 95% of bored and uninterested fucks every day 19:22:07 <sbn> exactly 19:22:19 <sbn> you're right with that percentage btw 19:23:01 *** p3tiny has quit IRC 19:26:56 <Clockworker> oh man 19:27:03 <Clockworker> 35C here with 16% humidity 19:27:06 <Clockworker> it's fucking heaven 19:27:14 <Clockworker> the air is so dry you don't feel the heat at all 19:27:18 <Clockworker> it's just comfortably warm 19:27:22 <Clockworker> pls b lyk dis 4ever 19:29:13 <V453000> where the f do you live at? :D 19:29:18 <V453000> -10 here 19:29:28 <Clockworker> southern brazil 19:29:34 <V453000> nice 19:29:41 <Clockworker> where it gets below zero in winter 19:29:42 <V453000> not exactly close XD 19:29:44 <Clockworker> and above 40 in summer 19:29:49 <Clockworker> and mostly always really humid 19:30:07 <Clockworker> czech republic right? 19:30:17 <Clockworker> !pw 19:30:17 <coopserver> Clockworker: warned 19:30:24 *** Mazur has joined #openttdcoop 19:30:24 *** ChanServ sets mode: +o Mazur 19:30:29 <V453000> aye 19:31:02 <Clockworker> I can't connect to PS 19:31:24 <Clockworker> and it's only PS that's giving me shit 19:31:31 <Clockworker> could someone check if it's connecting fine? 19:32:54 <Clockworker> sbn you were supposed to mess my tracks for those rammstein dildoes 19:32:57 <Clockworker> not the entire server 19:33:02 <Clockworker> :^) 19:33:50 <sbn> Oeps 19:33:53 <sbn> I did it again 19:34:59 <Clockworker> you played with the host 19:35:01 <Clockworker> and lost in the game 19:35:32 <V453000> !pw 19:35:32 <coopserver> V453000: builds 19:35:55 <coopserver> *** Game still paused (connecting clients, number of players) 19:36:01 <coopserver> *** Clockworker has joined 19:36:02 <coopserver> *** V453000 has joined 19:36:03 <coopserver> *** Game still paused (number of players) 19:36:04 <coopserver> *** Game unpaused (number of players) 19:36:05 <coopserver> <V453000> wat up 19:36:07 <Clockworker> it worked now 19:36:24 <Clockworker> it was taking a long time to respond and it would lock up in auth stage 19:36:26 <coopserver> <V453000> wtf seeing the game without BRIX for the first time XD 19:36:47 <coopserver> <V453000> lots of progress since my last visit actually 19:37:10 <coopserver> <V453000> game looks great 19:38:48 <coopserver> <V453000> will come check again later :) 19:38:49 <coopserver> *** V453000 has left the game (Leaving) 20:01:21 *** Mazur has quit IRC 20:10:06 *** Mazur has joined #openttdcoop 20:10:06 *** ChanServ sets mode: +o Mazur 20:12:58 *** Mazur has quit IRC 20:12:58 *** Lokimaros has joined #openttdcoop 20:12:58 *** ChanServ sets mode: +o Lokimaros 20:15:24 *** liq3 has quit IRC 20:17:00 *** mmtunligit has joined #openttdcoop 20:17:11 <mmtunligit> !password 20:17:11 <coopserver> mmtunligit: bridge 20:17:17 <coopserver> *** Game paused (connecting clients) 20:17:21 <coopserver> *** mmtunligit has joined 20:17:22 <coopserver> *** Game unpaused (connecting clients) 20:18:24 <coopserver> <Clockworker> mmtun, I did a bit of balancing at KOD's entrance 20:18:35 <coopserver> <Clockworker> they were too biased towards the expansion 20:18:48 <coopserver> <Clockworker> ideally the expansion should be TF'd next to the old station 20:18:58 <V453000> convince them with the magic dozer 20:19:11 <coopserver> <Clockworker> but that mitigates the issue a bit without messing up with land 20:19:12 <V453000> they shall shit rainbow from the amount of magic 20:20:18 <coopserver> <Clockworker> because the way the balancing is now, it has less platform bias (no waiting in one half while the other is empty) 20:20:22 <coopserver> <Clockworker> but it has a bit of evil modo 20:30:45 <coopserver> *** mmtunligit has left the game (general timeout) 20:31:11 *** mmtunligit has quit IRC 20:31:33 *** mmtunligit has joined #openttdcoop 20:31:34 <mmtunligit> !password 20:31:34 <coopserver> mmtunligit: nvargs 20:31:41 <coopserver> *** Game paused (connecting clients) 20:31:45 <coopserver> *** mmtunligit has joined 20:31:46 <coopserver> *** Game unpaused (connecting clients) 20:32:32 *** mmtunligit has quit IRC 20:32:34 <coopserver> *** mmtunligit has left the game (Leaving) 20:35:19 <Clockworker> 401 trains 20:35:24 <Clockworker> we'll get there 20:42:14 <Clockworker> bit of balancing in BBH 02, so the outer lane westwards should see a bit more traffic now 20:52:54 <tneo> !download 20:52:54 <coopserver> tneo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:52:55 <coopserver> tneo: http://www.openttd.org/en/download-trunk/r27452 20:56:08 <tneo> !password 20:56:08 <coopserver> tneo: profit 20:56:26 <tneo> !password 20:56:26 <coopserver> tneo: coords 20:56:30 <coopserver> *** Game paused (connecting clients) 20:56:32 <coopserver> *** tneo has joined 20:56:33 <coopserver> *** Game unpaused (connecting clients) 20:57:15 *** solitaire has quit IRC 21:01:18 <Mark> !pw 21:01:18 <coopserver> Mark: locale 21:01:25 <coopserver> *** Game paused (connecting clients) 21:01:28 <coopserver> *** Mark has joined 21:01:29 <coopserver> *** Game unpaused (connecting clients) 21:01:31 <coopserver> <Mark> hello hello 21:01:44 <coopserver> <tneo> hey mark 21:01:54 <coopserver> <Mark> oh hi tneo :) 21:02:05 <V453000> YO 21:02:29 <V453000> ooh a tneo :) 21:02:32 <Clockworker> hi duders 21:02:53 <coopserver> <tneo> yes, hi V453000 it's been a while 21:03:05 <V453000> welcome back good sir :) it indeed has 21:05:15 <coopserver> *** Mark has joined spectators 21:07:06 <coopserver> *** tneo has left the game (Leaving) 21:07:47 <coopserver> *** Mark has left the game (Leaving) 21:08:16 *** Lokimaros has quit IRC 21:09:02 *** Mazur has joined #openttdcoop 21:09:02 *** ChanServ sets mode: +o Mazur 21:16:25 *** Ramsvs has joined #openttdcoop 21:16:52 <Ramsvs> !password 21:16:52 <coopserver> Ramsvs: maglev 21:16:57 <coopserver> *** Game paused (connecting clients) 21:17:04 <coopserver> *** Ramsvs has joined 21:17:05 <coopserver> *** Game unpaused (connecting clients) 21:18:52 <happpy> hi ramsvs 21:18:56 <coopserver> <Ramsvs> hello 21:19:08 <happpy> how thing's 21:19:14 <coopserver> <Ramsvs> fine fine 21:19:17 <coopserver> <Ramsvs> and you? 21:19:25 <happpy> good 21:21:43 *** Mazur has quit IRC 21:21:45 <coopserver> <Ramsvs> why there arent prios on the bbhs? 21:22:18 <Clockworker> because I don't roll that way 21:22:40 <Clockworker> they're all mainlines so my hubs are socialist hubs 21:22:42 <Clockworker> gommie hubs 21:24:11 <coopserver> <Ramsvs> ah I see.. 21:25:04 <coopserver> <Clockworker> I'd do it in SLH 21:27:01 *** ODM has quit IRC 21:27:34 *** RocketRidah has quit IRC 21:27:44 <coopserver> <Clockworker> you building anything amigo? 21:28:17 <coopserver> <Ramsvs> well, seems I got late for the party, so all the good/easy spots are already taken :/ 21:28:47 <Clockworker> not really 21:28:57 <coopserver> <Clockworker> you can make a hub east from BBH02 21:29:14 <coopserver> <Clockworker> or make the s-bahn at TEL 21:29:19 <coopserver> <Clockworker> or other stuff 21:29:26 <coopserver> <Clockworker> we do want to cover the map in town afterall 21:29:47 <coopserver> <Ramsvs> well, to me, east of bbh02 is almost impossible hahahha 21:30:29 <coopserver> <Clockworker> no way, there's plenty of space 21:30:31 <coopserver> <Clockworker> just hilly 21:32:21 *** Mazur has joined #openttdcoop 21:32:21 *** ChanServ sets mode: +o Mazur 21:38:09 *** mmtunligit has joined #openttdcoop 21:38:14 <mmtunligit> !password 21:38:14 <coopserver> mmtunligit: speeds 21:38:16 <coopserver> *** Ramsvs has joined company #1 21:38:33 <coopserver> *** Game paused (connecting clients) 21:38:36 <coopserver> *** mmtunligit has joined 21:38:37 <coopserver> *** Game unpaused (connecting clients) 21:40:59 <mmtunligit> !players 21:40:59 <coopserver> mmtunligit: There are currently 3 players and 1 spectators, making a total of 4 clients connected 21:42:47 *** mmtunligit has quit IRC 21:42:49 <coopserver> *** mmtunligit has left the game (Leaving) 21:51:52 *** StarLite has quit IRC 22:04:27 <coopserver> <Clockworker> woooow my trains are upside down and on fire what did you do with that hub 22:04:30 <coopserver> <Clockworker> kidding 22:04:45 <coopserver> <Ramsvs> lol wut? 22:04:53 <coopserver> <Clockworker> it are joke 22:05:26 <coopserver> <Ramsvs> ah, well, ist not my problem if you let your trains to drive drunk 22:05:40 <coopserver> <Clockworker> wait wait there's a problem with a split there 22:05:48 <coopserver> <Clockworker> that PBS split 22:06:00 <coopserver> <Ramsvs> it will not work? 22:06:07 <coopserver> <Clockworker> isn't there a risk a train meant eastwards goes south if both bridges are taken? 22:06:24 <coopserver> <Clockworker> because PBS craziness 22:06:39 <coopserver> <Ramsvs> lets see 22:06:42 <coopserver> <Clockworker> can I try a fix? 22:06:57 <coopserver> <Ramsvs> wait 22:07:02 <coopserver> <Clockworker> ok 22:07:08 <coopserver> <Ramsvs> elt me block it with trains 22:07:27 <coopserver> <Clockworker> hmmmm 22:07:58 <coopserver> <Ramsvs> well, doesnt seem so 22:08:00 <coopserver> <Clockworker> neat 22:08:07 <coopserver> <Ramsvs> but 22:08:11 <coopserver> <Clockworker> well if something happens we can always do a quickfix 22:08:35 <coopserver> <Ramsvs> the pathfinder can try to make the train go past the station 22:08:42 <coopserver> <Ramsvs> I dont know.. 22:09:11 <Clockworker> yes 22:09:14 <Clockworker> certainly possible 22:09:25 <Clockworker> I've had it happen when making BBH 02 22:09:38 <Clockworker> my trains ended up in the south end, stuck 22:09:52 <coopserver> <Ramsvs> there 22:09:55 <coopserver> <Clockworker> that should fix it 22:09:57 <coopserver> <Ramsvs> I think I fixed it 22:09:58 <coopserver> <Clockworker> nice one 22:27:04 <coopserver> *** Jam35 has left the game (connection lost) 22:29:43 *** Progman has quit IRC 22:30:20 <coopserver> <Clockworker> massive jam in middle lane westwards 22:30:21 <coopserver> <Clockworker> RIP 22:30:40 <coopserver> <Clockworker> from 03 to 01 haha 22:32:05 <coopserver> <Ramsvs> not my fault this time :) 22:32:11 <coopserver> <Clockworker> haha no 22:32:29 <coopserver> <Clockworker> it's jsut that the end segment should be 3L3R 22:32:49 <coopserver> <Clockworker> but I'd rather eat shit than fix that hill hub all the way to jam's station 22:32:53 <happpy> it mite need mor ml 22:35:15 <Clockworker> it just needs a third line at the end 22:35:46 <coopserver> <Clockworker> the 3->2 is full of tunnels on a hilltop 22:36:16 <happpy> heem om 22:36:17 <coopserver> <Clockworker> it's a cool hub and it's holding on the best it could, but it should have been 3->3 22:36:18 <happpy> ok 23:01:16 <coopserver> <Ramsvs> hmm 23:01:32 <coopserver> <Clockworker> yes, confrade? 23:01:35 <coopserver> <Ramsvs> now how do I fit the station? 23:01:41 <coopserver> <Ramsvs> is my slh missint somthing? 23:02:29 <coopserver> <Ramsvs> can I just merge all the entries and make a RORO station? 23:02:36 <coopserver> <Clockworker> on the access from east 23:02:44 <coopserver> <Clockworker> there's an unecessary merge before split 23:03:04 <coopserver> <Clockworker> like so 23:03:48 <coopserver> <Ramsvs> well, it wasnt a split, just a double tunnel, because its a singular rail. 23:04:10 <coopserver> <Clockworker> yes, but they merged before splitting into a double tunnel then merging again at the end 23:04:18 <coopserver> <Clockworker> might as well keep it split until the end 23:04:29 <coopserver> <Ramsvs> well to me it depends 23:04:58 <coopserver> <Ramsvs> anyway, thanks for the info. 23:05:00 <coopserver> <Clockworker> I don't mind 23:05:06 <coopserver> <Clockworker> we'll keep it like you made it 23:05:42 <coopserver> <Ramsvs> but the station thing... coud I just do it like this? 23:05:48 <coopserver> <Clockworker> you're doing 1 in 1 out? 23:07:12 <coopserver> <Clockworker> of course 23:07:23 <coopserver> <Clockworker> just make it spacey 23:07:35 <coopserver> <Clockworker> I think terminus is a better use of space there 23:07:41 <coopserver> <Clockworker> roro will eat a lot of tiles 23:07:56 <coopserver> <Ramsvs> yea. its because I have been seeing other stations and the lines are "independent" 23:09:05 <coopserver> <Clockworker> I just think with CL5 23:09:12 <coopserver> <Clockworker> roro will take a lot of terraforming there 23:10:03 <coopserver> <Clockworker> if you want a roro do it, I'm just saying what I think will be easier for you 23:10:13 <coopserver> <Clockworker> as it would for me 23:10:23 <coopserver> <Ramsvs> yes yes, my confusin was about the joinning of lines 23:11:04 <coopserver> <Ramsvs> if it was ok, as other terminals the lines were kinda independet, as if it was 2 station side by side 23:11:11 <coopserver> <Clockworker> oh yeah 23:11:15 <coopserver> <Clockworker> that's fine 23:11:46 <coopserver> <Clockworker> as long as the lines are solidly balanced, there won't be issues 23:23:08 <coopserver> <Clockworker> that 23:23:20 <coopserver> <Clockworker> that's a really handy trick for station flagging without building it 23:23:27 <coopserver> <Clockworker> I gotta start doing that 23:23:31 <coopserver> <Ramsvs> hahahah 23:28:29 <happpy> ok gn all 23:28:33 <coopserver> <Ramsvs> gn 23:28:49 <Clockworker> gn 23:29:04 <happpy> have fun 23:29:23 <happpy> have a nice night or day be back tomorrow 23:29:33 <coopserver> <Ramsvs> you too 23:44:28 <coopserver> <Ramsvs> when dual entry signal are red, they are considered EOL as well? 23:46:16 <Clockworker> not sure man 23:46:28 <Clockworker> I'd like to know also 23:49:24 <coopserver> <Ramsvs> great 23:49:45 <coopserver> <Clockworker> lmao 23:49:59 <coopserver> <Ramsvs> is there a way to delete the trains? 23:50:10 <coopserver> <Clockworker> as far as Iknow you gotta wait a bit 23:50:11 <coopserver> <Ramsvs> science want wait! 23:50:17 <coopserver> <Ramsvs> cant* 23:52:28 <coopserver> <Ramsvs> yes 23:52:46 <coopserver> <Ramsvs> dual entry while red are considered EOL as well. 23:55:06 <coopserver> <Clockworker> ...why that signal set up though? 23:55:14 <coopserver> <Ramsvs> ? 23:55:33 <coopserver> <Clockworker> you could just put a PBS before the split then another on the final split 23:55:34 <coopserver> <Clockworker> :P 23:55:54 <coopserver> <Ramsvs> that way I can put an overflow at the end 23:55:55 <coopserver> <Clockworker> and dual block signals before the second PBSs 23:55:59 <coopserver> <Clockworker> aaaaa 23:56:07 <coopserver> <Ramsvs> in fact 23:56:09 <coopserver> <Clockworker> fancy 23:56:27 <coopserver> <Ramsvs> it was to be a simple dual signal and a waiting bay for each entry 23:56:49 <coopserver> <Ramsvs> but I dont want to terraform the sea. 23:56:52 <coopserver> <Ramsvs> now... 23:57:24 <coopserver> <Clockworker> it's your gig confrade 23:57:36 <coopserver> <Clockworker> a bit of TFing is fine 23:59:57 <coopserver> <Clockworker> making it more natural looking :^)